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  • QAbstractTableModel as a model for one QTableView and few QListViews

    - by ??????
    community. Briefly. I wrote usual model over QAbstractTableModel and using it in usual way for QTableView. But I think I need to use some columns of this model for the few QListViews in QWizard to fill main table in the right way (for user). For example: use the column2 as the QListView's model on the page1 of the wizard; column3 for page2 for its QListView etc. Please, help me to understand just two things: Am I on the right way? If yes then how can I make it simply and explicitly?

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  • Show different sub-sets of a view model's properties in an edit view

    - by Martin R-L
    In the context of C# 4, ASP.NET MVC 2, and NHibernate; I've got the following scenario: Let's assume an entity Product that have an association to ProductType. In a product edit view; how do I implement that only a sub-set of the product's properties are shown based on the ProductType association in an elegant and DRY way? I.e., different properties shall be shown for different values of a property of the ProductType. Use a product view model builder, and from different view models automagically generate the view with my own Html.EditorForModel() (including drop-downs and other stuff not out-of-the-box)? Attribute the properties of one view model and use the Html.EditorForModel() way aforementioned? Use one model, but implement different web controls (view strategies) (can it be done DRY?)? Something else entirely?

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  • Rails - building an absolute url in a model's virtual attribute without url helper

    - by Nick
    I have a model that has paperclip attachments. The model might be used in multiple rails apps I need to return a full (non-relative) url to the attachment as part of a JSON API being consumed elsewhere. I'd like to abstract the paperclip aspect and have a simple virtual attribute like this: def thumbnail_url self.photo.url(:thumb) end This however only gives me the relative path. Since it's in the model I can't use the URL helper methods, right? What would be a good approach to prepending the application root url since I don't have helper support? I would like to avoid hardcoding something or adding code to the controller method that assembles my JSON. Thank you

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  • ASP.Net Layered app - Share Entity Data Model amongst layers

    - by Chris Klepeis
    How can I share the auto-generated entity data model (generated object classes) amongst all layers of my C# web app whilst only granting query access in the data layer? This uses the typical 3 layer approach: data, business, presentation. My data layer returns an IEnumerable<T> to my business layer, but I cannot return type T to the presentation layer because I do not want the presentation layer to know of the existence of the data layer - which is where the entity framework auto-generated my classes. It was recommended to have a seperate layer with just the data model, but I'm unsure how to seperate the data model from the query functionality the entity framework provides.

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  • How to pass parameters to report model in Reporting Services

    - by savras
    I'm developing report in RS that show top N customers based on some criteria. It also allows to select number of customers and period of time. Is it possible to do it by using report model? Thing that it seems to be difficult is how to pass parameters determined by user. Another thing that in my oppinion is very disappointing is that i cannot use SQL query as dataset query, because it uses odd and elaborate XML. Although report model items seem to map its fields to query or table fields. I m concerning using report models because i need to provide uniform data model (the same tables and fields) for more or less different database schemas. It would be very nice if somebody would explain what can be done with report models and what can not.

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  • dynamic model is not loading fields

    - by Toby Justus
    I am using a dynamic model found on the forum of sencha. function modelFactory(name, fields) { alert(fields); return Ext.define(name, { extend: 'Ext.data.Model', fields: fields }); } I placed the alert(fields) to check what happens with the field because it was not working. I get this: [object Object],[object Object],[object Object] How can i change this into a correct way to use it in the fields? Is there a way to check if the model has been created? With Firebug or something? EDIT: i get this in firebug: [Object { name="ccuDesignation", type=null}, Object { name="wanNumber", type=null}, Object { name="carrierName", type=null}, Object { name="dataPackageName", type=null}, Object { name="simIccid", type=null}, Object { name="expiryTime", type=null}, Object { name="bytesRx", type=null}, Object { name="bytesTx", type=null}]

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  • Problem with altering model attributes in controller

