Search Results

Search found 2333 results on 94 pages for 'x64'.

Page 16/94 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • WinForms app config manager is x86 and cannot reference assemblies that targets Any CPU

    - by ivos
    Hi I'm using Win7 64x and Visual Studio 2010. I created a library/framework targeting Any CPU. Then I created a new WinForms project that uses that framework, leaving the default values of the wizard. I mean, I didn't change anything. When I reference my framework, VS cannot find the assemblies. If I go to the project properties, it is targeting Any CPU (as expected, I can change it if I want). But if I go to Configuration Manager, the only choice I have for that project is x86. And I guess that is the problem. I tried to add Any CPU as a new Target but I was unable to. Could someone help me? :) Thanks in advance!

    Read the article

  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

    Read the article

  • Sharing a mex64 file across computers

    - by Shaihi
    I have a mex64 dll compiled on my machine. I used Matlab 2009b with VS2008 Pro to compile the dll. The dll works fine on my Matlab installation. I want a colleague to use the dll so I sent it to him and he gets the following error message when trying to use the dll: ??? Invalid MEX-file 'filename.mexw64': The specified module could not be found. My current assumption is that this is caused because he uses an older Matlab version or missing a dll that I have. I ran dependency checker and asked him to check that he has all the listed dlls. I am still waiting for him to confirm his Matlab version. What other reasons can cause this and can the Matlab version make a difference? (I mean R2009a when I have R2009B and not a huge version diff)

    Read the article

  • IIS site always returns 404 to WinMo emulator

    - by Derick Bailey
    I'm running Win7x64 Ultimate with Visual Studio 2008. I have a website built in ASP.NET 3.5 and hosted via IIS on my box. I can run the website perfectly fine and I can hit all of the web services that I have built in the website, using a web browser. When I pull up my Windows Mobile 6 emulator and hit the site (using my IP address) it always returns a 404 error. I have the emulator cradled w/ Device Emulator Manager and I can interact with the emulated device normally. I am also able to get out to google.com and other websites w/ the emulated device. I have also verified that the emulator is hitting my box by stopping the IIS website and seeing that the WinMo emulator cannot get any response. Then when I start the site again, I get a 404 error. When I pull up my site on my local dev box via FireFox or IE using the IP address it works perfectly fine. The worst part is this worked perfectly fine a few weeks ago, when I used it last. I don't know that I've changed anything since then - I'm just trying to use the emulator to hit my site again. Help?! Update: my http requests comign from the WinMo emulator are not getting logged in the IIS log files, while my requests from FireFox on my local box are getting logged. Not sure if that helps in figuring out the problem... Update 2: I can use the ruby Webbrick server on my local box and hit that server from my emulator just fine. is in IIS not allowing me to hit the IIS site from the emu? UPdate 3: I cradled an actual WinMo device to my box with it's networking turned off and was able to hit the IIS site just fine. that makes me think it's something set up wrong in the emulator.

    Read the article

  • irritating TortoiseSVN error - file or directory is corrupted and chkdsk at boot

    - by WalterJ89
    Can't move 'D:\Documents\Websites\blah.svn\tmp\entries' to 'D:\ ... .svn\entries': The file or directory is corrupted and unreadable. Any thoughts on what would cause this? This usually happens when trying to commit a large number of new files. Sometimes an update fixes it but most of the time I have to delete the offending directory, re-download it, and attempt to add or update it again. EDIT: it seems my pc always wanting to chkdsk as boot is related.

    Read the article

  • Which svn client to install on Windows 7 machine?

    - by user246114
    I just got a new PC running Windows 7 (64-bit). I'd like to install an SVN client (command line only, I don't want TortoiseSVN). I'm not sure which of these to install: http://subversion.apache.org/packages.html#windows does anyone have any opinions on this? I tried going for the ones hosted by Tigris, but the downloaded zip says to read an install file hosted at their site, but the link is broken. Do we simply download, then call svn.exe as needed, no need for a real 'install'?

