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  • MySQL Join/Comparison on a DATETIME column (<5.6.4 and > 5.6.4)

    - by Simon
    Suppose i have two tables like so: Events ID (PK int autoInc), Time (datetime), Caption (varchar) Position ID (PK int autoinc), Time (datetime), Easting (float), Northing (float) Is it safe to, for example, list all the events and their position if I am using the Time field as my joining criteria? I.e.: SELECT E.*,P.* FROM Events E JOIN Position P ON E.Time = P.Time OR, even just simply comparing a datetime value (taking into consideration that the parameterized value may contain the fractional seconds part - which MySQL has always accepted) e.g. SELECT E.* FROM Events E WHERE E.Time = @Time I understand MySQL (before version 5.6.4) only stores datetime fields WITHOUT milliseconds. So I would assume this query would function OK. However as of version 5.6.4, I have read MySQL can now store milliseconds with the datetime field. Assuming datetime values are inserted using functions such as NOW(), the milliseconds are truncated (<5.6.4) which I would assume allow the above query to work. However, with version 5.6.4 and later, this could potentially NOT work. I am, and only ever will be interested in second accuracy. If anyone could answer the following questions would be greatly appreciated: In General, how does MySQL compare datetime fields against one another (consider the above query). Is the above query fine, and does it make use of indexes on the time fields? (MySQL < 5.6.4) Is there any way to exclude milliseconds? I.e. when inserting and in conditional joins/selects etc? (MySQL 5.6.4) Will the join query above work? (MySQL 5.6.4) EDIT I know i can cast the datetimes, thanks for those that answered, but i'm trying to tackle the root of the problem here (the fact that the storage type/definition has been changed) and i DO NOT want to use functions in my queries. This negates all my work of optimizing queries applying indexes etc, not to mention having to rewrite all my queries. EDIT2 Can anyone out there suggest a reason NOT to join on a DATETIME field using second accuracy?

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  • GDI+ not clearing my window on repaint for vista

    - by Michael
    on WM_PAINT i do the following: //RectF mNameRect; //WCHAR* mName; //HWND mWin; // this is the window handle { PAINTSTRUCT ps; HDC hdc = BeginPaint(mWin, &ps); Graphics g(hdc); g.Clear(Color::White); StringFormat stringForm; stringForm.SetLineAlignment(StringAlignmentCenter); stringForm.SetAlignment(StringAlignmentCenter); // set the rectangle to the size of the whole window mNameRect.Width = static_cast<float>(size.cx); mNameRect.Height = static_cast<float>(size.cy); g.DrawString(mName, -1, &mNameFont, mNameRect, &stringForm, &mNameBrush); EndPaint(mWin, &ps); } In XP this works fine, the mName is displayed in the middle of the window. However on Vista the text doesn't move, it stays in its location no matter how I resize the window. the g.Clear(Color::White) doesn't seem to do any difference. The text doesn't even change position when the window is hidden behind another window and on focus needs to be repainted again. How do I make mName change position in Vista?

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • progressbar not updating binding

    - by BoteRock
    I am trying to make a progress bar that updates when a property value changes I have followed other questions but i don't know what is wrong with it. This is XAML code: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" x:Class="WpfApplication1.MainWindow" Title="MainWindow"> <Grid Margin="0,0,-8,1"> <ProgressBar Value="{Binding Progreso, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:MainWindow}}}" Margin="105,95,207,350"/> <Button Content="Button" Click="Button_Click" Margin="218,232,333,217"/> </Grid> </Window> it is basically a progress bar with the binding and a button with a listener that increases Progreso by 10 this is the C# code: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } float progreso = 10; public float Progreso { get { return progreso; } set { progreso = value; NotifyPropertyChanged("Progreso"); } } private void Button_Click(object sender, RoutedEventArgs e) { this.Progreso = this.Progreso + 10; } } I tried to keep it simple but I couldn't get it to work, any help with this would be appreciated. edit: I've also tried UpdateSourceTrigger=PropertyChanged and that didn't work either

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  • Groovy and XML: Not able to insert processing instruction

    - by rhellem
    Scenario Need to update some attributes in an existing XML-file. The file contains a XSL processing instruction, so when the XML is parsed and updated I need to add the instruction before writing it to a file again. Problem is - whatever I do - I'm not able to insert the processing instruction Based on the Java-example found at rgagnon.com I have created the code below Example code ## import groovy.xml.* def xml = '''|<something> | <Settings> | </Settings> |</something>'''.stripMargin() def document = DOMBuilder.parse( new StringReader( xml ) ) def pi = document.createProcessingInstruction('xml-stylesheet', 'type="text/xsl" href="Bp8DefaultView.xsl"'); document.insertBefore(pi, document.documentElement) println document.documentElement Creates output <?xml version="1.0" encoding="UTF-8"?> <something> <Settings> </Settings> </something> What I want <?xml version="1.0" encoding="UTF-8"?> <?xml-stylesheet type="text/xsl" href="Bp8DefaultView.xsl"?> <something> <Settings> </Settings> </something>

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  • C++: Calculate probability percentage during each iteration

    - by Mur Quirk
    Can't seem to get this to work. The idea is to calculate the percentage of heads and tails after each count, accumulating after each iteration. Except I keep getting nan% for my calculations. Anybody see what I'm doing wrong? void flipCoin(time_t seconds, int flipCount){ vector<int> flips; float headCount = 0; float tailCount = 0; double headProbability = double((headCount/(headCount + tailCount))*100); double tailProbability = double((tailCount/(headCount + tailCount))*100); for (int i=0; i < flipCount; i++) { int flip = rand() % (HEADS - TAILS + 1) + TAILS; flips.push_back(flip); if (flips[i] == 1) { tailCount++; cout << "Tail Percent: " << tailProbability << "%" << endl; }else{ headCount++; cout << "Head Percent: " << headProbability << "%" << endl; } } }

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  • Problem with overlapping divs - CSS

    - by Chaitanya
    html, body {margin: 0px; padding: 0px;} #pageContainer{ margin: auto; padding: auto;} #contentContainer{ margin:150px; width:1100px; height: 100%; overflow: hidden; } #leftContainer{ width: 80%; min-height: 800px; background: #009900; float:left;} #left1{ margin:80px 0 0 80px; height: 550px; top:0px; z-index:1; background: #000000;} #left2{ margin:80px 0 0 80px; height: 500px; top:110px; z-index:2000; background:#99FFFF; } #rightContainer{ width: 20%; height: inherit; background: black; float:right;} / CSS Document */ I require 2 overlapping divs, which look like the one below. ---------------------- | | | ------------------ | | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| ---------------------- ' ' ' ' ------------------- <div id="pageContainer"> <div id="contentContainer"> <div id="leftContainer"> Am the left container <div id="left1"> <div id="left2"> </div> </div> </div> <div id="rightContainer"> </div> </div> </div> The problem is am failing to get the overlap. Where am I going wrong? Edit 1: topx was a typo, corrected it.

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  • Android onFling not responding

    - by Kevin Moore
    I am new to android first of all so think of any newbie mistakes first I am trying to add a fling function in my code. public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback, OnGestureListener { private MainThread thread; private Droid droid; private Droid droid2; private static final String TAG = gameView.class.getSimpleName(); private GestureDetector gestureScanner; public MainGamePanel(Context context){ super(context); getHolder().addCallback(this); droid = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 270, 300); droid2 = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 50, 300); thread = new MainThread(getHolder(), this); setFocusable(true); gestureScanner = new GestureDetector(this); } public boolean onTouchEvent(MotionEvent event){ return gestureScanner.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas){ canvas.drawColor(Color.BLACK); droid.draw(canvas); droid2.draw(canvas); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { droid.setX(50); droid.setY(50); Log.d(TAG, "Coords: x=" + e1.getX() + ",y=" + e2.getY()); return true; } @Override public boolean onDown(MotionEvent e) { droid2.setX((int)e.getX()); droid2.setY((int)e.getY()); Log.d(TAG, "Coords: x=" + e.getX() + ",y=" + e.getY()); return false; } I got the gestureListener to work with: onDown, onLongPress, and onShowPress. But i can't get any response with onFling, onSingleTapUp, and onScroll. What mistake am I making? does it have to do with views? I don't know what code would be useful to see.... so any suggestions would be much appreciated. Thank You!

