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  • UITextView Bold Font iphone sdk

    - by Momeks
    Hi , iam trying to bold / italic text but i use this code to bold my font but when i press bold button whole the UITExtView going to bold but i want select some text and bold / italic or change the color of them .. textPad.font = [UIFont boldSystemFontOfSize:12];

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  • IPhone SDK - Transition to NavigationController display problem

    - by Steblo
    Hi, I am nearly finished with my first IPhone app and everything works fine - except of one very little display bug: My starscreen is an UIView (Fullscreen) without Navigationbar or Toolbar. If I tap on a start button, there is an UIViewAnimationTransitionFlipFromRight animation that flips to the main navigation controller: -(IBAction) switchViewToMainMenu { [UIView beginAnimations:@"Flip View" context:nil]; [UIView setAnimationDuration:1.25]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.window cache:YES]; [self.navController viewWillAppear:YES]; [self.startScreenViewController viewWillDisappear:YES]; [self.startScreenViewController.view removeFromSuperview]; [self.window addSubview:navController.view]; [self.startScreenViewController viewDidDisappear:YES]; [self.navController viewDidAppear:YES]; [UIView commitAnimations]; self.startScreenViewController=nil; [startScreenViewController release]; } This works fine except of one little problem: When the navigation controller view appears (flips in), the Navigationbar on top is some pixels too high (the is a white bar where the Navigationbar should be). When the animation finished, the Navigationbar drops down to the right position. This doesn't look very beautiful... Any ideas how to fix that problem ?

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  • Iphone SDK, arc4random CGPointmake?

    - by Harry
    I have tried using integers to store the number like so: playPin = 35 + arc4random() % 118; playY = -50 - arc4random() %100; if (CGRectIntersectsRect(pin.frame, refreshpin.frame)){ pin.center = CGPointMake(playPin, playY); pinend.center = CGPointMake(pin.center.x, pin.center.y+58); } Then using them, when needed, but... its random the first time, then it just keeps repeating itself. then i tried this: if (CGRectIntersectsRect(pin.frame, refreshpin.frame)){ pin.center = CGPointMake(35 + arc4random() % 118, -50 - arc4random() %100); pinend.center = CGPointMake(pin.center.x, pin.center.y+58); } And this also doesn't work, you cant even see the items i want to display! Any ideas? Thanks. Harry.

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • iPhone SDK mySQL

    - by Kevin
    Hello everybody, I'm starting on a new iPhone project, and this application mostly relies on mySQL. I have a mysql database running on my computer, and I need this application to send queries to the server to gain information. One example is creating and logging into an account. I have successfully done this on my windows vb.net application, but I know that objective c will be harder. This is basically getting text from the sql database and displaying it on the iPhone application. If someone could simply help me on that, I'll easily get started. So I hope that you guys help me out here :). Thanks Kevin

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  • iphone sdk - UITableView - cannot assign a table to the table view

    - by kossibox
    hello, this is a part of my code. My application crashes when i try to load the view including the uitableview. i think there's a problem with the table i'm tryin to use but can't find it. help please gameTimingTable=[NSArray arrayWithObjects:@"2min + 10sec/coup",@"1min + 15sec/coup",@"5min",nil]; declared in .h as NSArray *gameTimingTable; this is the code i'm using to assign the table to the uitableview - (void)viewDidLoad { gameTimingTable=[NSArray arrayWithObjects:@"2min + 10sec/coup",@"1min + 15sec/coup",@"5min",nil]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // There is only one section. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of time zone names. return [gameTimingTable count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; // Try to retrieve from the table view a now-unused cell with the given identifier. UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; // If no cell is available, create a new one using the given identifier. if (cell == nil) { // Use the default cell style. cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } // Set up the cell. NSString *cadence = [gameTimingTable objectAtIndex:indexPath.row]; cell.textLabel.text = cadence; return cell; } /* To conform to Human Interface Guildelines, since selecting a row would have no effect (such as navigation), make sure that rows cannot be selected. */ - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { return nil; } thanks a lot

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  • Alternatives to weak linking in iPhone SDK?

    - by Moshe
    I'm looking to make my app compatible with older versions of iPhone OS. I did see weak linking mentioned as an option. Can I use OS version detection code to avoid code blocks that the OS can't handle? (Say iAD?) if(OS >= 4.0){ //set up iADs using "NDA code"... } If yes, what goes in place of if(OS >= 4.0)?

