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  • adding nodes to a binary search tree randomly deletes nodes

    - by SDLFunTimes
    Hi, stack. I've got a binary tree of type TYPE (TYPE is a typedef of data*) that can add and remove elements. However for some reason certain values added will overwrite previous elements. Here's my code with examples of it inserting without overwriting elements and it not overwriting elements. the data I'm storing: struct data { int number; char *name; }; typedef struct data data; # ifndef TYPE # define TYPE data* # define TYPE_SIZE sizeof(data*) # endif The tree struct: struct Node { TYPE val; struct Node *left; struct Node *rght; }; struct BSTree { struct Node *root; int cnt; }; The comparator for the data. int compare(TYPE left, TYPE right) { int left_len; int right_len; int shortest_string; /* find longest string */ left_len = strlen(left->name); right_len = strlen(right->name); if(right_len < left_len) { shortest_string = right_len; } else { shortest_string = left_len; } /* compare strings */ if(strncmp(left->name, right->name, shortest_string) > 1) { return 1; } else if(strncmp(left->name, right->name, shortest_string) < 1) { return -1; } else { /* strings are equal */ if(left->number > right->number) { return 1; } else if(left->number < right->number) { return -1; } else { return 0; } } } And the add method struct Node* _addNode(struct Node* cur, TYPE val) { if(cur == NULL) { /* no root has been made */ cur = _createNode(val); return cur; } else { int cmp; cmp = compare(cur->val, val); if(cmp == -1) { /* go left */ if(cur->left == NULL) { printf("adding on left node val %d\n", cur->val->number); cur->left = _createNode(val); } else { return _addNode(cur->left, val); } } else if(cmp >= 0) { /* go right */ if(cur->rght == NULL) { printf("adding on right node val %d\n", cur->val->number); cur->rght = _createNode(val); } else { return _addNode(cur->rght, val); } } return cur; } } void addBSTree(struct BSTree *tree, TYPE val) { tree->root = _addNode(tree->root, val); tree->cnt++; } The function to print the tree: void printTree(struct Node *cur) { if (cur == 0) { printf("\n"); } else { printf("("); printTree(cur->left); printf(" %s, %d ", cur->val->name, cur->val->number); printTree(cur->rght); printf(")\n"); } } Here's an example of some data that will overwrite previous elements: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "rooty"; myData2.number = 1; myData2.name = "lefty"; myData3.number = 10; myData3.name = "righty"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which will print: (( righty, 10 ) lefty, 1 ) Finally here's some test data that will go in the exact same spot as the previous data, but this time no data is overwritten: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "i"; myData2.number = 5; myData2.name = "h"; myData3.number = 5; myData3.name = "j"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which prints: (( j, 5 ) i, 5 ( h, 5 ) ) Does anyone know what might be going wrong? Sorry if this post was kind of long.

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  • Variadic templates in Scala

    - by Thomas Jung
    Suppose you want to have something like variadic templates (the ability to define n type parameters for a generic class) in Scala. For example you do not want to define Tuple2[+T1, +T2] and Tuple3[+T1, +T2, +T3] but Tuple[T*]. Are there other options than HLists?

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  • Is this good code? Linked List Stack Implementation

    - by Quik Tester
    I have used the following code for a stack implementation. The top keeps track of the topmost node of the stack. Now since top is a data member of the node function, each node created will have a top member, which ideally we wouldn't want. Firstly, is this good approach to coding? Secondly, will making top as static make it a better coding practice? Or should I have a global declaration of top? #include<iostream> using namespace std; class node { int data; node *top; node *link; public: node() { top=NULL; link=NULL; } void push(int x) { node *n=new node; n->data=x; n->link=top; top=n; cout<<"Pushed "<<n->data<<endl; } void pop() { node *n=new node; n=top; top=top->link; n->link=NULL; cout<<"Popped "<<n->data<<endl; delete n; } void print() { node *n=new node; n=top; while(n!=NULL) { cout<<n->data<<endl; n=n->link; } delete n; } }; int main() { node stack; stack.push(5); stack.push(7); stack.push(9); stack.pop(); stack.print(); } Any other suggestions welcome. I have also seen codes where there are two classes, where the second one has the top member. What about this? Thanks. :)

