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Search found 818 results on 33 pages for 'onload'.

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  • make jquery animation faster

    - by darkandcold
    Hello, while loading a page i am using a animation, wid=jQuery(window).width()+400; jQuery('#div').animate({'marginLeft' : '+='+wid+'px'},{queue:false, duration:20000 }) div, is being moved to left in 20 sec. I use this animation for loading page. when page is loaded <body onload=myfunction()> is called. when myfunction is called (page is loadad completly) i want to my animation faster. how to change an animation duration while it's animating?

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  • Display Ajax Loader while page rendering

    - by Dean
    This is probably a simple question but how can I best use an AJAX loader in ASP.NET to provide a loading dialog whilst the page is being built? I currently have an UpdatePanel with an associated UpdateProgressPanel which contains the loading message and gif in a ProgressTemplate. Currently I have a page that onLoad() goes and gets the business entities and then displays them. While it is doing this I would like to display an AJAX loader. Would it be better to have nothing in the page load and have a hidden button that is triggered onLoadComplete or unLoad() which would then wait for the button click method to complete displaying the UpdateProgressPanel?

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  • align WMD editor's preview HTML with server-side HTML validation (e.g. no embedded javascript)

    - by Justin Grant
    There are many SO questions (e.g. here and here) about how to do server-side scrubbing of Markdown produced by the WMD editor to ensure the HTML generated doesn't contain malicious script, like this: <img onload="alert('haha');" src="http://www.google.com/intl/en_ALL/images/srpr/logo1w.png" /> This doesn't affect the WMD client's preview box. I doubt this is a big deal since if you're scrubbing the HTML on the server, an attacker can't save the bad HTML so no one else will be able to see it later and have their cookies stolen or sessions hijacked by the bad script. But it's still kinda odd to allow an attacker to run any script in the context of your site, and it's probably a bad idea to allow the client preview window to allow different HTML than your server will allow. StackOverflow has clearly plugged this hole. How did they do it? [NOTE: I already figured this out but it required some tricky javascript debugging, so I'm answering my own question here to help others who may want to do ths same thing]

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  • make javascript repeat for each row in a view

    - by Kathy Chavez
    I have created a view in Drupal. I"m using javascript to modify css in each row. The script runs on the first row, but does not make the changes on the rest of rows from the view. This is the script: <script language="javascript" type="text/javascript"> window.onload = floatbr; function floatbr() { var f = document.getElementById('firstright') // Get div element var s = document.getElementById('secondright') // Get div element var w = document.getElementById('catwrapper') // Get div element var sh = s.offsetHeight // secondright div height var wh = w.offsetHeight // catwrapper div height f.style.height = wh - sh + 'px'; } </script> I'm using it from this page: http://agsone.100webcustomers.com/floatbottom.php having the script in the page once does not do the trick. having the script in the view footer and repeating the script does not work. THanks! link to fiddle with html, css & js: http://jsfiddle.net/Vvjku/

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  • Firefox why window.opener is defined even for a new tab

    - by jonny
    Hi! I am porting quite old corp application from IE to Firefox. Here is my situation. User goes away from computer for a while and his session becomes expired. When user tries to access something in popup, he is being redirected to login page (in popup window). In login page onload event popup window chain is being closed and root page refreshed (in root page tab user is redirected to login page). The guy before me wrote this like this: if window.top.opener is undefined, we're not in popup. That's why I am getting non-stoppable refresh in Firefox. Why in Firefox window.opener is still defined and points to same window, even if this is a new tab, not popup? How should I correctly determine that current window is popup?

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  • JavaScript addEvent function

    - by Yalmaz Khalil
    I have an addEvent function: function addEvent(elem, event, func ) { if (typeof (window.event) != 'undefined') elem.attachEvent('on' + event, func); else elem.addEventListener(event, func, false); } <a href="#" id="link">link</a> and I'm trying to add the following to window.onload: addEvent(window, 'load', function (){ // add another event var link= document.getElementById('link'); addEvent(link, 'click', function () {alert('Hi'); }); }); My question is: why does the link event not work?

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  • C# Combobox and TabControl woes

    - by Jake
    enter code hereI have a TabControl on a Form and in the TabPages there are ComboBoxes. When the form OnLoad, I populate the ListItems in the ComboBoxes and the attempt to set default values to string.Empty. However, the ComboBox.SelectedText = string.Empty only works for the first TabPage. The other ComboBoxes ignore the command and take the default value as the first item in the list. Why is this so? How can I overcome it? The ComboBoxes are all set up by this function public static void PrepareComboBox(ComboBox combobox, FieldValueList list) { combobox.DropDownStyle = ComboBoxStyle.DropDown; combobox.AutoCompleteSource = AutoCompleteSource.ListItems; combobox.AutoCompleteMode = AutoCompleteMode.Suggest; combobox.DataSource = list.DataSource; combobox.DisplayMember = list.DisplayMember; combobox.ValueMember = list.ValueMember; combobox.Text = string.Empty; combobox.SelectedText = string.Empty; }

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  • Official way to ask jQuery wait for all images to load before executing something

    - by Simon_Weaver
    In jQuery when you do this: $(function() { alert("DOM is loaded, but images not necessarily all loaded"); }); It waits for the DOM to load and executes your code. If all the images are not loaded then it still executes the code. This is obviously what we want if we're initializing any DOM stuff such as showing or hiding elements or attaching events. Let's say though that I want some animation and I don't want it running until all the images are loaded. Is there an official way in jQuery to do this? The best way I have is to use <body onload="finished()">, but I don't really want to do that unless I have to. Note: There is a bug in jQuery 1.3.1 in Internet Explorer which actually does wait for all images to load before executing code inside $function() { }. So if you're using that platform you'll get the behavior I'm looking for instead of the correct behavior described above.

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  • Wrong image dimensions when it's dynamically loaded on a page the 1st time

    - by Nikita Barsukov
    I have the following piece of Javascript code on my web-page var central_image = document.createElement("img") central_image.setAttribute("src", imgs[curr_image_no - 1]); central_image.setAttribute("name", "jpeg"); document.getElementById("photo").appendChild(central_image); central_image.onload = getDimensions(); //function that alerts image dimensions Now, when the central_image is loaded for the 1st time in Firefox, its height always equals to 0. In IE its dimensions are 28 x 30 pixels. When I reload image, its dimensions are OK in both browsers. I guess the problem is that function getDimensions() starts before image was loaded completely. How to change that?

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  • Javascript Canvas Element - Array Of Images

    - by Ben Shelock
    I'm just learning JS, trying to do things without jQuery, and I want to make something similar to this however I want to use an array of images instead of just the one. My image array is formed like this var image_array = new Array() image_array[0] = "image1.jpg" image_array[1] = "image2.jpg" And the canvas element is written like this. (Pretty much entirely taken from the Mozilla site) function draw() { var ctx = document.getElementById('canvas').getContext('2d'); var img = new Image(); img.src = 'sample.png'; img.onload = function(){ for (i=0;i<5;i++){ for (j=0;j<9;j++){ ctx.drawImage(img,j*126,i*126,126,126); } } } } It uses the image "sample.png" in that code but I want to change it to display an image from the array. Displaying a different one each time it loops. Apoligies if I've not explained this well.

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  • iframe height not taken into account by IE8

    - by Pedro
    Hi guys, I'm building a dummy widget for a iGoogle/Netvibes like portal. This is a "Google Maps" widget, as it only renders a map centered on a specific location. The widget looks good in all browsers but IE8, in which the height I specify to the <div> that contains the map is not taken into account. Here's the interesting part of the code: <body onload="initialize()" > <div id="map_canvas" style="height:400px; width: 100%;"></div> </body> I have no control on the portal, so the only thing I can modify is the widget itself. I also tried to set the height for the <body>, but same thing. Any idea on why it's not working in IE? Thanks!

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  • window.event !== window.event in IE

    - by iacnats
    Code: <html> <head> <script type="text/javascript"> onload = function(){ document.getElementById('btn1').onclick = function(){ if (window === window) alert('window === window') else alert('window !== window'); if (window.event === window.event) alert('window.event === window.event') else alert('window.event !== window.event' ); } } </script> </head> <body> <button id="btn1" >click</button> </body> </html> Result: IE(i have tested IE6 - IE8) says: window === window window.event !== window.event All other browsers say: window === window window.event === window.event What's the reason for IE's response? Thanks.

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  • In Javascript, by what mechanism does setting an Image src property trigger an image load?

    - by brainjam
    One of the things you learn early on when manipulating a DOM using Javascript is the following pattern: var img = new Image(); // Create new Image object img.onload = function(){ // execute drawImage statements here } img.src = 'myImage.png'; // Set source path As far as I know, in general when you set an object property there are no side effects. So what is the mechanism for triggering an image load? Is it just magic? Or can I use a similar mechanism to implement a class Foo that supports a parallel pattern? var foo = new Foo(); // Create new object foo.barchanged = function(){ // execute something after side effect has completed } foo.bar = 'whatever'; // Assign something to 'bar' property I'm vaguely aware of Javascript getters and setters. Is this how Image.src triggers a load?

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  • How do you set page level, page-SPECIFIC javascript events using a ContentPlaceHolder?

    - by donde
    I previously asked how to include Javascript in my page when I split the page into a MasterPage and ContentPlaceHolder (.NET 2.0 app) The issue was I only wanted the javascript functions on THAT page so I couldn't just put them on the masterpage. Based on the answers, I will inlcude common fucntions through MasterPage and can put the page-specific function right on the content page. However, 1 question remains: Events. I have 2 Javascript functions that I wanted to load when the page loads ala the HTML below. How do you load javascript page events on the specific content page? Or in the case below, the OnKeyPress event? <body onkeypress="javascript:keypressed();" onload="javascript:setDivVisibility();">

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  • How can I restore the order of an (incomplete) select list to its original order?

