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  • Database Structure for CakePHP Models

    - by Michael T. Smith
    We're building a data tracking web app using CakePHP, and I'm having some issues getting the database structure right. We have Companies that haveMany Sites. Sites haveMany DataSamples. Tags haveAndBelongToMany Sites. That is all set up fine. The problem is "ranking" the sites within tags. We need to store it in the database as an archive. I created a Rank model that is setup like this: rank ( id (int), sample_id (int), tag_id (int), site_id (int), rank (int), total_rows) ) So, the question is, how do I create the associations for tag, site and sample to rank? I originally set them as haveMany. But the returned structures don't get me where I'd like to be. It looks like: [Site] => Array ( [Sample] = Array(), [Tag] = Array() ) When I'm really looking for: [Site] => Array ( [Tag] = Array ( [Sample] => Array ( [Rank] => Array ( ...data... ) ) ) ) I think that I may not be structuring the database properly; so if I need to update please let me know. Otherwise, how do I write a find query that gets me where I need to be? Thanks! Thoughts? Need more details? Just ask!

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  • The Java interface doesn't declare any exception. How to manage checked exception of the implementat

    - by Frór
    Let's say I have the following Java interface that I may not modify: public interface MyInterface { public void doSomething(); } And now the class implementing it is like this: class MyImplementation implements MyInterface { public void doSomething() { try { // read file } catch (IOException e) { // what to do? } } } I can't recover from not reading the file. A subclass of RuntimeException can clearly help me, but I'm not sure if it's the right thing to do: the problem is that that exception would then not be documented in the class and a user of the class would possibly get that exception an know nothing about solving this. What can I do?

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  • Simple network gaming, client-server architecture planning.

    - by michal
    Hi, I'm coding simple game which I plan to make multiplayer (over the network) as my university project. I'm considering two scenarios for client-server communication: The physics (they're trivial! I should call it "collision tests" in fact :) ) are processed on server machine only. Therefore the communication looks like Client1->Server: Pressed "UP" Server->Clients: here you go, Client1 position is now [X,Y] Client2->Server: Pressed "fire" Server->Clients: Client1 hit Client2, make Client2 disappear! server receives the event and broadcasts it to all the other clients. Client1->Server: Pressed "UP" Server->Clients: Client1 pressed "UP", recalculate his position!! [Client1 receives this one as well!] Which one is better? Or maybe none of them? :)

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  • Should HTTP POST be discouraged?

    - by Tomas Sedovic
    Quoting from the CouchDB documentation: It is recommended that you avoid POST when possible, because proxies and other network intermediaries will occasionally resend POST requests, which can result in duplicate document creation. To my understanding, this should not be happening on the protocol level (a confused user armed with a doubleclick is a completely different story). What is the best course of action, then? Should we really try to avoid POST requests and replace them by PUT? I don't like that as they convey a different meaning. Should we anticipate this and protect the requests by unique IDs where we want to avoid accidental duplication? I don't like that either: it complicates the code and prevents situations where multiple identical posts may be desired.

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  • How to refactor this Ruby on Rails code?

    - by yuval
    I want to fetch posts based on their status, so I have this code inside my PostsController index action. It seems to be cluttering the index action, though, and I'm not sure it belongs here. How could I make it more concise and where would I move it in my application so it doesn't clutter up my index action (if that is the correct thing to do)? if params[:status].empty? status = 'active' else status = ['active', 'deleted', 'commented'].include?(params[:status]) ? params[:status] : 'active' end case status when 'active' #active posts are not marked as deleted and have no comments is_deleted = false comments_count_sign = "=" when 'deleted' #deleted posts are marked as deleted and have no comments is_deleted = true comments_count_sign = "=" when 'commented' #commented posts are not marked as deleted and do have comments is_deleted = false comments_count_sign = ">" end @posts = Post.find(:all, :conditions => ["is_deleted = ? and comments_count_sign #{comments_count_sign} 0", is_deleted])

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  • Unit testing huge applications - Proven methodologies?

    - by NLV
    Hello members I've been working in windows forms applications and ASP.Net applications for the past 10 months. I've always wondered how to perform proper unit testing on the complete application in a robust manner covering all the scenarios. I've the following questions regarding them - What are the standard mechanisms in performing unit testing and writing test cases? Does the methodologies change based on the application nature such as Windows Forms, Web applications etc? What is the best approach to make sure we cover all the scenarios? Any popular books on this? Popular tools for performing unit testing?