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  • SQL database problems with addressbook table design

    - by Sebastian Hoitz
    Hello! I am writing a addressbook module for my software right now. I have the database set up so far that it supports a very flexible address-book configuration. I can create n-entries for every type I want. Type means here data like 'email', 'address', 'telephone' etc. I have a table named 'contact_profiles'. This only has two columns: id Primary key date_created DATETIME And then there is a table called contact_attributes. This one is a little more complex: id PK #profile (Foreign key to contact_profiles.id) type VARCHAR describing the type of the entry (name, email, phone, fax, website, ...) I should probably change this to a SET later. value Text (containing the value for the attribute). I can now link to these profiles, for example from my user's table. But from here I run into problems. At the moment I would have to create a JOIN for each value that I want to retrieve. Is there a possibility to somehow create a View, that gives me a result with the type's as columns? So right now I would get something like #profile type value 1 email [email protected] 1 name Sebastian Hoitz 1 website domain.tld But it would be nice to get a result like this: #profile email name website 1 [email protected] Sebastian Hoitz domain.tld The reason I do not want to create the table layout like this initially is, that there might always be things to add and I want to be able to have multiple attributes of the same type. So do you know if there is any possibility to convert this dynamically? If you need a better description please let me know. Thank you!

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  • Can someone describe through code a practical example of backtracking with iteration instead of recursion?

    - by chrisapotek
    Recursion makes backtracking easy as it guarantees that you won't go through the same path again. So all ramifications of your path are visited just once. I am trying to convert a backtracking tail-recursive (with accumulators) algorithm to iteration. I heard it is supposed to be easy to convert a perfectly tail-recursive algorithm to iteration. But I am stuck in the backtracking part. Can anyone provide a example through code so myself and others can visualize how backtracking is done? I would think that a STACK is not needed here because I have a perfectly tail-recursive algorithm using accumulators, but I can be wrong here.

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  • Optimal storage of data structure for fast lookup and persistence

    - by Mikael Svenson
    Scenario I have the following methods: public void AddItemSecurity(int itemId, int[] userIds) public int[] GetValidItemIds(int userId) Initially I'm thinking storage on the form: itemId -> userId, userId, userId and userId -> itemId, itemId, itemId AddItemSecurity is based on how I get data from a third party API, GetValidItemIds is how I want to use it at runtime. There are potentially 2000 users and 10 million items. Item id's are on the form: 2007123456, 2010001234 (10 digits where first four represent the year). AddItemSecurity does not have to perform super fast, but GetValidIds needs to be subsecond. Also, if there is an update on an existing itemId I need to remove that itemId for users no longer in the list. I'm trying to think about how I should store this in an optimal fashion. Preferably on disk (with caching), but I want the code maintainable and clean. If the item id's had started at 0, I thought about creating a byte array the length of MaxItemId / 8 for each user, and set a true/false bit if the item was present or not. That would limit the array length to little over 1mb per user and give fast lookups as well as an easy way to update the list per user. By persisting this as Memory Mapped Files with the .Net 4 framework I think I would get decent caching as well (if the machine has enough RAM) without implementing caching logic myself. Parsing the id, stripping out the year, and store an array per year could be a solution. The ItemId - UserId[] list can be serialized directly to disk and read/write with a normal FileStream in order to persist the list and diff it when there are changes. Each time a new user is added all the lists have to updated as well, but this can be done nightly. Question Should I continue to try out this approach, or are there other paths which should be explored as well? I'm thinking SQL server will not perform fast enough, and it would give an overhead (at least if it's hosted on a different server), but my assumptions might be wrong. Any thought or insights on the matter is appreciated. And I want to try to solve it without adding too much hardware :) [Update 2010-03-31] I have now tested with SQL server 2008 under the following conditions. Table with two columns (userid,itemid) both are Int Clustered index on the two columns Added ~800.000 items for 180 users - Total of 144 million rows Allocated 4gb ram for SQL server Dual Core 2.66ghz laptop SSD disk Use a SqlDataReader to read all itemid's into a List Loop over all users If I run one thread it averages on 0.2 seconds. When I add a second thread it goes up to 0.4 seconds, which is still ok. From there on the results are decreasing. Adding a third thread brings alot of the queries up to 2 seonds. A forth thread, up to 4 seconds, a fifth spikes some of the queries up to 50 seconds. The CPU is roofing while this is going on, even on one thread. My test app takes some due to the speedy loop, and sql the rest. Which leads me to the conclusion that it won't scale very well. At least not on my tested hardware. Are there ways to optimize the database, say storing an array of int's per user instead of one record per item. But this makes it harder to remove items.

