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  • Model Object called in NSOutlineView DataSource Method Crashing App

    - by Alec Sloman
    I have a bewildering problem, hoping someone can assist: I have a model object, called Road. Here's the interface. @@@ @interface RoadModel : NSObject { NSString *_id; NSString *roadmapID; NSString *routeID; NSString *title; NSString *description; NSNumber *collapsed; NSNumber *isRoute; NSString *staff; NSNumber *start; NSArray *staffList; NSMutableArray *updates; NSMutableArray *uploads; NSMutableArray *subRoads; } @property (nonatomic, copy) NSString *_id; @property (nonatomic, copy) NSString *roadmapID; @property (nonatomic, copy) NSString *routeID; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *description; @property (nonatomic, copy) NSNumber *collapsed; @property (nonatomic, copy) NSNumber *isRoute; @property (nonatomic, copy) NSString *staff; @property (nonatomic, copy) NSNumber *start; @property (nonatomic, copy) NSArray *staffList; @property (nonatomic, copy) NSMutableArray *updates; @property (nonatomic, copy) NSMutableArray *uploads; @property (nonatomic, copy) NSMutableArray *subRoads; - (id)initWithJSONObject:(NSDictionary *)JSONObject; @end This part is fine. To give you some background, I'm translating a bunch of JSON into a proper model object so it's easier to work with. Now, I'm trying to display this in an NSOutlineView. This is where the problem is. In particular, I have created the table and a datasource. - (id)initWithRoads:(NSArray *)roads { if (self = [super init]) root = [[NSMutableArray alloc] initWithArray:roads]; return self; } - (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item { if (item == nil) return root.count; return 0; } - (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item { return NO; } - (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item { if (item == nil) item = root; if (item == root) return [root objectAtIndex:index]; return nil; } - (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item { return [item title]; } In the final datasource method, it attempts to return the "title" string property of the model object, but for some reason crashes each time. I have checked that the method is taking in the correct object (I checked [item class] description], and it is the right object), but for some reason if I call any of the objects accessors the app immediately crashes. This is totally puzzling because in the init method, I can iterate through root (an array of RoadModel objects), and print any of its properties without issue. It is only when I'm trying to access the properties in any of the datasource methods that this occurs. I wonder if there is something memory-wise that is going on behind the scenes and I am not providing for it. If you can shed some light on to this situation, it would be greatly appreciated! Thanks in advance!

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • Help with 2-part question on ASP.NET MVC and Custom Security Design

    - by JustAProgrammer
    I'm using ASP.NET MVC and I am trying to separate a lot of my logic. Eventually, this application will be pretty big. It's basically a SaaS app that I need to allow for different kinds of clients to access. I have a two part question; the first deals with my general design and the second deals with how to utilize in ASP.NET MVC Primarily, there will initially be an ASP.NET MVC "client" front-end and there will be a set of web-services for third parties to interact with (perhaps mobile, etc). I realize I could have the ASP.NET MVC app interact just through the Web Service but I think that is unnecessary overhead. So, I am creating an API that will essentially be a DLL that the Web App and the Web Services will utilize. The API consists of the main set of business logic and Data Transfer Objects, etc. (So, this includes methods like CreateCustomer, EditProduct, etc for example) Also, my permissions requirements are a little complicated. I can't really use a straight Roles system as I need to have some fine-grained permissions (but all permissions are positive rights). So, I don't think I can really use the ASP.NET Roles/Membership system or if I can it seems like I'd be doing more work than rolling my own. I've used Membership before and for this one I think I'd rather roll my own. Both the Web App and Web Services will need to keep security as a concern. So, my design is kind of like this: Each method in the API will need to verify the security of the caller In the Web App, each "page" ("action" in MVC speak) will also check the user's permissions (So, don't present the user with the "Add Customer" button if the user does not have that right but also whenever the API receives AddCustomer(), check the security too) I think the Web Service really needs the checking in the DLL because it may not always be used in some kind of pre-authenticated context (like using Session/Cookies in a Web App); also having the security checks in the API means I don't really HAVE TO check it in other places if I'm on a mobile (say iPhone) and don't want to do all kinds of checking on the client However, in the Web App I think there will be some duplication of work since the Web App checks the user's security before presenting the user with options, which is ok, but I was thinking of a way to avoid this duplication by allowing the Web App to tell the API not check the security; while the Web Service would always want security to be verified Is this a good method? If not, what's better? If so, what's a good way of implementing this. I was thinking of doing this: In the API, I would have two functions for each action: // Here, "Credential" objects are just something I made up public void AddCustomer(string customerName, Credential credential , bool checkSecurity) { if(checkSecurity) { if(Has_Rights_To_Add_Customer(credential)) // made up for clarity { AddCustomer(customerName); } else // throw an exception or somehow present an error } else AddCustomer(customerName); } public void AddCustomer(string customerName) { // actual logic to add the customer into the DB or whatever // Would it be good for this method to verify that the caller is the Web App // through some method? } So, is this a good design or should I do something differently? My next question is that clearly it doesn't seem like I can really use [Authorize ...] for determining if a user has the permissions to do something. In fact, one action might depend on a variety of permissions and the View might hide or show certain options depending on the permission. What's the best way to do this? Should I have some kind of PermissionSet object that the user carries around throughout the Web App in Session or whatever and the MVC Action method would check if that user can use that Action and then the View will have some ViewData or whatever where it checks the various permissions to do Hide/Show?

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  • Unable to use NSURLConnection to get contents of password/username protected webpage

    - by bubster
    I am trying to get the contents of a webpage that requires a password and user name to access. I am using a NSURLConnection object to get it however when I write the NSMutableData object that is returned to a file all I get is the login page. Normally when you try to load the password protected page when you are not logged in it redirects to the login page however I thought that if I provided valid credentials then this I would be able to view the password protected page. Also I do not know if it is relevant the website is using a microsoft mysql database on an IIS (internet information server). Note: [protectionSpace authenticationMethod] returns NSURLAuthenticationMethodServerTrust I am pretty unfamiliar with this so any ideas would be greatly appreciated. Below is all of the relevant code: - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object //[connection release]; // receivedData is declared as a method instance elsewhere //[receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSURLErrorFailingURLStringErrorKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object //[connection release]; //[receivedData release]; //Write data to a file [receivedData writeToFile:@"/Users/matsallen/Desktop/receivedData.html" atomically:YES]; } - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace: (NSURLProtectionSpace *)protectionSpace { NSLog(@"The connection encountered a protection space. The authentication method is %@", [protectionSpace authenticationMethod]); secureTrustReference = [protectionSpace serverTrust]; //SecTrustResultType *result; //OSStatus status = SecTrustEvaluate(secureTrustReference, result); //NSLog(@"Result of the trust evaluation is %@",status); return YES; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSURLCredential *newCredential; newCredential = [NSURLCredential credentialWithUser:@"username" password:@"password" persistence:NSURLCredentialPersistenceForSession]; newCredential = [NSURLCredential credentialForTrust:secureTrustReference]; // [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; // [[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge]; } #pragma mark - View lifecycle - (void)viewDidLoad { receivedData = [[NSMutableData alloc] init]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Create the request. NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"https://www.markallenonline.com/secure/maoCoaching.aspx"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data. // receivedData is an instance variable declared elsewhere. receivedData = [NSMutableData data]; NSLog(@"Connection succeeded!"); } else { // Inform the user that the connection failed. NSLog(@"Connection failed!"); } }