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • How to use vertical-align: middle; properly?

    - by Andrew
    I want to have my list (nav) align to the center of an image (logo). I tried using vertical-align: middle;, but I couldn't get it to work when I floated the images left and right. Here's my code: HTML: <div id="head"> <img id="logo" src="logo.png" /> <ul id="nav"> <li><a href="#">Item 1</a></li> <li><a href="#">Item 2</a></li> <li><a href="#">Item 3</a></li> </ul> </div> CSS: #head { margin-top: 2px; width: 100%; } #logo { float: left; } ul#nav { float: right; } ul#nav li { display: inline; list-style-type: none; } I took all the vertical-align: middle;'s from where I put them (I tested it in each element, even though it was only supposed to be applied to #logo, from what I've read.) Anyways, any help would be appreciated.

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  • Aligning divs with different dimensions horizontally.

    - by serg555
    I have a tag cloud with different font sizes. <div> <a style="font-size:15px;">tag1</a> <a style="font-size:10px;">tag1</a> </div> And it looks like this: Now I need to wrap each tag into its own div: <style> .cloud {float:left} .tag {float:left} </style> <div class="cloud"> <div class="tag"><a style="font-size:15px;">tag1</a></div> <div class="tag"><a style="font-size:10px;">tag1</a></div> </div> Which puts them all over the place. How to make them look like on the first picture?

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  • Optimal (Time paradigm) solution to check variable within boundary

    - by kumar_m_kiran
    Hi All, Sorry if the question is very naive. I will have to check the below condition in my code 0 < x < y i.e code similar to if(x > 0 && x < y) The basic problem at system level is - currently, for every call (Telecom domain terminology), my existing code is hit (many times). So performance is very very critical, Now, I need to add a check for boundary checking (at many location - but different boundary comparison at each location). At very normal level of coding, the above comparison would look very naive without any issue. However, when added over my statistics module (which is dipped many times), performance will go down. So I would like to know the best possible way to handle the above scenario (kind of optimal way for limits checking technique). Like for example, if bit comparison works better than normal comparison or can both the comparison be evaluation in shorter time span? Other Info x is unsigned integer (which must be checked to be greater than 0 and less than y). y is unsigned integer. y is a non-const and varies for every comparison. Here time is the constraint compared to space. Language - C++. Now, later if I need to change the attribute of y to a float/double, would there be another way to optimize the check (i.e will the suggested optimal technique for integer become non-optimal solution when y is changed to float/double). Thanks in advance for any input. PS : OS used is SUSE 10 64 bit x64_64, AIX 5.3 64 bit, HP UX 11.1 A 64.

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  • what's the reason that the left ,right column always equal the center height.

    - by enjoylife
    this is the code. the css: #content{overflow:hidden;} .left{width:200px; margin-bottom:-200px;padding-bottom:200px; background:#cad5eb; float:left;} .right{width:400px; margin-bottom:-200px; padding-bottom:200px; background:#f0f3f9; float:right; border:1px solid red;} .center{margin:0 410px 0 210px; background:#ffe6b8; height:100px;} HTML: <div id="content"> <div class="left">hello</div> <div class="right">right </div> <div class="center">center</div> </div> what's the reason that the left ,right column always equal the center's height.

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • How to center a List(ul)

    - by BlackPearl
    I have a ul List that contain some li elements and I float them to left. It currently looks like below; | A | B | C | D | E < space empty| I want it to be | A | B | C | D | E | that is center on the page and contents should be centered too HTML <div class="profile-content"> <ul class="content-btn"> <li> <div class="digits">83</div>Followers </li> <li> <div class="digits">1507</div>Tweets </li> <li> <div class="digits">234</div>Friends </li> <li> <div class="digits">51</div>Likes </li> <li> <div class="digits">42</div>Gits </li> </ul> <div class="clear"></div> </div> CSS .content-btn { width:100%; margin: 0 auto; } .profile-content ul li { float: left; padding: 5px 8px; text-align: center; border-right: 1px solid #eeeeee; border-left: 1px solid #ffffff; } .profile-content ul li .digits { font-weight: bold; font-size: 16px; }

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  • CSS 3 columns, why is the third column taking over the other 2?

    - by Matt Dawdy
    Here is the smallest amount of code that clearly illustrates my problem: <html> <body> <div style="float: left; width: 200px;">One</div> <div style="float: left; width: 200px;">Two</div> <div style="background-color: #f0f;">Three</div> </body> </html> The first 2 divs are supposed to be 2 left columns. The 3rd should take up the rest of the page. Eventually, I'm going to add options to hide and show the 2 columns on the left. But, why is the color purple extending all the way to the browser's left edge? I am trying to get it to start at the word "Three".

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  • PHP: Trying to come up with a "prev" and "next" link

    - by fwaokda
    I'm displaying 10 records per page. The variables I have currently that I'm working with are.. $total = total number of records $page = whats the current page I'm displaying I placed this at the top of my page... if ( $_GET['page'] == '' ) { $page = 1; } //if no page is specified set it to `1` else { $page = ($_GET['page']); } // if page is specified set it Here are my two links... if ( $page != 1 ) { echo '<div style="float:left" ><a href="index.php?page='. ( $page - 1 ) .'" rev="prev" >Prev</a></div>'; } if ( !( ( $total / ( 10 * $page ) ) < $page ) ) { echo '<div style="float:right" ><a href="index.php?page='. ( $page + 1 ) .'" rev="next" >Next</a></div>'; } Now I guess (unless I'm not thinking of something) that I can display the "Prev" link every time except when the page is '1'. How can make it where the "Next" link doesn't show on the last page though?

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  • Implement two functions with the same name but different, non-covariant return types due to multiple abstract base classes

    - by user1508167
    If I have two abstract classes defining a pure virtual function with the same name, but different, non-covariant return types, how can I derive from these and define an implementation for both their functions? #include <iostream> class ITestA { public: virtual ~ITestA() {}; virtual float test() =0; }; class ITestB { public: virtual ~ITestB() {}; virtual bool test() =0; }; class C : public ITestA, public ITestB { public: /* Somehow implement ITestA::test and ITestB::test */ }; int main() { ITestA *a = new C(); std::cout << a->test() << std::endl; // should print a float, like "3.14" ITestB *b = dynamic_cast<ITestB *>(a); if (b) { std::cout << b->test() << std::endl; // should print "1" or "0" } delete(a); return 0; } As long as I don't call C::test() directly there's nothing ambiguous, so I think that it should work somehow and I guess I just didn't find the right notation yet. Or is this impossible, if so: Why?

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  • Zend Framework: Navigation XML and duplicate page elements

    - by jakenoble
    Hi In XML I'd normal expect the following to be perfectly valid and navigable in a meaningful way using something like PHP's DomDocument: <?xml version="1.0" encoding="UTF-8"?> <configdata> <page> <name>Home</name> </page> <page> <name>Log in</name> </page> </configdata> This is not the case when using Zend_Navigation. Each <page> element needs to have a unique name, so you would need to do: <?xml version="1.0" encoding="UTF-8"?> <configdata> <page_home> <name>Home</name> </page_home> <page_log_in> <name>Log in</name> </page_log_in> </configdata> This works, but is very annoying. I'd much rather have multiple page elements which can have the same name and can be easily copy and pasted when creating many pages for navigation. Why does each one need a unique name? Is there a way of not having to have a unique name?

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  • Looking for something to add some standard rules for my c++ project.

    - by rkb
    Hello all, My team is developing a C++ project on linux. We use vim as editor. I want to enforce some code standard rules in our team in such a way that if the code is not in accordance with it, some sort of warning or error will be thrown when it builds or compiles. Not necessarily it builds but at least I can run some plugin or tools on that code to make sure it meets the standard. So that before committing to svn everyone need to run the code through some sort of plugin or script and make sure it meets the requirement and then only he/she can commit. Not sure if we can add some rules to vim, if there are any let me know about it. For eg. In our code standards all the member variables and private functions should start with _ class A{ private: int _count; float _amount; void _increment_count(){ ++_count; } } So I want to throw some warning or error or some sort of messages for this class if the variables are declared as follows. class A{ private: int count; float amount; void increment_count(){ ++_count; } } Please note that warning and error are not from compiler becoz program is still valid. Its from the tool I want to use so that code goes to re-factoring but still works fine on the executable side. I am looking for some sort of plugin or pre parsers or scripts which will help me in achieving all this. Currently we use svn; just to anser the comment.

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  • How can I embed a XML document inside a XHTML document?

    - by Oriol
    For example, how can I embed <?xml version="1.0" encoding="utf-8"?> <root> <node><![CDATA[Text]]></node> </root> in my XHTML? I know I can put it in a CDATA section... <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>My title</title> </head> <body> <p>I am a XHTML paragraph!</p> <div> <![CDATA[ <?xml version="1.0" encoding="utf-8"?> <root> <node>Text</node> </root> ]]> </div> </body> </html> ... but then I have to remove XML file's CDATA sections and the XML is parsed as text instead of XML. Then, I get this... ... but I want something like this:

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  • load different images for each item on the listbox

    - by user161179
    Javascript: function changeMap() { imagesource = "http://maps.google.com/maps/api/staticmap?size=500x500&maptype=hybrid&zoom=16&sensor=false&markers=color:blue|label:K|28.541250,77.204100" ; mapimage.src = imagesource ; } Html code : <select name="choose_colony" id="choose_colony" size="8" onchange="changeMap()" style="float: left;"> <option value="1" >Big apartments</option> . . <option value="999">plaza</option> </select> <img name="mapimage" src="" alt="Select your Colony" style="float: right;"> In this whenever a selection on the listbox is made changeMap is called and an image is loaded. What I want is for a different image to be loaded everytime depending upon the option selected . there will be over 2000 entries in the listbox. Considering this what is the best way of going about this ? I can figure out the if/then part , but my main question is whether its ok to put all the 2000 long image addresses in the html file itself ? I hope I was clear ..

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  • 'area' not declared in this scope

    - by user1641173
    I've just started learning c++ and am trying to write a program for finding the area of a circle. I've written the program and whenever I try to compile it I get 2 error messages. The first is: areaofcircle.cpp:9:14: error: expected unqualified-id before numeric constant and the second is: areaofcircle.cpp:18:5: error: 'area' was not declared in this scope What should I do? I would post a picture, but I'm a new user, so I can't. #include <iostream> using namespace std; #define pi 3.1415926535897932384626433832795 int main() { // Create three float variable values: r, pi, area float r, pi, area; cout << "This program computes the area of a circle." << endl; // Prompt user to enter the radius of the circle, read input value into variable r cout << "Enter the radius of the circle " << endl; cin >> r; // Square r and then multiply by pi area = r * r * pi; cout << "The area is " << area << "." << endl; }

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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • Simple gradient issue with OpenGL on iphone simulator

    - by Paul
    i was following the tutorial from raywenderlich website, the gradient seems not to work perfectly, is it only because of the iphone simulator, or is it something else? I can't try myself with an iphone. Here is the image : And the code : -(CCSprite *)spriteWithColor:(ccColor4F)bgColor textureSize:(float)textureSize { // 1: Create new CCRenderTexture CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:textureSize height:screenSize.height]; // 2: Call CCRenderTexture:begin [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; // 3: Draw into the texture glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); float gradientAlpha = 0.5; CGPoint vertices[4]; ccColor4F colors[4]; int nVertices = 0; vertices[nVertices] = CGPointMake(0, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; vertices[nVertices] = CGPointMake(0, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; glVertexPointer(2, GL_FLOAT, 0, vertices); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVertices); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); // 4: Call CCRenderTexture:end [rt end]; // 5: Create a new Sprite from the texture return [CCSprite spriteWithTexture:rt.sprite.texture]; } Thanks

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