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  • How to Make Ubuntu Play MP3 Files

    - by Trevor Bekolay
    Because of licensing issues, Ubuntu is unable to play MP3s out of the box. We’ll show you how to play MP3s and other restricted file formats in about four mouse clicks. The philosophy behind Ubuntu is that software should be free and accessible to all. Whether MP3 and other file formats are free is unclear in many countries, so Ubuntu does not include software to read these file formats by default. Fortunately, it does include a package that installs the most commonly used file formats all at once, including a Flash plugin for Firefox. Note: These instructions are for Ubuntu 10.04. There are small differences for earlier versions of Ubuntu. Play MP3 Files Open the Ubuntu Software Center, found in the Applications menu.   Click on View and ensure that All Software is selected. Type “restricted extras” into the search box at the top-right. Find the Ubuntu restricted extras package and click Install. Enter your password when prompted. Once the install is complete, close out of Ubuntu Software Center, and you’ll be able to play MP3 files! To confirm this, we’ll open up Rhythmbox, found in the Sound & Video section of the Applications menu. Our test MP3 plays with no problems! Note: If Rhythmbox tells you that MP3 plugins are not installed, close Rhythmbox and reopen it. You should not have to install anything extra through Rhythmbox.   Despite this extra step, playing the most common audio and video file formats – including Flash videos on the internet – is simple. All the software comes installed, you just have to teach them how to read your files. Similar Articles Productive Geek Tips How to Play .OGM Video Files in Windows VistaView Hidden Files and Folders in Ubuntu File BrowserMake Ubuntu Automatically Save Changes to Your SessionInstalling PHP4 and Apache on UbuntuInstalling PHP5 and Apache on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • Web application / Domain model integration using JSON capable DTOs [on hold]

    - by g-makulik
    I'm a bit confused about architectural choices for the web-applications/java/python world. For c/c++ world the available (open source) choices to implement web applications is pretty limited to zero, involving java or python the choices explode to a,- hard to sort out -, mess of available 'frameworks' and application approaches. I want to sort out a clean MVC model, where the M stands for a fully blown (POCO, POJO driven) domain model (according M.Fowler's EAA pattern) using a mature OO language (Java,C++) for implementation. The background is: I have a system with certain hardware components (that introduce system immanent active behavior) and a configuration database for system meta and HW-components configuration data (these are even usually self contained, since the HW-components are capable to persist their configuration data anyway). For realization of the configuration/status data exchange protocol with the HW-components we have chosen the Google Protobuf format, which works well for the directly wired communication with these components. This protocol is already used successfully with a Java based GUI application via TCP/IP connection to the main system controlling HW-component. This application has some drawbacks and design flaws for historical reasons. Now we want to develop an abstract model (domain model) for configuration and monitoring those HW-components, that represents a more use case oriented view to the overall system behavior. I have the feeling that a plain Java class model would fit best for this (c++ implementation seems to have too much implementation/integration overhead with viable language-bridge interfaces). Google Protobuf message definitions could still serve well to describe DTO objects used to interact with a domain model API. But integrating Google Protobuf messages client side for e.g. data binding in the current view doesn't seem to be a good choice. I'm thinking about some extra serialization features, e.g. for JSON based data exchange with the views/controllers. Most lightweight solutions seem to involve a python based presentation layer using JSON based data transfer (I'm at least not sure to be fully informed about this). Is there some lightweight (applicable for a limited ARM Linux platform) framework available, supporting such architecture to realize a web-application? UPDATE: According to my recent research and comments of colleagues I've noticed that using Java (and some JVM) might not be the preferable choice for integration with python on a limited linux system as we have (running on ARM9 with hard to discuss memory and MCU costs), but C/C++ modules would do well for this (since this forms the native interface to python extensions, doesn't it?). I can imagine to provide a domain model from an appropriate C/C++ API (though I still think it's more efforts and higher skill requirements for the involved developers to do with these languages). Still I'm searching for a good approach that supports such architecture. I'll appreciate any pointers!

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • May I know what python is great at [on hold]

    - by user108437
    I am amazed by python on how tidy the code is, so i decided to learn it, and 2 days pass and I am completely in love with python, but I just code it for hobby thing like chatting robot, uploading to file hosting scripts, etc that small tools for my own daily internet life, and not much for work. I can't find a real life usage of python here. I live in Singapore, when I see in the job skill needed, from those companies hiring, only one asking for python. so I begin to be doubtful whether this skill of mine really worth my time investing it? I also heard about django, and don't know how much popular it is comparing to asp.net. So i ask your help to tell me your country and how popular python there and whether you like python or not? I really like python because of the easy scripting language (not complicated like C++) but the usefulness is almost near C++ where many open source library out there that can run both in windows and linux, so the portability is great! i just want to justify my time for learning python, as because my job does not require python, and I don't have much time at home to learn something new.