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  • Use QuickCheck by generating primes

    - by Dan
    Background For fun, I'm trying to write a property for quick-check that can test the basic idea behind cryptography with RSA. Choose two distinct primes, p and q. Let N = p*q e is some number relatively prime to (p-1)(q-1) (in practice, e is usually 3 for fast encoding) d is the modular inverse of e modulo (p-1)(q-1) For all x such that 1 < x < N, it is always true that (x^e)^d = x modulo N In other words, x is the "message", raising it to the eth power mod N is the act of "encoding" the message, and raising the encoded message to the dth power mod N is the act of "decoding" it. (The property is also trivially true for x = 1, a case which is its own encryption) Code Here are the methods I have coded up so far: import Test.QuickCheck -- modular exponentiation modExp :: Integral a => a -> a -> a -> a modExp y z n = modExp' (y `mod` n) z `mod` n where modExp' y z | z == 0 = 1 | even z = modExp (y*y) (z `div` 2) n | odd z = (modExp (y*y) (z `div` 2) n) * y -- relatively prime rPrime :: Integral a => a -> a -> Bool rPrime a b = gcd a b == 1 -- multiplicative inverse (modular) mInverse :: Integral a => a -> a -> a mInverse 1 _ = 1 mInverse x y = (n * y + 1) `div` x where n = x - mInverse (y `mod` x) x -- just a quick way to test for primality n `divides` x = x `mod` n == 0 primes = 2:filter isPrime [3..] isPrime x = null . filter (`divides` x) $ takeWhile (\y -> y*y <= x) primes -- the property prop_rsa (p,q,x) = isPrime p && isPrime q && p /= q && x > 1 && x < n && rPrime e t ==> x == (x `powModN` e) `powModN` d where e = 3 n = p*q t = (p-1)*(q-1) d = mInverse e t a `powModN` b = modExp a b n (Thanks, google and random blog, for the implementation of modular multiplicative inverse) Question The problem should be obvious: there are way too many conditions on the property to make it at all usable. Trying to invoke quickCheck prop_rsa in ghci made my terminal hang. So I've poked around the QuickCheck manual a bit, and it says: Properties may take the form forAll <generator> $ \<pattern> -> <property> How do I make a <generator> for prime numbers? Or with the other constraints, so that quickCheck doesn't have to sift through a bunch of failed conditions? Any other general advice (especially regarding QuickCheck) is welcome.

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  • Unwanted debug session

    - by b3y4z1d
    Try this code I created,when I use it in Borland C++ and try the remove-function a debug session opens up and it points to a file called "xstring",and it is saying "EAccessViolation". it points to this line in the file: return (compare(0, _Mysize, _Right._Myptr(), _Right.size())); //--------------------------------------------------------------------------- #include<iostream> #include<string> #include<fstream> #include<list> #pragma hdrstop using namespace std; struct Mail{ string name; string ammount; }; //---------------------------Call_Functions----------------------------- void new_mail(list<Mail>& l); void show_mail(list<Mail> l); void remove(list<Mail>& l); //---------------------------------Menu-------------------------------------- #pragma argsused int main(int argc, char* argv[]) { list<Mail> mail; bool contin = true; char answ; do{ cout<<'\n'<<'\t'<<'\t'<<"Menu"<<endl <<'\t'<<'\t'<<"----"<<endl <<"1. New mail"<<endl <<"2. Show mail"<<endl <<"3. Remove mail"<<endl <<"4. Exit"<<endl<<endl; cin>>answ; cin.ignore(1000, '\n'); switch (answ) { case '1': new_mail(mail); break; case '2': show_mail(mail); break; case '3': remove(mail); break; case '4': exit(1); default: cout<<"Choice not recognized"; } } while(contin); return 0; } //------------------------------Functions------------------------------------- //------------------------------New_mail-------------------------------------- void new_mail(list<Mail>& l){ Mail p; cout<<endl<<"Type in the name of the new mail "; getline(cin, p.name); cout<<"Now type in the cost: "; getline(cin, p.ammount); l.push_back(p); } //------------------------------Show_Mail------------------------------------- void show_mail(list<Mail> l){ list<Mail>::iterator it; cout<<"\nAll mail:\n\n"; for (it = l.begin(); it != l.end(); it++) { cout<<(*it).name<<'\t'<<'\t'<<(*it).ammount<<endl; } } //------------------------------Remove---------------------------------------- void remove(list<Mail>& l){ list<Mail>::iterator it; string name; cout<<endl<<"What is the name of the mail you want to remove?: "; getline(cin, name); for (it = l.begin(); it != l.end(); it++) { if ((*it).name == name) { l.erase(it); } } } //------------------------------End----------------------------------------- Why does it show this error,and how can I solve it?

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Help to restructure my Doc/View more correctly

    - by Harvey
    Edited by OP. My program is in need of a lot of cleanup and restructuring. In another post I asked about leaving the MFC DocView framework and going to the WinProc & Message Loop way (what is that called for short?). Well at present I am thinking that I should clean up what I have in Doc View and perhaps later convert to non-MFC it that even makes sense. My Document class currently has almost nothing useful in it. I think a place to start is the InitInstance() function (posted below). In this part: POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); This seem strange to me. I only have one doc and one view. I feel like I am going about it backwards with GetNextDoc() and GetNextView(). To try to use a silly analogy; it's like I have a book in my hand but I have to look up in it's index to find out what page the Title of the book is on. I'm tired of feeling embarrassed about my code. I either need correction or reassurance, or both. :) Also, all the miscellaneous items are in no particular order. I would like to rearrange them into an order that may be more standard, structured or straightforward. ALL suggestions welcome! BOOL CLCWApp::InitInstance() { InitCommonControls(); if(!AfxOleInit()) return FALSE; // Initialize the Toolbar dll. (Toolbar code by Nikolay Denisov.) InitGuiLibDLL(); // NOTE: insert GuiLib.dll into the resource chain SetRegistryKey(_T("Real Name Removed")); // Register document templates CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CLCWDoc), RUNTIME_CLASS(CMainFrame), RUNTIME_CLASS(CChildView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCmdLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line // The window frame appears on the screen in here. if (!ProcessShellCommand(cmdInfo)) { AfxMessageBox("Failure processing Command Line"); return FALSE; } POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); if(!cmdInfo.m_Fn1.IsEmpty() && !cmdInfo.m_Fn2.IsEmpty()) { pCV->OpenF1(cmdInfo.m_Fn1); pCV->OpenF2(cmdInfo.m_Fn2); pCV->DoCompare(); // Sends a paint message when complete } // enable file manager drag/drop and DDE Execute open m_pMainWnd->DragAcceptFiles(TRUE); m_pMainWnd->ShowWindow(SW_SHOWNORMAL); m_pMainWnd->UpdateWindow(); // paints the window background pCV->bDoSize=true; //Prevent a dozen useless size calculations return TRUE; } Thanks

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • How do I maximize code coverage?