    Read the article

  • How can I increase my application memory, till using the VirtualAlloc function, with the WOW64?

    - by fishbein
    I have application that runs on x86 32Win and we use 1.2Gbyte memory which allocated from the function VirtualAlloc(to prevent page faults). I really want to increase my application memory so I recompiled my project under MSDVE 2008 with wow64 (OS Exp 64Bit). I tried to allocate more than 2Gbyte and the function VirtualAlloc return error. I even tried to set the flag LARGEADDRESSWARE to on, and the result was the same! How can I increase my application memory, till using the VirtualAlloc function, with the WOW64?

    Read the article

  • Emacs on Windows for C++ development configuration?

    - by rbnn
    Has anyone set up cygwin and some emacs to work well under a 64-bit Windows 7? I tried downloading cygwin recently, and by default not even dired works reliably, there are odd shell prompt characters, I get a lot of warnings, in one case C-c was read as C-g and caused various errors. (Neither xemacs nor emacs worked for me, where by "work" I mean that dired and shell work, and without warnings). I just want the usual emacs development tools: gdb-mode, shell-mode, compiling, tag-search to work as normal. I was hoping someone who has done this recently with cygwin could share whatever relevant shell files, emacs files, environment variables, and so on to make this all work. Should all these things just work out of the box?

    Read the article

  • .NET version with 64-bit versus 32-bit assemblies

    - by user54064
    What version of .NET (64-bit vs. 32-bit) will be loaded if some of the assemblies referenced in an app are compiled with 32-bit only (instead of AnyOS) setting? Will the app still run as 64-bit or will it be forced to run as 32-bit if at least one of the referenced assemblies is compiled as 32-bit only? The app is running .NET 3.5.

    Read the article

  • Diagnosing problem with running ASP.NET app as 64-bit

    - by user54064
    I need to run an ASP.NET app as 64-bit. The app is quite large and has MANY assemblies to load. When I run it I am getting "is not a valid Win32 application" error in the web page as soon as I go to the first page. That page is a very simple "Hello World" page. However, it must be having problem with loading assemblies as 64-bit. How can I figure out which one(s) are the problem?

    Read the article

  • How to debug a Gruntfile with breakpoints using node-inspector?

    - by Kris Hollenbeck
    So I have spent the past couple days trying to get this to work with no luck. Most of the solutions I have found seem to work "okay" for debugging node applications. But I haven't had much luck debugging grunt stand alone. I would like to be able to set breakpoints in my gruntfile and either step through the code with either the browser or an IDE. I have tried the following: Debugging using intelliJ IDE Using Grunt Console (Process finished with exit code 6) Debugging with Nodeeclipse (This sort of works okay but doesn't hit the breakpoints set in eclipse, not very intuitive) Debugging using node-inspector (This one also sort of works. I can step through a little ways using F11 and F10 in chrome. But eventually it just crashes. Using F8 to skip to break point never works.) ERROR MESSAGE USING NODE-INSPECTOR So currently node-inspector feels like it has gotten me the closest to what I want. To get here I did the following: From my grunt directory I ran the following commands: grunt node-inspector node --debug-brk Gruntfile.js And then from there I went to localhost:8080/debug?port=5858 to debug my Gruntfile.js. But like I mentioned above, as soon as I hit F8 to skip to breakpoint it crashes with the above error. Has anybody had any success using this method to try to debug a Gruntfile? So far from my search efforts I have not found a very well documented way of doing this. So hopefully this will be useful or beneficial information for future users. Also I am using Windows 7 by the way. Thanks in advance.

    Read the article

  • How to run Tomcat 6 on WinXP 64 bit ?

    - by Srg
    Installed Tomcat 6 on WinXP 64. It installed just fine. But when I try to launch it ( from Windows Services) I get the following error : "Can not start an the Apache Tomcat Service on Local computer." error 216:0xd8

    Read the article

  • Developers: How does BitLocker affect performance?

