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  • How to setup a user account for a web application

    - by ximus
    Hi, What are the main guidelines to setting up a user account on a Linux machine for a web app? In my case it is a Rails application that does file management. First thing I can think of is to limit access rights to only the directories it needs. But how exactly should I go about this? Setup rights through a user group or a through the user's ownership of those directories. I have very little experience in user rights management. What else do I need to consider? I've heard of ACL's and SELinux, do I need to look into any of these to guaranty decent security for my simple web app? Any advice about this and anything not mentioned welcomed, Thanks, Max. I will be using Ubuntu.

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  • User Control's Page Init Event Not Firing After Another User Control Using

    - by Murat
    I have an user control. I add dynamicly control to this control on its Page Init. This user control's parent Page's every postback, its page init works fine. After I added an different user control to Page. In Second User control, user select photos and uploads them with asyncfileupload control(AJAX). And I save all of them with a button at the end of Page. In EveryPostBack Parent Page Load event works. If I dont select any photo from Second User Control, First User Control's Page Init event works fine when I click Save Button. But if I select a photo, first User Control dont work. What is the problem?

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  • domain user disabling screensaver

    - by RASG
    I have the following situation: Due to security reasons the screensaver is activated after 10 minutes, and immediately locks the screen. There are GPOs preventing the user from changing the screensaver parameters and the background image. In order to bypass the background policy, some users are using bginfo The problem is that for some reason now the screensaver doesn't work anymore. The settings are still the same (10 minutes; locked to the user) and comparing snapshots of the registry before and after executing bginfo doesn't show any significant modification. Any hints? EDIT 1: Ok, i figured whats going on, but now i have another question. bginfo refreshes the user settings by reading HKEY_CURRENT_USER\Control Panel\Desktop, which has ScreenSaveActive. If the user set it to 0, disables the screensaver. Why isnt HKEY_CURRENT_USER\Software\Policies\Microsoft\Windows\Control Panel\Desktop, which sets ScreenSaveActive to 1, being enforced? or if it is being enforced, where is bginfo storing the value 0, and how can it bypass the policy? EDIT 2: I also discovered that after setting any value to HKEY_CURRENT_USER\Control Panel\Desktop\ScreenSaveActive, it can be deleted and the last value will remain active. For some reason HKEY_CURRENT_USER\Software\Policies\Microsoft\Windows\Control Panel\Desktop\ScreenSaveActive value is not being enforced to the user.

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  • Using a singleton database class in functions and multiple scripts(PHP) - best use methods

    - by dscher
    I have a singleton db connection which I get with: $dbConnect = myDatabase::getInstance(); which is easy enough. My question is what is the least rhetorical and legitimate way of using this connection in functions and classes? It seems silly to have to declare the variable global, pass it into every single function, and/or recreate this variable within every function. Is there another answer for this? Obviously I'm a noob and I can work my way around this problem 10 different ways, none of which is really attractive to me. It would be a lot easier if I could have that $dbConnect variable accessible in any function without needing to declare it global or pass it in. I do know I can add the variable to the $_SERVER array...is there something wrong with doing this? It seems somewhat inappropriate to me. Another quick question: Is it bad practice to do this: $result = myDatabase::getInstance()-query($query); from directly within a function?

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  • Microsoft SQL Server 2005 Function, passing list of start and end times

    - by Kevin
    I'd like to do had a dynamic number of one start/end time pairs passed to a function as an input parameter. The function would then use the list instead of just one start, and one end time in a select statement. CREATE FUNCTION [dbo].[GetData] ( @StartTime datetime, @EndTime datetime ) RETURNS int AS BEGIN SELECT @EndTime = CASE WHEN @EndTime > CURRENT_TIMESTAMP THEN CURRENT_TIMESTAMP ELSE @EndTime END DECLARE @TempStates TABLE (StartTime datetime NOT NULL , EndTime datetime NOT NULL , StateIdentity int NOT NULL ) INSERT INTO @TempStates SELECT StartTime , EndTime , StateIdentity FROM State WHERE StartTime <= @EndTime AND EndTime >= @StartTime RETURN 0 END

