Search Results

Search found 4909 results on 197 pages for 'grady player'.

Page 159/197 | < Previous Page | 155 156 157 158 159 160 161 162 163 164 165 166  | Next Page >

  • Flex socket crossdomain

    - by Yonatan Betzer
    I am trying to connect to a socket server from flex. I read, on adobe's documentation, the client automatically sends a "request-policy-file" xml element to the socket before allowing it to be opened, and should receive a policy file. The client sends the xml element as expected, My server receives it (on the port I want to use, port 6104) and replies on the same port with: <?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy> <site-control permitted-cross-domain-policies="all"/> <allow-access-from domain="*" to-ports="*"/> </cross-domain-policy> To the best of my knowledge, this should be the most permissive policy available on a socket. The flash player logs indicate a timeout looking for the socket policy file, although I know my socket returned the response immediately. What should I do ?

    Read the article

  • Robotics Simulator

    - by Arkapravo
    Which is the best robotics simulator ? Player Project (simulator + control interface) Microsoft Robotics Studio (simulator + control interface) KiKS (in Matlab, only for Khepera) MobotSim (for point like robots ) ROS (I have only heard about it) URBI (also, only heard about it) Any other As of now, I am just looking to get simple simulations of Potential Field method, Bug Algorithms, A* Algorithm etc ! This article gives a number of such softwares etc, however I was looking for a first hand view from fellow stackoverflowers. Anyone who has worked with any other software etc is most welcome to share his/her experience !

    Read the article

  • Hidden Features of MXML

    - by Ole Jak
    What are some of the hidden features of MXML? MXML being used in Flex Framework became quite popular language (because Flash Player is something every PC has and Flash Builder, Flash Catalist are quite popular Adobe programms) So at least from the existing features, do you know any that are not well known but very useful. Of course, this question is along the lines of: Hidden Features of ActionScript Hidden Features of JavaScript Hidden Features of CSS Hidden Features of C# Hidden Features of VB.NET Hidden Features of Java Hidden Features of ASP.NET Hidden Features of Python Hidden Features of TextPad Hidden Features of Eclipse Hidden Features of HTML Please specify one feature per answer. Note that it's not always a great idea to use these hidden features; often times they are surprising and confusing to others reading your code.

    Read the article

  • Logic / Probability Question: Picking from a bag

    - by Rosarch
    I'm coding a board game where there is a bag of possible pieces. Each turn, players remove randomly selected pieces from the bag according to certain rules. For my implementation, it may be easier to divide up the bag initially into pools for one or more players. These pools would be randomly selected, but now different players would be picking from different bags. Is this any different? If one player's bag ran out, more would be randomly shuffled into it from the general stockpile.

    Read the article

  • WPF MediaPlayer doesn't play M4A?

    - by Nick
    I am trying to use a MediaPlayer instance to play M4A files. For those of you that aren't familiar, MediaPlayer is the non-XAML version of a MediaElement. There are pretty much the same, but I don't want any XAML, so I use a MediaPlayer instead. Anyways, it plays some M4A files just fine. The NaturalDuration of other M4A files is 0, but it still plays. The remaining files don't play at all and the exception thrown is "Media file download failed." Playing all these songs using Windows Media Player works perfectly. Isn't the MediaPlayer and MediaElement classes built upon the same framework as WMP? I'm confused as to why it isn't working. Any help is greatly appreciated. Thanks, Nick

    Read the article

  • Why gcc4 warn and how to avoid it

    - by vitaly.v.ch
    I have a function declared as: void event_add_card (EventAddr addr, EventType type, unsigned char card); and union typedef union EventData { float money; /**< money info */ unsigned char card; /**< new card */ } EventData; When i compile following code: EventData data = {}; event_add_card (0,0, data.card); with enabled warning -Wconversion I receive following warning: player-stud.c|71| warning: passing argument 3 of 'event_add_card' with different width due to prototype Why gcc4 unsuccessful and how to fix It???

    Read the article

  • iPhone: Switching from a map screen to a battle screen without the map progress being reset

    - by user298261
    Hello! I'm trying to make a role-playing game, and I want the game to work so that it transitions to the battle NIB for battles, then returns back to the map NIB afterward, yet still retain all the progress the player has made exploring the dungeon. I've tried proto-typing this with just a view-switcher, where one view creates content, and then switches to the other view, and then coming back from the other view. However, once the view goes back to the original, the original view is reset. How to make the data persistent so that it doesn't reset after every "battle"? Thanks!

    Read the article

  • How can I use Lucene for personal name (first name, last name) search?

    - by os111
    I'm writing a search feature for a database of NFL players. The user enters a search string like "Jason Campbell" or "Campbell" or "Jason". I'm having trouble getting the appropriate results. Which Analyzer should I use when indexing? Which Query when querying? Should I distinguish between first name and last name or just index the full name string? I'd like the following behavior: Query: "Jason Campbell" - Result: exact match for 1 player, Jason Campbell Query: "Campbell" - Result: all players with Campbell in their name Query: "Jason" - Result: all players with Jason in their name Query: "Cambel" [misspelled] - Result: all players with Campbell in their name

    Read the article

  • Looking for programs on audio tape/cassette containing programs for Sinclair Z80 PC?

    - by DVK
    OK, so back before ice age, I recall having a Sinclair ZX80 PC (with TV as a display, and a cassette tape player as storage device). Obviously, the programs on cassette tapes made a very distinct sound (er... noise) when playing the tape... I was wondering if someone still had those tapes? The reason (and the reason this Q is programming related) is that IIRC different languages made somewhat different pitched noises, but I would like to run the tape and listen myself to confirm if that was really the case...

    Read the article

  • Repairing malformatted html attributes using c#

    - by jhoefnagels
    I have a web application with an upload functionality for HTML files generated by chess software to be able to include a javascript player that reproduces a chess game. I do not like to load the uploaded files in a frame so I reconstruct the HTML and javascript generated by the software by parsing the dynamic parts of the file. The problem with the HTML is that all attributes values are surrounded with an apostrophe instead of a quotation mark. I am looking for a way to fix this using a library or a regex replace using c#. The html looks like this: <DIV class='pgb'><TABLE class='pgbb' CELLSPACING='0' CELLPADDING='0'><TR><TD> and I would transform it into: <DIV class="pgb"><TABLE class="pgbb" CELLSPACING="0" CELLPADDING="0"><TR><TD>

    Read the article

  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

    Read the article

  • External XMPP component - Anyone know a Tutorial or Open Source Example please?

    - by gav
    Hi All, I want to run an XMPP server (Openfire) and register an external component to handle the messages it will recieve (using the Whack library). The external component will run my game logic and I will be using XMPP to send player moves to the server and status updates in the other direction. The bonus with XMPP is that we get built in chat for free. The trouble is, although Ignite look fairly established, I can't find a tutorial on how to write, register and debug an External XMPP component written with Whack, there are very few in general for that matter. I am not invested in either the server implementation or the External Component library, java is just my language of choice. If I was to move to Erlang or Scala or something it would have to be a very simple in that language. A single tutorial or example would go a long way here, I just need an basic External XMPP component pretty please! Kind regards, Gavin

    Read the article

  • How to handle Alarm notification in Android?

    - by Asheesh Vashishtha
    Hi, I'm developing an media player application for Android, for which I need to handle any Alarm notification, and based on that I'll pause my playback. When the Alarm in snoozed or dismissed, I'll then resume the playback. I googled a lot for the Alarm handling, but what I found was the way to enable Alarm notifications through code, set the intent and then handle it. However, no where could I locate just handling the Alarm notification part. I don't need to set the Alarm on, it could've been set by the user, and I don't need to programmatically. All I need is just handle that notification. Any ideas on this would be extremely useful? Thanks, Asheesh

    Read the article

  • Streaming Flash Video Problem - Clipping

    - by Stanley
    I have a simple flash video player that streams the video from a streaming media server. The stream plays fine and I have no problems with playing the video and doing simple functions. However, my problem is that on a mouse over of the video, I have the controls come up and when I do a seek or scrub on the video, I get little weird boxes that show over the video - like little pockets - of the video playing super fast (you can basically see it seeking) until it gets to the point it needs to be at and then these little boxes disappear. Is anybody else having these problems and if so, how do I fix this? I thought it might be some kind of masking problem, but I haven't been able to figure it out. Please Help!!!

    Read the article

  • AJAX in Drupal Forms?

    - by Kevin
    How would you go about constructing a step by step form that uses AJAX through Drupal to pull the next form step? For example, Step 1: I like Baseball I don't like Baseball. When that person clicks on either Like or Don't Like, I want to use AJAX to recognize and pull the next part of the form, remove/hide the first section since its not needed, and present the next section. Example: Step 1: I like Baseball *click (fade out) Step 2: My favorite team is __________ The player I like most is __________ What is the best way to do this through Drupal Form API? I know how to build the forms and modules, but I have never used AJAX yet. I know a few things exist out there that are supposed to help, but I wanted to know if anyone here has done it and how they approached it.

    Read the article

  • avaudioplayer interferes with mpmovieplayer on ipad

    - by user175826
    my app plays video and audio. however, i have a problem where once i play an audio file using avaudioplayer, the video refuses to play. when i play the video first, everything is fine. but if the audio is played first, any time i try to play the video it simply pops up the video player but will not play the actual video (you can use the scroller to go to any point in the video, but no playback will happen). this issue does not come up on the iphone, nor on the ipad simulator. clearly there is some resource conflict here, probably related to the audio, and i'd welcome some input on how to address it.

    Read the article

  • Looking for programs on audio tape/cassette containing programs for Sinclair ZX80 PC?

    - by DVK
    OK, so back before ice age, I recall having a Sinclair ZX80 PC (with TV as a display, and a cassette tape player as storage device). Obviously, the programs on cassette tapes made a very distinct sound (er... noise) when playing the tape... I was wondering if someone still had those tapes? The reason (and the reason this Q is programming related) is that IIRC different languages made somewhat different pitched noises, but I would like to run the tape and listen myself to confirm if that was really the case...

    Read the article

  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

    Read the article

  • Man pages for libvlc

    - by mawia
    Hi! all. Though I am not sure wether this question belongs to here but pardon me if not so. Can you people guide me to the manual page of libvlc functions like(just give a kind of pointer where these functions are described in detail) void libvlc_playlist_pause( libvlc_instance *, libvlc_exception ) mtime_t libvlc_input_get_length( libvlc_input_t *, libvlc_exception ) mtime_t libvlc_input_get_time( libvlc_input_t *, libvlc_exception ) void libvlc_input_set_time( libvlc_input_t *, mtime_t , libvlc_exception ) float libvlc_input_get_position( libvlc_input_t *, libvlc_exception ) void libvlc_input_set_position( libvlc_input_t *, float , libvlc_exception ) void libvlc_set_rate( libvlc_input_t *, float rate, libvlc_exception ) float libvlc_get_rate( libvlc_input_t *, libvlc_exception ) libvlc_input_get_information( libvlc_input_t *, libvlc_exception ) In particular can you please describe the functioning of libvlc_playlist_pause.I am using this in my aplication to run a video stream.My video is running but since video file is coming over a network I need to pause the player for a particular amount till enough data is buffered. With regards Mawia

    Read the article

  • Convert XML attributes to a Dictionary in Linq to XML

    - by NateD
    I've got a program that needs to convert two attributes of a particular tag to the key and value of an Dictionary<int,string>. The XML looks like this: (fragment) <startingPoint coordinates="1,1" player="1" /> and so far my LINQ looks something like this: XNamespace ns = "http://the_namespace"; var startingpoints = from sp in xml.Elements(ns+"startingPoint") from el in sp.Attributes() select el.Value; Which gets me a nice IEnumerable full of things like "1,1" and "1", but there should be a way to adapt something like this answer to do attributes instead of elements. Little help please? Thank you!

    Read the article

  • Java IndexOutOfBoundsException

    - by Meko
    Hi all ... I made an little shoot em up game..It works normal but I want also implement if fires intersects they will disappear. I have two list for Player bullets and for computer bullets ...But if I have more bullets from computer or reverse .Here my loop for (int i = 0; i < cb.size(); i++) { for (int j = 0; j < b.size(); j++) { if (b.get(j).rect.intersects(cb.get(i).rect)) { cb.remove(i); b.remove(j); continue; } if (cb.get(i).rect.intersects(b.get(j).rect)) { b.remove(j); cb.remove(i); continue; } } }

    Read the article

  • Applescript access to last.fm app via application icon in menu bar

    - by Mark
    Hi, I want to create an Applescript to drive the last.fm player app. I'm trying to do this via last.fm application icon in the menu bar rather than using the main application menus, as this approach (I think) won't cause last.fm to switch to the foreground. The overall plan is to bind my script to a quicksilver trigger so I can stop|start|skip|love|ban|tag tracks from the keyboard. My problem is I can't find what UI element to bind the applescript to. I've used UI Browser to scan through the UI object model but it draws a blank with the last.fm icon in the menu bar. Any thoughts appreciated.

    Read the article

  • how to use lightbox2 to show video in my page

    - by Mithun Madhav
    Hi I want to show a popup you tube video player in my web page.I downloaded lighbox from the following link: http://ftp.drupal.org/files/projects/lightbox2-6.x-1.11.zip I extracted the zip file into my sites root I added the following lines in my page header: <link type="text/css" rel="stylesheet" media="all" href="/lightbox2/css/lightbox.css?1" / <script type="text/javascript" src="/lightbox2/js/auto_image_handling.js?1"></script> <script type="text/javascript" src="/lightbox2/js/lightbox_video.js?1"></script> <script type="text/javascript" src="/lightbox2/js/lightbox.js?1"></script> and the following in the body <a href="http://www.youtube.com/watch?v=0gBtF_awV2o" rel=lightvideo[width:500px;height:400px;] <img src="sample" alt="Live TV" But the video opens up in a new tab and not as a popup.Where am i going wrong?I cant find tutorials for this anywhere, although i have this kind of code in many other pages with popup videos.

    Read the article

  • how to preload more than one but not all images of a slideshow with jquery

    - by wtip
    I'd like to create a web based stop motion video player. Basically a slideshow that shows 2-4 images per second. Each image might be a maximum of 20KB. I don't want to preload all images in the slideshow as there might be thousands, however I need to preload more than just the next image in the show as this will not playback fast enough (because of the playback speed the browser needs to be loading more than one image at a time). I've been looking at using the jQuery Cycle Plugin (http://malsup.com/jquery/cycle/) with a addSlide type function but don't know how to make it work. Would something like this might work? -Slideshow starts -image is played back -preloader will attempt to load up to the next 60 images -playback will wait for the next image in line to completely load, but will not wait for all 59 others. The playback / preloading order is important for this application.

    Read the article

  • Normalize FFT magnitude to imitate WMP

    - by Bevin
    So, I've been working on a little visualizer for sound files, just for fun. I basically wanted to imitate the "Scope" and "Ocean Mist" visualizers in Windows Media Player. Scope was easy enough, but I'm having problems with Ocean Mist. I'm pretty sure that it is some kind of frequency spectrum, but when I do an FFT on my waveform data, I'm not getting the data that corresponds to what Ocean Mist displays. The spectrum actually looks correct, so I knew there was nothing wrong with the FFT. I'm assuming that the visualizer runs the spectrum through some kind of filter, but I have no idea what it might be. Any ideas?

    Read the article

< Previous Page | 155 156 157 158 159 160 161 162 163 164 165 166  | Next Page >