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  • i cannot see movie playing in iphone simulator

    - by Neelam Roy
    Hi, i have created a application that plays movie on button click..my application is running without any warning or error. But i am not able to see the movie don't know why? I have added the Media player framework and also imported the #import in viewController.h my button action code is as follow... -(IBAction)playMyMovie:(id)sender{ NSBundle *bundle =[NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"jumps" ofType:@"mov"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie =[[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeAspectFill; [theMovie play]; } Please tell me what i am missing..

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  • Playing an arbitrary tone with Android.

    - by fiXedd
    Is there any way to make Android emit a sound of arbitrary frequency (meaning, I don't want to have pre-recorded sound files)? I've looked around and ToneGenerator was the only thing I was able to find that was even close, but it seems to only be capable of outputting the standard DTMF tones. Any ideas?

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  • Tracking object entries when "playing" a Windows Enhanced Metafile

    - by lzcd
    One of my current projects requires that I work out what colours are being used in an EMF file. I have been able to successfully whip up a file parser in C# that notes all references to colours... but haven't had any luck tracking which objects are in use across the entire file so I can apart colours that are referenced from colours that are used to paint on screen. The older style WMF files are easy as the object library starts at zero and one can simply track each "Create Object" style command... but EMF files are proving to be trickier as there seems to be preexisting entries in the library (if the "Select Object" commands I'm seeing are to be believed). Would anyone be able to either enlighten me on how to track objects in the library correctly with EMF files... or suggest an easier alternative to work out which colours are actually being used in the file (as opposed to just being defined)?

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • In C: sending func pointers, calling the func with it, playing with EIP, jum_buf and longjmp

    - by Yonatan
    Hello Internet ! I need to make sure i understand some basic stuff first: 1. how do i pass function A as a parameter to function B? 2. how do i call function A from inside B ? now for the big whammy: I'm trying to do something along the lines of this: jmp_buf buf; buf.__jmpbuf[JB_PC] = functionA; longjmp(buf,10); meaning that i want to use longjmp in order to go to a function. how should i do it ? thank you very much internet people ! Yonatan

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  • HTML-5 : video tag. Video not playing

    - by Microkernel
    Hi guys, I was trying use/test video tag of HTML-5. Here is the code <!DOCTYPE HTML> <html> <body> <video src="./Pilot.avi" controls="controls"> your browser does not support the video tag </video> </body> </html> Pilot.avi is stored in the same same directory as this HTML page. The problem is, I am seeing the controls being displayed but can't play the video. I tried with, 1) Mozilla Firefox 3.6.13 2) Google Chrome 8.0.552.224 What could be the problem? Regards, Microkernel

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  • How should I start playing with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've started making encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there are no questions about it!

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  • Android - Different ways of playing video

    - by Chris
    Hi All, I just came across the limitation of VideoView of not being able to play mp4 video files that are wider than 320 pixels. I was wondering how can we overcome these limitations. I am trying to make my app as forgiving as possible, so other than using VideoViews is there another way to play these mp4 videos? Chris

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  • .ogg video not playing in firefox

    - by Joseph Silvashy
    We're just getting started with html5 video, and cannot seem to get .ogg files to play in Firefox, any tips? Here is the source we are using: <video width="640" height="360" poster="http://video.thewebreel.com/episode_001/episode_001.jpg" controls autoplay autobuffer> <source src="http://video.thewebreel.com/episode_001/episode_001.ogg" type="video/ogg" type='video/ogg; codecs="theora, vorbis"'/> <source src="http://video.thewebreel.com/episode_001/episode_001.mp4" type="video/mp4" /> </video> The live example can be seen here: http://thewebreel.com/2010/05/02/episode-1.html However we are totally baffled, everything seems exactly right.

