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  • .htaccess redirect, from old dirty URL to a clean new URL with parameters

    - by JustAnil
    I have the following 2 links, I'm not great with .htaccess rules yet. Old URL: http://www.mywebsite.org.uk/donate/donate.php?charity_id=885&project_id=18111 New URL: http://new.mywebsite.org.uk/donation/to/885/18111 I want all the traffic coming from the old URL to the new url (including the parameters charity_id & project_id). I'm trying to learn .htaccess rules, but finding the tutorials online to be kinda vague. I'd really like a simple explanation on the .htaccess rules. (Give a man a fish, feed him for a day, teach a man to fish, feed him for a lifetime). The correct answer will be the answer with a simple and useful explanation (along with the rules if possible!).

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  • Fun projects to do with an old 17" LCD Monitor

    - by Adam Haile
    I've got an old 17" LCD that I've had for nearly 9 years now but still works pretty well. It's been my secondary monitor for a few years, but I just got a new 24" monitor, so my current main LCD (19") will become the new secondary screen. Any good suggestions of interesting (and preferably cheap/free) hacks, etc. I could do with this old monitor? I don't want to just throw it out. For example, is there an easy way to turn it into a touch screen or something? I'm open to suggestions

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  • Firefox and internet explorer not reponding, but chrome works fine.

    - by Mick
    I have been using multiple browsers successfully for years, but now I seem to have run in to a problem. When I run firefox or IE, they appear to start up, but the mouse pointer just permanently turns into an eggtimer, and I can do nothing else with them. Task manager shows them as "not responding". I then have to use task manager to "end task". I tried re-installing firefox, but that made no difference. Google chrome works fine. Any ideas what could be happening?

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  • Impossible do find motherboard drivers to and old Dell computer

    - by Masziej
    Hello, I recently formatet and reinstalled XP on my girlfriends computer. Ive had this computer since 2001, never formatet it, until now =) Anyway the problem is that i cant find any drivers for the motherboard (integrated audio, video and ethernet). as i said its an old ass Dell. Cant remember if I got any cds along with it. Even if i did theyre gone a long time ago. So, I ran CPUZ and got this: --Motherboard-- Dell Computer Corp. 0K8980 And started googling. But didnt find any drivers. Still cant So im asking for a little help here. I really need to get the computer going before she wants a new one :D And yes i have looked on dells homesite, but they dont seem to wanna host drivers for their old stuff

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  • Question about getting information off an old HD...

    - by user37983
    Ok so my old cpu was a sony vaio. its kinda old and had xp on it. My gf thrashed it - the cd drive went and she tried fixing it by messing with the configurations bios etc. the actual laptop is really fried the keyboard doesnt work, etc. However the harddrive is still intact. I tried putting the HD in my new cpu (toshiba runnig win7) and it looks like its gonna boot up it goes to the screen with the logo and the status bar starts to load. then it flashes a blue screen for a split second, and goes to the black screen where it says windows did not shut down properly and gives options to (start windows normally, safe mode, safe mode with networking, safe mode with prompts) ive tried every option but it always goes back to this screen. I need to get into the hd cuz i have very important files. is there anyway?

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  • Why Do Browsers Leak Memory?

    - by Dane Balia
    A colleague and I were speaking about browsers (using browser control in a project), and it appears as plain as day that all browsers (Firefox, Chrome, IE, Opera) display the same characteristic or side-effect from their usage and that being 'Leaking Memory'. Can someone explain why that is the case? Surely as with any form of code, there should be proper garbage collection? PS. I've read about some defensive patterns on why this can happen from a developer's perspective. I am aware of an article Crockford wrote on IE; but why is the problem symptomatic of every browser? Thanks

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  • Level of SVG SMIL (animation) support among the browsers

    - by user246114
    Hi, Does anyone know the current state of SVG SMIL animation support in the popular browsers? It looks like Safari, Chrome, and Opera support it. Firefox has confusing reports in their dev pages about SMIL support having been added, but I don't see it as of v3.6: https://bugzilla.mozilla.org/show_bug.cgi?id=216462 I am ignoring IE since they don't even support SVG at all, and probably never will, much less SMIL. The other thing - just comparing this test page between Safari, Chrome, and Opera: http://srufaculty.sru.edu/david.dailey/svg/ovaling.svg looks like Opera is the only one that renders it correctly. Should we not be using SMIL - kind of looks half-baked in all the browsers (sadly)? Blast. Thanks

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  • Redeclared javascript global variable overrides old value in IE

    - by Yousuf Haider
    (creating a separate question after comments on this: http://stackoverflow.com/questions/2634410/javascript-redeclared-global-variable-overrides-old-value) I am creating a globally scoped variable using the square bracket notation and assigning it a value inside an external js file. In another js file I declare a var with the same name as the one I just created above. Note I am not assigning a value. Since this is a redeclaration of the same variable the old value should not be overriden as described here: http://www.w3schools.com/js/js_variables.asp Create 2 javascript files with the following content : Script1 //create global variable with square bracket notation window['y'] = 'old'; Script2 //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old in IE Include these 2 files in your html file <html> <head></head> <body> <script type="text/javascript" src="my.js"></script> <script type="text/javascript" src="my2.js"></script> </body> </html> Opening this page in Firefox and Chrome alerts 'old' which is the expected behavior. However in IE 8 the page will actually alert 'new' Any ideas on why this happens on IE ?

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  • Why does having a transitional doctype, cause my javascript to fail in WebKit and Opera Browsers

    - by morgenmuffel
    Hi all I am trying to get a mouseover script to work, when there is no doctype set the script works fine in all browsers I test, but the site looks like a dogs breakfast However When i set the doctype to transitional (it has to be this doctype) Firefox and IE8 (&compat mode) work fine But Opera and the webkit browsers can only display the popup above the page fold, so if you scroll down the page and go over an image the popup appears above the visible page. And I can't figure out why, there are a couple of instances of document.all in the code, but my attempts to replace these have broken the code, besides the fact it works in Firefox and not Opera makes me think that document.all is not the issue Any help would be appreciated, even just telling me why a doctype would effect Javascript would be a help. Here is the site without a doctype As I can't post 2 links, being a new user and all, follow the link above and change and change the url from noodle3 to noodle to see the site with a doctype

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  • Asking browsers to cache as aggressively as possible

    - by balpha
    This is about a web app that serves images. Since the same request will always return the same image, I want the accessing browsers to cache the images as aggressively as possible. I pretty much want to tell the browser Here's your image. Go ahead and keep it; it's really not going to change for the next couple of days. No need to come back. Really. I promise. I do, so far, set Cache-Control: public, max-age=86400 Last-Modified: (some time ago) Expires: (two days from now) and of course return a 304 not modified if the request has the appropriate If-Modified-Since header. Is there anything else I can do (or anything I should do differently) to get my message across to the browsers? The app is hosted on the Google App Engine, in case that matters.

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  • Form Arrays support across browsers

    - by Stomped
    I'm not even sure if form arrays is the proper term, but it looks a bit like this: <input name='element[]' type='text' /> <input name='element[]' type='text' /> Which is then retrieved in PHP as an array stored in $_POST['element'] -- in this case with 2 values. I've tested it in the browsers I have available to me, but I've never seen this before and I'm wondering is this supported pretty much in all browsers? Or is this something very old that I've just not run into? Thanks!

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  • Jquery/CSS help needed to make fallback for IE and older browsers

    - by matt_50
    Wondering if any of you can help me: I've made a signup modal that uses a CSS transform to switch between two methods of signing up. I've decided to try a 'card flip' type effect. Have a look at this JSfiddle in any browser that supports CSS 3D transforms - click the 'old fashioned way' text to 'flip' the modal (simplified for demo purposes): http://jsfiddle.net/voodoo6/cnTMz/8/ Then take a look in IE8/9 - as the 'back' is taller than the front and IE does;t support 'backface-visibility: hidden;' the reverse can be seen below the front. I've been trying to use JQuery and conditional CSS to 'display:none' the 'back' on load in IE (and older browsers), then add a 'display:block;' class to show it on click, problem is, I'm a JQuery beginner and have been struggling to get it to work! Not even sure if this is the best approach? Can anybody suggest an approach that would get this working in less-capable browsers? Thanks for any advice..

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  • Document width calculated via Javascript is different in Firefox compared to other browsers

    - by Scarpelius
    I have a problem with retrieving the current page document width from Mozilla Firefox. While the rest of the browsers report the correct width of the document, Firefox reports a smaller one (example: at screen resolution of 1920x1080 IE, Chrome and Safari reports 1920 while Firefox reports 1903). I use document width in $(document).ready(function() { ... }); to reposition a div element. Funny this is that after using alert() inside this function, the element reposition correctly, though the document size is still smaller than other browsers.

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  • Need Advice: What Linux distro should I install on an old PowerPC Mac

    - by rockit
    I'm trying to set up my brother - who has a PPC mac, with 1 ghz processor and 256 ram, with a Linux distro that would allow him to surf the web on the device. If anyone knows of this mac, they also know that support has faded for the new browsers rendering the device essentially useless when it comes to the web. Ideally I would have installed jolicloud - but alas, it is only intel mac compatible... Please let me know if you have any suggestions for me!

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

    - by DJCouchyCouch
    I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain. I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

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