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  • How should I go about implementing a points-to analysis in Maude?

    - by reprogrammer
    I'm going to implement a points-to analysis algorithm. I'd like to implement this analysis mainly based on the algorithm by Whaley and Lam. Whaley and Lam use a BDD based implementation of Datalog to represent and compute the points-to analysis relations. The following lists some of the relations that are used in a typical points-to analysis. Note that D(w, z) :- A(w, x),B(x, y), C(y, z) means D(w, z) is true if A(w, x), B(x, y), and C(y, z) are all true. BDD is the data structure used to represent these relations. Relations input vP0 (variable : V, heap : H) input store (base : V, field : F, source : V) input load (base : V, field : F, dest : V) input assign (dest : V, source : V) output vP (variable : V, heap : H) output hP (base : H, field : F, target : H) Rules vP(v, h) :- vP0(v, h) vP(v1, h) :- assign(v1, v2), vP(v2, h) hP(h1, f,h2) :- store(v1, f, v2), vP(v1, h1), vP(v2, h2) vP(v2, h2) :- load(v1, f, v2), vP(v1, h1), hP(h1, f, h2) I need to understand if Maude is a good environment for implementing points-to analysis. I noticed that Maude uses a BDD library called BuDDy. But, it looks like that Maude uses BDDs for a different purpose, i.e. unification. So, I thought I might be able to use Maude instead of a Datalog engine to compute the relations of my points-to analysis. I assume Maude propagates independent information concurrently. And this concurrency could potentially make my points-to analysis faster than sequential processing of rules. But, I don't know the best way to represent my relations in Maude. Should I implement BDD in Maude myself, or Maude's internal unification based on BDD has the same effect?

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  • haskell: a data structure for storing ascending integers with a very fast lookup

    - by valya
    Hello! (This question is related to my previous question, or rather to my answer to it.) I want to store all qubes of natural numbers in a structure and look up specific integers to see if they are perfect cubes. For example, cubes = map (\x -> x*x*x) [1..] is_cube n = n == (head $ dropWhile (<n) cubes) It is much faster than calculating the cube root, but It has complexity of O(n^(1/3)) (am I right?). I think, using a more complex data structure would be better. For example, in C I could store a length of an already generated array (not list - for faster indexing) and do a binary search. It would be O(log n) with lower ?oefficient than in another answer to that question. The problem is, I can't express it in Haskell (and I don't think I should). Or I can use a hash function (like mod). But I think it would be much more memory consuming to have several lists (or a list of lists), and it won't lower the complexity of lookup (still O(n^(1/3))), only a coefficient. I thought about a kind of a tree, but without any clever ideas (sadly I've never studied CS). I think, the fact that all integers are ascending will make my tree ill-balanced for lookups. And I'm pretty sure this fact about ascending integers can be a great advantage for lookups, but I don't know how to use it properly (see my first solution which I can't express in Haskell).

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  • Storing Icons and Sql with PHP

    - by Ole Jak
    So I have a simple Apache with MySql I am developing a PHP app. I have Users Table in my DB. I vant to let them store Icons. My question Is what's the best way of attaching such data as icons (100-250kb's) to DB - Is it beter to store them Inside DB or store them as File and some how attaching links to icons into DB. What's the best way? Are there any classes that automate this process (of attaching such data to DB)?