    - by SpawnCxy
    Hi all, Today I've got a problem when I tried using following code to alter the model attribute in the controller function userlist($trigger = 1) { if($trigger == 1) { $this->User->useTable = 'betausers'; //'betausers' is completely the same structure as table 'users' } $users = $this->User->find('all'); debug($users); } And the model file is class User extends AppModel { var $name = "User"; //var $useTable = 'betausers'; function beforeFind() //only for debug { debug($this->useTable); } } The debug message in the model showed the userTable attribute had been changed to betausers.And It was supposed to show all records in table betausers.However,I still got the data in the users,which quite confused me.And I hope someone can show me some directions to solve this problem. Regards

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  • Rails Model for Playlist that can contain tracks and albums using polymorphism

    - by philk
    I struggle to find a model how to store a playlist with different type of items on it in Rails. Consider I have class Track end class Album has_many :tracks end class PlaylistItem belongs_to :playable belongs_to :playlist end class Playable belongs_to :playable, :polymorph => true end class Playlist has_many :playlist_items end I think I can use a polymorphic model "Playable" here since the Playlist can contain Tracks, Albums and maybe in the future also Movies. Also I would like to use STI for Track and Albums since they share some common attributes like title and length but also have totally different attributes. I modeled it like described here but it does not work. Anybody any idea how to model a Playlist that can contain many items of different kind?

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  • Child view adds itself to another view every time when I show dialog

    - by user565447
    A child view had joined the main view. I don't want it to be so. Look at the screenshot. But I want that the dialog has appeared and it disappeared, and the view of the dialog didn't join itself to main view. After I called dialog, the view of the it joined every time and it looked like this: _http://s014.radikal.ru/i329/1101/cc/4ce75c9e8ae2.jpg _http://i075.radikal.ru/1101/00/f1b132b07e25.jpg But the normal view must look like this: _http://i016.radikal.ru/1101/64/0b2a4718cd0e.jpg Why it happens?

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  • Exposing a "dumbed-down", read-only instance of a Model in GAE

    - by Blixt
    Does anyone know a clever way, in Google App Engine, to return a wrapped Model instance that only exposes a few of the original properties, and does not allow saving the instance back to the datastore? I'm not looking for ways of actually enforcing these rules, obviously it'll still be possible to change the instance by digging through its __dict__ etc. I just want a way to avoid accidental exposure/changing of data. My initial thought was to do this (I want to do this for a public version of a User model): class ReadOnlyUser(db.Model): display_name = db.StringProperty() @classmethod def kind(cls): return 'User' def put(self): raise SomeError() Unfortunately, GAE maps the kind to a class early on, so if I do ReadOnlyUser.get_by_id(1) I will actually get a User instance back, not a ReadOnlyUser instance.

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  • Can I change the datsource of report model at runtime

    - by Manab De
    I've some adhoc reports developed on some report models which are published on Report Server (we're using SSRS 2008). Everything is running well. Now in our production environment we've near about forty (40) customers who have their own database (each have the same table structures and other database objects). Now the challenge is whenever a customer will log into the report server using windows authentication and trying to view those reports we need to get the SQL data from the proper database only. Reports are designed using the report model and each model has a valid data source which is connected to particular database. We can create forty separate data sources each will be connected to specific database. My question is, is there any way through which we can change the report model data source name dynamically or during runtime based on the customer name so that during execution of the report, SSRS would fetch the data from the correct database but not from any other database. Please help me.

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  • How to send complete POST to Model in Code Igniter

    - by Constant M
    Hi there, What would be the best way to send a complete post to a model in Code Igniter? Methods I know are as follow: Name form elements as array, eg. <input type="text" name="contact[name]"> <input type="text" name="contact[surname]"> and then use: $this->Model_name->add_contact($this->input->post('contact')); The other would be to add each element to an array and then send it to the model as such: <input type="text" name="name"> <input type="text" name="surname"> and $contact_array = array('name' => $this->input->post('name'), 'surname' => $this->input->post('surname')); $this->Model_name->add_contact($this->input->post('contact')); Which one of these would be best practice, and is there a way to directly send a whole POST to a model (or a whole form maybe?)

