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Search found 8208 results on 329 pages for 'music player daemon'.

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  • Sharing music on NAS with other zunes and ipods

    - by osij2is
    After being a long time iPod owner, I'm switching to the new Zune with its subscription model. I haven't bought a Zune yet but I'm planning on doing so within the next month or so. I have approximately 40gb worth of music and my girlfriend has her iPod music library around 30gb. I've been trying to figure out how to migrate all our music off of our laptops/desktops and centralize everything on my NAS. In sharing iPod music isn't too bad. Sharing from one machine to all is fairly easy within the iTunes player. As far as storing all the music on a NAS, again, iPods aren't too bad and imagine other systems aren't difficult. But I'm really new to the Zune and I'm beginning to run into some issues. My questions are: Is it possible to store all music from our iPods and Zune subscriptions and share music between the iPod/Zune within the same file share on my NAS? I'm sure it's possible to store music on a share, but I'm not sure how iTunes and the Zune software differs. Is there 3rd party software, maybe something like DoubleTwist that can sync based from NAS to multiple desktop/laptops? I've never used DoubleTwist but it's something that I found that looks close to being what I need. I've never quite done this myself so I'm trying to find a solution that can: a) store music on a network share; b) sync between different devices (zune/ipod) seamlessly.

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  • Sharing music on NAS with Zune and iPod?

    - by osij2is
    After being a long time iPod owner, I'm switching to the new Zune with its subscription model. I haven't bought a Zune yet but I'm planning on doing so within the next month or so. I have approximately 40GB worth of music and my girlfriend has her iPod music library around 30GB. I've been trying to figure out how to migrate all our music off of our laptops/desktops and centralize everything on my NAS. In sharing iPod music isn't too bad. Sharing from one machine to all is fairly easy within the iTunes player. As far as storing all the music on a NAS, again, iPods aren't too bad and imagine other systems aren't difficult. But I'm really new to the Zune and I'm beginning to run into some issues. My questions are: Is it possible to store all music from our iPods and Zune subscriptions and share music between the iPod/Zune within the same file share on my NAS? I'm sure it's possible to store music on a share, but I'm not sure how iTunes and the Zune software differs. Is there 3rd party software, maybe something like DoubleTwist that can sync based from NAS to multiple desktop/laptops? I've never used DoubleTwist but it's something that I found that looks close to being what I need. I've never quite done this myself so I'm trying to find a solution that can: a) store music on a network share; b) sync between different devices (Zune/iPod) seamlessly.

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  • How to allow password protected start-stop-daemon functionality?

    - by Mahmoud Abdelkader
    I would like to use Ubuntu's start-stop-daemon to start my application, but the application protects some sensitive information, so I have a mechanism where the application prompts for a password that's then used to generate a hashkey, which is used as the secret key for a symmetric encryption (AES) to encrypt and decrypt things from a database. I'd like to daemonize this application and have it run from start-stop-daemon, so that sudo service appname stop and sudo service appname start would work, but, I'm not sure how to go about doing this with the added complexity of a password prompt. Is there something that supports this or do I have to program it from scratch? I figured I should ask first before re-inventing the wheel. Thanks in advance.

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  • Is there a free, lightweight iTunes replacement for Windows?

    - by elsni
    Related: Is there an alternative to iTunes? (for Windows or Mac) thats free? I'm looking for a free, lightweight iTunes replacement for my Windows XP Netbook. iTunes itself is slow and bloated. The software should be able to read the iTunes library, espeacially the ratings of the songs and the intelligent playlists. I don't need the sync to an iPod because I don't own one, I used iTunes only as a jukebox. I also don't need the store, the podcasts and all the other things iTunes provides. Does someone know a good alternative?

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  • What is the process to fix track listing error on Spotify that is also wrong on the CD?

    - by dumbledad
    I've just been listening to The Complete John Cage Edition Volume 18: The Choral Works 1 but the track listing is wrong. (N.B. I'm not a Cage genius, but a new twitter friend is and pointed this out to me). The CD comes from a label called Mode and the track listing is also wrong on the CD so it's not just a Spotify DB thing. What database do Spotify use for their track listings and what is the correct process for getting it corrected when there is an error?

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  • How do I get a listing of music files on a specific drive

    - by Kevin34
    I'm helping someone setup thier IPOD, but they are using Windows 7, and I know XP. I don't see the music in the directory lising on his computer that I see on the IPOD. So I'm trying to search for all music files on e: In Windows XP, this is easy. Windows 7 has changed everything. I googled this, and I found to type "music" in the Windows search bar. This result in music "Libraries." Great. There's still not a listing of the files. I can search for *.wma, but that doesn't list all the music on the IPOD. There are many types of music files, how do I get a list of ALL music files on JUST drive e:? Again, on XP this was VERY easy.

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  • streaming desktop to flash player

    - by Erwing
    hi I would like to stream my desktop screen (or one of the application which i select) to flash player i woul like to publish my desktop in web i have wowze media player to multicast it but i have to create stream and give it to the wowze do you have any idea how to start what would be the best for it can you recomend something?

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  • Adding Window Media Player in Win Form

    - by Emaad Ali
    Hi, i am developing a window form application i have to add window media player in form so that a user can play video on spot just clicking on media player play button. Can anyone tellme how i can achieve that functionality just tell how to add it in form. i am using C# with 3.5 framework thanks

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  • Open source, programmable online video player available?

    - by JB
    I got this great idea that I'm thinking about implementing, but before I go into the deep end I wanted to get a clue about what options I have. I'm looking for an open source, programmable video player. Must: Play video files from a user's computer not a server Connect to a server to retrieve/send info (not limited to file xfer) Prefer: Web-based player Easily programmable (because i'm no pro at programming <; Any names of open-source programs or players that you guys think I could use? Any help is really appreciated

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  • How to import music into Android library

    - by android_dev
    Hello, I would like to know how can I import songs from a web service into Android library without having to download the file into sdcard. I have all the data from the web service but I do not know how to integrate the tracks into Android database. My idea is not to have to download the files, but playing them on streaming using the music player. Do I need to download the tracks to the sd card and then Android does all the stuff? Thanks in advance

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  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

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  • How to calculate production when player is offline

    - by Kaizer
    What is the best way to do for example food growth based on how many food buildings you have? Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A player has 1 farm in his possession. What is the best way to keep on producing these units even when the player is offline? Should I do the math when the player get's back online again? If so..how can I do this without having to save his last online time every 5 seconds so I can do some maths with it when he logs back in (datetime.now - lastonlinetime)? Next thing is when the player is online, should I refresh his resource count every 5 seconds or so by going to the database and back? This would seem weird to do for every logged on player. I hope you understand my question. kind regards

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  • Ubuntu 12.04 transmission-daemon and zfsonlinux: bad file descriptor and corrupt pieces

    - by Ivailo Karamanolev
    I'm running a Ubuntu 12.04 with zfsonlinux and transmission-daemon. The issues: sporadic Bad File Descriptor and Piece #xxx is corrupt errors. After I recheck the torrent, everything seems fine. That happens only when downloading: once it's in seeding mode. This only happens after the torrent client has been running for some time. I installed zfsonlinux from the offical stable ppa (https://launchpad.net/~zfs-native/+archive/stable). I previously tried running transmission-daemon from the Ubuntu repository, but since I've switched to building the latest transmission from source with the latest libevent (all stable) - same thing. I've seen bug reports (https://trac.transmissionbt.com/ticket/4147) for that issue, but none of them seem to have a solution. How can I fix these errors, or at least understand where they come from and what I can do to rectify the issue?

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  • Writing an audio player in C#

    - by Malki
    Hi, I have a pretty cool idea for a very special media player. I like to think about this project as a mini-startup, since I don't yet know if my idea is practical. Anyways, before implementing my idea, I first need to be able to implement a simple audio player. My preferred language for this project is C#, simply because it's so easy to use, but any other object oriented language would be fine too I guess. I started out with no knowledge whatsoever about audio. My main goals right now are: Being able to play audio files - as many formats as possible (sort of a VLC type player, but only audio for now). Being able to analyze audio files - as in, reading frequency, amplitude, volume, and other information about the audio. I think maybe a good idea here is to be able to analyze one file format (PCM?), and then temporarily converting any file I want to analyze to that format. This is in order to later implement a mechanism that compares songs and identifies similar songs to recommend to the user (this feature isn't part of my idea, but I figured since it exists in many players nowadays, I need to have it too if I want be able to compete with them). BTW - I currently don't have any knowledge about audio/wavelengths/frequencies and such, so I'd appreciate it if someone could point me in the right direction about this analyzation feature. Maybe in the future I'd expand to playing video files as well, but for now I'm concentrating on audio. After searching the Internet for a while, I've come across LAME. Problem is, it's not C#, and I'm not sure how to use it. I know there is something called "Interoperability", that is supposed to let me work with native DLL files through C#. Any information about that would be helpful as well. Any help would be much appreciated. Thanks, Malki :)

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • How can videos from Ubuntu drive appear on web page and play in an embedded Flash Player?

    - by nLinked
    I have a shared folder on Ubuntu Server 12.04. Users drop videos in. Ubuntu runs a Cron task to convert them to FLV format and put them into another folder. All I would like is a simple web page that displays all the files in that folder as links, and when you click on the link for the video you want to play, it should play in the same web page inside an embedded Flash/SWF player. Sounds really basic but I'm actually struggling to find a simple solution. Any thoughts appreciated!

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  • iTunes not recognizing music from NAS

    - by Gareth
    At the current moment I have a SONOS system running through my house. The SONOS takes music directly from a NAS. I want to be able to get iTunes to be able to play music from the NAS without copying them to my local drive. At the moment, the iTunes has been able to recognise the NAS, but it is reading the music from a file within the NAS called Qmultimedia. All of my music is inside a "music" folder that SONOS is using.

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