Search Results

Search found 6318 results on 253 pages for 'hybrid graphics'.

Page 160/253 | < Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >

  • How can I get a 1920x1080 resolution?

    - by Sam T.
    I a newbie Linux and have just installed Ubuntu in a dual boot with Windows 7. I love the interface of Ubuntu but unfortunately I can only get a 800x600 or 1024x728 resolution with black bars all around the screen. I have an nVidia GTX 570 graphics card and an Asus 1080p 23" monitor. What may be of note is that I had to use the nomodeset command on installation of the boot would get stuck at a line with "nouveau", which I understand is to do with the drivers. Additionally, when I type in xrandr to the terminal, it comes up with the error message "failed to get size of gamma for output default". I guess what I am looking for here is someone who could explain to me really simply the steps I have to take to get a full 1080p resolution, at which point I am sure i will become a great fan of the OS! Thanks in advance, Sam T.

    Read the article

  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

    Read the article

  • Can't decrease/increase brightness on SAMSUNG NP300V3A more than 1 step

    - by Žygis
    I just installed Oneiric on a SAMSUNG NP300V3A (Series 3) laptop. Everything seems to work fine more or less except one thing: I can't reduce screen brightness more than 10% or so. Fn+F3 (brightness up) sets brightness to 100% and Fn+F2 (brightness down) sets it to about 90% or so. No matter how many more times I press it, it doesn't fall below that. For a video card I have an integrated Intel HD Graphics 3000 chipset, but that's probably unrelated to the issue. What can I do to solve this?

    Read the article

  • GeForce8800 ultra

    - by Gunnar
    I have been running Ubuntu 10.04 with GeForce 8800 Ultra graphics card without any problems for many months until a few days ago, after some updates, everything stopped working. Can't use Stellarium (my favorite program) and everything (even the mousecusor) stops responding for a long time. Takes ages to load the desktop and everything is just "f..." B.t.w. I have a dual boot and WinXP is not having this problem with the 8800 card. So, elementary... What's going on between Ubuntu and Nvidia? Best regards Gunnar

    Read the article

  • WinXp display driver incorrect to boot iso ubuntu 12.04

    - by user285829
    I have Windows Xp on a HP Pavilion w/AMD Athlon 64 processor 3300+. I have downloaded Ubuntu 12.04 iso desktop. When trying to run Ubuntu, I get a line that says "sis 630 buss not detected. It continues and makes a blue screen, then says low graphics mode only and has a white screen. The HP has display adaptor sis 760, driver= 6.14.10.3671, 4/20/2005. I'm not familiar with ubuntu because I've never got it started as yet. Can the Ubuntu install process be changed to accept my sis 760 driver? I'm trying to make a Live CD(dvd) to run Ubuntu.

    Read the article

  • video/audio output via HDMI Ubuntu 12.04

    - by lostNfound
    I've been out of the Ubuntu loop for quite a while now and have a completely new laptop now. Just installed Ubuntu 12.04 64-bit and would like to output my video and my audio via HDMI to my television. the following is the lspci | grep VGA for my computer. please tell me if there is any additional information needed and preferably how to obtain it and i will be more than happy to oblige. thank you in advance for your time and assistance in this matter. 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) Edit: every time i restart my computer, after a short moment, i get an error message stating something along the lines "sorry, jockey needed to close unexpectedly." after researching, i discovered jockey is the name of the "additional drivers," which after initial installation, ubuntu informed me of proprietary drivers available. those are no longer available, and this error continues to occur.

    Read the article

  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

    Read the article

  • uswsusp won't hibernate with freeplane and some websites open

    - by Richard
    I installed uswsusp on my laptop to hibernate faster, which works most of the time, but whenever I have freeplane (and some websites in firefox...can't recall which ones but can probably find some) it fails. In order to hibernate, I have to resort to closing the offending program or webpage - but this kinda ruins the point of hibernating... It fails when I try sudo s2disk in a terminal with freeplane open, but strangely works with sudo s2ram --force. When it fails, it simply switches to the black screen with s2disk: Snapshotting system but then returns to the login screen. When I enter my password, the hibernating indicator continues flashing but goes back to the desktop I left when trying to hibernate. When it works, it works as expected from hibernate, shutdown and resume. I saw another thread discuss fglrx modules and to include it in MODULE="fglrx" in /etc/default/acpi-support, but that hasn't helped me. I'm using Ubuntu 11.10 with an ATI graphics card on an Acer Aspire 6920.

    Read the article

  • 10.10 Acer 7551g - hibernation and suspending don't work

    - by gonzunio
    Issue is quite the same like here, I've tried everything I found and nothing happens. If I use uswsusp, suspending works good, but graphics doesn't wake up, when I want to hibernate system, it tells me "Looking for splash system... none s2disk:snapshotting system" and nothing happens. I'm using ATI drivers, i've tried to disable kms, unload usb3 and network drivers, still nothing. Please help me, I don't want to come back to Windows after my 2-year-relationship with Linux. I can share all files I have with you, just help me.

    Read the article

  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

    Read the article

  • can not get Toshiba tv to full resolution

    - by Tloc2077
    I have a 23inch Toshiba model#23L1350U that I am using as a computer monitor via VGA plug; it is a full 1080P resolution TV but in Ubuntu it shows up as a Toshiba 72inch Television and wont go past the resolution 1366 by 1768. Has anyone came up with a solution to this problem..I used to get full 1080 resolution with my Insignia 32 inch TV so I know my hardware can push the signal, I am running a Radeon x1550 graphics cars 3200+ processor on a 756 chip set 64bit version of Ubuntu 13.04 your help is greatly appreciated and you may or may not be compensated for your time

    Read the article

  • Unity environment way too slow in Ubuntu 13.10

    - by Santiago
    Unity and its apps open too slowly whenever I open one. It takes a while for them to appear completely. Everything works properly when the window is already open. The biggest problem is with the dash: it's SO SLOW when I'm looking for an app although I have removed some lenses. What should I do or what can I do? These issues only occur with Ubuntu 13.04 and 13.10 whereas 12.04 works AMAZNGLY but I have issues when updating a package or installing a new one, that's why I don't opt for that one. Specifications: RAM: 2GB, Processor: Intel® Atom™ CPU N2600 @ 1.60GHz × 4, Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits)

    Read the article

  • Xubuntu all Icons disappeared

    - by user1392185
    I'm running Xubuntu 12.04.1 with kernel Xen4.1-amd64 and the following problem is mine: Nearly all icons have been replaced by the default "no icon available"-icon, even on the login screen and the all icons in software like e.g. Firefox and the icons I manually assigned to launchers, too. Changing the icon theme does not seem to affect this. The only icons that did not disappear are: LibreOffice, gThumb, Simplescan, Ristretto and in the XFCE menu office, tools and graphics. How could I bring the icons back? EDIT: When I tried to use Ristretto the following error showed up: Could not load image-loader module /usr/lib/x68_64-linux-gnu/gdk-pixbuf-2.0/2.12.0/loaders/libpixbufloader-png.so Unable to open shared-object-file I/O error (Had to translate this to English.)

    Read the article

  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

    Read the article

  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

    Read the article

  • Has an open console any chance to give more strength to the indie game world ?

    - by jokoon
    I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation graphics, because that would be economically impossible, but what about an hardware as fast as a playstation 2/Xbox 1/Gamecube ? For games, the trick would be to ask some editors to recompile their best sellers for the new machine: those games being from the PSX age or even older console generations, I think this would have a very low cost job and they could still make some good profit, but I need to know if this is doable technically, considering the architecture which can be quite exotic. Do you think it would be a viable project to talk about to investors ?

    Read the article

  • AMD control center doesn't save preferences

    - by Fault
    Everytime when I edit the monitor preferences in AMD to multi-monitor or to a multidesktop, when I press save or apply the program just closes with no errors and the preferences hasn't been saved. If I try to do it via the Displays app that is built-in in ubuntu 11.10 I get the following error: The selected configuration for displays could not be applied required virtual size does not fit available size: requested=(2560, 1024), minimum=(320, 200), maximum=(1280, 1280) I don't know if it helps but my graphics card is a ATI Radeon HD 4800 and my monitors are both 1280x1024. I'm running the proprietary driver without post-release updates because I always get an error trying to install that one.

    Read the article

  • HP 4510s Probook Overheating

    - by Ivan
    I am having overheating problems with Ubuntu 12.04. Average temperature is approximately 70-74 °C and when Skype is turned on it goes nuts over 80 °C. Elipse refuses to open for some reason and of course everything is slower than it should be. I also had Linux Mint 11 installed and same thing happened. Strange thing is when running Windows, everything is okay and temperature is normal. Of course I have googled this issue and found some advices like install Jupiter which helped just a bit, installed additional drivers, opened laptop and cleaned it completely, disabled fan always on option from Bios. I have also switched from Unity to classic old look and still temperature is the same. Somehow I think it has something to do with the graphics card but I am all lost now. Any advices? Thank you!

    Read the article

  • Profiling and containing memory per system

    - by chadb
    I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, what is the best design for doing this? I was thinking of using multiple allocators and just using one per subsystem, however, that would result in global variables for my allocators (or so it would seem to me). Another approach I have seen/been suggested is to just overload new and pass in an allocator for a parameter. I had a similar question over on stackoverflow here with a bounty, however, it seems as if perhaps I was too vague or just there is not enough people with knowledge in the subject.

    Read the article

  • How do I install drivers for an AMD Radeon HD 6450?

    - by vanysha
    Hi everyone! I bought new computer. The Graphics card is AMD Radeon HD 6450, on Windows 7 it works fine but I try to install driver on Ubuntu, and it says that "No supported adapters detected". I downloaded the driver from here. After installing "Aditional drivers" says that driver is installed. Also my screen resolution in Ubuntu is not maximum. Can you help me install proper driver, please? Thanks in advance!

    Read the article

  • Algorithm to simplify building/structural meshes

    - by morpheus
    I am looking for an algorithm to simplify the meshes of buildings or similar structures. EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

    Read the article

  • Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart

    Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart Dan Grove, Vijay Menon Do you want to build blazingly fast applications with beautiful graphics and offline support? Would you like to run those apps anywhere on the open web? Would you like to develop those apps in a language that supports modular large-scale development while keeping the lightweight feel of a scripting language? This session will show you how to use the Dart programming language to develop the next generation of amazing applications for the open web. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 187 4 ratings Time: 57:16 More in Science & Technology

    Read the article

  • On-board HDMI Audio

    - by TrackStar
    I have tried searching for answers to this issue but have had no luck. My HDMI display is working but I have no audio from the HDMI .There is no option for HDMI under sound preferences hardware or output. Purging and re-installing pulse audio doesn't change anything. I am using the on-board HDMI port on my motherboard, I do not have a PCI graphics card installed. CPU: i7-3770 Mobo: Asus Sabertooth z77 Kernel: 2.6.39-3-bb03 running aplay -l returns ** List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: ALC892 Analog [ALC892 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC892 Digital [ALC892 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 Seems as if the system doesn't even recognize the possibilty of HDMI audio output. Any ideas?

    Read the article

  • Optimus Bumblebee Performance

    - by Chance
    After installing Ubuntu 12.04 and Bumblebee, I tested out the performance of the Nvidia card using Minecraft and a few other games. I've noticed it to be way slower than it was on Windows 7. Is this normal? I'm using the GT 630m. From what I've read online, nobody has said it to be slower than Windows. I'm just really curious because I want to use Linux so much more than Windows, but if I don't get the same performance I feel really picky. The Nvidia card is still faster than my Intel graphics on Ubuntu, but it's not as fast as it was for my on Windows. I get 60 - 80 fps on Minecraft on windows, while I get 28 - 48 fps on Ubuntu. Any Ideas why? Thanks so much!

    Read the article

  • want help in removing packages

    - by mubarak pathan
    I'm using ubuntu 13.10 alongside w-7. I was tring to solve over heating problem. then by mistakely i install 2 packages from s/w center. when I boot up PC next time it is giving me error like that "system is running in low graphics.. " and I'mm not ablle to boot any more. when I checked newly install packages by command "cat /var/log/dpkg.log | grep "\install\"" then I found they are named as, ebtables:amd64 2.0.10.4-2ubuntu2 and ureadahead:amd64 0.100.0-16 I triend removing those packages by command "sudo ap-get remove ebtables:amd64" but it is giving error... so please buddy help me if u can ..

    Read the article

< Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >