Search Results

Search found 6318 results on 253 pages for 'hybrid graphics'.

Page 157/253 | < Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >

  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

    Read the article

  • Can't install gimp-plugin-registry

    - by Uri Herrera
    I tried to install the Ubuntu Studio Graphics meta-package, however it didn't install correctly.The package gimp-plugin-registry just won`t install, i tried the one in the Software center and the one on the WebUp8 PPA neither package works. The following NEW packages will be installed: gimp-plugin-registry 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0B/1395kB of archives. After this operation, 3592kB of additional disk space will be used. (Reading database ... 402557 files and directories currently installed.) Unpacking gimp-plugin-registry (from .../gimp-plugin-registry_3.2-1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/gimp-plugin-registry_3.2-1_i386.deb (- -unpack): trying to overwrite '/usr/lib/gimp/2.0/plug-ins/file-xmc', which is also in package gimp 2.7.3-2010110501~mm dpkg-deb: subprocess paste killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/gimp-plugin-registry_3.2-1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

    Read the article

  • playing games in ubuntu 12.04

    - by tushar
    I recently got a lapyy from Delhi univesity...its actually free of cost lol! ...but d thing is i have to return it after a year or 2...btw its confo are--amd 5350m,7 gb ram,amd radeon x2 graphics but installed with ubuntu 12.04, hp probuk the thing is i want to play games on it i searched on the net there are a few softwares like wine,playon linux ,etc etc but i m not able to play with them....actually m new to linux ...may be that could b the reason...or so...i hv also got an advice to dual booting windows or so..but i dont want to break GRUB..as m not so proffesional in such things and if something went wrong then i wuld have to pay to the universsity....for any mishap !!!! please help m guys i m in great trouble...virtual box is aloso an handy application to run win appllication...haha,,but i dont knoe how to use it or so..plzzz help me or support me ...i will be highly obliged

    Read the article

  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

    Read the article

  • Recommended hardware for developing ios games?

    - by Matthew
    I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs are recommended. If I buy a cheap mac mini that has only 1gb of ram would that be enough? (I'm not talking about using that to create the graphics/audio, I'll use my normal windows/ubuntu pc for that). I'm just talking about being able to use xcode and write applications. I'm trying to spend the least amount I can without running into problems developing the app.

    Read the article

  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

    Read the article

  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

    Read the article

  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

    Read the article

  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: time issue in render libgdx [duplicate] pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value. so position never updated @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: deWitters Game loop in libgdx(Android) pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value so player position not updated. @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • Is "PHP and MySQL Web Development, 4th ed." an outdated book to learn from?

    - by ForeverLearnNeverMaster
    I want to get into web stuff, and thought of going with PHP+MySQL. I have experience in C#, C++, desktop graphics, but no web stuff besides HTML, CSS which I started learning 2 months ago. On SO PHP-book question, the highest rated book is "PHP Objects, Patterns and Practice". However, I'm not sure if it's a book to start PHP with... or is it? Most of the books mentioned in that SO question seem to be for those who already know PHP. I considered "PHP & MySQL Web Development, 4th Ed.", but someone mentioned that "it uses the mysql_* functions which are almost deprecated." Help?

    Read the article

  • Ubuntu 12.04 crashing

    - by James Mullinix
    We have a server with 2x32gb sas raid 1 and 4x1tb raid 10 + 2x1tb hot spares. Whenever we try to copy the 1tb and 1.5e6 files to a backup location (even just using tty1 cp command) it fails. We have tried using backintime and dejadup, and resorted to a manual cp to an external usb2 HDD. When that failed, we tried installing an internal HDD on the mobo (not on raid) and another cp, which also fails. The failures lock up the system and we are left with an unfortunate hard reboot situation. After reboot, syslog tends to be empty (only containing newly booted data) and we haven't a clue where to start. It has been 3 weeks since our last successful backup and we are getting nervous... -using 3ware raid controller, 8gb ram and nvidia pciexpress graphics with a gigabyte mobo and xeon 4-core processor.

    Read the article

  • Where are the static methods in gcc's dump file.c.135r.jump

    - by Customizer
    When I run gcc with the parameter -fdump-rtl-jump, I get a dump file with the name file.c.135r.jump, where I can read some information about the intermediate representation of the methods in my C or C++ file. I just recently discovered, that the static methods of a project are missing in this dump file. Do you know, why they are missing in that representation and if there is a possibility to include the static methods in this file, too. Update (some additional information): The test program, I'm using here, is the Hybrid OpenMP MPI Benchmark. Update2: I just reproduced the problem with a serial application, so it has nothing to do with parallel sections.

    Read the article

  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

    Read the article

  • Can't activate "mirror display"

    - by Nemo Peeters
    I have Ubuntu 12.04 on a Dell latitude E6410, I have a problem when using the VGA output I always have dual monitor and can't switch on the "mirror display" toggle under systems setting/displays. It's rather annoying when having to do presentation with a video projector. the option "mirror display" is in light grey and I can"t tick the box. Thanks for those who might have an idea how to resolve this? update: driver is: Intel® Ironlake Mobile x86/MMX/SSE2 card something like this ? description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 64 bits clock: 33MHz

    Read the article

  • How to perform a detailed and quick 3D performance test

    - by gsedej
    I am wondering how to quickly test performance of my 3D graphics. Since glxgears is not benchmark what should I use. Also glxgears sometimes stuck at 60FPS, you cannot even compare before/after driver update (e.g. adding xorg-edgers PPA). Even glxgears doesn't really work out of box. One possibility is screensavers, but you can't see FPS. I am also not willing to install 600MB nexuiz, specially if I am running on Live-CD. Other 3D games are also very big... Unigine tests are too demanding for opensource drivers (problems with too low OpenGL and probably texture compression (S3TC...)). I would also like to test OpenGL 2.x extentions. How to quickly test your 3D performance?

    Read the article

  • Friday Fun: E7 (Mission to Save Earth)

    - by Asian Angel
    It has been another long week at work and you should take a few minutes to relax and have some fun. In this week’s game you journey to E7 in an attempt to find and destroy the deadly bomb that is aimed at planet Earth. Can you survive the journey across the planet and complete your mission? Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

    Read the article

  • Field of Poppies Wallpaper

    - by Asian Angel
    Poppies Field [DesktopNexus] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

    Read the article

  • Drawing different per-pixel data on the screen

    - by Amir Eldor
    I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated. I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming? I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.

    Read the article

  • Can I hook my xbox up to my Ubuntu PC

    - by Anonymous John
    My old xbox 360 won't eject disks, it makes a sound,but won't open. I want to play games, so I think I could hook it up to my PC running Ubuntu 13.10 64-bit and maybe I could use my PC's DVD drive. Can this work at all, or am I just crazy? There is an HDMI port on the back of my graphics card. If I can't do that, is there any software for Ubuntu that can rip the game off of a CD and put it on a flash drive? I have heard xbmcbuntu works great for gaming, but it doesn't work with my PC.

    Read the article

  • You do not appear to be using the NVIDIA X driver

    - by Vishal shekhar
    my laptop has nvidia GT540m yesterday i install nvidia-current after updating fromsudo apt-add-repository ppa:ubuntu-x-swat/x-updates then i write sudo nvidia-xconfig and then reboot my desktop visual effect changes and it look good like nvidia is working but still glx i not working and nvidia-setting tells me that You do not appear to be using the NVIDIA X driver my dkms status is nvidia-current, 304.43, 3.2.0-30-generic-pae, i686: installed lspci |grep VGA output : 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) also i can not login to my admin account but when i login to standard user or guest it works but still NVIDIA X driver is not working can any one suggest something so that NVIDIA X Driver start working as i seen many forum but none worked for me earlier i tried nvidia-173 ,nvidia-current(before x-swat/updates reprository) but none works for me

    Read the article

  • Ubuntu 12.10 desktop/interface not showing on VirtualBox VM after login screen

    - by Jake
    I'm having some trouble with getting my Ubuntu to work on a VirtualBox VM. I made a clean installation of Ubuntu 12.10 on a VM without any errors. I arrive at the login screen, as soon as I press enter it does it's little loading thingy and then screen goes black, then this is all I get: http://i.imgur.com/zULUI.jpg I can access the terminal and pretty much all the other features through it, but I would like to have the GUI properly working. I've been looking around the web and looking at various fixes to similar problems, but can't seem to get it to work. I'm thinking this problem might have to do with the graphics? I'm running Windows 8 Pro as host, if that helps, might be some compatibility issues with VirtualBox in W8... Thanks in advance!

    Read the article

  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

    Read the article

  • Connect Lenovo W520 with TV using VGA output

    - by el10780
    I am trying to connect my Lenovo Thinkpad W520 with my 32 inch TV (Samsung) using he VGA output.The problem is that after connecting it with the TV I go to System Settings and then Monitors but it doesn't show up there.I rebooted my system and again nothing happened.So I tried to change my default video card in the BIOS and I chose to boot with Intel's card only.Again though nothing happened.I didn't tried with my NVidia video card because last time I did that Ubuntu was completely destroyed after saving the configuration file through the NVidia's X Server Control Panel.My laptop has NVidia Optimus technology,but I can choose from the BIOS which video card I want to use.After running : lspci | grep VGA in terminal the results are: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (It shows only the Intel's video card because curently I have chose to boot using only Intel's video card.If I chose from the BIOS that I want to use the NVidia Optimus Technology and the option to let the system whether or not the Optimus technology is supported then both cards will show up in terminal after running lspci | grep VGA.)

    Read the article

< Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >