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  • Do NOT Change "Copy Local” project references to false, unless understand subsequences.

    - by Michael Freidgeim
    To optimize performance of visual studio build I've found multiple recommendations to change CopyLocal property for dependent dlls to false,e.g. From http://stackoverflow.com/questions/690033/best-practices-for-large-solutions-in-visual-studio-2008 CopyLocal? For sure turn this offhttp://stackoverflow.com/questions/280751/what-is-the-best-practice-for-copy-local-and-with-project-referencesAlways set the Copy Local property to false and enforce this via a custom msbuild stephttp://codebetter.com/patricksmacchia/2007/06/20/benefit-from-the-c-and-vb-net-compilers-perf/BenefitBenefitMy advice is to always set ‘Copy Local’ to falseSome time ago we've tried to change the setting to false, and found that it causes problem for deployment of top-level projects.Recently I've followed the suggestion and changed the settings for middle-level projects. It didn't cause immediate issues, but I was warned by Readify Consultant Colin Savage about possible errors during deploymentsI haven't undone the changes immediately and we found a few issues during testing.There are many scenarios, when you need to have Copy Local’ left to True.The concerns are highlighted in some stack overflow answers, but they have small number of votes.Top-level projects:  set copy local = true.First of all, it doesn't work correctly for top-level projects, i.e. executables or web sites.As pointed in the answer http://stackoverflow.com/a/6529461/52277for all the references in the one at the top set copy local = true.Alternatively you have to change output directory as it's described in http://www.simple-talk.com/dotnet/.net-framework/partitioning-your-code-base-through-.net-assemblies-and-visual-studio-projects/If you set ‘ Copy Local = false’, VS will, unless you tell it otherwise, place each assembly alone in its own .\bin\Debugdirectory. Because of this, you will need to configure VS to place assemblies together in the same directory. To do so, for each VS project, go to VS > Project Properties > Build tab > Output path, and set the Ouput path to ..\bin\Debugfor debug configuration, and ..\bin\Release for release configuration.Second-level  dependencies:  set copy local = true.Another example when copylocal =false fails on run-time, is when top level assembly doesn't directly referenced one of indirect dependencies.E..g. Top-level assembly A has reference to assembly B with copylocal =true, but assembly B has reference to assembly C with copylocal =false. Most likely assembly C will be missing on runtime and will cause errors E.g. http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1Copy local is important for deployment scenarios and tools. As a general rule you should use CopyLocal=True and http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1 Unfortunately there are some quirks and CopyLocal won't necessary work as expected for assembly references in secondary assemblies structured as shown below.MainApp.exe MyLibrary.dll ThirdPartyLibrary.dll (if in the GAC CopyLocal won't copy to MainApp bin folder)This makes xcopy deployments difficult . .Reflection called DLLs  dependencies:  set copy local = true.E.g user can see error "ISystem.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information."The fix for the issue is recommended in http://stackoverflow.com/a/6200173/52277"I solved this issue by setting the Copy Local attribute of my project's references to true."In general, the problems with investigation of deployment issues may overweight the benefits of reduced build time. Setting the Copy Local to false without considering deployment issues is not a good idea.

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  • What are some handy tools in Windows that makes programmers life easy ? [closed]

    - by Omeid Herat
    I think there are some tools that almost every programmers needs so I though it might be useful if we can share it, please Name it and give an small description of the tools and link if possible. So here is the first one: WinMerge : WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.

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  • Handy Javascript array Extensions &ndash; contains(&hellip;)

    - by Liam McLennan
    This javascript adds a method to javascript arrays that returns a boolean indicating if the supplied object is an element of the array Array.prototype.contains = function(item) { for (var i = 0; i < this.length; i += 1) { if (this[i] === item) { return true; } } return false; }; To test alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(2)); // true alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(99)); // false

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  • C# - Removing items from lists and all references to them.

    - by LiamV
    Hi there, I'm facing a situation where I have dependent objects and I would like to be able to remove an object and all references to it. Say I have an object structure like the code below, with a Branch type which references two Nodes. public class Node { // Has Some Data! } public class Branch { // Contains references to Nodes public Node NodeA public Node NodeB } public class Graph { public List<Node> Nodes; public List<Branch> Branches; } If I remove a Node from the Nodes list in the Graph class, it is still possible that one or more Branch objects still contains a reference to the removed Node, thus retaining it in memory, whereas really what I would quite like would be to set any references to the removed Node to null and let the garbage collection kick in. Other than enumerating through each Branch and checking each Node reference sequentially, are there any smart ideas on how I remove references to the Node in each Branch instance AND indeed any other class which reference the removed Node? Much appreciated, Liam

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  • Removing items from lists and all references to them.

    - by LiamV
    I'm facing a situation where I have dependent objects and I would like to be able to remove an object and all references to it. Say I have an object structure like the code below, with a Branch type which references two Nodes. public class Node { // Has Some Data! } public class Branch { // Contains references to Nodes public Node NodeA public Node NodeB } public class Graph { public List<Node> Nodes; public List<Branch> Branches; } If I remove a Node from the Nodes list in the Graph class, it is still possible that one or more Branch objects still contains a reference to the removed Node, thus retaining it in memory, whereas really what I would quite like would be to set any references to the removed Node to null and let the garbage collection kick in. Other than enumerating through each Branch and checking each Node reference sequentially, are there any smart ideas on how I remove references to the Node in each Branch instance AND indeed any other class which reference the removed Node?

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  • What are the consequences of immutable classes with references to mutable classes?

    - by glenviewjeff
    I've recently begun adopting the best practice of designing my classes to be immutable per Effective Java [Bloch2008]. I have a series of interrelated questions about degrees of mutability and their consequences. I have run into situations where a (Java) class I implemented is only "internally immutable" because it uses references to other mutable classes. In this case, the class under development appears from the external environment to have state. Do any of the benefits (see below) of immutable classes hold true even by only "internally immutable" classes? Is there an accepted term for the aforementioned "internal mutability"? Wikipedia's immutable object page uses the unsourced term "deep immutability" to describe an object whose references are also immutable. Is the distinction between mutability and side-effect-ness/state important? Josh Bloch lists the following benefits of immutable classes: are simple to construct, test, and use are automatically thread-safe and have no synchronization issues do not need a copy constructor do not need an implementation of clone allow hashCode to use lazy initialization, and to cache its return value do not need to be copied defensively when used as a field make good Map keys and Set elements (these objects must not change state while in the collection) have their class invariant established once upon construction, and it never needs to be checked again always have "failure atomicity" (a term used by Joshua Bloch) : if an immutable object throws an exception, it's never left in an undesirable or indeterminate state

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  • How can I delete, break, or otherwise convert cross references to simple text in microsoft word 2013

    - by Mr Purple
    Cross referencing figure and table captions is useful while editing a document but can become confude when copying and pasting between large documents. I need to pass my document to a colleague who will collate my document with others and has requested that I remove or delete any cross referencing so that my "correct" cross references do not interfere or get interfered with by any other cross references that may be in my colleagues master collated document. My document will be cut and pasted into the master and no further complicated instructions after that point will be tolerated by my colleague. Is there a simple way to convert my cross references to simple text? I am using microsoft word 2013.

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  • When would you want two references to the same object?

    - by HCBPshenanigans
    In Java specifically, but likely in other languages as well; When would it be useful to have two references to the same object? Example: Dog a = new Dog(); Dob b = a; Is there a situation where this would be useful? Why would this be a preferred solution to using a whenever you want to interact with the object represented by a? Edit: Can I just say that all of your dog related examples are Delightful!

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  • Are there references discussing the use parallel programming as a development methodology? [closed]

    - by ahsteele
    I work on a team which employs many of the extreme programming practices. We've gone to great lengths to utilize paired programming as much as possible. Unfortunately the practice sometimes breaks down and becomes ineffective. In looking for ways to tweak our process I came across two articles describing parallel pair programming: Parallel Pair Programming Death of paired programming. Its 2008 move on to parallel pairing While these are good resources I wanted to read a bit more on the topic. As you can imagine Googling for variations on parallel pair programming nets mostly results which relate to parallel programming. What I'm after is additional discussion on the topic of parallel pair programming. Do additional references exist that my Google-fu is unable to discern? Has anyone used the practice and care to share here (thus creating a reference)?

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  • DbMetal chokes on repeated foreign key references in SQLite - any ideas?

    - by DanM
    I've been struggling to get DbMetal to process my SQLite database. I finally isolated the problem. It won't allow a table to have two foreign key references to the same column. For example, a SQLite database with these two tables will fail: CREATE TABLE Person ( Id INTEGER PRIMARY KEY, Name TEXT NOT NULL ); CREATE TABLE Match ( Id INTEGER PRIMARY KEY, WinnerPersonId INTEGER NOT NULL REFERENCES Person(Id), LoserPersonId INTEGER NOT NULL REFERENCES Person(Id) ); I get this error: DbMetal: Sequence contains more than one matching element If I get rid of the second foreign key reference, no error occurs. So, this works: CREATE TABLE Match ( Id INTEGER PRIMARY KEY, WinnerPersonId INTEGER NOT NULL REFERENCES Person(Id), LoserPersonId INTEGER NOT NULL ); But I really need both "person" columns to reference the person table. I submitted a bug report for this, but I could use a workaround in the meantime. Any ideas?

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  • How to Load assembly to AppDomain with all references recursively?

    - by abatishchev
    I want to load to new AppDomin some assembly which has a complex references tree (MyDll.dll - Microsoft.Office.Interop.Excel.dll - Microsoft.Vbe.Interop.dll - Office.dll - stdole.dll) As far as I understood, when an assembly is been loaded to AppDomain, it's references would not be loaded automatically, and I have to load them manually. So when I do: string dir = @"SomePath"; // different from AppDomain.CurrentDomain.BaseDirectory string path = System.IO.Path.Combine(dir, "MyDll.dll"); AppDomainSetup setup = AppDomain.CurrentDomain.SetupInformation; setup.ApplicationBase = dir; AppDomain domain = AppDomain.CreateDomain("SomeAppDomain", null, setup); domain.Load(AssemblyName.GetAssemblyName(path)); and got FileNotFoundException: Could not load file or assembly 'MyDll, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. I think the key word is one of its dependencies. Ok, I do next before domain.Load(AssemblyName.GetAssemblyName(path)); foreach (AssemblyName refAsmName in Assembly.ReflectionOnlyLoadFrom(path).GetReferencedAssemblies()) { domain.Load(refAsmName); } But got FileNotFoundException again, on another (referenced) assembly. How to load all references recursively? Have I to create references tree before loading root assembly? How to get an assembly's references without loading it?

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  • In Open Calc, how do I copy a paste cells that contain references to other workbooks?

    - by Gabriel
    I have an OpenOffice Calc sheet with cells containing formulas that refer to another file, e.g: 'file:///C:/path/to/other.xls'#$Sheet1.A1:B2. Note: When I copy the cells from one sheet to another in the same workbookt, it works as expected. When I copy this to a sheet in another workbook, the references are lost and all is left is ''#$Sheet1.A1:B2. I could copy/paste the cell's contents, but that would be fastidious, error-prone, and anyhow not a good solution. How do I keep the external references when copy-pasting from one workbook to another ?

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  • Does GC guarantee that cleared References are enqueued to ReferenceQueue in topological order?

    - by Dimitris Andreou
    Say there are two objects, A and B, and there is a pointer A.x --> B, and we create, say, WeakReferences to both A and B, with an associated ReferenceQueue. Assume that both A and B become unreachable. Intuitively B cannot be considered unreachable before A is. In such a case, do we somehow get a guarantee that the respective references will be enqueued in the intuitive (topological when there are no cycles) order in the ReferenceQueue? I.e. ref(A) before ref(B). I don't know - what if the GC marked a bunch of objects as unreachable, and then enqueued them in no particular order? I was reviewing Finalizer.java of guava, seeing this snippet: private void cleanUp(Reference<?> reference) throws ShutDown { ... if (reference == frqReference) { /* * The client no longer has a reference to the * FinalizableReferenceQueue. We can stop. */ throw new ShutDown(); } frqReference is a PhantomReference to the used ReferenceQueue, so if this is GC'ed, no Finalizable{Weak, Soft, Phantom}References can be alive, since they reference the queue. So they have to be GC'ed before the queue itself can be GC'ed - but still, do we get the guarantee that these references will be enqueued to the ReferenceQueue at the order they get "garbage collected" (as if they get GC'ed one by one)? The code implies that there is some kind of guarantee, otherwise unprocessed references could theoretically remain in the queue. Thanks

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  • How to get rid of library references problem? Java

    - by Nitesh Panchal
    Hello, I created a web application and it used several libraries once upon a time. So i added them but later on i found alternative and actually better ways to do the same things. So i removed references from my project for those jars and libraries. Everything works fine but when i move the same project to my friend's laptop Netbeans 6.8 simply doesn't let me deploy the project and gives the whole bundle of errors of libraries that i used previously but i don't now. I removed all references from build.impl file and then when i deploy it, it works fine. But when i do a clean and build and try to deploy it, build.impl automatically again adds those lines of xml which contain references to libraries an again gives me a whole long list of errors. How do i get rid of this? I am really tired of these silly errors. Thanks in advance :)

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  • Why does Visual Studio's "Unused References..." button not flag System.Xml and System.Xml.Linq?

    - by mcjabberz
    I was trying to finish up a VB.NET class library project when I tried to remove all unused references. I know for a fact that I'm not explicitly using any thing from the System.Xml and System.Xml.Linq assemblies yet the "Unused References..." button never flags them for removal. In fact I even tried "Unused References..." on a blank project and it still never flagged them. The only reason I could think of is that either mscorlib.dll or System.dll is using System.Xml.dll or System.Xml.Linq.dll. Are they safe to remove?

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  • Way to check for foreign key references before deleting in MySQL?

    - by Chad Johnson
    I'm working with a content management system, and users are prompted with a confirmation screen before deleting records. Some records are foreign key referenced in other tables, and therefore they cannot be deleted. I would like to display a message beside a given record if it has foreign key references. To know whether I should display the message for a record, I could just query the referencing table and see if there are references. But the problem is, there are about a dozen tables with records potentially referencing this record, and a lookup could take a "long" time. Is there an easy way to tell whether the record is delete-ready (ie. has no foreign key references)?

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  • Anyone knows good references for Machine Learning Algorithms and Image Recognition?

    - by RaymondBelonia
    I need it for my thesis and for some reason I am having a hard time finding decent books or websites for it. My thesis topic is "Classification of Modern Art Paintings using Machine Learning Approach". My goal is to classify examples of modern art paintings to its respective modern art movement(expressionism, realism,etc..) using machine learning approach. Also, suggestions and comments about my thesis are greatly appreciated.

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Is there a Design Pattern for preventing dangling references?

    - by iFreilicht
    I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn't solve the "dangling reference problem"; If a client has multiple handles of the same object and deletes the object via one of them, all the others would be invalid, but not know it, so the client could write or read parts of the memory he shouldn't have access to. Is there a design pattern to prevent this from happening? Two ideas: An observer-like pattern where the destructor of an object would notify all handles. "Handle handles" (does such a thing even exist?). All the handles don't really point to the object, but to another handle. When the object gets destroyed, this "master-handle" invalidates itself and therefore all that point to it.

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  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

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  • What happens if we serialize and deserialize two objects which references to each other?

    - by Seregwethrin
    To make it more clear, this is a quick example: class A implements Serializable { public B b; } class B implements Serializable { public A a; } A a = new A(); B b = new B(); a.b = b; b.a = a; So what happens if we serialize a and b objects into a file and deserialize from that file? I thought we get 4 objects, 2 of each. Identical objects but different instances. But I'm not sure if there's anything else or is it right or wrong. If any technology needed to answer, please think based on Java. Thank you.

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  • Accessing Server-Side Data from Client Script: Using Ajax Web Services, Script References, and ...

    Today's websites commonly exchange information between the browser and the web server using Ajax techniques. In a nutshell, the browser executes JavaScript code typically in response to the page loading or some user action. This JavaScript makes an asynchronous HTTP request to the server. The server processes this request and, perhaps, returns data that the browser can then seamlessly integrate into the web page. Typically, the information exchanged between the browser and server is serialized into JSON, an open, text-based serialization format that is both human-readable and platform independent.Adding such targeted, lightweight Ajax capabilities to your ASP.NET website requires two steps: first, you must create some mechanism on

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