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  • Ideal way to set global uncaught exception Handler in Android

    - by Samuh
    I want to set a global uncaught exception handler for all the threads in my Android application. So, in my Application subclass I set an implementation of Thread.UncaughtExceptionHandler as default handler for uncaught exceptions. Thread.setDefaultUncaughtExceptionHandler( new DefaultExceptionHandler(this)); In my implementation, I am trying to display an AlertDialog displaying appropriate exception message. However, this doesn't seem to work. Whenever, an exception is thrown for any thread which goes un-handled, I get the stock, OS-default dialog (Sorry!-Application-has-stopped-unexpectedly dialog). What is the correct and ideal way to set a default handler for uncaught exceptions? Thanks.

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • PHP: Where to place return 'false' value?

    - by Mike
    Is one of the following functions better than the other, in terms of where to place the 'return false' statement? Function #1: function equalToTwo($a, $b) { $c = $a + $b; if($c == 2) { return true; } return false; } Function #2: function equalToTwo($a, $b) { $c = $a + $b; if($c == 2) { return true; } else { return false; } } Thanks!

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  • Should checkins be small steps or complete features?

    - by Caspin
    Two of version controls uses seem to dictate different checkin styles. distibution centric: changesets will generally reflect a complete feature. In general these checkins will be larger. This style is more user/maintainer friendly. rollback centric: changesets will be individual small steps so the history can function like an incredibly powerful undo. In general these checkins will be smaller. This style is more developer friendly. I like to use my version control as really powerful undo while while I banging away at some stubborn code/bug. In this way I'm not afraid to make drastic changes just to try out a possible solution. However, this seems to give me a fragmented file history with lots of "well that didn't work" checkins. If instead I try to have my changeset reflect complete features I loose the use of my version control software for experimentation. However, it is much easier for user/maintainers to figure out how the code is evolving. Which has great advantages for code reviews, managing multiple branches, etc. So what's a developer to do? checkin small steps or complete features?

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  • How to check for undefined or null variable in javascript

    - by Thomas Wanner
    We are frequently using the following code pattern in our javascript code if(typeof(some_variable) != 'undefined' && some_variable != null) { // do something with some_variable } and I'm wondering whether there is a less verbose way of checking that has the same effect. According to some forums and literature saying simply if(some_variable) { // do something with some_variable } should have the same effect. Unfortunately, Firebug evaluates such a statement as error on runtime when some_variable is undefined, whereas the first one is just fine for him. Is this only an (unwanted) behavior of Firebug or is there really some difference between those two ways ?

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  • How do I create a new AnyType[] array?

    - by cb
    Which is the best practice in this situation? I would like an un-initialized array of the same type and length as the original. public static <AnyType extends Comparable<? super AnyType>> void someFunction(AnyType[] someArray) { AnyType[] anotherArray = (AnyType[]) new Comparable[someArray.length]; ...or... AnyType[] anotherArray = (AnyType[]) new Object[someArray.length]; ...some other code... } Thanks, CB

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  • Is "for(;;)" faster than "while (TRUE)"? If not, why do people use it?

    - by Chris Cooper
    for (;;) { //Something to be done repeatedly } I have seen this sort of thing used a lot, but I think it is rather strange... Wouldn't it be much clearer to say while (TRUE), or something along those lines? I'm guessing that (as is the reason for many-a-programmer to resort to cryptic code) this is a tiny margin faster? Why, and is it REALLY worth it? If so, why not just define it this way: #DEFINE while(TRUE) for(;;)

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  • How can I sync three classes?

    - by TheMachineCharmer
    class Foo { Bar b; List<Foo> Neighbours; } class Bar { Spam s; List<Bar> Neighbours; } class Spam { List<string> Neighbours; } Each of these classes have AddNeighbour,RemoveNeighbour methods. User can add/remove Neighbours from any of the class at random. I want these three objects to be in sync. How can I do this?

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  • How to expose a constructor variable(sic!) as read-only?

    - by Malax
    Hi StackOverflow! I have this rather simple question about Scala. Given that i have to following class definition: class Foo(var bar: Int) The code which is able to construct an instance of Foo must be able to pass the initial value for bar. But if I define bar as var the User is also able to change its value at runtime which is not what I want. The User should only be able to read bar. bar itself is modified internally so a val is not an option. I think I might be getting an answer very soon as this question is so simple. :-) Cheers, Malax

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  • Best way to store configuration settings outside of web.config

    - by Wil
    I'm starting to consider creating a class library that I want to make generic so others can use it. While planning it out, I came to thinking about the various configuration settings that I would need. Since the idea is to make it open/shared, I wanted to make things as easy on the end user as possible. What's the best way to setup configuration settings without making use of web.config/app.config?

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  • Well written open source java projects

    - by Algorist
    I want to improve my design and programming skills by understanding design & code of open source projects. I downloaded hadoop,groovy but they are very difficult to follow. I am not having a clue of how to follow this code without having a high level overview of the design. Any suggestions?? Thank you.

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  • What is the best practice when coding math class/functions ?

    - by Isaac Clarke
    Introductory note : I voluntarily chose a wide subject. You know that quote about learning a cat to fish, that's it. I don't need an answer to my question, I need an explanation and advice. I know you guys are good at this ;) Hi guys, I'm currently implementing some algorithms into an existing program. Long story short, I created a new class, "Adder". An Adder is a member of another class representing the physical object actually doing the calculus , which calls adder.calc() with its parameters (merely a list of objects to do the maths on). To do these maths, I need some parameters, which do not exist outside of the class (but can be set, see below). They're neither config parameters nor members of other classes. These parameters are D1 and D2, distances, and three arrays of fixed size : alpha, beta, delta. I know some of you are more comfortable reading code than reading text so here you go : class Adder { public: Adder(); virtual Adder::~Adder(); void set( float d1, float d2 ); void set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ); // Snipped prototypes float calc( List& ... ); // ... inline float get_d1() { return d1_ ;}; inline float get_d2() { return d2_ ;}; private: float d1_; float d2_; int alpha_[N_MAX]; // A #define N_MAX is done elsewhere int beta_[N_MAX]; int delta_[N_MAX]; }; Since this object is used as a member of another class, it is declared in a *.h : private: Adder adder_; By doing that, I couldn't initialize the arrays (alpha/beta/delta) directly in the constructor ( int T[3] = { 1, 2, 3 }; ), without having to iterate throughout the three arrays. I thought of putting them in static const, but I don't think that's the proper way of solving such problems. My second guess was to use the constructor to initialize the arrays Adder::Adder() { int alpha[N_MAX] = { 0, -60, -120, 180, 120, 60 }; int beta[N_MAX] = { 0, 0, 0, 0, 0, 0 }; int delta[N_MAX] = { 0, 0, 180, 180, 180, 0 }; set( 2.5, 0, alpha, beta, delta ); } void Adder::set( float d1, float d2 ) { if (d1 > 0) d1_ = d1; if (d2 > 0) d2_ = d2; } void Adder::set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ) { set( d1, d2 ); for (int i = 0; i < N_MAX; ++i) { alpha_[i] = alpha[i]; beta_[i] = beta[i]; delta_[i] = delta[i]; } } My question is : Would it be better to use another function - init() - which would initialize arrays ? Or is there a better way of doing that ? My bonus question is : Did you see some mistakes or bad practice along the way ?

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  • Asp.Net MVC Handle Drop Down Boxes that are not part of the Model

    - by Pino
    I have a small form which the user must fill in and consists of the following fields. Name (Text) Value (Text) Group (Group - Is a list of option pulled from a database table) Now the Model for this View looks like so, public string Name { get; set; } public string Value { get; set; } public int GroupID { get; set; } Now the view is Strongly Typed to the above model. What method would one use to populate the drop down list? Since the data is not contained within the Model (It could be contained in the Model) should we be using Temp/View data? A HTML Helper? What would be the ideal way to achieve this.

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  • Removing a pattern from the beggining and end of a string in ruby

    - by seaneshbaugh
    So I found myself needing to remove <br /> tags from the beginning and end of strings in a project I'm working on. I made a quick little method that does what I need it to do but I'm not convinced it's the best way to go about doing this sort of thing. I suspect there's probably a handy regular expression I can use to do it in only a couple of lines. Here's what I got: def remove_breaks(text) if text != nil and text != "" text.strip! index = text.rindex("<br />") while index != nil and index == text.length - 6 text = text[0, text.length - 6] text.strip! index = text.rindex("<br />") end text.strip! index = text.index("<br />") while index != nil and index == 0 text = test[6, text.length] text.strip! index = text.index("<br />") end end return text end Now the "<br />" could really be anything, and it'd probably be more useful to make a general use function that takes as an argument the string that needs to be stripped from the beginning and end. I'm open to any suggestions on how to make this cleaner because this just seems like it can be improved.

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