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  • managing library dependencies with Boost.Build and C++

    - by user931794
    I want to develop a project which can be built on a bunch of different platforms. The project code will be in C++, what's the the best way to manage libraries? I plan on using bjam as the build system because I'm going to be depending on Boost and their unit testing framework as well. The two dependent libraries are Boost itself and FLTK. The possibilities that come to mind for library management are: include build artifacts (binaries) and headers for all supported platforms in-tree include complete source for all dependent libraries in-tree, and somehow script them as dependencies A combination of 1 and 2, like node.js does with v8 inform the user that they need to build the libraries themselves and then have them on the PATH or in some special directory, like libcurl does with its dependencies What is the best approach here? The project will probably not grow beyond a few thousand lines over the next six months, but I want to make the right choice here so that I don't have to come back and switch everything around later.

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  • Trying to 'Make' CUDA SDK, ld cannot find library, ldconfig says it can.

    - by Andrew Bolster
    I know there are many other questions similar to this one, but none of the solutions posited there are working for me Basically, making the SDK sample files, i get /usr/bin/ld: cannot find -lcuda which would be an easy enough 'find the library and throw it to ldconfig', except ldconfig already says it has it... $ sudo ldconfig -v | grep cuda /usr/local/cuda/lib64: libcudartemu.so.3 -> libcudartemu.so.3.0.14 libcudart.so.3 -> libcudart.so.3.0.14 /usr/local/cuda/lib: libcudartemu.so.3 -> libcudartemu.so.3.0.14 libcudart.so.3 -> libcudart.so.3.0.14 libcuda.so.1 -> libcuda.so.195.36.15 libcuda.so.1 -> libcuda.so.195.36.15 libicudata.so.42 -> libicudata.so.42.1 And I checked, there is a symlink libcuda.so -> libcuda.so.1 but I'm still confused as to why libcuda.so -> ... doesnt show up I must be missing something really obvious. Any ideas?

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  • pretty print makefiles

    - by wickedchicken
    The linux kernel (and various other projects including git) have very nice makefiles that hide the giant cc calls into nice little acronyms. For example: gcc -O2 -o cool.o cool.c -llib gcc -O2 -o neat.o neat.c -llib would become: CC cool.c CC neat.c Which is really nice if you have a project with a large number of files and long compiler flags. I recall that this had to do with suppressing the default output and making a custom one. How do you do it?

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • Automating GNUStep from Notepad++

    - by kim3er
    I use GNUStep to compile Objective-C on Windows 7 using GCC and MinGW. I'd like to be able to automate the "make" instruction (with make files) from Notepad++ and have any complier errors reported to Notepad++s console window. Does anyone have any experience with this? Rich

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  • fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()':

    - by skyeagle
    I am attempting to build fastcgi on a Linux Ubuntu 10.x machine. I run the following commands: ./configure make and I get the following error: fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()': fcgio.cpp:50: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::overflow(int)': fcgio.cpp:70: error: 'EOF' was not declared in this scope fcgio.cpp:75: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::sync()': fcgio.cpp:86: error: 'EOF' was not declared in this scope fcgio.cpp:87: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::underflow()': fcgio.cpp:107: error: 'EOF' was not declared in this scope make[2]: *** [fcgio.lo] Error 1 make[2]: Leaving directory `/somepath/fcgi-2.4.0/libfcgi' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/somepath/fcgi-2.4.0' make: *** [all] Error 2 I notice that others have had the same problem and have asked this question in various fora etc - however, I have not as yet, seen an answer to this question/problem. Has anyone ever managed to build fastcgi on Linux? How do I fix this problem?

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  • Partial compilation of openwrt project

    - by yosig81
    I would like to get an idea or reference to compile only subset on the openwrt project. i am aware of the menuconfig utility but this is not enough for my goal. i would like to compile only the tool-chain (binutils + gcc + glibc) for a specific target (ar71xx) and also the kernel. now, after looking in the makefiles etc, i have noticed that most of the work in actually patching the toolchain and the kernel and then compile it. is there any option to stop build process after the patching so i can have only the source code patched and i can write my own make file to compile it?

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  • How to Capture a live stream from Windows Media Server 2008

    - by Hummad Hassan
    I want to capture the live stream from windows media server to filesystem on my pc I have tried with my own media server with the following code. but when i have checked the out put file i have found this in it. FileStream fs = null; try { HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://mywmsserver/test"); CookieContainer ci = new CookieContainer(1000); req.Timeout = 60000; req.Method = "Get"; req.KeepAlive = true; req.MaximumAutomaticRedirections = 99; req.UseDefaultCredentials = true; req.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3"; req.ReadWriteTimeout = 90000000; req.CookieContainer = ci; //req.MediaType = "video/x-ms-asf"; req.AllowWriteStreamBuffering = true; HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Stream resps = resp.GetResponseStream(); fs = new FileStream("d:\\dump.wmv", FileMode.Create, FileAccess.ReadWrite); byte[] buffer = new byte[1024]; int bytesRead = 0; while ((bytesRead = resps.Read(buffer, 0, buffer.Length)) > 0) { fs.Write(buffer, 0, bytesRead); } } catch (Exception ex) { } finally { if (fs != null) fs.Close(); }

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  • CFLAGS vs CPPFLAGS

    - by EB
    I understand that CFLAGS (or CXXFLAGS for C++) are for the compiler, whereas CPPFLAGS is used by the preprocessor. But I still don't understand the difference. I need to specify an include path for a header file that is included with #include -- because #include is a preprocessor directive, is the preprocessor (CPPFLAGS) the only thing I care about? Under what circumstances do I need to give the compiler an extra include path? In general, if the preprocessor finds and includes needed header files, why does it ever need to be told about extra include directories? What use is CFLAGS at all? (In my case, I actually found that BOTH of these allow me to compile my program, which adds to the confusion... I can use CFLAGS OR CPPFLAGS to accomplish my goal (in autoconf context at least). What gives?)

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  • How to Capture a live stream from Windows Media Server 2008 using c#.net

    - by Hummad Hassan
    I want to capture the live stream from windows media server to filesystem on my pc I have tried with my own media server with the following code. but when i have checked the out put file i have found this in it. please help me with this. Thanks [Reference] Ref1=http://mywindowsmediaserver/test?MSWMExt=.asf Ref2=http://mywindowsmediaserver/test?MSWMExt=.asf FileStream fs = null; try { HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://mywmsserver/test"); CookieContainer ci = new CookieContainer(1000); req.Timeout = 60000; req.Method = "Get"; req.KeepAlive = true; req.MaximumAutomaticRedirections = 99; req.UseDefaultCredentials = true; req.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3"; req.ReadWriteTimeout = 90000000; req.CookieContainer = ci; //req.MediaType = "video/x-ms-asf"; req.AllowWriteStreamBuffering = true; HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Stream resps = resp.GetResponseStream(); fs = new FileStream("d:\\dump.wmv", FileMode.Create, FileAccess.ReadWrite); byte[] buffer = new byte[1024]; int bytesRead = 0; while ((bytesRead = resps.Read(buffer, 0, buffer.Length)) > 0) { fs.Write(buffer, 0, bytesRead); } } catch (Exception ex) { } finally { if (fs != null) fs.Close(); }

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  • How to generate one large dependency map for the whole project that builds with makefiles?

    - by Stan
    I have a gigantic project that is built using makefiles. Running make at the root of the project takes over 20 minutes when no files have changed (i.e. just traversing the project and checking for updated files). I'd like to create a dependency map that will tell me which directories I need to run 'make' in based on the file(s) changed. I already have a list of updated files that I can get from my version control system, and I'd like to skip the 20 minutes of traversing and get straight to the locations that do need to be recompiled. The project has a mix of several languages and custom tools, so this would ideally be language-independent (i.e. it would only process all makefiles to generate dependencies). I'll settle for a C/C++-specific solution, too, as the majority of the project is in C++. The project is built on Linux.

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  • How to organize makefiles / solutions etc. in multiplatform projects?

    - by Michal Czardybon
    I have a project which can be compiled with Visual Studio, GCC and with some embedded compilers. Sources are shared, but each platform requires separate makefiles, project files, solutions etc. There are two ways I can organize them: Intermixed in a single hierarchy of folders With separate folders for platform-dependent files The first solution creates some confusion about which file belongs to which platform, but the second causes some repetition of the folders structure (some compilers require each project to have a separate folder). Which do you think is better?

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  • Default rules in Make

    - by notnoop
    Is there a mechanism in Make to allow for default implicit rules, similar to the built-in rules? Make provides some built-in implicit rules for compiling C/C++/Fortran files. I would like to extend my Make environment to have implicit rules for compiling Go files as well.

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • what is cairo required by GTK 2.9 to compile (on Lucid Lynx)?

    - by A.Rashad
    I have been trying to run configure to prepare the make file for GTK 2,9 on a fresh Linux box (running Ubuntu 10.04 Lucid Lynx). it complained about some dependencies, including: glib-2.0 atk (1.29.2) pango (1.20) cairo (1.6) I managed to find the glib 2.22.0, downloaded the atk but did not compile yet, did not start the pango yet, but when tried to get the cairo package I didn't know where to get it from! nothing on GNU site, not on GTK site! anyone knows where to get it from?

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  • Considering modified files for rebuild

    - by harik
    I have a C++ project, I am using Bakefile for build process, Makefiles are generated for msvc, mingw, gnu etc for cross-platform support. Now the problem is that if I change any .h files (which are included in other .cpp files) and performing a rebuild does not recompile modified files. But changing any .cpp file gets recompiled. Based on modified time-stamp of any file which is included in the project I expect to consider that file for rebuild. Am I missing something which required to be added as a tag in .bkl files? Please help.

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  • Makefiles, symlinked folder & relative paths

    - by l.thee.a
    Let say I have the following folders: /A/C /D/B/E /D/B/C (this is a symlink to /A/C created by ln -s) When one of the makefiles tries to use the path /D/B/C/../E it gets a "no file or directory" error. I understand why this happens; /A/E does not exist. However I have to use symlinks to populate the B folder and create the build tree (very long story). Any ideas?

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  • eclipse wont include/identify user .h files and .o files

    - by bks
    i'm new to eclipse CDT, and try to use an existing .o file that was supplied with the proper .h file. eclipse just wont include it in the compilation process. i tryed drag&drop to the eclipse project browser, and the files did show there, but no use, still "No such file: No such file or directory". i tryed defining the .o file in the: project properties tool settings MinGW C Linker Miscellaneous other objects. didn't work either. as for the header file, i did try a workaround: created a new file in the project and named it after the file i want to include as header, then copied the content. and yet, the compiler/linker didn't recognize the object file. perhaps you can help?thank you

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  • Make errors - can the gcc compiler warnings prevent a C file from being compiled into an object file

    - by Xolstice
    I'm trying to compile a wireless network card driver for my Linux box and I ran into a problem with the Make command. During the compilation process I normally see warnings on some of the C files that being are compiled; despite the warnings these files were still able to be compiled to an object file. When the Make process comes to a file called rtmp_wext.c however, the compiler generates a large number of warnings and then the whole Make process stops and returns an exit status of error 1, i.e. make: *** [rtmp_wext.o] Error 1. Usually I see an error with the C file for compilation to halt. This is the first time where it seems compiler warnings are preventing the file from being turned into an object file; is this possible or is something else the cause for the unsuccessful compilation?

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