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  • How to tell start-stop-daemon to update $HOME and $USER accordingly to --chuid parameter

    - by iElectric
    I'm trying to run a service that uses $HOME and $USER environment variables. I could set them in service itself, but that would only be a temporary solution. Let's say I have a script test.sh with following content: echo $USER And I run it with start-stop-daemon to see my results: $ start-stop-daemon --start --exec `pwd`/test.sh --user guest --group guest --chuid -guest root Seems like it does not update environment, maybe that should be reported as a bug? I have found a nasty hacky solution, which only works (for unknown reason) on my this simple use case: $ start-stop-daemon --exec /usr/bin/sudo --start -- -u guest -i 'echo $USER' guest I'm sure someone else stumbled upon this, I'm interested in clean solution. $ start-stop-daemon --version start-stop-daemon 1.13.11+gentoo

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  • Getting functions of inherited functions to be called

    - by wrongusername
    Let's say I have a base class Animal from which a class Cow inherits, and a Barn class containing an Animal vector, and let's say the Animal class has a virtual function scream(), which Cow overrides. With the following code: Animal.h #ifndef _ANIMAL_H #define _ANIMAL_H #include <iostream> using namespace std; class Animal { public: Animal() {}; virtual void scream() {cout << "aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh..." << endl;} }; #endif /* _ANIMAL_H */ Cow.h #ifndef _COW_H #define _COW_H #include "Animal.h" class Cow: public Animal { public: Cow() {} void scream() {cout << "MOOooooOOOOOOOO!!!" << endl;} }; #endif /* _COW_H */ Barn.h #ifndef _BARN_H #define _BARN_H #include "Animal.h" #include <vector> class Barn { std::vector<Animal> animals; public: Barn() {} void insertAnimal(Animal animal) {animals.push_back(animal);} void tortureAnimals() { for(int a = 0; a < animals.size(); a++) animals[a].scream(); } }; #endif /* _BARN_H */ and finally main.cpp #include <stdlib.h> #include "Barn.h" #include "Cow.h" #include "Chicken.h" /* * */ int main(int argc, char** argv) { Barn barn; barn.insertAnimal(Cow()); barn.tortureAnimals(); return (EXIT_SUCCESS); } I get this output: aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh... How should I code this to get MOOooooOOOOOOOO!!! (and whatever other classes inheriting Animal wants scream() to be) instead?

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  • functions in assembler

    - by stupid_idiot
    hi, i have philosophised about the purpose of stack a little bit and after some coding i figured out what is it's strength. The only thing that lies in my stomache is how does it work with functions? I tried to make some easy function for adding two numbers using universal registers but I suppose that's not how does it work in C for example.. where are all the parameters, local variables and where is the result stored? how would you rewrite this to assembler?(how would compiler for C rewrite it?) int function(int a, int &b, int *c){ return a*(b++)+(*c); } i know this example kinda sucks.. but this way i can understand all the possibilities

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  • How to export user inputs (from python) to excel worksheet?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

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  • Const Functions and Interfaces in C++

    - by 58gh1z
    I'll use the following (trivial) interface as an example: struct IObject { virtual ~IObject() {} virtual std::string GetName() const = 0; virtual void ChangeState() = 0; }; Logic dictates that GetName should be a const member function while ChangeState shouldn't. All code that I've seen so far doesn't follow this logic, though. That is, GetName in the example above wouldn't be marked as a const member function. Is this laziness/carelessness or is there a legitimate reason for this? What are the major cons of me forcing my clients to implement const member functions when they are logically called for?

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  • Functions that only call other functions. Is this a good practice?

    - by Eric C.
    I'm currently working on a set of reports that have many different sections (all requiring different formatting), and I'm trying to figure out the best way to structure my code. Similar reports we've done in the past end up having very large (200+ line) functions that do all of the data manipulation and formatting for the report, such that the workflow looks something like this: DataTable reportTable = new DataTable(); void RunReport() { reportTable = DataClass.getReportData(); largeReportProcessingFunction(); outputReportToUser(); } I would like to be able to break these large functions up into smaller chunks, but I'm afraid that I'll just end up having dozens of non-reusable functions, and a similar "do everything here" function whose only job is to call all these smaller functions, like so: void largeReportProcessingFunction() { processSection1HeaderData(); calculateSection1HeaderAverages(); formatSection1HeaderDisplay(); processSection1SummaryTableData(); calculateSection1SummaryTableTotalRow(); formatSection1SummaryTableDisplay(); processSection1FooterData(); getSection1FooterSummaryTotals(); formatSection1FooterDisplay(); processSection2HeaderData(); calculateSection1HeaderAverages(); formatSection1HeaderDisplay(); calculateSection1HeaderAverages(); ... } Or, if we go one step further: void largeReportProcessingFunction() { callAllSection1Functions(); callAllSection2Functions(); callAllSection3Functions(); ... } Is this really a better solution? From an organizational point of view I suppose it is (i.e. everything is much more organized than it might otherwise be), but as far as code readability I'm not sure (potentially large chains of functions that only call other functions). Thoughts?

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  • pointers to member functions in an event dispatcher

    - by derivative
    For the past few days I've been trying to come up with a robust event handling system for the game (using a component based entity system, C++, OpenGL) I've been toying with. class EventDispatcher { typedef void (*CallbackFunction)(Event* event); typedef std::unordered_map<TypeInfo, std::list<CallbackFunction>, hash_TypeInfo > TypeCallbacksMap; EventQueue* global_queue_; TypeCallbacksMap callbacks_; ... } global_queue_ is a pointer to a wrapper EventQueue of std::queue<Event*> where Event is a pure virtual class. For every type of event I want to handle, I create a new derived class of Event, e.g. SetPositionEvent. TypeInfo is a wrapper on type_info. When I initialize my data, I bind functions to events in an unordered_map using TypeInfo(typeid(Event)) as the key that corresponds to a std::list of function pointers. When an event is dispatched, I iterate over the list calling the functions on that event. Those functions then static_cast the event pointer to the actual event type, so the event dispatcher needs to know very little. The actual functions that are being bound are functions for my component managers. For instance, SetPositionEvent would be handled by void PositionManager::HandleSetPositionEvent(Event* event) { SetPositionEvent* s_p_event = static_cast<SetPositionEvent*>(event); ... } The problem I'm running into is that to store a pointer to this function, it has to be static (or so everything leads me to believe.) In a perfect world, I want to store pointers member functions of a component manager that is defined in a script or whatever. It looks like I can store the instance of the component manager as well, but the typedef for this function is no longer simple and I can't find an example of how to do it. Is there a way to store a pointer to a member function of a class (along with a class instance, or, I guess a pointer to a class instance)? Is there an easier way to address this problem?

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  • Odd behavior when recursively building a return type for variadic functions