    - by naivedeveloper
    Hey all, the following is a snippet of code taken from the unix ptx utility. I'm attempting to maximize code coverage on this utility, but I am unable to reach the indicated portion of code. Admittedly, I'm not as strong in my C skills as I used to be. The portion of code is indicated with comments, but it is towards the bottom of the block. if (used_length == allocated_length) { allocated_length += (1 << SWALLOW_REALLOC_LOG); block->start = (char *) xrealloc (block->start, allocated_length); } Any help interpreting the indicated portion in order to cover that block would be greatly appreciated. /* Reallocation step when swallowing non regular files. The value is not the actual reallocation step, but its base two logarithm. */ #define SWALLOW_REALLOC_LOG 12 static void swallow_file_in_memory (const char *file_name, BLOCK *block) { int file_handle; /* file descriptor number */ struct stat stat_block; /* stat block for file */ size_t allocated_length; /* allocated length of memory buffer */ size_t used_length; /* used length in memory buffer */ int read_length; /* number of character gotten on last read */ /* As special cases, a file name which is NULL or "-" indicates standard input, which is already opened. In all other cases, open the file from its name. */ bool using_stdin = !file_name || !*file_name || strcmp (file_name, "-") == 0; if (using_stdin) file_handle = STDIN_FILENO; else if ((file_handle = open (file_name, O_RDONLY)) < 0) error (EXIT_FAILURE, errno, "%s", file_name); /* If the file is a plain, regular file, allocate the memory buffer all at once and swallow the file in one blow. In other cases, read the file repeatedly in smaller chunks until we have it all, reallocating memory once in a while, as we go. */ if (fstat (file_handle, &stat_block) < 0) error (EXIT_FAILURE, errno, "%s", file_name); if (S_ISREG (stat_block.st_mode)) { size_t in_memory_size; block->start = (char *) xmalloc ((size_t) stat_block.st_size); if ((in_memory_size = read (file_handle, block->start, (size_t) stat_block.st_size)) != stat_block.st_size) { error (EXIT_FAILURE, errno, "%s", file_name); } block->end = block->start + in_memory_size; } else { block->start = (char *) xmalloc ((size_t) 1 << SWALLOW_REALLOC_LOG); used_length = 0; allocated_length = (1 << SWALLOW_REALLOC_LOG); while (read_length = read (file_handle, block->start + used_length, allocated_length - used_length), read_length > 0) { used_length += read_length; /* Cannot cover from this point...*/ if (used_length == allocated_length) { allocated_length += (1 << SWALLOW_REALLOC_LOG); block->start = (char *) xrealloc (block->start, allocated_length); } /* ...to this point. */ } if (read_length < 0) error (EXIT_FAILURE, errno, "%s", file_name); block->end = block->start + used_length; } /* Close the file, but only if it was not the standard input. */ if (! using_stdin && close (file_handle) != 0) error (EXIT_FAILURE, errno, "%s", file_name); }

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  • Warning: comparison with string literals results in unspecified behaviour

    - by nunos
    So I starting the project of writing a simplified sheel for linux in c. I am not at all proficient with c nor with Linux that's exactly the reason I decided it would be a good idea. Starting with the parser, I have already encountered some problems. The code should be straightforward that's why I didn't include any comments. I am getting a warning with gcc: "comparison with string literals results in unspecified behaviour" at the lines commented with "WARNING HERE" (see code below). I have no idea why this causes an warning, but the real problem is that even though I am comparing an "<" to an "<" is doesn't get inside the if... I am looking for an answer for the problem explained, however if there's something that you see in the code that should be improved please say so. Just take in mind I am not that proficient and that this is still a work in progress (or better yet, a work in start). Thanks in advance. #include <stdio.h> #include <unistd.h> #include <string.h> typedef enum {false, true} bool; typedef struct { char **arg; char *infile; char *outfile; int background; } Command_Info; int parse_cmd(char *cmd_line, Command_Info *cmd_info) { char *arg; char *args[100]; int i = 0; arg = strtok(cmd_line, " \n"); while (arg != NULL) { args[i] = arg; arg = strtok(NULL, " \n"); i++; } int num_elems = i; cmd_info->infile = NULL; cmd_info->outfile = NULL; cmd_info->background = 0; int iarg = 0; for (i = 0; i < num_elems; i++) { if (args[i] == "&") //WARNING HERE return -1; else if (args[i] == "<") //WARNING HERE if (args[i+1] != NULL) cmd_info->infile = args[i+1]; else return -1; else if (args[i] == ">") //WARNING HERE if (args[i+1] != NULL) cmd_info->outfile = args[i+1]; else return -1; else cmd_info->arg[iarg++] = args[i]; } cmd_info->arg[iarg] = NULL; return 0; } void print_cmd(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("infile=\"%s\"\n", cmd_info->infile); printf("outfile=\"%s\"\n", cmd_info->outfile); printf("background=\"%d\"\n", cmd_info->background); } int main(int argc, char* argv[]) { char cmd_line[100]; Command_Info cmd_info; printf(">>> "); fgets(cmd_line, 100, stdin); parse_cmd(cmd_line, &cmd_info); print_cmd(&cmd_info); return 0; }

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  • Magento Admin Custom Sales Report

    - by Ela
    Hi, I have to develop a module to export collection of product,order,customer combined attributes. So i thought rather than modifying the core sales report for this purpose better to do a custom functionality. These are the steps that i did but i am not able to produce it. Used magento 1.4.1 version for this. Under /var/www/magento141/app/code/core/Mage/Reports/etc/adminhtml.xml Added these lines for menus. <ereaders translate="title" module="reports"> <title>EReader Sales Report</title> <children> <ereaders translate="title" module="reports"> <title>Sales Report</title> <action>adminhtml/report_sales/ereaders</action> </ereaders> </children> </ereaders> Under /var/www/magento141/app/design/adminhtml/default/default/layout/sales.xml Added these lines for filter condition. <adminhtml_report_sales_ereaders> <update handle="report_sales"/> <reference name="content"> <block type="adminhtml/report_sales_sales" template="report/grid/container.phtml" name="sales.report.grid.container"> <block type="adminhtml/store_switcher" template="report/store/switcher/enhanced.phtml" name="store.switcher"> <action method="setStoreVarName"><var_name>store_ids</var_name></action> </block> <block type="sales/adminhtml_report_filter_form_order" name="grid.filter.form"> ---- </block> </block> </reference> </adminhtml_report_sales_ereaders> And then copied the needed block,model files from sales and renamed all of them into ereaders under /var/www/magento141/app/code/core/Mage/Adminhtml/. Then placed action for ereaders under /var/www/magento141/app/code/core/Mage/Adminhtml/controllers/Report/SalesController.php public function ereadersAction() { $this->_title($this->__('Reports'))->_title($this->__('Sales'))->_title($this->__('EReaders Sales')); $this->_showLastExecutionTime(Mage_Reports_Model_Flag::REPORT_ORDER_FLAG_CODE, 'ereaders'); $this->_initAction() ->_setActiveMenu('report/sales/ereaders') ->_addBreadcrumb(Mage::helper('adminhtml')->__('EReaders Sales Report'), Mage::helper('adminhtml')->__('EReaders Sales Report')); $gridBlock = $this->getLayout()->getBlock('report_sales_ereaders.grid'); $filterFormBlock = $this->getLayout()->getBlock('grid.filter.form'); $this->_initReportAction(array( $gridBlock, $filterFormBlock )); $this->renderLayout(); } Here when i use var_dump == //var_dump($this-getLayout()-getBlock('report_sales_ereaders.grid')); am getting bool(false) only. It does not call the ereaders grid, instead of its still loading blocks and grids from Sales only. I searched most of the files related to report, am not still able to find out the problem. Hope many of you gone through these sort of issues, please can anyone tell me where am making mistake or missing something.