    - by Rob
    I have two Select lists, between which you can move selected options. You can also move options up and down in the right list. When I move options back over to the left list, I would like them to retain their original position in the list order, even if the list is missing some original options. This is solely for the purpose of making the list more convenient for the user. I am currently defining an array with the original Select list onload. What would be the best way to implement this?

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  • How to Find Img Tags Having src null. and deleting it

    - by Anil
    I need to delete or hide the Img tag or its parent when Img have src="". I have a script but it is not working.. window.onload=function(){ var imgs = document.getElementsByTagName("img"); for(var i = 0; i < imgs.length; i++) { var img = imgs[i]; if(img.src==""){ img.parentNode.removeChild(img); } } } Its is not finding the img having scr="". while in IE and Safari is is showing cross sign ( Red ). Can anybody help. Thanks.

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  • GridView and multiple postbacks problem

    - by Jonn
    I have a grid view containing checkboxes and a great deal of problems surrounding it. First of all the page on_load and on_init gets called twice. The first call says it's a postback and the second isn't. If I check for postbacks, during the second call the change of state (i.e. A button_click event that was supposed to refresh the data in the grid) that triggered during the first call does not register. If I don't check for postbacks, checkboxes in the GridView do not retain its state by the second call to OnLoad/OnInit.

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  • call value inside a JS variable as a JS function name

    - by user1640668
    Hello I have a function to perform actions but name of the function is inside a variable... below code will get the URL's hashed part example: #JHON and remove # and store it inside URLHASH variable..example: JHON var urlhash = document.location.hash; urlhash = urlhash.replace(/^.*#/, ''); always there is a function name from that value inside variable and i want to call value inside that variable as a function name window.onload=function() { Value inside URLHASH variable should run as a name of a variable. example: jhon(); }; Is it possible ? I tried some codes but it calls variable name as a function not value inside the variable..help me..

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  • Javascript height statement

    - by Sean
    This is not working and I can't figure out where I went wrong: <style> * { margin: 0px } div { height: 250px; width: 630px; overflow: hidden; vertical-align: top; position: relative; } iframe { position: absolute; left: -50px; top: -130px; } </style> <script> window.onload = function() { document.getElementsByTagName('body')[0].onkeyup = function(e) { var div = document.getElementById('capture'); if(e.keyCode == 70) { if(div.style.height == 250){ alert("Yes"); } else {alert("no");} } } }; </script>

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  • displaying the infoWindow in Google maps at the same time as the marker

    - by Decbrad
    Hi all, I have developed a Google Map page which displays a marker where i tell it to. If you click the market the infoWindow pops up. However, I was wondering if anybody knows how to open the infowindow and display the marker at the same time? (as in onload) here's the page... http://www.sportingemporium.com/map_test3.htm This seems like a straight forward exercise but I have searched for hours without finding a solution! Any assistance would be great! thanks in advance Decbrad

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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • Target on click

    - by 2x2p1p
    Hi guys. Look this code: <div> <a href = "#"><span>Click me MAN !</span></a> </div> <script type = "text/javascript"> window.onload = function () { document.body.addEventListener ("click", function (event) { var target = event.target; alert ("Returns \"" + target.nodeName + "\". Just want \"" + target.parentNode.nodeName + "\"") }, false); } </script> You can see the element "span" inside a "link", when the "link" is clicked the current target is the same "span". How can the "event.target" return "link" instead of "span". Thanks and no, I don't want to use "parentNode".

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  • Is Jquery $(this) broken by jqgrid gridunload method?

    - by chohi
    I expect the following code to unload a javascipt jqgrid, then load another grid with different options, including different columns //onload (function($) $.fn.myGridFn = function(options){ $(this).jqGrid('GridUnload'); $(this).jqGrid(options.gridoptions); //.... $('#select').change(function(){ switch($(this).val()) { case 'grid1': $('#grid').myGridFn({gridoptions:{/*grid1 options*/}}); break; case 'grid2': $('#grid').myGridFn({gridoptions:{/*grid2 options*/}}); break; } }); })(jQuery); //... <table id="grid"></table> What I get is the grid unloading, then I have to change the selection in the select element and back again to load the new grid. Updated: If I replace the $(this) in the plugin with the actual element selector $('#grid') - it works just fine, I cant do this in my real app because the plugin is used by several other table elements and grids

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  • Chrome/Webkit audio tag bug?

    - by Ronald
    I'm trying to get HTML5's audio tag to work in Chrome. The following code works flawlessly in Firefox, any ideas why it isn't working in Webkit? <html> <head> <script type="text/javascript"> function init(){ audio = new Audio("chat.ogg"); audio.play(); } </script> </head> <body onload="init()"> </body> I should also note that I tried this with an mp3 as well. Regardless of what format, whenever .play() is called on audio, Chrome responds with "undefined".

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  • Count down timer

    - by Ohmnastrum
    I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions. for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.01; if(mult < 0) { mult = 0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; NSLog(@"%d", mult); } Do I have a syntax error somewhere?

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