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  • Two-phase lookup: can I avoid "code bloat"?

    - by Pietro
    Two-phase lookup question: Is there a more synthetic way to write this code, i.e. avoiding all those "using" directives? I tried with "using CBase<T>;", but it is not accepted. #include <iostream> template <typename T> class CBase { protected: int a, b, c, d; // many more... public: CBase() { a = 123; } }; template <typename T> class CDer : public CBase<T> { // using CBase<T>; // error, but this is what I would like using CBase<T>::a; using CBase<T>::b; using CBase<T>::c; //... public: CDer() { std::cout << a; } }; int main() { CDer<int> cd; } In my real code there are many more member variables/functions, and I was wondering if it is possible to write shorter code in some way. Of course, using the CBase::a syntax does not solve the problem... Thank's! gcc 4.1 MacOS X 10.6

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  • Avoid trailing zeroes in printf()

    - by Gorpik
    I keep stumbling on the format specifiers for the printf() family of functions. What I want is to be able to print a double (or float) with a maximum given number of digits after the decimal point. If I use: printf("%1.3f", 359.01335); printf("%1.3f", 359.00999); I get 359.013 359.010 Instead of the desired 359.013 359.01 Can anybody help me?

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  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

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  • Avoid generating empty STDOUT and STDERR files with Sun Grid Engine (SGE) and array jobs

    - by vy32
    I am running array jobs with Sun Grid Engine (SGE). My carefully scripted array job workers generate no stdout and no stderr when they function properly. Unfortunately, SGE insists on creating an empty stdout and stderr file for each run. Sun's manual states: STDOUT and STDERR of array job tasks will be written into dif- ferent files with the default location .['e'|'o']'.' In order to change this default, the -e and -o options (see above) can be used together with the pseudo-environment-vari- ables $HOME, $USER, $JOB_ID, $JOB_NAME, $HOSTNAME, and $SGE_TASK_ID. Note, that you can use the output redirection to divert the out- put of all tasks into the same file, but the result of this is undefined. I would like to have the output files suppressed if they are empty. Is there any way to do this?

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  • How to cast sockaddr_storage and avoid breaking strict-aliasing rules

    - by sinoth
    I'm using Beej's Guide to Networking and came across an aliasing issue. He proposes a function to return either the IPv4 or IPv6 address of a particular struct: 1 void *get_in_addr( struct sockaddr *sa ) 2 { 3 if (sa->sa_family == AF_INET) 4 return &(((struct sockaddr_in*)sa)->sin_addr); 5 else 6 return &(((struct sockaddr_in6*)sa)->sin6_addr); 7 } This causes GCC to spit out a strict-aliasing error for sa on line 3. As I understand it, it is because I call this function like so: struct sockaddr_storage their_addr; ... inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), connection_name, sizeof connection_name); I'm guessing the aliasing has to do with the fact that the their_addr variable is of type sockaddr_storage and another pointer of a differing type points to the same memory. Is the best way to get around this sticking sockaddr_storage, sockaddr_in, and sockaddr_in6 into a union? It seems like this should be well worn territory in networking, I just can't find any good examples with best practices. Also, if anyone can explain exactly where the aliasing issue takes place, I'd much appreciate it.

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  • Any specifications/docs around optimization of Google Apps Script, to avoid timeouts and "hangs"

    - by BruceM
    From my experience so far, it seems that if you write a script that makes lots of expensive calls close together, the functionality just "hangs", or you get inconsistent responses, and have to refresh the browser because sheets stop updating etc. Are there any docs or specs that clarify this, as releasing an app fr real-world use is not possible if users can expect it to work most of the time, and produce random results every now and then...

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  • How to avoid mixed eol-styles in a svn repository

    - by Ken
    Is there a best practice for preventing mixed eol-styles in a subversion repository. I know that svn:eol-style=native can be set as an auto-prop, but I would have to ensure that it was set for all committers. I'm also reluctant to do a retrospective, repository-wide change of svn:eol-style if there is a less invasive solution.

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  • How to avoid "message superview sent to freed object" iphone

    - by Giovanni
    I have this code: CardView *aCardView = [self prendiCartaDalMazzo]; [aCardView removeFromSuperview]; [self.mieCarte addSubview:aCardView]; when i try to add aCardView as as subview of mieCarte then i get this error: objc[4800]: FREED(id): message superview sent to freed object=0x393f130 Program received signal: “EXC_BAD_INSTRUCTION”. Thanks at all can help.

