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  • Auto-hydrate your objects with ADO.NET

    - by Jake Rutherford
    Recently while writing the monotonous code for pulling data out of a DataReader to hydrate some objects in an application I suddenly wondered "is this really necessary?" You've probably asked yourself the same question, and many of you have: - Used a code generator - Used a ORM such as Entity Framework - Wrote the code anyway because you like busy work     In most of the cases I've dealt with when making a call to a stored procedure the column names match up with the properties of the object I am hydrating. Sure that isn't always the case, but most of the time it's 1 to 1 mapping.  Given that fact I whipped up the following method of hydrating my objects without having write all of the code. First I'll show the code, and then explain what it is doing.      /// <summary>     /// Abstract base class for all Shared objects.     /// </summary>     /// <typeparam name="T"></typeparam>     [Serializable, DataContract(Name = "{0}SharedBase")]     public abstract class SharedBase<T> where T : SharedBase<T>     {         private static List<PropertyInfo> cachedProperties;         /// <summary>         /// Hydrates derived class with values from record.         /// </summary>         /// <param name="dataRecord"></param>         /// <param name="instance"></param>         public static void Hydrate(IDataRecord dataRecord, T instance)         {             var instanceType = instance.GetType();                         //Caching properties to avoid repeated calls to GetProperties.             //Noticable performance gains when processing same types repeatedly.             if (cachedProperties == null)             {                 cachedProperties = instanceType.GetProperties().ToList();             }                         foreach (var property in cachedProperties)             {                 if (!dataRecord.ColumnExists(property.Name)) continue;                 var ordinal = dataRecord.GetOrdinal(property.Name);                 var isNullable = property.PropertyType.IsGenericType &&                                  property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>);                 var isNull = dataRecord.IsDBNull(ordinal);                 var propertyType = property.PropertyType;                 if (isNullable)                 {                     if (!string.IsNullOrEmpty(propertyType.FullName))                     {                         var nullableType = Type.GetType(propertyType.FullName);                         propertyType = nullableType != null ? nullableType.GetGenericArguments()[0] : propertyType;                     }                 }                 switch (Type.GetTypeCode(propertyType))                 {                     case TypeCode.Int32:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt32(ordinal), null);                         break;                     case TypeCode.Double:                         property.SetValue(instance,                                           (isNullable && isNull) ? (double?) null : dataRecord.GetDouble(ordinal),                                           null);                         break;                     case TypeCode.Boolean:                         property.SetValue(instance,                                           (isNullable && isNull) ? (bool?) null : dataRecord.GetBoolean(ordinal),                                           null);                         break;                     case TypeCode.String:                         property.SetValue(instance, (isNullable && isNull) ? null : isNull ? null : dataRecord.GetString(ordinal),                                           null);                         break;                     case TypeCode.Int16:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt16(ordinal), null);                         break;                     case TypeCode.DateTime:                         property.SetValue(instance,                                           (isNullable && isNull)                                               ? (DateTime?) null                                               : dataRecord.GetDateTime(ordinal), null);                         break;                 }             }         }     }   Here is a class which utilizes the above: [Serializable] [DataContract] public class foo : SharedBase<foo> {     [DataMember]     public int? ID { get; set; }     [DataMember]     public string Name { get; set; }     [DataMember]     public string Description { get; set; }     [DataMember]     public string Subject { get; set; }     [DataMember]     public string Body { get; set; }            public foo(IDataRecord record)     {         Hydrate(record, this);                }     public foo() {} }   Explanation: - Class foo inherits from SharedBase specifying itself as the type. (NOTE SharedBase is abstract here in the event we want to provide additional methods which could be overridden by the instance class) public class foo : SharedBase<foo> - One of the foo class constructors accepts a data record which then calls the Hydrate method on SharedBase passing in the record and itself. public foo(IDataRecord record) {      Hydrate(record, this); } - Hydrate method on SharedBase will use reflection on the object passed in to determine its properties. At the same time, it will effectively cache these properties to avoid repeated expensive reflection calls public static void Hydrate(IDataRecord dataRecord, T instance) {      var instanceType = instance.GetType();      //Caching properties to avoid repeated calls to GetProperties.      //Noticable performance gains when processing same types repeatedly.      if (cachedProperties == null)      {           cachedProperties = instanceType.GetProperties().ToList();      } . . . - Hydrate method on SharedBase will iterate each property on the object and determine if a column with matching name exists in data record foreach (var property in cachedProperties) {      if (!dataRecord.ColumnExists(property.Name)) continue;      var ordinal = dataRecord.GetOrdinal(property.Name); . . . NOTE: ColumnExists is an extension method I put on IDataRecord which I’ll include at the end of this post. - Hydrate method will determine if the property is nullable and whether the value in the corresponding column of the data record has a null value var isNullable = property.PropertyType.IsGenericType && property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>); var isNull = dataRecord.IsDBNull(ordinal); var propertyType = property.PropertyType; . . .  - If Hydrate method determines the property is nullable it will determine the underlying type and set propertyType accordingly - Hydrate method will set the value of the property based upon the propertyType   That’s it!!!   The magic here is in a few places. First, you may have noticed the following: public abstract class SharedBase<T> where T : SharedBase<T> This says that SharedBase can be created with any type and that for each type it will have it’s own instance. This is important because of the static members within SharedBase. We want this behavior because we are caching the properties for each type. If we did not handle things in this way only 1 type could be cached at a time, or, we’d need to create a collection that allows us to cache the properties for each type = not very elegant.   Second, in the constructor for foo you may have noticed this (literally): public foo(IDataRecord record) {      Hydrate(record, this); } I wanted the code for auto-hydrating to be as simple as possible. At first I wasn’t quite sure how I could call Hydrate on SharedBase within an instance of the class and pass in the instance itself. Fortunately simply passing in “this” does the trick. I wasn’t sure it would work until I tried it out, and fortunately it did.   So, to actually use this feature when utilizing ADO.NET you’d do something like the following:        public List<foo> GetFoo(int? fooId)         {             List<foo> fooList;             const string uspName = "usp_GetFoo";             using (var conn = new SqlConnection(_dbConnection))             using (var cmd = new SqlCommand(uspName, conn))             {                 cmd.CommandType = CommandType.StoredProcedure;                 cmd.Parameters.Add(new SqlParameter("@FooID", SqlDbType.Int)                                        {Direction = ParameterDirection.Input, Value = fooId});                 conn.Open();                 using (var dr = cmd.ExecuteReader())                 {                     fooList= (from row in dr.Cast<DbDataRecord>()                                             select                                                 new foo(row)                                            ).ToList();                 }             }             return fooList;         }   Nice! Instead of having line after line manually assigning values from data record to an object you simply create a new instance and pass in the data record. Note that there are certainly instances where columns returned from stored procedure do not always match up with property names. In this scenario you can still use the above method and simply do your manual assignments afterward.

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  • CodePlex Daily Summary for Sunday, June 09, 2013

    CodePlex Daily Summary for Sunday, June 09, 2013Popular ReleasesZXMAK2: Version 2.7.5.5: - several fixes for joystick scanVG-Ripper & PG-Ripper: PG-Ripper 1.4.13: changes NEW: Added Support for "ImageJumbo.com" links FIXED: Ripping of Threads with multiple pagesCKEditor™ Provider for DotNetNuke®: CKEditor Provider 2.00.05: Whats New Updated to CKEditor 4.1.1 Added Auto Save Function (autosave plugin) {Delay can be defined in the Config - Default is 25} New Setting to set the Default Link Type (Editor Config Tab) Added CodeMirror Plugin Settings to the Editor Config Tab Added WordCount Plugin Settings to the Editor Config Tab Added Maximum Upload File Size Info to the Upload Dialog Added Check for Maximum Upload Size on Quick Upload and File Browser Upload changes File-Browser: Fixed an Issue with S...Property Framework: Property Framework (binaries) Latest: Latest stable 6/8/2013xFunc: xFunc (2.2.0.0): Added: user functions;PHP Vulnerability Hunter: PHP Vulnerability Hunter 1.4.0.20 Alpha: PHP Vulnerability Hunter 1.4.0.20 AlphaXomega Framework: Xomega.Framework 1.4: Adding support for Visual Studio 2012 and .Net framework 4.5. Minor bug fixes and enhancements.sb0t v.5: sb0t 5.14: Stability fix in script engine. Avatar.exists property fixed in scripting. cb0t custom font protocol re-added and updated to support new Ares.ASP.NET MVC Forum: MVCForum v1.3.5: This is a bug release version, with a couple of small usability features and UI changes. All the small amount of bugs reported in v1.3 have been fixed, no upgrade needed just overwrite the files and everything should just work.Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...Christoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.3 for VS2012: V2.3 - Release Date 6/5/2013 Items addressed in this 2.3 release Fixed bad namespace for BusinessController in one of the C# templates. Updated documentation in all templates. Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesPulse: Pulse 0.6.7.0: A number of small bug fixes to stabilize the previous Beta. Sorry about the never ending "New Version" bug!QlikView Extension - Animated Scatter Chart: Animated Scatter Chart - v1.0: Version 1.0 including Source Code qar File Example QlikView application Tested With: Browser Firefox 20 (x64) Google Chrome 27 (x64) Internet Explorer 9 QlikView QlikView Desktop 11 - SR2 (x64) QlikView Desktop 11.2 - SR1 (x64) QlikView Ajax Client 11.2 - SR2 (based on x64)BarbaTunnel: BarbaTunnel 7.2: Warning: HTTP Tunnel is not compatible with version 6.x and prior, HTTP packet format has been changed. Check Version History for more information about this release.SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.8: This release includes these changes below: Upgrade SuperSocket to 1.5.3 which is much more stable Added handshake request validating api (WebSocketServer.ValidateHandshake(TWebSocketSession session, string origin)) Fixed a bug that the m_Filters in the SubCommandBase can be null if the command's method LoadSubCommandFilters(IEnumerable<SubCommandFilterAttribute> globalFilters) is not invoked Fixed the compatibility issue on Origin getting in the different version protocols Marked ISub...BlackJumboDog: Ver5.9.0: 2013.06.04 Ver5.9.0 (1) ?????????????????????????????????($Remote.ini Tmp.ini) (2) ThreadBaseTest?? (3) ????POP3??????SMTP???????????????? (4) Web???????、?????????URL??????????????? (5) Ftp???????、LIST?????????????? (6) ?????????????????????Media Companion: Media Companion MC3.569b: New* Movies - Autoscrape/Batch Rescrape extra fanart and or extra thumbs. * Movies - Alternative editor can add manually actors. * TV - Batch Rescraper, AutoScrape extrafanart, if option enabled. Fixed* Movies - Slow performance switching to movie tab by adding option 'Disable "Not Matching Rename Pattern"' to Movie Preferences - General. * Movies - Fixed only actors with images were scraped and added to nfo * Movies - Fixed filter reset if selected tab was above Home Movies. * Updated Medi...Nearforums - ASP.NET MVC forum engine: Nearforums v9.0: Version 9.0 of Nearforums with great new features for users and developers: SQL Azure support Admin UI for Forum Categories Avoid html validation for certain roles Improve profile picture moderation and support Warn, suspend, and ban users Web administration of site settings Extensions support Visit the Roadmap for more details. Webdeploy package sha1 checksum: 9.0.0.0: e687ee0438cd2b1df1d3e95ecb9d66e7c538293b Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.93: Added -esc:BOOL switch (CodeSettings.AlwaysEscapeNonAscii property) to always force non-ASCII character (ch > 0x7f) to be escaped as the JavaScript \uXXXX sequence. This switch should be used if creating a Symbol Map and outputting the result to the a text encoding other than UTF-8 or UTF-16 (ASCII, for instance). Fixed a bug where a complex comma operation is the operand of a return statement, and it was looking at the wrong variable for possible optimization of = to just .Document.Editor: 2013.22: What's new for Document.Editor 2013.22: Improved Bullet List support Improved Number List support Minor Bug Fix's, improvements and speed upsNew ProjectsAcer 1420p Leaky Handle Fix: Fixes leaking handles on the Acer 1420p laptop given out at PDC09.Akismet Spam Filter for Community Server 2008.5: Akismet Spam Filter for Community Server 2008.5 Atom Timer: Atom Timer is a thread based time that allows schedules to be created using events.BRICK CMS: These Days,I am tired to listen that: .NET is going down and JAVA/Ruby/Python will replace it. yes,they have been growing up while .NET's going down. do or die?DataTestFramework: ???????&ORM??????Date/Time Interval: The Date Time Interval allows for different types of interval to be created. The class will enumerate the defined interval support LINQ statements. More informaDimas.Net: .net infrastructure to create a web/service server from scratch. it includes n-tier , log , policy injection , mapper , MVC best prictice and etc.Gannet: Gannet is an operating system for us (the target developers) to learn about how an Operating System is put together and what components are needed.Image Resize For Android: Android????????????LightBlog: LightBlog?????Node.js,Express??,Mongodb???markdown??????????Memory: Live artistic interaction using KinectNestedHtmlWriter: This is a helper class library for writing simple HTML document, by using statement in C#.Operation Sneak Peek: Windows Phone game that includes stealth+logic gameplay. Player has to look for hidden letters to discover a secret word and use it to defuse a bomb.Orchard DarkStripes Theme: Orchard theme based on Octopress DarkStripesPath copy from context menu: ????????????????????????????Phantomas: mouhouhahahahaSE1: NO SUMMARY ! SiteLinks DNN Module: The SiteLinks DNN module is a module for displaying a list of existing links on your DNN website. This module works in similarly to the DNN "Links" skin object.sql to object maping: SqlString CodeMapTCP/IP Communication Framework: TCP/IP Communication Framework (TCP/IP CF) is a library that wraps the .NET Socket class and defines several classes for developing communication applications..UTorrentClient Api: UTorrentClient Api is an extensible set of classes that use WebUI to manipulate µTorrent remotely.Visual Studio Spell Checker: A Visual Studio editor extension that checks the spelling of comments, strings, and plain text as you type. Supports configuration and various languages.zjsru_xyw: this is a test projectZTrans: ztrans is language for embedded software development???: test?????????: ??????????? ????:VS2012+SQL2012 ????:ASP.NET(.NET 4.0) ????:MVC3+EF5 ????: ?????,??,?? ???????,??,?? ????????,??,?? ????DIV+CSS?? Jquery??1.6.4 ??Ajax??????

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Mobile enabled web apps with ASP.NET MVC 3 and jQuery Mobile

    - by shiju
    In my previous blog posts, I have demonstrated a simple web app using ASP.NET MVC 3 and EF Code First. In this post, I will be focus on making this application for mobile devices. A single web site will be used for both mobile browsers and desktop browsers. If users are accessing the web app from mobile browsers, users will be redirect to mobile specific pages and will get normal pages if users are accessing from desktop browsers. In this demo app, the mobile specific pages are maintained in an ASP.NET MVC Area named Mobile and mobile users will be redirect to MVC Area Mobile. Let’s add a new area named Mobile to the ASP.NET MVC app. For adding Area, right click the ASP.NET MVC project and  select Area from Add option. Our mobile specific pages using jQuery Mobile will be maintained in the Mobile Area. ASP.NET MVC Global filter for redirecting mobile visitors to Mobile area Let’s add an ASP.NET MVC Global filter for redirecting mobile visitors to Mobile area. The below Global filter is taken from the sample app http://aspnetmobilesamples.codeplex.com/ created by the ASP.NET team. The below filer will redirect the Mobile visitors to an ASP.NET MVC Area Mobile. public class RedirectMobileDevicesToMobileAreaAttribute : AuthorizeAttribute     {         protected override bool AuthorizeCore(System.Web.HttpContextBase httpContext)         {             // Only redirect on the first request in a session             if (!httpContext.Session.IsNewSession)                 return true;               // Don't redirect non-mobile browsers             if (!httpContext.Request.Browser.IsMobileDevice)                 return true;               // Don't redirect requests for the Mobile area             if (Regex.IsMatch(httpContext.Request.Url.PathAndQuery, "/Mobile($|/)"))                 return true;               return false;         }           protected override void HandleUnauthorizedRequest(AuthorizationContext filterContext)         {             var redirectionRouteValues = GetRedirectionRouteValues(filterContext.RequestContext);             filterContext.Result = new RedirectToRouteResult(redirectionRouteValues);         }           // Override this method if you want to customize the controller/action/parameters to which         // mobile users would be redirected. This lets you redirect users to the mobile equivalent         // of whatever resource they originally requested.         protected virtual RouteValueDictionary GetRedirectionRouteValues(RequestContext requestContext)         {             return new RouteValueDictionary(new { area = "Mobile", controller = "Home", action = "Index" });         }     } Let’s add the global filer RedirectMobileDevicesToMobileAreaAttribute to the global filter collection in the Application_Start() of Global.asax.cs file   GlobalFilters.Filters.Add(new RedirectMobileDevicesToMobileAreaAttribute(), 1); Now your mobile visitors will be redirect to the Mobile area. But the browser detection logic in the RedirectMobileDevicesToMobileAreaAttribute filter will not be working in some modern browsers and some conditions. But the good news is that ASP.NET’s browser detection feature is extensible and will be greatly working with the open source framework 51Degrees.mobi. 51Degrees.mobi is a Browser Capabilities Provider that will be working with ASP.NET’s Request.Browser and will provide more accurate and detailed information. For more details visit the documentation page at http://51degrees.codeplex.com/documentation. Let’s add a reference to 51Degrees.mobi library using NuGet We can easily add the 51Degrees.mobi from NuGet and this will update the web.config for necessary configuartions. Mobile Web App using jQuery Mobile Framework jQuery Mobile Framework is built on top of jQuery that provides top-of-the-line JavaScript in a unified User Interface that works across the most-used smartphone web browsers and tablet form factors. It provides an easy way to develop user interfaces for mobile web apps. The current version of the framework is jQuery Mobile Alpha 3. We need to include the following files to use jQuery Mobile. The jQuery Mobile CSS file (jquery.mobile-1.0a3.min.css) The jQuery library (jquery-1.5.min.js) The jQuery Mobile library (jquery.mobile-1.0a3.min.js) Let’s add the required jQuery files directly from jQuery CDN . You can download the files and host them on your own server. jQuery Mobile page structure The basic jQuery Mobile page structure is given below <!DOCTYPE html> <html>   <head>   <title>Page Title</title>   <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a1.min.css" />   <script src="http://code.jquery.com/jquery-1.5.min.js"></script>   <script src="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.js"></script> </head> <body> <div data-role="page">   <div data-role="header">     <h1>Page Title</h1>   </div>   <div data-role="content">     <p>Page content goes here.</p>      </div>   <div data-role="footer">     <h4>Page Footer</h4>   </div> </div> </body> </html> The data- attributes are the new feature of HTML5 so that jQuery Mobile will be working on browsers that supporting HTML 5. You can get a detailed browser support details from http://jquerymobile.com/gbs/ . In the Head section we have included the Core jQuery javascript file and jQuery Mobile Library and the core CSS Library for the UI Element Styling. These jQuery files are minified versions and will improve the performance of page load on Mobile Devices. The jQuery Mobile pages are identified with an element with the data-role="page" attribute inside the <body> tag. <div data-role="page"> </div> Within the "page" container, any valid HTML markup can be used, but for typical pages in jQuery Mobile, the immediate children of a "page" are div element with data-roles of "header", "content", and "footer". <div data-role="page">     <div data-role="header">...</div>     <div data-role="content">...</div>     <div data-role="footer">...</div> </div> The div data-role="content" holds the main content of the HTML page and will be used for making user interaction elements. The div data-role="header" is header part of the page and div data-role="footer" is the footer part of the page. Creating Mobile specific pages in the Mobile Area Let’s create Layout page for our Mobile area <!DOCTYPE html> <html> <head>     <title>@ViewBag.Title</title>     <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.css" />     <script src="http://code.jquery.com/jquery-1.5.min.js"></script>     <script src="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.js"></script>     </head>      <body> @RenderBody()    </body> </html> In the Layout page, I have given reference to jQuery Mobile JavaScript files and the CSS file. Let’s add an Index view page Index.chtml @{     ViewBag.Title = "Index"; } <div data-role="page"> <div data-role="header">      <h1>Expense Tracker Mobile</h1> </div> <div data-role="content">   <ul data-role="listview">     <li>@Html.Partial("_LogOnPartial")</li>      <li>@Html.ActionLink("Home", "Index", "Home")</li>      <li>@Html.ActionLink("Category", "Index", "Category")</li>                          <li>@Html.ActionLink("Expense", "Index", "Expense")</li> </ul> </div> <div data-role="footer">           Shiju Varghese | <a href="http://weblogs.asp.net/shijuvarghese">Blog     </a> | <a href="http://twitter.com/shijucv">Twitter</a>   </div> </div>   In the Index page, we have used data-role “listview” for showing our content as List View Let’s create a data entry screen create.cshtml @model MyFinance.Domain.Category @{     ViewBag.Title = "Create Category"; }   <div data-role="page"> <div data-role="header">      <h1>Create Category</h1>             @Html.ActionLink("Home", "Index","Home",null, new { @class = "ui-btn-right" })      </div>       <div data-role="content">     @using (Html.BeginForm("Create","Category",FormMethod.Post))     {       <div data-role="fieldcontain">        @Html.LabelFor(model => model.Name)        @Html.EditorFor(model => model.Name)        <div>           @Html.ValidationMessageFor(m => m.Name)        </div>         </div>         <div data-role="fieldcontain">         @Html.LabelFor(model => model.Description)         @Html.EditorFor(model => model.Description)                   </div>                    <div class="ui-body ui-body-b">         <button type="submit" data-role="button" data-theme="b">Save</button>       </div>     }        </div> </div>   In jQuery Mobile, the form elements should be placed inside the data-role="fieldcontain" The below screen shots show the pages rendered in mobile browser Index Page Create Page Source Code You can download the source code from http://efmvc.codeplex.com   Summary We have created a single  web app for desktop browsers and mobile browsers. If a user access the site from desktop browsers, users will get normal web pages and get mobile specific pages if users access from mobile browsers. If users are accessing the website from mobile devices, we will redirect to a ASP.NET MVC area Mobile. For redirecting to the Mobile area, we have used a Global filer for the redirection logic and used open source framework 51Degrees.mobi for the better support for mobile browser detection. In the Mobile area, we have created the pages using jQuery Mobile and users will get mobile friendly web pages. We can create great mobile web apps using ASP.NET MVC  and jQuery Mobile Framework.

