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  • Flash AS3: Loading bar not finished when movie starts playing

    - by flashey
    Hi, I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded? Any help is much appreciated! Here's my code: var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest); myloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progresshandler); function progresshandler(myevent:ProgressEvent):void { var myprogress:Number=myevent.target.bytesLoaded/myevent.target.bytesTotal; bar_mc.scaleX=myprogress*1.5; myTextField_txt.text = Math.round(myprogress*100)+"%" } myloader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished); function finished(myevent:Event):void { addChild(myloader); removeChild(myTextField_txt) removeChild(bar_mc); removeChild(logo_mc); }

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  • Detect TCP connection close when playing Flash video

    - by JoJo
    On the Flash client side, how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds. I wish to only take action when the connection is closed, not when it is slow. Here's how my general setup looks like. It's the basic NetConnection-NetStream-Video setup. this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError); this.vidConnection.addEventListener(IOErrorEvent.IO_ERROR, this.connectionIoError); this.vidConnection.addEventListener(NetStatusEvent.NET_STATUS, this.connectionNetStatus); this.vidConnection.connect(null); this.vidStream = new NetStream(this.vidConnection); this.vidStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.streamAsyncError); this.vidStream.addEventListener(IOErrorEvent.IO_ERROR, this.streamIoError); this.vidStream.addEventListener(NetStatusEvent.NET_STATUS, this.streamNetStatus); this.vid.attachNetStream(this.vidStream); None of the error events fire when the server closes the TCP or when the connection freezes up. Only the NetStream.Play.Stop event fires. Here's a trace of what happens from initially playing the video to the TCP connection closing. connection net status = NetConnection.Connect.Success playStream(http://192.168.0.44/flv/4d29104a9aefa) NetStream.Play.Start NetStream.Buffer.Flush NetStream.Buffer.Full NetStream.Buffer.Empty checkDimensions 0 0 onMetaData NetStream.Buffer.Full NetStream.Buffer.Flush checkDimensions 960 544 NetStream.Buffer.Empty NetStream.Buffer.Flush NetStream.Play.Stop

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  • OpenAL not playing on Max OS X 10.6

    - by Grimless
    I've been working on getting a basic audio engine running on my Mac using OpenAL. It seems relatively straightforward after working with OpenGL for a while. However, despite the fact that I believe I have everything in place, my sound will not play. Here is the order of things I am doing: //Creating a new device ALCdevice* device = alcOpenDevice(NULL); //Create a new context with the device ALCcontext* context = alcCreateContext(device, NULL); //Make that context current alcMakeContextCurrent(context); //Do lots of loading stuff to bring in an AIFF... voodooAIFF = myAIFFLoader("name"); //Then use that data ALuint buf; alGenBuffers(1, &buf); //Check for errors, but none happen... //Bind buffer data. alBufferData(buf, voodooAIFF.format, voodooAIFF.data, voodooAIFF.sizeInBytes, voodooAIFF.frequency); //Check for errors, none here either... //Create Source ALuint src; alGenSources(1, &src); //Error check again, no errors. //Bind source to buffer alSourcei(src, AL_BUFFER, buf); //Set reference distance alSourcei(sourceID, AL_REFERENCE_DISTANCE, 1); //Set source attributes including gain and pitch to 1 (direction set to 0,0,0) //Check for errors, nothing... //Set up listener attributes. //Check for errors, no errors. //Begin playing. alSourcePlay(src); Observe silence... Any insight, what steps am I missing here?

