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  • How do I remove Lenovo Veriface from the login screen?

    - by Xenorose
    I have a Lenovo laptop which came preloaded with Windows 7. Every time I start the computer and get to the Windows log-in screen (where you enter the user password) I get a message about Veriface software giving me the option to use it. I'd like to disable this. I went over the Program's settings and there is nothing that allows you to disable it from loading with Windows. Also, I thought that it might be a service to disable, but I don't see it in the list of services, nor is it in the list of start-up Processes (either in msconfig or in the registry). I'm considering uninstalling it completely, but since it's a part of the lenovo software pack that came with the computer and I do use some of these software, I'm not sure if uninstalling it might also remove wanted things (and uninstalling and reinstalling if needed seems like a mess). Anybody know if there's an easy way to achieve this?

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  • How to adjust wallpaper to make it fit the screen, for netbook using window 7 starter?

    - by Toan Tran
    I have a netbook, with window 7 starter. I was trying to change the wallpaper, and found this application: John's Background Switcher which said that I can make slide show of themes, I guess it's as you set wallpaper with window 7 ultimate. The default wallpaper was still fine until downloading that application. After trying it, error occurred, I couldnt change the background, so I closed it, but then the default wallpaper changed its size, the central image dropped out of screen, can see aaprt of it on `bottom right hand corner. I tried to adjust the image into center, but it didnt work when i right click on desktop - Graphic option - panel fit - "center image". Anybody can help me? how to adjust it back to normal as original?

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  • [android] How to center buttons on screen horizontally and vertically plus equidistant apart?

    - by marc
    I've been racking my brain (android newbie here, so not hard to do) for awhile trying to figure out how to accomplish this: Desired Layout using a RelativeLayout or something other than AbsoluteLayout which is what this was created with. I'm coming from a Windows programming background where the device adjusts the 'absolute' positioning for you and GUI layout was a non-issue. The first layout works great in the emulator, but doesn't format for my Nexus One or any other screen that differs from the emulator size. I expected this because it's absolutely positioned, but haven't found a solution that will format correctly for different screen sizes. My goal is to have the layout work for different screen sizes and in portrait / landscape. Here's the Code that I'm currently using: [main.xml] <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="188px" android:layout_height="100px" android:text="A" android:layout_y="50px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="188px" android:layout_height="100px" android:text="B" android:layout_y="175px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="188px" android:layout_height="100px" android:text="C" android:layout_y="300px" android:layout_x="65px" android:textSize="48sp"/> </AbsoluteLayout> Using tidbits from other questions here, I came up with this, it’s closer, but not there yet. <?xml version="1.0" encoding="utf-8"?> <TableLayout android:gravity="center" android:id="@+id/widget49" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="0dip" android:layout_weight="1" android:text="A" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="0dip" android:layout_weight="1" android:text="B" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="0dip" android:layout_weight="1" android:text="C" android:textSize="48sp"/> </TableLayout> Here’s a picture of the TableLayout: Another Attempt Any help / guidance would be greatly appreciated.

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  • Android: How to stretch an image to the screen width while maintaining aspect ratio?

    - by fredley
    I want to download an image (of unknown size, but which is always roughly square) and display it so that it fills the screen horizontally, and stretches vertically to maintain the aspect ratio of the image, on any screen size. Here is my (non-working) code. It stretches the image horizontally, but not vertically, so it is squashed... ImageView mainImageView = new ImageView(context); mainImageView.setImageBitmap(mainImage); //downloaded from server mainImageView.setScaleType(ScaleType.FIT_XY); //mainImageView.setAdjustViewBounds(true); //with this line enabled, just scales image down addView(mainImageView,new LinearLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));

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  • How to make a table, which is wider than screen size, scrollable and keep header row fixed?

    - by understack
    I've a table with 2 columns and each column is 800px wide. I want to show this table in 800x50 window. So there should be horizontal and vertical scrollbar to view complete table. While I've found few related solutions (this and this) on SO, they only work if table width is smaller than screen size. In my case screen size is 1200px and total table width is 1600px. How could I do this? i want to achieve something like this. EDIT Oops, I forgot to add one more requirement. Sorry. I want the header of the table to remain fixed while user scrolls table. EDIT2 I've tried below mentioned solutions to wrap in a div, but in this case vertical scrollbar doesn't show up. Please see this table with wrapper div. It seems this problem only occurs if table width is bigger than screen size. I'm testing on FF3.6. EDIT3 current table code: <div style="overflow:scroll; width:800px;height:50px" > <table style="width:1600px" border="1"> <thead> <tr> <th style="width:800px">id_1</th> <th style="width:800px">id_1</th> </tr> </thead> <tbody style=""> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> </tbody> </table> </div>

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  • How to detect orientation change in home screen widget?

    - by kknight
    I am writing a home screen widget and want to update the home screen widget when the device orientation changes from portrait to landscape or the other way. How can I make it? Currently, I tried to reigster to CONFIGURATION_CHANGED action like the code below, but the Android didn't allow me to do that by saying "IntentReceiver components are not allowed to register to receive intents". Can someone help me? Thanks. public class MyWidget extends AppWidgetProvider { @Override public void onEnabled(Context context) { super.onEnabled(context); this.registerReceiver(this, new IntentFilter(Intent.ACTION_CONFIGURATION_CHANGED)); }

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  • HowTo stick QDialog to Screen Borders like Skype do?

    - by mosg
    Hello. A long time ago I tried to find method how to stick QDialog window to screen borders for my small projects like Skype windows do it, but I failed. May be I was looking this code not in the right place, so now I'm looking the solution here, on stack! :) So, does any one have a deal with some kind of such code, links, samples? In my opinion, we have to reimplement QDialog moveEvent function, like below, but that code does not working: void CDialog::moveEvent(QMoveEvent * event) { QRect wndRect; int leftTaskbar = 0, rightTaskbar = 0, topTaskbar = 0, bottomTaskbar = 0; // int top = 0, left = 0, right = 0, bottom = 0; wndRect = this->frameGeometry(); // Screen resolution int screenWidth = QApplication::desktop()->width(); int screenHeight = QApplication::desktop()->height(); int wndWidth = wndRect.right() - wndRect.left(); int wndHeight = wndRect.bottom() - wndRect.top(); int posX = event->pos().x(); int posY = event->pos().y(); // Snap to screen border // Left border if (posX >= -m_nXOffset + leftTaskbar && posX <= leftTaskbar + m_nXOffset) { //left = leftTaskbar; this->move(leftTaskbar, posY); return; } // Top border if (posY >= -m_nYOffset && posY <= topTaskbar + m_nYOffset) { //top = topTaskbar; this->move(posX, topTaskbar); return; } // Right border if (posX + wndWidth <= screenWidth - rightTaskbar + m_nXOffset && posX + wndWidth >= screenWidth - rightTaskbar - m_nXOffset) { //right = screenWidth - rightTaskbar - wndWidth; this->move(screenWidth - rightTaskbar - wndWidth, posY); return; } // Bottom border if (posY + wndHeight <= screenHeight - bottomTaskbar + m_nYOffset && posY + wndHeight >= screenHeight - bottomTaskbar - m_nYOffset) { //bottom = screenHeight - bottomTaskbar - wndHeight; this->move(posX, screenHeight - bottomTaskbar - wndHeight); return; } QDialog::moveEvent(event); } Thanks.

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  • How to make a table, which is wider than screen size, scrollable?

    - by understack
    I've a table with 2 columns and each column is 800px wide. I want to show this table in 800x50 window. So there should be horizontal and vertical scrollbar to view complete table. While I've found few related solutions (this and this) on SO, they only work if table width is smaller than screen size. In my case screen size is 1200px and total table width is 1600px. How could I do this? i want to achieve something like this.

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  • Will a mulitouch touch screen equipped PC allow me to simulate real Android UI's without an Android device ?

