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  • WebCenter Content shared folders for clustering

    - by Kyle Hatlestad
    When configuring a WebCenter Content (WCC) cluster, one of the things which makes it unique from some other WebLogic Server applications is its requirement for a shared file system.  This is actually not any different then 10g and previous versions of UCM when it ran directly on a JVM.  And while it is simple enough to say it needs a shared file system, there are some crucial details in how those directories are configured. And if they aren't followed, you may result in some unwanted behavior. This blog post will go into the details on how exactly the file systems should be split and what options are required. Beyond documents being stored on the file system and/or database and metadata being stored in the database along with other structured data, there is other information being read and written to on the file system.  Information such as user profile preferences, workflow item state information, metadata profiles, and other details are stored in files.  In addition, for certain processes within WCC, each of the nodes needs to know what the other nodes are doing so they don’t step on each other.  WCC keeps track of this through the use of lock files on the file system.  Because of this, each node of the WCC must have access to the same file system just as they have access to the same database. WCC uses its own locking mechanism using files, so it also needs to have access to those files without file attribute caching and without locking being done by the client (node).  If one of the nodes accesses a certain status file and it happens to be cached, that node might attempt to run a process which another node is already working on.  Or if a particular file is locked by one of the node clients, this could interfere with access by another node.  Unfortunately, when disabling file attribute caching on the file share, this can impact performance.  So it is important to only disable caching and locking on the particular folders which require it.  When configuring WebCenter Content after deploying the domain, it asks for 3 different directories: Content Server Instance Folder, Native File Repository Location, and Weblayout Folder.  And starting in PS5, it now asks for the User Profile Folder. Even if you plan on storing the content in the database, you still need to establish a Native File (Vault) and Weblayout directories.  These will be used for handling temporary files, cached files, and files used to deliver the UI. For these directories, the only folder which needs to have the file attribute caching and locking disabled is the ‘Content Server Instance Folder’.  So when establishing this share through NFS or a clustered file system, be sure to specify those options. For instance, if creating the share through NFS, use the ‘noac’ and ‘nolock’ options for the mount options. For the other directories, caching and locking should be enabled to provide best performance to those locations.   These directory path configurations are contained within the <domain dir>\ucm\cs\bin\intradoc.cfg file: #Server System PropertiesIDC_Id=UCM_server1 #Server Directory Variables IdcHomeDir=/u01/fmw/Oracle_ECM1/ucm/idc/ FmwDomainConfigDir=/u01/fmw/user_projects/domains/base_domain/config/fmwconfig/ AppServerJavaHome=/u01/jdk/jdk1.6.0_22/jre/ AppServerJavaUse64Bit=true IntradocDir=/mnt/share_no_cache/base_domain/ucm/cs/ VaultDir=/mnt/share_with_cache/ucm/cs/vault/ WeblayoutDir=/mnt/share_with_cache/ucm/cs/weblayout/ #Server Classpath variables #Additional Variables #NOTE: UserProfilesDir is only available in PS5 – 11.1.1.6.0UserProfilesDir=/mnt/share_with_cache/ucm/cs/data/users/profiles/ In addition to these folder configurations, it’s also recommended to move node-specific folders to local disk to avoid unnecessary traffic to the shared directory.  So on each node, go to <domain dir>\ucm\cs\bin\intradoc.cfg and add these additional configuration entries: VaultTempDir=<domain dir>/ucm/<cs>/vault/~temp/ TraceDirectory=<domain dir>/servers/<UCM_serverN>/logs/EventDirectory=<domain dir>/servers/<UCM_serverN>/logs/event/ And of course, don’t forget the cluster-specific configuration values to add as well.  These can be added through Admin Server -> General Configuration -> Additional Configuration Variables or directly in the <IntradocDir>/config/config.cfg file: ArchiverDoLocks=true DisableSharedCacheChecking=true ServiceAllowRetry=true    (use only with Oracle RAC Database)PublishLockTimeout=300000  (time can vary depending on publishing time and number of nodes) For additional information and details on clustering configuration, I highly recommend reviewing document [1209496.1] on the support site.  In addition, there is a great step-by-step guide on setting up a WebCenter Content cluster [1359930.1].

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  • Yet Another ASP.NET MVC CRUD Tutorial