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  • Video not playing on android webview

    - by rand
    I am working with an Android and PhoneGap application and am using the HTML5 video tag to play videos on my web page. When I play the video is not visible and video is not playing itself. How can I play a HTML5 video on Android? Code for the same given below <!DOCTYPE HTML> <html> <head> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <meta http-equiv="content-type" content="text/html; charset="> <title></title> </head> <body > <video id="video" autobuffer height="240" width="360" onclick="this.play();> <source src="test.mp4"> <source src="test.mp4" type="video/webm"> <source src="test.mp4" type="video/ogg"> </video> <div id="msg"></div> <script type="text/javascript"> </script> </body> </html> and the activity class onCreate method-- public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final WebView webView = (WebView) findViewById(R.id.webview); WebSettings webSettings = webView.getSettings(); webSettings.setLayoutAlgorithm(LayoutAlgorithm.NARROW_COLUMNS); webView.getSettings().setJavaScriptEnabled(true); webSettings.setBuiltInZoomControls(true); webSettings.setPluginState(PluginState.ON); webView.getSettings().setPluginsEnabled(true); webSettings.setAllowFileAccess(true); webView.loadUrl("file:///android_asset/www/html5videoEvents.html"); }

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  • How stop mp3 playing started with audioplayer

    - by bucche
    Hi, My application consists of a table view. row1, row2, row3.... When a cell is touched a different mp3 starts to play (row1.mp3, row2.mp3, row3.mp3....). it works! but i have a problem: i am not able to stop previous mp3, so if i touch a second cell i have 2 mp3s playing... if i touch a third cell i have 3 mp3s and so on... i want to stop mp3 that started before and play mp3 that is related to touched cell... during my tries, i created a variable to show some alerts if the player plays or not and when i am "inside the if" i used [myAudioPlayer stop].. i see the correct alert but mp3 doesn't stop. here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSArray *elementi = [[array objectAtIndex:indexPath.row] componentsSeparatedByString:@"|"]; NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@.mp3", [[NSBundle mainBundle] resourcePath],[elementi objectAtIndex:1]]]; NSError *error; myAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; myAudioPlayer.numberOfLoops = -1; if (inEsecuzione == 0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"1" message:@"1" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer play]; inEsecuzione = 1; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"2" message:@"2" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer stop]; inEsecuzione = 0; } } as i wrote before, i am not able to stop previous mp3

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  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • JavaScript audio not playing outside of jQuery function

    - by user1814016
    I know the question title doesn't make much sense, but I can't think of a better way to put it. I am a newbie to jQuery and I'm using this code to fade in a <div> and play a sound: $(document).ready(function(){ $('#speech').fadeIn('medium', function() { play('msg_appear'); var sptx = $('<p class="stext">').text('There is nothing here.'); $('#speech').append(sptx); $('.stext').typeOut({marker: '', delay: 22}); }); }); This code runs fine however the sound plays after the fade-in is complete. I wanted it to play while it was fading in, so I tried placing the play() call outside of the fade-in function like this: $(document).ready(function(){ play('msg_appear'); $('#speech').fadeIn('medium', function() { However, now it's not playing at all. There's no errors on the JavaScript console so I'm unsure if it's a syntax error, and probably something obvious, but I don't know what. play() is a function I found to play audio, here it is if it matters at all. I placed it in the same file the above code is; right above the $(document).ready(). function play(sound) { if (window.HTMLAudioElement) { var snd = new Audio(''); if(snd.canPlayType('audio/ogg')) { snd = new Audio(sound + '.ogg'); } else if(snd.canPlayType('audio/mp3')) { snd = new Audio(sound + '.mp3'); } snd.play(); } else { alert('HTML5 Audio is not supported by your browser!'); } }

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  • How can I continue playing music after hibernating my laptop?

    - by Olivier
    I have a laptop with ubuntu 12.04, I want to be able to play music with it while it is on hybernate mode, the problem is: when I close my laptop it goes to hybernate (I know this is a default and I know where to change this, but I can't change whether the system is playing music during hybernate or not) while I'm playing music, it stops the music as well (this sounds logical because hybernate mode is for saving power, but I'd like my computer to continue playing music). Is there a possibility of changing this? If not, can there be an update or something which creates a tiny option in the hybernate or the sound menu for this?

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  • Playing an InputStream video in Blackberry JDE.