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  • How to use iPhone SDK Private APIs

    - by eagle
    I haven't found a comprehensive list of the steps that are required to use a private API from the iPhone Library. In particular, I would like to know how to get header files, if they are even required, how to get it to compile (when I simply add the header, it complains that the functions aren't defined), and what resources one can use to learn about private APIs (e.g. from other user's experiences, such as http://iphonedevwiki.net/ which has a few). I've read in other places that people recommend using class-dump to get the headers. Are there any alternative methods? I've noticed that there are some repositories of iPhone Private SDKs, what are the most up to date resources you would recommend? Most of the previous questions about documentation of private APIs, have all linked to Erica Sadun's website, which doesn't seem to have documentation anymore (all the links on the left are crossed out). Please save the comments about not using private API's... I know of the biggest risks: App will get rejected by Apple. App will break in future updates to the OS. I'm talking about legitimate uses, such as: Private application use (e.g. for unit testing, or messing around to see what's possible)

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  • iPhone SDK Push Notification

    - by Craig
    I have setup push notifications in the apple developer panel and added the code to my application. It works fine on the phone using a development profile but if I use a distribution (ad-hoc) profile so that I can give it to a few users for testing it gives an error and crashes, the log gives the following error Code: Thu Jun 25 22:22:35 unknown SpringBoard[729] <Warning>: *** Assertion failure in -[SBRemoteNotificationServer registerApplication:forEnvironment:withTypes:], /SourceCache/SpringBoard/SpringBoard-919.5/SBRemoteNotificationServer.m:633 Thu Jun 25 22:22:35 unknown SpringBoard[729] <Error>: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'no connection found for environment production' I am using the following code in the app Code: [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound)]; The thing I don't understand is why it works perfectly using a development profile but with ad-hoc it crashes. Does anyone know what would cause this?, I've tried changing lots of things to try and find the issue but have found nothing.

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  • Iphone SDK: pathFoResource:Nsstring problem -> playin MP3 files

    - by Kaya
    I am trying to get 10 mp3 files in the resources folder and play them when a button is pressed. I have entered name of the mp3 files in a NSMutableArray and read each one after the button is pressed. The problem is that pathForResource: is not working (returns nil). If i use the file name explicitly -like pathFoResource:@"song1.mp3" ofType:@"mp3"- but if i use pathForResource:valuem whwre valuem is an NSstring with value of song1 Hope you can help Regards NSString *cellValue0 = [listOfmp3 objectAtIndex:anumber]; NSString *valuem; if ( [cellValue0 length] 0 ) valuem = [cellValue0 substringToIndex:[cellValue0 length] - 4]; NSString *pdfPath2 = [[NSBundle mainBundle] pathForResource:valuem ofType:@"mp3"]; NSURL *url = [NSURL fileURLWithPath:pdfPath2];

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  • Base64 en/decoding between xstream and iPhone SDK

    - by Matt McMinn
    I am passing a byte array from a java server to an iPad client in XML. The server is using xstream to convert the byte array to XML with the EncodedByteArrayConverter, which should convert the array to Base 64. Using xstream, I can decode the xml back to the proper byte array in a java client, but in the iPad client, I'm getting an invalid length error. To do my decoding, I'm using the code at the bottom of this page. The length of the string is indeed not a multiple of 4, so there must be something strange with my string - although since xstream can decode it just fine, I'm guessing there's just something I need to to on the iPad side to get it to decode. I've tried cutting off padding at the end of the string to get it down to the right size, and that does allow the decoder to work, but I end up with JPG's that have invalid headers, and are not displayable. On the server side, I'm using the following code: Object rtrn = getByteArray(); XStream xstream = new XStream(); String xml = xstream.toXML(rtrn); On the client side, I'm calling the above decoder from the XML parsing callback like this: -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { NSLog(@"Converting data; string length: %d", [string length]); //NSLog(@"%@", string); NSData *data = [Base64 decode:string]; NSLog(@"converted data length: %d", [data length]); } Any ideas what could be going wrong?

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  • iPhone SDK: PushViewController not working

    - by iPhone Developer
    I am trying to create a basic navigation application with a header and detail screen. My problem is the detail screen is not working. The code below is for the opening the detail view and placing it on the nav stack. My problem is the detail screen is not being pushed and I'm not sure why? I have verified the method below is firing. Any ptr or links to examples appreciated. //this opens up a detail view -(void) tableView:(UITableView *)tb didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"DETAIL VIEW....."); NSInteger index = [indexPath indexAtPosition:1]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer) { NSLog(@"DETAIL VIEW helelelelekjekljklerj....."); Membership * newMem = [[Membership alloc] init]; [newMem setIssuerId:[retailer retailerId]]; MembershipViewController * mvc = [[MembershipViewController alloc] initWithNibName:nil bundle:nil]; [mvc setSubject:newMem]; RootAppDelegate *appDelegate = (RootAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.landingRetailersNavController pushViewController:mvc animated:YES]; [mvc release]; [newMem release]; }

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  • After resizing label on tap on tableview cell tableview content order changes iphone sdk

    - by neha
    Hi all, In my application I'm dynamically resizing a label in cell as well as cell when a cell is tapped in uitableview, but after resizing the label in cell, the contents in the tableview are getting shifted means the cells contain different cell content after this tap, whereas this' not the case when I'm tapping the cell and expanding it without expanding the label in it. Can anybody please help? It's urgent. Thanks in advance.