    - by Ricardo Peres
    I know that I have not posted much on MVC, mostly because I don’t use it on my daily life, but since I find it so interesting, and since it is gaining such popularity, I will be talking about it much more. This time, it’s about the most basic of scenarios: CRUD. Although there are several ASP.NET MVC tutorials out there that cover ordinary CRUD operations, I couldn’t find any that would explain how we can have also AJAX, optimistic concurrency control and validation, using Entity Framework Code First, so I set out to write one! I won’t go into explaining what is MVC, Code First or optimistic concurrency control, or AJAX, I assume you are all familiar with these concepts by now. Let’s consider an hypothetical use case, products. For simplicity, we only want to be able to either view a single product or edit this product. First, we need our model: 1: public class Product 2: { 3: public Product() 4: { 5: this.Details = new HashSet<OrderDetail>(); 6: } 7:  8: [Required] 9: [StringLength(50)] 10: public String Name 11: { 12: get; 13: set; 14: } 15:  16: [Key] 17: [ScaffoldColumn(false)] 18: [DatabaseGenerated(DatabaseGeneratedOption.Identity)] 19: public Int32 ProductId 20: { 21: get; 22: set; 23: } 24:  25: [Required] 26: [Range(1, 100)] 27: public Decimal Price 28: { 29: get; 30: set; 31: } 32:  33: public virtual ISet<OrderDetail> Details 34: { 35: get; 36: protected set; 37: } 38:  39: [Timestamp] 40: [ScaffoldColumn(false)] 41: public Byte[] RowVersion 42: { 43: get; 44: set; 45: } 46: } Keep in mind that this is a simple scenario. Let’s see what we have: A class Product, that maps to a product record on the database; A product has a required (RequiredAttribute) Name property which can contain up to 50 characters (StringLengthAttribute); The product’s Price must be a decimal value between 1 and 100 (RangeAttribute); It contains a set of order details, for each time that it has been ordered, which we will not talk about (Details); The record’s primary key (mapped to property ProductId) comes from a SQL Server IDENTITY column generated by the database (KeyAttribute, DatabaseGeneratedAttribute); The table uses a SQL Server ROWVERSION (previously known as TIMESTAMP) column for optimistic concurrency control mapped to property RowVersion (TimestampAttribute). Then we will need a controller for viewing product details, which will located on folder ~/Controllers under the name ProductController: 1: public class ProductController : Controller 2: { 3: [HttpGet] 4: public ViewResult Get(Int32 id = 0) 5: { 6: if (id != 0) 7: { 8: using (ProductContext ctx = new ProductContext()) 9: { 10: return (this.View("Single", ctx.Products.Find(id) ?? new Product())); 11: } 12: } 13: else 14: { 15: return (this.View("Single", new Product())); 16: } 17: } 18: } If the requested product does not exist, or one was not requested at all, one with default values will be returned. I am using a view named Single to display the product’s details, more on that later. As you can see, it delegates the loading of products to an Entity Framework context, which is defined as: 1: public class ProductContext: DbContext 2: { 3: public DbSet<Product> Products 4: { 5: get; 6: set; 7: } 8: } Like I said before, I’ll keep it simple for now, only aggregate root Product is available. The controller will use the standard routes defined by the Visual Studio ASP.NET MVC 3 template: 1: routes.MapRoute( 2: "Default", // Route name 3: "{controller}/{action}/{id}", // URL with parameters 4: new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults 5: ); Next, we need a view for displaying the product details, let’s call it Single, and have it located under ~/Views/Product: 1: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<Product>" %> 2: <!DOCTYPE html> 3:  4: <html> 5: <head runat="server"> 6: <title>Product</title> 7: <script src="/Scripts/jquery-1.7.2.js" type="text/javascript"></script> 1:  2: <script src="/Scripts/jquery-ui-1.8.19.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.unobtrusive-ajax.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.unobtrusive.js" type="text/javascript"> 1: </script> 2: <script type="text/javascript"> 3: function onFailure(error) 4: { 5: } 6:  7: function onComplete(ctx) 8: { 9: } 10:  11: </script> 8: </head> 9: <body> 10: <div> 11: <% 1: : this.Html.ValidationSummary(false) %> 12: <% 1: using (this.Ajax.BeginForm("Edit", "Product", new AjaxOptions{ HttpMethod = FormMethod.Post.ToString(), OnSuccess = "onSuccess", OnFailure = "onFailure" })) { %> 13: <% 1: : this.Html.EditorForModel() %> 14: <input type="submit" name="submit" value="Submit" /> 15: <% 1: } %> 16: </div> 17: </body> 18: </html> Yes… I am using ASPX syntax… sorry about that!   