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  • C++ Matrix class hierachy

    - by bpw1621
    Should a matrix software library have a root class (e.g., MatrixBase) from which more specialized (or more constrained) matrix classes (e.g., SparseMatrix, UpperTriangluarMatrix, etc.) derive? If so, should the derived classes be derived publicly/protectively/privately? If not, should they be composed with a implementation class encapsulating common functionality and be otherwise unrelated? Something else? I was having a conversation about this with a software developer colleague (I am not per se) who mentioned that it is a common programming design mistake to derive a more restricted class from a more general one (e.g., he used the example of how it was not a good idea to derive a Circle class from an Ellipse class as similar to the matrix design issue) even when it is true that a SparseMatrix "IS A" MatrixBase. The interface presented by both the base and derived classes should be the same for basic operations; for specialized operations, a derived class would have additional functionality that might not be possible to implement for an arbitrary MatrixBase object. For example, we can compute the cholesky decomposition only for a PositiveDefiniteMatrix class object; however, multiplication by a scalar should work the same way for both the base and derived classes. Also, even if the underlying data storage implementation differs the operator()(int,int) should work as expected for any type of matrix class. I have started looking at a few open-source matrix libraries and it appears like this is kind of a mixed bag (or maybe I'm looking at a mixed bag of libraries). I am planning on helping out with a refactoring of a math library where this has been a point of contention and I'd like to have opinions (that is unless there really is an objective right answer to this question) as to what design philosophy would be best and what are the pros and cons to any reasonable approach.

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  • Using Remote Web Server to Initialize iPhone App

    - by Chris_K
    My iPhone app relies on a vendor's XML feed to provide data. But that feed is not locked down. The vendor could change the format of the XML at any time, although so far they've promised not to. Since I might want to tell my app to use a different URL for its data source, I'd like to set up a single "Command Central" Web page, on my own server, to direct the app to the correct data source. In other words, each time my app starts, in the background and unseen by the user, it would visit "http://www.myserver.com/iphoneapp_data_sources.xml" to retrieve the URL for retrieving data from my vendor. That way, if my vendor suddenly changes the exact URL or the XML feed that the app needs, I can update that Web page and ensure that all installations of the app are using the correct XML feed. Does anyone have any advice or examples showing this kind of approach? It seems as if this must be a common problem, but so far I haven't found a well-established design pattern that fits it.

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  • Should HTTP POST be discouraged?

    - by Tomas Sedovic
    Quoting from the CouchDB documentation: It is recommended that you avoid POST when possible, because proxies and other network intermediaries will occasionally resend POST requests, which can result in duplicate document creation. To my understanding, this should not be happening on the protocol level (a confused user armed with a doubleclick is a completely different story). What is the best course of action, then? Should we really try to avoid POST requests and replace them by PUT? I don't like that as they convey a different meaning. Should we anticipate this and protect the requests by unique IDs where we want to avoid accidental duplication? I don't like that either: it complicates the code and prevents situations where multiple identical posts may be desired.

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  • typeof === "undefined" vs. != null

    - by Thor Thurn
    I often see JavaScript code which checks for undefined parameters etc. this way: if (typeof input !== "undefined") { // do stuff } This seems kind of wasteful, since it involves both a type lookup and a string comparison, not to mention its verbosity. It's needed because 'undefined' could be renamed, though. My question is: How is that code any better than this approach: if (input != null) { // do stuff } As far as I know, you can't redefine null, so it's not going to break unexpectedly. And, because of the type-coercion of the != operator, this checks for both undefined and null... which is often exactly what you want (e.g. for optional function parameters). Yet this form does not seem widespread, and it even causes JSLint to yell at you for using the evil != operator. Why is this considered bad style?

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  • How to synchronize static method in java.

    - by Summer_More_More_Tea
    Hi there: I come up with this question when implementing singleton pattern in Java. Even though the example listed blow is not my real code, yet very similar to the original one. public class ConnectionFactory{ private static ConnectionFactory instance; public static synchronized ConnectionFactory getInstance(){ if( instance == null ){ instance = new ConnectionFactory(); } return instance; } private ConnectionFactory(){ // private constructor implementation } } Because I'm not quite sure about the behavior of a static synchronized method, I get some suggestion from google -- do not have (or as less as possible) multiple static synchronized methods in the same class. I guess when implementing static synchronized method, a lock belongs to Class object is used so that multiple static synchronized methods may degrade performance of the system. Am I right? or JVM use other mechanism to implement static synchronized method? What's the best practice if I have to implement multiple static synchronized methods in a class? Thank you all! Kind regards!

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  • What is the best practice for accessing Model using MVVM pattern

    - by Dzenand
    I have a database that communicates with webservices with my Model (own thread) and exposes Data Objects. My UI application consists of different Views and ViewModels and Custom Controls. I'm using ServiceProvider (IServiceProvider) to access the Model and route the events to the UI thread. Communication between the ViewModels is handeled by a Messenger. Is this way to go? I was also wondering what is the best way to strucutre the DataObjects At the moment i have the DataObjects that have a hierarchy structure but does not support INotifyProperty though the children list are of type of ObservableCollection. I have no possiblity to implement notifypropertychange on the properties. I was wondering the best way of making them MVVM friendly. Implementing a partial class and adding all the properties or commands that are necessary or wrapping all the DataObjects and keep the Model list and MVVM list in sync. All thoughts and ideas are appreciated.