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  • Problem streaming video on iPhone, only audio is playing

    - by Sheehan Alam
    I am trying to stream a video using MPMoviePlayerController but only audio is working. How can I get the video to appear? - (void)loadView { NSString *url = @"http://d1xt8xjto3lfs9.cloudfront.net/060810/afternoonupdate060810.mov"; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer play]; }

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  • Playing Multiple sounds at the same time in Android

    - by Wrapper
    I am unable to use the following to code to play multiple sounds/beeps simultaneously. In my onclicklistener I have added ... public void onClick(View v) { mSoundManager.playSound(1); mSoundManager.playSound(2); } ... But this plays only one sound at a time, sound with index 1 followed by sound with index 2. How can I play atleast 2 sounds simultaneously using this code whenever there is an onClick() event? public class SoundManager { private SoundPool mSoundPool; private HashMap<Integer, Integer> mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); } public void addSound(int Index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playSound(int index) { int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f); } public void playLoopedSound(int index) { int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f); } }

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  • playing video in custom size screen - view in iphone

    - by sagar
    OK. Some New Query Here. Suppose user taps on a button & video begins to play. Now when video plays, it always in full screen mode. But what do i need is explained below. Video should be played in a portrait mode. (but normally video is played in landscape mode ). How? Thanks in advance for sharing your knowledge with SO...

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  • playing a dvd using C#

    - by user203212
    Hi, I have a dvd copied in my hard drive. It has a folder called video_ts. I am planning to run VLC player to play it. i was wondering how can I play this dvd using c#. I do not want to use a activex control inside c#. All I need to do is run the vlc.exe using process. I have already done that. But how do I select a specific file from the code that will start playig in the vlc player. My code is. System.Diagnostics.Process Proc = new System.Diagnostics.Process(); Proc.StartInfo.FileName = @"C:\Program Files\VideoLAN\VLC\vlc.exe"; Proc.StartInfo.Arguments = @"C:\Test\Legacy\VIDEO_TS\VIDEO_TS.BUP"; Proc.Start(); I am trying to send the file name as a argument to run it in the vlc.exe . But its not working. Its just opening up the vlc player. I dont want the user to select the file manually.

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  • Editing a .class file directly, playing around with opcodes

    - by echox
    Hi, today I just tried to play a little bit around with the opcodes in compiled java class file. After inserting iinc 1,1 the java virtual machine responds with: Exception in thread "main" java.lang.ClassFormatError: Truncated class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632) at java.lang.ClassLoader.defineClass(ClassLoader.java:616) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Could not find the main class: Test. Program will exit. This is my example source code: public class Test { public static void main(String[] args) { int i = 5; i++; i++; i++; System.out.println("Number: " + i + "\n"); } } The opcode for an increment is 0x84 + 2 bytes for operands. There's only one section in the resulting class file, which contains 0x84: [..] 8401 0184 0101 8401 01[..] So I would translate this as: iinc 1,1 iinc 1,1 iinc 1,1 corresponding to my i++; i++; i++; I then tried to append just 840101 to increment the variable once more, but that didn't work and resulted in the ClassFormatError. Is there anything like a checksum for the class file? I looked up the format of a classfile in http://java.sun.com/docs/books/jvms/second_edition/html/ClassFile.doc.html but could not find anything which points out to some kind of bytes_of_classfile or something. I also don't understand why the error is "Truncated Class File", because I did append something :-) I know its not a good idea to edit class files directly, but I'm just interested on the VM internals here.

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  • Playing Multiple Sounds at Once in Qt

    - by Ben
    I'm trying to play background music along with sound effects using Qt. However, I can't get more than one sound to play at once. For example: QSound::play("Music.wav"); QSound::play("Effect.wav"); When this code is run (on Windows), you can hear Music.wav just start to play, but then it stops and Effect.wav plays. Is there any way to get the two sounds to play at once?

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • Toggling between instances of NiftyPlayer on a page - won't stop playing when hidden on IE

    - by Ashley
    Hi, i've got a page with links to MP3s, when the link is clicked I use javascript to show a small Flash player (NiftyPlayer) under the link. When a different link is clicked, the old player is hidden and the new player is revealed. The player auto-starts when the element is shown, and auto-stops when hidden - in Firefox. In IE it will only auto-start and NOT auto-stop. This is what I would like to solve. This is an example HTML with link and player <a href="Beat The Radar - Misunderstood What You Said.mp3" onclick="toggle_visibility('player662431');return false;" class="mp3caption">Misunderstood What You Said</a> <div id="player662431" class="playerhide"><embed src="http://www.xxx.com/shop/flash/player.swf?file=/mp3/Beat The Radar - Misunderstood What You Said.mp3&as=1" quality="high" bgcolor="#000000" width="161" height="13" name="niftyPlayer662431" align="" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> Here is the javascript (i've got jquery installed to let me hide all the open players on this page apart from the new one) function toggle_visibility(id) { $('.playerhide').hide(); var e = document.getElementById(id); e.style.display = 'block'; } I think what I need to do is start the player manually with javascript (rather than using the autostart as=1 function in the URL string) There is some javascript that comes with NiftyPlayer to allow this EG niftyplayer('niftyPlayer1').play() there is also a stop method. I need some help with javascript - how do I add this call to play into my toggle_visibility function (it has the same unique ID number added to the name of the player as the ID of the div that's being shown, but I don't know how to pull this ID number out of one thing and put it in another) I also would like to be able to do niftyplayer('niftyPlayer1').stop() to stop the audio of the previously running player. Is it possible to store the current ID number somewhere and call it back when needed? Thanks for the help, i'm a PHP programmer who needs some support with Javascript - I know what I want to achieve, just don't know the commands to do it! Thanks

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  • Playing with bytes...need to convert from java to C#

    - by ibiza
    Hi fellow programmers, I am not used to manipulate bytes in my code and I have this piece of code that is written in Java and I would need to convert it to its C# equivalent : protected static final int putLong(final byte[] b, final int off, final long val) { b[off + 7] = (byte) (val >>> 0); b[off + 6] = (byte) (val >>> 8); b[off + 5] = (byte) (val >>> 16); b[off + 4] = (byte) (val >>> 24); b[off + 3] = (byte) (val >>> 32); b[off + 2] = (byte) (val >>> 40); b[off + 1] = (byte) (val >>> 48); b[off + 0] = (byte) (val >>> 56); return off + 8; } Thanks in advance for all your help, I am looking forward to learn from this.

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • Playing from iPod music library

    - by japs
    Hello, I want to play particular selected song from my ipod music library.How can i do that? My idea is to save the title name from MPMediaQuery and then play later on when app starts so any one can have idea to do this? Thank You.

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • Playing audio from a wav file in iPhone SpeakHere example

    - by Mo
    I'm working with the iPhone SpeakHere example, and I would like to be able to play audio from either the mic (as in the example) or from a wav file. I have working code to play from a particular wav file, which looks like this: NSString *path = [[NSBundle mainBundle] pathForResource:@"basketBall" ofType:@"wav"]; AVAudioPlayer* theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio play]; So I'm fine with actually getting the wav to play in the application (I can hook it up to a button, etc.) but I would like it to also behave the same way pushing the "Play" button does after recorded speech, in that it should be connected to the same visualization (which I have modified quite a bit, but essentially shows the current volume, among other things). Thanks for your help!

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  • playing flash movies in lightbox

    - by Cptcecil
    I'm using JQuery and Prototype in this web application that I'm developing. I'm looking for a way to use Lightbox v2.04 by Lokesh Dhakar to play flash movies. If its not possible using the Lightbox v2.04 then what other ways can I accomplish the shadowing overlayed flash video pop-up with jquery and/or Prototype? The reason I'm set on v2.04 is because I'm using it already as an image gallery. I'm using flv type flash files if that helps.

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  • Playing flash video with ASP.NET MVC

    - by evan
    What's a good flash player to use on an ASP.NET MVC site? The page I'm working on will need to display a number of videos on each page dynamically based on what the user searched for. I'd like each of the videos to show up as thumbnails that can be played, paused, and or enlarged to full screen. I've worked with the standard ASP.NET and used FlashControl.dll to accomplish this. Are there better ways than using a user control for MVC pages? Any tips on including video in webpages in general? Thanks in advance!

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