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  • Magento resource model for table with compound primary key

    - by sdek
    I am creating a custom module for a Magento ecommerce site, and the module will center around a new (ie, custom) table that has a compound/composite primary key, or rather the table has two columns that make up the primary key. Does anybody know how to create your models/resource models based on a table with a compound key? To give a few more details, I have looked up several tutorials and also used the excellent moduleCreator script. But it seems like all the tutorials revolve around the table having a PK with just one column in it. Something like this: class <Namespace>_<Module>_Model_Mysql4_<Module> extends Mage_Core_Model_Mysql4_Abstract { public function _construct(){ $this->_init('<module_alias>/<table_alias>', '<table_primary_key_id>'); } } Also, I just noticed that looking at the database model almost all tables have a single primary key. I understand this has much to do with the EAV-style db structure, but still is it possible to use a table with a compound PK? I want to stick with the Magento framework/conventions if possible. Is it discouraged? Should I just change the structure of my custom table to have some dummy id column? I do have the ability to do that, but geez! (Another side note that I thought I would mention is that it looks like the Zend Framework provides a way to base a class on a table with compound primary key (see Example #20 on this page - about half-way down), so it seems that the Magento framework should also provide for it... I just don't see how.)

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  • ASP.Net MVC and N-Tier

    - by Damien
    Greetings, Apologies in advance that I have not researched this toughly enough to answer the question myself, but I imagine it would take me some time and I would rather know now before I invest more time in learning it. I couldn't find anything in my initial research.. Why use ASP.Net MVC if your already using a multi-tier architecture (Data Layer, Logic Layer, Presentation Layer)? Other than the fact the controller has more power than the logic layer. Am I right in thinking I can use nHibernate and all my data access classes, entities, and mappings in the Model part of the MVC? When using controllers, is it best to separate a lot of the logic into a separate class so I can call it from multiple controllers? Or can I call them from the controllers themselves, considering the fact that I would not want all of them to be Actions, just normal methods. Thanks

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  • Using string[] as a Dictionary key e.g. Dictionary<string[], StringBuilder>

    - by Nick Allen - Tungle139
    The structure I am trying to achieve is a composite Dictionary key which is item name and item displayname and the Dictionary value being the combination of n strings So I came up with var pages = new Dictionary<string[], StringBuilder>() { { new string[] { "food-and-drink", "Food & Drink" }, new StringBuilder() }, { new string[] { "activities-and-entertainment", "Activities & Entertainment" }, new StringBuilder() } }; foreach (var obj in my collection) { switch (obj.Page) { case "Food": case "Drink": pages["KEY"].Append("obj.PageValue"); break; ... } } The part I am having trouble with is accessing the Dictionary Key pages["KEY"] How do I target the Dictionary Key whose value at [0] == some value? Hope that makes sense

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  • How to Convert multiple sets of Data going from left to right to top to bottom the Pythonic way?

    - by ThinkCode
    Following is a sample of sets of contacts for each company going from left to right. ID Company ContactFirst1 ContactLast1 Title1 Email1 ContactFirst2 ContactLast2 Title2 Email2 1 ABC John Doe CEO [email protected] Steve Bern CIO [email protected] How do I get them to go top to bottom as shown? ID Company Contactfirst ContactLast Title Email 1 ABC John Doe CEO [email protected] 1 ABC Steve Bern CIO [email protected] I am hoping there is a Pythonic way of solving this task. Any pointers or samples are really appreciated! p.s : In the actual file, there are 10 sets of contacts going from left to right and there are few thousand such records. It is a CSV file and I loaded into MySQL to manipulate the data.

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  • Binary Search Tree Implementation

    - by Gabe
    I've searched the forum, and tried to implement the code in the threads I found. But I've been working on this real simple program since about 10am, and can't solve the seg. faults for the life of me. Any ideas on what I'm doing wrong would be greatly appreciated. BST.h (All the implementation problems should be in here.) #ifndef BST_H_ #define BST_H_ #include <stdexcept> #include <iostream> #include "btnode.h" using namespace std; /* A class to represent a templated binary search tree. */ template <typename T> class BST { private: //pointer to the root node in the tree BTNode<T>* root; public: //default constructor to make an empty tree BST(); /* You have to document these 4 functions */ void insert(T value); bool search(const T& value) const; bool search(BTNode<T>* node, const T& value) const; void printInOrder() const; void remove(const T& value); //function to print out a visual representation //of the tree (not just print the tree's values //on a single line) void print() const; private: //recursive helper function for "print()" void print(BTNode<T>* node,int depth) const; }; /* Default constructor to make an empty tree */ template <typename T> BST<T>::BST() { root = NULL; } template <typename T> void BST<T>::insert(T value) { BTNode<T>* newNode = new BTNode<T>(value); cout << newNode->data; if(root == NULL) { root = newNode; return; } BTNode<T>* current = new BTNode<T>(NULL); current = root; current->data = root->data; while(true) { if(current->left == NULL && current->right == NULL) break; if(current->right != NULL && current->left != NULL) { if(newNode->data > current->data) current = current->right; else if(newNode->data < current->data) current = current->left; } else if(current->right != NULL && current->left == NULL) { if(newNode->data < current->data) break; else if(newNode->data > current->data) current = current->right; } else if(current->right == NULL && current->left != NULL) { if(newNode->data > current->data) break; else if(newNode->data < current->data) current = current->left; } } if(current->data > newNode->data) current->left = newNode; else current->right = newNode; return; } //public helper function template <typename T> bool BST<T>::search(const T& value) const { return(search(root,value)); //start at the root } //recursive function template <typename T> bool BST<T>::search(BTNode<T>* node, const T& value) const { if(node == NULL || node->data == value) return(node != NULL); //found or couldn't find value else if(value < node->data) return search(node->left,value); //search left subtree else return search(node->right,value); //search right subtree } template <typename T> void BST<T>::printInOrder() const { //print out the value's in the tree in order // //You may need to use this function as a helper //and create a second recursive function //(see "print()" for an example) } template <typename T> void BST<T>::remove(const T& value) { if(root == NULL) { cout << "Tree is empty. No removal. "<<endl; return; } if(!search(value)) { cout << "Value is not in the tree. No removal." << endl; return; } BTNode<T>* current; BTNode<T>* parent; current = root; parent->left = NULL; parent->right = NULL; cout << root->left << "LEFT " << root->right << "RIGHT " << endl; cout << root->data << " ROOT" << endl; cout << current->data << "CURRENT BEFORE" << endl; while(current != NULL) { cout << "INTkhkjhbljkhblkjhlk " << endl; if(current->data == value) break; else if(value > current->data) { parent = current; current = current->right; } else { parent = current; current = current->left; } } cout << current->data << "CURRENT AFTER" << endl; // 3 cases : //We're looking at a leaf node if(current->left == NULL && current->right == NULL) // It's a leaf { if(parent->left == current) parent->left = NULL; else parent->right = NULL; delete current; cout << "The value " << value << " was removed." << endl; return; } // Node with single child if((current->left == NULL && current->right != NULL) || (current->left != NULL && current->right == NULL)) { if(current->left == NULL && current->right != NULL) { if(parent->left == current) { parent->left = current->right; cout << "The value " << value << " was removed." << endl; delete current; } else { parent->right = current->right; cout << "The value " << value << " was removed." << endl; delete current; } } else // left child present, no right child { if(parent->left == current) { parent->left = current->left; cout << "The value " << value << " was removed." << endl; delete current; } else { parent->right = current->left; cout << "The value " << value << " was removed." << endl; delete current; } } return; } //Node with 2 children - Replace node with smallest value in right subtree. if (current->left != NULL && current->right != NULL) { BTNode<T>* check; check = current->right; if((check->left == NULL) && (check->right == NULL)) { current = check; delete check; current->right = NULL; cout << "The value " << value << " was removed." << endl; } else // right child has children { //if the node's right child has a left child; Move all the way down left to locate smallest element if((current->right)->left != NULL) { BTNode<T>* leftCurrent; BTNode<T>* leftParent; leftParent = current->right; leftCurrent = (current->right)->left; while(leftCurrent->left != NULL) { leftParent = leftCurrent; leftCurrent = leftCurrent->left; } current->data = leftCurrent->data; delete leftCurrent; leftParent->left = NULL; cout << "The value " << value << " was removed." << endl; } else { BTNode<T>* temp; temp = current->right; current->data = temp->data; current->right = temp->right; delete temp; cout << "The value " << value << " was removed." << endl; } } return; } } /* Print out the values in the tree and their relationships visually. Sample output: 22 18 15 10 9 5 3 1 */ template <typename T> void BST<T>::print() const { print(root,0); } template <typename T> void BST<T>::print(BTNode<T>* node,int depth) const { if(node == NULL) { std::cout << std::endl; return; } print(node->right,depth+1); for(int i=0; i < depth; i++) { std::cout << "\t"; } std::cout << node->data << std::endl; print(node->left,depth+1); } #endif main.cpp #include "bst.h" #include <iostream> using namespace std; int main() { BST<int> tree; cout << endl << "LAB #13 - BINARY SEARCH TREE PROGRAM" << endl; cout << "----------------------------------------------------------" << endl; // Insert. cout << endl << "INSERT TESTS" << endl; // No duplicates allowed. tree.insert(0); tree.insert(5); tree.insert(15); tree.insert(25); tree.insert(20); // Search. cout << endl << "SEARCH TESTS" << endl; int x = 0; int y = 1; if(tree.search(x)) cout << "The value " << x << " is on the tree." << endl; else cout << "The value " << x << " is NOT on the tree." << endl; if(tree.search(y)) cout << "The value " << y << " is on the tree." << endl; else cout << "The value " << y << " is NOT on the tree." << endl; // Removal. cout << endl << "REMOVAL TESTS" << endl; tree.remove(0); tree.remove(1); tree.remove(20); // Print. cout << endl << "PRINTED DIAGRAM OF BINARY SEARCH TREE" << endl; cout << "----------------------------------------------------------" << endl; tree.print(); cout << endl << "Program terminated. Goodbye." << endl << endl; } BTNode.h #ifndef BTNODE_H_ #define BTNODE_H_ #include <iostream> /* A class to represent a node in a binary search tree. */ template <typename T> class BTNode { public: //constructor BTNode(T d); //the node's data value T data; //pointer to the node's left child BTNode<T>* left; //pointer to the node's right child BTNode<T>* right; }; /* Simple constructor. Sets the data value of the BTNode to "d" and defaults its left and right child pointers to NULL. */ template <typename T> BTNode<T>::BTNode(T d) : left(NULL), right(NULL) { data = d; } #endif Thanks.