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  • How to avoid serializing zero values with Simple Xml

    - by Bram Vandenbussche
    I'm trying to serialise an object using simple xml (http://simple.sourceforge.net/). The object setup is pretty simple: @Root(name = "order_history") public class OrderHistory { @Element(name = "id", required = false) public int ID; @Element(name = "id_order_state") public int StateID; @Element(name = "id_order") public int OrderID; } The problem is when I create a new instance of this class without an ID: OrderHistory newhistory = new OrderHistory(); newhistory.OrderID = _orderid; newhistory.StateID = _stateid; and I serialize it via simple xml: StringWriter xml = new StringWriter(); Serializer serializer = new Persister(); serializer.write(newhistory, xml); it still reads 0 in the resulting xml: <?xml version='1.0' encoding='UTF-8'?> <order_history> <id>0</id> <id_order>2</id_order> <id_order_state>8</id_order_state> </order_history> I'm guessing the reason for this is that the ID property is not null, since integers can't be null. But I really need to get rid of this node, and I'd rather not remove it manually. Any clues anyone?

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  • Why avoid increment ("++") and decrement ("--") operators in JavaScript?

    - by artlung
    I'm a big fan of Douglas Crockford's writing on JavaScript, particularly his book JavaScript: The Good Parts. It's made me a better JavaScript programmer and a better programmer in general. One of his tips for his jslint tool is this : ++ and -- The ++ (increment) and -- (decrement) operators have been known to contribute to bad code by encouraging excessive trickiness. They are second only to faulty architecture in enabling to viruses and other security menaces. There is a plusplus option that prohibits the use of these operators. This has always struck my gut as "yes, that makes sense," but has annoyed me when I've needed a looping condition and can't figure out a better way to control the loop than a while( a < 10 )do { a++ } or for (var i=0;i<10;i++) { } and use jslint. It's challenged me to write it differently. I also know in the distant past using things, in say PHP like $foo[$bar++] has gotten me in trouble with off-by-one errors. Are there C-like languages or other languages with similarities that that lack the "++" and "--" syntax or handle it differently? Are there other rationales for avoiding "++" and "--" that I might be missing? UPDATE -- April 9, 2010: In the video Crockford on JavaScript -- Part 5: The End of All Things, Douglas Crockford addresses the ++ issue more directly and with more detail. It appears at 1:09:00 in the timeline. Worth a watch.

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  • Explaining to boss why we need to avoid horizontal scroll

    - by Bradley Herman
    I need help explaining to my boss why her design is poor on a clients website. She has no knowledge of web and it can be difficult as a web developer working with a woman who is a graphic designer (not even a web designer really). On a current site she has designed, an image bar "needs" to be like 1200px according to her, though it isn't necessary with the content. I'll show a quick sketch to illustrate what's going on: http://imgur.com/MNGOT.jpg As you see, the banner spills out past the 960px of the content and as wide as 1200px. This creates a horizontal scroll when all the content is viewable within the 960px wide viewport. I need to make this an img and not a css background because it's a jquery slideshow that fades from image to image. I think this is a big problem because a lot of people are going to get a horizontal scroll bar imposed in their browser when they're still able to see all the relevant content. How do I help her explain it. She thinks no one will notice and it'll be fine, I think it's very bad practice and confusing to the end user. Any help?

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  • Django: how to cleanup form fields and avoid code duplication

    - by Alexander Konstantinov
    Quite often I need to filter some form data before using it (saving to database etc.) Let's say I want to strip whitespaces and replace repeating whitespaces with a single one in most of the text fields, in many forms. It's not difficult to do this using clean_<fieldname> methods: # Simplified model with two text fields class MyModel(models.Model): title = models.CharField() description = models.CharField() # Model-based form class MyForm(forms.ModelForm): class Meta: model = MyModel def clean_title(self): title = self.cleaned_data['title'] return re.sub(r'\s{2,}', ' ', title.strip()) def clean_description(self): description = self.cleaned_data['description'] return re.sub(r'\s{2,}', ' ', description.strip()) It does exactly what I need, and has a nice side effect which I like: if user enters only whitespaces, the field will be considered empty and therefore invalid (if it is required) and I don't even have to throw a ValidationError. The obvious problem here is code duplication. Even if I'll create some function for that, say my_text_filter, I'll have to call it for every text field in all my forms: from myproject.filters import my_text_filter class MyForm(forms.ModelForm): class Meta: model = MyModel def clean_title(self): return my_text_filter(self.cleaned_data['title']) def clean_description(self): return my_text_filter(self.cleaned_data['description']) The question: is there any standard and simple way in Django (I use version 1.2 if that matters) to do this (like, for example, by adding property validators = {'title': my_text_filter, 'description': my_text_filter} to MyModel), or at least some more or less standard workaround? I've read about form validation and validators in the documentation, but couldn't find what I need there.

