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  • Lost support for Web Access on Verizon BlackBerry World Edition

    - by Jimsmithkka
    Hello all, I believe that some silliness has occurred with my blackberry after a OS upgrade. I have 2010 Blackberry world edition phone, purchased off a friend who went iPhone, that at first worked with web on the Verizon network. When i connected it to my PC to transfer contacts, it prompted for an OS upgrade, which I performed. Post-Upgrade I have found that i can no longer access any of the web services: eg. AppWorld, Email, Twitter, Browser. And they all state that i need to upgrade my account to gain access. I had a Storm previous to this that worked fine, and at the VZ store they told me this device is no longer supported (new in 2010 though), and they got me a free "upgrade" to the Blackberry flip. What i could use help with is finding a source stating it is discontinued or a guide that will help me re-enable the web features. I can provide further info later if needed (currently at work with the flip, the WorldEdition is at home).

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  • local wordpress installation not accessible from the outside world

    - by hello
    I have a working installation of wordpress located in /var/www/html/wordpress It is accessible in my local network at [local-machine-ip]/wordpress/ There is also a test page located in /var/www/html/test.html It is also accessible in my local network at [local-machine-ip] I would like the wordpress website to be accessible from the outside world. I know that my ISP blocks incoming requests on port 80, so I set my router to redirect requests from port 8080 to 80. This feature appears to be working correctly since I can access the test.html page using my public ip address as follows: [public-ip]:8080 However, I cannot access [public-ip]:8080/wordpress Here is my Apache config : <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www/html ServerName [my.domain.com] <Directory /var/www/html/> Options FollowSymLinks Indexes MultiViews AllowOverride All Order allow,deny allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> Thanks!

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  • Could someone explain why my world reconstructed from depth position is incorrect?

    - by yuumei
    I am attempting to reconstruct the world position in the fragment shader from a depth texture. I pass in the 8 frustum points in world space and interpolate them across fragments and then interpolate from near to far by the depth: highp float depth = (2.0 * CameraPlanes.x) / (CameraPlanes.y + CameraPlanes.x - texture( depthTexture, textureCoord ).x * (CameraPlanes.y - CameraPlanes.x)); // Reconstruct the world position from the linear depth highp vec3 world = mix( nearWorldPos, farWorldPos, depth ); CameraPlanes.x is the near plane CameraPlanes.y is the far. Assuming that my frustum positions are correct, and my depth looks correct, why is my world position wrong? (My depth texture is of format GL_DEPTH_COMPONENT32F if that matters) Thanks! :D Update: Screenshot of world position http://imgur.com/sSlHd So you can see it looks nearly correct. However as the camera moves, the colours (positions) change, which they shouldnt. I can get this to work, if I do the following: Write this into the depth attachment in the previous pass: gl_FragDepth = gl_FragCoord.z / gl_FragCoord.w / CameraPlanes.y; and then read the depth texture like so: depth = texture( depthTexture, textureCoord ).x However this will kill the hardware z buffer optimizations.

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  • ADF Mobile @ Oracle Open World 2012 - A Look Back...

    - by Joe Huang
    Hi, everyone: It's been a little over two weeks since the end of Oracle Open World 2012, and hope everyone has recovered sufficiently.  We have seen a tremendous amount of coverage on Oracle ADF Mobile during this Oracle Open World.  For starters, ADF Mobile demo booth was positioned in the Oracle Red Lounge in Moscone North, where all new and innovative technologies are being demonstrated.  The booth is liternally out front and the first booth in the area, and we had a lot of interested attendees talking to us.  It feels like ADF Mobile has finally arrived on the big stage. There are numerous sessions and hands on labs that covers ADF Mobile.  Details can be found in Oracle Open World page.   The Oracle Cloud: Oracle's Cloud Platofrm and Application Strategy by Thomas Kurian (Keynote) Near the beginning of the keynote, showing a great analytics application built using ADF Mobile  Oracle Fusion Middleware Strategies Driving Business Innovation by Hasan Rizvi (Keynote) The Future of Development for Oracle Fusion—From Desktop to Mobile to Cloud by Chris Tonas (General Session) Co-presented with Accenture, an ADF Mobile Beta Partner Extend Oracle Fusion Apps to Tablets/Smartphones with Oracle Mobile Technology (General Session) Extend Oracle Applications to Mobile Devices with Oracle’s Mobile Technologies (General Session) Building Mobile Applications with Oracle Cloud (General Session) Mobile-Enable Oracle Fusion Middleware and Enterprise Applications with Oracle ADF (Conference Session) Co-presented with Infosys, an ADF Mobile Beta Partner Develop On-Device iPhone and iPad Apps Without Writing Any Objective-C Code (Oracle Develop Session) Mobile Apps for Oracle E-Business Suite with Oracle ADF Mobile and Oracle SOA Suite (Conference Session) Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile (Hands on Lab) This lab was repeated 8 (!) times Build Mobile Applications for Oracle E-business Suite (Hands on Lab) It was an extremely busy Open World for the team, and we were in the middle of trying to release ADF Mobile!   By far, the most memorable event during Open World was the ADF Meett Up at the OTN Lounge, where beers were flowing (for a little while) and familiar names are finally matched with faces.  We also appreciate the opportunity to interview the attendees from New Caledonia - sorry we probably surprised you with the video record, and many thanks for coming through for us. I also want to thank my fellow ADF Mobile and Fusion Middleware team members - from product managers, engineers, and product marketing, everyone worked extremely hard to make this Open World a great success for ADF Mobile. I really enjoyed meeting everyone at Oracle Open World, at the booth, sessions, etc.   Now it's on to release ADF Mobile - for real! Thanks, Joe Huang PS: If this thread shows up on your RSS feed, please keep watching...