    - by Dennis Zickefoose
    This is probably going to be a really simple explanation, but I'm going to give as much backstory as possible in case I'm wrong. Advanced apologies for being so verbose. I'm using gcc4.5, and I realize the c++0x support is still somewhat experimental, but I'm going to act on the assumption that there's a non-bug related reason for the behavior I'm seeing. I'm experimenting with variadic function templates. The end goal was to build a cons-list out of std::pair. It wasn't meant to be a custom type, just a string of pair objects. The function that constructs the list would have to be in some way recursive, with the ultimate return value being dependent on the result of the recursive calls. As an added twist, successive parameters are added together before being inserted into the list. So if I pass [1, 2, 3, 4, 5, 6] the end result should be {1+2, {3+4, 5+6}}. My initial attempt was fairly naive. A function, Build, with two overloads. One took two identical parameters and simply returned their sum. The other took two parameters and a parameter pack. The return value was a pair consisting of the sum of the two set parameters, and the recursive call. In retrospect, this was obviously a flawed strategy, because the function isn't declared when I try to figure out its return type, so it has no choice but to resolve to the non-recursive version. That I understand. Where I got confused was the second iteration. I decided to make those functions static members of a template class. The function calls themselves are not parameterized, but instead the entire class is. My assumption was that when the recursive function attempts to generate its return type, it would instantiate a whole new version of the structure with its own static function, and everything would work itself out. The result was: "error: no matching function for call to BuildStruct<double, double, char, char>::Go(const char&, const char&)" The offending code: static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> My confusion comes from the fact that the parameters to BuildStruct should always be the same types as the arguments sent to BuildStruct::Go, but in the error code Go is missing the initial two double parameters. What am I missing here? If my initial assumption about how the static functions would be chosen was incorrect, why is it trying to call the wrong function rather than just not finding a function at all? It seems to just be mixing types willy-nilly, and I just can't come up with an explanation as to why. If I add additional parameters to the initial call, it always burrows down to that last step before failing, so presumably the recursion itself is at least partially working. This is in direct contrast to the initial attempt, which always failed to find a function call right away. Ultimately, I've gotten past the problem, with a fairly elegant solution that hardly resembles either of the first two attempts. So I know how to do what I want to do. I'm looking for an explanation for the failure I saw. Full code to follow since I'm sure my verbal description was insufficient. First some boilerplate, if you feel compelled to execute the code and see it for yourself. Then the initial attempt, which failed reasonably, then the second attempt, which did not. #include <iostream> using std::cout; using std::endl; #include <utility> template<typename T1, typename T2> std::ostream& operator <<(std::ostream& str, const std::pair<T1, T2>& p) { return str << "[" << p.first << ", " << p.second << "]"; } //Insert code here int main() { Execute(5, 6, 4.3, 2.2, 'c', 'd'); Execute(5, 6, 4.3, 2.2); Execute(5, 6); return 0; } Non-struct solution: template<typename Type> Type BuildFunction(const Type& t0, const Type& t1) { return t0 + t1; } template<typename Type, typename... Rest> auto BuildFunction(const Type& t0, const Type& t1, const Rest&... rest) -> std::pair<Type, decltype(BuildFunction(rest...))> { return std::pair<Type, decltype(BuildFunction(rest...))> (t0 + t1, BuildFunction(rest...)); } template<typename... Types> void Execute(const Types&... t) { cout << BuildFunction(t...) << endl; } Resulting errors: test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:33:35: instantiated from here test.cpp:28:3: error: no matching function for call to 'BuildFunction(const int&, const int&, const double&, const double&, const char&, const char&)' Struct solution: template<typename... Types> struct BuildStruct; template<typename Type> struct BuildStruct<Type, Type> { static Type Go(const Type& t0, const Type& t1) { return t0 + t1; } }; template<typename Type, typename... Types> struct BuildStruct<Type, Type, Types...> { static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> { return std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> (t0 + t1, BuildStruct<Types...>::Go(rest...)); } }; template<typename... Types> void Execute(const Types&... t) { cout << BuildStruct<Types...>::Go(t...) << endl; } Resulting errors: test.cpp: In instantiation of 'BuildStruct<int, int, double, double, char, char>': test.cpp:33:3: instantiated from 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]' test.cpp:38:41: instantiated from here test.cpp:24:15: error: no matching function for call to 'BuildStruct<double, double, char, char>::Go(const char&, const char&)' test.cpp:24:15: note: candidate is: static std::pair<Type, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...))> BuildStruct<Type, Type, Types ...>::Go(const Type&, const Type&, const Types& ...) [with Type = double, Types = {char, char}, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...)) = char] test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:38:41: instantiated from here test.cpp:33:3: error: 'Go' is not a member of 'BuildStruct<int, int, double, double, char, char>'

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  • Copy Constructors and calling functions

    - by helixed
    Hello, I'm trying to call an accessor function in a copy constructor but it's not working. Here's an example of my problem: A.h class A { public: //Constructor A(int d); //Copy Constructor A(const A &rhs); //accessor for data int getData(); //mutator for data void setData(int d); private: int data; }; A.cpp #include "A.h" //Constructor A::A(int d) { this->setData(d); } //Copy Constructor A::A(const A &rhs) { this->setData(rhs.getData()); } //accessor for data int A::getData() { return data; } //mutator for data void A::setData(int d) { data = d; } When I try to compile this, I get the following error: error: passing 'const A' as 'this' argument of 'int A::getData()' discards qualifiers If I change rhs.getData() to rhs.data, then the constructor works fine. Am I not allowed to call functions in a copy constructor? Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • PHP functions wont work with String object, but works with it typed manually

    - by heldrida
    Hi, I'm trying to strip tags from a text output coming from an object. The problem is, that I can't. If I type it manually like "<p>http://www.mylink.com</p>", it works fine! When doing echo $item->text; it gives me the same string "<p>http://www.mylink.com</p>"; Doing var_dump or even gettype, gives me a string(). So, I'm sure its a string, but it's not acting like it, I tried several functions preg_replace, preg_match, strip_Tags, none worked. How can I solve this situation, how to debug it ? $search = array("<p>", "</p>"); $switch = array("foo", "baa"); //works just fine, when used $text = "<p>http://www.mylink.com</p>"; //it's a string for sure! var_dump($item->introtext); $text = $item->introtext; //doesn't work $text = str_replace($search, $switch, $text); $text = strip_tags($text, "<p>"); //doesn't work either. $matches = array(); $pattern = '/<p>(.*)<\/p>/'; preg_match($pattern, $text, $matches); //gives me the following output: <p>http://www.omeulink.com</p> echo $text;

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  • Qt and variadic functions

    - by Noah Roberts
    OK, before lecturing me on the use of C-style variadic functions in C++...everything else has turned out to require nothing short of rewriting the Qt MOC. What I'd like to know is whether or not you can have a "slot" in a Qt object that takes an arbitrary amount/type of arguments. The thing is that I really want to be able to generate Qt objects that have slots of an arbitrary signature. Since the MOC is incompatible with standard preprocessing and with templates, it's not possible to do so with either direct approach. I just came up with another idea: struct funky_base : QObject { Q_OBJECT funky_base(QObject * o = 0); public slots: virtual void the_slot(...) = 0; }; If this is possible then, because you can make a template that is a subclass of a QObject derived object so long as you don't declare new Qt stuff in it, I should be able to implement a derived templated type that takes the ... stuff and turns it into the appropriate, expected types. If it is, how would I connect to it? Would this work? connect(x, SIGNAL(someSignal(int)), y, SLOT(the_slot(...))); If nobody's tried anything this insane and doesn't know off hand, yes I'll eventually try it myself...but I am hoping someone already has existing knowledge I can tap before possibly wasting my time on it.

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  • Assistance with Lua functions

    - by Josh
    As noted before, I'm relatively new to lua, but again, I learn quick. The last time I got help here, it helped me immensely, and I was able to write a better script. Now I've come to another question that I think will make my life a bit easier. I have no clue what I'm doing with functions, but I'm hoping there is a way to do what I want to do here. Below, you'll see an example of code I have to do to strip down some unneeded elements. Yeah, I realize it's not efficient in the least, so if anyone else has a better idea of how to make it much more efficient, I'm all ears. What I would like to do is create a function with it so that I can strip down whatever variable with a simple call of it (like stripdown(winds)). I appreciate any help that is offered, and any lessons given. Thanks! winds = string.gsub(winds,"%b<>","") winds = string.gsub(winds,"%c"," ") winds = string.gsub(winds," "," ") winds = string.gsub(winds," "," ") winds = string.gsub(winds,"^%s*(.-)%s*$", "%1)") winds = string.gsub(winds,"&nbsp;","") winds = string.gsub(winds,"/ ", "(") Josh

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  • When to use a user defined Exception and some good examples/best Practices?

    - by Atomiton
    I would assume that most User-defined Exceptions are for Business Logic level exceptions, but what are some good reasons to use a User-Defined Exception and what are some good examples? Is a user-defined exception's only advantage that you can define a consistent Error Message? What logic can be written inside exceptions to make them truly more useful? After all, can't you just do this: throw new Exception("Some Error Message");

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  • Trying and expand the contrib.auth.user model and add a "relatipnships" manage

    - by dotty
    I have the following model setup. from django.db import models from django.contrib.auth.models import User class SomeManager(models.Manager): def friends(self): # return friends bla bla bla class Relationship(models.Model): """(Relationship description)""" from_user = models.ForeignKey(User, related_name='from_user') to_user = models.ForeignKey(User, related_name='to_user') has_requested_friendship = models.BooleanField(default=True) is_friend = models.BooleanField(default=False) objects = SomeManager() relationships = models.ManyToManyField(User, through=Relationship, symmetrical=False) relationships.contribute_to_class(User, 'relationships') Here i take the User object and use contribute_to_class to add 'relationships' to the User object. The relationship show up, but if call User.relationships.friends it should run the friends() method, but its failing. Any ideas how i would do this? Thanks

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  • Managing access to multiple linux system

    - by Swartz
    A searched for answers but have found nothing on here... Long story short: a non-profit organization is in dire need of modernizing its infrastructure. First thing is to find an alternatives to managing user accounts on a number of Linux hosts. We have 12 servers (both physical and virtual) and about 50 workstations. We have 500 potential users for these systems. The individual who built and maintained the systems over the years has retired. He wrote his own scripts to manage it all. It still works. No complaints there. However, a lot of the stuff is very manual and error-prone. Code is messy and after updates often needs to be tweaked. Worst part is there is little to no docs written. There are just a few ReadMe's and random notes which may or may not be relevant anymore. So maintenance has become a difficult task. Currently accounts are managed via /etc/passwd on each system. Updates are distributed via cron scripts to correct systems as accounts are added on the "main" server. Some users have to have access to all systems (like a sysadmin account), others need access to shared servers, while others may need access to workstations or only a subset of those. Is there a tool that can help us manage accounts that meets the following requirements? Preferably open source (i.e. free as budget is VERY limited) mainstream (i.e. maintained) preferably has LDAP integration or could be made to interface with LDAP or AD service for user authentication (will be needed in the near future to integrate accounts with other offices) user management (adding, expiring, removing, lockout, etc) allows to manage what systems (or group of systems) each user has access to - not all users are allowed on all systems support for user accounts that could have different homedirs and mounts available depending on what system they are logged into. For example sysadmin logged into "main" server has main://home/sysadmin/ as homedir and has all shared mounts sysadmin logged into staff workstations would have nas://user/s/sysadmin as homedir(different from above) and potentially limited set of mounts, a logged in client would have his/her homedir at different location and no shared mounts. If there is an easy management interface that would be awesome. And if this tool is cross-platform (Linux / MacOS / *nix), that will be a miracle! I have searched the web and so have found nothing suitable. We are open to any suggestions. Thank you. EDIT: This question has been incorrectly marked as a duplicate. The linked to answer only talks about having same homedirs on all systems, whereas we need to have different homedirs based on what system user is currently logged into(MULTIPLE homedirs). Also access needs to be granted only to some machinees not the whole lot. Mods, please understand the full extent of the problem instead of merely marking it as duplicate for points...

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