    - by Jenny
    I think I'm using InputStream incorrectly with a Blackberry 9000 simulator: I found some sample code, http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How%5FTo%5F-%5FPlay%5Fvideo%5Fwithin%5Fa%5FBlackBerry%5Fsmartphone%5Fapplication.html?nodeid=1383173&vernum=0 that lets you play video from within a Blackberry App. The code claims it can handle HTTP, but it's taken some fandangling to get it to actually approach doing so: http://pastie.org/609491 Specifically, I'm doing: StreamConnection s = null; s = (StreamConnection)Connector.open("http://10.252.9.15/eggs.3gp"); HttpConnection c = (HttpConnection)s; InputStream i = c.openInputStream(); System.out.println("~~~~~I have a connection?~~~~~~" + c); System.out.println("~~~~~I have a URL?~~~~" + c.getURL()); System.out.println("~~~~~I have a type?~~~~" + c.getType()); System.out.println("~~~~~I have a status?~~~~~~" + c.getResponseCode()); System.out.println("~~~~~I have a stream?~~~~~~" + i); player = Manager.createPlayer(i, c.getType()); I've found that this is the only way I can get an InputStream from an HTTPConnection without causing a: "JUM Error 104: Uncaught NullPointer Exception". (That is, the casting as a StreamConnection, and THEN as an HttpConnection stops it from crashing). However, I'm still not streaming video. Before, a stream wasn't able to be created (it would crash with the null pointer exception). Now, a stream is being made, the debugger claims it's begining to stream video from it...and nothing happens. No video plays. The app doesn't freeze, or crash or anything. I can 'pause' and 'play' freely, and get appropriate debug messages for both. But no video shows up. If I'm playing a video stored locally on the blackberry, everything is fine (it actually plays the video), so I know the Player itself is working fine, I"m just wondering if maybe I have something wrong with my stream? The API says the player can take in an InputStream. Is there a specific kind it needs? How can I query my inputstream to know if it's valid? It existing is further than I've gotten before. -Jenny Edit: I'm on a Blackberry Bold simulator (9000). I've heard that some versions of phones do NOT stream video via HTTP, however, the Bold does. I have yet to see examples of this though. When I go to the internet and point at a blackberry playable video, it attempts to stream, and then asks me to physically download the file (and then plays fine once I download). Edit: Also, I have a physical blackberry Bold, as well, but it can't stream either (I've gone to m.youtube.com, only to get a server/content not found error). Is there something special I need to do to stream RTSP content?

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  • The Apple Passbook

    - by David Dorf
    In a previous job I worked on smart card systems.  Our vision was to replace the physical wallet with a chip card that contained stored value, credit cards, and loyalty cards.  The technology was up to the task, but the business model never worked out.  When all those things go onto a single card, who owns the card and maintains the applications?  Each bank wanted their own card with branding, so instead of consolidating lots of cards onto one, we ended up with the same number of cards, just more expensive chip cards.  The Costanza wallet would not die. More recently I've been able to move lots of these cards into iOS apps using products like CardStar, TripIt, and Fandango.  I guess moving from physical to digital is progress, but still no consolidation.  But this week Apple announced its Passbook, an iOS feature that consolidates boarding passes, loyalty cards, and movie tickets.  Another step in the right direction. We've been waiting for Apple to announce a NFC solution to take advantage of the 400 million credit cards it stores in iTunes for its customers.  Perhaps Passbook is the first step in that direction.  It wouldn't take much to add credit cards to Passbook, then enable secure transfer of the track data using a NFC equipped iPhone.  I've got to think this has to be part of the larger vision, but of course Apple is very secretive. I think the steps will be loyalty, coupons, and then payment when it comes to the evolving Passbook.  Retailers should keep an eye on Apple, and expect these things to happen in the Apple stores first.

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  • Android: MediaPlayer gapless or seamless Video Playing

    - by John Wang
    I can play the videos fine back to back by implementing the OnCompletionListener to set the data source to a different file. No problems there. I call reset() and prepare() just fine. What I haven't been able to figure out, is how to get rid of the 1-2 second gap screen flicker between the data source change and the new video starting. The gap shows a black screen, and I haven't found any way to get around it. I've tried setting the background of the parent view to an image, but it manages to bypass that. Even if the SurfaceView is transparent (which it is by default.) I've also tried to have the multiple video files played at the same time, and switching mediaplayer's display when one ends and the other is supposed to start. The last thing I tried, was to have a second view in the background that I show temporarily while the video is "preparing" and removing it when the video is ready to start. That also wasn't very seamless. Is there any way to get rid of that gap. Running a video in a loop works wonderfully and does exactly what I want with the exception that it's looking through the same video instead of playing a different one that I pick. main.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="@drawable/background" android:layout_height="fill_parent"> <SurfaceView android:id="@+id/surface" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center"> </SurfaceView> </FrameLayout> Player.java public class Player extends Activity implements OnCompletionListener, MediaPlayer.OnPreparedListener, SurfaceHolder.Callback { private MediaPlayer player; private SurfaceView surface; private SurfaceHolder holder; public void onCreate(Bundle b) { super.onCreate(b); setContentView(R.layout.main); surface = (SurfaceView)findViewById(R.id.surface); holder = surface.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void onCompletion(MediaPlayer arg0) { File clip = new File(Environment.getExternalStorageDirectory(),"file2.mp4"); playVideo(clip.getAbsolutePath()); } public void onPrepared(MediaPlayer mediaplayer) { holder.setFixedSize(player.getVideoWidth(), player.getVideoHeight()); player.start(); } private void playVideo(String url) { try { File clip = new File(Environment.getExternalStorageDirectory(),"file1.mp4"); if (player == null) { player = new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } player.setDataSource(url); player.setDisplay(holder); player.setOnPreparedListener(this); player.prepare(); player.setOnCompletionListener(this); } catch (Throwable t) { Log.e("ERROR", "Exception Error", t); } }

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  • Flash video playing on top of everything else in IE7

    - by Brett
    Hi everyone, I've been spending hours now reading up on IE7's issue with rendering Flash content on top of other elements, particularly navigation menus (this is often a problem with dropdown menus and Flash ad banners, for example). I've tried a few of the suggested solutions but none have worked for me so far. I'll do my best to explain the circumstances, and would appreciate any advice in the matter! Update At Mercator's request, I am providing a large code-sample to assist in any advice you might have. Consider the HTML below: <body> <div id="page-wrap"> <div id="content-wrap"> <div id="main"> <h1>Page Title</h1> <p>Paragraph text before video.</p> <div class="video-container"> <script type="text/javascript"> AC_FL_RunContent('id','player','name','player','width','480','height','294','src','player','allowscriptaccess','always','allowfullscreen','true','flashvars','file=mp4/VIDEO_FILE.mp4','movie','player' ); //end AC code </script> <noscript> <object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player" width="480" height="294"> <param name="wmode" value="transparent" /> <param name="movie" value="player.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value="file=mp4/VIDEO_FILE.mp4" /> <embed wmode="transparent" type="application/x-shockwave-flash" id="player2" name="player2" src="player.swf" width="480" height="294" allowscriptaccess="always" allowfullscreen="true" flashvars="file=mp4/VIDEO_FILE.mp4" ></embed> </object> </noscript> </div> <p>Paragraph after video.</p> </div><!-- end main --> <div id="subContent"> <p>Sub-content.</p> </div><!-- end subContent --> <div id="content-clear"></div> </div><!-- end content-wrap --> </div><!-- end page-wrap --> <div id="footpanel"> <ul id="mainpanel"> <li id="panel-link"><a href="#"><span class="icon"></span>Panel Link</a> <div class="subpanel"> <h3><span> &ndash; </span>Panel Link</h3> <ul> <li><p>Revealed content</p></li> </ul> </div> </li> </ul> </div> <!-- END footpanel --> </body> Below are the non-presentational CSS selectors that apply to the divs above: body { /*no positioning styles applied */ } #page-wrap { width: 100%; } #content-wrap { width: 960px; margin 0 auto; } #main { float: left; width: 573px; } .video-container { position: relative; width: 480px; z-index: 1; } #sub { float: left; width: 347px; } #content-clear { clear: both; } #foot-panel { position: fixed; width: 94%; bottom: 0; left: 0; z-index: 3000; } ul#main-panel { float: left; } The footpanel uses jQuery-powered flyout menus, if that provides any further context. These menus have z-indexes in the 300X range to appear above the footpanel. The Flash in question is JW player playing a flash video or mp4. Currently, the object and embed tags are inside a container div. My understanding of previous solutions was that the combination of the param changes and the positioning/z-index change on the container div should have resolved the issue. Alas, it is not so. The player resides on top of the footpanel. Other information that may or may not be helpful is that the page is XHTML 1.0 Transitional and that Dreamweaver reports 1 error in the HTML code: <embed> is not in the XHTML 1.0 specification. This fact does not prevent the video from being viewed in any browser tested, and the page still displays correctly in FF. Thanks in advance!

