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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • Multiple-File Template Implementation

    - by Maxpm
    With normal functions, the declaration and definition are often separated across multiple files like so: // Foo.h namespace Foo { void Bar(); } . // Foo.cpp #include "Foo.h" void Foo::Bar() { cout << "Inside function." << endl; } It is my understanding that this cannot be done with templates. The declaration and definition must not be separate because the appropriate form of the template is created "on-demand" when needed. So, how and where are templates typically defined in a multiple-file project like this? My intuition is that it would be in Foo.cpp because that's where the "meat" of functions normally is, but on the other hand it's the header file that's going to be included.

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  • To trigger everytime with .click()?

    - by Dejan.S
    I tried to have a .click() on a <a> to find out it wont trigger every time I click, what it suppose to do is open a dialog. That is not the only problem I would need to pass a value to my jquery to. I just cant figure this one out. I need it to be a <a> because it's gone be in a dropdown menu. Do you got any suggestions? this is the code I use so far $(document).ready(function() { $('a').click(function() { var first = "<iframe style='width: 100%; height: 100%;' src='" + need to put value here + "'</iframe>'"; $('.iframe').html(first); $('#dialog').dialog({ bgiframe: true, modal: true, height: 600, width: 1000 }); }); }); thanks guys

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  • How to make notification to group users with read/unread flag?

    - by user2335065
    I am making a notification system so that when users in a group perform an action, it will notify all the other users in the group. I want the notification to be marked "read" or "unread" for each user of the group. With that, I can easily retreive any unread notification for a user and display it. I am think about creating a notification table that have the following fields. +----------------------+ | notification | +----------------------+ | id | | userid | | content | | status (read/unread) | | time | +----------------------+ My question is: Whether it is the correct way of making the system? As it means that when there is 1,000 users in a group, then I have to insert 1,000 rows to the table. If not, what is the better way of doing this? If it is the way to do this, how can I write the php/mysql codes to do the looping of inserting the rows? Thanks!

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  • Correct structure and way of website versioning

    - by Saif Bechan
    Recently I use GIT to version my website. It makes it all really easy to see how my project develops and I always have save backups on different places on the web. Now my main question is if it is recommended to version your whole root of the website. I have a basic structure that looks something like this: /httpdocs /config /media /application index.php .htaccess 1) Should I use the /httpdocs folder to version, or should I use the content of the folder. 2) Is it recommended to version the media folder. In the media version I have several images for the overall layout, and some other images for the website. These imagas can be quite large. I work on these images from time to time and so they change. I hardly never need the old image again, so is this not just taking up precious storage space. I would highly appreciate just some basic recommendation on this topic.

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  • Where do you put your unit test?

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewers?

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  • What types of objects should the ViewModel reference in the MVVM pattern?

    - by Blanthor
    I've seen quite a few examples of MVVM. I can see that the View should reference the ViewModel. I've seen recently an example of a ViewModel referencing a View, which seems wrong to me, as it would result in tighter coupling. Given that ViewModel is often described as an intermediary between the View and the Model, is there more to the ViewModel than a facade to domain objects? I hope I used the term "facade" correctly here.

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  • Use the serialVersionUID or suppress warnings?

    - by Okami
    Dear all, first thing to note is the serialVersionUID of a class implementing Interface Serializable is not in question. What if we create a class that for example extends HttpServlet? It also should have a serialVersionUID. If someone knows that this object will never be serialized should he define it or add an annotation to suppress those warnings? What would you do and why? Thanks for sharing your thoughts. Okami

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  • How to Inserting message into View that depends on session value. ASP.NET MVC. Best practice

    - by Andrew Florko
    User have to populate multistep questionnaire web-forms and step messages depend on the option chosen by user at the very beginning. Messages are stored in web.config file. I use asp.net mvc project, strong typed views and keep business logic separated from controller in static class. I don't want to make business logic dependency on web.config. Well, I have to insert message into view that depends on session value. There are at least 2 options how to implement this: View model has property that is populated in controller/businessLogic and rendered in view like <%: Model.HelpMessage1 %>. I have to pass web.config values from controller to businessLogic that makes business logic methods signature too complex. I don't want to make configuration source abstract (in order to let business logic read configuration values from its methods directly) also. Create static helper class that is called from view like <%: ViewHelper.HelpMessage1(Model.Option1) %>. But in this case logic what to show seems to be separated into two classes: business logic & viewHelper. What will you suggest? Thank you in advance!

