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  • Business not showing up on right hand side of google search

    - by Chris
    The business I work has currently has a verified business Google+ page and in the past this page has shown up as a thumbnail during Google searches. The thumbnail brings up basic information such as our picture and operating hours etc. However, since verifying the business page, the thumbnail overview of our business does not seem to show up anymore. I have tried Google searching our business on several computers and it still just brings up the normal search results. Is there a setting I need to activate in order for the thumbnail to appear? Thanks

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  • Keyword Analysis Tool - Right Method For SEO

    Keyword analysis tool have become a vital element to effective online marketing. This particular tool provides great understanding for the words and phrases people use to search the web for info and products. With that information you can make much better choices in your marketing strategies. They can help you see inside the entire market of online users.

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  • Chart Chooser Helps You Pick the Right Chart for the Job

    - by Jason Fitzpatrick
    If you’re not sure what kind of chart would best showcase the data you’re presenting, Chart Chooser makes short work of narrowing it down. Are you trying to showcase trends? Compare the composition of sets? Show distributions and trends together? By selecting what you’re trying to highlight, Chart Chooser automatically narrows the pool of chart types to show which would effectively achieve your end. Once you’ve narrowed it down to the chart type you want, you can even download an Excel template for that chart type and populate it with your own data. Hit up the link below to take it for a spin and grab some free templates. Chart Chooser [via Flowing Data] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • How to Choose the Right Web Development Services Provider For Outsourcing

    Many a times you are confronted with situations where the work at your hand is more than what your in-house professionals can accomplish. Again there may be times when you can accomplish the work by your individual effort but that will keep you diverted from your core activities like business development, finance management etc. In such situations, outsourcing your web development services could be an attractive choice.

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  • advice for a new software engineer/developer right out of college

    - by ranzy
    I just graduated recently from a 4-year university with a degree in Computer Science and thankfully got a job in Software Engineering. I'm working with C++ with a .NET framework if that's correct to say because that also confuses me. What I'm asking for is what tutorials/books are out there to learn C++ for Windows Programming I guess? I know how to program somewhat and I understand the concepts but when I look at the code it doesn't make sense to me. I know I just started so it's kind of expected but it's certainly quite different from college. Thanks!

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  • JavaFX - the right way to use Properties with domain objects

    - by pjm56
    JavaFX has provided a bunch of new Property objects, such as javafx.beans.property.DoubleProperty which allow you to define fields which can be automatically observed and synchronised. In many JFX examples, the MVC model class has a number of these Property fields, which can then bind automatically to the view. However, this seems to be encouraging us to put JFX properties into our Domain objects (if you assume that the Model class is going to be a domain object), which strikes me as a poor separation of concerns (i.e. putting GUI code in the Domain). Has anyone seen this problem being solved in 'real life' and, if so, how was it done?

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  • How to make my simple round sprite look right in XNA

    - by Joshua Perina
    Ok, I'm very new to graphics programming (but not new to coding). I'm trying to load a simple image in XNA which I can do fine. It is a simple round circle which I made in photoshop. The problem is the edges show up rough when I draw it on the screen even with the exact size. The anti-aliasing is missing. I'm sure I'm missing something very simple: GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(circle, new Rectangle(10, 10, 10, 10), Color.White); spriteBatch.End(); Couldn't post picture because I'm a first time poster. But my smooth png circle has rough edges. So I found that if I added: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied); I can get a smooth image when the image is the same size as the original png. But if I want to scale that image up or down then the rough edges return. How do I get XNA to smoothly resize my simple round image to a smaller size without getting the rough edges?

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  • What's Hot in our Community Right Now

    - by KJones
    Here’s a look at what our Oracle University community members are reading and sharing the most this month: Free Training On Demand Lessons: Oracle Database 12c New Features for Administrators Infographic: Why Oracle University Should Be Your First Choice for Oracle Training Blog: Coolest Features of Hyperion 11.1.2.3 according to Oracle University Blog:  Developing Java Apps for Embedded Devices New Training Release: Oracle Database 12c: ASM Administration Join our communities to stay plugged into the newest Oracle University releases. -Kate Jones, Oracle University Senior Marketing Manager

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  • Why is the Right Keyword So Important?

    If you are in the Internet Marketing business, you have probably asked yourself hundred of times, how much money you can make if you are in first position in Google rankings? Well, you can make thousands, but also you can make nothing. This is because money that you can make depends completely on the keyword that your web site is ranked for.

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  • Selecting the Right Employee Management System

    Employees form the core asset of any company and the main factors in determining a company's success or growth. This makes it very important to invest in effective and well planned employee management system. Proper management of employee is determinant to the company as their contribution often decides the value of the company.

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  • How to Choose the Right Web Development Services Provider For Outsourcing

    Many a times you are confronted with situations where the work at your hand is more than what your in-house professionals can accomplish. Again there may be times when you can accomplish the work by your individual effort but that will keep you diverted from your core activities like business development, finance management etc. In such situations, outsourcing your web development services could be an attractive choice.

