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  • ASP.NET website deployment [on hold]

    - by Rei Brazilva
    I am getting my hands wet with ASP and I have been following the tutorials. I deployed the site and in Azure and it worked great. Today I started actually designing the site. And when I published, it looks as if it doesn't read any of the files I just updated, added, and modified. It works on my localhost, but not in the Azure. I thought when you publish, everything goes up, including the new files. I don't have enough reputation to add a picture so, you'll forgive me. SO, basically, how do I get my entire site uploaded? In case anyone does stop by, I was able to pull this out just recently: CA0058 Error Running Code Analysis CA0058 : The referenced assembly 'DotNetOpenAuth.AspNet, Version=4.0.0.0, Culture=neutral, PublicKeyToken=2780ccd10d57b246' could not be found. This assembly is required for analysis and was referenced by: C:\Users\lotusms\Desktop\LOTUS MARKETING\ASP.NET\WebsiteManager\WebsiteManager\bin\WebsiteManager.dll, C:\Users\lotusms\Desktop\LOTUS MARKETING\ASP.NET\WebsiteManager\packages\Microsoft.AspNet.WebPages.OAuth.2.0.20710.0\lib\net40\Microsoft.Web.WebPages.OAuth.dll. [Errors and Warnings] (Global) CA0001 Error Running Code Analysis CA0001 : The following error was encountered while reading module 'Microsoft.Web.WebPages.OAuth': Assembly reference cannot be resolved: DotNetOpenAuth.AspNet, Version=4.0.0.0, Culture=neutral, PublicKeyToken=2780ccd10d57b246. [Errors and Warnings] (Global) Could this have something to do with the problem?

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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • I want to learn the basics of Game Development [on hold]

    - by Mary
    I have programming experience and I would like to know how to start building games. I'm interested in building games for desktops and Android tablets. Could you list the general steps of Game Building? From the more common programming languages used to the software and frameworks available at each stage? I'm just trying to get the big picture of all the different options and tools I have at my disposal. Please leave some book recommendations and useful links!

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  • How to convert from wav or mp3 to raw PCM [on hold]

    - by Komyg
    I am developing a game using Cocos2d-X and Marmalade SDK, and I am looking for any recommendations of programs that can convert audio files in mp3 or wav format to raw PCM 16 format. The problem is that I am using the SimpleAudioEngine class to play sounds in my game and in Marmalade it only supports files that are encoded as raw PCM 16. Unfortunately I've been having a very hard time finding a program that can do this type of conversion, so I am looking for a recommendation.

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  • Segmentation fault while switching QCompleter for QLineEdit [on hold]