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  • Sending object C from class A to class B

    - by user278618
    Hi, I can't figure out how to design classes in my system. In classA I create object selenium (it simulates user actions at website). In this ClassA I create another objects like SearchScreen, Payment_Screen and Summary_Screen. # -*- coding: utf-8 -*- from selenium import selenium import unittest, time, re class OurSiteTestCases(unittest.TestCase): def setUp(self): self.verificationErrors = [] self.selenium = selenium("localhost", 5555, "*chrome", "http://www.someaddress.com/") time.sleep(5) self.selenium.start() def test_buy_coffee(self): sel = self.selenium sel.open('/') sel.window_maximize() search_screen=SearchScreen(self.selenium) search_screen.choose('lavazza') payment_screen=PaymentScreen(self.selenium) payment_screen.fill_test_data() summary_screen=SummaryScreen(selenium) summary_screen.accept() def tearDown(self): self.selenium.stop() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main() It's example SearchScreen module: class SearchScreen: def __init__(self,selenium): self.selenium=selenium def search(self): self.selenium.click('css=button.search') I want to know if there is anything ok with a design of those classes?

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  • How to use interfaces in exception handling

    - by vikp
    Hi, I'm working on the exception handling layer for my application. I have read few articles on interfaces and generics. I have used inheritance before quite a lot and I'm comfortable with in that area. I have a very brief design that I'm going to implement: public interface IMyExceptionLogger { public void LogException(); // Helper methods for writing into files,db, xml } I'm slightly confused what I should be doing next. public class FooClass: IMyExceptionLogger { // Fields // Constructors } Should I implement LogException() method within FooClass? If yes, than I'm struggling to see how I'm better of using an interface instead of the concrete class... I have a variety of classes that will make a use of that interface, but I don't want to write an implementation of that interface within each class. In the same time If I implement an interface in one class, and then use that class in different layers of the application I will be still using concrete classes instead of interfaces, which is a bad OO design... I hope this makes sense. Any feedback and suggestions are welcome. Please notice that I'm not interested in using net4log or its competitors because I'm doing this to learn. Thank you Edit: Wrote some more code. So I will implement variety of loggers with this interface, i.e. DBExceptionLogger, CSVExceptionLogger, XMLExceptionLogger etc. Than I will still end up with concrete classes that I will have to use in different layers of my application.

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  • Have you ever derived a programming solution from nature?

    - by Ryu
    When you step back and look at ... the nature of animals, insects, plants and the problems they have organically solved perhaps even the nature and balance of the universe Have you ever been able to solve a problem by deriving an approach from nature? I've heard of Ant Colony Algorithms being able to optimize supply chain amongst other things. Also Fractal's being the "geometry of nature" have been applied to a wide range of problems. Now that spring is here again and the world is coming back to life I'm wondering if anybody has some experiences they can share. Thanks PS I would recommend watching the "Hunting the Hidden Dimension" Nova episode on fractals.

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  • How to handle too many files in Qt

    - by mree
    I'm not sure how to ask this, but here goes the question: I'm migrating from J2SE to Qt. After creating some small applications in Qt, I noticed that I've created way too many files compared to what I would've create if I was developing in Java (I use Netbeans). For an example, for a GUI to Orders, I'd have to create Main Order Search Window Edit Order Dialog Manage Order Dialog Maybe some other dialogs... For Java, I don't have to create a new file for every new Dialog, the Dialog will be created in the JFrame class itself. So, I will only be seeing 1 file for Orders which has other Dialogs in it. However, in Qt, I'd have to create 1 ui file, 1 header file, 1 cpp file for each of the Dialog (I know I can just put the cpp in the header, but it's easier to view codes in seperate files). So, in the end, I might end up with 3 (if there are 3 dialogs) x3 files = 9 files for the GUI in Qt, compared to Java which is only 1 file. I do know that I can create a GUI by coding it manually. But it seems easy on small GUIs but not some on complicated GUIs with lots of inputs, tabs and etc. So, is there any suggestion on how to minimize the file created in Qt?

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  • Are protected constructors considered good practice?

    - by Álvaro G. Vicario
    I'm writing some little helper classes to handle trees. Basically, I have a node and a special root node that represents the tree. I want to keep it generic and simple. This is part of the code: <?php class Tree extends TreeNode{ public function addById($node_id, $parent_id, $generic_content){ if( $parent = $this->findNodeById($parent_id) ){ $parent->addChildById($node_id, $generic_content); } } } class TreeNode{ public function __construct($node_id, $parent_id, $generic_content){ // ... } protected function addChildById($node_id, $generic_content){ $this->children[] = new TreeNode($this->node_id, $node_id, $generic_content); } } $Categories = new Tree; $Categories->addById(1, NULL, $foo); $Categories->addById(2, NULL, $bar); $Categories->addById(3, 1, $gee); ?> My questions: Is it sensible to force TreeNode instances to be created through TreeNode::addById()? If it's so, would it be good practise to declare TreeNode::__construct() as private/protected?