I implemented an editor template for the Product class, which must be located on the ~/Views/Shared/EditorTemplates folder as file Product.ascx: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Product>" %> 2: <div> 3: <%: this.Html.HiddenFor(model => model.ProductId) %> 4: <%: this.Html.HiddenFor(model => model.RowVersion) %> 5: <fieldset> 6: <legend>Product</legend> 7: <div class="editor-label"> 8: <%: this.Html.LabelFor(model => model.Name) %> 9: </div> 10: <div class="editor-field"> 11: <%: this.Html.TextBoxFor(model => model.Name) %> 12: <%: this.Html.ValidationMessageFor(model => model.Name) %> 13: </div> 14: <div class="editor-label"> 15: <%= this.Html.LabelFor(model => model.Price) %> 16: </div> 17: <div class="editor-field"> 18: <%= this.Html.TextBoxFor(model => model.Price) %> 19: <%: this.Html.ValidationMessageFor(model => model.Price) %> 20: </div> 21: </fieldset> 22: </div> One thing you’ll notice is, I am including both the ProductId and the RowVersion properties as hidden fields; they will come handy later or, so that we know what product and version we are editing. The other thing is the included JavaScript files: jQuery, jQuery UI and unobtrusive validations. Also, I am not using the Content extension method for translating relative URLs, because that way I would lose JavaScript intellisense for jQuery functions. OK, so, at this moment, I want to add support for AJAX and optimistic concurrency control. So I write a controller method like this: 1: [HttpPost] 2: [AjaxOnly] 3: [Authorize] 4: public JsonResult Edit(Product product) 5: { 6: if (this.TryValidateModel(product) == true) 7: { 8: using (BlogContext ctx = new BlogContext()) 9: { 10: Boolean success = false; 11:  12: ctx.Entry(product).State = (product.ProductId == 0) ? EntityState.Added : EntityState.Modified; 13:  14: try 15: { 16: success = (ctx.SaveChanges() == 1); 17: } 18: catch (DbUpdateConcurrencyException) 19: { 20: ctx.Entry(product).Reload(); 21: } 22:  23: return (this.Json(new { Success = success, ProductId = product.ProductId, RowVersion = Convert.ToBase64String(product.RowVersion) })); 24: } 25: } 26: else 27: { 28: return (this.Json(new { Success = false, ProductId = 0, RowVersion = String.Empty })); 29: } 30: } So, this method is only valid for HTTP POST requests (HttpPost), coming from AJAX (AjaxOnly, from MVC Futures), and from authenticated users (Authorize). It returns a JSON object, which is what you would normally use for AJAX requests, containing three properties: Success: a boolean flag; RowVersion: the current version of the ROWVERSION column as a Base-64 string; ProductId: the inserted product id, as coming from the database. If the product is new, it will be inserted into the database, and its primary key will be returned into the ProductId property. Success will be set to true; If a DbUpdateConcurrencyException occurs, it means that the value in the RowVersion property does not match the current ROWVERSION column value on the database, so the record must have been modified between the time that the page was loaded and the time we attempted to save the product. In this case, the controller just gets the new value from the database and returns it in the JSON object; Success will be false. Otherwise, it will be updated, and Success, ProductId and RowVersion will all have their values set accordingly. So let’s see how we can react to these situations on the client side. Specifically, we want to deal with these situations: The user is not logged in when the update/create request is made, perhaps the cookie expired; The optimistic concurrency check failed; All went well. So, let’s change our view: 1: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<Product>" %> 2: <%@ Import Namespace="System.Web.Security" %> 3:  4: <!DOCTYPE html> 5:  6: <html> 7: <head runat="server"> 8: <title>Product</title> 9: <script src="/Scripts/jquery-1.7.2.js" type="text/javascript"></script> 1:  2: <script src="/Scripts/jquery-ui-1.8.19.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.unobtrusive-ajax.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.unobtrusive.js" type="text/javascript"> 1: </script> 2: <script type="text/javascript"> 3: function onFailure(error) 4: { 5: window.alert('An error occurred: ' + error); 6: } 7:  8: function onSuccess(ctx) 9: { 10: if (typeof (ctx.Success) != 'undefined') 11: { 12: $('input#ProductId').val(ctx.ProductId); 13: $('input#RowVersion').val(ctx.RowVersion); 14:  15: if (ctx.Success == false) 16: { 17: window.alert('An error occurred while updating the entity: it may have been modified by third parties. Please try again.'); 18: } 19: else 20: { 21: window.alert('Saved successfully'); 22: } 23: } 24: else 25: { 26: if (window.confirm('Not logged in. Login now?') == true) 27: { 28: document.location.href = '<%: FormsAuthentication.LoginUrl %>?ReturnURL=' + document.location.pathname; 29: } 30: } 31: } 32:  33: </script> 10: </head> 11: <body> 12: <div> 13: <% 1: : this.Html.ValidationSummary(false) %> 14: <% 1: using (this.Ajax.BeginForm("Edit", "Product", new AjaxOptions{ HttpMethod = FormMethod.Post.ToString(), OnSuccess = "onSuccess", OnFailure = "onFailure" })) { %> 15: <% 1: : this.Html.EditorForModel() %> 16: <input type="submit" name="submit" value="Submit" /> 17: <% 1: } %> 18: </div> 19: </body> 20: </html> The implementation of the onSuccess function first checks if the response contains a Success property, if not, the most likely cause is the request was redirected to the login page (using Forms Authentication), because it wasn’t authenticated, so we navigate there as well, keeping the reference to the current page. It then saves the current values of the ProductId and RowVersion properties to their respective hidden fields. They will be sent on each successive post and will be used in determining if the request is for adding a new product or to updating an existing one. The only thing missing is the ability to insert a new product, after inserting/editing an existing one, which can be easily achieved using this snippet: 1: <input type="button" value="New" onclick="$('input#ProductId').val('');$('input#RowVersion').val('');"/> And that’s it.