    - by san
    I have a QLineEdit that uses autocompletion one which on focusIn event in which it shows paths from XML List(here I have used hardcoded list) but if user doesn't find the path from that list popped by QCompleter than I want user to be able to browse to path typing '/' in QLineEdit , I am not able to select the paths say /Users etc and on trying to type Segmentation fault occurs. from PyQt4.Qt import Qt, QObject,QLineEdit from PyQt4.QtCore import pyqtSlot,SIGNAL,SLOT from PyQt4 import QtGui, QtCore import sys class DirLineEdit(QLineEdit, QtCore.QObject): """docstring for DirLineEdit""" def __init__(self): super(DirLineEdit, self).__init__() self.defaultList = ['~/Development/python/searchMethod', '~/Development/Nuke_python', '~/Development/python/openexr', '~/Development/python/cpp2python'] self.textChanged.connect(self.__dirCompleter) def focusInEvent(self, event): if len(self.text()) == 0: self._pathsList() QtGui.QLineEdit.focusInEvent(self, event) self.completer().complete() def __dirCompleter(self): if len(self.text()) == 0: model = MyListModel(self.defaultList, self) completer = QtGui.QCompleter(model, self) completer.setModel(model) else: dirModel = QtGui.QFileSystemModel() dirModel.setRootPath(QtCore.QDir.currentPath()) dirModel.setFilter(QtCore.QDir.AllDirs | QtCore.QDir.NoDotAndDotDot | QtCore.QDir.Files) dirModel.setNameFilterDisables(0) completer = QtGui.QCompleter(dirModel, self) completer.setCaseSensitivity(QtCore.Qt.CaseInsensitive) completer.setModel(dirModel) self.setCompleter(completer) def _pathsList(self): completerList = QtCore.QStringList() for i in self.defaultList: completerList.append(QtCore.QString(i)) lineEditCompleter = QtGui.QCompleter(completerList) lineEditCompleter.setCompletionMode(QtGui.QCompleter.UnfilteredPopupCompletion) self.setCompleter(lineEditCompleter) class MyListModel(QtCore.QAbstractListModel): def __init__(self, datain, parent=None, *args): """ datain: a list where each item is a row """ QtCore.QAbstractTableModel.__init__(self, parent, *args) self.listdata = datain def rowCount(self, parent=QtCore.QModelIndex()): return len(self.listdata) def data(self, index, role): if index.isValid() and role == QtCore.Qt.DisplayRole: return QtCore.QVariant(self.listdata[index.row()]) else: return QtCore.QVariant() app = QtGui.QApplication(sys.argv) smObj = DirLineEdit() smObj.show() app.exec_() Please help fix this or suggest better way of implementation?

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  • How does timeseal work? [on hold]

    - by Simon Meyer
    I know the the fics (free internet chess server: www.freechess.org/) does use a program called timeseal to measure the time that a user needed to take a move. This timeseal is some time measurement on the client. Measuring on the client is much better and fairer than measuring the time on the server since you don't lose time just by having a bad connection. But since fics has a lot of interfaces to play on - what prevents rogue interfaces to say that they always only used 0.1 seconds for any move? Does anyone know how this is handled? Just a sidenote: i don't want to build a rogue interface, but i'm trying to build something similar that is measuing client side time but should not be easy to cheat on.

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • Receive the Broadcast program with XML [on hold]

    - by bitmez4
    I have a channel publishing sites and I wanna get into the channel CNN broadcast program.. CNN broadcast the program here: (you can see in source - xml File) http://tvprofil.net/xmltv/data/cnn.info/weekly_cnn.info_tvprofil.net.xml How the data according to the time of withdrawal? For example: Now program: "bitmez's table" next program: "stack's table" in 30 minute Is this possible? UPDATE 1 // -I can take the XML data but to all of XML file- <?php if(!$xml=simplexml_load_file('http://tvprofil.net/xmltv/data/cnn.info/weekly_cnn.info_tvprofil.net.xml')){ trigger_error('XML file -- read error',E_USER_ERROR); } echo 'X-'; foreach($xml as $programme){ echo 'Now: '.$programme->title.' <br/>'; } ?>

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  • Blog not even ranking for exact title match, after domain has been dropped twice [on hold]

    - by Akshay Hallur
    Consider a blog, related to blogging and SEO. The domain has been dropped (expired) 2 times before acquisition. The current owner is the 3rd owner of the domain since 5 months. Blog posts are not ranking, even for exact titles. Google+ or other shares will show up instead of the content. Some blog posts are not even indexed. Let us TAKE that it gets around 7 organic visits / day. Dropped domain, less likely used for spam (WayBack machine (2 Reframed drops) 3 captures since 2004, Don't know whether there was Email spam) (But no manual actions in WMT, so no reconsideration request). What could be the reason for this? How can Google be told that ownership is changed and the domain is now spam-free? Would this domain be salvageble, or does this only change after relocating to another domain?

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  • Migrating from .co.uk to .uk [on hold]

    - by DD.
    I currently run the site https://www.example.co.uk and I'm considering migrating to https://www.example.uk to take advantage of the new shorter domain. When migrating the domain in Google Webmaster Tools...will all the authority from the old domain pass if I use 301 redirects? Does anyone know how all the reviews I have collected will get transferred to the new domain when using the AdWords seller ratings? Any other important issues to be wary of when migrating to the new domain?