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  • First steps into css - aligning data insite one DIV [on hold]

    - by Andrew
    I am trying to move away from tables, and start doing CSS. Here is my HTML code that I currently trying to place into a nice looking container. <div> <div> <h2>ID: 4000 | SSN#: 4545</h2> </div> <div> <img src="./images/tenant/unknown.png"> </div> <div> <h3>Names Used</h3> Will Smith<br> Bill Smmith<br> John Smith<br> Will Smith<br> Bill Smmith<br> John Smith<br> Will Smith<br> Bill Smmith<br> John Smith<br> </div> <div> <h3>Phones Used</h3> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> </div> <div> <h3>Addresses Used</h3> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> </div> </div> I now understand now I create classes and assign classes to elements. I have no issues doing colors. But I am very confused with elements alignments. Could you suggest a nice way to pack it together with some CSS which I can analyze and take as a CSS starting learning point?

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  • Falcoda Sub Domains [on hold]

    - by harry_p_6
    I run a website on Falcoda, using home package, but the option to edit sub domains has gone. Please help! I have already setup some using the hosting console previously, but it was updated and now the link is gone. I found that you can use web.hostingconsole.info/sub-domains.cgi , but it says I can have 0 sub domains and I currently have -5 left. On the home package it says you have unlimited. Is this a problem with mine only, or is this up with everybodys?

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  • How to set a target as image [on hold]

    - by Zadalaxmi
    How to set a target as image in given code. public void addListenerForImage(final Image roomImage) { final DragAndDrop dragAndDrop = new DragAndDrop(); dragAndDrop.addSource(new DragAndDrop.Source(roomImage) { public DragAndDrop.Payload dragStart (InputEvent event, float x, float y, int pointer) { DragAndDrop.Payload payload = new DragAndDrop.Payload(); payload.setDragActor(roomImage); dragAndDrop.setDragActorPosition(-x, -y + roomImage.getHeight()); return payload; } public void dragStop (InputEvent event, float x, float y, int pointer,Target target) { roomImage.setBounds(50, 125, roomImage.getWidth(), roomImage.getHeight()); if(target != null) { roomImage.setPosition(target.getActor().getX(), target.getActor().getY()); } System.out.println(target); stage.addActor(roomImage); } }); My problem is i can drag the images and i am not able to set target as image; and target shows as null;One more if a invisible some of the images in group how can i test that it is overlapped or not;Please give some links and suggestion

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  • Update pizza orders list [on hold]

    - by tirengarfio
    I have to create a website to order pizzas using PHP, MySQL, javascript, etc. I have to create also an android app for the owner of the restaurant, so when someone order a pizza, the android app show the new order on the list of the orders. Hwo to do this? Should I use push notifications? If yes, what happens when the connection su**s and the device is not connected at the moment of the push? Or should I use pull requests from the android device like every 10 seconds?

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • how to drawing continues line just like in paint [on hold]

    - by hussain shah
    hi sir i want to draw a points.the following code is work good but the problem is than when i drag the mouse button, if i move slow working good but if i move the curser fast they cannot made continues line.please what is the solution...? #include <iostream> #include <GL/glut.h> #include <GL/glu.h> #include <stdlib.h> void first() { glPushMatrix(); glTranslatef(1,01,01); glScalef(1, 1, 1); glColor3f(0, 1, 0); glBegin(GL_QUADS); glVertex2f(0.8, 0.6); glVertex2f(0.6, 0.6); glVertex2f(0.6, 0.8); glVertex2f(0.8, 0.8); glEnd(); glPopMatrix(); glFlush(); } void display (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0);// screen color //glFlush(); } void drag (int x, int y) { { y=500-y; //x=500-x; glPointSize(5); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex2f(x,y+2); glEnd(); glutSwapBuffers(); glFlush(); } } void reshape (int w, int h){} void init (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0); glViewport(0,0,500,500); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 500.0, 0.0, 500.0, 1.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouse_button (int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { drag(x,y); first(); } //else if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) //{ // //} else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { exit(0); } } int main (int argc, char**argv) { glutInit (&argc, argv); //initialize the program. glutInitDisplayMode (GLUT_SINGLE); //set up a basic display buffer (only singular for now) glutInitWindowSize (500,500); //set whe width and height of the window glutInitWindowPosition (100, 100); //set the position of the window glutCreateWindow ("A basic OpenGL Window"); //set the caption for the window glutMotionFunc(drag); //glutMouseFunc(mouse_button); init(); glutDisplayFunc (display);//call the display function to draw our world glutMainLoop(); //initialize the OpenGL loop cycle return 0; }

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  • AWStats configuration issue [on hold]

    - by Dan
    I have a an Ubuntu 12.04.2 LTS server in which i host my website. The website is in Drupal. I tried to set up AWStats for my website but it is giving a lot of problems. I followed this link - http://www.sysadminworld.com/2011/set-up-awstats-on-ubuntu/ But I am confused about the domain name that needs to be given. The website can be accessed from http://xyz.com but the actual link is http://xyz.abc-def.com/root-folder. What is the domain name in this case? So what should be the name of the conf file then?

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  • Average SPA weight [on hold]

    - by Emmanuel Istace
    First, sorry my noobs questions, but I'm mainly Windows Developer and not Web Developer :) I'm developing a single page application with a lot of css & javascript. For now the page is 1.3Mo composed by 5 section. Here are the rounded stats : Document : 10kb Style : 60kb Images : 450 kb (already compressed, include a big gallery thumbnails) Javascript : 700kb - 600kb of "framework" (jquery, jquery-ui, boostrap, modernizer, waypoint, ...) and 100kb of custom js. Fonts : 125kb And the site is not finished yet. (Will include gmap api, and some others...) My questions are : Do you have any statistics about the average weight of an SPA ? As this is the whole website, do you think it's acceptable ? Is lazy load (for images) a solution ? What will be impact for SEO ? Is the "200kb rule" of google still relevant ? Do you know great tools to detect which javascript code is not used during the the exection of a page and then the availability to optimize these 700kb of framework js stuffs ? Can a caching strategy be an answer ? Thank you in advance for you help ! Best regards

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  • “Advanced” talk to text program [on hold]

    - by Rocky
    So, I have asked this question on 3 sites before, without getting a good answer, basically what I need is: being able to put recorded voice in a file (preferrebly .txt) Automatic recording when saying a key-word Automatic stop of the recording after a bit of silence If you have any idea on how this is possible I would be very happy :) I tried dragon natural speaking before as someone said it would work (it did not) so unless you know how that is possible dont say it ;) (Not sure what site to ask this on)

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  • EXCEL VBA STUDENTS DATABASE [on hold]

    - by BENTET
    I AM DEVELOPING AN EXCEL DATABASE TO RECORD STUDENTS DETAILS. THE HEADINGS OF THE TABLE ARE DATE,YEAR, PAYMENT SLIP NO.,STUDENT NUMBER,NAME,FEES,AMOUNT PAID, BALANCE AND PREVIOUS BALANCE. I HAVE BEEN ABLE TO PUT UP SOME CODE WHICH IS WORKING, BUT THERE ARE SOME SETBACKS THAT I WANT TO BE ADDRESSED.I ACTUALLY DEVELOPED A USERFORM FOR EACH PROGRAMME OF THE INSTITUTION AND ASSIGNED EACH TO A SPECIFIC SHEET BUT WHENEVER I ADD A RECORD, IT DOES NOT GO TO THE ASSIGNED SHEET BUT GOES TO THE ACTIVE SHEET.ALSO I WANT TO HIDE ALL SHEETS AND BE WORKING ONLY ON THE USERFORMS WHEN THE WORKBOOK IS OPENED.ONE PROBLEM AM ALSO FACING IS THE UPDATE CODE.WHENEVER I UPDATE A RECORD ON A SPECIFIC ROW, IT RATHER EDIT THE RECORD ON THE FIRST ROW NOT THE RECORD EDITED.THIS IS THE CODE I HAVE BUILT SO FAR.I AM VIRTUALLY A NOVICE IN PROGRAMMING. Private Sub cmdAdd_Click() Dim lastrow As Long lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row Cells(lastrow + 1, "A").Value = txtDate.Text Cells(lastrow + 1, "B").Value = ComBox1.Text Cells(lastrow + 1, "C").Value = txtSlipNo.Text Cells(lastrow + 1, "D").Value = txtStudentNum.Text Cells(lastrow + 1, "E").Value = txtName.Text Cells(lastrow + 1, "F").Value = txtFees.Text Cells(lastrow + 1, "G").Value = txtAmountPaid.Text txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" End Sub Private Sub cmdClear_Click() txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdClearD_Click() txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdClose_Click() Unload Me End Sub Private Sub cmdDelete_Click() 'declare the variables Dim findvalue As Range Dim cDelete As VbMsgBoxResult 'check for values If txtStudentNum.Value = "" Or txtName.Value = "" Or txtDate.Text = "" Or ComBox1.Text = "" Or txtSlipNo.Text = "" Or txtFees.Text = "" Or txtAmountPaid.Text = "" Or txtBalance.Text = "" Then MsgBox "There is not data to delete" Exit Sub End If 'give the user a chance to change their mind cDelete = MsgBox("Are you sure that you want to delete this student", vbYesNo + vbDefaultButton2, "Are you sure????") If cDelete = vbYes Then 'delete the row Set findvalue = Sheet4.Range("D:D").Find(What:=txtStudentNum, LookIn:=xlValues) findvalue.EntireRow.Delete End If 'clear the controls txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" 'txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdSearch_Click() Dim lastrow As Long Dim currentrow As Long Dim studentnum As String lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row studentnum = txtStudentNum.Text For currentrow = 2 To lastrow If Cells(currentrow, 4).Text = studentnum Then txtDate.Text = Cells(currentrow, 1) ComBox1.Text = Cells(currentrow, 2) txtSlipNo.Text = Cells(currentrow, 3) txtStudentNum.Text = Cells(currentrow, 4).Text txtName.Text = Cells(currentrow, 5) txtFees.Text = Cells(currentrow, 6) txtAmountPaid.Text = Cells(currentrow, 7) txtBalance.Text = Cells(currentrow, 8) End If Next currentrow txtStudentNum.SetFocus End Sub Private Sub cmdSearchName_Click() Dim lastrow As Long Dim currentrow As Long Dim studentname As String lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row studentname = txtName.Text For currentrow = 2 To lastrow If Cells(currentrow, 5).Text = studentname Then txtDate.Text = Cells(currentrow, 1) ComBox1.Text = Cells(currentrow, 2) txtSlipNo.Text = Cells(currentrow, 3) txtStudentNum.Text = Cells(currentrow, 4) txtName.Text = Cells(currentrow, 5).Text txtFees.Text = Cells(currentrow, 6) txtAmountPaid.Text = Cells(currentrow, 7) txtBalance.Text = Cells(currentrow, 8) End If Next currentrow txtName.SetFocus End Sub Private Sub cmdUpdate_Click() Dim tdate As String Dim tlevel As String Dim tslipno As String Dim tstudentnum As String Dim tname As String Dim tfees As String Dim tamountpaid As String Dim currentrow As Long Dim lastrow As Long 'If Cells(currentrow, 5).Text = studentname Then 'txtDate.Text = Cells(currentrow, 1) lastrow = Sheets("Sheet4").Range("A" & Columns.Count).End(xlUp).Offset(0, 1).Column For currentrow = 2 To lastrow tdate = txtDate.Text Cells(currentrow, 1).Value = tdate txtDate.Text = Cells(currentrow, 1) tlevel = ComBox1.Text Cells(currentrow, 2).Value = tlevel ComBox1.Text = Cells(currentrow, 2) tslipno = txtSlipNo.Text Cells(currentrow, 3).Value = tslipno txtSlipNo = Cells(currentrow, 3) tstudentnum = txtStudentNum.Text Cells(currentrow, 4).Value = tstudentnum txtStudentNum.Text = Cells(currentrow, 4) tname = txtName.Text Cells(currentrow, 5).Value = tname txtName.Text = Cells(currentrow, 5) tfees = txtFees.Text Cells(currentrow, 6).Value = tfees txtFees.Text = Cells(currentrow, 6) tamountpaid = txtAmountPaid.Text Cells(currentrow, 7).Value = tamountpaid txtAmountPaid.Text = Cells(currentrow, 7) Next currentrow txtDate.SetFocus ComBox1.SetFocus txtSlipNo.SetFocus txtStudentNum.SetFocus txtName.SetFocus txtFees.SetFocus txtAmountPaid.SetFocus txtBalance.SetFocus End Sub PLEASE I WAS THINKING IF I CAN DEVELOP SOMETHING THAT WILL USE ONLY ONE USERFORM TO SEND DATA TO DIFFERENT SHEETS IN THE WORKBOOK.

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  • scrapy cannot find div on this website [on hold]

    - by Jaspal Singh Rathour
    I am very new at this and have been trying to get my head around my first selector can somebody help? i am trying to extract data from page http://groceries.asda.com/asda-webstore/landing/home.shtml?cmpid=ahc--ghs-d1--asdacom-dsk-_-hp#/shelf/1215337195041/1/so_false all the info under div class = listing clearfix shelfListing but i cant seem to figure out how to format response.xpath(). I have managed to launch scrapy console but no matter what I type in response.xpath() i cant seem to select the right node. I know it works because when I type response.xpath('//div[@class="container"]') I get a response but don't know how to navigate to the listsing cleardix shelflisting. I am hoping that once i get this bit I can continue working my way through the spider. Thank you in advance! PS I wonder if it is not possible to scan this site - is it possible for the owners to block spiders?

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  • Scrapy cannot find div on this website [on hold]

    - by Jaspal Singh Rathour
    I am very new at this and have been trying to get my head around my first selector can somebody help? i am trying to extract data from page http://groceries.asda.com/asda-webstore/landing/home.shtml?cmpid=ahc--ghs-d1--asdacom-dsk-_-hp#/shelf/1215337195041/1/so_false all the info under div class = listing clearfix shelfListing but i cant seem to figure out how to format response.xpath(). I have managed to launch scrapy console but no matter what I type in response.xpath() i cant seem to select the right node. I know it works because when I type response.xpath('//div[@class="container"]') I get a response but don't know how to navigate to the listsing cleardix shelflisting. I am hoping that once i get this bit I can continue working my way through the spider. Thank you in advance! PS I wonder if it is not possible to scan this site - is it possible for the owners to block spiders?

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  • Algorithm for a lucky game [on hold]

    - by Ronnie
    Assume we have the following Keno(lottery type) game: From 80 numbers(from 1 to 80), 20 are being drawn. The players choose 1 or 2 or 3..... or 12 numbers to play(12 categories). If they choose for example 4 then they win if they predict correctly a certain amount of numbers(2,3 or 4) from the 4 they have played and lose if the predict only 1 or 0 numbers. They win X times their money accordingly to some predefined factor depending on how many numbers they predict from each category. The same with the other categories. And e.g 11 out of 11 gives 250000 times your money and 12 out of 12 gives 1000000 your money. So the company would want to avoid winnings so high. Every draw by the company is being made every 5 minutes and in each draw around 120000 (let's say) different predictions(Keno tickets) are being played. Let's assume 12000 are being played in category 10 and 12000 in category 11 and also 12000 in category 12. I'm wondering if there is an algorithm to allow the company that provides the game in the 5 minutes between the drawings, to find a 20 number set, in order to avoid any "12 out of 12" and "11 out of 11" and "11 out of 12" and "10 out of 11" and "10 out of 10" winning ticket. That means is there any algorithm, where in a time of less than 1 minute approximately(in todays hardware), to be able to find a 20 number set so that none of the 12000 12 and 11 and 10 number sets that the players played(in categories 10,11 and 12) contains any winning of "12 out of 12" and "11 out of 11" and "11 out of 12" and "10 out of 11" and "10 out of 10"? Or even better the generalization of the problem: What is the best algorithm(from a perspective of minimal time), to be able to find a Y number set from numbers 1 to Z(e.g Y=20, Z=80) so that none of the X sets of K-numbers that are being played(in category K) contains more than K-m numbers from the Y-set? (Note that for Y=K and m=1 there is a practical algorithm.)

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

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  • Facebook - Filter Page posts by #hashtag [on hold]

    - by beppe9000
    I'm trying to gather all the posts (official posts and people's posts) on my page which contain a specified #tag, to later show them on website. But I've no clue on how to accomplish this. Is there any API capable of this or anything else that could help? I basically need to get all those posts IDs looping spidering trought them for my hashtag. I'm planning to do this server-side so PHP is my choice.

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  • How can I browse by artist in Banshee?

    - by frankster
    I have ripped many CDs onto my computer. Some are compilations. I like to listen to entire albums at a time. The artist view is no use to me as it splits up artists from the compilations, and the album-artist view is a bit better but it still has problems because it splits an album up by each different artist listed in it. Is there a way to force banshee to list the albums? That would be most useful.