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  • Use IIS Application Initialization for keeping ASP.NET Apps alive

    - by Rick Strahl
    I've been working quite a bit with Windows Services in the recent months, and well, it turns out that Windows Services are quite a bear to debug, deploy, update and maintain. The process of getting services set up,  debugged and updated is a major chore that has to be extensively documented and or automated specifically. On most projects when a service is built, people end up scrambling for the right 'process' to use for administration. Web app deployment and maintenance on the other hand are common and well understood today, as we are constantly dealing with Web apps. There's plenty of infrastructure and tooling built into Web Tools like Visual Studio to facilitate the process. By comparison Windows Services or anything self-hosted for that matter seems convoluted.In fact, in a recent blog post I mentioned that on a recent project I'd been using self-hosting for SignalR inside of a Windows service, because the application is in fact a 'service' that also needs to send out lots of messages via SignalR. But the reality is that it could just as well be an IIS application with a service component that runs in the background. Either way you look at it, it's either a Windows Service with a built in Web Server, or an IIS application running a Service application, neither of which follows the standard Service or Web App template.Personally I much prefer Web applications. Running inside of IIS I get all the benefits of the IIS platform including service lifetime management (crash and restart), controlled shutdowns, the whole security infrastructure including easy certificate support, hot-swapping of code and the the ability to publish directly to IIS from within Visual Studio with ease.Because of these benefits we set out to move from the self hosted service into an ASP.NET Web app instead.The Missing Link for ASP.NET as a Service: Auto-LoadingI've had moments in the past where I wanted to run a 'service like' application in ASP.NET because when you think about it, it's so much easier to control a Web application remotely. Services are locked into start/stop operations, but if you host inside of a Web app you can write your own ticket and control it from anywhere. In fact nearly 10 years ago I built a background scheduling application that ran inside of ASP.NET and it worked great and it's still running doing its job today.The tricky part for running an app as a service inside of IIS then and now, is how to get IIS and ASP.NET launched so your 'service' stays alive even after an Application Pool reset. 7 years ago I faked it by using a web monitor (my own West Wind Web Monitor app) I was running anyway to monitor my various web sites for uptime, and having the monitor ping my 'service' every 20 seconds to effectively keep ASP.NET alive or fire it back up after a reload. I used a simple scheduler class that also includes some logic for 'self-reloading'. Hacky for sure, but it worked reliably.Luckily today it's much easier and more integrated to get IIS to launch ASP.NET as soon as an Application Pool is started by using the Application Initialization Module. The Application Initialization Module basically allows you to turn on Preloading on the Application Pool and the Site/IIS App, which essentially fires a request through the IIS pipeline as soon as the Application Pool has been launched. This means that effectively your ASP.NET app becomes active immediately, Application_Start is fired making sure your app stays up and running at all times. All the other features like Application Pool recycling and auto-shutdown after idle time still work, but IIS will then always immediately re-launch the application.Getting started with Application InitializationAs of IIS 8 Application Initialization is part of the IIS feature set. For IIS 7 and 7.5 there's a separate download available via Web Platform Installer. Using IIS 8 Application Initialization is an optional install component in Windows or the Windows Server Role Manager: This is an optional component so make sure you explicitly select it.IIS Configuration for Application InitializationInitialization needs to be applied on the Application Pool as well as the IIS Application level. As of IIS 8 these settings can be made through the IIS Administration console.Start with the Application Pool:Here you need to set both the Start Automatically which is always set, and the StartMode which should be set to AlwaysRunning. Both have to be set - the Start Automatically flag is set true by default and controls the starting of the application pool itself while Always Running flag is required in order to launch the application. Without the latter flag set the site settings have no effect.Now on the Site/Application level you can specify whether the site should pre load: Set the Preload Enabled flag to true.At this point ASP.NET apps should auto-load. This is all that's needed to pre-load the site if all you want is to get your site launched automatically.If you want a little more control over the load process you can add a few more settings to your web.config file that allow you to show a static page while the App is starting up. This can be useful if startup is really slow, so rather than displaying blank screen while the user is fiddling their thumbs you can display a static HTML page instead: <system.webServer> <applicationInitialization remapManagedRequestsTo="Startup.htm" skipManagedModules="true"> <add initializationPage="ping.ashx" /> </applicationInitialization> </system.webServer>This allows you to specify a page to execute in a dry run. IIS basically fakes request and pushes it directly into the IIS pipeline without hitting the network. You specify a page and IIS will fake a request to that page in this case ping.ashx which just returns a simple OK string - ie. a fast pipeline request. This request is run immediately after Application Pool restart, and while this request is running and your app is warming up, IIS can display an alternate static page - Startup.htm above. So instead of showing users an empty loading page when clicking a link on your site you can optionally show some sort of static status page that says, "we'll be right back".  I'm not sure if that's such a brilliant idea since this can be pretty disruptive in some cases. Personally I think I prefer letting people wait, but at least get the response they were supposed to get back rather than a random page. But it's there if you need it.Note that the web.config stuff is optional. If you don't provide it IIS hits the default site link (/) and even if there's no matching request at the end of that request it'll still fire the request through the IIS pipeline. Ideally though you want to make sure that an ASP.NET endpoint is hit either with your default page, or by specify the initializationPage to ensure ASP.NET actually gets hit since it's possible for IIS fire unmanaged requests only for static pages (depending how your pipeline is configured).What about AppDomain Restarts?In addition to full Worker Process recycles at the IIS level, ASP.NET also has to deal with AppDomain shutdowns which can occur for a variety of reasons:Files are updated in the BIN folderWeb Deploy to your siteweb.config is changedHard application crashThese operations don't cause the worker process to restart, but they do cause ASP.NET to unload the current AppDomain and start up a new one. Because the features above only apply to Application Pool restarts, AppDomain restarts could also cause your 'ASP.NET service' to stop processing in the background.In order to keep the app running on AppDomain recycles, you can resort to a simple ping in the Application_End event:protected void Application_End() { var client = new WebClient(); var url = App.AdminConfiguration.MonitorHostUrl + "ping.aspx"; client.DownloadString(url); Trace.WriteLine("Application Shut Down Ping: " + url); }which fires any ASP.NET url to the current site at the very end of the pipeline shutdown which in turn ensures that the site immediately starts back up.Manual Configuration in ApplicationHost.configThe above UI corresponds to the following ApplicationHost.config settings. If you're using IIS 7, there's no UI for these flags so you'll have to manually edit them.When you install the Application Initialization component into IIS it should auto-configure the module into ApplicationHost.config. Unfortunately for me, with Mr. Murphy in his best form for me, the module registration did not occur and I had to manually add it.<globalModules> <add name="ApplicationInitializationModule" image="%windir%\System32\inetsrv\warmup.dll" /> </globalModules>Most likely you won't need ever need to add this, but if things are not working it's worth to check if the module is actually registered.Next you need to configure the ApplicationPool and the Web site. The following are the two relevant entries in ApplicationHost.config.<system.applicationHost> <applicationPools> <add name="West Wind West Wind Web Connection" autoStart="true" startMode="AlwaysRunning" managedRuntimeVersion="v4.0" managedPipelineMode="Integrated"> <processModel identityType="LocalSystem" setProfileEnvironment="true" /> </add> </applicationPools> <sites> <site name="Default Web Site" id="1"> <application path="/MPress.Workflow.WebQueueMessageManager" applicationPool="West Wind West Wind Web Connection" preloadEnabled="true"> <virtualDirectory path="/" physicalPath="C:\Clients\…" /> </application> </site> </sites> </system.applicationHost>On the Application Pool make sure to set the autoStart and startMode flags to true and AlwaysRunning respectively. On the site make sure to set the preloadEnabled flag to true.And that's all you should need. You can still set the web.config settings described above as well.ASP.NET as a Service?In the particular application I'm working on currently, we have a queue manager that runs as standalone service that polls a database queue and picks out jobs and processes them on several threads. The service can spin up any number of threads and keep these threads alive in the background while IIS is running doing its own thing. These threads are newly created threads, so they sit completely outside of the IIS thread pool. In order for this service to work all it needs is a long running reference that keeps it alive for the life time of the application.In this particular app there are two components that run in the background on their own threads: A scheduler that runs various scheduled tasks and handles things like picking up emails to send out outside of IIS's scope and the QueueManager. Here's what this looks like in global.asax:public class Global : System.Web.HttpApplication { private static ApplicationScheduler scheduler; private static ServiceLauncher launcher; protected void Application_Start(object sender, EventArgs e) { // Pings the service and ensures it stays alive scheduler = new ApplicationScheduler() { CheckFrequency = 600000 }; scheduler.Start(); launcher = new ServiceLauncher(); launcher.Start(); // register so shutdown is controlled HostingEnvironment.RegisterObject(launcher); }}By keeping these objects around as static instances that are set only once on startup, they survive the lifetime of the application. The code in these classes is essentially unchanged from the Windows Service code except that I could remove the various overrides required for the Windows Service interface (OnStart,OnStop,OnResume etc.). Otherwise the behavior and operation is very similar.In this application ASP.NET serves two purposes: It acts as the host for SignalR and provides the administration interface which allows remote management of the 'service'. I can start and stop the service remotely by shutting down the ApplicationScheduler very easily. I can also very easily feed stats from the queue out directly via a couple of Web requests or (as we do now) through the SignalR service.Registering a Background Object with ASP.NETNotice also the use of the HostingEnvironment.RegisterObject(). This function registers an object with ASP.NET to let it know that it's a background task that should be notified if the AppDomain shuts down. RegisterObject() requires an interface with a Stop() method that's fired and allows your code to respond to a shutdown request. Here's what the IRegisteredObject::Stop() method looks like on the launcher:public void Stop(bool immediate = false) { LogManager.Current.LogInfo("QueueManager Controller Stopped."); Controller.StopProcessing(); Controller.Dispose(); Thread.Sleep(1500); // give background threads some time HostingEnvironment.UnregisterObject(this); }Implementing IRegisterObject should help with reliability on AppDomain shutdowns. Thanks to Justin Van Patten for pointing this out to me on Twitter.RegisterObject() is not required but I would highly recommend implementing it on whatever object controls your background processing to all clean shutdowns when the AppDomain shuts down.Testing it outI'm still in the testing phase with this particular service to see if there are any side effects. But so far it doesn't look like it. With about 50 lines of code I was able to replace the Windows service startup to Web start up - everything else just worked as is. An honorable mention goes to SignalR 2.0's oWin hosting, because with the new oWin based hosting no code changes at all were required, merely a couple of configuration file settings and an assembly directive needed, to point at the SignalR startup class. Sweet!It also seems like SignalR is noticeably faster running inside of IIS compared to self-host. Startup feels faster because of the preload.Starting and Stopping the 'Service'Because the application is running as a Web Server, it's easy to have a Web interface for starting and stopping the services running inside of the service. For our queue manager the SignalR service and front monitoring app has a play and stop button for toggling the queue.If you want more administrative control and have it work more like a Windows Service you can also stop the application pool explicitly from the command line which would be equivalent to stopping and restarting a service.To start and stop from the command line you can use the IIS appCmd tool. To stop:> %windir%\system32\inetsrv\appcmd stop apppool /apppool.name:"Weblog"and to start> %windir%\system32\inetsrv\appcmd start apppool /apppool.name:"Weblog"Note that when you explicitly force the AppPool to stop running either in the UI (on the ApplicationPools page use Start/Stop) or via command line tools, the application pool will not auto-restart immediately. You have to manually start it back up.What's not to like?There are certainly a lot of benefits to running a background service in IIS, but… ASP.NET applications do have more overhead in terms of memory footprint and startup time is a little slower, but generally for server applications this is not a big deal. If the application is stable the service should fire up and stay running indefinitely. A lot of times this kind of service interface can simply be attached to an existing Web application, or if scalability requires be offloaded to its own Web server.Easier to work withBut the ultimate benefit here is that it's much easier to work with a Web app as opposed to a service. While developing I can simply turn off the auto-launch features and launch the service on demand through IIS simply by hitting a page on the site. If I want to shut down an IISRESET -stop will shut down the service easily enough. I can then attach a debugger anywhere I want and this works like any other ASP.NET application. Yes you end up on a background thread for debugging but Visual Studio handles that just fine and if you stay on a single thread this is no different than debugging any other code.SummaryUsing ASP.NET to run background service operations is probably not a super common scenario, but it probably should be something that is considered carefully when building services. Many applications have service like features and with the auto-start functionality of the Application Initialization module, it's easy to build this functionality into ASP.NET. Especially when combined with the notification features of SignalR it becomes very, very easy to create rich services that can also communicate their status easily to the outside world.Whether it's existing applications that need some background processing for scheduling related tasks, or whether you just create a separate site altogether just to host your service it's easy to do and you can leverage the same tool chain you're already using for other Web projects. If you have lots of service projects it's worth considering… give it some thought…© Rick Strahl, West Wind Technologies, 2005-2013Posted in ASP.NET  SignalR  IIS   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Tuesday, March 16, 2010

    CodePlex Daily Summary for Tuesday, March 16, 2010New ProjectsAAPL-MySQL (a MySql implementation of the Agile ADO.Net Persistence Layer): Using the code conventions and code of the Agile ADO.Net Persistence Layer to build a MySql implementationAddress Book: Address Book is simple and easy to use application for storing and editing contacts. It has many features like search and grouping. It's developed ...Airplanes: Airplanes GameAJAX Fax document viewer: The AJAX Fax document viewer is an ASP.net 4.0 project which uses a Seadragon control to display Tiff/Tif files inside the browser. Since it's base...AxeFrog Core: This project contains the foundational code used in several other projects.Bolão: O objetivo deste projeto é estimular a troca de informações e experiências sobre arquitetura e desenvolvimento de software na prática, através do d...Caramel Engine: This is designed to be a logic engine for developing a wide variety of games. To include card logic, dice logic, territories, players, and even man...DotNetNuke® Skin BrandWorks: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by M Perakakis & M Siganou (e-bilab). A very minimal look sk...DotNetNuke® Skin Reasonable: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Ralph Williams of Architech Solutions. A clean, classy, professi...DotNetNuke® Skin Seasons: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Atul Handa and Kevin McCusker of Mercer. This skin is a generic ...File Eraser: File Eraser make it esasier for IT Administrator or Advanced Users to administer files and eliminate long addresses, even UNC. It's developed in VB...GreenEyes: My project for IT personalHulu Launcher: Hulu Launcher is a simple Windows Media Center add-in that attempts to launch Hulu Desktop and manage the windows as seamlessly as possible.Imenik: Imenik makes it easier for users to organise their contacts!KharaPOS: KharaPOS is an Exemplar application for Silverlight 4, WCF RIA Services and .NET Framework 4.Mantas Cryptography: Pequena biblioteca de criptografia com suporte aos algorítmos DES, RC2, Rexor e TripleDES. Gera hashes HMAC-MD5, HMAC-RIPEMD160, HMAC-SHA (SHA1, S...MapWindow3D: A C# DirectX library that extends the MapWindow 6.0 geospatial software library by adding an external map. The map supports rotation and tilting i...Microsoft Silverlight Analytics Framework: Extensible Web Analytics Framework for Microsoft Silverlight Applications.Moq Examples: Unit tests demonstrating Moq features.Ncqrs: Framework that helps you to create Command-Query Responsibility Segregation based applications easily.NoLedge - Notetaking and knowledge database: NoLedge is an easy knowledge gathering and notetaking freeware with a simple interface. You can link a note with different titles and can retrieve ...Numina Application Framework: The framework is a set of tools that help facilitate authentication, authorization, and access control. It is much more than a SSO. It is a central...OData SDK for PHP: OData SDK for PHP is a library to facilitate the connection with OData Services.patterns & practices - Windows Azure Guidance: p&p site for Windows Azure related guidance.projecteuler.net: Exploring projecteuler.net using F#ResumeTracker: Small and easy to use tool that helps to track your job applications. To report bugs or for suggestions please email kirunchik@gmail.com.Selection Maker: Have you ever create a collection of music files? Imagine you just want to pick best of them by your choice. you should go to several folder,play...ShureValidation: Multilingual model validation library. Supports fluent validations, attribute validations and own custom validations.Simple Phonebook: Simple phonebook allows you to store contacts. It also allows you to export the contacts to .txt or .csv. This application is written in C#, but it...SoftUpd: A usefull library which provides an Update feature to any .Net software.sTASKedit: This program can modify and export Perfect World tasks.data files...Tigie: Tigie is a simple CMS system for basic website. It's simple, easy to customize. you'll have a very basic cms to start with and expand for it. All c...toapp: ap hwUltiLogger: UltiLogger is a fast, lightweight logging library programmed in C#. It is meant as a fast, easy, and efficient way for developers to access a relia...Unnme: UnnmeVisual Studio 2008 NUnit snippets: A simple set of useful NUnit snippets, for Visual studio 2008.webdama: italian checkers game c#XBrowser - Headless Browser for .Net: XBrowser is a "headless" web browser written for .Net applications using C#. It is designed to allow automated, remote controlled and test-based br...XML Integrator: XML integration, collaborative toolNew ReleasesAddress Book: Address Book: Address BookAddress Book: Address Book - Source: Address Book source code.AJAX Fax document viewer: AJAXTiff_Source 1.0: Source project for the AJAX Tiff viewer v1.0. Written in Visual Studio 2010 RC using ASP.net 4.0ASP.Net Routing Configuration: mal.Web.Routing v1.0.0.0: mal.Web.Routing v1.0.0.0ASP.NET Wiki Control: Release 1.0: Includes VS2010 Solution and Project files but targets the 3.5 framework so can still be used with VS2008 if new project files are created.BingPaper: Beta: BingPaper Beta Release This Beta release contains quite a few improvements: This Beta release contains a complate overhaul of the replacement tok...Bolão: teste: testeDotNetNuke® Skin Reasonable: Reasonable Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Ralph Williams of Architech Solutions. A clean, classy, professi...DotNetNuke® Skin Seasons: Seasons Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Atul Handa and Kevin McCusker of Mercer. This skin is a generic ...dylan.NET: dylan.NET v. 9.2: In TFS Serverdylan.NET Apps: dylan.NET Apps v. 1.1: First version of dnu.dll together with v.9.2 of dylan.NETFamily Tree Analyzer: Version 1.1.0.0: Version 1.1.0.0 Census report now shows in bold those individuals you KNOW to be alive at the date of the census. Direct Ancestors on census repor...GLB Virtual Player Builder: 0.4.1: Minor change to reset non-major/minor attr to 8.Hulu Launcher: HuluLauncher Release 1.0.1.1: HuluLauncher Release 1.0.1.1 is the initial, barely-tested release of this Windows Media Center add-in. It should work in Vista Media Center and 7 ...Imenik: Imenik: Imenik is now available!jQuery Library for SharePoint Web Services: SPServices 0.5.3: NOTE: While I work on new releases, I post alpha versions. Usually the alpha versions are here to address a particular need. I DO NOT recommend usi...KeelKit: KeelKit 1.0.3800: 更新内容如下: 优化了DBHelper的一些机制 修正一些BUG 支持Mysql PHP代理,使得能通过Web代理的方式远程访问数据库服务器 添加Model实例化方法,支持所有非自动计算字段的参数实例化、支持所有非空字段实例化 添加Model中的常量,使用这些常量可以获得表名称。 添加了自...Managed Extensibility Framework (MEF) Contrib: MefContrib 0.9.0.0: Updated to MEF Preview 9 Moved MefContrib.Extensions.Generics to MefContrib.Hosting.Generics Moved MefContrib.Extensions.Generics.Tests to MefC...MooiNooi MVC2LINQ2SQL Web Databinder: MooiNooi MVC2LINQ2SQL Web Databinder v0.1.1: Repaired a problem with collections... only index number under 10 were allowed... Please send me your comments and rate the project. Sorry.Mouse Gestures for .NET: Mouse Gestures 1.0: Improved version of the component + sample application. Version 1.0 is not backward compatible.MoviesForMyBlog: MoviesForMyBlog V1.0: This is version 1.0Nito.KitchenSink: Version 1: The first release of Nito.KitchenSink, which uses Nito.Linq 0.1. Please report any issues via the Issue Tracker.Nito.LINQ: Beta (v0.1): This is the first official public release of Nito.Linq. This release only supports .NET 3.5 SP1 with the Microsoft Rx libraries. The documentation...Nito.LINQ: Beta (v0.2): Added ListSource.Generate overloads that take a delegate for counting the list elements.OData SDK for PHP: OData SDK for PHP: This is an updated version of the ADO.NET Data Services toolkit for PHP. It includes full support for OData Protocol V2.0 specification, better pro...Orchard Project: Orchard Latest Build (0.1.2010.0312): This is a technical preview release of Orchard. Our intent with this release is to demonstrate representative experiences for our audiences (end-us...patterns & practices – Enterprise Library: Enterprise Library 5.0 - Beta2: This is a preliminary release of the code and documentation that may potentially be incomplete, and may change prior to the final release of Enterp...patterns & practices - Unity: Unity 2.0 - Beta2: This is a preliminary release of the code and documentation that may potentially be incomplete, and may change prior to the final release of Unity ...patterns & practices - Windows Azure Guidance: Code drop - 1: This initial version is the before the cloud baseline application, so you won’t find anything related to Windows Azure here. Next iteration, we'l...Rawr: Rawr 2.3.12: - First, a note about Rawr3. Rawr3 has been in development for quite a while now, and we know that everyone's eager to get it. It's been held back ...ResumeTracker: Resume Tracker v1.0: First release.Selection Maker: Selection Maker 1.0: This is just the first release of this programSevenZipSharp: SevenZipSharp 0.61: Added: Windows Mobile support bool Check() method for Extractor to test archives integrity FileExtractionFinished now returns FileInfoEventArgs...Silverlight 3.0 Advanced ToolTipService: Advanced ToolTipService v2.0.1: This release is compiled against the Silverlight 3.0 runtime. A demonstration on how to set the ToolTip content to a property of the DataContext o...Silverlight Flow Layouts library: SL and WPF Flow Layouts library March 2010: This release indtroduces some bug fixes, performance improvements, Silverlight 4 RC and WPF 4.0 RC support. Flow Layouts Library is a control libra...Simple Phonebook: SimplePhonebook Visual Studio 2010 Solution: Ovo je cijeli projekt u kojem se nalaze svi source fileovi koje sam koristio u izradi ove aplikacije. Za pokretanje je potreban Visual Studio 2010....Simple Phonebook: SimplePhonebook.rar: U ovoj .rar datoteci nalaze se izvršni fileovi. _ In this .rar file you can find .exe file needed for executing the application.SLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit 1.0.1.0: Updated to Silverlight 4 Release Candidate. Introduces the new GenericMarkerDetector which uses the IXrgbReader interface. See the Marker Detecto...sPWadmin: pwAdmin v1.0: Fixed: Templates can now be saved server restart persistant (wait at least 60 seconds between saving and restarting)SQL Director for Dependencies & Indexes: SDD CTP 1.0: SQL Director for Dependencies allows you to view dependencies between tables, views, function, stored procedures and jobs. Newest Testing build, f...SqlCeViewer: SeasonStar Database Management 0.7.0.2: Update the user interface to help user understand clearly how to use .UltiLogger: Initial alpha release: Important! This is not a feature-complete release! It contains the logging priorities, and an interface for building logging systems from. THERE IS...Visual Studio 2008 NUnit snippets: Version 1.0: First stable release.Zeta Resource Editor: Source Code Release 2010-03-16: New source code. Binary setup is also available.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitASP.NET Ajax LibraryWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMost Active ProjectsLINQ to TwitterOData SDK for PHPRawrN2 CMSpatterns & practices – Enterprise LibraryDirectQBlogEngine.NETMapWindow6SharePoint Team-MailerNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Passing multiple POST parameters to Web API Controller Methods