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  • Dropbox icon dissapears right after login

    - by garvamel
    Even though Dropbox's app indicator dissapearing from the tray area seems like a recurrent enough problem, my issue is a litte different. When I login, I can see the app panel populating, and the dropbox icon does indeed appear (config'd as startup application), but after some other icons show up (bluetooth, battery, etc.) it's gone. It's still running though. I'm guessing it's having issues with staying pinned, and I don't know how to start addressing this problem. I have tried many if not all solutions provided here in the forums for the "icon missing" questions. So far: I've whitelisted everything regarding panel Uninstalled-reinstalled (with and without rebooting in between) Overwritten current installation Purged installation from terminal Installed from Software Center and from .deb file batch deleted every "dropbox" ocurrences from terminal (files and folders) and reinstalled Ran sudo apt-get install libappindicator1, it installed, but didn't solve anything I'm on Ubuntu 12.04 LTS - 64 bits. Any insight would me much appreciated!

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  • Selecting The Right Employee Management System

    Employees form the core asset of any company and the main factors in determining a company?s success or growth. This makes it very important to invest in effective and well planned employee managemen... [Author: Alan Smith - Computers and Internet - June 04, 2010]

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • HLSL Shader not working right?

    - by dvds414
    Okay so I have this shader for ambient occlusion. It loads to world correctly, but it just shows all the models as being white. I do not know why. I am just running the shader while the model is rendering, is that correct? or do I need to make a render target or something? if so then how? I'm using C++. Here is my shader. float sampleRadius; float distanceScale; float4x4 xProjection; float4x4 xView; float4x4 xWorld; float3 cornerFustrum; struct VS_OUTPUT { float4 pos : POSITION; float2 TexCoord : TEXCOORD0; float3 viewDirection : TEXCOORD1; }; VS_OUTPUT VertexShaderFunction( float4 Position : POSITION, float2 TexCoord : TEXCOORD0) { VS_OUTPUT Out = (VS_OUTPUT)0; float4 WorldPosition = mul(Position, xWorld); float4 ViewPosition = mul(WorldPosition, xView); Out.pos = mul(ViewPosition, xProjection); Position.xy = sign(Position.xy); Out.TexCoord = (float2(Position.x, -Position.y) + float2( 1.0f, 1.0f ) ) * 0.5f; float3 corner = float3(-cornerFustrum.x * Position.x, cornerFustrum.y * Position.y, cornerFustrum.z); Out.viewDirection = corner; return Out; } texture depthTexture; texture randomTexture; sampler2D depthSampler = sampler_state { Texture = <depthTexture>; ADDRESSU = CLAMP; ADDRESSV = CLAMP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; sampler2D RandNormal = sampler_state { Texture = <randomTexture>; ADDRESSU = WRAP; ADDRESSV = WRAP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; float4 PixelShaderFunction(VS_OUTPUT IN) : COLOR0 { float4 samples[16] = { float4(0.355512, -0.709318, -0.102371, 0.0 ), float4(0.534186, 0.71511, -0.115167, 0.0 ), float4(-0.87866, 0.157139, -0.115167, 0.0 ), float4(0.140679, -0.475516, -0.0639818, 0.0 ), float4(-0.0796121, 0.158842, -0.677075, 0.0 ), float4(-0.0759516, -0.101676, -0.483625, 0.0 ), float4(0.12493, -0.0223423, -0.483625, 0.0 ), float4(-0.0720074, 0.243395, -0.967251, 0.0 ), float4(-0.207641, 0.414286, 0.187755, 0.0 ), float4(-0.277332, -0.371262, 0.187755, 0.0 ), float4(0.63864, -0.114214, 0.262857, 0.0 ), float4(-0.184051, 0.622119, 0.262857, 0.0 ), float4(0.110007, -0.219486, 0.435574, 0.0 ), float4(0.235085, 0.314707, 0.696918, 0.0 ), float4(-0.290012, 0.0518654, 0.522688, 0.0 ), float4(0.0975089, -0.329594, 0.609803, 0.0 ) }; IN.TexCoord.x += 1.0/1600.0; IN.TexCoord.y += 1.0/1200.0; normalize (IN.viewDirection); float depth = tex2D(depthSampler, IN.TexCoord).a; float3 se = depth * IN.viewDirection; float3 randNormal = tex2D( RandNormal, IN.TexCoord * 200.0 ).rgb; float3 normal = tex2D(depthSampler, IN.TexCoord).rgb; float finalColor = 0.0f; for (int i = 0; i < 16; i++) { float3 ray = reflect(samples[i].xyz,randNormal) * sampleRadius; //if (dot(ray, normal) < 0) // ray += normal * sampleRadius; float4 sample = float4(se + ray, 1.0f); float4 ss = mul(sample, xProjection); float2 sampleTexCoord = 0.5f * ss.xy/ss.w + float2(0.5f, 0.5f); sampleTexCoord.x += 1.0/1600.0; sampleTexCoord.y += 1.0/1200.0; float sampleDepth = tex2D(depthSampler, sampleTexCoord).a; if (sampleDepth == 1.0) { finalColor ++; } else { float occlusion = distanceScale* max(sampleDepth - depth, 0.0f); finalColor += 1.0f / (1.0f + occlusion * occlusion * 0.1); } } return float4(finalColor/16, finalColor/16, finalColor/16, 1.0f); } technique SSAO { pass P0 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }

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