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  • CoreData Model Objects for API

    - by theiOSguy
    I am using CoreData in my application. I want to abstract out all the CoreData related stuff as an API so that the consume can use the API instead of directly using CoreData and its generated model objects. CoreData generates the managed objects model as following @interface Person : NSManagedObject @end I want to define my API for example MyAPI and it has a function called as createPerson:(Person*)p; So the consumer of this createPerson API needs to create a Person data object (like POJO in java world) and invoke this API. But I cannot create Person object using Person *p = [Person alloc] init] because the designated initializer for this Person model created by CoreData does not allow this type of creation. So should I define corresponding user facing data object may be PersonDO and this API should take that instead to carry the data into the API implementation? Is my approach right? Any expert advise if design the API this way is a good design pattern?

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  • Creating a button on a View from a second View

    - by BigJoke
    Hi, I have this app I'm working on, which on a second view asks (textfield) the name for a button to be created on first view. After specifying the name and pressing OK button, the first view pops up (as demanded) but there's no new button, although created indeed. Can I use the following code in a second view method, to "refresh" the first view before presenting itself. What's wrong with this code? Any other approach? Thank you. -(void)initWithView:(View1Controller *)aSuperview { theSuperview = aSuperview; } - (IBAction)itemNameButton { ... CGRect rectang; rectang = CGRectMake(0, 0, 320, 460);// just in case [theSuperview.view setNeedsDisplayInRect:rectang]; ... }

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  • Is it safe to use an IDE to SATA power adapter for an extended period of time?

    - by qwertymk
    I just bought a computer from HP and they failed to include SATA power connectors with the power supply other then the one HD and DVD drive. Meanwhile I have two IDE to SATA power adapters that came with my "USB 2.0 to SATA/IDE cable" http://www.amazon.com/USB-2-0-SATA-Cable-Adapter/dp/B001OORN06 3rd pic on the left. I was wondering if I would just open up my computer and use it to plug it my SATA drives to the IDE power sources and mount it to the motherboard, would it damage my drives in the long run or have any other significant effects. A friend told me he knows people who have had their HD burn out because of this

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  • how to implement add item in spinner array adapter in android

    - by narasimha
    hi folks, i had a EditText , a button and a spinner . When click the button , the spinner will add a new item with name you entered in the EditText. But here is the question, my adapter.add() method seems doesn't work...here is my code: bt1 = (Button)this.findViewById(R.id.AddBtn); et = (EditText)this.findViewById(R.id.newSpinnerItemText); spinner = (Spinner)this.findViewById(R.id.dynamicSpinner); adapter = ArrayAdapter.createFromResource( this, R.array.simple_from_length, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); bt1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String temp = et.getText().toString(); adapter.add(temp); // adapter.notifyDataSetChanged(); spinner.setAdapter(adapter); } }); error of this file: 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): java.lang.UnsupportedOperationException 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:410) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:432) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.ArrayAdapter.add(ArrayAdapter.java:178) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at org.example.SpinnerKiran.SpinnerKiran$1.onClick(SpinnerKiran.java:56) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.performClick(View.java:2179) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.onTouchEvent(View.java:3828) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.TextView.onTouchEvent(TextView.java:6291) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.dispatchTouchEvent(View.java:3368) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1707) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1197) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.Activity.dispatchTouchEvent(Activity.java:1993) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1691) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewRoot.handleMessage(ViewRoot.java:1525) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Handler.dispatchMessage(Handler.java:99) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Looper.loop(Looper.java:123) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.ActivityThread.main(ActivityThread.java:3948) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invokeNative(Native Method) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invoke(Method.java:521) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at dalvik.system.NativeStart.main(Native Method)