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  • Are protected constructors considered good practice?

    - by Álvaro G. Vicario
    I'm writing some little helper classes to handle trees. Basically, I have a node and a special root node that represents the tree. I want to keep it generic and simple. This is part of the code: <?php class Tree extends TreeNode{ public function addById($node_id, $parent_id, $generic_content){ if( $parent = $this->findNodeById($parent_id) ){ $parent->addChildById($node_id, $generic_content); } } } class TreeNode{ public function __construct($node_id, $parent_id, $generic_content){ // ... } protected function addChildById($node_id, $generic_content){ $this->children[] = new TreeNode($this->node_id, $node_id, $generic_content); } } $Categories = new Tree; $Categories->addById(1, NULL, $foo); $Categories->addById(2, NULL, $bar); $Categories->addById(3, 1, $gee); ?> My questions: Is it sensible to force TreeNode instances to be created through TreeNode::addById()? If it's so, would it be good practise to declare TreeNode::__construct() as private/protected?

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Ideal way to set global uncaught exception Handler in Android

    - by Samuh
    I want to set a global uncaught exception handler for all the threads in my Android application. So, in my Application subclass I set an implementation of Thread.UncaughtExceptionHandler as default handler for uncaught exceptions. Thread.setDefaultUncaughtExceptionHandler( new DefaultExceptionHandler(this)); In my implementation, I am trying to display an AlertDialog displaying appropriate exception message. However, this doesn't seem to work. Whenever, an exception is thrown for any thread which goes un-handled, I get the stock, OS-default dialog (Sorry!-Application-has-stopped-unexpectedly dialog). What is the correct and ideal way to set a default handler for uncaught exceptions? Thanks.

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  • Why represent shopping carts and order invoices differently in a domain model?

    - by Todd
    I've built some shopping cart systems in the past, but I always designed them such that the final order invoice is just a shopping cart that has been marked as "purchased". All the logic for adding/removing/changing items in a cart is also the logic for the order. All data is stored in the same tables in the database. But it seems this is not the proper way to design an e-commerce site.. Can someone explain the benefit of separating the shopping cart from invoices in the domain model? It seems to me this would lead to a lot of duplicated code, an extra set of tables in the database, and make it harder to maintain in the event the system need to start accommodating more complicated orders (like specifying selected options for an item which may or may not change the price/availability/shipping time of the order). I'm assuming I just haven't seen the light, as every book and other example I see seems to separate these two seemingly similar concerns -- but I can't find any explanation as to the benefit of doing such! It's also the case in the systems that I design that changes are often made after the initial order is confirmed. It's not uncommon for items to be removed, replaced, or added afterwards (but prior to fulfillment).

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  • How work with common utils project.

    - by ais
    For example, I have some project Common.Utils.csproj and use it in all other projects. I can store its (Utils) sourses in one repository and modify it only there, register dll in gac and use it as dll in other projects, or I can clone sourse anywhere I need, include project in solution, use it as source and push modifications. So, what is best practice?

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • Using different numeric variable types

    - by DataPimp
    Im still pretty new so bear with me on this one, my question(s) are not meant to be argumentative or petty but during some reading something struck me as odd. Im under the assumption that when computers were slow and memory was expensive using the correct variable type was much more of a necessity than it is today. Now that memory is a bit easier to come by people seem to have relaxed a bit. For example, you see this sample code everywhere: for (int i = 0; i < length; i++) int? (-2,147,483,648 to 2,147,483,648) for length? Isnt byte (0-255) a better choice? So Im curious of your opinion and what you believe to be best practice, I hate to think this would be used only because the acronym "int" is more intuitive for a beginner...or has memory just become so cheap that we really dont need to concern ourselves with such petty things and therefore we should just use long so we can be sure any other numbers/types(within reason) used can be cast automagically? ...or am Im just being silly by concerning myself with such things?

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  • Manually setting object's position or have the object do it all?

    - by N. Lucas
    I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon.. Right now I have: public function Line(length:Number, angle:Number, previous:Line = null) { if (previous != null) { this.x = previous.end.x; this.y = previous.end.y; } /**/ } Now, is this the best practice or should I be doing: Polygon.addLine(length:Number, angle:Number):void { var previous = _line[_line.length - 1]; // Array containing all Lines var line:Line = new Line(length, angle, previous); line.x = previous.end.x; line.y = previous.end.y; /**/ }

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  • Name the pattern - Create, Set, Execute, Destroy?