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  • WP7&ndash;Samsung Owners Should Hold Off on the Update

    - by D'Arcy Lussier
    Microsoft released an update for WP7 that’s meant to improve updating the devices going forward. They’ve identified a glitch though, specifically with Samsung phones. From Winrumors: A number of Windows Phone 7 users applied the patch on Monday and some Samsung Omnia owners devices have been left in a “bricked” state. Devices simply instruct users to connect them to a PC, hard resetting the device or connecting it to a PC does not appear to solve the issue. Microsoft has also been advising users with broken devices to return them to stores for exchange. The scary thing about this is the resolution: return the “broken” devices to stores for exchange. Many Samsung Focus owners in Canada purchased unlocked phones from the US, and supposedly that act alone voided the warranty. So applying the update has very dire implications for those who might be left with a very pretty brick. I’m going to wait until there are successful installs of the patched update before going ahead with it on my device.

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  • Building an web/ mobile app like instagram [on hold]

    - by John
    I would like to build an app like instagram or twitter. User can upload photo, type a few words, hashtag, share their location. And there will be a page like newsfeed showing updates. User can login with oauth. How do I store those data especially photos? (In those cloud thins? like Google cloud? I don't know how those cloud works) and what is the cost of it (if can compress user uploaded photos?). I currently only knows php, javascript and mysql.

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • How do I start my career on a 3-year-old degree [on hold]

    - by Gabriel Burns
    I received my bachelor's degree in Com S (second major in math) in December 2011. I didn't have the best GPA (I was excellent at programming projects and had a deep understanding of CS concepts, but school is generally not the best format for displaying my strengths), and my only internship was with a now-defunct startup. After graduation I applied for several jobs, had a fair number of interviews, but never got hired. After a while, I got somewhat discouraged, and though I still said I was looking, and occasionally applied for something, my pace slowed down considerably. I remain convinced that software development is the right path for me, and that I could make a real contribution to someones work force, but I'm at a loss as to how I can convince anyone of this. My major problems are as follows. Lack of professional experience-- a problem for every entry-level programmer, I suppose, but everyone seems to want someone with a couple of years under their belt. Rustiness-- I've not really done any programming in about a year, and since school all I've really done is various programming competitions and puzzles. (codechef, hackerrank, etc.) I need a way to sharpen my skills. Long term unemployment-- while I had a basic fast-food job after I graduated, I've been truly unemployed for about a year now. Furthermore, no one has ever hired me as a programmer, and any potential employer is liable to wonder why. Old References-- my references are all college professors and one supervisor from my internship, none of whom I've had any contact with since I graduated. Confidence-- I have no doubt that I could be a good professional programmer, and make just about any employer glad that they hired me, but I'm aware of my red flags as a candidate, and have a hard time heading confidently into an interview. How can I overcome these problems and keep my career from being over before it starts?

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  • What is the best website width? [on hold]

    - by Salvis Dišlers
    What is the best website width? I can't decide between 1200px max-width and 1236px....with 300px sidebar as enough or 320px? I personally like wide website, my current website is 1236px; but I hear it's considered very wide for eyesight and all those gadgets keeping in mind... The website is for reading - I mean, mostly articles with around 3000 words on average per page, so no matter - whether they look wide, whether they love to scroll down :) Also - what to decide about Banner size / sidebar? Probably the 300px I can put a 300px banner, but on 320px sidebar I could put 336px banner, if necessary...