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  • Linux - real-world hardware RAID controller tuning (scsi and cciss)

    - by ewwhite
    Most of the Linux systems I manage feature hardware RAID controllers (mostly HP Smart Array). They're all running RHEL or CentOS. I'm looking for real-world tunables to help optimize performance for setups that incorporate hardware RAID controllers with SAS disks (Smart Array, Perc, LSI, etc.) and battery-backed or flash-backed cache. Assume RAID 1+0 and multiple spindles (4+ disks). I spend a considerable amount of time tuning Linux network settings for low-latency and financial trading applications. But many of those options are well-documented (changing send/receive buffers, modifying TCP window settings, etc.). What are engineers doing on the storage side? Historically, I've made changes to the I/O scheduling elevator, recently opting for the deadline and noop schedulers to improve performance within my applications. As RHEL versions have progressed, I've also noticed that the compiled-in defaults for SCSI and CCISS block devices have changed as well. This has had an impact on the recommended storage subsystem settings over time. However, it's been awhile since I've seen any clear recommendations. And I know that the OS defaults aren't optimal. For example, it seems that the default read-ahead buffer of 128kb is extremely small for a deployment on server-class hardware. The following articles explore the performance impact of changing read-ahead cache and nr_requests values on the block queues. http://zackreed.me/articles/54-hp-smart-array-p410-controller-tuning http://www.overclock.net/t/515068/tuning-a-hp-smart-array-p400-with-linux-why-tuning-really-matters http://yoshinorimatsunobu.blogspot.com/2009/04/linux-io-scheduler-queue-size-and.html For example, these are suggested changes for an HP Smart Array RAID controller: echo "noop" > /sys/block/cciss\!c0d0/queue/scheduler blockdev --setra 65536 /dev/cciss/c0d0 echo 512 > /sys/block/cciss\!c0d0/queue/nr_requests echo 2048 > /sys/block/cciss\!c0d0/queue/read_ahead_kb What else can be reliably tuned to improve storage performance? I'm specifically looking for sysctl and sysfs options in production scenarios.

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  • Daisychain external USB drive to WD My Book World Edition (Blue rings)

    - by d03boy
    I recently bought a new My Book Essential 1TB (WDBACW0010HBK-NESN) to daisychain to my older My Book World Edition 500GB (blue rings) with one of the version 01.xx.xx firmwares. At first when I connected the USB drive to the MBWE, it showed up in the System Summary section of the administration page without any issue. I was able to set up a new share on the new drive. The administration website moved very, very slow though. The administration pages became nearly unresponsive during this setup process. Once the share was set up I could access the new share but again, it was very slow, now through Windows Explorer. I looked around the internet and it seems that this is caused by the USB drive being formatted with NTFS. I tried reformatting it (again, as NTFS) just to double check and the same problem occurred. I then tried FAT32 but realized it would only support files of approximately 2GB and that is not acceptable for me. I decided to try a firmware upgrade on the MBWE to version 02.00.19. The firmware upgrade completed successfully but now the MBWE does not display the USB drive in the System Summary like it did with the earlier firmware version. The USB drive works perfectly fine when connected directly to my computer. Is there a way to solve this issue?