    - by Chris
    I'm an ASP.NET / C# developer. I use VS2010 all the time. I am thinking of enabling BitLocker on my laptop to protect the contents, but I am concerned about performance degradation. Developers who use IDEs like Visual Studio are working on lots and lots of files at once. More than the usual office worker, I would think. So I was curious if there are other developers out there who develop with BitLocker enabled. How has the performance been? Is it noticeable? If so, is it bad? My laptop is a 2.53GHz Core 2 Duo with 4GB RAM and an Intel X25-M G2 SSD. It's pretty snappy but I want it to stay that way. If I hear some bad stories about BitLocker, I'll keep doing what I am doing now, which is keeping stuff RAR'ed with a password when I am not actively working on it, and then SDeleting it when I am done (but it's such a pain).

    Read the article

  • On-Demand Python Thread Start/Join Freezing Up from wxPython GUI

    - by HokieTux
    I'm attempting to build a very simple wxPython GUI that monitors and displays external data. There is a button that turns the monitoring on/off. When monitoring is turned on, the GUI updates a couple of wx StaticLabels with real-time data. When monitoring is turned off, the GUI idles. The way I tried to build it was with a fairly simple Python Thread layout. When the 'Start Monitoring' button is clicked, the program spawns a thread that updates the labels with real-time information. When the 'Stop Monitoring' button is clicked, thread.join() is called, and it should stop. The start function works and the real-time data updating works great, but when I click 'Stop', the whole program freezes. I'm running this on Windows 7 64-bit, so I get the usual "This Program has Stopped Responding" Windows dialog. Here is the relevant code: class MonGUI(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent) ... ... other code for the GUI here ... ... # Create the thread that will update the VFO information self.monThread = Thread(None, target=self.monThreadWork) self.monThread.daemon = True self.runThread = False def monThreadWork(self): while self.runThread: ... ... Update the StaticLabels with info ... (This part working) ... # Turn monitoring on/off when the button is pressed. def OnClick(self, event): if self.isMonitoring: self.button.SetLabel("Start Monitoring") self.isMonitoring = False self.runThread = False self.monThread.join() else: self.button.SetLabel("Stop Monitoring") self.isMonitoring = True # Start the monitor thread! self.runThread = True self.monThread.start() I'm sure there is a better way to do this, but I'm fairly new to GUI programming and Python threads, and this was the first thing I came up with. So, why does clicking the button to stop the thread make the whole thing freeze up?

    Read the article

  • C# reads wrong registry data on 64-bit OS

    - by baal80
    I'm working on a 64-bit Windows and my applicaiton runs with elevated privileges. I have a problem with the following very simple piece of code: myKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Run"); if (myKey != null) { string[] HKLMvaluenames = myKey.GetValueNames(); } But for some reason HKLMvaluenames array is populated with values from the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Run Is there a way around this problem?

    Read the article

  • Centos 6, local yum repo, and multiple versions of the same rpm

    - by Tom Skelley
    I'm trying to set up a really simple local repo. I want to have a basic repo with two versions of only one rpm, so I did: mkdir /packages/x64 copy two rpms to /packages/x64 [root@repo x64]# createrepo --verbose /packages/x64 1/2 - jre-6u37-linux-amd64.rpm 2/2 - jre-7u9-linux-x64.rpm Saving Primary metadata Saving file lists metadata Saving other metadata Added the repo to /etc/yum.repos.d/local.repo But when I do: [root@repo x64]# yum list jre I get: Loaded plugins: fastestmirror, security Loading mirror speeds from cached hostfile Available Packages jre.x86_64 1.7.0_09-fcs local ie it only shows the latest version. I know that they're both in the repo because I've run this: [root@repo x64]# rpm -qp jre-6u37-linux-amd64.rpm jre-1.6.0_37-fcs.x86_64 [root@repo x64]# rpm -qp jre-7u9-linux-x64.rpm jre-1.7.0_09-fcs.x86_64 and when I remove the latter version, and run createrepo again, the former shows up. Most puzzling, what am I missing?

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >