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  • Scheme redefine a list...

    - by octavio
    I have a list called hand and another one called deck, the main goal here is to take the first card (or element ) in the list deck and put it in the list hand when i call the fnction draw... (draw hand deck) (2 C) (draw hand deck) (2 C) (3 H) (draw hand deck) (2 C) (3 H) (K D) but everytime i call it the hand never changes value... I'm clueless is there a way like in O-Object to change the content of hand permenantly? and i initialy define hand empty because the player has no card to start. (define hand '())

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  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

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  • synchronizing audio over a network

    - by sharkin
    I'm in startup of designing a client/server audio system which can stream audio arbitrarily over a network. One central server pumps out an audio stream and x number of clients receives the audio data and plays it. So far no magic needed and I have even got this scenario to work with VLC media player out of the box. However, the tricky part seems to be synchronizing the audio playback so that all clients are in audible synch (actual latency can be allowed as long as it is perceived to be in sync by a human listener). My question is if there's any known method or algorithm to use for these types of synchronization problems (video is probably solved the same way). My own initial thoughts centers around synchronizing clocks between physical machines and thereby creating a virtual "main timer" and somehow aligning audio data packets against it. Some products already solving the problem: http://www.sonos.com http://netchorus.com/ Any pointers are most welcome. Thanks. PS: This related question seem to have died long ago.

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  • How do I check if a swf file loaded correctly since put_Movie always returns S_OK?

    - by Tim
    I am using the latest flash player and have a swf file served locally from my dev machine. In one container test app I am able to play the swf and make calls to it, but in my "Real" application the same code path results in com errors (basically it looks like the swf isn;' loading properly) Additionally this is made more challenging because no matter what nonsense I put in the call to put_Movie() the return is ALWAYS S_OK. This is confusing. How am I supposed to determine if the swf file loaded and is working? As a follow-on, what would cause a swf file (the same one) not to load in a different app? The code paths are the same (from what I can tell). Obviousl something is going on, but I am not sure what. So, I guess 2 questions How to know when swf file doesn't load right Why might it fail in a different container application? I am using ATL in Visual studio 2008, latest flash, MS Vista Thanks

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  • MPMoviePlayerViewController crash on iOS 6.0

    - by user1471568
    I have a trouble in my app for the iOS6.0. It works perfectly fine on iOS 5.1.1 and under, but on the 6.0 shows exc_bad_access. please let me know why. -(void)endAniView{ if (moviePlayer!=nil) { [moviePlayer.moviePlayer stop]; [self removeFromSuperview]; } } this method called when user touches a button. and below are NEW ERROR MESSAGE and I've never seen before ios 6.0 2012-09-18 16:13:22.410 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-18 16:13:22.411 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay 2012-09-18 16:13:22.450 KiKiSong[992:907] [MPAVController] Autoplay: Skipping autoplay, disabled (for current item: 1, on player: 0) please help me. Thanks

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  • Alternate play / pause button for WordPress wpaudio soundmanager plugin

    - by j-man86
    Hello! I am using the wpaudio plugin to convert mp3 links into a javascript/flash audio player. My problem is that I use this plugin in two areas on my site: one on a black background, and one on a white background. I need to use an alternate set of play/pause buttons for each page (white buttons for the black background and vice versa). I am at a total loss on how to do this. I need to some how incorporate a "if page is..." statement into the wpaudio.js but I don't know how to do this with jQuery. Can anyone help? Thanks so much!

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  • connecting Mud.............

    - by jason
    hi, ive recently create a short and simple multi user dungeon, the things ive made is the engine of the game and the actually mud itself so when i click on the file it you can play the mud. the problem ive got is i dont know how to connect it so that more than one player can play. do you connect it to a server or something. i dont know what to do as i am new the python Mud so can some help me out by giving some examples to help me out with code and how to connect and get this game up and running. thanks

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  • Avoid Internet Explorer Warning when embedding Youtube on HTTPS site?