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  • Avoid change in database record

    - by Khou
    how do you make your software aware of database records changes that was not modifed by your application? (ie it was modified externally, in MS SQL Server Management Studio or other). Do you do a checksum? and store it somewhere? or what do you do?

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  • How to avoid duplication entry via form into database

    - by DAFFODIL
    <?php $con = mysql_connect("localhost","root",""); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("form", $con); $reb = "select count(*) from customer where name = '$name';" if (mysql_result($reb,0) > 0) { echo "Item Already Added!<br>"; } else { // add the item } mysql_close($con); header( 'Location: http://localhost/cus.php' ); ?> Parse error: parse error in C:\wamp\www\c.php on line 10

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  • MySQL - How To Avoid Repair With Keycache?

    - by dvancouver
    I have had some experience with optimizing the my.cnf file but my database has around 4 million records (MyISAM). I am trying to restore from a mysqldump but every time I do I eventually get the dreaded "Repair With Keycache", that may take days. Is there anyway to get past this and let it roll as "Repair By Sorting"? I have 2GB RAM, Dual Cores, lots of extra hard-drive space. Snip out of my.cnf: set-variable = max_connections=650 set-variable = key_buffer=256M set-variable = myisam_sort_buffer_size=64M set-variable = join_buffer=1M set-variable = record_buffer=1M set-variable = sort_buffer_size=2M set-variable = read_buffer_size=2M set-variable = query_cache_size=32M set-variable = table_cache=1024 set-variable = thread_cache_size=256 set-variable = wait_timeout=7200 set-variable = connect_timeout=10 set-variable = max_allowed_packet=16M set-variable = max_connect_errors=10 set-variable = thread_concurrency=8

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  • Delaying emails in PHP to avoid exceeding server limit

    - by Andrew P.
    Okay, so here's my problem: I have a list of members on a website, and periodically one of the admins my site (who are not very web or tech savvy) will send a newsletter to the memberlist. My current memberlist is well over 800 individuals long. So, I wrote an email script that sends the email to the full memberlist, with the members listed in the Bcc header. However, I've discovered that my host server has a limit of 300 emails per hour, which I apparently exceed even though the members are listed in the Bcc field. (I wasn't previously aware that the behaviour of Bcc was to send separate emails for each name on the list...) After some thought, I've come to the conclusion that my only solution is to have my script send only the email to only the first 300 emails, wait an hour, and send a second email to the next three hundred, wait another hour, and so on until I've sent the email to the whole member list. Looking around on the internet, I've seen some other solutions people have come up with for delaying emails in PHP. Sleep() is obviously not an option, because I can't just leave the script open and running for 3 or four hours. I've seen some people suggest cron jobs, but I'm not sure how feasible it would be to create three new cron jobs every time I send an email, use them once, and then delete them afterward. The final (and what I think is the smartest) solution I've seen, is to have a table in my database to temporarily store the emails to be delayed and sent later, and then create a cron job that checks this sql table every hour or so, compares the timestamp of the row to the current timestamp, and then sends the email if an hour has passed. So I'm asking you all which method you would recommend. Is there an easier solution that I've completely looked over (aside from getting a different hosting plan. ha!), or is there a cleaner way to do it than the database / cron job approach? tl;dr: I have 800 emails to send in an hour on a server that limits me to 300/hr. Using PHP, find a way to get around this problem in a way that the person sending the email needs only to click "send."

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  • How to avoid manual editing of manifest file

    - by Atara
    My application uses isolated activeX (outer), that depends on another activeX (inner), both are using registration-free-com. The generated manifest file contains only the information for the outer activeX. (probably because vs cannot know that the outer activeX is using inner activeX ) When I re-build my project, I always need to manually add the information for the inner activeX to the manifest file, otherwise the application only shows the outer, without the inner. Is there a way to inform visual studio (2008) that I do not want it to re-generate the manifest file for each build? Will I have such option if I upgrade to VS2010 ? Thanks, Atara

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • deepcopy and python - tips to avoid using it?

    - by blackkettle
    Hi, I have a very simple python routine that involves cycling through a list of roughly 20,000 latitude,longitude coordinates and calculating the distance of each point to a reference point. def compute_nearest_points( lat, lon, nPoints=5 ): """Find the nearest N points, given the input coordinates.""" points = session.query(PointIndex).all() oldNearest = [] newNearest = [] for n in xrange(nPoints): oldNearest.append(PointDistance(None,None,None,99999.0,99999.0)) newNearest.append(obj2) #This is almost certainly an inappropriate use of deepcopy # but how SHOULD I be doing this?!?! for point in points: distance = compute_spherical_law_of_cosines( lat, lon, point.avg_lat, point.avg_lon ) k = 0 for p in oldNearest: if distance < p.distance: newNearest[k] = PointDistance( point.point, point.kana, point.english, point.avg_lat, point.avg_lon, distance=distance ) break else: newNearest[k] = deepcopy(oldNearest[k]) k += 1 for j in range(k,nPoints-1): newNearest[j+1] = deepcopy(oldNearest[j]) oldNearest = deepcopy(newNearest) #We're done, now print the result for point in oldNearest: print point.station, point.english, point.distance return I initially wrote this in C, using the exact same approach, and it works fine there, and is basically instantaneous for nPoints<=100. So I decided to port it to python because I wanted to use SqlAlchemy to do some other stuff. I first ported it without the deepcopy statements that now pepper the method, and this caused the results to be 'odd', or partially incorrect, because some of the points were just getting copied as references(I guess? I think?) -- but it was still pretty nearly as fast as the C version. Now with the deepcopy calls added, the routine does it's job correctly, but it has incurred an extreme performance penalty, and now takes several seconds to do the same job. This seems like a pretty common job, but I'm clearly not doing it the pythonic way. How should I be doing this so that I still get the correct results but don't have to include deepcopy everywhere?

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  • Link checker ; how to avoid false positives

    - by Burnzy
    I'm working a on a link checker/broken link finder and I am getting many false positives, after double checking I noticed that many error codes were returning webexceptions but they were actually downloadable, but in some other cases the statuscode is 404 and i can access the page from the browse. So here is the code, its pretty ugly, and id like to have something more, id say practical. All the status codes are in that big if are used to filter the ones i dont want to add to brokenlink because they are valid links ( i tested them all ). What i need to fix is the structure (if possible) and how to not get false 404. Thank you! try { HttpWebRequest request = ( HttpWebRequest ) WebRequest.Create ( uri ); request.Method = "Head"; request.MaximumResponseHeadersLength = 32; // FOR IE SLOW SPEED request.AllowAutoRedirect = true; using ( HttpWebResponse response = ( HttpWebResponse ) request.GetResponse() ) { request.Abort(); } /* WebClient wc = new WebClient(); wc.DownloadString( uri ); */ _validlinks.Add ( strUri ); } catch ( WebException wex ) { if ( !wex.Message.Contains ( "The remote name could not be resolved:" ) && wex.Status != WebExceptionStatus.ServerProtocolViolation ) { if ( wex.Status != WebExceptionStatus.Timeout ) { HttpStatusCode code = ( ( HttpWebResponse ) wex.Response ).StatusCode; if ( code != HttpStatusCode.OK && code != HttpStatusCode.BadRequest && code != HttpStatusCode.Accepted && code != HttpStatusCode.InternalServerError && code != HttpStatusCode.Forbidden && code != HttpStatusCode.Redirect && code != HttpStatusCode.Found ) { _brokenlinks.Add ( new Href ( new Uri ( strUri , UriKind.RelativeOrAbsolute ) , UrlType.External ) ); } else _validlinks.Add ( strUri ); } else _brokenlinks.Add ( new Href ( new Uri ( strUri , UriKind.RelativeOrAbsolute ) , UrlType.External ) ); } else _validlinks.Add ( strUri ); }

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  • Avoid compiling when using Decimal.Round() method (C#/CF)

    - by Christian Almeida
    Is there a way to tell to VS2005 to get compiler error when using "some defined" method? It probably sounds strange, but I do not want to compile when using Decimal.Round(). Reason: CF does not round by "awayfromzero", so I created a method to do this job. But sometimes I (and team) forget that is not to use Decimal.Round. So I'd like to get a compiler error when using it.

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  • how to kill (or avoid) zombie processes with subprocess module

    - by Dave
    When I kick off a python script from within another python script using the subprocess module, a zombie process is created when the subprocess "completes". I am unable to kill this subprocess unless I kill my parent python process. Is there a way to kill the subprocess without killing the parent? I know I can do this by using wait(), but I need to run my script with no_wait().

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