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  • How to disable visual effects and compiz 100%

    - by oshirowanen
    UPDATE 1: The problem is not a monitor refresh rate flickering problem, as then the whole screen would be flickering. For me, only the application windows flicker in and out of view, then most of the time, when there do decide to show themselves, they only partly show themselves, like just top half, bottom half, left half, corner missing, window disappears when you try moving it or mouse over it even etc etc. I know it is a visual effect problem as I know my computer cannot handle visual effects and for some reason when the windows do appear partly, I can see the shadows behind the windows. Those shadows are part of the visual effects which are turned on by default for some reason. I get the same problem with 10.04, but can quickly turn off the visual effects by right clicking the desktop, selecting change background image, and in the visual effects tab, I can click on none, which stops all the visual problems. ORIGINAL QUESTION: I am having problems with 11.04 on my computer. For some reason it is enabling visual effects by default in the live cd when it should not be as my computer cannot support such effects. My computer cannot support Unity either, but it defaults to standard gnome with visual effects for some reason. It should be defaulting to standard gnome with no visual effects. THerefore, all I get is a very flickery live cd which makes it very difficult to see anything. So my question is, how do I disable the visual effects from the live cd? To put it simply, the live cd flickering is so bad, that I had to log back into my standard 10.04 install just to write this question, as I just couldn't see enough of the screen because of the flickering in 11.04 to even get to askubuntu.com...

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  • How do I prevent my platformer's character from clipping on wall tiles?

    - by Jonathan Hobbs
    Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine. The tile collisions are described pretty much exactly as described in this answer (with simple SAT for rectangles and circles), and everything works fine. Except when the player runs into a wall whilst falling/jumping. In that case, they'll catch on a tile and begin thinking they've hit a floor or ceiling that isn't actually there. The player is moving right and falling downwards. So after movement, collisions are checked - and first, it turns out the player character is colliding with the tile 3rd from the floor, and pushed upwards. Second, he's found to be colliding with the tile beside him, and pushed sideways - the end result being the player character thinks he's on the ground and isn't falling, and 'catches' on the tile for as long as he's running into it. I could solve this by defining the tiles from top to bottom instead, which makes him fall smoothly, but then the inverse case happens and he'll hit a ceiling that isn't there when jumping upwards against the wall. How should I approach resolving this, so that the player character can just fall along the wall as it should?

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  • Understanding Box2d Restitution & Bouncing

    - by layzrr
    I'm currently trying to implement basketball bouncing into my game using Box2d (jBox2d technically), but I'm a bit confused about restitution. While trying to create the ball in the testbed first, I've run into infinite bouncing, as described in this question, however obviously not using my own implementation. The Box2d manual describes restitution as follows: Restitution is used to make objects bounce. The restitution value is usually set to be between 0 and 1. Consider dropping a ball on a table. A value of zero means the ball won't bounce. This is called an inelastic collision. A value of one means the ball's velocity will be exactly reflected. This is called a perfectly elastic collision. My confusion lies in that I am still getting infinite bouncing with restitution values at 0.75/0.8. The same behavior can be seen in the testbed under Collision Watching - Varying Restitution, on the 6th and 7th balls. I believe the last one has restitution of 1, which makes sense, but I don't understand why the second to last ball bounces infinitely (as is happening with my working basketball I've created). I am looking to understand the restitution concept more fully, as well as look for a solution to infinite bouncing with the Box2d framework. My instinct was to sleep objects that appeared to be moving in very small increments, but this seems like a misuse of the engine. Should I just work with lower restitution values altogether?

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  • Stuff you learned in school, that you have never used again?

    - by Mercfh
    Obviously we learn plenty of things in our University/College/Whatever that probably don't apply to everyday use, but is there anything that stands out particularly? Maybe something that was concentrated ALOT on? For me it was def. 2 things: OO Concepts and Pointers I still use OO, but not nearly to the amount people made it out to be, i can see where it'd be useful but in my line of work we don't have huge amounts of classes, maybe a couple at most. And there certainly isn't much OO reuse (i finally figured out what that means lol) Pointers are another thing, again I can see where they'd be useful...however I barely barely ever touch them, nor do the others I work with. I guess language choice has alot to do with that but still. What about you guys? edit: For those who are asking I work for a Large Printer company, and most of the Applications we work on are Java+XML and Actionscript for "Printer Apps". But we are moving towards other languages (think like webkits and stuff). So the Code amounts per parts are quite small. I never say OO wasn't useful I just said I personally havent seen it used in my workplace much.

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  • Writing Web "server less" applications

    - by crodjer
    TL;DR What are the prospects of write applications which are completely based on a REST database server (CouchDB) and web applications which directly access the DB instead of having a web server in between? I recently started looking up some NoSQL databases. MongoDB seems to be a popular choices. I also liked the project. But I personally liked the REST interface of CouchDB. So what I wanted to know is if there was the possibility of applications (maybe cached apps in web browser, a chrome extension etc.) which could just just query the database directly with no requirement of a webserver in between. All the computational logic would reside in the client application and the database will do what it does, CRUD. Since mostly (I don't know which doesn't) client frameworks support REST quaries, it could be a good way writing applications well optimized for respective framework. These applications though won't be doing complicated computation, but still provide enough functionality which could replace lots of conventional applications. Are existing resources and projects which would help me move towards writing such applications and also the scope and moving towards developing in this way? Are their any technical/security issues with this? This post will help me decide to look into project like CouchDB (and maybe Dive into Erlang later) or stay with the conventional frameworks (like django) and SQL databases. Update A specific point of such apps I had in mind is creation of offline applications just by replicating couchdb data on client.

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  • Floating point undesireable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Reaching Intermediate Programming Status

    - by George Stocker
    I am a software engineer that's had positions programming in VBA (though I dare not consider that 'real' experience, as it was trial and error!), Perl w/ CGI, C#, and ASP.NET. The latter two are post-undergraduate, with my entrance into the 'real world'. I'm 2 years out of college, and have had 5 years of experience (total) across the languages I've mentioned. However, when it comes to my resume, I can only put 2 years down for C#, and less than a year down for ASP.NET. I feel like I know C#, but I still have to spend time going 'What does this method do?', whereas some of the more senior level engineers can immediately say, "Oh, Method X does this, without ever having looked at that method before." So I know empirically that there's a gulf there, but I'm not exactly sure how to bridge it. I've started programming in Project Euler, and I picked up a book on design patterns, but I still feel like I spend each day treading water, instead of moving forward. That isn't to say that I don't feel like I've made progress, it just means that as far as I come each day, I still see the mountain top way off in the distance. My question is this: How did you overcome this plateau? How long did it take you? What methods can you suggest to assist me in this? I've read through Code Complete, The Mythical Man Month, and CLR via C#, 2nd edition -- my question is: What do I do now? Edit: I just found this question on projects for an intermediate level programmer. I think it adds to the discussion (though it does not supplant my question). As such, I'm adding it to the question as a "For More Information".

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  • The MsC gray zone: How to deal with the "too unexperienced on engineering/too under-qualified for research" situation?

    - by Hunter2
    Last year I've got a MsC degree on CS. On the beginning of the MsC course, I was keen on moving on with research and go for a PhD. However, as the months passed, I started to feel the urge to write software that people would, well, actually use. The programming bug had bitten me, again. So, I decided that before deciding on getting a PhD degree, I would spend some time on the "real world", working as a software developer. Sadly, most companies here in Brazil are "services" companies that seem to be stuck on the 80s when it comes to software development. I have to fend off pushy managers, less-than-competent coworkers and outrageous software requirements (why does everyone seem to need a 50k Oracle license and a behemoth Websphere AS for their CRUD applications?) on a daily basis, and even though I still love software development, the situation is starting to touch a nerve. And, mind you, I'm already lucky for getting a job at a place that isn't a plain software sweatshop. Sure, there are better places around here or I could always try my luck abroad, but then I hit the proverbial brick wall: Sorry, you're too unexperienced as a developer and too under-qualified as a researcher I've already heard this, and variations of that, multiple times. Research position recruiters look for die-hard, publication-ridden, rockstar PhDs, while development position recruiters look for die-hard, experience-ridden, rockstar programmers. To most, my MsC degree seems like a minor bump on my CV (and an outright waste of time for some). Applying for abroad positions is even harder, since the employer would have to deal of the hassle of a VISA process, which I understand that, sometimes, is too much. Now I'm feeling I've reached a dead-end. I'm certain that development (and not research) is my thing, so should I just dismiss my MsC (or play it as a "trump card") and play the "big fish on a small pond" role while I gather some experience and contribute on some open-source projects as a plus? Is there a better way to handle this?

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  • How to really master ASP.NET MVC?

    - by user1620696
    Some years ago I've worked with web development just using PHP without focus on object orientation and so on. When I knew a little bit about it, and the benefits it brings, I've started moving to ASP.NET MVC. First, I've studied C# in the book Visual C# Step by Step. I've found it a good book for a beginner, and I could learn a lot of this new language with it. Now, when I've came to study ASP.NET MVC, I hadn't so much luck. I've studied on some books that explained MVC well and so on, but then started just saying: "do that, and now that, and then that", and I feel I couldn't really master ASP.NET MVC. I feel this, because when I was reading, I knew how to do the things the book taught, like implementing DI with Ninject and so on, but some time later, without looking at it for some time, I couldn't do it by myself. What I'm trying to say, is that usually I don't know where to start, how to do things in this framework and so on. How can I really master ASP.NET MVC? There is some book, some tutorial series, anything, that can really help with that? I'm pretty happy with the .NET framework, my problem isn't it, my only problem is working with the MVC framework, and applying the techniques from object orientation there. I don't know if this question is on-topic here, but I'm really just looking for some good references, to become better with this framework.

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  • Remote server's x menus without vino, vnc etc

    - by Fredde
    A question where both google searches, as well as askubuntu and ubuntu forums searches fails though rephrasing the question a number of times. Have a Lubuntu server with some storage and functions and a lubuntu laptop. Previous when running winXP, I had Xming, could start a x-session on the server, got the lxpanel on the laptop, switching, running x-programs without a hitch though the lxpanel menu. A very neat and convenient solution. However the winXP crashed, me moving to lubuntu also for the laptop. still things work, I ssh into the server and can start x-programs without a hitch. But, as with all graphical desktops, I at times need access to the lx menus on the server to find programs and here the problems arise, most finding I got talk about installing VNC, vino etc overkills, avoiding existing X-integration between the servers. I'll like to do as I did with Xming, see the menu system on the server, in my "client's" xwin? Just to see the servers installed software without colliding with the laptop X-server, just using it as normal X-apps.

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • Nifty GUI Layout

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works good until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. Its always in the upper left corner so far I can only see the lower right part of the text. I'm sure it has to be something simple but since I'm new to this I'm not noticing anything. Thanks for the help in advance.

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  • pros-cons of separate hosting accounts versus using addon domain

    - by hen3ry
    Folks: For historical reasons, I have "Site A" on "Hosting Account A", and "Site B" on "Account B", totally independent accounts with the same vendor, Bluehost. Both are primary domains. Now that Hosting Account B is just about to expire, I'm considering letting it disappear and moving Site B to an Addon domain on "Account A". Both sites are non-commercial, narrow-interest, very-low-traffic, hundreds of page views per month. The file weights for the sites are non-trivial, especially as I like to install specialized CMSs in subdomains. Since Bluehost allows unlimited hosting space there should be no issue with the file load, except I've seen hints of an issue with total file count, maybe 50k files -- which I'm not currently close to hitting, but might eventually. My question: what are the pros and cons of using separate accounts versus hosting Site B as an addon domain? Obviously, using a single account is cheaper by half, and I know that my authoring environment (DreamWeaver CS5) complains when it detects nested source trees, telling me "Synchronization" might fail in such cases, but I don't depend on this feature. What other factors should I consider? TIA

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  • Hydraulics in game

    - by Mungoid
    I'm not completely sure if this would be better in the Physics site or not as this question is more about how hydraulics should work in game as opposed to how they really work (although that is taken into account) - So I apologize if this is in the wrong place. A project we are on, we have a machine with hydraulics that are powered (They don't just look like they move something, they are the only thing moving/turning/lifting something) - However, the hydraulic extends the same speed no matter what it is pushing. So, say there is a 10 ton object attached to one end of the hydraulic and the other end is attached to a plate on the ground. In real life it takes a few seconds to build up pressure depending on how heavy the object is, but in our project the hydraulics don't care about that. It will lift a 100 ton object the same speed as a 10 ton object. We have a way to fake the hydraulic pressurizing by reducing the 'drive amount' (how fast or slow the hydraulic extends) when we sense that it is touching the ground and that does a relatively decent job but we would like to be able to take other things into account like engine speed, ratios, loads, etc. but we aren't too sure what we need to think about. I'm kinda wondering if anyone here has any experience with this and could offer some suggestions on what to take into account?

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  • Stylecop 4.7.37.0 has been released

    - by TATWORTH
    Stylecop  4.7.37.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Add docs for new SA1650 spelling rule.Fix for 7395. Dont remove parenthesis around await expressions.Insert a returns element into docs within a see element.Update our tools folder StyleCop dll'sfix for 7392. Insert generic type docs for return types correctly.Fix for 7393. Allow documentation elements with attributes to end the string and still be valid.Make sure the MSBuild Task logs the warning id and type of exception. Unless the description field holds all this info VS cannot show the text in the Error List.Load custom dictionaries for multiple cultures. For a culture like en-GB; we load CustomDictionary.xml, then look for CustomDictionary.en-GB.xml and then CustomDictionary.en.xmlUpdate standard shipping dictionaries.Element documentation spelling fixes.Reduce the standard dictionaryUpdate our own devbuild StyleCop checks.Don't check spelling of xml documentation attributes are anything inside  <c> or <code> elements.Update StylingStyling update.Add timestamps for all the dependant files into the StyleCopResults.cache. Add a FileSystemWatcher to all custom dictionary files.Write out the full violation into the StyleCopResults.cache.Change a rules description text.Styling fixes.Styling fixes.NEW RULE: Check Spelling Of Element Documetation. Fix over 2000 spelling errors in our source code. Update the VS addin to show the rule violation in more detail. Add spelling checker to the deployment.Set our own Culture to en-USDocumentation spelling fixes.First draft of the documentation spelling checker.Fix for 7325. Don't throw 1126 in goto statements.Fix for 7090. Add TargetsDir to registry during install.Fix for 7060. Sort usings after moving them inside namespace.Fix FxCop issues.Fix for 7389. Detect CpuCount on Unix/MACFix for 6788. Allow opening curly brackets for scope. Added new tests.Updating constants.Fix for 7167. Show version number of StyleCop in VS Help window.Only output StyleCop excluded files if there are any.

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  • Data Center Modernization: Harness the power of Oracle Exalogic and Exadata with PeopleSoft

    - by Michelle Kimihira
    Author: Latha Krishnaswamy, Senior Manager, Exalogic Product Management   Allegis Group - a Hanover, MD-based global staffing company is the largest privately held staffing company in the United States with more than 10,000 internal employees and 90,000 contract employees. Allegis Group is a $6+ billion company, offering a full range of specialized staffing and recruiting solutions to clients in a wide range of industries.   The company processes about 133,000 paychecks per week, every week of the year. With 300 offices around the world and the hefty task of managing HR and payroll, the PeopleSoft system at Allegis  is a mission-critical application. The firm is in the midst of a data center modernization initiative. Part of that project meant moving the company's PeopleSoft applications (Financials and HR Modules as well as Custom Time & Expense module) to a converged infrastructure.     The company ran a proof of concept with four different converged architectures before deciding upon Exadata and Exalogic as the platform of choice.   Performance combined with High availability for running mission-critical payroll processes drove this decision.  During the testing on Exadata and Exalogic Allegis applied a particular (11-F) tax update in production environment. What job ran for roughly six hours completed in less than 1.5 hours. With additional tuning the second run of the Tax update 11-F reduced to 33 minutes - a 90% improvement!     Not only that, the move will help the company save money on middleware by consolidating use of Oracle licensing in a single platform.   Summary With a modern data center powered by Exalogic and Exadata to run mission-critical PeopleSoft HR and Financial Applications, Allegis is positioned to manage business growth and improve employee productivity. PeopleSoft applications run on engineered systems platform minimizing hardware and software integration risks. Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • .html extension or no for SEO purposes

    - by Scott Schluer
    I know this question has been asked before on Stack Overflow, but what I have not been able to find in the posts I've read are concrete references as to WHY one is better than the other (something I can take to my boss). So I'm working on an MVC 3 application that is basically a rewrite of the existing production application (web forms) using MVC. The current site uses a URL rewriter to rewrite "friendly" urls with HTML extensions to their ASPX counterpart. i.e. http://www.site.com/products/18554-widget.html gets rewritten to http://www.site.com/products.aspx?id=18554 We're moving away from this with the MVC site, but the powers that be still want the HTML extension on the URLs. As a developer, that just feels wrong on an MVC site. I've written a quick and dirty HttpModule that will perform a 301 redirect from the .html URL to the same URL without the .html extension and it works fine, but I need to convince management that removing the .html extension is not going to hurt SEO. I'd prefer to have this sort of friendly URL: http://www.site.com/products/18554-widget Can anyone provide information to back up my position or am I actually trying to do something that WOULD hurt SEO, in which case can you provide references on that?

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  • Data Structure for Small Number of Agents in a Relatively Big 2D World

    - by Seçkin Savasçi
    I'm working on a project where we will implement a kind of world simulation where there is a square 2D world. Agents live on this world and make decisions like moving or replicating themselves based on their neighbor cells(world=grid) and some extra parameters(which are not based on the state of the world). I'm looking for a data structure to implement such a project. My concerns are : I will implement this 3 times: sequential, using OpenMP, using MPI. So if I can use the same structure that will be quite good. The first thing comes up is keeping a 2D array for the world and storing agent references in it. And simulate the world for each time slice by checking every cell in each iteration and further processing if an agents is found in the cell. The downside is what if I have 1000x1000 world and only 5 agents in it. It will be an overkill for both sequential and parallel versions to check each cell and look for possible agents in them. I can use quadtree and store agents in it, but then how can I get the information about neighbor cells then? Please let me know if I should elaborate more.

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  • Client-Server MMOG & data structures sync when joining / playing

    - by plang
    After reading a few articles on MMOG architecture, there is still one point on which I cannot find much information: it has to do with how you keep in sync server data on the client, when you join, and while you play. A pretty vague question, I agree. Let me refine it: Let's say we have an MMOG virtual world subdivided into geographical cells. A player in a cell is mostly interested in what happens in the cell itself, and all the surrounding cells, not more. When joining the game for the first time, the only thing we can do is send some sort of "database dump" of the interesting cells to the client. When playing, I guess it would be very inefficient to do the same thing regularly. I imagine the best thing to do is to send "deltas" to the client, which would allow keeping the local database in sync. Now let's say the player moves, and arrives in another cell. Surrounding cells change, and for all the new cells the player subscribes, the same technique as used when joining the game has to be used: some sort of "database dump". This mechanic of joining/moving in a cell-based MMOG virtual world interests me, and I was wondering if there were tried and tested techniques in this domain. Thanks!

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  • Benefits of classic OOP over Go-like language

    - by tylerl
    I've been thinking a lot about language design and what elements would be necessary for an "ideal" programming language, and studying Google's Go has led me to question a lot of otherwise common knowledge. Specifically, Go seems to have all of the interesting benefits from object oriented programming without actually having any of the structure of an object oriented language. There are no classes, only structures; there is no class/structure inheritance -- only structure embedding. There aren't any hierarchies, no parent classes, no explicit interface implementations. Instead, type casting rules are based on a loose system similar to duck-typing, such that if a struct implements the necessary elements of a "Reader" or a "Request" or an "Encoding", then you can cast it and use it as one. Does such a system obsolete the concept of OOP? Or is there something about OOP as implemented in C++ and Java and C# that is inherently more capable, more maintainable, somehow more powerful that you have to give up when moving to a language like Go? What benefit do you have to give up to gain the simplicity that this new paradigm represents?

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  • Hidden Gems: Accelerating Oracle Data Integrator with SOA, Groovy, SDK, and XML

    - by Alex Kotopoulis
    On the last day of Oracle OpenWorld, we had a final advanced session on getting the most out of Oracle Data Integrator through the use of various advanced techniques. The primary way to improve your ODI processes is to choose the optimal knowledge modules for your load and take advantage of the optimized tools of your database, such as OracleDataPump and similar mechanisms in other databases. Knowledge modules also allow you to customize tasks, allowing you to codify best practices that are consistently applied by all integration developers. ODI SDK is another very powerful means to automate and speed up your integration development process. This allows you to automate Life Cycle Management, code comparison, repetitive code generation and change of your integration projects. The SDK is easily accessible through Java or scripting languages such as Groovy and Jython. Finally, all Oracle Data Integration products provide services that can be integrated into a larger Service Oriented Architecture. This moved data integration from an isolated environment into an agile part of a larger business process environment. All Oracle data integration products can play a part in thisracle GoldenGate can integrate into business event streams by processing JMS queues or publishing new events based on database transactions. Oracle GoldenGate can integrate into business event streams by processing JMS queues or publishing new events based on database transactions. Oracle Data Integrator allows full control of its runtime sessions through web services, so that integration jobs can become part of business processes. Oracle Data Service Integrator provides a data virtualization layer over your distributed sources, allowing unified reading and updating for heterogeneous data without replicating and moving data. Oracle Enterprise Data Quality provides data quality services to cleanse and deduplicate your records through web services.

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  • Determine All SQL Server Table Sizes

    Im doing some work to migrate and optimize a large-ish (40GB) SQL Server database at the moment.  Moving such a database between data centers over the Internet is not without its challenges.  In my case, virtually all of the size of the database is the result of one table, which has over 200M rows of data.  To determine the size of this table on disk, you can run the sp_TableSize stored procedure, like so: EXEC sp_spaceused lq_ActivityLog This results in the following: Of course this is only showing one table if you have a lot of tables and need to know which ones are taking up the most space, it would be nice if you could run a query to list all of the tables, perhaps ordered by the space theyre taking up.  Thanks to Mitchel Sellers (and Gregg Starks CURSOR template) and a tiny bit of my own edits, now you can!  Create the stored procedure below and call it to see a listing of all user tables in your database, ordered by their reserved space. -- Lists Space Used for all user tablesCREATE PROCEDURE GetAllTableSizesASDECLARE @TableName VARCHAR(100)DECLARE tableCursor CURSOR FORWARD_ONLYFOR select [name]from dbo.sysobjects where OBJECTPROPERTY(id, N'IsUserTable') = 1FOR READ ONLYCREATE TABLE #TempTable( tableName varchar(100), numberofRows varchar(100), reservedSize varchar(50), dataSize varchar(50), indexSize varchar(50), unusedSize varchar(50))OPEN tableCursorWHILE (1=1)BEGIN FETCH NEXT FROM tableCursor INTO @TableName IF(@@FETCH_STATUS<>0) BREAK; INSERT #TempTable EXEC sp_spaceused @TableNameENDCLOSE tableCursorDEALLOCATE tableCursorUPDATE #TempTableSET reservedSize = REPLACE(reservedSize, ' KB', '')SELECT tableName 'Table Name',numberofRows 'Total Rows',reservedSize 'Reserved KB',dataSize 'Data Size',indexSize 'Index Size',unusedSize 'Unused Size'FROM #TempTableORDER BY CONVERT(bigint,reservedSize) DESCDROP TABLE #TempTableGO Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Clean MVC design when there is viewer latency

    - by Tony Suffolk 66
    It isn't clear if this question has already been answered, so apologies in advance if this is a duplicate : I am implementing a game and trying to design around a clean MVC pattern - so my Control plane will implement the rules of the game (but not how the game is displayed), and the View plane implements how the game is displayed, and user iteraction - i.e. what game items or controls the user has activated. The challenge that I have is this : In my game the Control Plane can move game items more or less instaneously (The decision about what item to place where - and some of the initial consequences of that placement are reasonably trivial to calculate), but I want to design the Control Plane so that the View plane can display these movements either instaneously or using movement animations. The other complication is that player interaction must be locked out while those game items are moving (similar to chess - you can't attack an opposing piece as it moves past one of your pieces) So do I : Implement all the logic in the Control Plane asynchronously - and separate the descision making from the actions - so the Control plane decides piece 'A' needs to move to a given place - tells the view plane, and but does not implement the move in data until the view plane informs the control plane that the move/animation is complete. A lot of interlock points between the two layers. Implement all the control plane logic in one place - decisions and movement (keeping track of what moved where), and pass all the movements in one go to the View plane to do with what it will. Control Plane is almost fire and forget here. A hybrid of 1 & 2 - The control plane implements all the moves in a temporary data store - but maintains a second store which reflects what is actually visible to the viewer, based on calls and feedback from the View plane. All 3 are relatively easy to implement (target language is python), but having never done a clean MVC pattern with view latency before - I am not sure which design is best

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  • How to determine the end of list has been reached?

    - by Sweta Dwivedi
    I'm trying to animate my object according to a set of recorded values from kinect skeleton stream by saving the (x,y,z) stream from the skeletal data into a list and then set my objects x and y position from the x,y of the list. However, once the list end has been reached it starts to animate again from the start. I don't want that - I just want the model position to keep going in the positive X direction. Is there any way I can check if end of the list has been reached and to just update the model position in x direction? Or is there any other way to continue moving my sprite once the points in the list are over... i dont want it to start animating all the way again.. protected override void Update(GameTime gameTime) { //position += spriteSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; //// TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int) Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); motion_2.Add(new Point(x, y)); } } position.X = motion_2[i].X; position.Y = motion_2[i].Y; i++; a_butterfly_up.Update(gameTime); a_butterfly_side.Update(gameTime); G_vidPlayer.Play(mossV); base.Update(gameTime); }

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  • How do you communicate improvements in tools and process to the development team?

    - by birryree
    Hi everyone, My team does a lot of internal tooling and infrastructure work - you can think of us as a small scale version of the teams Facebook, Etsy, Netflix, etc. who build all the infrastructure for scaling their services up to thousands/tens of thousands of servers and supporting millions of users. Lately, we've been running full steam ahead improving much of the tools we use internally, like tools for automatically creating new servers, setting up new application instances, etc. An end result of this has been decreased developer frustration, but increased 'ignorance' by most of the developer team about how to use our tools correctly and effectively. More often than not, my team will be asked by other teams to help them use the tools. Solutions we've thought up or things already in place: All our code is relatively simple and self-explanatory, with good comments where necessary, so developers could read the scripts. Counterargument: You can guess this isn't a particularly good idea, having people read our tools' code to figure out how to use it. All our code is committed to Subversion with very detailed commit messages about changes, developers could read the commit emails. Counterargument: Expect the developers to read all our commits? Ludicrous. Wiki - we have an internal company wiki, that we try to maintain with up to date information, but as we are moving so fast, the wiki has to keep pace as well. Counterargument: As mentioned, we move fast in my team, as more improvements on our tools are added daily. Again still relies on people to read something that might change constantly. Email the team? We could email the team when we have a glut of improvements to communicate. So as you can all see, we are trying to find new ideas, and explore options we haven't thought of yet. Anyone else ever been in a similar situation and have some guidance?

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