    - by pellepim
    On a HTTPS site embedding youtube clips works great in all browser, except Internet Explorer where I get this famous little warning message: "Do you want to view only the webpage content that was delivered securely? This page contains content that will not be delivered using a secure HTTPS ... etc" I've tried to solve this in several ways. The most promising one was to use the ProxyPass functionality in Apache to map to YouTube. Like this: ProxyPass: /youtube/ http://www.youtube.com ProxyPassReverse: /youtube/ http://www.youtube.com This gets rid of the annoying warning. However, the youtube SWF fails to start streaming The SWF i manage to load into the browser simply states : "An error occurred, please try again later". Potential solutions are perhaps: Download youtube FLV:s and serve them out of own domain (gah) Use custom FLV-player and stream only FLV:s from youtube over a https proxy?

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  • Pool Billiard AI

    - by Sebi
    Im implementing a pool billiard game in Java and it all works fine. It is a multiplayer game, but nevertheless, it should also be possible to play it alone. For this purpose I'm trying to implement a simple KI. At the moment, the KI choose just randomly a direction and a random intensity of the impulse (don't know the correct english word for that). Of course this AI is very poor and unlikely to ever challenge a player. So i thought about improving the KI, but there are several hard to solve problems. First I thought of just choosing the nearest ball and to try to put it directly into the nearest hole. This isn't that bad, but if there other balls in the line between, it isn't really working anymore. Additionally this dosn't solve te problem of calculating the intensity of the impulse. So are there any general advice? Or any ideas? Best practices?

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  • Appending Strings to NSMutableString

    - by Typeoneerror
    Been looking at this for a bit now and not understanding why this simple bit of code is throwing an error. Shortened for brevity: NSMutableString *output; ... @property (nonatomic, retain) NSMutableString *output; ... @synthesize output; ... // logs "output start" as expected output = [NSMutableString stringWithString:@"output start"]; NSLog(@"%@", output); ... // error happens here [output appendString:@"doing roll for player"]; Can anyone spot my mistake?

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  • Flash Slide Presentation full screen

    - by Marco
    I am building my very first Flash Slide Presentation. However, I would like to enable full screen when the presentation starts. I placed: fscommand("fullscreen", "true"); In the first layer, first frame, of the first slide. And I use a .html file to launch to embed the .swf file. However, when I open the .html, a popup appears saying: “Adobe Flash Player has stopped a potentially unsafe operation.” What am I doing wrong?

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  • Flash ActionScript 3 runtime SecurityError

    - by dd
    I have swf that loads swf, which loads another swf(video player). Is there a trick in publish settings? everything works fine on my local machine, when I upload it on the sever error happen and video doesnt load SecurityError: Error #2148: SWF file http:// (URL where Site is hosted)/video.swf cannot access local resource file:///Macintosh%20HD/Users/..flash.flv. Only local-with-filesystem and trusted local SWF files may access local resources. at flash.net::NetStream/play() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_play() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_setUpStream() at fl.video::VideoPlayer/http://www.adobe.com/2007/flash/flvplayback/internal::_load() at fl.video::VideoPlayer/load() at fl.video::FLVPlayback/doContentPathConnect()

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  • How can HTML5 "replace" Flash?

    - by Kassini
    A topic of debate that's seen a resurgence since the unveiling of the iPad is the issue of Flash versus HTML5. There are those that suggest that HTML5 will one day supplant/replace Adobe Flash. I do not develop software that runs in a browser, so my (limited) understanding is: HTML is a pure-text markup language that is delivered over HTTP to a client browser. The client browser interprets the markup and renders (with varying degrees of success) the page according to an standard specification. Adobe Flash is a propriety framework for working with audio, video, sound and raster/vector graphics. It requires special authoring tools (a compiler perhaps?) and a custom player that's available as a plug-in to most common browsers. Could someone please explain (to this C/C++ developer) how it is possible from a technical/coding point-of-view that a text-based markup language (HTML5) could be considered a replacement to a multimedia framework (Flash)? Please no opinionated arguments - just technical facts.

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  • Python File Meta Tag reading

    - by Jeff
    Anyone know of a Python module that can pull Tag data from multiple media formats? Trying to build an app that allows for manipulation of ASF (Windows Media Player files, ie WMA, WMV, etc), ID3, including both ID3v1 and ID3v2 (MPEG files, ie MP3), MPEG Audio Bit Stream (ie ABS, MP1, MP2, MP3), MPEG Program Stream (MPEG movies, and DVD and HD DVD video discs, ie MPG, MPEG, VOB, EVO), and ISO Base Media File Format (eg QuickTime, MPEG-4 and iTunes AAC files, ie QT, MOV, MP4, M4A, M4B, M4P, M4V, etc). Don't need ALL of that but just most standard consumer formats like mov and mpeg. I can't seem to find a good module to support that or a library. Any recommendations?

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  • Sending UDP Packet in C#

    - by DOminik
    Hello everybody! I have a game server (WoW). I want my players to download my custom patches to the game. I've done a program that checks for update/downloading things. I want my program to send a packet to my game server if player have all my patches. I dont need any response from the server, it will handle it, but its another story. So I want to know, how to send a packet to a server. Thank you!

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  • Application compiled by Flex Builder 3 does not trace

    - by Bart van Heukelom
    I've built a simple application in Flex Builder 3 with some trace() calls. It's an "ActionScript Project", no MXML or AIR involved. I don't run the app from within Eclipse, I just open the generated html file with Firefox. I'm using the Flash Player 10 Debug version. I've correctly set mm.cnf to log trace output, following the official instructions. A flashlog.txt file is generate in the appropriate location. Despite all that, trace output is not shown in the log file. What am I doing wrong? (I suspect it's a compiler option, but I can find no such option in the project options in FlexBuilder) (If I do run the app from Eclipse, by pressing F11, I can see trace output but only inside Eclipse, not in the log file)

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  • Free SWF Obfuscator

    - by Cyclone
    Does anybody know of a free flash obfuscator? All I can find are commercial ones with free trials. I have done numerous google searches, and have been unable to find what I am looking for. I know that obfuscators do not make your swf hack proof, but they make things harder. Things I am looking for in an obfuscator: Unlimited obfuscations No time limit No watermark (or on the left side only! Right side is no good, same with center) Able to publish work (no special player needed other than standard flashplayer) I really was surprised to see how hard it was to find a good obfuscator (tried encoder, protection, etc. instead as well) and how easy it is to find a decompiler.... It is imperative that my code be protected, at least partially, to discourage the hacking of my game.

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  • Dynamic Midi generation and playback on Android: Possible?

    - by Peterdk
    Strangely I find no support for Midi in Android. The only thing that comes close is the Jetplayer, but this only takes a existing .jet file. I want to dynamically generate a midi file with some intervals and play it. I even thought about just manually creating a .jet file with a tone and then transposing it with the jet player, but it limits the transposing to -12, +12. Which is not so good for me. There also is a ToneGenerator on Android, but it's limited to predefined tones with no way to transpose. Does someone know how to achieve midi generation and playback on Android?

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  • How to add children of an ItemsControl where the children should decide their own position in Wpf?

    - by code-zoop
    Hey all I am using a wpf slider to display the time line in a video player. I need to add an ItemControl of some sort on top of this so that I can add buttons on the time line on certain positions in the time line (the buttons will hold their own position relative to the parent ItemsControl). What ItemsControl container should I use where I can add child elements that know their own position (based on their timecode)? I have looked at the different ItemsControls in Wpf, and it looks like all of them have a certain way to stack their children (Horizontal or vertical one after another)! And to add some more complexity, How can the positioning of the children be relative to the width of the parent ItemsControl? This way scaling up and down the ItemsContol will reposition the children! Thanks

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  • chess AI for GAE

    - by Richard
    I am looking for a Chess AI that can be run on Google App Engine. Most chess AI's seem to be written in C and so can not be run on the GAE. It needs to be strong enough to beat a casual player, but efficient enough that it can calculate a move within a single request (less than 10 secs). Ideally it would be written in Python for easier integration with existing code. I came across a few promising projects but they don't look mature: http://code.google.com/p/chess-free http://mariobalibrera.com/mics/ai.html

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  • Java textfile I/O problem

    - by KáGé
    Hello, I have to make a torpedo game for school with a toplist for it. I want to store it in a folder structure near the JAR: /Torpedo/local/toplist/top_i.dat, where the i is the place of that score. The files will be created at the first start of the program with this call: File f; f = new File(Toplist.toplistPath+"/top_1.dat"); if(!f.exists()){ Toplist.makeToplist(); } Here is the toplist class: package main; import java.awt.Color; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.prefs.Preferences; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JTextArea; public class Toplist { static String toplistPath = "./Torpedo/local/toplist"; //I know it won't work this easily, it's only to get you the idea public static JFrame toplistWindow = new JFrame("Torpedó - [TOPLISTA]"); public static JTextArea toplist = new JTextArea(""); static StringBuffer toplistData = new StringBuffer(3000); public Toplist() { toplistWindow.setSize(500, 400); toplistWindow.setLocationRelativeTo(null); toplistWindow.setResizable(false); getToplist(); toplist.setSize(400, 400); toplist.setLocation(0, 100); toplist.setColumns(5); toplist.setText(toplistData.toString()); toplist.setEditable(false); toplist.setBackground(Color.WHITE); toplistWindow.setLayout(null); toplistWindow.setVisible(true); } public Toplist(Player winner) { //this is to be done yet, this will set the toplist at first and then display it toplistWindow.setLayout(null); toplistWindow.setVisible(true); } /** * Creates a new toplist */ public static void makeToplist(){ new File(toplistPath).mkdir(); for(int i = 1; i <= 10; i++){ File f = new File(toplistPath+"/top_"+i+".dat"); try { f.createNewFile(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista létrehozása", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * If the score is a top score it inserts it into the list * * @param score - the score to be checked */ public static void setToplist(int score, Player winner){ BufferedReader input = null; PrintWriter output = null; int topscore; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+",dat")); String s; topscore = Integer.parseInt(input.readLine()); if(score > topscore){ for(int j = 9; j >= i; j--){ input = new BufferedReader(new FileReader(toplistPath+"/top_"+j+".dat")); output = new PrintWriter(new FileWriter(toplistPath+"/top_"+(j+1)+".dat")); while ((s = input.readLine()) != null) { output.println(s); } } output = new PrintWriter(new FileWriter(toplistPath+"/top_"+i+".dat")); output.println(score); output.println(winner.name); if(winner.isLocal){ output.println(Torpedo.session.remote.name); }else{ output.println(Torpedo.session.remote.name); } output.println(Torpedo.session.mapName); output.println(DateUtils.now()); break; } } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } finally { if (input != null) { try { input.close(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } } if (output != null) { output.close(); } } } } /** * This loads the toplist into the buffer */ public static void getToplist(){ BufferedReader input = null; toplistData = null; String s; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+".dat")); while((s = input.readLine()) != null){ toplistData.append(s); toplistData.append('\t'); } toplistData.append('\n'); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * * @author http://www.rgagnon.com/javadetails/java-0106.html * */ public static class DateUtils { public static final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; public static String now() { Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return sdf.format(cal.getTime()); } } } The problem is, that it can't access any of the files. I've tried adding them to the classpath and at least six different variations of file/path handling I found online but nothing worked. Could anyone tell me what do I do wrong? Thank you.

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  • How can I play compressed sound files in C# in a portable way?

    - by skolima
    Is there a portable, not patent-restricted way to play compressed sound files in C# / .Net? I want to play short "jingle" sounds on various events occuring in the program. System.Media.SoundPlayer can handle only WAV, but those are typically to big to embed in a downloadable apllication. MP3 is protected with patents, so even if there was a fully managed decoder/player it wouldn't be free to redistribute. The best format available would seem to be OGG Vorbis, but I had no luck getting any C# Vorbis libraries to work (I managed to extract a raw PCM with csvorbis but I don't know how to play it afterwards). I neither want to distribute any binaries with my application nor depend on P/Invoke, as the project should run at least on Windows and Linux. I'm fine with bundling .Net assemblies as long as they are license-compatible with GPL. [this question is a follow up to a mailing list discussion on mono-dev mailing list a year ago]

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  • Native Mouse events with Flash and Selenium

    - by Dan at Demand
    I understand that Selenium does not support Flash, but it is my understanding that I should be able to do some simplistic testing of Flash by using Selenium's built in native mouse support and doing mouse up/down events based on coordinates. Is this correct? I can't seem to get it working. I'm trying to test on this page: http://mandy-mania.blogspot.com/2010/04/sneak-peek-of-final-season-of-lost-dvd.html and all I'm trying to do is click on the flash object so it plays the video. I've tried all sorts of commands, MouseOver, MouseDown, MouseDownAt, MouseUp, MouseUpAt, etc. So, I'm wondering if this just theoretically doesn't work or if I'm just doing something wrong. The xpath I'm using is //object[@id='player'], although I've tried a number of different combinations. And yes, I've also tried just the straight click command. Any suggestions? Thanks!

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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