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  • Unity 3D coding language, C# or JavaScript [on hold]

    - by hemantchhabra
    Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people are doing coding and I can suggest them the right route also, but to an extent I can't code. I am beginning to learn coding for Unity 3D. Which one do you suggest is more versatile and easier to work on for future, because I am a game designer not a coder, I would do coding until I don't have anyone else to code for me. It should be easy and fast to learn, functional and universal to apply, and innovative at the same time. C# or JavaScript ? Thank you for your time Ps- if you could suggest me steps to learn and tutorials to look for, that would be just awesome.

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • How difficult is it to change from Embedded programming to a high level programming [on hold]

    - by anudeep shetty
    I have a background in Computer Science. I worked on Embedded programming on Linux file systems, after I finished my Bachelor's degree, for over a year. After that I pursued my masters where most of my course choices involved working on web, java and databases. Now I have an offer to work with a company that is offering a job to work on the OS level. The company is pretty good but I am feeling that my Masters has gone to waste. I wanted to know is it common that a Computer Science major works on low-level coding and is there a possibility that I can work in this company for some years and then move onto an opportunity where I can work on high-level coding? Also is working on low-level programming a safe choice in terms of job opportunities?

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • PHP Library to read incoming emails (e.g email piping) [on hold]

    - by RickM
    I'm looking for an existing PHP library that can basically read a pop3 or smpt account, or accept piped mail and then read it, giving you the option to store it, or simply 'play with it' in PHP. I've been looking around for something but I have yet to see any sort of library that can be used for this. Has anyone here had any experience doing this, and are there any libraries available that can handle incoming mail? Thanks

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  • Social media measurement tools [on hold]

    - by user29187
    I work for a non-profit and we are currently trying to develop a system to measure and evaluate our social media platforms (Facebook and Twitter). We would liek to tarck a variety of social metrics, including, but not limited to: Twitter: # of followers, # of mentions, # of retweets Facebook: # of likes, # people talking about, # of page views We are currently using a paid platform for this. I wondered if there is a way to configure Google Analytics to do this or if there are any other free/clever or smart ways to track social engagement with our brand?

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  • Moving a Cube from a GUI texture on iOS [on hold]

    - by London2423
    I really hope someone can help me in this since I am working already two days but without any result. What I' am trying to achieve in this instance is to move a GameObject when a GUI Texture is touch on a Iphone. The GameObject to be moved is named Cube. The Cube has a Script named "Left" that supposedly when is "call it " from the GUITexture the Cube should move left. I hope is clear: I want to "activated" the script in the Game Object from the Guitexture. I try to use send message but without any joy as well so I am using GetComponent. This is the script "inside" the GUITexture using Unity and C# //script inside the gameobject cube so it can move left when call it from the GUItexture void Awake() { left = Cube.GetComponent<Left>().enable = true; } void Start() { Cube = GameObject.Find ("Cube"); } void Update () { //loop through all the touches on the screeen for(int i = 0 ; i < Input.touchCount; i++) { //execute this code for current touch (i) on the screen if(this.guiTexture.HitTest(Input.GetTouch(i).position)) { //if current hits our guiTecture, run this code if(Input.GetTouch (i).phase == TouchPhase.Began) //move the cube object Cube.GetComponent<Left> (); } if(Input.GetTouch (i).phase == TouchPhase.Ended) { return; } if(Input.GetTouch(i).phase == TouchPhase.Stationary); //if current finger is stationary run this code { Cube.GetComponent<Left> (); } } } } } This is the script inside the GameObject named "Cube" that is activated from the Gui Texture and when is activated from the GUITexture should allow the cube to move left public class Left : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; } } Before write here I search all documentation, tutorial videos, forums but I still don't understand where is my mistake. May please someone help me Thanks CL

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  • Medical Devices which supports Direct access through Bluetooth Low Energy [on hold]

    - by Suganthan
    I have went through this link and came to know that we can directly interact with BLE devices to read and write data, so I just want to know some medical device which supports direct access to third-party application (we can directly access the data from the medical device data). Is their any devices which supports direct access to the data Note: I already went through medical devices like Withings and Fitbit

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