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  • Connecting WD World Book to my new laptop using downloaded win 7 driver

    - by Jeanie
    HELP!!! I have just been reading through and seeing that you can connect using a USB straight to your laptop. This would be great is I actually had the cable! My problem is I have a lovely new laptop with windows 7 - I had to buy this as my old laptop isnt working anymore and I have just ordered an external sata enclosure to see whether I can get any inormation of the old drive and put onto my new laptop, so at least I don't lose any work. This in itself will probably present problems as my old OS was Windows XP! I will deal with that when i get to it!! My problem at present is that I have a World Book and I wish to connect and configure it to my new laptop but again I need to download drivers for Windows 7, which I believe I have done, but now I can't seem to work out just what to do next to help these 2 devices to recognize each other and configure. If anyone has any answers or could talk me through it I would be really grateful. Thanks - Jeanie

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  • Suggest a Game Idea for my 3D World

    - by mrlinx
    Been creating a 3D complete world in OpenGL. For now, it features navigation like Google Earth, making possible the zooming from outter space to meter like level. My question is: How do you suggest I make this a fun and interesting game? My initial tought was to have a kind of moon lander where the user simply navigated the lander around the world. Anything better to suggest?

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  • jQuery::Scrollable Div does not work

    - by Legend
    I am trying to create a scrollable DIV using the following: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <title>Test</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <style type="text/css"> div.container { overflow:hidden; width:200px; height:200px; } div.content { position:relative; top:0; } </style> <script type="text/javascript"> $(function(){ $(".container a.up").bind("click", function(){ var topVal = $(this).parents(".container").find(".content").css("top"); $(this).parents(".container").find(".content").css("top", topVal-10); }); $(".container a.dn").bind("click", function(){ var topVal = $(this).parents(".container").find(".content").css("top"); $(this).parents(".container").find(".content").css("top", topVal+10); }); }); </script> </head> <body> <div class="container"> <p> <a href="#" class="up">Up</a> / <a href="#" class="dn">Down</a> </p> <div class="content"> <p>Hello World 1</p> <p>Hello World 2</p> <p>Hello World 3</p> <p>Hello World 4</p> <p>Hello World 5</p> <p>Hello World 6</p> <p>Hello World 7</p> <p>Hello World 8</p> <p>Hello World 9</p> <p>Hello World 10</p> <p>Hello World 10</p> <p>Hello World 11</p> <p>Hello World 12</p> <p>Hello World 13</p> <p>Hello World 14</p> <p>Hello World 15</p> <p>Hello World 16</p> <p>Hello World 17</p> <p>Hello World 18</p> <p>Hello World 19</p> <p>Hello World 20</p> <p>Hello World 21</p> <p>Hello World 22</p> <p>Hello World 23</p> <p>Hello World 24</p> <p>Hello World 25</p> <p>Hello World 26</p> <p>Hello World 27</p> </div> </div> </body> </html> I don't know where I am messing up, but it simply refuses to work. Any suggestions?

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  • how to write unicode hello world in C on windows

    - by hatchetman82
    im tyring to get this to work: #define UNICODE #define _UNICODE #include <wchar.h> int main() { wprintf(L"Hello World!\n"); wprintf(L"£?, ?, ?!\n"); return 0; } using visual studio 2008 express (on windows xp, if it matters). when i run this from the command prompt (started as cmd /u which is supposed to enable unicode ?) i get this: C:\dev\unicodevs\unicodevs\Debugunicodevs.exe Hello World! -ú8 C:\dev\unicodevs\unicodevs\Debug which i suppose was to be expected given that the terminal does not have the font to render those. but what gets me is that even if i try this: C:\dev\unicodevs\unicodevs\Debugcmd /u /c "unicodevs.exe output.txt" the file produced (even though its UTF-8 encoded) looks like: Hello World! £ì the source file itself is defined as unicode (encoded in UTF-8 without BOM). the compiler output when building: 1------ Rebuild All started: Project: unicodevs, Configuration: Debug Win32 ------ 1Deleting intermediate and output files for project 'unicodevs', configuration 'Debug|Win32' 1Compiling... 1main.c 1.\main.c(1) : warning C4005: 'UNICODE' : macro redefinition 1 command-line arguments : see previous definition of 'UNICODE' 1.\main.c(2) : warning C4005: '_UNICODE' : macro redefinition 1 command-line arguments : see previous definition of '_UNICODE' 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wchar.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h 1C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h(108) : warning C4001: nonstandard extension 'single line comment' was used 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtassem.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\vadefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\swprintf.inl 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wtime.inl 1Linking... 1Embedding manifest... 1Creating browse information file... 1Microsoft Browse Information Maintenance Utility Version 9.00.30729 1Copyright (C) Microsoft Corporation. All rights reserved. 1Build log was saved at "file://c:\dev\unicodevs\unicodevs\unicodevs\Debug\BuildLog.htm" 1unicodevs - 0 error(s), 3 warning(s) ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ========== any ideas on what am i doing wrong ? similar questions on ST (like this one: http://stackoverflow.com/questions/787589/unicode-hello-world-for-c) seem to refer to *nix builds - as far as i understand setlocale() is not available for windows. i also tried building this using code::blocks/mingw gcc, but got the same results.