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • iPhone - Dismiss modal view by a UITabBarController

    - by ncohen
    Hi everyone, I've got into a very strange problem. I created my own UITabBarController to customize it and it works pretty well... except for the modal views. When I dismiss the modal view (present/dismiss from the UITabBarController) with an animation, it waits until the animation did finished and goes to the first controller of the tab bar! Why does the controller change? and how can I fix it? Thanks PS: My UITabBarController view is on the main window and has a UITabBar on it. The controllers (which are managed by the tab bar) are on the main window over the tab bar controller view with a shorter height. When I present the modal view, I bring the tab bar controller view to front.

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  • Wireless Adapter Review: hField Wi-Fire

    Tired of weak and wimpy WiFi? This clip-on replacement for your laptop's 802.11b/g adapter promises up to triple the range, plus finding wireless networks you couldn't access before. Is it the best $59 a road warrior ever spent?

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  • Wireless Adapter Review: hField Wi-Fire

    Tired of weak and wimpy WiFi? This clip-on replacement for your laptop's 802.11b/g adapter promises up to triple the range, plus finding wireless networks you couldn't access before. Is it the best $59 a road warrior ever spent?

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  • RealTek RTL8188CE WiFi adapter doesn't connect reliably

    - by ken.ganong
    I recently bought a new system76 laptop which came pre-installed with Ubuntu 11.10. I've been having trouble with my wireless connectivity. It seems that my connection with my wireless network keeps going in and out. It is not my network--I have seen the same problem on multiple WiFi networks and at different distances and reported link qualities. OS version: Ubuntu 11.10 oneiric kernel version: 3.0.0-14-generic lspci: lspci -nnk | grep -iA2 net 04:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device [10ec:9196] Kernel driver in use: rtl8192ce -- 05:00.0 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 05) Subsystem: CLEVO/KAPOK Computer Device [1558:2500] Kernel driver in use: jme iwconfig: iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"peppermintpatty" Mode:Managed Frequency:2.462 GHz Access Point: 98:FC:11:6C:E0:22 Bit Rate=72.2 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr=2347 B Fragment thr:off Power Management:off Link Quality=49/70 Signal level=-61 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:1103 Missed beacon:0 lshw: sudo lshw -class network *-network description: Wireless interface product: RTL8188CE 802.11b/g/n WiFi Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 01 serial: 00:1c:7b:a1:95:04 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl8192ce driverversion=3.0.0-14-generic firmware=N/A ip=192.168.1.106 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:18 ioport:e000(size=256) memory:f7d00000-f7d03fff *-network description: Ethernet interface product: JMC250 PCI Express Gigabit Ethernet Controller vendor: JMicron Technology Corp. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 05 serial: 00:90:f5:c0:42:b3 size: 10Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm pciexpress msix msi bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=jme driverversion=1.0.8 duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:56 memory:f7c20000-f7c23fff ioport:d100(size=128) ioport:d000(size=256) memory:f7c10000-f7c1ffff memory:f7c00000-f7c0ffff Any help would be appreciated. The last time I've dealt with wireless issues, the most given solution was NDIS wrapper and I seem sorely out-of-date.

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  • Workflow Adapter/Connector Pair

    The Workflow Adapter/Connector pair are custom WF Activities for a Business-To-Business Logical Connectivity based on the Interface Contract. The connectivity handles the invoking and consuming of Workflows, Remoting objects, WCF Services in the transparent manner based on the configuration.

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  • Trash Destination Adapter

    The Trash Destination and this article came from early experiences of using SSIS and community feedback at the time. When developing a package it is very useful to have a destination adapter that does nothing but consume rows with no setup requirement. You often want run a package part way through development, or just add a path so you can set a Data Viewer. There are stock tasks that can be used, but with the Trash Destination all columns are treated as selected automatically (usage type of read-only), so the pipeline knows they are required.

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