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  • Should programmers itemize testing for projects? [on hold]

    - by Patton77
    I recently hired a programming team to do a port of my iPad app to the iPhone and Android platforms. Now, in a separate contract, I am asking them to implement a bunch of tips on how to play the app, similar like you would find in Candy Crush or Cut the Rope. They want to charge 12 hours @ $35/hr for the "Testing all of the Tips", telling me that normally it would take them more than 25 hours but that they will 'bear the difference'. I am not familiar with this level of itemization, but maybe it's a new practice? I am used to devs doing their own quality control, and then having a testing/acceptance period. They are using Cocos 2D-X, and they say that the tips going to multiple platforms makes all of the hours jack up. I feel like they might be overcharging, and it's difficult for me to know because it's kind of like with a mechanic. "It took us 5 hours to replace the radiator". How can you dispute that? It seems to me that most of you would charge for the work but NOT for hours that you are 'testing'. Am I missing something? Thanks for any help and advice you can give!

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  • Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

    - by Andy Tyurin
    There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, new JPanel will be open, but I don't know why buttons from StartMenu JPanel appeared in my Settings JPanel. My "Settings" JPanel has one ugly button "Back" in center and ugly grey background. I made some screens to see a problem. Start Menu JPanel when game launched Settings JPanel when button clicked Settings JPanel when mouse was over settings window There is code of StartMenu class: public class StartMenu extends JPanel { private GameButton startGameButton = new GameButton("Start game"); private GameButton settingsGameButton = new GameButton("Settings"); private GameButton exitGameButton = new GameButton("Exit game"); private Image bgImage = new ImageIcon(getClass().getClassLoader().getResource("ru/andydevs/astraLaserForce/bg.png")).getImage(); private int posX; private int posY; final private int WIDTH=(int)Game.SCREEN_DIMENSION.getWidth()/3; final private int HEIGHT=(int)Game.SCREEN_DIMENSION.getHeight()/2; public StartMenu() { setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); setSize(new Dimension(WIDTH, HEIGHT)); posX=(int)Game.SCREEN_DIMENSION.getWidth()/2-WIDTH/2; posY=(int)Game.SCREEN_DIMENSION.getHeight()/2-HEIGHT/2; setBounds(posX, posY,WIDTH,HEIGHT); c.ipadx=95; c.ipady=15; c.fill = GridBagConstraints.HORIZONTAL; c.insets = new Insets(20,0,0,0); c.gridy=0; add(startGameButton, c); c.gridy=1; c.insets = new Insets(20,0,0,0); System.out.println(settingsGameButton.getWidth()); add(settingsGameButton, c); c.gridy=2; c.insets = new Insets(20,0,0,0); add(exitGameButton, c); settingsGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GameOptionsPanel gop = new GameOptionsPanel(); Game.container.add(gop); Game.container.setComponentZOrder(gop, 0); Game.container.revalidate(); Game.container.repaint(); } }); exitGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Main.currentGame.stop(); } }); } public void paintComponent(Graphics g) { g.drawImage(bgImage,0,0,WIDTH,HEIGHT,null); } } There is code of Settings JPanel public class GameOptionsPanel extends GamePanel { private GameButton backButton = new GameButton("Back"); private GameOptionsPanel that; public GameOptionsPanel() { super((int) (Game.SCREEN_DIMENSION.getWidth()/3), (int) (Game.SCREEN_DIMENSION.getHeight()/2), new Color(50,50,50)); that=this; setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill=gbc.HORIZONTAL; add(backButton); backButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Game.container.remove(that); Game.container.revalidate(); Game.container.repaint(); } }); } } I glad to see some suggestions. Thanks.

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  • XAMPP - Unable to serve files larger than ~30MB [on hold]

    - by Sparx401
    I'm developing a site locally with XAMPP on Windows 7, and as far as media is concerned, I'm unable to play media files that are larger than 30MB or so. Both video and audio files (MP4 and MP3 respectively) generate this error in Chrome (and show similar errors in other browsers such as IE9 and Opera): No data received Unable to load the webpage because the server sent no data. Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. It seems that the exact number of MB somewhat varies between browsers though. One video in question is 34MB and actually plays in Opera and IE9, but gives the aforementioned error in Chrome. I've checked to make sure the file paths were typed correctly and ensured that the directive for .htaccess is there to serve MP4s: AddType video/mp4 mp4 Also, I have these directives set as well in the same .htaccess file: php_value upload_max_filesize "80M" php_value post_max_size "80M" php_value max_input_time 60 php_value max_execution_time 60 And memory_limit is set in php.ini as "128M" so I'm left wondering: what is causing my files to not play, and what, if any, directives I have to change on the server-side? Perhaps something to do with limitations with the GET method (the method I'm seeing on Chrome's network tab among other header request/response info)?

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