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  • Ideal way to set global uncaught exception Handler in Android

    - by Samuh
    I want to set a global uncaught exception handler for all the threads in my Android application. So, in my Application subclass I set an implementation of Thread.UncaughtExceptionHandler as default handler for uncaught exceptions. Thread.setDefaultUncaughtExceptionHandler( new DefaultExceptionHandler(this)); In my implementation, I am trying to display an AlertDialog displaying appropriate exception message. However, this doesn't seem to work. Whenever, an exception is thrown for any thread which goes un-handled, I get the stock, OS-default dialog (Sorry!-Application-has-stopped-unexpectedly dialog). What is the correct and ideal way to set a default handler for uncaught exceptions? Thanks.

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  • Multiple-File Template Implementation

    - by Maxpm
    With normal functions, the declaration and definition are often separated across multiple files like so: // Foo.h namespace Foo { void Bar(); } . // Foo.cpp #include "Foo.h" void Foo::Bar() { cout << "Inside function." << endl; } It is my understanding that this cannot be done with templates. The declaration and definition must not be separate because the appropriate form of the template is created "on-demand" when needed. So, how and where are templates typically defined in a multiple-file project like this? My intuition is that it would be in Foo.cpp because that's where the "meat" of functions normally is, but on the other hand it's the header file that's going to be included.

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  • Same project...multiple apps?

    - by greypoint
    We have a an iPhone app project that we wish to deploy multiple times under different client names. The individual apps will be very similar but will have different resources (icon, images etc) and config settings stored in plists (server names, options etc). What is the preferred means to manage this in Xcode? Obviously we really don't want different XCode projects for each App deployment since it's 90% shared code.

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • MVP pattern. Presenter requires new view instance. Best practice

    - by Andrew Florko
    I try to apply MVP pattern for win.forms application. I have 2 forms: main & child. Main has a button and when you click it - child form should appear. There are 2 views interfaces that forms implement IMainView { event OnClick; ... } IChildView { ... } There are two presenters MainPresenter(IMainView) & ChildPresenter(IChildView) MainPresenter listens to OnClick event and then should create IChildView implementation. MainPresenter { ... MainClicked() { // it's required to create IChildView instance here } } How would you implement such creation typically? Shall IMainView has factory method for IChildView or may be it should be separate Views factory. What would you advise? Or maybe there is some misunderstanding of MVP here? Thank you in advance!

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  • How to implement "drag n drop" user interface on website?

    - by Nikkeloodeni
    Hello, I was wondering what would be the best way to implement some kind of "drag n drop" user interface? What i mean is that there would be one main page and every link click (eg. other sections like about, gallery, contact form) would open a new drag n drop element on top of that main page. Something like windows desktop where you can move your application windows around the screen. Would it be best to call different functions with AJAX when a link is clicked? Like "gallery" link would call gallery-function and retrieve dynamically generated contents of that "window" with AJAX call and then just load that stuff on some div? Or would some other type of approach suit better for this? I hope I was able to explain this clearly enough. I'm looking for a proper "design pattern" to implement this. All suggestions are wellcome! :)

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  • Should a C++ constructor do real work?

    - by Wade Williams
    I'm strugging with some advice I have in the back of my mind but for which I can't remember the reasoning. I seem to remember at some point reading some advice (can't remember the source) that C++ constructors should not do real work. Rather, they should initialize variables only. The advice when on to explain that real work should be done in some sort of init() method, to be called separately after the instance was created. The situation is I have a class that represents a hardware device. It makes logical sense to me for the constructor to call the routines that query the device in order to build up the instance variables that describe the device. In other words, once new instantiates the object, the developer receives an object which is ready to be used, no separate call to object-init() required. Is there a good reason why constructors shouldn't do real work? Obviously it could slow allocation time, but that wouldn't be any different if calling a separate method immediately after allocation. Just trying to figure out what gotchas I not currently considering that might have lead to such advice.

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  • Design pattern: polymorphisim for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • How might a C# programmer approach writing a solution in javascript?

    - by Ben McCormack
    UPDATE: Perhaps this wasn't clear from my original post, but I'm mainly interested in knowing a best practice for how to structure javascript code while building a solution, not simply learning how to use APIs (though that is certainly important). I need to add functionality to a web site and our team has decided to approach the solution using a web service that receives a call from a JSON-formatted AJAX request from within the web site. The web service has been created and works great. Now I have been tasked with writing the javascript/html side of the solution. If I were solving this problem in C#, I would create separate classes for formatting the request, handling the AJAX request/response, parsing the response, and finally inserting the response somehow into the DOM. I would build properties and methods appropriately into each class, doing my best to separate functionality and structure where appropriate. However, I have to solve this problem in javascript. Firstly, how could I approach my solution in javascript in the way I would approach it from C# as described above? Or more importantly, what's a better way to approach structuring code in javascript? Any advice or links to helpful material on the web would be greatly appreciated. NOTE: Though perhaps not immediately relevant to this question, it may be worth noting that we will be using jQuery in our solution.

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