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards (shuffled). And stores it in its state. provides an handle_call (draw_card) A gen_server to represent the chat room. Stores in its state the registered name of a player process (e.g. player1, player2, luke etc etc). Exports handle_cast to join the chat (executed by default when somebody joins successfully the game) and one to broadcast a chat message to all users by calling an handle_cast on the gen_server representing a player. a gen_fsm to represent a game instance. Has two states (wait_join, and turn). Exports join/1 to join the game, play_card/2 and send_msg/2. One parameter is the pid of the player process. a gen_server to represent the player. Exports only start_link/1 where the parameter is the name to use to register the process (inside the init I call join method of gen_fsm). Has different handle_calls (e.g. get_hand, draw_card) and handle_casts (e.g. play_card, deliver_msg, and send_msg) A gen_server to represent the main process. Exports (join_game/1 which calls player:start_link/1, send_msg/2 to call player's send_msg, play_card/3 to call player's play_card). What do you think of this architecture? Thanks in advance

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  • Creating thousands of records in Rails

    - by willCosgrove
    Let me set the stage: My application deals with gift cards. When we create cards they have to have a unique string that the user can use to redeem it with. So when someone orders our gift cards, like a retailer, we need to make a lot of new card objects and store them in the DB. With that in mind, I'm trying to see how quickly I can have my application generate 100,000 Cards. Database expert, I am not, so I need someone to explain this little phenomena: When I create 1000 Cards, it takes 5 seconds. When I create 100,000 cards it should take 500 seconds right? Now I know what you're wanting to see, the card creation method I'm using, because the first assumption would be that it's getting slower because it's checking the uniqueness of a bunch of cards, more as it goes along. But I can show you my rake task desc "Creates cards for a retailer" task :order_cards, [:number_of_cards, :value, :retailer_name] => :environment do |t, args| t = Time.now puts "Searching for retailer" @retailer = Retailer.find_by_name(args[:retailer_name]) puts "Retailer found" puts "Generating codes" value = args[:value].to_i number_of_cards = args[:number_of_cards].to_i codes = [] top_off_codes(codes, number_of_cards) while codes != codes.uniq codes.uniq! top_off_codes(codes, number_of_cards) end stored_codes = Card.all.collect do |c| c.code end while codes != (codes - stored_codes) codes -= stored_codes top_off_codes(codes, number_of_cards) end puts "Codes are unique and generated" puts "Creating bundle" @bundle = @retailer.bundles.create!(:value => value) puts "Bundle created" puts "Creating cards" @bundle.transaction do codes.each do |code| @bundle.cards.create!(:code => code) end end puts "Cards generated in #{Time.now - t}s" end def top_off_codes(codes, intended_number) (intended_number - codes.size).times do codes << ReadableRandom.get(CODE_LENGTH) end end I'm using a gem called readable_random for the unique code. So if you read through all of that code, you'll see that it does all of it's uniqueness testing before it ever starts creating cards. It also writes status updates to the screen while it's running, and it always sits for a while at creating. Meanwhile it flies through the uniqueness tests. So my question to the stackoverflow community is: Why is my database slowing down as I add more cards? Why is this not a linear function in regards to time per card? I'm sure the answer is simple and I'm just a moron who knows nothing about data storage. And if anyone has any suggestions, how would you optimize this method, and how fast do you think you could get it to create 100,000 cards? (When I plotted out my times on a graph and did a quick curve fit to get my line formula, I calculated how long it would take to create 100,000 cards with my current code and it says 5.5 hours. That maybe completely wrong, I'm not sure. But if it stays on the line I curve fitted, it would be right around there.)