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  • Java + Eclipse: Synchronize stdout and stderr

    - by Martijn Courteaux
    Hi, I use Eclipse. When I have an application like this: write 20 times 'Hello World\n' to stdout write 'ERROR\n' to stderr write 5 times 'Hello World\n' to stdout The output looks many times like this: Hello World Hello World Hello World Hello World Hello World Hello World ... Hello World Hello World Hello World ERROR Is there a way to synchronize these two output streams? Of course without waiting a few milliseconds after the block of 20 times Hello World and waiting a few milliseconds after printing ERROR.

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  • "Hello World" using OpenOffice 3 sample code

    - by aiw33k
    I am trying to program a simple "Hello World" window on WinXP MSVC 2008.NET using OpenOffice 3.0 API and SDK. The article is big for beginners... http://api.openoffice.org/docs/DevelopersGuide/OfficeDev/OfficeDev.xhtml#1_1_OpenOffice.org_Application_Environment What would the code for "Hello World" look like?

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  • What's the fastest way to draw a Hello World in Java

    - by Mordan
    What's the fastest way to draw a Hello World on the screen as a GUI in Java, 1- by using the minimum number of classes. 2- with the least byte code executed 2- the JVM tweaks so when I double click on the Jar file in Windows, the Hello World appears in no time (assuming the Runtime is not already loaded).

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  • Hello World to Twitter from C#

    - by cf_PhillipSenn
    A few days ago, I posted this question and this question asking about how to post "Hello World" to twitter. I've gotten helpful responses, which have propelled me further along, but I'm still lost. I need to use OAuth because (as I read it) using username and password is going to be deprecated soon. I need an example as simple as updating the status with the string constant 'Hello World!'. My client is specifying that I must use C#.

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  • Real World Examples of read-write in concurrent software

    - by Richard Fabian
    I'm looking for real world examples of needing read and write access to the same value in concurrent systems. In my opinion, many semaphores or locks are present because there's no known alternative (to the implementer,) but do you know of any patterns where mutexes seem to be a requirement? In a way I'm asking for candidates for the standard set of HARD problems for concurrent software in the real world.

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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by charlie.berger
    Here's a great opportunity!If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. As applications of data mining and predictive analytics are always interesting, your chances of getting accepted by votes is higher.  Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle DevelopSuggest-a-Sessionhttps://mix.oracle.com/oow10/proposals FAQhttps://mix.oracle.com/oow10/faq

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • WoW lua: Getting quest attributes before the QUEST_DETAIL event

    - by Matt DiTrolio
    I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail. I'm trying to write an add-on that handles accepting and completing of daily quests with a single click on the NPC, but I'm running into a problem whereby I can't find out anything about a given quest unless the quest text is currently being displayed, defeating the purpose of the add-on. Other add-ons of this nature seem to be getting around this limitation by hard-coding information about quests, an approach I don't much like as it requires constant maintenance. It seems to me that this information must be available somehow, as the game itself can properly figure out which icon to display over the head of the NPC without player interaction. The only question is, are add-on authors allowed access to this information? If so, how? EDIT: What I originally left out was that the situations I'm trying to address are when: An NPC has multiple quests The quest detail is not the first thing that shows up upon right-click Otherwise, the situation is much simpler, as I have the information I need provided immediately.

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  • Our Narrow Slice – Looking at History from a Different Perspective

    - by Akemi Iwaya
    When we learn about places, people, and events from history, we are usually taught about them in separate chunks or blocks, making them ‘seem’ rather separate and/or disconnected from each other. Vsauce provides a new perspective about some famous people, places, and events from history that you may not have known about or thought of as simultaneous/connected. Our Narrow Slice [YouTube]     

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by Greg Kelly
    Here's a great opportunity! If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle Develop Suggest-a-Session https://mix.oracle.com/oow10/proposals FAQ https://mix.oracle.com/oow10/faq

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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