    - by Rick Strahl
    ASP.NET Web API introduces a new API for creating REST APIs and making AJAX callbacks to the server. This new API provides a host of new great functionality that unifies many of the features of many of the various AJAX/REST APIs that Microsoft created before it - ASP.NET AJAX, WCF REST specifically - and combines them into a whole more consistent API. Web API addresses many of the concerns that developers had with these older APIs, namely that it was very difficult to build consistent REST style resource APIs easily. While Web API provides many new features and makes many scenarios much easier, a lot of the focus has been on making it easier to build REST compliant APIs that are focused on resource based solutions and HTTP verbs. But  RPC style calls that are common with AJAX callbacks in Web applications, have gotten a lot less focus and there are a few scenarios that are not that obvious, especially if you're expecting Web API to provide functionality similar to ASP.NET AJAX style AJAX callbacks. RPC vs. 'Proper' REST RPC style HTTP calls mimic calling a method with parameters and returning a result. Rather than mapping explicit server side resources or 'nouns' RPC calls tend simply map a server side operation, passing in parameters and receiving a typed result where parameters and result values are marshaled over HTTP. Typically RPC calls - like SOAP calls - tend to always be POST operations rather than following HTTP conventions and using the GET/POST/PUT/DELETE etc. verbs to implicitly determine what operation needs to be fired. RPC might not be considered 'cool' anymore, but for typical private AJAX backend operations of a Web site I'd wager that a large percentage of use cases of Web API will fall towards RPC style calls rather than 'proper' REST style APIs. Web applications that have needs for things like live validation against data, filling data based on user inputs, handling small UI updates often don't lend themselves very well to limited HTTP verb usage. It might not be what the cool kids do, but I don't see RPC calls getting replaced by proper REST APIs any time soon.  Proper REST has its place - for 'real' API scenarios that manage and publish/share resources, but for more transactional operations RPC seems a better choice and much easier to implement than trying to shoehorn a boatload of endpoint methods into a few HTTP verbs. In any case Web API does a good job of providing both RPC abstraction as well as the HTTP Verb/REST abstraction. RPC works well out of the box, but there are some differences especially if you're coming from ASP.NET AJAX service or WCF Rest when it comes to multiple parameters. Action Routing for RPC Style Calls If you've looked at Web API demos you've probably seen a bunch of examples of how to create HTTP Verb based routing endpoints. Verb based routing essentially maps a controller and then uses HTTP verbs to map the methods that are called in response to HTTP requests. This works great for resource APIs but doesn't work so well when you have many operational methods in a single controller. HTTP Verb routing is limited to the few HTTP verbs available (plus separate method signatures) and - worse than that - you can't easily extend the controller with custom routes or action routing beyond that. Thankfully Web API also supports Action based routing which allows you create RPC style endpoints fairly easily:RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumApi", action = "GetAblums" } ); This uses traditional MVC style {action} method routing which is different from the HTTP verb based routing you might have read a bunch about in conjunction with Web API. Action based routing like above lets you specify an end point method in a Web API controller either via the {action} parameter in the route string or via a default value for custom routes. Using routing you can pass multiple parameters either on the route itself or pass parameters on the query string, via ModelBinding or content value binding. For most common scenarios this actually works very well. As long as you are passing either a single complex type via a POST operation, or multiple simple types via query string or POST buffer, there's no issue. But if you need to pass multiple parameters as was easily done with WCF REST or ASP.NET AJAX things are not so obvious. Web API has no issue allowing for single parameter like this:[HttpPost] public string PostAlbum(Album album) { return String.Format("{0} {1:d}", album.AlbumName, album.Entered); } There are actually two ways to call this endpoint: albums/PostAlbum Using the Model Binder with plain POST values In this mechanism you're sending plain urlencoded POST values to the server which the ModelBinder then maps the parameter. Each property value is matched to each matching POST value. This works similar to the way that MVC's  ModelBinder works. Here's how you can POST using the ModelBinder and jQuery:$.ajax( { url: "albums/PostAlbum", type: "POST", data: { AlbumName: "Dirty Deeds", Entered: "5/1/2012" }, success: function (result) { alert(result); }, error: function (xhr, status, p3, p4) { var err = "Error " + " " + status + " " + p3; if (xhr.responseText && xhr.responseText[0] == "{") err = JSON.parse(xhr.responseText).message; alert(err); } }); Here's what the POST data looks like for this request: The model binder and it's straight form based POST mechanism is great for posting data directly from HTML pages to model objects. It avoids having to do manual conversions for many operations and is a great boon for AJAX callback requests. Using Web API JSON Formatter The other option is to post data using a JSON string. The process for this is similar except that you create a JavaScript object and serialize it to JSON first.album = { AlbumName: "PowerAge", Entered: new Date(1977,0,1) } $.ajax( { url: "albums/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify(album), success: function (result) { alert(result); } }); Here the data is sent using a JSON object rather than form data and the data is JSON encoded over the wire. The trace reveals that the data is sent using plain JSON (Source above), which is a little more efficient since there's no UrlEncoding that occurs. BTW, notice that WebAPI automatically deals with the date. I provided the date as a plain string, rather than a JavaScript date value and the Formatter and ModelBinder both automatically map the date propertly to the Entered DateTime property of the Album object. Passing multiple Parameters to a Web API Controller Single parameters work fine in either of these RPC scenarios and that's to be expected. ModelBinding always works against a single object because it maps a model. But what happens when you want to pass multiple parameters? Consider an API Controller method that has a signature like the following:[HttpPost] public string PostAlbum(Album album, string userToken) Here I'm asking to pass two objects to an RPC method. Is that possible? This used to be fairly straight forward either with WCF REST and ASP.NET AJAX ASMX services, but as far as I can tell this is not directly possible using a POST operation with WebAPI. There a few workarounds that you can use to make this work: Use both POST *and* QueryString Parameters in Conjunction If you have both complex and simple parameters, you can pass simple parameters on the query string. The above would actually work with: /album/PostAlbum?userToken=sekkritt but that's not always possible. In this example it might not be a good idea to pass a user token on the query string though. It also won't work if you need to pass multiple complex objects, since query string values do not support complex type mapping. They only work with simple types. Use a single Object that wraps the two Parameters If you go by service based architecture guidelines every service method should always pass and return a single value only. The input should wrap potentially multiple input parameters and the output should convey status as well as provide the result value. You typically have a xxxRequest and a xxxResponse class that wraps the inputs and outputs. Here's what this method might look like:public PostAlbumResponse PostAlbum(PostAlbumRequest request) { var album = request.Album; var userToken = request.UserToken; return new PostAlbumResponse() { IsSuccess = true, Result = String.Format("{0} {1:d} {2}", album.AlbumName, album.Entered,userToken) }; } with these support types:public class PostAlbumRequest { public Album Album { get; set; } public User User { get; set; } public string UserToken { get; set; } } public class PostAlbumResponse { public string Result { get; set; } public bool IsSuccess { get; set; } public string ErrorMessage { get; set; } }   To call this method you now have to assemble these objects on the client and send it up as JSON:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result.Result); } }); I assemble the individual types first and then combine them in the data: property of the $.ajax() call into the actual object passed to the server, that mimics the structure of PostAlbumRequest server class that has Album, User and UserToken properties. This works well enough but it gets tedious if you have to create Request and Response types for each method signature. If you have common parameters that are always passed (like you always pass an album or usertoken) you might be able to abstract this to use a single object that gets reused for all methods, but this gets confusing too: Overload a single 'parameter' too much and it becomes a nightmare to decipher what your method actual can use. Use JObject to parse multiple Property Values out of an Object If you recall, ASP.NET AJAX and WCF REST used a 'wrapper' object to make default AJAX calls. Rather than directly calling a service you always passed an object which contained properties for each parameter: { parm1: Value, parm2: Value2 } WCF REST/ASP.NET AJAX would then parse this top level property values and map them to the parameters of the endpoint method. This automatic type wrapping functionality is no longer available directly in Web API, but since Web API now uses JSON.NET for it's JSON serializer you can actually simulate that behavior with a little extra code. You can use the JObject class to receive a dynamic JSON result and then using the dynamic cast of JObject to walk through the child objects and even parse them into strongly typed objects. Here's how to do this on the API Controller end:[HttpPost] public string PostAlbum(JObject jsonData) { dynamic json = jsonData; JObject jalbum = json.Album; JObject juser = json.User; string token = json.UserToken; var album = jalbum.ToObject<Album>(); var user = juser.ToObject<User>(); return String.Format("{0} {1} {2}", album.AlbumName, user.Name, token); } This is clearly not as nice as having the parameters passed directly, but it works to allow you to pass multiple parameters and access them using Web API. JObject is JSON.NET's generic object container which sports a nice dynamic interface that allows you to walk through the object's properties using standard 'dot' object syntax. All you have to do is cast the object to dynamic to get access to the property interface of the JSON type. Additionally JObject also allows you to parse JObject instances into strongly typed objects, which enables us here to retrieve the two objects passed as parameters from this jquery code:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result); } }); Summary ASP.NET Web API brings many new features and many advantages over the older Microsoft AJAX and REST APIs, but realize that some things like passing multiple strongly typed object parameters will work a bit differently. It's not insurmountable, but just knowing what options are available to simulate this behavior is good to know. Now let me say here that it's probably not a good practice to pass a bunch of parameters to an API call. Ideally APIs should be closely factored to accept single parameters or a single content parameter at least along with some identifier parameters that can be passed on the querystring. But saying that doesn't mean that occasionally you don't run into a situation where you have the need to pass several objects to the server and all three of the options I mentioned might have merit in different situations. For now I'm sure the question of how to pass multiple parameters will come up quite a bit from people migrating WCF REST or ASP.NET AJAX code to Web API. At least there are options available to make it work.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • ASP.NET MVC 3: Layouts and Sections with Razor

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: Introducing Razor (July 2nd) New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (Dec 15th) Implicit and Explicit code nuggets with Razor (Dec 16th) Layouts and Sections with Razor (Today) In today’s post I’m going to go into more details about how Layout pages work with Razor.  In particular, I’m going to cover how you can have multiple, non-contiguous, replaceable “sections” within a layout file – and enable views based on layouts to optionally “fill in” these different sections at runtime.  The Razor syntax for doing this is clean and concise. I’ll also show how you can dynamically check at runtime whether a particular layout section has been defined, and how you can provide alternate content (or even an alternate layout) in the event that a section isn’t specified within a view template.  This provides a powerful and easy way to customize the UI of your site and make it clean and DRY from an implementation perspective. What are Layouts? You typically want to maintain a consistent look and feel across all of the pages within your web-site/application.  ASP.NET 2.0 introduced the concept of “master pages” which helps enable this when using .aspx based pages or templates.  Razor also supports this concept with a feature called “layouts” – which allow you to define a common site template, and then inherit its look and feel across all the views/pages on your site. I previously discussed the basics of how layout files work with Razor in my ASP.NET MVC 3: Layouts with Razor blog post.  Today’s post will go deeper and discuss how you can define multiple, non-contiguous, replaceable regions within a layout file that you can then optionally “fill in” at runtime. Site Layout Scenario Let’s look at how we can implement a common site layout scenario with ASP.NET MVC 3 and Razor.  Specifically, we’ll implement some site UI where we have a common header and footer on all of our pages.  We’ll also add a “sidebar” section to the right of our common site layout.  On some pages we’ll customize the SideBar to contain content specific to the page it is included on: And on other pages (that do not have custom sidebar content) we will fall back and provide some “default content” to the sidebar: We’ll use ASP.NET MVC 3 and Razor to enable this customization in a nice, clean way.  Below are some step-by-step tutorial instructions on how to build the above site with ASP.NET MVC 3 and Razor. Part 1: Create a New Project with a Layout for the “Body” section We’ll begin by using the “File->New Project” menu command within Visual Studio to create a new ASP.NET MVC 3 Project.  We’ll create the new project using the “Empty” template option: This will create a new project that has no default controllers in it: Creating a HomeController We will then right-click on the “Controllers” folder of our newly created project and choose the “Add->Controller” context menu command.  This will bring up the “Add Controller” dialog: We’ll name the new controller we create “HomeController”.  When we click the “Add” button Visual Studio will add a HomeController class to our project with a default “Index” action method that returns a view: We won’t need to write any Controller logic to implement this sample – so we’ll leave the default code as-is.  Creating a View Template Our next step will be to implement the view template associated with the HomeController’s Index action method.  To implement the view template, we will right-click within the “HomeController.Index()” method and select the “Add View” command to create a view template for our home page: This will bring up the “Add View” dialog within Visual Studio.  We do not need to change any of the default settings within the above dialog (the name of the template was auto-populated to Index because we invoked the “Add View” context menu command within the Index method).  When we click the “Add” Button within the dialog, a Razor-based “Index.cshtml” view template will be added to the \Views\Home\ folder within our project.  Let’s add some simple default static content to it: Notice above how we don’t have an <html> or <body> section defined within our view template.  This is because we are going to rely on a layout template to supply these elements and use it to define the common site layout and structure for our site (ensuring that it is consistent across all pages and URLs within the site).  Customizing our Layout File Let’s open and customize the default “_Layout.cshtml” file that was automatically added to the \Views\Shared folder when we created our new project: The default layout file (shown above) is pretty basic and simply outputs a title (if specified in either the Controller or the View template) and adds links to a stylesheet and jQuery.  The call to “RenderBody()” indicates where the main body content of our Index.cshtml file will merged into the output sent back to the browser. Let’s modify the Layout template to add a common header, footer and sidebar to the site: We’ll then edit the “Site.css” file within the \Content folder of our project and add 4 CSS rules to it: And now when we run the project and browse to the home “/” URL of our project we’ll see a page like below: Notice how the content of the HomeController’s Index view template and the site’s Shared Layout template have been merged together into a single HTML response.  Below is what the HTML sent back from the server looks like: Part 2: Adding a “SideBar” Section Our site so far has a layout template that has only one “section” in it – what we call the main “body” section of the response.  Razor also supports the ability to add additional "named sections” to layout templates as well.  These sections can be defined anywhere in the layout file (including within the <head> section of the HTML), and allow you to output dynamic content to multiple, non-contiguous, regions of the final response. Defining the “SideBar” section in our Layout Let’s update our Layout template to define an additional “SideBar” section of content that will be rendered within the <div id=”sidebar”> region of our HTML.  We can do this by calling the RenderSection(string sectionName, bool required) helper method within our Layout.cshtml file like below:   The first parameter to the “RenderSection()” helper method specifies the name of the section we want to render at that location in the layout template.  The second parameter is optional, and allows us to define whether the section we are rendering is required or not.  If a section is “required”, then Razor will throw an error at runtime if that section is not implemented within a view template that is based on the layout file (which can make it easier to track down content errors).  If a section is not required, then its presence within a view template is optional, and the above RenderSection() code will render nothing at runtime if it isn’t defined. Now that we’ve made the above change to our layout file, let’s hit refresh in our browser and see what our Home page now looks like: Notice how we currently have no content within our SideBar <div> – that is because the Index.cshtml view template doesn’t implement our new “SideBar” section yet. Implementing the “SideBar” Section in our View Template Let’s change our home-page so that it has a SideBar section that outputs some custom content.  We can do that by opening up the Index.cshtml view template, and by adding a new “SiderBar” section to it.  We’ll do this using Razor’s @section SectionName { } syntax: We could have put our SideBar @section declaration anywhere within the view template.  I think it looks cleaner when defined at the top or bottom of the file – but that is simply personal preference.  You can include any content or code you want within @section declarations.  Notice above how I have a C# code nugget that outputs the current time at the bottom of the SideBar section.  I could have also written code that used ASP.NET MVC’s HTML/AJAX helper methods and/or accessed any strongly-typed model objects passed to the Index.cshtml view template. Now that we’ve made the above template changes, when we hit refresh in our browser again we’ll see that our SideBar content – that is specific to the Home Page of our site – is now included in the page response sent back from the server: The SideBar section content has been merged into the proper location of the HTML response : Part 3: Conditionally Detecting if a Layout Section Has Been Implemented Razor provides the ability for you to conditionally check (from within a layout file) whether a section has been defined within a view template, and enables you to output an alternative response in the event that the section has not been defined.  This provides a convenient way to specify default UI for optional layout sections.  Let’s modify our Layout file to take advantage of this capability.  Below we are conditionally checking whether the “SideBar” section has been defined without the view template being rendered (using the IsSectionDefined() method), and if so we render the section.  If the section has not been defined, then we now instead render some default content for the SideBar:  Note: You want to make sure you prefix calls to the RenderSection() helper method with a @ character – which will tell Razor to execute the HelperResult it returns and merge in the section content in the appropriate place of the output.  Notice how we wrote @RenderSection(“SideBar”) above instead of just RenderSection(“SideBar”).  Otherwise you’ll get an error. Above we are simply rendering an inline static string (<p>Default SideBar Content</p>) if the section is not defined.  A real-world site would more likely refactor this default content to be stored within a separate partial template (which we’d render using the Html.RenderPartial() helper method within the else block) or alternatively use the Html.Action() helper method within the else block to encapsulate both the logic and rendering of the default sidebar. When we hit refresh on our home-page, we will still see the same custom SideBar content we had before.  This is because we implemented the SideBar section within our Index.cshtml view template (and so our Layout rendered it): Let’s now implement a “/Home/About” URL for our site by adding a new “About” action method to our HomeController: The About() action method above simply renders a view back to the client when invoked.  We can implement the corresponding view template for this action by right-clicking within the “About()” method and using the “Add View” menu command (like before) to create a new About.cshtml view template.  We’ll implement the About.cshtml view template like below. Notice that we are not defining a “SideBar” section within it: When we browse the /Home/About URL we’ll see the content we supplied above in the main body section of our response, and the default SideBar content will rendered: The layout file determined at runtime that a custom SideBar section wasn’t present in the About.cshtml view template, and instead rendered the default sidebar content. One Last Tweak… Let’s suppose that at a later point we decide that instead of rendering default side-bar content, we just want to hide the side-bar entirely from pages that don’t have any custom sidebar content defined.  We could implement this change simply by making a small modification to our layout so that the sidebar content (and its surrounding HTML chrome) is only rendered if the SideBar section is defined.  The code to do this is below: Razor is flexible enough so that we can make changes like this and not have to modify any of our view templates (nor make change any Controller logic changes) to accommodate this.  We can instead make just this one modification to our Layout file and the rest happens cleanly.  This type of flexibility makes Razor incredibly powerful and productive. Summary Razor’s layout capability enables you to define a common site template, and then inherit its look and feel across all the views/pages on your site. Razor enables you to define multiple, non-contiguous, “sections” within layout templates that can be “filled-in” by view templates.  The @section {} syntax for doing this is clean and concise.  Razor also supports the ability to dynamically check at runtime whether a particular section has been defined, and to provide alternate content (or even an alternate layout) in the event that it isn’t specified.  This provides a powerful and easy way to customize the UI of your site - and make it clean and DRY from an implementation perspective. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Windows Azure Evolution &ndash; Caching (Preview)

    - by Shaun
    Caching is a popular topic when we are building a high performance and high scalable system not only on top of the cloud platform but the on-premise environment as well. On March 2011 the Windows Azure AppFabric Caching had been production launched. It provides an in-memory, distributed caching service over the cloud. And now, in this June 2012 update, the cache team announce a grand new caching solution on Windows Azure, which is called Windows Azure Caching (Preview). And the original Windows Azure AppFabric Caching was renamed to Windows Azure Shared Caching.   What’s Caching (Preview) If you had been using the Shared Caching you should know that it is constructed by a bunch of cache servers. And when you want to use you should firstly create a cache account from the developer portal and specify the size you want to use, which means how much memory you can use to store your data that wanted to be cached. Then you can add, get and remove them through your code through the cache URL. The Shared Caching is a multi-tenancy system which host all cached items across all users. So you don’t know which server your data was located. This caching mode works well and can take most of the cases. But it has some problems. The first one is the performance. Since the Shared Caching is a multi-tenancy system, which means all cache operations should go through the Shared Caching gateway and then routed to the server which have the data your are looking for. Even though there are some caches in the Shared Caching system it also takes time from your cloud services to the cache service. Secondary, the Shared Caching service works as a block box to the developer. The only thing we know is my cache endpoint, and that’s all. Someone may satisfied since they don’t want to care about anything underlying. But if you need to know more and want more control that’s impossible in the Shared Caching. The last problem would be the price and cost-efficiency. You pay the bill based on how much cache you requested per month. But when we host a web role or worker role, it seldom consumes all of the memory and CPU in the virtual machine (service instance). If using Shared Caching we have to pay for the cache service while waste of some of our memory and CPU locally. Since the issues above Microsoft offered a new caching mode over to us, which is the Caching (Preview). Instead of having a separated cache service, the Caching (Preview) leverage the memory and CPU in our cloud services (web role and worker role) as the cache clusters. Hence the Caching (Preview) runs on the virtual machines which hosted or near our cloud applications. Without any gateway and routing, since it located in the same data center and same racks, it provides really high performance than the Shared Caching. The Caching (Preview) works side-by-side to our application, initialized and worked as a Windows Service running in the virtual machines invoked by the startup tasks from our roles, we could get more information and control to them. And since the Caching (Preview) utilizes the memory and CPU from our existing cloud services, so it’s free. What we need to pay is the original computing price. And the resource on each machines could be used more efficiently.   Enable Caching (Preview) It’s very simple to enable the Caching (Preview) in a cloud service. Let’s create a new windows azure cloud project from Visual Studio and added an ASP.NET Web Role. Then open the role setting and select the Caching page. This is where we enable and configure the Caching (Preview) on a role. To enable the Caching (Preview) just open the “Enable Caching (Preview Release)” check box. And then we need to specify which mode of the caching clusters we want to use. There are two kinds of caching mode, co-located and dedicate. The co-located mode means we use the memory in the instances we run our cloud services (web role or worker role). By using this mode we must specify how many percentage of the memory will be used as the cache. The default value is 30%. So make sure it will not affect the role business execution. The dedicate mode will use all memory in the virtual machine as the cache. In fact it will reserve some for operation system, azure hosting etc.. But it will try to use as much as the available memory to be the cache. As you can see, the Caching (Preview) was defined based on roles, which means all instances of this role will apply the same setting and play as a whole cache pool, and you can consume it by specifying the name of the role, which I will demonstrate later. And in a windows azure project we can have more than one role have the Caching (Preview) enabled. Then we will have more caches. For example, let’s say I have a web role and worker role. The web role I specified 30% co-located caching and the worker role I specified dedicated caching. If I have 3 instances of my web role and 2 instances of my worker role, then I will have two caches. As the figure above, cache 1 was contributed by three web role instances while cache 2 was contributed by 2 worker role instances. Then we can add items into cache 1 and retrieve it from web role code and worker role code. But the items stored in cache 1 cannot be retrieved from cache 2 since they are isolated. Back to our Visual Studio we specify 30% of co-located cache and use the local storage emulator to store the cache cluster runtime status. Then at the bottom we can specify the named caches. Now we just use the default one. Now we had enabled the Caching (Preview) in our web role settings. Next, let’s have a look on how to consume our cache.   Consume Caching (Preview) The Caching (Preview) can only be consumed by the roles in the same cloud services. As I mentioned earlier, a cache contributed by web role can be connected from a worker role if they are in the same cloud service. But you cannot consume a Caching (Preview) from other cloud services. This is different from the Shared Caching. The Shared Caching is opened to all services if it has the connection URL and authentication token. To consume the Caching (Preview) we need to add some references into our project as well as some configuration in the Web.config. NuGet makes our life easy. Right click on our web role project and select “Manage NuGet packages”, and then search the package named “WindowsAzure.Caching”. In the package list install the “Windows Azure Caching Preview”. It will download all necessary references from the NuGet repository and update our Web.config as well. Open the Web.config of our web role and find the “dataCacheClients” node. Under this node we can specify the cache clients we are going to use. For each cache client it will use the role name to identity and find the cache. Since we only have this web role with the Caching (Preview) enabled so I pasted the current role name in the configuration. Then, in the default page I will add some code to show how to use the cache. I will have a textbox on the page where user can input his or her name, then press a button to generate the email address for him/her. And in backend code I will check if this name had been added in cache. If yes I will return the email back immediately. Otherwise, I will sleep the tread for 2 seconds to simulate the latency, then add it into cache and return back to the page. 1: protected void btnGenerate_Click(object sender, EventArgs e) 2: { 3: // check if name is specified 4: var name = txtName.Text; 5: if (string.IsNullOrWhiteSpace(name)) 6: { 7: lblResult.Text = "Error. Please specify name."; 8: return; 9: } 10:  11: bool cached; 12: var sw = new Stopwatch(); 13: sw.Start(); 14:  15: // create the cache factory and cache 16: var factory = new DataCacheFactory(); 17: var cache = factory.GetDefaultCache(); 18:  19: // check if the name specified is in cache 20: var email = cache.Get(name) as string; 21: if (email != null) 22: { 23: cached = true; 24: sw.Stop(); 25: } 26: else 27: { 28: cached = false; 29: // simulate the letancy 30: Thread.Sleep(2000); 31: email = string.Format("{0}@igt.com", name); 32: // add to cache 33: cache.Add(name, email); 34: } 35:  36: sw.Stop(); 37: lblResult.Text = string.Format( 38: "Cached = {0}. Duration: {1}s. {2} => {3}", 39: cached, sw.Elapsed.TotalSeconds.ToString("0.00"), name, email); 40: } The Caching (Preview) can be used on the local emulator so we just F5. The first time I entered my name it will take about 2 seconds to get the email back to me since it was not in the cache. But if we re-enter my name it will be back at once from the cache. Since the Caching (Preview) is distributed across all instances of the role, so we can scaling-out it by scaling-out our web role. Just use 2 instances and tweak some code to show the current instance ID in the page, and have another try. Then we can see the cache can be retrieved even though it was added by another instance.   Consume Caching (Preview) Across Roles As I mentioned, the Caching (Preview) can be consumed by all other roles within the same cloud service. For example, let’s add another web role in our cloud solution and add the same code in its default page. In the Web.config we add the cache client to one enabled in the last role, by specifying its role name here. Then we start the solution locally and go to web role 1, specify the name and let it generate the email to us. Since there’s no cache for this name so it will take about 2 seconds but will save the email into cache. And then we go to web role 2 and specify the same name. Then you can see it retrieve the email saved by the web role 1 and returned back very quickly. Finally then we can upload our application to Windows Azure and test again. Make sure you had changed the cache cluster status storage account to the real azure account.   More Awesome Features As a in-memory distributed caching solution, the Caching (Preview) has some fancy features I would like to highlight here. The first one is the high availability support. This is the first time I have heard that a distributed cache support high availability. In the distributed cache world if a cache cluster was failed, the data it stored will be lost. This behavior was introduced by Memcached and is followed by almost all distributed cache productions. But Caching (Preview) provides high availability, which means you can specify if the named cache will be backup automatically. If yes then the data belongs to this named cache will be replicated on another role instance of this role. Then if one of the instance was failed the data can be retrieved from its backup instance. To enable the backup just open the Caching page in Visual Studio. In the named cache you want to enable backup, change the Backup Copies value from 0 to 1. The value of Backup Copies only for 0 and 1. “0” means no backup and no high availability while “1” means enabled high availability with backup the data into another instance. But by using the high availability feature there are something we need to make sure. Firstly the high availability does NOT means the data in cache will never be lost for any kind of failure. For example, if we have a role with cache enabled that has 10 instances, and 9 of them was failed, then most of the cached data will be lost since the primary and backup instance may failed together. But normally is will not be happened since MS guarantees that it will use the instance in the different fault domain for backup cache. Another one is that, enabling the backup means you store two copies of your data. For example if you think 100MB memory is OK for cache, but you need at least 200MB if you enabled backup. Besides the high availability, the Caching (Preview) support more features introduced in Windows Server AppFabric Caching than the Windows Azure Shared Caching. It supports local cache with notification. It also support absolute and slide window expiration types as well. And the Caching (Preview) also support the Memcached protocol as well. This means if you have an application based on Memcached, you can use Caching (Preview) without any code changes. What you need to do is to change the configuration of how you connect to the cache. Similar as the Windows Azure Shared Caching, MS also offers the out-of-box ASP.NET session provider and output cache provide on top of the Caching (Preview).   Summary Caching is very important component when we building a cloud-based application. In the June 2012 update MS provides a new cache solution named Caching (Preview). Different from the existing Windows Azure Shared Caching, Caching (Preview) runs the cache cluster within the role instances we have deployed to the cloud. It gives more control, more performance and more cost-effect. So now we have two caching solutions in Windows Azure, the Shared Caching and Caching (Preview). If you need a central cache service which can be used by many cloud services and web sites, then you have to use the Shared Caching. But if you only need a fast, near distributed cache, then you’d better use Caching (Preview).   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Azure WNS to Win8 - Push Notifications for Metro Apps

    - by JoshReuben
    Background The Windows Azure Toolkit for Windows 8 allows you to build a Windows Azure Cloud Service that can send Push Notifications to registered Metro apps via Windows Notification Service (WNS). Some configuration is required - you need to: Register the Metro app for Windows Live Application Management Provide Package SID & Client Secret to WNS Modify the Azure Cloud App cscfg file and the Metro app package.appxmanifest file to contain matching Metro package name, SID and client secret. The Mechanism: These notifications take the form of XAML Tile, Toast, Raw or Badge UI notifications. The core engine is provided via the WNS nuget recipe, which exposes an API for constructing payloads and posting notifications to WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, A WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references. Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. The package contains the NotificationSendUtils class for submitting notifications. The Windows Azure Toolkit for Windows 8 (WAT) provides the PNWorker sample pair of solutions - The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Further background resources: http://watwindows8.codeplex.com/ - Windows Azure Toolkit for Windows 8 http://watwindows8.codeplex.com/wikipage?title=Push%20Notification%20Worker%20Sample - WAT WNS sample setup http://watwindows8.codeplex.com/wikipage?title=Using%20the%20Windows%208%20Cloud%20Application%20Services%20Application – using Windows 8 with Cloud Application Services A bit of Configuration Register the Metro apps for Windows Live Application Management From the current app manifest of your metro app Publish tab, copy the Package Display Name and the Publisher From: https://manage.dev.live.com/Build/ Package name: <-- we need to change this Client secret: keep this Package Security Identifier (SID): keep this Verify the app here: https://manage.dev.live.com/Applications/Index - so this step is done "If you wish to send push notifications in your application, provide your Package Security Identifier (SID) and client secret to WNS." Provide Package SID & Client Secret to WNS http://msdn.microsoft.com/en-us/library/windows/apps/hh465407.aspx - How to authenticate with WNS https://appdev.microsoft.com/StorePortals/en-us/Account/Signup/PurchaseSubscription - register app with dashboard - need registration code or register a new account & pay $170 shekels http://msdn.microsoft.com/en-us/library/windows/apps/hh868184.aspx - Registering for a Windows Store developer account http://msdn.microsoft.com/en-us/library/windows/apps/hh868187.aspx - Picking a Microsoft account for the Windows Store The WNS Nuget Recipe The WNS Recipe is a nuget package that provides an API for authenticating against WNS, constructing payloads and posting notifications to WNS. After installing this package, a WnsRecipe assembly is added to project references. To send notifications using WNS, first register the application at the Windows Push Notifications & Live Connect portal to obtain Package Security Identifier (SID) and a secret key that your cloud service uses to authenticate with WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, the WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references.Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. var provider = new WnsAccessTokenProvider(clientId, clientSecret); var notification = new ToastNotification(provider) {     ToastType = ToastType.ToastText02,     Text = new List<string> { "blah"} }; notification.Send(channelUri); the WNS Recipe is instrumented to write trace information via a trace listener – configuratively or programmatically from Application_Start(): WnsDiagnostics.Enable(); WnsDiagnostics.TraceSource.Listeners.Add(new DiagnosticMonitorTraceListener()); WnsDiagnostics.TraceSource.Switch.Level = SourceLevels.Verbose; The WAT PNWorker Sample The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Overview of Push Notification Worker Sample The toolkit includes a sample application based on the same solution structure as the one created by theWindows 8 Cloud Application Services project template. The sample demonstrates how to off-load the job of sending Windows Push Notifications using a Windows Azure worker role. You can find the source code in theSamples\PNWorker folder. This folder contains a full version of the sample application showing how to use Windows Push Notifications using ASP.NET Membership as the authentication mechanism. The sample contains two different solution files: WATWindows.Azure.sln: This solution must be opened with Visual Studio 2010 and contains the projects related to the Windows Azure web and worker roles. WATWindows.Client.sln: This solution must be opened with Visual Studio 11 and contains the Windows Metro style application project. Only Visual Studio 2010 supports Windows Azure cloud projects so you currently need to use this edition to launch the server application. This will change in a future release of the Windows Azure tools when support for Visual Studio 11 is enabled. Important: Setting up the PNWorker Sample Before running the PNWorker sample, you need to register the application and configure it: 1. Register the app: To register your application, go to the Windows Live Application Management site for Metro style apps at https://manage.dev.live.com/build and sign in with your Windows Live ID. In the Windows Push Notifications & Live Connect page, enter the following information. Package Display Name PNWorker.Sample Publisher CN=127.0.0.1, O=TESTING ONLY, OU=Windows Azure DevFabric 2. 3. Once you register the application, make a note of the values shown in the portal for Client Secret,Package Name and Package SID. 4. Configure the app - double-click the SetupSample.cmd file located inside the Samples\PNWorker folder to launch a tool that will guide you through the process of configuring the sample. setup runs a PowerShell script that requires running with administration privileges to allow the scripts to execute in your machine. When prompted, enter the Client Secret, Package Name, and Package Security Identifier you obtained previously and wait until the tool finishes configuring your sample. Running the PNWorker Sample To run this sample, you must run both the client and the server application projects. 1. Open Visual Studio 2010 as an administrator. Open the WATWindows.Azure.sln solution. Set the start-up project of the solution as the cloud project. Run the app in the dev fabric to test. 2. Open Visual Studio 11 and open the WATWindows.Client.sln solution. Run the Metro client application. In the client application, click Reopen channel and send to server. à the application opens the channel and registers it with the cloud application, & the Output area shows the channel URI. 3. Refresh the WebRole's Push Notifications page to see the UI list the newly registered client. 4. Send notifications to the client application by clicking the Send Notification button. Setup 3 command files + 1 powershell script: SetupSample.cmd –> SetupWPNS.vbs –> SetupWPNS.cmd –> SetupWPNS.UpdateWPNSCredentialsInServiceConfiguration.ps1 appears to set PackageName – from manifest Client Id package security id (SID) – from registration Client Secret – from registration The following configs are modified: WATWindows\ServiceConfiguration.Cloud.cscfg WATWindows\ServiceConfiguration.Local.cscfg WATWindows.Client\package.appxmanifest WatWindows.Notifications A class library – it references the following WNS DLL: C:\WorkDev\CountdownValue\AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\WnsRecipe.dll NotificationJobRequest A DataContract for triggering notifications:     using System.Runtime.Serialization; using Microsoft.Windows.Samples.Notifications;     [DataContract]     [KnownType(typeof(WnsAccessTokenProvider))] public class NotificationJobRequest     {               [DataMember] public bool ProcessAsync { get; set; }          [DataMember] public string Payload { get; set; }         [DataMember] public string ChannelUrl { get; set; }         [DataMember] public NotificationType NotificationType { get; set; }         [DataMember] public IAccessTokenProvider AccessTokenProvider { get; set; }         [DataMember] public NotificationSendOptions NotificationSendOptions{ get; set; }     } Investigated these types: WnsAccessTokenProvider – a DataContract that contains the client Id and client secret NotificationType – an enum that can be: Tile, Toast, badge, Raw IAccessTokenProvider – get or reset the access token NotificationSendOptions – SecondsTTL, NotificationPriority (enum), isCache, isRequestForStatus, Tag   There is also a NotificationJobSerializer class which basically wraps a DataContractSerializer serialization / deserialization of NotificationJobRequest The WNSNotificationJobProcessor class This class wraps the NotificationSendUtils API – it periodically extracts any NotificationJobRequest objects from a CloudQueue and submits them to WNS. The ProcessJobMessageRequest method – this is the punchline: it will deserialize a CloudQueueMessage into a NotificationJobRequest & send pass its contents to NotificationUtils to SendAsynchronously / SendSynchronously, (and then dequeue the message).     public override void ProcessJobMessageRequest(CloudQueueMessage notificationJobMessageRequest)         { Trace.WriteLine("Processing a new Notification Job Request", "Information"); NotificationJobRequest pushNotificationJob =                 NotificationJobSerializer.Deserialize(notificationJobMessageRequest.AsString); if (pushNotificationJob != null)             { if (pushNotificationJob.ProcessAsync)                 { Trace.WriteLine("Sending the notification asynchronously", "Information"); NotificationSendUtils.SendAsynchronously( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         result => this.ProcessSendResult(pushNotificationJob, result),                         result => this.ProcessSendResultError(pushNotificationJob, result),                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions);                 } else                 { Trace.WriteLine("Sending the notification synchronously", "Information"); NotificationSendResult result = NotificationSendUtils.Send( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions); this.ProcessSendResult(pushNotificationJob, result);                 }             } else             { Trace.WriteLine("Could not deserialize the notification job", "Error");             } this.queue.DeleteMessage(notificationJobMessageRequest);         } Investigation of NotificationSendUtils class - This is the engine – it exposes Send and a SendAsyncronously overloads that take the following params from the NotificationJobRequest: Channel Uri AccessTokenProvider Payload NotificationType NotificationSendOptions WebRole WebRole is a large MVC project – it references WatWindows.Notifications as well as the following WNS DLL: \AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\NotificationsExtensions.dll Controllers\PushNotificationController.cs Notification related namespaces:     using Notifications;     using NotificationsExtensions;     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent;     using Windows.Samples.Notifications; TokenProvider – initialized from the Azure RoleEnvironment:   IAccessTokenProvider tokenProvider = new WnsAccessTokenProvider(         RoleEnvironment.GetConfigurationSettingValue("WNSPackageSID"),         RoleEnvironment.GetConfigurationSettingValue("WNSClientSecret")); SendNotification method – calls QueuePushMessage method to create and serialize a NotificationJobRequest and enqueue it in a CloudQueue [HttpPost]         public ActionResult SendNotification(             [ModelBinder(typeof(NotificationTemplateModelBinder))] INotificationContent notification,             string channelUrl,             NotificationPriority priority = NotificationPriority.Normal)         {             var payload = notification.GetContent();             var options = new NotificationSendOptions()             {                 Priority = priority             };             var notificationType =                 notification is IBadgeNotificationContent ? NotificationType.Badge :                 notification is IRawNotificationContent ? NotificationType.Raw :                 notification is ITileNotificationContent ? NotificationType.Tile :                 NotificationType.Toast;             this.QueuePushMessage(payload, channelUrl, notificationType, options);             object response = new             {                 Status = "Queued for delivery to WNS"             };             return this.Json(response);         } GetSendTemplate method: Create the cshtml partial rendering based on the notification type     [HttpPost]         public ActionResult GetSendTemplate(NotificationTemplateViewModel templateOptions)         {             PartialViewResult result = null;             switch (templateOptions.NotificationType)             {                 case "Badge":                     templateOptions.BadgeGlyphValueContent = Enum.GetNames(typeof( GlyphValue));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Raw":                     ViewBag.ViewData = templateOptions;                     result = PartialView("_Raw");                     break;                 case "Toast":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     templateOptions.ToastAudioContent = Enum.GetNames(typeof( ToastAudioContent));                     templateOptions.Priorities = Enum.GetNames(typeof( NotificationPriority));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Tile":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;             }             return result;         } Investigated these types: ToastAudioContent – an enum of different Win8 sound effects for toast notifications GlyphValue – an enum of different Win8 icons for badge notifications · Infrastructure\NotificationTemplateModelBinder.cs WNS Namespace references     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent; Various NotificationFactory derived types can server as bindable models in MVC for creating INotificationContent types. Default values are also set for IWideTileNotificationContent & IToastNotificationContent. Type factoryType = null;             switch (notificationType)             {                 case "Badge":                     factoryType = typeof(BadgeContentFactory);                     break;                 case "Tile":                     factoryType = typeof(TileContentFactory);                     break;                 case "Toast":                     factoryType = typeof(ToastContentFactory);                     break;                 case "Raw":                     factoryType = typeof(RawContentFactory);                     break;             } Investigated these types: BadgeContentFactory – CreateBadgeGlyph, CreateBadgeNumeric (???) TileContentFactory – many notification content creation methods , apparently one for every tile layout type ToastContentFactory – many notification content creation methods , apparently one for every toast layout type RawContentFactory – passing strings WorkerRole WNS Namespace references using Notifications; using Notifications.WNS; using Windows.Samples.Notifications; OnStart() Method – on Worker Role startup, initialize the NotificationJobSerializer, the CloudQueue, and the WNSNotificationJobProcessor _notificationJobSerializer = new NotificationJobSerializer(); _cloudQueueClient = this.account.CreateCloudQueueClient(); _pushNotificationRequestsQueue = _cloudQueueClient.GetQueueReference(ConfigReader.GetConfigValue("RequestQueueName")); _processor = new WNSNotificationJobProcessor(_notificationJobSerializer, _pushNotificationRequestsQueue); Run() Method – poll the Azure Queue for NotificationJobRequest messages & process them:   while (true)             { Trace.WriteLine("Checking for Messages", "Information"); try                 { Parallel.ForEach( this.pushNotificationRequestsQueue.GetMessages(this.batchSize), this.processor.ProcessJobMessageRequest);                 } catch (Exception e)                 { Trace.WriteLine(e.ToString(), "Error");                 } Trace.WriteLine(string.Format("Sleeping for {0} seconds", this.pollIntervalMiliseconds / 1000)); Thread.Sleep(this.pollIntervalMiliseconds);                                            } How I learned to appreciate Win8 There is really only one application architecture for Windows 8 apps: Metro client side and Azure backend – and that is a good thing. With WNS, tier integration is so automated that you don’t even have to leverage a HTTP push API such as SignalR. This is a pretty powerful development paradigm, and has changed the way I look at Windows 8 for RAD business apps. When I originally looked at Win8 and the WinRT API, my first opinion on Win8 dev was as follows – GOOD:WinRT, WRL, C++/CX, WinJS, XAML (& ease of Direct3D integration); BAD: low projected market penetration,.NET lobotomized (Only 8% of .NET 4.5 classes can be used in Win8 non-desktop apps - http://bit.ly/HRuJr7); UGLY:Metro pascal tiles! Perhaps my 80s teenage years gave me a punk reactionary sense of revulsion towards the Partridge Family 70s style that Metro UX seems to have appropriated: On second thought though, it simplifies UI dev to a single paradigm (although UX guys will need to change career) – you will not find an easier app dev environment. Speculation: If LightSwitch is going to support HTML5 client app generation, then its a safe guess to say that vnext will support Win8 Metro XAML - a much easier port from Silverlight XAML. Given the VS2012 LightSwitch integration as a thumbs up from the powers that be at MS, and given that Win8 C#/XAML Metro apps tend towards a streamlined 'golden straight-jacket' cookie cutter app dev style with an Azure back-end supporting Win8 push notifications... --> its easy to extrapolate than LightSwitch vnext could well be the Win8 Metro XAML to Azure RAD tool of choice! The hook is already there - :) Why else have the space next to the HTML Client box? This high level of application development abstraction will facilitate rapid app cookie-cutter architecture-infrastructure frameworks for wrapping any app. This will allow me to avoid too much XAML code-monkeying around & focus on my area of interest: Technical Computing.

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  • Curious about IObservable? Here’s a quick example to get you started!

    - by Roman Schindlauer
    Have you heard about IObservable/IObserver support in Microsoft StreamInsight 1.1? Then you probably want to try it out. If this is your first incursion into the IObservable/IObserver pattern, this blog post is for you! StreamInsight 1.1 introduced the ability to use IEnumerable and IObservable objects as event sources and sinks. The IEnumerable case is pretty straightforward, since many data collections are already surfacing as this type. This was already covered by Colin in his blog. Creating your own IObservable event source is a little more involved but no less exciting – here is a primer: First, let’s look at a very simple Observable data source. All it does is publish an integer in regular time periods to its registered observers. (For more information on IObservable, see http://msdn.microsoft.com/en-us/library/dd990377.aspx ). sealed class RandomSubject : IObservable<int>, IDisposable {     private bool _done;     private readonly List<IObserver<int>> _observers;     private readonly Random _random;     private readonly object _sync;     private readonly Timer _timer;     private readonly int _timerPeriod;       /// <summary>     /// Random observable subject. It produces an integer in regular time periods.     /// </summary>     /// <param name="timerPeriod">Timer period (in milliseconds)</param>     public RandomSubject(int timerPeriod)     {         _done = false;         _observers = new List<IObserver<int>>();         _random = new Random();         _sync = new object();         _timer = new Timer(EmitRandomValue);         _timerPeriod = timerPeriod;         Schedule();     }       public IDisposable Subscribe(IObserver<int> observer)     {         lock (_sync)         {             _observers.Add(observer);         }         return new Subscription(this, observer);     }       public void OnNext(int value)     {         lock (_sync)         {             if (!_done)             {                 foreach (var observer in _observers)                 {                     observer.OnNext(value);                 }             }         }     }       public void OnError(Exception e)     {         lock (_sync)         {             foreach (var observer in _observers)             {                 observer.OnError(e);             }             _done = true;         }     }       public void OnCompleted()     {         lock (_sync)         {             foreach (var observer in _observers)             {                 observer.OnCompleted();             }             _done = true;         }     }       void IDisposable.Dispose()     {         _timer.Dispose();     }       private void Schedule()     {         lock (_sync)         {             if (!_done)             {                 _timer.Change(_timerPeriod, Timeout.Infinite);             }         }     }       private void EmitRandomValue(object _)     {         var value = (int)(_random.NextDouble() * 100);         Console.WriteLine("[Observable]\t" + value);         OnNext(value);         Schedule();     }       private sealed class Subscription : IDisposable     {         private readonly RandomSubject _subject;         private IObserver<int> _observer;           public Subscription(RandomSubject subject, IObserver<int> observer)         {             _subject = subject;             _observer = observer;         }           public void Dispose()         {             IObserver<int> observer = _observer;             if (null != observer)             {                 lock (_subject._sync)                 {                     _subject._observers.Remove(observer);                 }                 _observer = null;             }         }     } }   So far, so good. Now let’s write a program that consumes data emitted by the observable as a stream of point events in a Streaminsight query. First, let’s define our payload type: class Payload {     public int Value { get; set; }       public override string ToString()     {         return "[StreamInsight]\tValue: " + Value.ToString();     } }   Now, let’s write the program. First, we will instantiate the observable subject. Then we’ll use the ToPointStream() method to consume it as a stream. We can now write any query over the source - here, a simple pass-through query. class Program {     static void Main(string[] args)     {         Console.WriteLine("Starting observable source...");         using (var source = new RandomSubject(500))         {             Console.WriteLine("Started observable source.");             using (var server = Server.Create("Default"))             {                 var application = server.CreateApplication("My Application");                   var stream = source.ToPointStream(application,                     e => PointEvent.CreateInsert(DateTime.Now, new Payload { Value = e }),                     AdvanceTimeSettings.StrictlyIncreasingStartTime,                     "Observable Stream");                   var query = from e in stream                             select e;                   [...]   We’re done with consuming input and querying it! But you probably want to see the output of the query. Did you know you can turn a query into an observable subject as well? Let’s do precisely that, and exploit the Reactive Extensions for .NET (http://msdn.microsoft.com/en-us/devlabs/ee794896.aspx) to quickly visualize the output. Notice we’re subscribing “Console.WriteLine()” to the query, a pattern you may find useful for quick debugging of your queries. Reminder: you’ll need to install the Reactive Extensions for .NET (Rx for .NET Framework 4.0), and reference System.CoreEx and System.Reactive in your project.                 [...]                   Console.ReadLine();                 Console.WriteLine("Starting query...");                 using (query.ToObservable().Subscribe(Console.WriteLine))                 {                     Console.WriteLine("Started query.");                     Console.ReadLine();                     Console.WriteLine("Stopping query...");                 }                 Console.WriteLine("Stopped query.");             }             Console.ReadLine();             Console.WriteLine("Stopping observable source...");             source.OnCompleted();         }         Console.WriteLine("Stopped observable source.");     } }   We hope this blog post gets you started. And for bonus points, you can go ahead and rewrite the observable source (the RandomSubject class) using the Reactive Extensions for .NET! The entire sample project is attached to this article. Happy querying! Regards, The StreamInsight Team

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • CodePlex Daily Summary for Monday, June 06, 2011

    CodePlex Daily Summary for Monday, June 06, 2011Popular ReleasesSharepoint 2010 Diagnostic Log Compression: Sharepoint 2010 Diagnostic Log Compression v1.0: ====================== Requirements: Microsoft Sharepoint 2010 Foundation or Microsoft Sharepoint 2010 Server Release Version : 1.0PowerShell SQL Developer Tools: SQLDevTools_Module (folder) Version 0.1.0: SQLDevTools Module version 0.1.0(alpha release) Just unzip the file and move the folder "SQLDevTools" into your User "WindowsPowerShell\Modules" folder. "C:\Users\UserName...\Documents\WindowsPowerShell\Modules\SQLDevTools" Then, to load *module at either the PowerShell Console or ISE, use: Import-Module SQLDevTools To remove module use: Remove-Module SQLDevTools Again, you need have SQL Server 2008 (or above). or the standalone version of "SQL Server Management Studio 2008 R2 " installed ...ShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SQL Compact Query Analyzer: Build 0.2.0.0: Beta build of SQL Compact Query Analyzer Features: - Execute SQL Queries against a SQL Server Compact Edition database - Easily edit the contents of the database - Supports SQLCE 3.5 and 4.0 Prerequisites: - .NET Framework 4.0Media Companion: MC 3.405b weekly: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you are upgrading from a version of MC before 3.404 then..... Due to an issue where the date added & the full genre information was not being read into the Movie cache, it is highly recommended that you perform a Rebuild Movies when first running this latest version. This will read in the information from the ...Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...SizeOnDisk: 1.0.8.2: With installerTerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditorySterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...patterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...Claims Based Identity & Access Control Guide: Release Candidate: Highlights of this release This is the release candidate drop of the new "Claims Identity Guide" edition. In this release you will find: All code samples, including all ACS v2: ACS as a Federation Provider - Showing authentication with LiveID, Google, etc. ACS as a FP with Multiple Business Partners. ACS and REST endpoints. Using a WP7 client with REST endpoints. All ACS specific chapters. Two new chapters on SharePoint (SSO and Federation) All revised v1 chapters We are now ...Terraria Map Generator: TerrariaMapTool 1.0.0.4 Beta: 1) Fixed the generated map.html file so that the file:/// is included in the base path. 2) Added the ability to use parallelization during generation. This will cause the program to use as many threads as there are physical cores. 3) Fixed some background overdraw.Caliburn Micro: WPF, Silverlight and WP7 made easy.: Caliburn.Micro v1.1 RTW: Download ContentsDebug and Release Assemblies Samples Changes.txt License.txt Release Highlights For WP7A new Tombstoning API based on ideas from Fluent NHibernate A new Launcher/Chooser API Strongly typed Navigation SimpleContainer included The full phone lifecycle is made easy to work with ie. we figure out whether your app is actually Resurrecting or just Continuing for you For WPFSupport for the Client Profile Better support for WinForms integration All PlatformsA power...VidCoder: 0.9.1: Added color coding to the Log window. Errors are highlighted in red, HandBrake logs are in black and VidCoder logs are in dark blue. Moved enqueue button to the right with the other control buttons. Added logic to report failures when errors are logged during the encode or when the encode finishes prematurely. Added Copy button to Log window. Adjusted audio track selection box to always show the full track name. Changed encode job progress bar to also be colored yellow when the enco...AutoLoL: AutoLoL v2.0.1: - Fixed a small bug in Auto Login - Fixed the updaterEPPlus-Create advanced Excel 2007 spreadsheets on the server: EPPlus 2.9.0.1: EPPlus-Create advanced Excel 2007 spreadsheets on the server This version has been updated to .Net Framework 3.5 New Features Data Validation. PivotTables (Basic functionalliy...) Support for worksheet data sources. Column, Row, Page and Data fields. Date and Numeric grouping Build in styles. ...and more And some minor new features... Ranges Text-Property|Get the formated value AutofitColumns-method to set the column width from the content of the range LoadFromCollection-metho...jQuery ASP.Net MVC Controls: Version 1.4.0.0: Version 1.4.0.0 contains the following additions: Upgraded to MVC 3.0 Upgraded to jQuery 1.6.1 (Though the project supports all jQuery version from 1.4.x onwards) Upgraded to jqGrid 3.8 Better Razor View-Engine support Better Pager support, includes support for custom pagers Added jqGrid toolbar buttons support Search module refactored, with full suport for multiple filters and ordering And Code cleanup, bug-fixes and better controller configuration support.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.8b: Changes: - fix critical issue 15922(AccessViolationException) once and for all ...update is strongly recommended Known Issues: - some addin ribbon examples has a COM Register function with missing codebase entry(win32 registry) ...the problem is only affected to c# examples. fixed in latest source code. NetOffice\ReleaseTags\NetOffice Release 0.8.rar Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:...................Serviio for Windows Home Server: Beta Release 0.5.2.0: Ready for widespread beta. Synchronized build number to Serviio version to avoid confusion.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta4: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta4 2011-5-31?? ???Bilibili.us????? ???? ?? ???"????" ???Bilibili.us??? ??????? ?? ??????? ?? ???????? ?? ?? ???Bilibili.us?????(??????????????????) ??????(6.cn)?????(????) ?? ?????Acfun?????????? ?????????????? ???QQ???????? ????????????Discussion...New Projects.NET library for Audiogalaxy: AgNet is a .NET Client library for the Audiogalaxy APIAsuro scanner: A asuro programm which can recognize light values and perform predefined actions for them. This was realised for school project.AutoComplete.Net (for Asp.Net and Asp.Net MVC): AutoComplete.Net is a wrapper around the JQuery UI Autocomplete widget. It makes it easier to add autocomplete functionalities without having to bother with tons of javascript. Includes a WebControl for your Asp.Net web applications and a bunch of extension methods for your Asp.Net MVC web applications. Their purpose is to provide developers with an easy interface to the cool JQuery UI autocomplete Widget. It's developed in C#.AveSoft Advance Keylogger: Free and completely open source keystroke logging application, allows you to capture and record all keyboard input to file. Program is extremely small and lightweight, can run in a hidden mode, upload log file to specified web server. Due to open source nature, software is secure and transparent. Main Features Captures all keyboard input Caching and low level hooks uses minimal amount of CPU cycles Highly customizable Hidden mode Windows integration Log file...DDDProjector: DDDPrjector ?、DDD (Domain Driven Design: ????????) ?????????????????????????????????????、C# ???????????????????。 ???????????????????? C# ????????????????、??????????????????????????。 O/R ?????? NHibernate ??????。DogTouch: DogTouchEVMDOCS Reports: This project contain diploma of student VSTU. The project is devoted to automating the learning process at the university. Contains reports in OpenOfficeFidely - Search Query Compilation Framework: Fidely is a framework to implement a search query compiler that parses a search query string and builds up an expression tree (Expression<Func<T, bool>>) to filter a collection object. Fidely allows you to customize processes of parsing a query string and building up an expression tree, so you can create various search query compilers. The goal of this project is to make it easy to implement collection filtering features into your application.Frets: Frets is a library for creating and printing guitar chord diagrams. FuncLib: C# automatic differentiation library, transparent use with operator overloading, unlimited order of differentiation and unlimited number of variables, on-the-fly function compilation to IL code for very fast evaluation.ITAP: a management system for HCM IU's IELTS simulation examjQXB/M Expression Binder: JQ Expression Binder is a lightweigth framework (10 kbytes) for the association between javascript objects and HTML elements. Based on jQuery provides a natural and flexible way to process the data exchanged between client and server in a real WEB 2.0 paradigm. Using a few custom attributes to decorate yout HTML tags now you are enabled to take complete control over the managing of your business data directly inside yours web pages. Easy integration with ASP.NET WEBForm web applications, ...Log Processor: This software helps you to automatically analyze and process data in files (such as plain text logs, binary dumps...) based on : - plugins (for multiple input/output file types support) - plain text rules files (for a complete customization of the analysis needed) You'll then be able to easily produce stats reports from you application logs.MiniIndexer: A web application the demonstrates how to make a simple indexing search engine backed by a relational database. Monads: Monads helpers for .NET, Silverlight and Windows Phone 7.Movie Browser: Movie Browser helps collecting information from imdb and manage personal movie folders.Opc Configurable Xml Server/Service (OCXS): A Microsoft .NET 4.0 C# OPC XML Data Access 1.0 Server/ServiceSQL DAL: Data access layerTankMate: A simple Visual Basic application that lists and manages all your fish tanks. software initially designed to list fish tanks and enter their width/height/depth in inches and it display their volume in litres tank calculator was then expanded to alert if water needs changing after set interval of days number of days between changes is settable for each tank any sound file can be used for alert sounds has online update feature to keep it up to date Twoosh!: Simply, a fully-functional Twitter client for Windows... Twoosh makes it easier for Tweeple to Tweet. You'll no longer have to wait for the Twitter page to load or see the fail whale error page. It's developed in Visual Basic .NET 2008.WCF RIA Services for Azure Tables and SQL/Azure: Th project demos RIA services with POCO objects using two different back end data storage technologies, SQL/Azure and Azure Table Storage. The example shows a simple association between two tables - department and employee for read, insert and update operationsWindows Azure Storage Console Client: Windows Azure Storage Console ClientXNA 4.0 VirtualCompass: VirtualCompass is an incredibly simple and easy to use library for path finding in Microsoft's XNA 4.0 . It implements A* (A-star) path finding techniques to find the shortest path. This is an alpha status project. Limited testing and optimization thus far. Developed in C#.

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  • Creating ASP.NET MVC Negotiated Content Results

    - by Rick Strahl
    In a recent ASP.NET MVC application I’m involved with, we had a late in the process request to handle Content Negotiation: Returning output based on the HTTP Accept header of the incoming HTTP request. This is standard behavior in ASP.NET Web API but ASP.NET MVC doesn’t support this functionality directly out of the box. Another reason this came up in discussion is last week’s announcements of ASP.NET vNext, which seems to indicate that ASP.NET Web API is not going to be ported to the cloud version of vNext, but rather be replaced by a combined version of MVC and Web API. While it’s not clear what new API features will show up in this new framework, it’s pretty clear that the ASP.NET MVC style syntax will be the new standard for all the new combined HTTP processing framework. Why negotiated Content? Content negotiation is one of the key features of Web API even though it’s such a relatively simple thing. But it’s also something that’s missing in MVC and once you get used to automatically having your content returned based on Accept headers it’s hard to go back to manually having to create separate methods for different output types as you’ve had to with Microsoft server technologies all along (yes, yes I know other frameworks – including my own – have done this for years but for in the box features this is relatively new from Web API). As a quick review,  Accept Header content negotiation works off the request’s HTTP Accept header:POST http://localhost/mydailydosha/Editable/NegotiateContent HTTP/1.1 Content-Type: application/json Accept: application/json Host: localhost Content-Length: 76 Pragma: no-cache { ElementId: "header", PageName: "TestPage", Text: "This is a nice header" } If I make this request I would expect to get back a JSON result based on my application/json Accept header. To request XML  I‘d just change the accept header:Accept: text/xml and now I’d expect the response to come back as XML. Now this only works with media types that the server can process. In my case here I need to handle JSON, XML, HTML (using Views) and Plain Text. HTML results might need more than just a data return – you also probably need to specify a View to render the data into either by specifying the view explicitly or by using some sort of convention that can automatically locate a view to match. Today ASP.NET MVC doesn’t support this sort of automatic content switching out of the box. Unfortunately, in my application scenario we have an application that started out primarily with an AJAX backend that was implemented with JSON only. So there are lots of JSON results like this:[Route("Customers")] public ActionResult GetCustomers() { return Json(repo.GetCustomers(),JsonRequestBehavior.AllowGet); } These work fine, but they are of course JSON specific. Then a couple of weeks ago, a requirement came in that an old desktop application needs to also consume this API and it has to use XML to do it because there’s no JSON parser available for it. Ooops – stuck with JSON in this case. While it would have been easy to add XML specific methods I figured it’s easier to add basic content negotiation. And that’s what I show in this post. Missteps – IResultFilter, IActionFilter My first attempt at this was to use IResultFilter or IActionFilter which look like they would be ideal to modify result content after it’s been generated using OnResultExecuted() or OnActionExecuted(). Filters are great because they can look globally at all controller methods or individual methods that are marked up with the Filter’s attribute. But it turns out these filters don’t work for raw POCO result values from Action methods. What we wanted to do for API calls is get back to using plain .NET types as results rather than result actions. That is  you write a method that doesn’t return an ActionResult, but a standard .NET type like this:public Customer UpdateCustomer(Customer cust) { … do stuff to customer :-) return cust; } Unfortunately both OnResultExecuted and OnActionExecuted receive an MVC ContentResult instance from the POCO object. MVC basically takes any non-ActionResult return value and turns it into a ContentResult by converting the value using .ToString(). Ugh. The ContentResult itself doesn’t contain the original value, which is lost AFAIK with no way to retrieve it. So there’s no way to access the raw customer object in the example above. Bummer. Creating a NegotiatedResult This leaves mucking around with custom ActionResults. ActionResults are MVC’s standard way to return action method results – you basically specify that you would like to render your result in a specific format. Common ActionResults are ViewResults (ie. View(vn,model)), JsonResult, RedirectResult etc. They work and are fairly effective and work fairly well for testing as well as it’s the ‘standard’ interface to return results from actions. The problem with the this is mainly that you’re explicitly saying that you want a specific result output type. This works well for many things, but sometimes you do want your result to be negotiated. My first crack at this solution here is to create a simple ActionResult subclass that looks at the Accept header and based on that writes the output. I need to support JSON and XML content and HTML as well as text – so effectively 4 media types: application/json, text/xml, text/html and text/plain. Everything else is passed through as ContentResult – which effecively returns whatever .ToString() returns. Here’s what the NegotiatedResult usage looks like:public ActionResult GetCustomers() { return new NegotiatedResult(repo.GetCustomers()); } public ActionResult GetCustomer(int id) { return new NegotiatedResult("Show", repo.GetCustomer(id)); } There are two overloads of this method – one that returns just the raw result value and a second version that accepts an optional view name. The second version returns the Razor view specified only if text/html is requested – otherwise the raw data is returned. This is useful in applications where you have an HTML front end that can also double as an API interface endpoint that’s using the same model data you send to the View. For the application I mentioned above this was another actual use-case we needed to address so this was a welcome side effect of creating a custom ActionResult. There’s also an extension method that directly attaches a Negotiated() method to the controller using the same syntax:public ActionResult GetCustomers() { return this.Negotiated(repo.GetCustomers()); } public ActionResult GetCustomer(int id) { return this.Negotiated("Show",repo.GetCustomer(id)); } Using either of these mechanisms now allows you to return JSON, XML, HTML or plain text results depending on the Accept header sent. Send application/json you get just the Customer JSON data. Ditto for text/xml and XML data. Pass text/html for the Accept header and the "Show.cshtml" Razor view is rendered passing the result model data producing final HTML output. While this isn’t as clean as passing just POCO objects back as I had intended originally, this approach fits better with how MVC action methods are intended to be used and we get the bonus of being able to specify a View to render (optionally) for HTML. How does it work An ActionResult implementation is pretty straightforward. You inherit from ActionResult and implement the ExecuteResult method to send your output to the ASP.NET output stream. ActionFilters are an easy way to effectively do post processing on ASP.NET MVC controller actions just before the content is sent to the output stream, assuming your specific action result was used. Here’s the full code to the NegotiatedResult class (you can also check it out on GitHub):/// <summary> /// Returns a content negotiated result based on the Accept header. /// Minimal implementation that works with JSON and XML content, /// can also optionally return a view with HTML. /// </summary> /// <example> /// // model data only /// public ActionResult GetCustomers() /// { /// return new NegotiatedResult(repo.Customers.OrderBy( c=> c.Company) ) /// } /// // optional view for HTML /// public ActionResult GetCustomers() /// { /// return new NegotiatedResult("List", repo.Customers.OrderBy( c=> c.Company) ) /// } /// </example> public class NegotiatedResult : ActionResult { /// <summary> /// Data stored to be 'serialized'. Public /// so it's potentially accessible in filters. /// </summary> public object Data { get; set; } /// <summary> /// Optional name of the HTML view to be rendered /// for HTML responses /// </summary> public string ViewName { get; set; } public static bool FormatOutput { get; set; } static NegotiatedResult() { FormatOutput = HttpContext.Current.IsDebuggingEnabled; } /// <summary> /// Pass in data to serialize /// </summary> /// <param name="data">Data to serialize</param> public NegotiatedResult(object data) { Data = data; } /// <summary> /// Pass in data and an optional view for HTML views /// </summary> /// <param name="data"></param> /// <param name="viewName"></param> public NegotiatedResult(string viewName, object data) { Data = data; ViewName = viewName; } public override void ExecuteResult(ControllerContext context) { if (context == null) throw new ArgumentNullException("context"); HttpResponseBase response = context.HttpContext.Response; HttpRequestBase request = context.HttpContext.Request; // Look for specific content types if (request.AcceptTypes.Contains("text/html")) { response.ContentType = "text/html"; if (!string.IsNullOrEmpty(ViewName)) { var viewData = context.Controller.ViewData; viewData.Model = Data; var viewResult = new ViewResult { ViewName = ViewName, MasterName = null, ViewData = viewData, TempData = context.Controller.TempData, ViewEngineCollection = ((Controller)context.Controller).ViewEngineCollection }; viewResult.ExecuteResult(context.Controller.ControllerContext); } else response.Write(Data); } else if (request.AcceptTypes.Contains("text/plain")) { response.ContentType = "text/plain"; response.Write(Data); } else if (request.AcceptTypes.Contains("application/json")) { using (JsonTextWriter writer = new JsonTextWriter(response.Output)) { var settings = new JsonSerializerSettings(); if (FormatOutput) settings.Formatting = Newtonsoft.Json.Formatting.Indented; JsonSerializer serializer = JsonSerializer.Create(settings); serializer.Serialize(writer, Data); writer.Flush(); } } else if (request.AcceptTypes.Contains("text/xml")) { response.ContentType = "text/xml"; if (Data != null) { using (var writer = new XmlTextWriter(response.OutputStream, new UTF8Encoding())) { if (FormatOutput) writer.Formatting = System.Xml.Formatting.Indented; XmlSerializer serializer = new XmlSerializer(Data.GetType()); serializer.Serialize(writer, Data); writer.Flush(); } } } else { // just write data as a plain string response.Write(Data); } } } /// <summary> /// Extends Controller with Negotiated() ActionResult that does /// basic content negotiation based on the Accept header. /// </summary> public static class NegotiatedResultExtensions { /// <summary> /// Return content-negotiated content of the data based on Accept header. /// Supports: /// application/json - using JSON.NET /// text/xml - Xml as XmlSerializer XML /// text/html - as text, or an optional View /// text/plain - as text /// </summary> /// <param name="controller"></param> /// <param name="data">Data to return</param> /// <returns>serialized data</returns> /// <example> /// public ActionResult GetCustomers() /// { /// return this.Negotiated( repo.Customers.OrderBy( c=> c.Company) ) /// } /// </example> public static NegotiatedResult Negotiated(this Controller controller, object data) { return new NegotiatedResult(data); } /// <summary> /// Return content-negotiated content of the data based on Accept header. /// Supports: /// application/json - using JSON.NET /// text/xml - Xml as XmlSerializer XML /// text/html - as text, or an optional View /// text/plain - as text /// </summary> /// <param name="controller"></param> /// <param name="viewName">Name of the View to when Accept is text/html</param> /// /// <param name="data">Data to return</param> /// <returns>serialized data</returns> /// <example> /// public ActionResult GetCustomers() /// { /// return this.Negotiated("List", repo.Customers.OrderBy( c=> c.Company) ) /// } /// </example> public static NegotiatedResult Negotiated(this Controller controller, string viewName, object data) { return new NegotiatedResult(viewName, data); } } Output Generation – JSON and XML Generating output for XML and JSON is simple – you use the desired serializer and off you go. Using XmlSerializer and JSON.NET it’s just a handful of lines each to generate serialized output directly into the HTTP output stream. Please note this implementation uses JSON.NET for its JSON generation rather than the default JavaScriptSerializer that MVC uses which I feel is an additional bonus to implementing this custom action. I’d already been using a custom JsonNetResult class previously, but now this is just rolled into this custom ActionResult. Just keep in mind that JSON.NET outputs slightly different JSON for certain things like collections for example, so behavior may change. One addition to this implementation might be a flag to allow switching the JSON serializer. Html View Generation Html View generation actually turned out to be easier than anticipated. Initially I used my generic ASP.NET ViewRenderer Class that can render MVC views from any ASP.NET application. However it turns out since we are executing inside of an active MVC request there’s an easier way: We can simply create a custom ViewResult and populate its members and then execute it. The code in text/html handling code that renders the view is simply this:response.ContentType = "text/html"; if (!string.IsNullOrEmpty(ViewName)) { var viewData = context.Controller.ViewData; viewData.Model = Data; var viewResult = new ViewResult { ViewName = ViewName, MasterName = null, ViewData = viewData, TempData = context.Controller.TempData, ViewEngineCollection = ((Controller)context.Controller).ViewEngineCollection }; viewResult.ExecuteResult(context.Controller.ControllerContext); } else response.Write(Data); which is a neat and easy way to render a Razor view assuming you have an active controller that’s ready for rendering. Sweet – dependency removed which makes this class self-contained without any external dependencies other than JSON.NET. Summary While this isn’t exactly a new topic, it’s the first time I’ve actually delved into this with MVC. I’ve been doing content negotiation with Web API and prior to that with my REST library. This is the first time it’s come up as an issue in MVC. But as I have worked through this I find that having a way to specify both HTML Views *and* JSON and XML results from a single controller certainly is appealing to me in many situations as we are in this particular application returning identical data models for each of these operations. Rendering content negotiated views is something that I hope ASP.NET vNext will provide natively in the combined MVC and WebAPI model, but we’ll see how this actually will be implemented. In the meantime having a custom ActionResult that provides this functionality is a workable and easily adaptable way of handling this going forward. Whatever ends up happening in ASP.NET vNext the abstraction can probably be changed to support the native features of the future. Anyway I hope some of you found this useful if not for direct integration then as insight into some of the rendering logic that MVC uses to get output into the HTTP stream… Related Resources Latest Version of NegotiatedResult.cs on GitHub Understanding Action Controllers Rendering ASP.NET Views To String© Rick Strahl, West Wind Technologies, 2005-2014Posted in MVC  ASP.NET  HTTP   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Windows Azure Service Bus Scatter-Gather Implementation

    - by Alan Smith
    One of the more challenging enterprise integration patterns that developers may wish to implement is the Scatter-Gather pattern. In this article I will show the basic implementation of a scatter-gather pattern using the topic-subscription model of the windows azure service bus. I’ll be using the implementation in demos, and also as a lab in my training courses, and the pattern will also be included in the next release of my free e-book the “Windows Azure Service Bus Developer Guide”. The Scatter-Gather pattern answers the following scenario. How do you maintain the overall message flow when a message needs to be sent to multiple recipients, each of which may send a reply? Use a Scatter-Gather that broadcasts a message to multiple recipients and re-aggregates the responses back into a single message. The Enterprise Integration Patterns website provides a description of the Scatter-Gather pattern here.   The scatter-gather pattern uses a composite of the publish-subscribe channel pattern and the aggregator pattern. The publish-subscribe channel is used to broadcast messages to a number of receivers, and the aggregator is used to gather the response messages and aggregate them together to form a single message. Scatter-Gather Scenario The scenario for this scatter-gather implementation is an application that allows users to answer questions in a poll based voting scenario. A poll manager application will be used to broadcast questions to users, the users will use a voting application that will receive and display the questions and send the votes back to the poll manager. The poll manager application will receive the users’ votes and aggregate them together to display the results. The scenario should be able to scale to support a large number of users.   Scatter-Gather Implementation The diagram below shows the overall architecture for the scatter-gather implementation.       Messaging Entities Looking at the scatter-gather pattern diagram it can be seen that the topic-subscription architecture is well suited for broadcasting a message to a number of subscribers. The poll manager application can send the question messages to a topic, and each voting application can receive the question message on its own subscription. The static limit of 2,000 subscriptions per topic in the current release means that 2,000 voting applications can receive question messages and take part in voting. The vote messages can then be sent to the poll manager application using a queue. The voting applications will send their vote messages to the queue, and the poll manager will receive and process the vote messages. The questions topic and answer queue are created using the Windows Azure Developer Portal. Each instance of the voting application will create its own subscription in the questions topic when it starts, allowing the question messages to be broadcast to all subscribing voting applications. Data Contracts Two simple data contracts will be used to serialize the questions and votes as brokered messages. The code for these is shown below.   [DataContract] public class Question {     [DataMember]     public string QuestionText { get; set; } }     To keep the implementation of the voting functionality simple and focus on the pattern implementation, the users can only vote yes or no to the questions.   [DataContract] public class Vote {     [DataMember]     public string QuestionText { get; set; }       [DataMember]     public bool IsYes { get; set; } }     Poll Manager Application The poll manager application has been implemented as a simple WPF application; the user interface is shown below. A question can be entered in the text box, and sent to the topic by clicking the Add button. The topic and subscriptions used for broadcasting the messages are shown in a TreeView control. The questions that have been broadcast and the resulting votes are shown in a ListView control. When the application is started any existing subscriptions are cleared form the topic, clients are then created for the questions topic and votes queue, along with background workers for receiving and processing the vote messages, and updating the display of subscriptions.   public MainWindow() {     InitializeComponent();       // Create a new results list and data bind it.     Results = new ObservableCollection<Result>();     lsvResults.ItemsSource = Results;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Clear out any old subscriptions.     NamespaceManager = new NamespaceManager(serviceBusUri, credentials);     IEnumerable<SubscriptionDescription> subs =         NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);     foreach (SubscriptionDescription sub in subs)     {         NamespaceManager.DeleteSubscription(sub.TopicPath, sub.Name);     }       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create the topic and queue clients.     ScatterGatherTopicClient =         factory.CreateTopicClient(AccountDetails.ScatterGatherTopic);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker threads.     VotesBackgroundWorker = new BackgroundWorker();     VotesBackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     VotesBackgroundWorker.RunWorkerAsync();       SubscriptionsBackgroundWorker = new BackgroundWorker();     SubscriptionsBackgroundWorker.DoWork += new DoWorkEventHandler(UpdateSubscriptions);     SubscriptionsBackgroundWorker.RunWorkerAsync(); }     When the poll manager user nters a question in the text box and clicks the Add button a question message is created and sent to the topic. This message will be broadcast to all the subscribing voting applications. An instance of the Result class is also created to keep track of the votes cast, this is then added to an observable collection named Results, which is data-bound to the ListView control.   private void btnAddQuestion_Click(object sender, RoutedEventArgs e) {     // Create a new result for recording votes.     Result result = new Result()     {         Question = txtQuestion.Text     };     Results.Add(result);       // Send the question to the topic     Question question = new Question()     {         QuestionText = result.Question     };     BrokeredMessage msg = new BrokeredMessage(question);     ScatterGatherTopicClient.Send(msg);       txtQuestion.Text = ""; }     The Results class is implemented as follows.   public class Result : INotifyPropertyChanged {     public string Question { get; set; }       private int m_YesVotes;     private int m_NoVotes;       public event PropertyChangedEventHandler PropertyChanged;       public int YesVotes     {         get { return m_YesVotes; }         set         {             m_YesVotes = value;             NotifyPropertyChanged("YesVotes");         }     }       public int NoVotes     {         get { return m_NoVotes; }         set         {             m_NoVotes = value;             NotifyPropertyChanged("NoVotes");         }     }       private void NotifyPropertyChanged(string prop)     {         if(PropertyChanged != null)         {             PropertyChanged(this, new PropertyChangedEventArgs(prop));         }     } }     The INotifyPropertyChanged interface is implemented so that changes to the number of yes and no votes will be updated in the ListView control. Receiving the vote messages from the voting applications is done asynchronously, using a background worker thread.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         // Receive a vote message from the queue         BrokeredMessage msg = ScatterGatherQueueClient.Receive();         if (msg != null)         {             // Deserialize the message.             Vote vote = msg.GetBody<Vote>();               // Update the results.             foreach (Result result in Results)             {                 if (result.Question.Equals(vote.QuestionText))                 {                     if (vote.IsYes)                     {                         result.YesVotes++;                     }                     else                     {                         result.NoVotes++;                     }                     break;                 }             }               // Mark the message as complete.             msg.Complete();         }       } }     When a vote message is received, the result that matches the vote question is updated with the vote from the user. The message is then marked as complete. A second background thread is used to update the display of subscriptions in the TreeView, with a dispatcher used to update the user interface. // This runs on a background worker. private void UpdateSubscriptions(object sender, DoWorkEventArgs e) {     while (true)     {         // Get a list of subscriptions.         IEnumerable<SubscriptionDescription> subscriptions =             NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);           // Update the user interface.         SimpleDelegate setQuestion = delegate()         {             trvSubscriptions.Items.Clear();             TreeViewItem topicItem = new TreeViewItem()             {                 Header = AccountDetails.ScatterGatherTopic             };               foreach (SubscriptionDescription subscription in subscriptions)             {                 TreeViewItem subscriptionItem = new TreeViewItem()                 {                     Header = subscription.Name                 };                 topicItem.Items.Add(subscriptionItem);             }             trvSubscriptions.Items.Add(topicItem);               topicItem.ExpandSubtree();         };         this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);           Thread.Sleep(3000);     } }       Voting Application The voting application is implemented as another WPF application. This one is more basic, and allows the user to vote “Yes” or “No” for the questions sent by the poll manager application. The user interface for that application is shown below. When an instance of the voting application is created it will create a subscription in the questions topic using a GUID as the subscription name. The application can then receive copies of every question message that is sent to the topic. Clients for the new subscription and the votes queue are created, along with a background worker to receive the question messages. The voting application is set to receiving mode, meaning it is ready to receive a question message from the subscription.   public MainWindow() {     InitializeComponent();       // Set the mode to receiving.     IsReceiving = true;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create a subcription for this instance     NamespaceManager mgr = new NamespaceManager(serviceBusUri, credentials);     string subscriptionName = Guid.NewGuid().ToString();     mgr.CreateSubscription(AccountDetails.ScatterGatherTopic, subscriptionName);       // Create the subscription and queue clients.     ScatterGatherSubscriptionClient = factory.CreateSubscriptionClient         (AccountDetails.ScatterGatherTopic, subscriptionName);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker thread.     BackgroundWorker = new BackgroundWorker();     BackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     BackgroundWorker.RunWorkerAsync(); }     I took the inspiration for creating the subscriptions in the voting application from the chat application that uses topics and subscriptions blogged by Ovais Akhter here. The method that receives the question messages runs on a background thread. If the application is in receive mode, a question message will be received from the subscription, the question will be displayed in the user interface, the voting buttons enabled, and IsReceiving set to false to prevent more questing from being received before the current one is answered.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         if (IsReceiving)         {             // Receive a question message from the topic.             BrokeredMessage msg = ScatterGatherSubscriptionClient.Receive();             if (msg != null)             {                 // Deserialize the message.                 Question question = msg.GetBody<Question>();                   // Update the user interface.                 SimpleDelegate setQuestion = delegate()                 {                     lblQuestion.Content = question.QuestionText;                     btnYes.IsEnabled = true;                     btnNo.IsEnabled = true;                 };                 this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);                 IsReceiving = false;                   // Mark the message as complete.                 msg.Complete();             }         }         else         {             Thread.Sleep(1000);         }     } }     When the user clicks on the Yes or No button, the btnVote_Click method is called. This will create a new Vote data contract with the appropriate question and answer and send the message to the poll manager application using the votes queue. The user voting buttons are then disabled, the question text cleared, and the IsReceiving flag set to true to allow a new message to be received.   private void btnVote_Click(object sender, RoutedEventArgs e) {     // Create a new vote.     Vote vote = new Vote()     {         QuestionText = (string)lblQuestion.Content,         IsYes = ((sender as Button).Content as string).Equals("Yes")     };       // Send the vote message.     BrokeredMessage msg = new BrokeredMessage(vote);     ScatterGatherQueueClient.Send(msg);       // Update the user interface.     lblQuestion.Content = "";     btnYes.IsEnabled = false;     btnNo.IsEnabled = false;     IsReceiving = true; }     Testing the Application In order to test the application, an instance of the poll manager application is started; the user interface is shown below. As no instances of the voting application have been created there are no subscriptions present in the topic. When an instance of the voting application is created the subscription will be displayed in the poll manager. Now that a voting application is subscribing, a questing can be sent from the poll manager application. When the message is sent to the topic, the voting application will receive the message and display the question. The voter can then answer the question by clicking on the appropriate button. The results of the vote are updated in the poll manager application. When two more instances of the voting application are created, the poll manager will display the new subscriptions. More questions can then be broadcast to the voting applications. As the question messages are queued up in the subscription for each voting application, the users can answer the questions in their own time. The vote messages will be received by the poll manager application and aggregated to display the results. The screenshots of the applications part way through voting are shown below. The messages for each voting application are queued up in sequence on the voting application subscriptions, allowing the questions to be answered at different speeds by the voters.

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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • TFS API Change WorkItem CreatedDate And ChangedDate To Historic Dates

    - by Tarun Arora
    There may be times when you need to modify the value of the fields “System.CreatedDate” and “System.ChangedDate” on a work item. Richard Hundhausen has a great blog with ample of reason why or why not you should need to set the values of these fields to historic dates. In this blog post I’ll show you, Create a PBI WorkItem linked to a Task work item by pre-setting the value of the field ‘System.ChangedDate’ to a historic date Change the value of the field ‘System.Created’ to a historic date Simulate the historic burn down of a task type work item in a sprint Explain the impact of updating values of the fields CreatedDate and ChangedDate on the Sprint burn down chart Rules of Play      1. You need to be a member of the Project Collection Service Accounts              2. You need to use ‘WorkItemStoreFlags.BypassRules’ when you instantiate the WorkItemStore service // Instanciate Work Item Store with the ByPassRules flag _wis = new WorkItemStore(_tfs, WorkItemStoreFlags.BypassRules);      3. You cannot set the ChangedDate         - Less than the changed date of previous revision         - Greater than current date Walkthrough The walkthrough contains 5 parts 00 – Required References 01 – Connect to TFS Programmatically 02 – Create a Work Item Programmatically 03 – Set the values of fields ‘System.ChangedDate’ and ‘System.CreatedDate’ to historic dates 04 – Results of our experiment Lets get started………………………………………………… 00 – Required References Microsoft.TeamFoundation.dll Microsoft.TeamFoundation.Client.dll Microsoft.TeamFoundation.Common.dll Microsoft.TeamFoundation.WorkItemTracking.Client.dll 01 – Connect to TFS Programmatically I have a in depth blog post on how to connect to TFS programmatically in case you are interested. However, the code snippet below will enable you to connect to TFS using the Team Project Picker. // Services I need access to globally private static TfsTeamProjectCollection _tfs; private static ProjectInfo _selectedTeamProject; private static WorkItemStore _wis; // Connect to TFS Using Team Project Picker public static bool ConnectToTfs() { var isSelected = false; // The user is allowed to select only one project var tfsPp = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); tfsPp.ShowDialog(); // The TFS project collection _tfs = tfsPp.SelectedTeamProjectCollection; if (tfsPp.SelectedProjects.Any()) { // The selected Team Project _selectedTeamProject = tfsPp.SelectedProjects[0]; isSelected = true; } return isSelected; } 02 – Create a Work Item Programmatically In the below code snippet I have create a Product Backlog Item and a Task type work item and then link them together as parent and child. Note – You will have to set the ChangedDate to a historic date when you created the work item. Remember, If you try and set the ChangedDate to a value earlier than last assigned you will receive the following exception… TF26212: Team Foundation Server could not save your changes. There may be problems with the work item type definition. Try again or contact your Team Foundation Server administrator. If you notice below I have added a few seconds each time I have modified the ‘ChangedDate’ just to avoid running into the exception listed above. // Create Linked Work Items and return Ids private static List<int> CreateWorkItemsProgrammatically() { // Instantiate Work Item Store with the ByPassRules flag _wis = new WorkItemStore(_tfs, WorkItemStoreFlags.BypassRules); // List of work items to return var listOfWorkItems = new List<int>(); // Create a new Product Backlog Item var p = new WorkItem(_wis.Projects[_selectedTeamProject.Name].WorkItemTypes["Product Backlog Item"]); p.Title = "This is a new PBI"; p.Description = "Description"; p.IterationPath = string.Format("{0}\\Release 1\\Sprint 1", _selectedTeamProject.Name); p.AreaPath = _selectedTeamProject.Name; p["Effort"] = 10; // Just double checking that ByPassRules is set to true if (_wis.BypassRules) { p.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01"); } if (p.Validate().Count == 0) { p.Save(); listOfWorkItems.Add(p.Id); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in p.Validate()) { Console.WriteLine(" - '{0}' ", e); } } var t = new WorkItem(_wis.Projects[_selectedTeamProject.Name].WorkItemTypes["Task"]); t.Title = "This is a task"; t.Description = "Task Description"; t.IterationPath = string.Format("{0}\\Release 1\\Sprint 1", _selectedTeamProject.Name); t.AreaPath = _selectedTeamProject.Name; t["Remaining Work"] = 10; if (_wis.BypassRules) { t.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01"); } if (t.Validate().Count == 0) { t.Save(); listOfWorkItems.Add(t.Id); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in t.Validate()) { Console.WriteLine(" - '{0}' ", e); } } var linkTypEnd = _wis.WorkItemLinkTypes.LinkTypeEnds["Child"]; p.Links.Add(new WorkItemLink(linkTypEnd, t.Id) {ChangedDate = Convert.ToDateTime("2012-01-01").AddSeconds(20)}); if (_wis.BypassRules) { p.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01").AddSeconds(20); } if (p.Validate().Count == 0) { p.Save(); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in p.Validate()) { Console.WriteLine(" - '{0}' ", e); } } return listOfWorkItems; } 03 – Set the value of “Created Date” and Change the value of “Changed Date” to Historic Dates The CreatedDate can only be changed after a work item has been created. If you try and set the CreatedDate to a historic date at the time of creation of a work item, it will not work. // Lets do a work item effort burn down simulation by updating the ChangedDate & CreatedDate to historic Values private static void WorkItemChangeSimulation(IEnumerable<int> listOfWorkItems) { foreach (var id in listOfWorkItems) { var wi = _wis.GetWorkItem(id); switch (wi.Type.Name) { case "ProductBacklogItem": if (wi.State.ToLower() == "new") wi.State = "Approved"; // Advance the changed date by few seconds wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); // Set the CreatedDate to Changed Date wi.Fields["System.CreatedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); wi.Save(); break; case "Task": // Advance the changed date by few seconds wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); // Set the CreatedDate to Changed date wi.Fields["System.CreatedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); wi.Save(); break; } } // A mock sprint start date var sprintStart = DateTime.Today.AddDays(-5); // A mock sprint end date var sprintEnd = DateTime.Today.AddDays(5); // What is the total Sprint duration var totalSprintDuration = (sprintEnd - sprintStart).Days; // How much of the sprint have we already covered var noOfDaysIntoSprint = (DateTime.Today - sprintStart).Days; // Get the effort assigned to our tasks var totalEffortRemaining = QueryTaskTotalEfforRemaining(listOfWorkItems); // Defining how much effort to burn every day decimal dailyBurnRate = totalEffortRemaining / totalSprintDuration < 1 ? 1 : totalEffortRemaining / totalSprintDuration; // we have just created one task var totalNoOfTasks = 1; var simulation = sprintStart; var currentDate = DateTime.Today.Date; // Carry on till effort has been burned down from sprint start to today while (simulation.Date != currentDate.Date) { var dailyBurnRate1 = dailyBurnRate; // A fixed amount needs to be burned down each day while (dailyBurnRate1 > 0) { // burn down bit by bit from all unfinished task type work items foreach (var id in listOfWorkItems) { var wi = _wis.GetWorkItem(id); var isDirty = false; // Set the status to in progress if (wi.State.ToLower() == "to do") { wi.State = "In Progress"; isDirty = true; } // Ensure that there is enough effort remaining in tasks to burn down the daily burn rate if (QueryTaskTotalEfforRemaining(listOfWorkItems) > dailyBurnRate1) { // If there is less than 1 unit of effort left in the task, burn it all if (Convert.ToDecimal(wi["Remaining Work"]) <= 1) { wi["Remaining Work"] = 0; dailyBurnRate1 = dailyBurnRate1 - Convert.ToDecimal(wi["Remaining Work"]); isDirty = true; } else { // How much to burn from each task? var toBurn = (dailyBurnRate / totalNoOfTasks) < 1 ? 1 : (dailyBurnRate / totalNoOfTasks); // Check that the task has enough effort to allow burnForTask effort if (Convert.ToDecimal(wi["Remaining Work"]) >= toBurn) { wi["Remaining Work"] = Convert.ToDecimal(wi["Remaining Work"]) - toBurn; dailyBurnRate1 = dailyBurnRate1 - toBurn; isDirty = true; } else { wi["Remaining Work"] = 0; dailyBurnRate1 = dailyBurnRate1 - Convert.ToDecimal(wi["Remaining Work"]); isDirty = true; } } } else { dailyBurnRate1 = 0; } if (isDirty) { if (Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).Date == simulation.Date) { wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(20); } else { wi.Fields["System.ChangedDate"].Value = simulation.AddSeconds(20); } wi.Save(); } } } // Increase date by 1 to perform daily burn down by day simulation = Convert.ToDateTime(simulation).AddDays(1); } } // Get the Total effort remaining in the current sprint private static decimal QueryTaskTotalEfforRemaining(List<int> listOfWorkItems) { var unfinishedWorkInCurrentSprint = _wis.GetQueryDefinition( new Guid(QueryAndGuid.FirstOrDefault(c => c.Key == "Unfinished Work").Value)); var parameters = new Dictionary<string, object> { { "project", _selectedTeamProject.Name } }; var q = new Query(_wis, unfinishedWorkInCurrentSprint.QueryText, parameters); var results = q.RunLinkQuery(); var wis = new List<WorkItem>(); foreach (var result in results) { var _wi = _wis.GetWorkItem(result.TargetId); if (_wi.Type.Name == "Task" && listOfWorkItems.Contains(_wi.Id)) wis.Add(_wi); } return wis.Sum(r => Convert.ToDecimal(r["Remaining Work"])); }   04 – The Results If you are still reading, the results are beautiful! Image 1 – Create work item with Changed Date pre-set to historic date Image 2 – Set the CreatedDate to historic date (Same as the ChangedDate) Image 3 – Simulate of effort burn down on a task via the TFS API   Image 4 – The history of changes on the Task. So, essentially this task has burned 1 hour per day Sprint Burn Down Chart – What’s not possible? The Sprint burn down chart is calculated from the System.AuthorizedDate and not the System.ChangedDate/System.CreatedDate. So, though you can change the System.ChangedDate and System.CreatedDate to historic dates you will not be able to synthesize the sprint burn down chart. Image 1 – By changing the Created Date and Changed Date to ‘18/Oct/2012’ you would have expected the burn down to have been impacted, but it won’t be, because the sprint burn down chart uses the value of field ‘System.AuthorizedDate’ to calculate the unfinished work points. The AsOf queries that are used to calculate the unfinished work points use the value of the field ‘System.AuthorizedDate’. Image 2 – Using the above code I burned down 1 hour effort per day over 5 days from the task work item, I would have expected the sprint burn down to show a constant burn down, instead the burn down shows the effort exhausted on the 24th itself. Simply because the burn down is calculated using the ‘System.AuthorizedDate’. Now you would ask… “Can I change the value of the field System.AuthorizedDate to a historic date” Unfortunately that’s not possible! You will run into the exception ValidationException –  “TF26194: The value for field ‘Authorized Date’ cannot be changed.” Conclusion - You need to be a member of the Project Collection Service account group in order to set the fields ‘System.ChangedDate’ and ‘System.CreatedDate’ to historic dates - You need to instantiate the WorkItemStore using the flag ByPassValidation - The System.ChangedDate needs to be set to a historic date at the time of work item creation. You cannot reset the ChangedDate to a date earlier than the existing ChangedDate and you cannot reset the ChangedDate to a date greater than the current date time. - The System.CreatedDate can only be reset after a work item has been created. You cannot set the CreatedDate at the time of work item creation. The CreatedDate cannot be greater than the current date. You can however reset the CreatedDate to a date earlier than the existing value. - You will not be able to synthesize the Sprint burn down chart by changing the value of System.ChangedDate and System.CreatedDate to historic dates, since the burn down chart uses AsOf queries to calculate the unfinished work points which internally uses the System.AuthorizedDate and NOT the System.ChangedDate & System.CreatedDate - System.AuthorizedDate cannot be set to a historic date using the TFS API Read other posts on using the TFS API here… Enjoy!

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Loosely coupled .NET Cache Provider using Dependency Injection

    - by Rhames
    I have recently been reading the excellent book “Dependency Injection in .NET”, written by Mark Seemann. I do not generally buy software development related books, as I never seem to have the time to read them, but I have found the time to read Mark’s book, and it was time well spent I think. Reading the ideas around Dependency Injection made me realise that the Cache Provider code I wrote about earlier (see http://geekswithblogs.net/Rhames/archive/2011/01/10/using-the-asp.net-cache-to-cache-data-in-a-model.aspx) could be refactored to use Dependency Injection, which should produce cleaner code. The goals are to: Separate the cache provider implementation (using the ASP.NET data cache) from the consumers (loose coupling). This will also mean that the dependency on System.Web for the cache provider does not ripple down into the layers where it is being consumed (such as the domain layer). Provide a decorator pattern to allow a consumer of the cache provider to be implemented separately from the base consumer (i.e. if we have a base repository, we can decorate this with a caching version). Although I used the term repository, in reality the cache consumer could be just about anything. Use constructor injection to provide the Dependency Injection, with a suitable DI container (I use Castle Windsor). The sample code for this post is available on github, https://github.com/RobinHames/CacheProvider.git ICacheProvider In the sample code, the key interface is ICacheProvider, which is in the domain layer. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace CacheDiSample.Domain 5: { 6: public interface ICacheProvider<T> 7: { 8: T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 9: IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 10: } 11: }   This interface contains two methods to retrieve data from the cache, either as a single instance or as an IEnumerable. the second paramerter is of type Func<T>. This is the method used to retrieve data if nothing is found in the cache. The ASP.NET implementation of the ICacheProvider interface needs to live in a project that has a reference to system.web, typically this will be the root UI project, or it could be a separate project. The key thing is that the domain or data access layers do not need system.web references adding to them. In my sample MVC application, the CacheProvider is implemented in the UI project, in a folder called “CacheProviders”: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Caching; 6: using CacheDiSample.Domain; 7:   8: namespace CacheDiSample.CacheProvider 9: { 10: public class CacheProvider<T> : ICacheProvider<T> 11: { 12: public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 13: { 14: return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry); 15: } 16:   17: public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 18: { 19: return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry); 20: } 21:   22: #region Helper Methods 23:   24: private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 25: { 26: U value; 27: if (!TryGetValue<U>(key, out value)) 28: { 29: value = retrieveData(); 30: if (!absoluteExpiry.HasValue) 31: absoluteExpiry = Cache.NoAbsoluteExpiration; 32:   33: if (!relativeExpiry.HasValue) 34: relativeExpiry = Cache.NoSlidingExpiration; 35:   36: HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value); 37: } 38: return value; 39: } 40:   41: private bool TryGetValue<U>(string key, out U value) 42: { 43: object cachedValue = HttpContext.Current.Cache.Get(key); 44: if (cachedValue == null) 45: { 46: value = default(U); 47: return false; 48: } 49: else 50: { 51: try 52: { 53: value = (U)cachedValue; 54: return true; 55: } 56: catch 57: { 58: value = default(U); 59: return false; 60: } 61: } 62: } 63:   64: #endregion 65:   66: } 67: }   The FetchAndCache helper method checks if the specified cache key exists, if it does not, the Func<U> retrieveData method is called, and the results are added to the cache. Using Castle Windsor to register the cache provider In the MVC UI project (my application root), Castle Windsor is used to register the CacheProvider implementation, using a Windsor Installer: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain; 6: using CacheDiSample.CacheProvider; 7:   8: namespace CacheDiSample.WindsorInstallers 9: { 10: public class CacheInstaller : IWindsorInstaller 11: { 12: public void Install(IWindsorContainer container, IConfigurationStore store) 13: { 14: container.Register( 15: Component.For(typeof(ICacheProvider<>)) 16: .ImplementedBy(typeof(CacheProvider<>)) 17: .LifestyleTransient()); 18: } 19: } 20: }   Note that the cache provider is registered as a open generic type. Consuming a Repository I have an existing couple of repository interfaces defined in my domain layer: IRepository.cs 1: using System; 2: using System.Collections.Generic; 3:   4: using CacheDiSample.Domain.Model; 5:   6: namespace CacheDiSample.Domain.Repositories 7: { 8: public interface IRepository<T> 9: where T : EntityBase 10: { 11: T GetById(int id); 12: IList<T> GetAll(); 13: } 14: }   IBlogRepository.cs 1: using System; 2: using CacheDiSample.Domain.Model; 3:   4: namespace CacheDiSample.Domain.Repositories 5: { 6: public interface IBlogRepository : IRepository<Blog> 7: { 8: Blog GetByName(string name); 9: } 10: }   These two repositories are implemented in the DataAccess layer, using Entity Framework to retrieve data (this is not important though). One important point is that in the BaseRepository implementation of IRepository, the methods are virtual. This will allow the decorator to override them. The BlogRepository is registered in a RepositoriesInstaller, again in the MVC UI project. 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15: container.Register(Component.For<IBlogRepository>() 16: .ImplementedBy<BlogRepository>() 17: .LifestyleTransient() 18: .DependsOn(new 19: { 20: nameOrConnectionString = "BloggingContext" 21: })); 22: } 23: } 24: }   Now I can inject a dependency on the IBlogRepository into a consumer, such as a controller in my sample code: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:   7: using CacheDiSample.Domain.Repositories; 8: using CacheDiSample.Domain.Model; 9:   10: namespace CacheDiSample.Controllers 11: { 12: public class HomeController : Controller 13: { 14: private readonly IBlogRepository blogRepository; 15:   16: public HomeController(IBlogRepository blogRepository) 17: { 18: if (blogRepository == null) 19: throw new ArgumentNullException("blogRepository"); 20:   21: this.blogRepository = blogRepository; 22: } 23:   24: public ActionResult Index() 25: { 26: ViewBag.Message = "Welcome to ASP.NET MVC!"; 27:   28: var blogs = blogRepository.GetAll(); 29:   30: return View(new Models.HomeModel { Blogs = blogs }); 31: } 32:   33: public ActionResult About() 34: { 35: return View(); 36: } 37: } 38: }   Consuming the Cache Provider via a Decorator I used a Decorator pattern to consume the cache provider, this means my repositories follow the open/closed principle, as they do not require any modifications to implement the caching. It also means that my controllers do not have any knowledge of the caching taking place, as the DI container will simply inject the decorator instead of the root implementation of the repository. The first step is to implement a BlogRepository decorator, with the caching logic in it. Note that this can reside in the domain layer, as it does not require any knowledge of the data access methods. BlogRepositoryWithCaching.cs 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5:   6: using CacheDiSample.Domain.Model; 7: using CacheDiSample.Domain; 8: using CacheDiSample.Domain.Repositories; 9:   10: namespace CacheDiSample.Domain.CacheDecorators 11: { 12: public class BlogRepositoryWithCaching : IBlogRepository 13: { 14: // The generic cache provider, injected by DI 15: private ICacheProvider<Blog> cacheProvider; 16: // The decorated blog repository, injected by DI 17: private IBlogRepository parentBlogRepository; 18:   19: public BlogRepositoryWithCaching(IBlogRepository parentBlogRepository, ICacheProvider<Blog> cacheProvider) 20: { 21: if (parentBlogRepository == null) 22: throw new ArgumentNullException("parentBlogRepository"); 23:   24: this.parentBlogRepository = parentBlogRepository; 25:   26: if (cacheProvider == null) 27: throw new ArgumentNullException("cacheProvider"); 28:   29: this.cacheProvider = cacheProvider; 30: } 31:   32: public Blog GetByName(string name) 33: { 34: string key = string.Format("CacheDiSample.DataAccess.GetByName.{0}", name); 35: // hard code 5 minute expiry! 36: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 37: return cacheProvider.Fetch(key, () => 38: { 39: return parentBlogRepository.GetByName(name); 40: }, 41: null, relativeCacheExpiry); 42: } 43:   44: public Blog GetById(int id) 45: { 46: string key = string.Format("CacheDiSample.DataAccess.GetById.{0}", id); 47:   48: // hard code 5 minute expiry! 49: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 50: return cacheProvider.Fetch(key, () => 51: { 52: return parentBlogRepository.GetById(id); 53: }, 54: null, relativeCacheExpiry); 55: } 56:   57: public IList<Blog> GetAll() 58: { 59: string key = string.Format("CacheDiSample.DataAccess.GetAll"); 60:   61: // hard code 5 minute expiry! 62: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 63: return cacheProvider.Fetch(key, () => 64: { 65: return parentBlogRepository.GetAll(); 66: }, 67: null, relativeCacheExpiry) 68: .ToList(); 69: } 70: } 71: }   The key things in this caching repository are: I inject into the repository the ICacheProvider<Blog> implementation, via the constructor. This will make the cache provider functionality available to the repository. I inject the parent IBlogRepository implementation (which has the actual data access code), via the constructor. This will allow the methods implemented in the parent to be called if nothing is found in the cache. I override each of the methods implemented in the repository, including those implemented in the generic BaseRepository. Each override of these methods follows the same pattern. It makes a call to the CacheProvider.Fetch method, and passes in the parentBlogRepository implementation of the method as the retrieval method, to be used if nothing is present in the cache. Configuring the Caching Repository in the DI Container The final piece of the jigsaw is to tell Castle Windsor to use the BlogRepositoryWithCaching implementation of IBlogRepository, but to inject the actual Data Access implementation into this decorator. This is easily achieved by modifying the RepositoriesInstaller to use Windsor’s implicit decorator wiring: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15:   16: // Use Castle Windsor implicit wiring for the block repository decorator 17: // Register the outermost decorator first 18: container.Register(Component.For<IBlogRepository>() 19: .ImplementedBy<BlogRepositoryWithCaching>() 20: .LifestyleTransient()); 21: // Next register the IBlogRepository inmplementation to inject into the outer decorator 22: container.Register(Component.For<IBlogRepository>() 23: .ImplementedBy<BlogRepository>() 24: .LifestyleTransient() 25: .DependsOn(new 26: { 27: nameOrConnectionString = "BloggingContext" 28: })); 29: } 30: } 31: }   This is all that is needed. Now if the consumer of the repository makes a call to the repositories method, it will be routed via the caching mechanism. You can test this by stepping through the code, and seeing that the DataAccess.BlogRepository code is only called if there is no data in the cache, or this has expired. The next step is to add the SQL Cache Dependency support into this pattern, this will be a future post.

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  • jqgrid with asp.net webmethod and json working with sorting, paging, searching and LINQ

    - by aimlessWonderer
    THIS WORKS! Most topics covering jqgrid and asp.net seem to relate to just receiving JSON, or working in the MVC framework, or utilizing other handlers or web services... but not many dealt with actually passing parameters back to an actual webmethod in the codebehind. Furthermore, scarce are the examples that contain successful implementation the AJAX paging, sorting, or searching along with LINQ to SQL for asp.net jqGrid. Below is a working example that may help others who need help to pass parameters to jqGrid in order to have correct paging, sorting, filtering.. it uses pieces from here and there... ================================================== First, THE JAVASCRIPT <script type="text/javascript"> $(document).ready(function() { var grid = $("#list"); $("#list").jqGrid({ // setup custom parameter names to pass to server prmNames: { search: "isSearch", nd: null, rows: "numRows", page: "page", sort: "sortField", order: "sortOrder" }, // add by default to avoid webmethod parameter conflicts postData: { searchString: '', searchField: '', searchOper: '' }, // setup ajax call to webmethod datatype: function(postdata) { mtype: "GET", $.ajax({ url: 'PageName.aspx/getGridData', type: "POST", contentType: "application/json; charset=utf-8", data: JSON.stringify(postdata), dataType: "json", success: function(data, st) { if (st == "success") { var grid = jQuery("#list")[0]; grid.addJSONData(JSON.parse(data.d)); } }, error: function() { alert("Error with AJAX callback"); } }); }, // this is what jqGrid is looking for in json callback jsonReader: { root: "rows", page: "page", total: "totalpages", records: "totalrecords", cell: "cell", id: "id", //index of the column with the PK in it userdata: "userdata", repeatitems: true }, colNames: ['Id', 'First Name', 'Last Name'], colModel: [ { name: 'id', index: 'id', width: 55, search: false }, { name: 'fname', index: 'fname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} }, { name: 'lname', index: 'lname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} } ], rowNum: 10, rowList: [10, 20, 30], pager: jQuery("#pager"), sortname: "fname", sortorder: "asc", viewrecords: true, caption: "Grid Title Here" }).jqGrid('navGrid', '#pager', { edit: false, add: false, del: false }, {}, // default settings for edit {}, // add {}, // delete { closeOnEscape: true, closeAfterSearch: true}, //search {} ) }); </script> ================================================== Second, THE C# WEBMETHOD [WebMethod] public static string getGridData(int? numRows, int? page, string sortField, string sortOrder, bool isSearch, string searchField, string searchString, string searchOper) { string result = null; MyDataContext db = null; try { //--- retrieve the data db = new MyDataContext("my connection string path"); var query = from u in db.TBL_USERs select u; //--- determine if this is a search filter if (isSearch) { searchOper = getOperator(searchOper); // need to associate correct operator to value sent from jqGrid string whereClause = String.Format("{0} {1} {2}", searchField, searchOper, "@" + searchField); //--- associate value to field parameter Dictionary<string, object> param = new Dictionary<string, object>(); param.Add("@" + searchField, searchString); query = query.Where(whereClause, new object[1] { param }); } //--- setup calculations int pageIndex = page ?? 1; //--- current page int pageSize = numRows ?? 10; //--- number of rows to show per page int totalRecords = query.Count(); //--- number of total items from query int totalPages = (int)Math.Ceiling((decimal)totalRecords / (decimal)pageSize); //--- number of pages //--- filter dataset for paging and sorting IQueryable<TBL_USER> orderedRecords = query.OrderBy(sortfield); IEnumerable<TBL_USER> sortedRecords = orderedRecords.ToList(); if (sortorder == "desc") sortedRecords= sortedRecords.Reverse(); sortedRecords= sortedRecords .Skip((pageIndex - 1) * pageSize) //--- page the data .Take(pageSize); //--- format json var jsonData = new { totalpages = totalPages, //--- number of pages page = pageIndex, //--- current page totalrecords = totalRecords, //--- total items rows = ( from row in sortedRecords select new { i = row.USER_ID, cell = new string[] { row.USER_ID.ToString(), row.FNAME.ToString(), row.LNAME } } ).ToArray() }; result = Newtonsoft.Json.JsonConvert.SerializeObject(jsonData); } catch (Exception ex) { Debug.WriteLine(ex); } finally { if (db != null) db.Dispose(); } return result; } ================================================== Third, NECESSITIES In order to have dynamic OrderBy clauses in the LINQ, I had to pull in a class to my AppCode folder called 'Dynamic.cs'. You can retrieve the file from downloading here. You will find the file in the "DynamicQuery" folder. That file will give you the ability to utilized dynamic ORDERBY clause since we don't know what column we're filtering by except on the initial load. To serialize the JSON back from the C-sharp to the JS, I incorporated the James Newton-King JSON.net DLL found here : http://json.codeplex.com/releases/view/37810. After downloading, there is a "Newtonsoft.Json.Compact.dll" which you can add in your Bin folder as a reference Here's my USING's block using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using System.Web.Services; using System.Linq.Dynamic; For the Javascript references, I'm using the following scripts in respective order in case that helps some folks: 1) jquery-1.3.2.min.js ... 2) jquery-ui-1.7.2.custom.min.js ... 3) json.min.js ... 4) i18n/grid.locale-en.js ... 5) jquery.jqGrid.min.js For the CSS, I'm using jqGrid's necessities as well as the jQuery UI Theme: 1) jquery_theme/jquery-ui-1.7.2.custom.css ... 2) ui.jqgrid.css The key to getting the parameters from the JS to the WebMethod without having to parse an unserialized string on the backend or having to setup some JS logic to switch methods for different numbers of parameters was this block postData: { searchString: '', searchField: '', searchOper: '' }, Those parameters will still be set correctly when you actually do a search and then reset to empty when you "reset" or want the grid to not do any filtering Hope this helps some others!!!! Please reply if you find major issues or ways of refactoring or doing better that I haven't considered.

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  • Iphone SDK - adding UITableView to UIView

    - by Shashi
    Hi, I am trying to learn how to use different views, for this sample test app, i have a login page, upon successful logon, the user is redirected to a table view and then upon selection of an item in the table view, the user is directed to a third page showing details of the item. the first page works just fine, but the problem occurs when i go to the second page, the table shown doesn't have title and i cannot add title or toolbar or anything other than the content of the tables themselves. and when i click on the item, needless to say nothing happens. no errors as well. i am fairly new to programming and have always worked on Java but never on C(although i have some basic knowledge of C) and Objective C is new to me. Here is the code. import @interface NavigationTestAppDelegate : NSObject { UIWindow *window; UIViewController *viewController; IBOutlet UITextField *username; IBOutlet UITextField *password; IBOutlet UILabel *loginError; //UINavigationController *navigationController; } @property (nonatomic, retain) IBOutlet UIViewController *viewController; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITextField *username; @property (nonatomic, retain) IBOutlet UITextField *password; @property (nonatomic, retain) IBOutlet UILabel *loginError; -(IBAction) login; -(IBAction) hideKeyboard: (id) sender; @end import "NavigationTestAppDelegate.h" import "RootViewController.h" @implementation NavigationTestAppDelegate @synthesize window; @synthesize viewController; @synthesize username; @synthesize password; @synthesize loginError; pragma mark - pragma mark Application lifecycle -(IBAction) hideKeyboard: (id) sender{ [sender resignFirstResponder]; } (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch //RootViewController *rootViewController = [[RootViewController alloc] init]; //[window addSubview:[navigationController view]]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(IBAction) login { RootViewController *rootViewController = [[RootViewController alloc] init]; //NSString *user = [[NSString alloc] username. if([username.text isEqualToString:@"test"]&&[password.text isEqualToString:@"test"]){ [window addSubview:[rootViewController view]]; //[window addSubview:[navigationController view]]; [window makeKeyAndVisible]; //rootViewController.awakeFromNib; } else { loginError.text = @"LOGIN ERROR"; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; } } (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } pragma mark - pragma mark Memory management (void)dealloc { //[navigationController release]; [viewController release]; [window release]; [super dealloc]; } @end import @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray * views; @end // // RootViewController.m // NavigationTest // // Created by guest on 4/23/10. // Copyright MyCompanyName 2010. All rights reserved. // import "RootViewController.h" import "OpportunityOne.h" @implementation RootViewController @synthesize views; //@synthesize navigationViewController; pragma mark - pragma mark View lifecycle (void)viewDidLoad { views = [ [NSMutableArray alloc] init]; OpportunityOne *opportunityOneController; for (int i=1; i<=20; i++) { opportunityOneController = [[OpportunityOne alloc] init]; opportunityOneController.title = [[NSString alloc] initWithFormat:@"Opportunity %i",i]; [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: [[NSString alloc] initWithFormat:@"Opportunity %i",i], @ "title", opportunityOneController, @"controller", nil]]; self.title=@"GPS"; } /*UIBarButtonItem *temporaryBarButtonItem = [[UIBarButtonItem alloc] init]; temporaryBarButtonItem.title = @"Back"; self.navigationItem.backBarButtonItem = temporaryBarButtonItem; [temporaryBarButtonItem release]; */ //self.title =@"Global Platform for Sales"; [super viewDidLoad]; //[temporaryBarButtonItem release]; //[opportunityOneController release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } pragma mark - pragma mark Table view data source // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [views count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [[views objectAtIndex:indexPath.row] objectForKey:@"title"]; return cell; } pragma mark - pragma mark Table view delegate (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:targetViewController animated:YES]; } pragma mark - pragma mark Memory management (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } (void)dealloc { [views release]; [super dealloc]; } @end Wow, i was finding it real hard to post the code. i apologize for the bad formatting, but i just couldn't get past the formatting rules for this text editor. Thanks, Shashi

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  • Fluent NHibernate: mapping complex many-to-many (with additional columns) and setting fetch

    - by HackedByChinese
    I need a Fluent NHibernate mapping that will fulfill the following (if nothing else, I'll also take the appropriate NHibernate XML mapping and reverse engineer it). DETAILS I have a many-to-many relationship between two entities: Parent and Child. That is accomplished by an additional table to store the identities of the Parent and Child. However, I also need to define two additional columns on that mapping that provide more information about the relationship. This is roughly how I've defined my types, at least the relevant parts (where Entity is some base type that provides an Id property and checks for equivalence based on that Id): public class Parent : Entity { public virtual IList<ParentChildRelationship> Children { get; protected set; } public virtual void AddChildRelationship(Child child, int customerId) { var relationship = new ParentChildRelationship { CustomerId = customerId, Parent = this, Child = child }; if (Children == null) Children = new List<ParentChildRelationship>(); if (Children.Contains(relationship)) return; relationship.Sequence = Children.Count; Children.Add(relationship); } } public class Child : Entity { // child doesn't care about its relationships } public class ParentChildRelationship { public int CustomerId { get; set; } public Parent Parent { get; set; } public Child Child { get; set; } public int Sequence { get; set; } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; var other = obj as ParentChildRelationship; if (return other == null) return false; return (CustomerId == other.CustomerId && Parent == other.Parent && Child == other.Child); } public override int GetHashCode() { unchecked { int result = CustomerId; result = Parent == null ? 0 : (result*397) ^ Parent.GetHashCode(); result = Child == null ? 0 : (result*397) ^ Child.GetHashCode(); return result; } } } The tables in the database look approximately like (assume primary/foreign keys and forgive syntax): create table Parent ( id int identity(1,1) not null ) create table Child ( id int identity(1,1) not null ) create table ParentChildRelationship ( customerId int not null, parent_id int not null, child_id int not null, sequence int not null ) I'm OK with Parent.Children being a lazy loaded property. However, the ParentChildRelationship should eager load ParentChildRelationship.Child. Furthermore, I want to use a Join when I eager load. The SQL, when accessing Parent.Children, NHibernate should generate an equivalent query to: SELECT * FROM ParentChildRelationship rel LEFT OUTER JOIN Child ch ON rel.child_id = ch.id WHERE parent_id = ? OK, so to do that I have mappings that look like this: ParentMap : ClassMap<Parent> { public ParentMap() { Table("Parent"); Id(c => c.Id).GeneratedBy.Identity(); HasMany(c => c.Children).KeyColumn("parent_id"); } } ChildMap : ClassMap<Child> { public ChildMap() { Table("Child"); Id(c => c.Id).GeneratedBy.Identity(); } } ParentChildRelationshipMap : ClassMap<ParentChildRelationship> { public ParentChildRelationshipMap() { Table("ParentChildRelationship"); CompositeId() .KeyProperty(c => c.CustomerId, "customerId") .KeyReference(c => c.Parent, "parent_id") .KeyReference(c => c.Child, "child_id"); Map(c => c.Sequence).Not.Nullable(); } } So, in my test if i try to get myParentRepo.Get(1).Children, it does in fact get me all the relationships and, as I access them from the relationship, the Child objects (for example, I can grab them all by doing parent.Children.Select(r => r.Child).ToList()). However, the SQL that NHibernate is generating is inefficient. When I access parent.Children, NHIbernate does a SELECT * FROM ParentChildRelationship WHERE parent_id = 1 and then a SELECT * FROM Child WHERE id = ? for each child in each relationship. I understand why NHibernate is doing this, but I can't figure out how to set up the mapping to make NHibernate query the way I mentioned above.

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  • ASP.NET AJAX Problem

    - by Rich Andrews
    I've updated some code to use the Ajax Control toolkit 0911 beta and for some reason code that dynamically added collapsable panel extenders in the code behind now causes the following error in the client side jscript... Microsoft JScript runtime error: Sys.ArgumentException: Value must not be null for Controls and Behaviors. Parameter name: element in... $create = Sys.Component.create = function Sys$Component$create(type, properties, events, references, element) { /// <summary locid="M:J#Sys.Component.create" /> /// <param name="type" type="Type"></param> /// <param name="properties" optional="true" mayBeNull="true"></param> /// <param name="events" optional="true" mayBeNull="true"></param> /// <param name="references" optional="true" mayBeNull="true"></param> /// <param name="element" domElement="true" optional="true" mayBeNull="true"></param> /// <returns type="Object"></returns> var e = Function._validateParams(arguments, [ {name: "type", type: Type}, {name: "properties", mayBeNull: true, optional: true}, {name: "events", mayBeNull: true, optional: true}, {name: "references", mayBeNull: true, optional: true}, {name: "element", mayBeNull: true, domElement: true, optional: true} ]); if (e) throw e; if (type.inheritsFrom(Sys.UI.Behavior) || type.inheritsFrom(Sys.UI.Control)) { if (!element) throw Error.argument('element', Sys.Res.createNoDom); } I accept that this is only a beta but I'm unable to either find a work around or even understand the reason why this pretty simple code no longer works. Code private Panel GetReportPanel(DataRow dr, ReportParameter[] Params) { Panel pnlReport = new Panel(); pnlReport.ID = Uri.EscapeDataString(dr["ReportName"].ToString()) + "_MainReportContainer"; //Report Title Section var pnlReportTitle = new Panel(); pnlReportTitle.CssClass = "ReportSectionTitle"; var tblReportTitle = new Table(); var trowReportTitle = new TableRow(); var tcellReportTitle = new TableCell(); var imgReportTitleExpand = new Image(); imgReportTitleExpand.ID = Uri.EscapeDataString("img" + dr["ReportName"].ToString() + "DataExpand"); tcellReportTitle.Controls.Add(imgReportTitleExpand); trowReportTitle.Controls.Add(tcellReportTitle); tcellReportTitle = new TableCell(); var lblReportTitle = new Label(); lblReportTitle.ID = Uri.EscapeDataString("lnk" + dr["ReportName"].ToString()); lblReportTitle.Text = "Functional " + dr["ReportName"].ToString(); tcellReportTitle.Controls.Add(lblReportTitle); trowReportTitle.Controls.Add(tcellReportTitle); tblReportTitle.Controls.Add(trowReportTitle); pnlReportTitle.Controls.Add(tblReportTitle); pnlReport.Controls.Add(pnlReportTitle); //Report Section var pnlReportSection = new Panel(); pnlReportSection.ID = Uri.EscapeDataString("pnlReportSection" + dr["ReportName"].ToString()); pnlReportSection.CssClass = "ReportSection"; pnlReportSection.ScrollBars = ScrollBars.None; var pnlInnerReportSection = new Panel(); pnlInnerReportSection.CssClass = "ReportSection"; var rptControl = new ReportViewer(); rptControl.ID = "rpt" + dr["ReportName"].ToString().Replace(' ', '_'); rptControl.ProcessingMode = ProcessingMode.Remote; rptControl.Width = new Unit("100%"); rptControl.ShowDocumentMapButton = false; rptControl.ShowParameterPrompts = false; rptControl.Visible = true; rptControl.Height = new Unit("500px"); rptControl.AsyncRendering = (bool)dr["ASyncRenderingEnabled"]; rptControl.ServerReport.ReportPath = dr["SSRSReportPath"].ToString(); rptControl.ServerReport.ReportServerUrl = new Uri("http://horoap336/reportserver"); rptControl.ServerReport.SetParameters(Params); pnlInnerReportSection.Controls.Add(rptControl); pnlReportSection.Controls.Add(pnlInnerReportSection); pnlReport.Controls.Add(pnlReportSection); //Collapsable Panel Extender var Extender = new AjaxControlToolkit.CollapsiblePanelExtender(); Extender.TargetControlID = pnlReportSection.ID; Extender.ID = Uri.EscapeDataString(dr["ReportName"].ToString()) + "_Extender"; Extender.CollapsedSize = 0; Extender.Collapsed = true; Extender.ExpandControlID = lblReportTitle.ID; Extender.CollapseControlID = lblReportTitle.ID; Extender.AutoCollapse = false; Extender.AutoExpand = false; Extender.ScrollContents = false; Extender.TextLabelID = lblReportTitle.ID; Extender.CollapsedText = "Functional " + dr["ReportName"].ToString() + " (Click To Show Details...)"; Extender.ExpandedText = "Functional " + dr["ReportName"].ToString() + " (Click To Hide Details...)"; Extender.ImageControlID = imgReportTitleExpand.ID; Extender.ExpandedImage = "~/images/collapse.jpg"; Extender.CollapsedImage = "~/images/expand.jpg"; Extender.ExpandDirection = AjaxControlToolkit.CollapsiblePanelExpandDirection.Vertical; pnlReport.Controls.Add(Extender); return pnlReport; } This panel is then added to a panel in the aspx file using... pnlContainer.Controls.Add(GetReportPanel(dr,Params)); Aspx file... <%@ Page Title="Operations MI Dashboard - Functional Reporting" Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="FunctionalReport.aspx.cs" Inherits="TelephonyReport" %> <%@ Register Assembly="Microsoft.ReportViewer.WebForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Namespace="Microsoft.Reporting.WebForms" TagPrefix="rsweb" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <asp:Panel ID="pnlContainer" runat="server"> </asp:Panel> </asp:Content> So, my questions are: Is there a problem with my code that is only evident in the later version of the toolkit? Does anyone know of a workaround that I can try? Can anyone explain why this problem happens only in the latest version?

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