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • GPU Temperature comparisons between similar GPUs of the same line

    - by White Phoenix
    As a general rule of thumb, if there are two similar GPUs from the same line (i.e. an NVIDIA GTX 260 vs a NVIDIA GTX 280), will the less powerful or more powerful GPU run hotter? This is assuming all other factors stay the same - hardware configuration, cooling setup, ingame settings, etc. Or does this depend entirely upon the GPU itself? I do remember reading that the GTX 280 in this example was terribly inefficient with power and cooling.

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  • Use 3 monitors w/built-in intel adapter + two old nvidia PCI cards on 10.10?

    - by Kendall Gifford
    I'd like to move from windows with my current workstation. The only thing holding me back is that I have 3 monitors connected to the system and I really take advantage of the real estate when working. I just installed Ubuntu 10.10 on the system and one of the monitors is up and running just fine. This monitor is connected to the built-in Intel adapter. I also have two old nVidia GeForce4 MX 4000 (nv19pl) cards in my two PCI slots with two monitors connected to them respectively. I installed the legacy (and proprietary) nVidia drivers (the nvidia-96 package) that claims to support these old cards. Now the question is how to get X configured to use all adapters (using two different drivers) so I can use all three monitors (and is this even possible)? From what I've read, it looks like I'll have to write an xorg.conf file since the nVidia driver doesn't support the auto-magic configuration supported by other drivers. On this site: http://wiki.ubuntu.com/X/Config it says that on 10.10 I just need to write an xorg.conf "containing only those sections and options that you need to override Xorg's autoconfigurated settings". So, does this mean I can get away with only including the nVidia-specific configuration stuff and all else will get auto-configured? Or, will providing a config with a "Device" section overrule the auto-magic from detecting/using the Intel adapter? I ran the included nvidia-xconfig to generate a basic, nVidia-specific xorg.conf but I'm hesitant to reboot with it in place, suspecting I'll have a screwed up display. Also, is there any way (any tool or command) to generate an xorg.conf from the current, auto-configured running state of an X session? If I have to write a full, complete config, I'd rather start with one that includes everything that's been auto-detected thus far (and merge it with my nVidia version). Anyhow, any info and thoughts are greatly appreciated (as are answers).

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  • QtWebKit problems playing HTML5 video

    - by oskar
    I have a simple Qt application that launches a window with a QWebView. I tried several sites using the video tag with h.264, and it either can't play the video at all (as in youtube or sublime video), or it renders the video poorly, with black lines covering parts of it, like when viewing the video here. Is this a known issue with QtWebKit, or have I neglected to do something that would make it work better? My code is below. #include <QtGui/QApplication> #include <QWebView> int main(int argc, char *argv[]) { QApplication a(argc, argv); QWebView *view = new QWebView(); view->load(QUrl("http://webkit.org/blog/140/html5-media-support/")); view->show(); return a.exec(); }

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  • Android SDK : Playing video using mms protocol

    - by GX
    Hello, Using the Android SDK, is it possible to play a video stream using the MMS protocol I am streaming video from a PC using windows media. I can use Windows Media Player to play the stream by just inputting the following URL in Windows Media Player mms://192.168.223.194:8081 Is it possible to play the same stream using the Android SDK ? Thanks

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  • Playing a .wav sound file in JPanel/JFrame using Java (Swing)

    - by JavaIceCream
    I need some code example on how I would use a filepath from a harddrive location to then play a .wav sound file when opened in swing GUI. I don't need it to show a play button, or pause or stop. I just want it to play when I select the 'Sound' option from my 'Files' in my window (I know how to do that already, no need to explain that). So basically, just how to play a .wav sound file from a filepath (i.e. c:/cake/thereisnone.wav) inside of a JFrame. And how can I easily apply methods to that sound file afterwards. Also, if anyone knows how to apply methods on a BufferedImage in a JFrame, that would be helpful too. Thank you very much everyone!