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  • Application creashing in saveAction of Coredata iphone sdk

    - by neha
    Hi all, In my application I'm inserting data using Coredata like this: GoodWork * newGoodwork = (GoodWork *)[NSEntityDescription insertNewObjectForEntityForName:@"GoodWork" inManagedObjectContext:self.managedObjectContext]; // Step 2: Set Properties [newGoodwork setEletitle:[NSString stringWithFormat:@"%@", aGoodwork.eletitle]]; [newGoodwork setEletxt:[NSString stringWithFormat:@"%@", aGoodwork.eletxt]]; [newGoodwork setSortId:[NSNumber numberWithInt:sortId]]; // Step 3: Save Object [self saveAction]; Everythinng is working fine but in saveAction which is: - (void)saveAction { NSError *error; if (![self.managedObjectContext save:&error]) { NSLog(@"Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } My application is crashing after processing if condition. I'm not inserting all the fields in the entity "Goodwork". Can that be the reason? Thanx in advance.

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  • IPhone SDK Default NSUserDefaults...

    - by Harry
    I have set up the user defaults to record a integer for a UISlider, the problem is that, if the user has only just installed the app then the integer is zero or NULL. Is there a way to detect if it = NULL with a integer? heres my code i have so far: -(void)awakeFromNib { NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; senset = [prefs integerForKey:@"senset"]; senset = sensitivity.value; } - (IBAction) setSens { senset = sensitivity.value; } - (IBAction) goBackopt { { NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; [prefs setInteger:senset forKey:@"senset"]; [prefs synchronize]; } } senset is the integer. i have tried this code, and it sets it to 25 on the first time, but then if i try and overwrite it, it wont work and keeps setting it to 25. :( if ( [prefs integerForKey:@"senset"] == NULL ) { senset = 25; } Please help :P Harry

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  • (Android SDk 2.1) Getting error when I use setAudioSource and setVideoSource

    - by Rainfer
    I got the follow error when I run setAudioSource and setVideoSource. 03-16 10:26:25.302: ERROR/audio_input(52): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value 03-16 10:26:25.302: ERROR/audio_input(52): VerifyAndSetParameter failed 03-16 10:26:25.302: ERROR/CameraInput(52): Unsupported parameter(x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value) 03-16 10:26:25.302: ERROR/CameraInput(52): VerifiyAndSetParameter failed on parameter #0 This error happen on both emulator and the device. (I am using Google nexus one) I have set the CAMERA and RECORD_AUDIO user permission already. I spent many days but I still cannot figure out what is the cause of this runtime error.

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  • A simple way to implement pathfinding using bullet physics - iPhone SDK

    - by Dave
    Hi, I have bullet physics set up and working on the iPhone but now I want to implement some sort of path finding with it. The problem is I have no idea where to start, the level is pretty simple just a lot of pillars that I want the 'bad guys' to navigate around to get to the player character. Do you have any suggestions or are there any tutorials you recommend for pathfinding using this on the iPhone?

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  • Playing sounds in iPhone SDK?

    - by seanny94
    Does anyone have a snippet that uses the AudioToolBox framework that can be used to play a short sound? I would be grateful if you shared it with me and the rest of the community. Everywhere else I have looked doesn't seem to be too clear with their code. Thanks!

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  • Custom view in iPhone SDK gets placed incorrectly in realation to statusbar

    - by markqvist
    (ragh, i'm apparently not allowed to post images, so i have included links to the images in this post instead of embedding them) Im writing an iPhone application based on the navigation controller template, but I am not loading the actual navigation controller as the first view in the window. I create a new view controller from a xib, and then add that as a subview, and then only push the navigation view as a modal when i need it. Here's my application: didFinishLaunching ... method in the application deleate RootViewController *rootViewController = (RootViewController *)[navigationController topViewController]; rootViewController.managedObjectContext = self.managedObjectContext; mainViewController = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:[NSBundle mainBundle]]; mainViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [window addSubview:[mainViewController view]]; [[mainViewController view] setNeedsLayout]; [window makeKeyAndVisible]; return YES; It works but the view is not properly aligned with the statusbar: http://img.exdev.dk/1.png When i click "my ambiances" and push the navigation controller view, and then dismiss it again, the layout is fine: same link as above, just replace the 1 with a 2. Sorry for the hassle, apparently I can also only post one link.... Here's the code I use for presenting/dismissing the navigationcontroller: -(void)pushMyAmbiences { [mainViewController presentModalViewController:navigationController animated:TRUE]; } -(void)returnToMainView { [mainViewController dismissModalViewControllerAnimated:TRUE]; } Is there anything I'm missing here? Layout-wise? Something that needs to be set in the xib? In a vain attempt I tried calling setNeedsLayout on the view, no luck. Any help is greatly appreciated!

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