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  • Youtube API upload - Incomplete Multipart body error

    - by Blerim J
    Hello, I'm trying to upload videos in Youtube through HttpWebRequest. Everything seems to be fine when uploading following the example given in API documentation. I see that request is being formed correctly, with content and token sent but I receive "Incomplete multipart body" as response. Thanks Blerim public bool YouTubeUpload() { string newLine = "\r\n"; //token and url are retrieved from YouTube at runtime. string token = string.Empty; string url = string.Empty; // construct the command url url = url + "?nexturl=http://www.mywebsite.com/"; // get a unique string to use for the data boundary string boundary = Guid.NewGuid().ToString().Replace("-", string.Empty); foreach (string file in Request.Files) { HttpPostedFileBase hpf = Request.Files[file] as HttpPostedFileBase; if (hpf.ContentLength == 0) continue; // get info about the file and open it for reading Stream fs = hpf.InputStream; HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(url); webRequest.ContentType = "multipart/form-data; boundary=" + boundary; webRequest.Method = "POST"; webRequest.KeepAlive = true; webRequest.Credentials = System.Net.CredentialCache.DefaultCredentials; MemoryStream memoryStream = new MemoryStream(); StreamWriter writer = new StreamWriter(memoryStream); //token writer.Write("--" + boundary + newLine); writer.Write("Content-Disposition: form-data; name=\"{0}\"{1}{2}", "token", newLine, newLine); writer.Write(token); writer.Write(newLine); //Video writer.Write("--" + boundary + newLine); writer.Write("Content-Disposition: form-data; name=\"{0}\"; filename=\"{1}\"{2}", "File1", hpf.FileName, newLine); writer.Write("Content-Type: {0}" + newLine + newLine, hpf.ContentType); writer.Flush(); byte[] boundarybytes = System.Text.Encoding.ASCII.GetBytes(string.Format("--{0}--{1}", boundary, newLine)); webRequest.ContentLength = memoryStream.Length + fs.Length + boundarybytes.Length; Stream webStream = webRequest.GetRequestStream(); // write the form data to the web stream memoryStream.Position = 0; byte[] tempBuffer = new byte[memoryStream.Length]; memoryStream.Read(tempBuffer, 0, tempBuffer.Length); memoryStream.Close(); webStream.Write(tempBuffer, 0, tempBuffer.Length); // write the file to the stream int size; byte[] buf = new byte[1024 * 10]; do { size = fs.Read(buf, 0, buf.Length); if (size > 0) webStream.Write(buf, 0, size); } while (size > 0); // write the trailer to the stream webStream.Write(boundarybytes, 0, boundarybytes.Length); webStream.Close(); fs.Close(); //fails here. Error - Incomplete multipart body. WebResponse webResponse = webRequest.GetResponse(); } return true; }

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  • Boost::Spirit::Qi autorules -- avoiding repeated copying of AST data structures

    - by phooji
    I've been using Qi and Karma to do some processing on several small languages. Most of the grammars are pretty small (20-40 rules). I've been able to use autorules almost exclusively, so my parse trees consist entirely of variants, structs, and std::vectors. This setup works great for the common case: 1) parse something (Qi), 2) make minor manipulations to the parse tree (visitor), and 3) output something (Karma). However, I'm concerned about what will happen if I want to make complex structural changes to a syntax tree, like moving big subtrees around. Consider the following toy example: A grammar for s-expr-style logical expressions that uses autorules... // Inside grammar class; rule names match struct names... pexpr %= pand | por | var | bconst; pand %= lit("(and ") >> (pexpr % lit(" ")) >> ")"; por %= lit("(or ") >> (pexpr % lit(" ")) >> ")"; pnot %= lit("(not ") >> pexpr >> ")"; ... which leads to parse tree representation that looks like this... struct var { std::string name; }; struct bconst { bool val; }; struct pand; struct por; struct pnot; typedef boost::variant<bconst, var, boost::recursive_wrapper<pand>, boost::recursive_wrapper<por>, boost::recursive_wrapper<pnot> > pexpr; struct pand { std::vector<pexpr> operands; }; struct por { std::vector<pexpr> operands; }; struct pnot { pexpr victim; }; // Many Fusion Macros here Suppose I have a parse tree that looks something like this: pand / ... \ por por / \ / \ var var var var (The ellipsis means 'many more children of similar shape for pand.') Now, suppose that I want negate each of the por nodes, so that the end result is: pand / ... \ pnot pnot | | por por / \ / \ var var var var The direct approach would be, for each por subtree: - create pnot node (copies por in construction); - re-assign the appropriate vector slot in the pand node (copies pnot node and its por subtree). Alternatively, I could construct a separate vector, and then replace (swap) the pand vector wholesale, eliminating a second round of copying. All of this seems cumbersome compared to a pointer-based tree representation, which would allow for the pnot nodes to be inserted without any copying of existing nodes. My question: Is there a way to avoid copy-heavy tree manipulations with autorule-compliant data structures? Should I bite the bullet and just use non-autorules to build a pointer-based AST (e.g., http://boost-spirit.com/home/2010/03/11/s-expressions-and-variants/)?

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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • Why can't my program display this dialog box, while another program can?