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  • "The Server is not configured correctly" message while playing movie in iphone

    - by Jim
    Hi All, I am trying to play video files from iPhone media player in my iphone application.I am reading the stream from one Media server. but i am getting error message as "The server is not configured correctly". Here is my observation: - I kept five different video files on server.(i am sure that all of these files are properly encoded and in right format.) - When i try to run same video URL in Mobile Safari i works perfectly without any error. - When i try to run any of video it doesn't create any stream on media server.(Usually when i try to play video it create stream on media server.but here the stream is not created on server side.) - I tried to play this files using Apple's sample application MoviePlayer but i am facing same issue.(Here i tried to run the application on Simulator) I also checked on my iphone 2G having OS 3.1.2 (jailbreak) but i face same issue. Please let me know your response on this. Thanks, Jim.

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  • Regarding playing media file in Android media player application

    - by Mangesh
    Hi. I am new to android development. I just started with creating my own media player application by looking at the code samples given in Android SDK. While I am trying to play a local media file (m.3gp), I am getting IOException error :: error(1,-4). Please can somebody help me in this regard. Here is my code. package com.mediaPlayer; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.view.SurfaceHolder; import android.util.Log; public class MediaPlayer1 extends Activity implements OnBufferingUpdateListener, OnCompletionListener,OnPreparedListener, OnVideoSizeChangedListener,SurfaceHolder.Callback { private static final String TAG = "MediaPlayerByMangesh"; // Widgets in the application private Button btnPlay; private Button btnPause; private Button btnStop; private MediaPlayer mMediaPlayer; private String path = "m.3gp"; private SurfaceHolder holder; private int mVideoWidth; private int mVideoHeight; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; // For the id of radio button selected private int radioCheckedId = -1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { Log.d(TAG, "Entered OnCreate:"); super.onCreate(savedInstanceState); setContentView(R.layout.main); Log.d(TAG, "Creatinging Buttons:"); btnPlay = (Button) findViewById(R.id.btnPlay); btnPause = (Button) findViewById(R.id.btnPause); // On app load, the Pause button is disabled btnPause.setEnabled(false); btnStop = (Button) findViewById(R.id.btnStop); btnStop.setEnabled(false); /* * Attach a OnCheckedChangeListener to the radio group to monitor radio * buttons selected by user */ Log.d(TAG, "Watching for Click"); /* Attach listener to the Calculate and Reset buttons */ btnPlay.setOnClickListener(mClickListener); btnPause.setOnClickListener(mClickListener); btnStop.setOnClickListener(mClickListener); } /* * ClickListener for the Calculate and Reset buttons. Depending on the * button clicked, the corresponding method is called. */ private OnClickListener mClickListener = new OnClickListener() { @Override public void onClick(View v) { switch (v.getId()) { case R.id.btnPlay: Log.d(TAG, "Clicked Play Button"); Log.d(TAG, "Calling Play Function"); Play(); break; case R.id.btnPause: Pause(); break; case R.id.btnStop: Stop(); break; } } }; /** * Play the Video. */ private void Play() { // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); Log.d(TAG, "Entered Play function:"); try { mMediaPlayer.setDataSource(path); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setDisplay(holder); try { mMediaPlayer.prepare(); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); //mMediaPlayer.setOnVideoSizeChangedListener(this); //mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); Play(); } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(176, 144); mMediaPlayer.start(); } /** * Pause the Video */ private void Pause() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Stop the Video. */ private void Stop() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Shows the error message in an alert dialog * * @param errorMessage * String the error message to show * @param fieldId * the Id of the field which caused the error. This is required * so that the focus can be set on that field once the dialog is * dismissed. */ private void showErrorAlert(String errorMessage, final int fieldId) { new AlertDialog.Builder(this).setTitle("Error") .setMessage(errorMessage).setNeutralButton("Close", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { findViewById(fieldId).requestFocus(); } }).show(); } } Thanks, Mangesh Kumar K.

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