    - by Seb Nilsson
    I somewhere heard that the .NET Framework was built around specific pattern, which they tried to uphold as much as possible. var rsa = new RSACryptoServiceProvider(); // Create rsa.ImportParameters(GetParameters()); // Set byte[] encrypted = rsa.Encrypt(data, true); // Execute // Destroyed by garbage-collector Are there any variants of this? What are the general pros and cons?

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  • Passing ViewModel for backbone.js from MVC3 Server-Side

    - by Roman
    In ASP.NET MVC there is Model, View and Controller. MODEL represents entities which are stored in database and essentially is all the data used in a application (for example, generated by EntityFramework, "DB First" approach). Not all data from model you want to show in the view (for example, hashs of passwords). So you create VIEW MODEL, each for every strongly-typed-razor-view you have in application. Like this: using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MyProject.ViewModels.SomeController.SomeAction { public class ViewModel { public ViewModel() { Entities1 = new List<ViewEntity1>(); Entities2 = new List<ViewEntity2>(); } public List<ViewEntity1> Entities1 { get; set; } public List<ViewEntity2> Entities2 { get; set; } } public class ViewEntity1 { //some properties from original DB-entity you want to show } public class ViewEntity2 { } } When you create complex client-side interfaces (I do), you use some pattern for javascript on client, MVC or MVVM (I know only these). So, with MVC on client you have another model (Backbone.Model for example), which is third model in application. It is a bit much. Why don`t we use the same ViewModel model on a client (in backbone.js or another framework)? Is there a way to transfer CS-coded model to JS-coded? Like in MVVM pattern, with knockout.js, when you can do like this: in SomeAction.cshtml: <div style="display: none;" id="view_model">@Json.Encode(Model)</div> after that in Javascript-code var ViewModel = ko.mapping.fromJSON($("#view_model").get(0).innerHTML); now you can extend your ViewModel with some actions, event handlers, etc: ko.utils.extend(ViewModel, { some_function: function () { //some code } }); So, we are not building the same view model on the client again, we are transferring existing view model from server. At least, data. But knockout.js is not suitable for me, you can`t build complex UI with it, it is just data-binding. I need something more structural, like backbone.js. The only way to build ViewModel for backbone.js I can see now is re-writing same ViewModel in JS from server with hands. Is there any ways to transfer it from server? To reuse the same viewmodel on server view and client view?

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  • Why is short project lifetime and other situation-specific reasons used to excuse crappy code? [clos

    - by sharptooth
    Every now and then (including on SO) people say things implying that "if the project is short lived you can leave obvious defects there" or "that memory leak only accounts for 100 bytes per whole program lifetime and could be left". Now in my practice I always reuse company-owned code to the greatest extent I can. Like if I need something and I can find it in the company codebase I take it from there and reuse or adapt. This means that any crappy code will be reused as well and I might notice or not notice defects therein. So the defect in some "test we only need for a month" can slip into a proram we ship to customers. And a leak that "only accounted for 100 bytes per lifetime" now could account for 100 bytes 10 times per second in a server application intended to run for months. That's why I don't understand why excuses like that are offered. Is our compamy the only one having a source control? Or are we the only company that requires writing human-readable code? Could anyone shed a light on why people seriously offer such excuses?

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  • Should checkins be small steps or complete features?

    - by Caspin
    Two of version controls uses seem to dictate different checkin styles. distibution centric: changesets will generally reflect a complete feature. In general these checkins will be larger. This style is more user/maintainer friendly. rollback centric: changesets will be individual small steps so the history can function like an incredibly powerful undo. In general these checkins will be smaller. This style is more developer friendly. I like to use my version control as really powerful undo while while I banging away at some stubborn code/bug. In this way I'm not afraid to make drastic changes just to try out a possible solution. However, this seems to give me a fragmented file history with lots of "well that didn't work" checkins. If instead I try to have my changeset reflect complete features I loose the use of my version control software for experimentation. However, it is much easier for user/maintainers to figure out how the code is evolving. Which has great advantages for code reviews, managing multiple branches, etc. So what's a developer to do? checkin small steps or complete features?

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