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  • Advantages of multiple SQL Server files with a single RAID array

    - by Dr Giles M
    Originally posted on stack overflow, but re-worded. Imagine the scenario : For a database I have RAID arrays R: (MDF) T: (transaction log) and of course shared transparent usage of X: (tempDB). I've been reading around and get the impression that if you are using RAID then adding multiple SQL Server NDF files sitting on R: within a filegroup won't yeild any more improvements. Of course, adding another raid array S: and putting an NDF file on that would. However, being a reasonably savvy software person, it's not unthinkable to hypothesise that, even for smaller MDFs sitting on one RAID array that SQL Server will perform growth and locking operations (for writes) on the MDF, so adding NDFs to the filegroup even if they sat on R: would distribute the locking operations and growth operations allowing more throughput? Or does the time taken to reconstruct the data from distributed filegroups outweigh the benefits of reduced locking? I'm also aware that the behaviour and benefits may be different for tables/indeces/log. Is there a good site that distinguishes the benefits of multiple files when RAID is already in place?

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  • GNOME session not starting after filesystem corruption

    - by user3215
    I'm running Ubuntu 9.10 desktop edition. Suddenly today /home became corrupted and I was prompted to run fsck manually. I ran fsck -y /home and rebooted the system. The system booted but I got no GUI interface (GNOME session) but a black screen with a user prompt instead. Any tricks here to start my system normally? Any help is greatly appreciated. EDIT:1 The error were similar to the the following(may be with some mistakes as I had to type it manually): machine1 login: root password: at login Sun Jan 16 15:30:46 IST 2011 on tty1 EXT3-fs error (devie sda1): ext3_lookup :deleted inode referenced aborting journal on device sda1 Remounting filesystem read-only root@machine1:~# startx ktemp: failed to create file via template `/tmp/serverauth.xxxxxxxxxxx: Read-only file /usr/bin/startx: line 157: cannot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file X: cannot stat /tmp/.x11-unix (No such file or directory), aborting giving up. xinit: No such file or directory (errno 2): unable to connect to xserver xinit: No such process (errno 3): Server error xauth: error in locking authority file /root/.Xauthority

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  • Delete throws "deleted object would be re-saved by cascade"

    - by Greg
    I have following model: <class name="Person" table="Person" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <!-- plus some properties here --> </class> <class name="Event" table="Event" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <!-- plus some properties here --> </class> <class name="PersonEventRegistration" table="PersonEventRegistration" optimistic-lock="version"> <id name="Id" type="Int32" unsaved-value="0"> <generator class="native" /> </id> <property name="IsComplete" type="Boolean" not-null="true" /> <property name="RegistrationDate" type="DateTime" not-null="true" /> <many-to-one name="Person" class="Person" column="PersonId" foreign-key="FK_PersonEvent_PersonId" cascade="all-delete-orphan" /> <many-to-one name="Event" class="Event" column="EventId" foreign-key="FK_PersonEvent_EventId" cascade="all-delete-orphan" /> </class> There are no properties pointing to PersonEventRegistration either in Person nor in Event. When I try to delete an entry from PersonEventRegistration, I get the following error: "deleted object would be re-saved by cascade" The problem is, I don't store this object in any other collection - the delete code looks like this: public bool UnregisterFromEvent(Person person, Event entry) { var registrationEntry = this.session .CreateCriteria<PersonEventRegistration>() .Add(Restrictions.Eq("Person", person)) .Add(Restrictions.Eq("Event", entry)) .Add(Restrictions.Eq("IsComplete", false)) .UniqueResult<PersonEventRegistration>(); bool result = false; if (null != registrationEntry) { using (ITransaction tx = this.session.BeginTransaction()) { this.session.Delete(registrationEntry); tx.Commit(); result = true; } } return result; } What am I doing wrong here?

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  • Master-slave vs. peer-to-peer archictecture: benefits and problems

    - by Ashok_Ora
    Normal 0 false false false EN-US X-NONE X-NONE Almost two decades ago, I was a member of a database development team that introduced adaptive locking. Locking, the most popular concurrency control technique in database systems, is pessimistic. Locking ensures that two or more conflicting operations on the same data item don’t “trample” on each other’s toes, resulting in data corruption. In a nutshell, here’s the issue we were trying to address. In everyday life, traffic lights serve the same purpose. They ensure that traffic flows smoothly and when everyone follows the rules, there are no accidents at intersections. As I mentioned earlier, the problem with typical locking protocols is that they are pessimistic. Regardless of whether there is another conflicting operation in the system or not, you have to hold a lock! Acquiring and releasing locks can be quite expensive, depending on how many objects the transaction touches. Every transaction has to pay this penalty. To use the earlier traffic light analogy, if you have ever waited at a red light in the middle of nowhere with no one on the road, wondering why you need to wait when there’s clearly no danger of a collision, you know what I mean. The adaptive locking scheme that we invented was able to minimize the number of locks that a transaction held, by detecting whether there were one or more transactions that needed conflicting eyou could get by without holding any lock at all. In many “well-behaved” workloads, there are few conflicts, so this optimization is a huge win. If, on the other hand, there are many concurrent, conflicting requests, the algorithm gracefully degrades to the “normal” behavior with minimal cost. We were able to reduce the number of lock requests per TPC-B transaction from 178 requests down to 2! Wow! This is a dramatic improvement in concurrency as well as transaction latency. The lesson from this exercise was that if you can identify the common scenario and optimize for that case so that only the uncommon scenarios are more expensive, you can make dramatic improvements in performance without sacrificing correctness. So how does this relate to the architecture and design of some of the modern NoSQL systems? NoSQL systems can be broadly classified as master-slave sharded, or peer-to-peer sharded systems. NoSQL systems with a peer-to-peer architecture have an interesting way of handling changes. Whenever an item is changed, the client (or an intermediary) propagates the changes synchronously or asynchronously to multiple copies (for availability) of the data. Since the change can be propagated asynchronously, during some interval in time, it will be the case that some copies have received the update, and others haven’t. What happens if someone tries to read the item during this interval? The client in a peer-to-peer system will fetch the same item from multiple copies and compare them to each other. If they’re all the same, then every copy that was queried has the same (and up-to-date) value of the data item, so all’s good. If not, then the system provides a mechanism to reconcile the discrepancy and to update stale copies. So what’s the problem with this? There are two major issues: First, IT’S HORRIBLY PESSIMISTIC because, in the common case, it is unlikely that the same data item will be updated and read from different locations at around the same time! For every read operation, you have to read from multiple copies. That’s a pretty expensive, especially if the data are stored in multiple geographically separate locations and network latencies are high. Second, if the copies are not all the same, the application has to reconcile the differences and propagate the correct value to the out-dated copies. This means that the application program has to handle discrepancies in the different versions of the data item and resolve the issue (which can further add to cost and operation latency). Resolving discrepancies is only one part of the problem. What if the same data item was updated independently on two different nodes (copies)? In that case, due to the asynchronous nature of change propagation, you might land up with different versions of the data item in different copies. In this case, the application program also has to resolve conflicts and then propagate the correct value to the copies that are out-dated or have incorrect versions. This can get really complicated. My hunch is that there are many peer-to-peer-based applications that don’t handle this correctly, and worse, don’t even know it. Imagine have 100s of millions of records in your database – how can you tell whether a particular data item is incorrect or out of date? And what price are you willing to pay for ensuring that the data can be trusted? Multiple network messages per read request? Discrepancy and conflict resolution logic in the application, and potentially, additional messages? All this overhead, when all you were trying to do was to read a data item. Wouldn’t it be simpler to avoid this problem in the first place? Master-slave architectures like the Oracle NoSQL Database handles this very elegantly. A change to a data item is always sent to the master copy. Consequently, the master copy always has the most current and authoritative version of the data item. The master is also responsible for propagating the change to the other copies (for availability and read scalability). Client drivers are aware of master copies and replicas, and client drivers are also aware of the “currency” of a replica. In other words, each NoSQL Database client knows how stale a replica is. This vastly simplifies the job of the application developer. If the application needs the most current version of the data item, the client driver will automatically route the request to the master copy. If the application is willing to tolerate some staleness of data (e.g. a version that is no more than 1 second out of date), the client can easily determine which replica (or set of replicas) can satisfy the request, and route the request to the most efficient copy. This results in a dramatic simplification in application logic and also minimizes network requests (the driver will only send the request to exactl the right replica, not many). So, back to my original point. A well designed and well architected system minimizes or eliminates unnecessary overhead and avoids pessimistic algorithms wherever possible in order to deliver a highly efficient and high performance system. If you’ve every programmed an Oracle NoSQL Database application, you’ll know the difference! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • Is real-time or synchronous replication possible over WAN link?