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  • Generating permutation in Python with specific rule

    - by twfx
    Let say a=[A, B, C, D], each element has a weight w, and is set to 1 if selected, 0 if otherwise. I'd like to generate permutation in the below order 1,1,1,1 1,1,1,0 1,1,0,1 1,1,0,0 1,0,1,1 1,0,1,0 1,0,0,1 1,0,0,0 Let's w=[1,2,3,4] for item A,B,C,D ... and max_weight = 4. For each permutation, if the accum weight has exceeded max_weight, stop calculation for that permutation, move to next permutation. For eg. 1,1,1 --> 6 > 4, exceeded, stop, move to next 1,1,1 --> 6 > 4, exceeded, stop, move to next 1,1,0,1 --> 7 > 4 finished, move to next 1,1,0,0 --> 3 finished, move to next 1,0,1,1 --> 8 > 4, finished, stop, move to next 1,0,1,0 --> 4 finished, move to next 1,0,0,1 --> 5 > 4 finished, move to next 1,0,0,0 --> 1 finished, move to next [1,0,1,0] is the best combination which does not exceeded max_weight 4 My questions are What's the algorithm which generate the required permutation? Or any suggestion I could generate the permutation? As the number of element can be up to 10000, and the calculation stop if the accum weight for the branch exceeds max_weight, it is not necessary to generate all permutation first before the calculation. How can the algo in (1) generate permutation on the fly?