    - by Scott Davies
    Hi, I have recently purchased a Samsung Galaxy Tab as an Android 2.x testbed (I am aware that 2.3 might not run on it, but it appears to be a good 1.x - 2.x device with a large enough screen to approximate the variety of screens on different phones). I would wait for Honeycomb equipped devices (such as the Motorola XOOM mentioned at CES 2011), but these are slated for some time in Q1 (likely end of Q1 for the Canadian market). If I get a multitouch capable PC and install the Android SDK and simulator, will I be able to use the multitouch functionality of the PC with the simulator to approximate a real device ? Does anyone use a multitouch touch screen PC for Android development ? I assume that this would work as the PC would recognize my fingers like the mouse, but I'd like to find out before purchasing the PC. Thanks for your help, Scott

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  • Porting a GUI from a pc to a wince device - issue is with the size of the screen

    - by ame
    I have to port a GUI that is currently running on a pc, to a wince device. I have already compiled the code on a win CE platform, the problem is now with the size of the screen of the device which is smaller than some of the dialog boxes of the GUI. I could resize some them in resource view of visual studio 2005. I am unable to proceed further as a lot of screens have bitmaps mapped to them and i cannot just resize the dialog boxes without changing the corresponding bitmaps. What is the best way to proceed- my last resort would be to disable the bitmaps and redraw them at a later stage. is there some method of automatically mapping the size of the screen to all the dialog boxes so that they would automatically resize (alongwith the assocaiated buttons etc)

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  • How do I make a full screen scrolling messagebox or window?

    - by chobo2
    Hi First let me start of saying I know absolutely nothing about c++ and I am really just more interested in getting this to work then learning c++(I got enough on my plate to learn). So basically I am trying to make a terms of service for my windows mobile 6 professional application but it seems I need to use c++ to do it. After hours of searching I found a solution but it developed for windows mobile standard. So they somehow used c++ to make a message box and on standard devices(ie non touch screen phones) the message box can have like scrolling. For some reason this is not the case with professional devices(touch screen devices). So my message box goes off the page and you can never accept or decline the terms. So your stuck and on the screen forever till you do some sort of soft restart. http://www.mobilepractices.com/2008/10/setupdll-sample-and-walkthrough-terms.html The above link is the tutorial but here is the actual file that seems to display the message. #include "stdafx.h" #include "ce_setup.h" // This is a variable containing the text to be displayed // in the Terms & Conditions dialog TCHAR Message[] = _T("TERMS & CONDITIONS\r\n ") _T("Selecting YES you're accepting our terms & conditions.\r\n") _T("This is just a sample application.\r\n") _T("From http://www.mobilepractices.com\r\n") _T("You can replace this text with your own.\r\n") _T("We're using a setup.dll to show this dialog.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Last line.\r\n") ; // This function will be called when the user // tries to install the cab. According to its return // value the installation continues or is cancelled. // As this could be called more than once // (i.e. if there is not enough space on the target) // we should take care about fFirstCall parameter // to show the dialog only once. codeINSTALL_INIT Install_Init( HWND hwndParent, BOOL fFirstCall, BOOL fPreviouslyInstalled, LPCTSTR pszInstallDir ) { if (!fFirstCall || ::MessageBoxW(0, Message, _T("SplashScreenSample") , MB_YESNO) == IDYES) return codeINSTALL_INIT_CONTINUE; else return codeINSTALL_INIT_CANCEL; } So I want to change this to something that can scroll. Can I use like a panel control since I know what has scroll or something else? Thanks

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  • How to set a dialog themed activity width to screen width?

    - by Pentium10
    I am followin the method described here to create an EditText input activity. But the view doesn't fill the width of the screen. How can I tell to fit the screen width? <activity android:name="TextEntryActivity" android:label="My Activity" android:theme="@android:style/Theme.Dialog"/> - <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="right" android:layout_height="wrap_content"> <EditText android:text="@+id/txtValue" android:id="@+id/txtValue" android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <Button android:text="Done" android:id="@+id/btnDone" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button> </LinearLayout>

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  • How do you determine when an object is drawn on-screen in OpenGL?

    - by Harry
    I'm extremely new to OpenGL. I'm writing a program that displays flying text on screen. I need to know when certain text string appears (drawn) onto the screen and are visible to the user. The program needs to identify which text strings are displayed. At first, I started to think that I could use OpenGL's picking mechanism, but so far I've only seen examples where the selection area is focused on some sort of user interaction. I want to know what objects are displayed on the entire window area. This leads me to think I'm on the wrong track... Am I missing something? Any suggestions are welcome.

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  • possible to get table columns to auto width to fill screen?

    - by Haroldo
    I'd like to have the width of my table 100% of screen width - so flexible to different screen sizes. is it possible to have my columns automatically resize proportionately? I've tried give the td's percentage widths but this doesnt seem to work, firebug shows that the tbody isnt filling the tables width? <table class=""> <tr class="headings"> <td class="entry"> </td> <td class="calendar">Availability Calendar </td> <td class="deals">Last Minute Deals </td> <td class="ann">Announcements </td> <td class="banners">Banners </td> </tr> </table>

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  • Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users?

    - by metal-gear-solid
    How many percentage of desktop users? How many percentage of mobile, ipad, iphone users? and is there any other devices to access website which do not support JavaScript? Is JavaScript also a problem for screen reader users? Who will take benefit if we make things without JavaScript or we give non-JavaScript version? Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users? Is it worth to give time for graceful degradation? Is WCAG 2.0 do not prefer to use Javascript? Why anyone will like to surf net without JavaScript?

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  • SecurityError: Error #2152: Full screen mode is not allowed.

    - by meghana
    I have one flash player , which have full-screen functionality . which is not working in FF and MAC Chrome . and throws an error as below. SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at com.IQMediaCorp.core::IQMediaCorpPlayer/ToggleFullScreen() I have googled about the issue and already verified some points below my player have allowfullscreen = true in html object / encode element. the methid ToggleFullScreen is an mouse click event below is code for ToggleFullScreen method public function ToggleFullScreen(e:MouseEvent) { if (stage.displayState == StageDisplayState.FULL_SCREEN_INTERACTIVE) { bKnob.alpha=0; bigScreen=true; stage.displayState=StageDisplayState.NORMAL; } else { bigScreen=false; stage.displayState=StageDisplayState.FULL_SCREEN_INTERACTIVE; bKnob.alpha=0; } } i don't get the reason why it is not working. can anybody help?? Thanks

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  • What is the best strategy for a streaming screen capture application ?

    - by The_AlienCoder
    Ok Ive figured out how to do a screen capture of my desktop using Windows Media Encoder 9 + SDK and saving it as a movie on my hardrive. But now I want to take my project further and stream a realtime screen capture of my desktop . The idea is that users accessing my asp.net website will be able to view whatever Im doing on my desktop in real time via the video streaming from my computer. I really dont need the source code just the best strategy, procedure and server requirements.How will users access the streaming video on my website? Will it work on my godaddy shared hosting account or at what point will I need an upgrade? Will I be saving the stream to a file on the server for users to access or is there a way to stream directly ? I just need someone to point me in the right direction...

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • How do I PXE boot multiple Windows 7 desktops off the same image?

    - by Matt
    Some years ago in my uni days I recall that the uni labs booted windows nt over the network. There was a shared drive for your own stuff, and other than that any changes you did to the running OS were reset when you restarted the machine. Now I'd like to be able to do the same thing with Windows 7. I have found some howto's for this using iSCSI, but I don't want an iSCSI disk for every single PC, I'm wanting one image for multiple PC's. I've also found PXE Boot setups for installing windows locally, but that's not what I want either. How would I go about setting up what I had at uni but with Windows 7 as a OS to netboot? i.e. How do I netboot windows 7 images? I do not want to netboot a windows 7 installer to a pc to install windows locally, I want to run a windows 7 image from memory/network.

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