    - by johnnyb10
    The company I work for is looking to implement truly real-time file replication with file locking over a WAN link that spans over 2000 miles. We currently have a 16-drive SAN setup in our east coast office. We also have an office out in Colorado that will have the same exact SAN setup. The idea is to have those two SANs contain the same exact data at all times, which will allow us to work with the same data pool, and which will also provide use with an offsite backup solution, should a failure occur on either end. We're running Server 2008. The objective is to enable users in the east coast office to work on files and have those changes be instantly updated on the Colorado SAN as well. We also need there to be file locking so that there will be no conflicts or overwritten changes if users attempt to work on the same file. Is this scenario even possible, at speeds that would make the files usable? And if so, what software would we need to pull this off? As I understand it, DFS-R does not provide file locking, so if we used that, we would need to go with a third-party product like Peerlock. But I don't even know if DFS-R is an option. Can it replicate quickly enough over a WAN link? Can any product? It seems that if we were to use synchronous replication, the programs would be unacceptably slow, as every write would have to wait for confirmation from the other end of the link. But if we used asynchronous replication, what kind of latency would we be looking at? There is a product from GlobalScape called WAFS that claims to provide "File coherence with real-time file locking, file release, and synchronization" and says that "As files are modified, changes are mirrored instantly using intelligent byte-level differencing to minimize the impact on network bandwidth". So this sounds like synchronous replication, but that doesn't even seem possible, given physical limitations such as the speed of light. If anyone has any experience with this kind of setup, or knows whether it's even possible, I'd appreciate your input and suggestions, including recommendations for software that we should check out.

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  • NFS robustness or weaknesses

    - by Thomas
    I have 2 web servers with a load balancer in front of them. They both have mounted a nfs share, so that they can share some common files, like images uploaded from the cms and some run time generated files. Is nfs robust? Are there any specific weaknesses I should now about? I know it does not support file locking but that does not matter to me. I use memcache to emulate file locking for the runtime generated files. Thanks

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  • Insurance Outlook: Just Right of Center

    - by Chuck Johnston Admin
    On Tuesday June 21st, PwC lead a session at the International Insurance Society meeting in Toronto focused on the opportunity in insurance.  The scenarios focusing on globalization, regulation and new areas of insurance opportunity were well defined and thought provoking, but the most interesting part of the session was the audience participation. PwC used a favorite strategic planning tool of mine, scenario planning, to highlight the important financial, political, social and technological dimensions that impact the insurance industry. Using wireless polling keypads, the audience was able to participate in scoring a range of possibilities across each dimension using a 1 to 5 ranking; 1 being generally negative or highly pessimistic scenarios and 5 being very positive or more confident scenarios. The results were then displayed on a screen with a line or "center" in the middle. "Left of center" was defined as being highly cautious and conservative, while "right of center" was defined as a more optimistic outlook for the industry's future. This session was attended by insurance carriers' senior leadership, leading insurance academics, senior regulators, and the occasional insurance technology executive. In general, the average answer fell just right of center, i.e. a little more positive or optimistic than center. Three years ago, after the 2008 financial crisis, I suspect the answers would have skewed more sharply to the left of center. This sense that things are generally getting better for insurers and that there is the potential for positive change pervaded the conference. There is still caution and concern around economic factors, regulation (especially the potential pitfalls of regulatory convergence with banking) and talent management, but in general, the industry outlook is more positive than it's been in several years. Chuck Johnston is vice president of industry strategy, Oracle Insurance. 

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  • linux pthread_suspend

    - by johnnycrash
    Looks like linux doesnt implement pthread_suspend and continue, but I really need em. I have tried cond_wait, but it is too slow. The work being threaded mostly executes in 50us but occasionally executes upwards of 500ms. The problem with cond_wait is two-fold. The mutex locking is taking comparable times to the micro second executions and I don't need locking. Second, I have many worker threads and I don't really want to make N condition variables when they need to be woken up. I know exactly which thread is waiting for which work and could just pthread_continue that thread. A thread knows when there is no more work and can easily pthread_suspend itself. This would use no locking, avoid the stampede, and be faster. Problem is....no pthread_suspend or _continue. Any ideas?

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  • How to lock the Screen customly? Just like WaveSecure in Android

    - by HackNone
    I want to do a demo just like WaveSecure, which win Android Develop Challenge 2 with a third place. Now I have a problem in locking the screen customly, so I want to know how WaveSecure achieve its locking function, as the following picture show: http://goo.gl/XlPP When the mobile is locked, WaveSecure can require customer to input their own password. So I think WaveSecure must replace Android's original locking function. And I also google it, but I didn't find anything helpful. I only find two packages may be helpful. They are: android.app.KeyguardManager android.os.PowerManager But after I reading the Android Docs, I still can't have an idea on it. Can you help me? Thx:)

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  • Google App Engine - Dealing with concurrency issues of storing an object

    - by Spines
    My User object that I want to create and store in the datastore has an email, and a username. How do I make sure when creating my User object that another User object doesn't also have either the same email or the same username? If I just do a query to see if any other users have already used the username or the email, then there could be a race condition. UPDATE: The solution I'm currently considering is to use the MemCache to implement a locking mechanism. I would acquire 2 locks before trying to store the User object in the datastore. First a lock that locks based on email, then another that locks based on username. Since creating new User objects only happens at user registration time, and it's even rarer that two people try to use either the same username or the same email, I think it's okay to take the performance hit of locking. I'm thinking of using the MemCache locking code that is here: http://appengine-cookbook.appspot.com/recipe/mutex-using-memcache-api/ What do you guys think?

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  • Do Managers in Python Multiprocessing module lock the shared data?

    - by AnonProcess
    This Question has been asked before: http://stackoverflow.com/questions/2936626/how-to-share-a-dictionary-between-multiple-processes-in-python-without-locking However I have several doubts regarding the program given in the answer: The issue is that the following step isn't atomic d['blah'] += 1 Even with locking the answer provided in that question would lead to random results. Since Process 1 read value of d['blah'] saves it on the stack increments it and again writes it. In Between a Process 2 can read the d['blah'] as well. Locking means that while d['blah'] is being written or read no other process can access it. Can someone clarify my doubts?

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  • Lua operations, that works in mutitheaded environment

    - by SBKarr
    My application uses Lua in multithreaded environment with global mutex. It implemented like this: Thread locks mutex, Call lua_newthread Perform some initialization on coroutine Run lua_resume on coroutine Unlocks mutex lua_lock/unlock is not implemented, GC is stopped, when lua works with coroutine. My question is, can I perform steps 2 and 3 without locking, if initialisation process does not requires any global Lua structs? Can i perform all this process without locking at all, if coroutine does not requires globals too? In what case I generally can use Lua functions without locking?

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • scalablity of Scala over Java

    - by Marcus
    I read an article that says Scala handles concurrency better than Java. http://www.theserverside.com/feature/Solving-the-Scalability-Paradox-with-Scala-Clojure-and-Groovy ...the scalability limitation is confined specifically to the Java programming language itself, but it is not a limitation of the Java platform as a whole... The scalability issues with Java aren't a new revelation. In fact, plenty of work has been done to address these very issues, with two of the most successful projects being the programming languages named Scala and Clojure... ...Scala is finding ways around the problematic thread and locking paradigm of the Java language... How is this possible? Doesn't Scala use Java's core libraries which brings all the threading and locking issues from Java to Scala?

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  • Questions re: Eclipse Jobs API

    - by BenCole
    Similar to http://stackoverflow.com/questions/8738160/eclipse-jobs-api-for-a-stand-alone-swing-project This question mentions the Jobs API from the Eclipse IDE: ...The disadvantage of the pre-3.0 approach was that the user had to wait until an operation completed before the UI became responsive again. The UI still provided the user the ability to cancel the currently running operation but no other work could be done until the operation completed. Some operations were performed in the background (resource decoration and JDT file indexing are two such examples) but these operations were restricted in the sense that they could not modify the workspace. If a background operation did try to modify the workspace, the UI thread would be blocked if the user explicitly performed an operation that modified the workspace and, even worse, the user would not be able to cancel the operation. A further complication with concurrency was that the interaction between the independent locking mechanisms of different plug-ins often resulted in deadlock situations. Because of the independent nature of the locks, there was no way for Eclipse to recover from the deadlock, which forced users to kill the application... ...The functionality provided by the workspace locking mechanism can be broken down into the following three aspects: Resource locking to ensure multiple operations did not concurrently modify the same resource Resource change batching to ensure UI stability during an operation Identification of an appropriate time to perform incremental building With the introduction of the Jobs API, these areas have been divided into separate mechanisms and a few additional facilities have been added. The following list summarizes the facilities added. Job class: support for performing operations or other work in the background. ISchedulingRule interface: support for determining which jobs can run concurrently. WorkspaceJob and two IWorkspace#run() methods: support for batching of delta change notifications. Background auto-build: running of incremental build at a time when no other running operations are affecting resources. ILock interface: support for deadlock detection and recovery. Job properties for configuring user feedback for jobs run in the background. The rest of this article provides examples of how to use the above-mentioned facilities... In regards to above API, is this an implementation of a particular design pattern? Which one?

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  • Coherence Data Guarantees for Data Reads - Basic Terminology

    - by jpurdy
    When integrating Coherence into applications, each application has its own set of requirements with respect to data integrity guarantees. Developers often describe these requirements using expressions like "avoiding dirty reads" or "making sure that updates are transactional", but we often find that even in a small group of people, there may be a wide range of opinions as to what these terms mean. This may simply be due to a lack of familiarity, but given that Coherence sits at an intersection of several (mostly) unrelated fields, it may be a matter of conflicting vocabularies (e.g. "consistency" is similar but different in transaction processing versus multi-threaded programming). Since almost all data read consistency issues are related to the concept of concurrency, it is helpful to start with a definition of that, or rather what it means for two operations to be concurrent. Rather than implying that they occur "at the same time", concurrency is a slightly weaker statement -- it simply means that it can't be proven that one event precedes (or follows) the other. As an example, in a Coherence application, if two client members mutate two different cache entries sitting on two different cache servers at roughly the same time, it is likely that one update will precede the other by a significant amount of time (say 0.1ms). However, since there is no guarantee that all four members have their clocks perfectly synchronized, and there is no way to precisely measure the time it takes to send a given message between any two members (that have differing clocks), we consider these to be concurrent operations since we can not (easily) prove otherwise. So this leads to a question that we hear quite frequently: "Are the contents of the near cache always synchronized with the underlying distributed cache?". It's easy to see that if an update on a cache server results in a message being sent to each near cache, and then that near cache being updated that there is a window where the contents are different. However, this is irrelevant, since even if the application reads directly from the distributed cache, another thread update the cache before the read is returned to the application. Even if no other member modifies a cache entry prior to the local near cache entry being updated (and subsequently read), the purpose of reading a cache entry is to do something with the result, usually either displaying for consumption by a human, or by updating the entry based on the current state of the entry. In the former case, it's clear that if the data is updated faster than a human can perceive, then there is no problem (and in many cases this can be relaxed even further). For the latter case, the application must assume that the value might potentially be updated before it has a chance to update it. This almost aways the case with read-only caches, and the solution is the traditional optimistic transaction pattern, which requires the application to explicitly state what assumptions it made about the old value of the cache entry. If the application doesn't want to bother stating those assumptions, it is free to lock the cache entry prior to reading it, ensuring that no other threads will mutate the entry, a pessimistic approach. The optimistic approach relies on what is sometimes called a "fuzzy read". In other words, the application assumes that the read should be correct, but it also acknowledges that it might not be. (I use the qualifier "sometimes" because in some writings, "fuzzy read" indicates the situation where the application actually sees an original value and then later sees an updated value within the same transaction -- however, both definitions are roughly equivalent from an application design perspective). If the read is not correct it is called a "stale read". Going back to the definition of concurrency, it may seem difficult to precisely define a stale read, but the practical way of detecting a stale read is that is will cause the encompassing transaction to roll back if it tries to update that value. The pessimistic approach relies on a "coherent read", a guarantee that the value returned is not only the same as the primary copy of that value, but also that it will remain that way. In most cases this can be used interchangeably with "repeatable read" (though that term has additional implications when used in the context of a database system). In none of cases above is it possible for the application to perform a "dirty read". A dirty read occurs when the application reads a piece of data that was never committed. In practice the only way this can occur is with multi-phase updates such as transactions, where a value may be temporarily update but then withdrawn when a transaction is rolled back. If another thread sees that value prior to the rollback, it is a dirty read. If an application uses optimistic transactions, dirty reads will merely result in a lack of forward progress (this is actually one of the main risks of dirty reads -- they can be chained and potentially cause cascading rollbacks). The concepts of dirty reads, fuzzy reads, stale reads and coherent reads are able to describe the vast majority of requirements that we see in the field. However, the important thing is to define the terms used to define requirements. A quick web search for each of the terms in this article will show multiple meanings, so I've selected what are generally the most common variations, but it never hurts to state each definition explicitly if they are critical to the success of a project (many applications have sufficiently loose requirements that precise terminology can be avoided).

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  • How to limit concurrent file access on a Samba share?

    - by JPbuntu
    I have a Ubuntu 12.04 file server running Samba. There are 6 windows machines that access the server, as well as two people that will occasionally access files remotely. The problem that I am having is that the CAD/CAM software we are using doesn't seem to request file locks, meaning if two people open a file at the same time, the first person to close the file will get their changes overwritten if the second person saves the file. I tried changing the smb.conf to strict locking = yes but this doesn't seem to have any effect. File locking with excel seems to work fine, so I know that Samba is using the file locks...if they were put on the file in the first place. Is there a way (either in Samba or Ubuntu) to only allow one user to have a file open at a time? If not does anyone have any suggestions for managing a problem like this?

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  • How to implement an offline reader writer lock

    - by Peter Morris
    Some context for the question All objects in this question are persistent. All requests will be from a Silverlight client talking to an app server via a binary protocol (Hessian) and not WCF. Each user will have a session key (not an ASP.NET session) which will be a string, integer, or GUID (undecided so far). Some objects might take a long time to edit (30 or more minutes) so we have decided to use pessimistic offline locking. Pessimistic because having to reconcile conflicts would be far too annoying for users, offline because the client is not permanently connected to the server. Rather than storing session/object locking information in the object itself I have decided that any aggregate root that may have its instances locked should implement an interface ILockable public interface ILockable { Guid LockID { get; } } This LockID will be the identity of a "Lock" object which holds the information of which session is locking it. Now, if this were simple pessimistic locking I'd be able to achieve this very simply (using an incrementing version number on Lock to identify update conflicts), but what I actually need is ReaderWriter pessimistic offline locking. The reason is that some parts of the application will perform actions that read these complex structures. These include things like Reading a single structure to clone it. Reading multiple structures in order to create a binary file to "publish" the data to an external source. Read locks will be held for a very short period of time, typically less than a second, although in some circumstances they could be held for about 5 seconds at a guess. Write locks will mostly be held for a long time as they are mostly held by humans. There is a high probability of two users trying to edit the same aggregate at the same time, and a high probability of many users needing to temporarily read-lock at the same time too. I'm looking for suggestions as to how I might implement this. One additional point to make is that if I want to place a write lock and there are some read locks, I would like to "queue" the write lock so that no new read locks are placed. If the read locks are removed withing X seconds then the write lock is obtained, if not then the write lock backs off; no new read-locks would be placed while a write lock is queued. So far I have this idea The Lock object will have a version number (int) so I can detect multi-update conflicts, reload, try again. It will have a string[] for read locks A string to hold the session ID that has a write lock A string to hold the queued write lock Possibly a recursion counter to allow the same session to lock multiple times (for both read and write locks), but not sure about this yet. Rules: Can't place a read lock if there is a write lock or queued write lock. Can't place a write lock if there is a write lock or queued write lock. If there are no locks at all then a write lock may be placed. If there are read locks then a write lock will be queued instead of a full write lock placed. (If after X time the read locks are not gone the lock backs off, otherwise it is upgraded). Can't queue a write lock for a session that has a read lock. Can anyone see any problems? Suggest alternatives? Anything? I'd appreciate feedback before deciding on what approach to take.

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  • Protocol to mount fat32 network filesystem on Linux with ability to lock files ( not advisory locks

    - by nagul
    I have a fat32 filesystem sitting on a NAS storage device (nslu2) that I need to mount on my Ubuntu system. I've tried Samba and NFS mounts, but both don't seem to support proper locking. More specifically, I am unable to save files to the mounted drive through GNUcash, KeepassX etc, which makes the share fairly useless. Is there a protocol that allows me to achieve this ? Note that the NAS storage device is running a linux OS so I can run pretty much any protocol that has a linux implementation. The only option I'm not looking for is to reformat the partition to ext3, which I'm not able to do due to other constraints. Alternatively, has anyone managed proper locking of a fat32 system over the network using Samba ? Or, is advisory locking the best you get with a network-mounted fat32 file system ? I've thought of trying sshfs but I've not found any indication that this will solve my problem. Edit: Okay, maybe I can reformat the drive, but to any file system except ext3. The "unslung" nslu2 doesn't like more than one ext3 drive, and I already have one attached. So any solution that involves reformatting the drive to ntfs, hfs etc is fine, as long as I can mount it on linux and lock files.

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  • Tuning up a MySQL server

    - by NinjaCat
    I inherited a mysql server, and so I've started with running the MySQLTuner.pl script. I am not a MySQL expert but I can see that there is definitely a mess here. I'm not looking to go after every single thing that needs fixing and tuning, but I do want to grab the major, low hanging fruit. Total Memory on the system is: 512MB. Yes, I know it's low, but it's what we have for the time being. Here's what the script had to say: General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Enable the slow query log to troubleshoot bad queries When making adjustments, make tmp_table_size/max_heap_table_size equal Reduce your SELECT DISTINCT queries without LIMIT clauses Increase table_cache gradually to avoid file descriptor limits Your applications are not closing MySQL connections properly Variables to adjust: query_cache_limit (> 1M, or use smaller result sets) tmp_table_size (> 16M) max_heap_table_size (> 16M) table_cache (> 64) innodb_buffer_pool_size (>= 326M) For the variables that it recommends that I adjust, I don't even see most of them in the mysql.cnf file. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] innodb_buffer_pool_size = 220M innodb_flush_log_at_trx_commit = 2 innodb_file_per_table = 1 innodb_thread_concurrency = 32 skip-locking big-tables max_connections = 50 innodb_lock_wait_timeout = 600 slave_transaction_retries = 10 innodb_table_locks = 0 innodb_additional_mem_pool_size = 20M user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking bind-address = localhost key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 4 myisam-recover = BACKUP query_cache_limit = 1M query_cache_size = 16M log_error = /var/log/mysql/error.log expire_logs_days = 10 max_binlog_size = 100M skip-locking innodb_file_per_table = 1 big-tables [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] [isamchk] key_buffer = 16M !includedir /etc/mysql/conf.d/

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  • Is there a way to lock a branch in GIT

    - by Senthil A Kumar
    I have an idea of locking a repository from users pushing files into it by having a lock script in the GIT update hook since the push can only recognize the userid as arguments and not the branches. So i can lock the entire repo which is just locking a directory. Is there a way to lock a specific branch in GIT? Or is there a way an Update Hook can identify from which branch the user is pushing and to which branch the code is pushed?

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  • Long-running transactions structured approach

    - by disown
    I'm looking for a structured approach to long-running (hours or more) transactions. As mentioned here, these type of interactions are usually handled by optimistic locking and manual merge strategies. It would be very handy to have some more structured approach to this type of problem using standard transactions. Various long-running interactions such as user registration, order confirmation etc. all have transaction-like semantics, and it is both error-prone and tedious to invent your own fragile manual roll-back and/or time-out/clean-up strategies. Taking a RDBMS as an example, I realize that it would be a major performance cost associated with keeping all the transactions open. As an alternative, I could imagine having a database supporting two isolation levels/strategies simultaneously, one for short-running and one for long-running conversations. Long-running conversations could then for instance have more strict limitations on data access to facilitate them taking more time (read-only semantics on some data, optimistic locking semantics etc). Are there any solutions which could do something similar?

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