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  • data structure problems

    - by Ashish
    hey guys, please help me in finding the solution to some of these Amazon questions: given a file containing approx 10 million words, design a data structure for finding the anagrams Write a program to display the ten most frequent words in a file such that your program be efficient in all complexity measures. you have a file with millions of lines of data. Only two lines are identical; the rest are all unique. Each line is so long that it may not even fit in the memory. What is the most efficient solution for finding the identical lines?

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  • Accessing data stored in another unit Delphi

    - by Hendriksen123
    In Unit2 of my program i have the following code: TValue = Record NewValue, OldValue, SavedValue : Double; end; TData = Class(TObject) Public EconomicGrowth : TValue; Inflation : TValue; Unemployment : TValue; CurrentAccountPosition : TValue; AggregateSupply : TValue; AggregateDemand : TValue; ADGovernmentSpending : TValue; ADConsumption : TValue; ADInvestment : TValue; ADNetExports : TValue; OverallTaxation : TValue; GovernmentSpending : TValue; InterestRates : TValue; IncomeTax : TValue; Benefits : TValue; TrainingEducationSpending : TValue; End; I then declare Data : TData in the Var. when i try to do the following however in Unit1: ShowMessage(FloatToStr(Unit2.Data.Inflation.SavedValue)); I get an EAccessViolation message. Is there any way to access the data stored in 'Data' from Unit1 without getting errors?

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  • Importing json data into MySQL?

    - by AP257
    Pretty much what the title says :) At the moment I'm using Python to turn the json data into a plain-text tab-separated file, and then mysqlimport to pull that into my MySQL tables. Anyone know a nicer / more direct way?

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  • Relational database data explorer / visualization?

    - by Ian Boyd
    Is there a tool that can let one browse relational data as a graph of connected nodes? For example, i'm faced with trying to cleanse some anomolous data. i can start with two offending rows. In this particular example, the TransactionID should, by business rules, be unique to the table, but i find a transaction that violates that rule: SELECT * FROM LCTTrans WHERE TransactionID = 1075048 LCTID TransactionID ========= ============= 4358 1075048 4359 1075048 2 row(s) affected But really what i want to begin to hunt down all the related data, to try to see which is right. So this hypothetical software would start by showing me these two rows: Next, i want to see that transaction that is linked into this table: Now that transaction points to an MAL, so show me that: Now lets add those two LCTs, that the transaction is "on". A transaction can be on only one LCT, yet this one is pointing to two: Okay computer, both of those LCTs point to an MAL and the transaction that created them, show me those: Those last two transactions, they also point at an MAL, and they themselves point to an LCT, show me those: Okay, now are there any entries in LCTTrans that point to LCTs 4358 or 4359?... And so on, and so on. Now i did all this manually, running single selects, copying and pasting uniqueidentifier keys and converting them into friendly id numbers so i could easily see the relationships. Is there software that can do this?

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  • Why use SQL database?

    - by martinthenext
    I'm not quite sure stackoverflow is a place for such a general question, but let's give it a try. Being exposed to the need of storing application data somewhere, I've always used MySQL or sqlite, just because it's always done like that. As it seems like the whole world is using these databases, most of all software products, frameworks, etc. It is rather hard for a beginning developer like me to ask a question - why? Ok, say we have some object-oriented logic in our application, and objects are related to each other somehow. We need to map this logic to the storage logic, so we need relations between database objects too. This leads us to using relational database and I'm ok with that - to put it simple, our database rows sometimes will need to have references to other tables' rows. But why do use SQL language for interaction with such a database? SQL query is a text message. I can understand this is cool for actually understanding what it does, but isn't it silly to use text table and column names for a part of application that no one ever seen after deploynment? If you had to write a data storage from scratch, you would have never used this kind of solution. Personally, I would have used some 'compiled db query' bytecode, that would be assembled once inside a client application and passed to the database. And it surely would name tables and colons by id numbers, not ascii-strings. In the case of changes in table structure those byte queries could be recompiled according to new db schema, stored in XML or something like that. What are the problems of my idea? Is there any reason for me not to write it myself and to use SQL database instead?

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