    - by nonoitall
    I'm trying to write a wrapper for Winamp input plugins and have hit a bit of a snag. I'd like my wrapper to be able to display a plugin's configuration dialog, which is (or should be) achieved by calling the plugin's Config(HWND hwndParent) function. For most plugins, this works fine and my program is able to display the plugin's configuration dialog. However, 64th Note (a plugin for playing USF files) is giving me problems. Winamp can display its configuration dialog just fine, but whenever I try to display it from my wrapper, the dialog gets destroyed before it ever shows itself. Thankfully, 64th Note is open source, so I took a look at its innards to try and get an idea of what's going wrong. I've trimmed off the irrelevant bits and am left with this: Config function in the plugin (should show configuration dialog): void Config(HWND hwndParent) { DialogBox(slave, (const char *) IDD_CONFIG_WINDOW, NULL, configDlgProc); } (Slave is the plugin DLL's HINSTANCE handle.) The proc for the dialog is as follows (I have stripped out all the functionality, since it doesn't appear to have an influence on this problem): BOOL CALLBACK configDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 0; } The template for IDD_CONFIG_WINDOW is as follows: IDD_CONFIG_WINDOW DIALOGEX 0, 0, 269, 149 STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "64th Note configuration" FONT 8, "MS Sans Serif", 0, 0, 0x0 BEGIN DEFPUSHBUTTON "OK",IDOK,212,38,50,14 CONTROL "Play Forever",IDC_NOLENGTH,"Button",BS_AUTORADIOBUTTON,7,7,55,8 CONTROL "Always Use Default Length",IDC_SETLEN,"Button",BS_AUTORADIOBUTTON,7,17,101,8 CONTROL "Default Length",IDC_DEFLEN,"Button",BS_AUTORADIOBUTTON,7,29,63,8 EDITTEXT IDC_DEFLENVAL,71,28,38,12,ES_AUTOHSCROLL EDITTEXT IDC_DEFFADEVAL,71,42,38,12,ES_AUTOHSCROLL CONTROL "Detect Silence",IDC_DETSIL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,56,63,8 EDITTEXT IDC_DETSILVAL,71,56,38,12,ES_AUTOHSCROLL CONTROL "Slider2",IDC_PRISLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,74,90,108,11 EDITTEXT IDC_TITLEFMT,7,127,255,15,ES_AUTOHSCROLL CONTROL "Default to file name on missing field",IDC_FNONMISSINGTAG, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,50,114,124,8 CONTROL "Use Recompiler CPU",IDC_RECOMPILER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,7,83,8 CONTROL "Round Frequency",IDC_ROUNDFREQ,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,16,73,8 CONTROL "Seek Backwards",IDC_BACKWARDS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,26,70,8 CONTROL "Fast Seek",IDC_FASTSEEK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,35,48,8 CONTROL "RSP Sections",IDC_SECTIONS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,45,60,8 CONTROL "Soft Amplify",IDC_SOFTAMP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,54,53,8 CONTROL "Audio HLE",IDC_AUDIOHLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,63,50,8 CONTROL "Auto Audio HLE",IDC_AUTOAUDIOHLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,72,64,8 CONTROL "Display Errors",IDC_DISPERROR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,81,58,8 EDITTEXT IDC_RELVOL,211,104,28,12,ES_AUTOHSCROLL PUSHBUTTON "Cancel",IDCANCEL,212,54,50,14 PUSHBUTTON "Help",IDHELPBUTTON,212,71,50,14 LTEXT "Title format:",IDC_STATIC,7,113,38,8 LTEXT "seconds",IDC_STATIC,112,29,28,8 LTEXT "Default Fade",IDC_STATIC,19,43,42,8 LTEXT "seconds",IDC_STATIC,112,43,28,8 LTEXT "seconds",IDC_STATIC,112,57,28,8 CTEXT "CPU Thread Priority",IDC_STATIC,7,91,63,8 CTEXT "Look ma, I'm data!",IDC_CPUPRI,75,104,108,8 LTEXT "Relative Volume",IDC_STATIC,199,94,52,8 LTEXT "Fade Type",IDC_STATIC,7,75,35,8 COMBOBOX IDC_FADETYPE,45,72,87,74,CBS_DROPDOWNLIST | WS_TABSTOP END Naturally, without any substance in the proc function, the dialog doesn't have any functionality, but it still displays in Winamp when the Config function is invoked. However, it does not appear when I invoke it from my wrapper program. When I monitored the messages sent to the dialog in its proc function, I saw that WM_DESTROY and WM_NCDESTROY were sent within the first few messages, though I have no clue as to why. If I change the Config function so that it displays the plugin's About dialog instead of its configuration dialog, both Winamp and my wrapper will display the About dialog, which suggests that there is something unique to the configuration dialog template that's causing the problem. The modified Config function reads like so: void Config(HWND hwndParent) { DialogBox(slave, (const char *) IDD_ABOUTBOX, NULL, configDlgProc); } The template for the About dialog is as follows: IDD_ABOUTBOX DIALOGEX 0, 0, 152, 151 STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About 64th Note" FONT 8, "MS Sans Serif", 0, 0, 0x1 BEGIN LTEXT "64th Note v1.2 beta 3\nBased on Project 64 1.6 by Zilmar and Jabo\nAudio HLE by Azimer\nPSF concept and tagging by Neill Corlett\nPlayer by hcs, Josh W, dr0\nhttp://hcs64.com/usf",IDC_STATIC,7,94,138,50 CONTROL 110,IDC_STATIC,"Static",SS_BITMAP,26,7,95,86,WS_EX_DLGMODALFRAME END Like I said, my wrapper displays the About dialog just fine, as does Winamp. Why can Winamp display the Config dialog, while my wrapper cannot?

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  • Help with simple linux shell implementation

    - by nunos
    I am implementing a simple version of a linux shell in c. I have succesfully written the parser, but I am having some trouble forking out the child process. However, I think the problem is due to arrays, pointers and such, because just started C with this project and am not still very knowledgable with them. I am getting a segmentation fault and don't know where from. Any help is greatly appreciated. #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <sys/wait.h> #include <sys/types.h> #define MAX_COMMAND_LENGTH 250 #define MAX_ARG_LENGTH 250 typedef enum {false, true} bool; typedef struct { char **arg; char *infile; char *outfile; int background; } Command_Info; int parse_cmd(char *cmd_line, Command_Info *cmd_info) { char *arg; char *args[MAX_ARG_LENGTH]; int i = 0; arg = strtok(cmd_line, " "); while (arg != NULL) { args[i] = arg; arg = strtok(NULL, " "); i++; } int num_elems = i; if (num_elems == 0) return -1; cmd_info->infile = NULL; cmd_info->outfile = NULL; cmd_info->background = 0; int iarg = 0; for (i = 0; i < num_elems-1; i++) { if (!strcmp(args[i], "<")) { if (args[i+1] != NULL) cmd_info->infile = args[++i]; else return -1; } else if (!strcmp(args[i], ">")) { if (args[i+1] != NULL) cmd_info->outfile = args[++i]; else return -1; } else cmd_info->arg[iarg++] = args[i]; } if (!strcmp(args[i], "&")) cmd_info->background = true; else cmd_info->arg[iarg++] = args[i]; cmd_info->arg[iarg] = NULL; return 0; } void print_cmd(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("infile=\"%s\"\n", cmd_info->infile); printf("outfile=\"%s\"\n", cmd_info->outfile); printf("background=\"%d\"\n", cmd_info->background); } void get_cmd(char* str) { fgets(str, MAX_COMMAND_LENGTH, stdin); str[strlen(str)-1] = '\0'; //apaga o '\n' do fim } pid_t exec_simple(Command_Info *cmd_info) { pid_t pid = fork(); if (pid < 0) { perror("Fork Error"); return -1; } if (pid == 0) { execvp(cmd_info->arg[0], cmd_info->arg); perror(cmd_info->arg[0]); exit(1); } return pid; } int main(int argc, char* argv[]) { while (true) { char cmd_line[MAX_COMMAND_LENGTH]; Command_Info cmd_info; printf(">>> "); get_cmd(cmd_line); if ( (parse_cmd(cmd_line, &cmd_info) == -1) ) return -1; parse_cmd(cmd_line, &cmd_info); if (!strcmp(cmd_info.arg[0], "exit")) exit(0); pid_t pid = exec_simple(&cmd_info); waitpid(pid, NULL, 0); } return 0; } Thanks.

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  • Serializing WPF DataTemplates and {Binding Expressions} (from PowerShell?)

    - by Jaykul
    Ok, here's the deal: I have code that works in C#, but when I call it from PowerShell, it fails. I can't quite figure it out, but it's something specific to PowerShell. Here's the relevant code calling the library (assuming you've added a reference ahead of time) from C#: public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } Compiled into an executable, that works fine ... but if you call that method from PowerShell, it returns with no {Binding FullName} for the Text! add-type -path .\PoshWpf.dll [PoshWpf.Test]::Main() I've pasted below the entire code for the library, all wrapped up in a PowerShell Add-Type call so you can just compile it by pasting it into PowerShell (you can leave off the first and last lines if you want to paste it into a new console app in Visual Studio. To output (from PowerShell 2) as an executable, just change the -OutputType parameter to ConsoleApplication and the -OutputAssembly to PoshWpf.exe (or something). Thus, you can see that running the SAME CODE from the executable gives you the correct output. But running the two lines as above or manually calling [PoshWpf.XamlHelper]::RoundTripXaml or [PoshWpf.XamlHelper]::ConvertToXaml from PowerShell just doesn't seem to work at all ... HELP?! Add-Type -TypeDefinition @" using System; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace PoshWpf { public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } public class BindingTypeDescriptionProvider : TypeDescriptionProvider { private static readonly TypeDescriptionProvider _DEFAULT_TYPE_PROVIDER = TypeDescriptor.GetProvider(typeof(Binding)); public BindingTypeDescriptionProvider() : base(_DEFAULT_TYPE_PROVIDER) { } public override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance) { ICustomTypeDescriptor defaultDescriptor = base.GetTypeDescriptor(objectType, instance); return instance == null ? defaultDescriptor : new BindingCustomTypeDescriptor(defaultDescriptor); } } public class BindingCustomTypeDescriptor : CustomTypeDescriptor { public BindingCustomTypeDescriptor(ICustomTypeDescriptor parent) : base(parent) { } public override PropertyDescriptorCollection GetProperties(Attribute[] attributes) { PropertyDescriptor pd; var pdc = new PropertyDescriptorCollection(base.GetProperties(attributes).Cast<PropertyDescriptor>().ToArray()); if ((pd = pdc.Find("Source", false)) != null) { pdc.Add(TypeDescriptor.CreateProperty(typeof(Binding), pd, new Attribute[] { new DefaultValueAttribute("null") })); pdc.Remove(pd); } return pdc; } } public class BindingConverter : ExpressionConverter { public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) { return (destinationType == typeof(MarkupExtension)) ? true : false; } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == typeof(MarkupExtension)) { var bindingExpression = value as BindingExpression; if (bindingExpression == null) throw new Exception(); return bindingExpression.ParentBinding; } return base.ConvertTo(context, culture, value, destinationType); } } public static class XamlHelper { static XamlHelper() { // this is absolutely vital: TypeDescriptor.AddProvider(new BindingTypeDescriptionProvider(), typeof(Binding)); TypeDescriptor.AddAttributes(typeof(BindingExpression), new Attribute[] { new TypeConverterAttribute(typeof(BindingConverter)) }); } public static string RoundTripXaml(string xaml) { return XamlWriter.Save(XamlReader.Parse(xaml)); } public static string ConvertToXaml(object wpf) { return XamlWriter.Save(wpf); } } } "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType Library -OutputAssembly PoshWpf.dll Again, you can get an executable by just altering the last line like so: "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType ConsoleApplication -OutputAssembly PoshWpf.exe

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  • WebClient.DownloadDataAsync is freezing my UI

    - by Matías
    Hi, I have in my Form constructor, after the InitializeComponent the following code: using (WebClient client = new WebClient()) { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync("http://example.com/version.txt"); } When I start my form, the UI doesn't appears till client_DownloadDataCompleted is raised. The client_DownloadDataCompleted method is empty, so there's no problem there. What I'm doing wrong? How is supposed to do this without freezing the UI? Thanks for your time. Best regards. FULL CODE: Program.cs using System; using System.Windows.Forms; namespace Lala { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } Form1.cs using System; using System.Net; using System.Windows.Forms; namespace Lala { public partial class Form1 : Form { WebClient client = new WebClient(); public Form1() { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync(new Uri("http://www.google.com")); InitializeComponent(); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { textBox1.Text += "A"; } } partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(12, 41); this.textBox1.Multiline = true; this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(468, 213); this.textBox1.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(492, 266); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; } }

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  • Getting the DirectShow VideoRender filter to respond to MediaType changes on its Input Pin?

    - by Jonathan Websdale
    Below is the code extract from my decoder transform filter which takes in data from my source filter which is taking RTP network data from an IP camera. The source filter, decode filter can dynamically respond to changes in the camera image dimensions since I need to handle resolution changes in the decode library. I've used the 'ReceiveConnection' method as described in the DirectShow help, passing the new MediaType data in the next sample. However, I can't get the Video Mixing Renderer to accept the resolution changes dynamically even though the renderer will render the different resolution if the graph is stopped and restarted. Can anyone point out what I need to do to get the renderer to handle dynamic resolution changes? HRESULT CDecoder::Receive(IMediaSample* pIn) { //Input data does not necessarily correspond one-to-one //with output frames, so we must override Receive instead //of Transform. HRESULT hr = S_OK; //Deliver input to library long cBytes = pIn->GetActualDataLength(); BYTE* pSrc; pIn->GetPointer(&pSrc); try { hr = m_codec.Decode(pSrc, cBytes, (hr == S_OK)?&tStart : NULL); } catch (...) { hr = E_UNEXPECTED; } if (FAILED(hr)) { if (theLog.enabled()){theLog.strm() << "Decoder Error " << hex << hr << dec << " - resetting input"; theLog.write();} //Force reset of decoder m_bReset = true; m_codec.ResetInput(); //We have handled the error -- don't pass upstream or the source may stop. return S_OK; } //Extract and deliver any decoded frames hr = DeliverDecodedFrames(); return hr; } HRESULT CDecoder::DeliverDecodedFrames() { HRESULT hr = S_OK; for (;;) { DecodedFrame frame; bool bFrame = m_codec.GetDecodedFrame(frame); if (!bFrame) { break; } CMediaType mtIn; CMediaType mtOut; GetMediaType( PINDIR_INPUT, &mtIn); GetMediaType( PINDIR_OUTPUT, &mtOut); //Get the output pin's current image resolution VIDEOINFOHEADER* pvi = (VIDEOINFOHEADER*)mtOut.Format(); if( pvi->bmiHeader.biWidth != m_cxInput || pvi->bmiHeader.biHeight != m_cyInput) { HRESULT hr = GetPin(PINDIR_OUTPUT)->GetConnected()->ReceiveConnection(GetPin(PINDIR_OUTPUT), &mtIn); if(SUCCEEDED(hr)) { SetMediaType(PINDIR_OUTPUT, &mtIn); } } IMediaSamplePtr pOut; hr = m_pOutput->GetDeliveryBuffer(&pOut, 0, 0, NULL); if (FAILED(hr)) { break; } AM_MEDIA_TYPE* pmt; if (pOut->GetMediaType(&pmt) == S_OK) { CMediaType mt(*pmt); DeleteMediaType(pmt); SetMediaType(PINDIR_OUTPUT, &mt); pOut->SetMediaType(&mt); } // crop, tramslate and deliver BYTE* pDest; pOut->GetPointer(&pDest); m_pConverter->Convert(frame.Width(), frame.Height(), frame.GetY(), frame.GetU(), frame.GetV(), pDest); pOut->SetActualDataLength(m_pOutput->CurrentMediaType().GetSampleSize()); pOut->SetSyncPoint(true); if (frame.HasTimestamp()) { REFERENCE_TIME tStart = frame.Timestamp(); REFERENCE_TIME tStop = tStart+1; pOut->SetTime(&tStart, &tStop); } m_pOutput->Deliver(pOut); } return hr; }

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  • CoreData: managedObjectContext not being created

    - by PruitIgoe
    I had to add core data to an existing project but I am having issues with the managedObjectContext... in prefix.pch I have this: #import <Availability.h> #ifndef __IPHONE_5_0 #warning "This project uses features only available in iOS SDK 5.0 and later." #endif #ifdef __OBJC__ #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #endif ... in my appDelegate.h I have this: #import <UIKit/UIKit.h> #import "AppViewController.h" #import "DDLog.h" #import "DDASLLogger.h" #import "DDFileLogger.h" #import "DDTTYLogger.h" #import "KIP_LogManager.h" @interface AppDelegate : UIResponder <UIApplicationDelegate> { DDFileLogger* fileLogger; /*coredata*/ NSManagedObjectModel* managedObjectModel; NSManagedObjectContext* managedObjectContext; NSPersistentStoreCoordinator* persistentStoreCoordinator; } @property (strong, nonatomic) UIWindow *window; @property (strong, nonatomic) AppViewController* viewController; @property (readonly, strong, nonatomic) NSManagedObjectContext* managedObjectContext; @property (readonly, strong, nonatomic) NSManagedObjectModel* managedObjectModel; @property (readonly, strong, nonatomic) NSPersistentStoreCoordinator* persistentStoreCoordinator; - (void)setupLogging; - (NSString *)applicationDocumentsDirectory; in appDelegate.m this: @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; ... - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //establish lumberjack logging [self setupLogging]; DDLogVerbose(@"\n\n*********************\nNEW LOG SESSION\n**********************\n\n"); //set root view controller self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.viewController = [[AppViewController alloc] init]; self.window.rootViewController = self.viewController; self.viewController.managedObjectContext = _managedObjectContext; return YES; } ... #pragma mark - CoreData Stack - (NSManagedObjectContext *)managedObjectContext { if (_managedObjectContext != nil) { return _managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { _managedObjectContext = [[NSManagedObjectContext alloc] init]; [_managedObjectContext setPersistentStoreCoordinator:coordinator]; } return _managedObjectContext; } // Returns the managed object model for the application. // If the model doesn't already exist, it is created from the application's model. - (NSManagedObjectModel *)managedObjectModel { if (_managedObjectModel != nil) { return _managedObjectModel; } NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"SPI_PAC" withExtension:@"momd"]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return _managedObjectModel; } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSMutableString* strDocsDirector = [[NSMutableString alloc] initWithString:[self applicationDocumentsDirectory]]; [strDocsDirector appendString:@"/SPI_PAC.sqlite"]; NSURL* storeURL = [NSURL URLWithString:strDocsDirector]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if(![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { /*Error for store creation should be handled in here*/ } return persistentStoreCoordinator; } - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } in the view controller, viewDidLoad I am logging the passed managedObjectContext and am getting null returned. Obviously I am missing something but not sure what? In viewcontroller.h I have: @property (nonatomic, retain) NSManagedObjectModel* managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext* managedObjectContext; @property (nonatomic, retain) NSPersistentStoreCoordinator* persistentStoreCoordinator; and in the viewcontroller.m: @synthesize managedObjectContext = managedObjectContext; ... DDLogVerbose(@"%@", managedObjectContext);

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  • Dynamic 'twitter style' urls with ASP.NET

    - by Desiny
    I am looking to produce an MVC site which has complete control of the url structure using routing. The specific requirements are: www.mysite.com/ = homepage (home controller) www.mysite.com/common/about = content page (common controller) www.mysite.com/common/contact = content page (common controller) www.mysite.com/john = twitter style user page (dynamic controller) www.mysite.com/sarah = twitter style user page (dynamic controller) www.mysite.com/me = premium style user page (premium controller) www.mysite.com/oldpage.html = 301 redirect to new page www.mysite.com/oldpage.asp?id=3333 = 301 redirect to new page My routes look as follows: routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Common", "common/{action}/{id}", new { controller = "common", action = "Index", id = "" } ); routes.MapRoute( "Home", "", new { controller = "Home", action = "Index", id = "" } ); routes.MapRoute( "Dynamic", "{id}", new { controller = "dynamic", action = "Index", id = "" } ); In order to handle the 301 rredirct, I have a database defining the old pages and their new page urls and a stored procdure to handle the lookup. The code (handler) looks like this: public class AspxCatchHandler : IHttpHandler, IRequiresSessionState { #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { if (context.Request.Url.AbsolutePath.Contains("aspx") && !context.Request.Url.AbsolutePath.ToLower().Contains("default.aspx")) { string strurl = context.Request.Url.PathAndQuery.ToString(); string chrAction = ""; string chrDest = ""; try { DataTable dtRedirect = SqlFactory.Execute( ConfigurationManager.ConnectionStrings["emptum"].ConnectionString, "spGetRedirectAction", new SqlParameter[] { new SqlParameter("@chrURL", strurl) }, true); chrAction = dtRedirect.Rows[0]["chrAction"].ToString(); chrDest = dtRedirect.Rows[0]["chrDest"].ToString(); chrDest = context.Request.Url.Host.ToString() + "/" + chrDest; chrDest = "http://" + chrDest; if (string.IsNullOrEmpty(strurl)) context.Response.Redirect("~/"); } catch { chrDest = "/";// context.Request.Url.Host.ToString(); } context.Response.Clear(); context.Response.Status = "301 Moved Permanently"; context.Response.AddHeader("Location", chrDest); context.Response.End(); } else { string originalPath = context.Request.Path; HttpContext.Current.RewritePath("/", false); IHttpHandler httpHandler = new MvcHttpHandler(); httpHandler.ProcessRequest(HttpContext.Current); HttpContext.Current.RewritePath(originalPath, false); } } #endregion } It is very simple to look up a user and in fact the above code does this. My problem is in the dynamic / premium part. I am trying to do the following: 1) in the dynamic controller, lookup the username. 2) if the username is in the user list (database), show the Index ActionResult of the Dynamic controller. 3) if the username is not found, look up the username in the premium list 4) if the username is fund in the premium list (database) then show the Index ActionResult of the Preium controller. 5) If all else fails jump to the 404 page (which will ask the user to sign up) Is this possible? Looking up the user twice is a bad idea for performance? How do I do this without redirecting?

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • Problems with blocking reads using libudev on Linux

    - by Steve Hawkins
    We are using the following routine (on Linux, with libudev) to read data from a PIC microcontroller configured as a USB HID device. The data is sent only when a button connected to the PIC microcontroller is pressed or released. The routine is missing messages from the PIC controller, and I suspect that this is because the call to poll below is not behaving as it should. The call to poll will reliably block for 1 second util the first message is read. As soon as the first message is read, the call to poll returns immediately instead of blocking for 1 second (1000 milliseconds) like it should. I have worked around this problem by closing and re-opening the device after each read. This makes poll behave correctly, but I think that closing and re-opening the device may be the reason for the lost messages. bool PicIo::Receive (unsigned char* picData, const size_t picDataSize) { static hiddev_report_info hidReportInfo; static hiddev_usage_ref_multi hidUsageRef; if (-1 == PicDeviceDescriptor()) { return false; } // Determine whether or not there is data available to be read pollfd pollFd; pollFd.fd = PicDeviceDescriptor(); pollFd.events = POLLIN; int dataPending = poll (&pollFd, 1, 1000); if (dataPending <= 0) { return false; } // Initialize the HID Report structure for an input report hidReportInfo.report_type = HID_REPORT_TYPE_INPUT; hidReportInfo.report_id = 0; hidReportInfo.num_fields = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGREPORT, &hidReportInfo)) { return false; } // Initizlize the HID Usage Reference for an Input report hidUsageRef.uref.report_type = HID_REPORT_TYPE_INPUT; hidUsageRef.uref.report_id = 0; hidUsageRef.uref.field_index = 0; hidUsageRef.uref.usage_index = 0; hidUsageRef.num_values = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGUSAGES, &hidUsageRef)) { return false; } // Transfer bytes from the usage report into the return value. for (size_t idx=0; (idx < 64) && (idx < picDataSize); ++idx) { picData[idx] = hidUsageRef.values[idx]; } return true; } The function PicDeviceDescriptor() does checking on the device to make sure that it is present. Here are the pertinent details of the PicDeviceDescriptor function, showing how the device is begin opened. int PicIo::PicDeviceDescriptor(int command) { struct stat statInfo; static int picDeviceDescriptor = -1; string picDevicePath = "/dev/usb/hiddev0"; if ((-1 != picDeviceDescriptor) && (CLOSE == command)) { close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 != picDeviceDescriptor) && (-1 == fstat(picDeviceDescriptor, &statInfo))) { // Handle the case where the PIC device had previously been detected, and // is now disconnected. close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 == picDeviceDescriptor) && (m_picDevice.IsConnected())) { // Create the PIC device descriptor if the PIC device is present (i.e. its // device node is present) and if the descriptor does not already exist picDeviceDescriptor = open (picDevicePath.c_str(), O_RDONLY); } return picDeviceDescriptor; } I'm sure that I'm doing something wrong, but I've Googled the issue and cannot seem to find any relevant answers. Any help would be very much appreciated -- Thx.

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  • When to draw/layout child controls in UserControl

    - by Ted Elliott
    I have a list-type UserControl (like a ListBox). The items inside the control are another complex UserControl containing a few other controls (ComboBox, TextBox, etc). I'm wondering what the preferred or best method would be to override to draw/layout the child controls. I basically want to trigger this method any time the list changes. I originally had a RedrawItems method that I just called whenever I needed to redraw which added or removed Controls from the Controls collection. But it was getting triggered too early in the lifecycle of the code from some of the designer code. Now I've switched to overriding OnLayout and doing my stuff there. I call PerformLayout when I want to trigger a redraw, such as when the DataSource property changes or when it fires a changed event. Is OnLayout the best place for this? Here is the code: [ComplexBindingProperties("DataSource")] public partial class CustomList : UserControl { private object _dataSource; private CustomListItem _newRow; public CustomList() { InitializeComponent(); } protected override void OnCreateControl() { base.OnCreateControl(); _newRow = new CustomListItem(); Controls.Add(_newRow); } public object DataSource { get { return _dataSource; } set { bool register = _dataSource != value; if (_dataSource != null && _dataSource != value) { UnregisterDataSource(_dataSource); } _dataSource = value; if (_dataSource != null) RegisterDataSource(_dataSource); PerformLayout(); } } public CustomListItem ItemTemplate { get { return _newRow; } } protected override void OnLayout(LayoutEventArgs e) { base.OnLayout(e); int ctrlCount = this.Controls.AsEnumerable().OfType<CustomListItem>().Count(); ctrlCount--; // subtract 1 for the add row var ds = this.DataSource as System.Collections.IList; int itemCount = ds == null? 0 : ds.Count; int maxCount = Math.Max(ctrlCount,itemCount); if (maxCount == 0) return; this.SuspendLayout(); // temporarily remove the template Controls.RemoveAt(Controls.Count-1); for (int i = 0; i < maxCount; i++) { CustomListItem item; if (i >= itemCount) { Controls.RemoveAt(i); } else { if (i >= ctrlCount) { item = ItemTemplate.Copy(); this.Controls.Add(item); item.Location = new Point(0, item.Height * i); item.TabIndex = i + 1; item.ViewMode = true; } else { item = (CustomListItem) Controls[i]; } item.Data = ds[i]; } } this.Controls.Add(ItemTemplate); ItemTemplate.Location = new Point(0, ItemTemplate.Height * maxCount); ItemTemplate.TabIndex = maxCount + 1; this.ResumeLayout(true); } private void RegisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged += new ListChangedEventHandler(DataSource_ListChanged); } } void DataSource_ListChanged(object sender, ListChangedEventArgs e) { switch (e.ListChangedType) { case ListChangedType.ItemAdded: PerformLayout(); break; case ListChangedType.ItemChanged: break; case ListChangedType.ItemDeleted: PerformLayout(); break; case ListChangedType.ItemMoved: PerformLayout(); break; case ListChangedType.Reset: PerformLayout(); break; default: break; } } private void UnregisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged -= new ListChangedEventHandler(DataSource_ListChanged); } } }

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