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  • May 20th Links: ASP.NET MVC, ASP.NET, .NET 4, VS 2010, Silverlight

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series and ASP.NET MVC 2 series for other on-going blog series I’m working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET MVC How to Localize an ASP.NET MVC Application: Michael Ceranski has a good blog post that describes how to localize ASP.NET MVC 2 applications. ASP.NET MVC with jTemplates Part 1 and Part 2: Steve Gentile has a nice two-part set of blog posts that demonstrate how to use the jTemplate and DataTable jQuery libraries to implement client-side data binding with ASP.NET MVC. CascadingDropDown jQuery Plugin for ASP.NET MVC: Raj Kaimal has a nice blog post that demonstrates how to implement a dynamically constructed cascading dropdownlist on the client using jQuery and ASP.NET MVC. How to Configure VS 2010 Code Coverage for ASP.NET MVC Unit Tests: Visual Studio enables you to calculate the “code coverage” of your unit tests.  This measures the percentage of code within your application that is exercised by your tests – and can give you a sense of how much test coverage you have.  Gunnar Peipman demonstrates how to configure this for ASP.NET MVC projects. Shrinkr URL Shortening Service Sample: A nice open source application and code sample built by Kazi Manzur that demonstrates how to implement a URL Shortening Services (like bit.ly) using ASP.NET MVC 2 and EF4.  More details here. Creating RSS Feeds in ASP.NET MVC: Damien Guard has a nice post that describes a cool new “FeedResult” class he created that makes it easy to publish and expose RSS feeds from within ASP.NET MVC sites. NoSQL with MongoDB, NoRM and ASP.NET MVC Part 1 and Part 2: Nice two-part blog series by Shiju Varghese on how to use MongoDB (a document database) with ASP.NET MVC.  If you are interested in document databases also make sure to check out the Raven DB project from Ayende. Using the FCKEditor with ASP.NET MVC: Quick blog post that describes how to use FCKEditor – an open source HTML Text Editor – with ASP.NET MVC. ASP.NET Replace Html.Encode Calls with the New HTML Encoding Syntax: Phil Haack has a good blog post that describes a useful way to quickly update your ASP.NET pages and ASP.NET MVC views to use the new <%: %> encoding syntax in ASP.NET 4.  I blogged about the new <%: %> syntax – it provides an easy and concise way to HTML encode content. Integrating Twitter into an ASP.NET Website using OAuth: Scott Mitchell has a nice article that describes how to take advantage of Twiter within an ASP.NET Website using the OAuth protocol – which is a simple, secure protocol for granting API access. Creating an ASP.NET report using VS 2010 Part 1, Part 2, and Part 3: Raj Kaimal has a nice three part set of blog posts that detail how to use SQL Server Reporting Services, ASP.NET 4 and VS 2010 to create a dynamic reporting solution. Three Hidden Extensibility Gems in ASP.NET 4: Phil Haack blogs about three obscure but useful extensibility points enabled with ASP.NET 4. .NET 4 Entity Framework 4 Video Series: Julie Lerman has a nice, free, 7-part video series on MSDN that walks through how to use the new EF4 capabilities with VS 2010 and .NET 4.  I’ll be covering EF4 in a blog series that I’m going to start shortly as well. Getting Lazy with System.Lazy: System.Lazy and System.Lazy<T> are new features in .NET 4 that provide a way to create objects that may need to perform time consuming operations and defer the execution of the operation until it is needed.  Derik Whittaker has a nice write-up that describes how to use it. LINQ to Twitter: Nifty open source library on Codeplex that enables you to use LINQ syntax to query Twitter. Visual Studio 2010 Using Intellitrace in VS 2010: Chris Koenig has a nice 10 minute video that demonstrates how to use the new Intellitrace features of VS 2010 to enable DVR playback of your debug sessions. Make the VS 2010 IDE Colors look like VS 2008: Scott Hanselman has a nice blog post that covers the Visual Studio Color Theme Editor extension – which allows you to customize the VS 2010 IDE however you want. How to understand your code using Dependency Graphs, Sequence Diagrams, and the Architecture Explorer: Jennifer Marsman has a nice blog post describes how to take advantage of some of the new architecture features within VS 2010 to quickly analyze applications and legacy code-bases. How to maintain control of your code using Layer Diagrams: Another great blog post by Jennifer Marsman that demonstrates how to setup a “layer diagram” within VS 2010 to enforce clean layering within your applications.  This enables you to enforce a compiler error if someone inadvertently violates a layer design rule. Collapse Selection in Solution Explorer Extension: Useful VS 2010 extension that enables you to quickly collapse “child nodes” within the Visual Studio Solution Explorer.  If you have deeply nested project structures this extension is useful. Silverlight and Windows Phone 7 Building a Simple Windows Phone 7 Application: A nice tutorial blog post that demonstrates how to take advantage of Expression Blend to create an animated Windows Phone 7 application. If you haven’t checked out my Windows Phone 7 Twitter Tutorial I also recommend reading that. Hope this helps, Scott P.S. If you haven’t already, check out this month’s "Find a Hoster” page on the www.asp.net website to learn about great (and very inexpensive) ASP.NET hosting offers.

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  • Deploy ASP.NET Web Applications with Web Deployment Projects

    - by Ben Griswold
    One may quickly build and deploy an ASP.NET web application via the Publish option in Visual Studio.  This option works great for most simple deployment scenarios but it won’t always cut it.  Let’s say you need to automate your deployments. Or you have environment-specific configuration settings. Or you need to execute pre/post build operations when you do your builds.  If so, you should consider using Web Deployment Projects. The Web Deployment Project type doesn’t come out-of-the-box with Visual Studio 2008.  You’ll need to Download Visual Studio® 2008 Web Deployment Projects – RTW and install if you want to follow along with this tutorial. I’ve created a shiny new ASP.NET MVC project.  Web Deployment Projects work with websites, web applications and MVC projects so feel free to go with any web project type you’d like.  Once your web application is in place, it’s time to add the Web Deployment project.  You can hunt and peck around the File > New > New Project… dialogue as long as you’d like, but you aren’t going to find what you need.  Instead, select the web project and then choose the “Add Web Deployment Project…” hiding behind the Build menu option. I prefer to name my projects based on the environment in which I plan to deploy.  In this case, I’ll be rolling to the QA machine. Don’t expect too much to happen at this point.  A seemingly empty project with a funny icon will be added to your solution.  That’s it. I want to take a minute and talk about configuration settings before we continue.  Some of the common settings which might change from environment to environment are appSettings, connectionStrings and mailSettings.  Here’s a look at my updated web.config: <appSettings>   <add key="MvcApplication293.Url" value="http://localhost:50596/" />     </appSettings> <connectionStrings>   <add name="ApplicationServices"        connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true"        providerName="System.Data.SqlClient"/> </connectionStrings>   <system.net>   <mailSettings>     <smtp from="[email protected]">         <network host="server.com" userName="username" password="password" port="587" defaultCredentials="false"/>     </smtp>   </mailSettings> </system.net> I want to update these values prior to deploying to the QA environment.  There are variations to this approach, but I like to maintain environment-specific settings for each of the web.config sections in the Config/[Environment] project folders.  I’ve provided a screenshot of the QA environment settings below. It may be obvious what one should include in each of the three files.  Basically, it is a copy of the associated web.config section with updated setting values.  For example, the AppSettings.config file may include a reference to the QA web url, the DB.config would include the QA database server and login information and the StmpSettings.config would include a QA Stmp server and user information. <?xml version="1.0" encoding="utf-8" ?> <appSettings>   <add key="MvcApplication293.Url" value="http://qa.MvcApplicatinon293.com/" /> </appSettings> AppSettings.config  <?xml version="1.0" encoding="utf-8" ?> <connectionStrings>   <add name="ApplicationServices"        connectionString="server=QAServer;integrated security=SSPI;database=MvcApplication293"        providerName="System.Data.SqlClient"/>   </connectionStrings> Db.config  <?xml version="1.0" encoding="utf-8" ?> <smtp from="[email protected]">     <network host="qaserver.com" userName="qausername" password="qapassword" port="587" defaultCredentials="false"/> </smtp> SmtpSettings.config  I think our web project is ready to deploy.  Now, it’s time to concentrate on the Web Deployment Project itself.  Right-click on the project file and open the Property Pages. The first thing to call out is the Configuration dropdown.  I only deploy a project which is built in Release Mode so I only setup the Web Deployment Project for this mode.  (This is when you change the Configuration selection to “Release.”)  I typically keep the Output Folder default value – .\Release\.  When the application is built, all artifacts will be dropped in the .\Release\ folder relative to the Web Deployment Project root.  The final option may be up for some debate.  I like to roll out updatable websites so I select the “Allow this precompiled site to be updatable” option.  I really do like to follow standard SDLC processes when I release my software but there are those times when you just have to make a hotfix to production and I like to keep this option open if need be.  If you are strongly opposed to this idea, please, by all means, don’t check the box. The next tab is boring.  I don’t like to deploy a crazy number of DLLs so I merge all outputs to a single assembly.  Again, you may have another option and feel free to change this selection if you so wish. If you follow my lead, take care when choosing a single assembly name.  The Assembly Name can not be the same as the website or any other project in your solution otherwise you’ll receive a circular reference build error.  In other words, I can’t name the assembly MvcApplication293 or my output window would start yelling at me. Remember when we called out our QA configuration files?  Click on the Deployment tab and you’ll see how where going to use them.  Notice the Web.config file section replacements value.  All this does is swap called out web.config sections with the content of the Config\QA\* files.  You can reduce or extend this list as you deem fit.  Did you see the “Use external configuration source file” option?  You know how you can point any of your web.config sections to an external file via the configSource attribute?  This option allows you to leverage that technique and instead of replacing the content of the sections, you will replace the configSource attribute value instead. <appSettings configSource="Config\QA\AppSettings.config" /> Go ahead and Apply your changes.  I’d like to take a look at the project file we just updated.  Right-click on the Web Deployment Project and select “Open Project File.” One of the first configuration blocks reflects core Release build settings.  There are a couple of points I’d like to call out here: DebugSymbols=false ensures the compilation debug attribute in your web.config is flipped to false as part of build process.  There’s some crumby (more likely old) documentation which implies you need a ToggleDebugCompilation task to make this happen.  Nope. Just make sure the DebugSymbols is set to false.  EnableUpdateable implies a single dll for the web application rather than a dll for each object and and empty view file. I think updatable applications are cleaner and include the benefit (or risk based on your perspective) that portions of the application can be updated directly on the server.  I called this out earlier but I wanted to reiterate. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">     <DebugSymbols>false</DebugSymbols>     <OutputPath>.\Release</OutputPath>     <EnableUpdateable>true</EnableUpdateable>     <UseMerge>true</UseMerge>     <SingleAssemblyName>MvcApplication293</SingleAssemblyName>     <DeleteAppCodeCompiledFiles>true</DeleteAppCodeCompiledFiles>     <UseWebConfigReplacement>true</UseWebConfigReplacement>     <ValidateWebConfigReplacement>true</ValidateWebConfigReplacement>     <DeleteAppDataFolder>true</DeleteAppDataFolder>   </PropertyGroup> The next section is self-explanatory.  The content merely reflects the replacement value you provided via the Property Pages. <ItemGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">     <WebConfigReplacementFiles Include="Config\QA\AppSettings.config">       <Section>appSettings</Section>     </WebConfigReplacementFiles>     <WebConfigReplacementFiles Include="Config\QA\Db.config">       <Section>connectionStrings</Section>     </WebConfigReplacementFiles>     <WebConfigReplacementFiles Include="Config\QA\SmtpSettings.config">       <Section>system.net/mailSettings/smtp</Section>     </WebConfigReplacementFiles>   </ItemGroup> You’ll want to extend the ItemGroup section to include the files you wish to exclude from the build.  The sample ExcludeFromBuild nodes exclude all obj, svn, csproj, user, pdb artifacts from the build. Enough though they files aren’t included in your web project, you’ll need to exclude them or they’ll show up along with required deployment artifacts.  <ItemGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">     <WebConfigReplacementFiles Include="Config\QA\AppSettings.config">       <Section>appSettings</Section>     </WebConfigReplacementFiles>     <WebConfigReplacementFiles Include="Config\QA\Db.config">       <Section>connectionStrings</Section>     </WebConfigReplacementFiles>     <WebConfigReplacementFiles Include="Config\QA\SmtpSettings.config">       <Section>system.net/mailSettings/smtp</Section>     </WebConfigReplacementFiles>     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\obj\**\*.*" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\**\.svn\**\*.*" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\**\.svn\**\*" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\**\*.csproj" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\**\*.user" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\bin\*.pdb" />     <ExcludeFromBuild Include="$(SourceWebPhysicalPath)\Notes.txt" />   </ItemGroup> Pre/post build and Pre/post merge tasks are added to the final code block.  By default, your project file should look like the following – a completely commented out section. <!– To modify your build process, add your task inside one of        the targets below and uncomment it. Other similar extension        points exist, see Microsoft.WebDeployment.targets.   <Target Name="BeforeBuild">   </Target>   <Target Name="BeforeMerge">   </Target>   <Target Name="AfterMerge">   </Target>   <Target Name="AfterBuild">   </Target>   –> Update the section to remove all temporary Config folders and files after the build.  <!– To modify your build process, add your task inside one of        the targets below and uncomment it. Other similar extension        points exist, see Microsoft.WebDeployment.targets.     <Target Name="BeforeMerge">   </Target>   <Target Name="AfterMerge">   </Target>     <Target Name="BeforeBuild">      </Target>       –>   <Target Name="AfterBuild">     <!– WebConfigReplacement requires the Config files. Remove after build. –>     <RemoveDir Directories="$(OutputPath)\Config" />   </Target> That’s it for setup.  Save the project file, flip the solution to Release Mode and build.  If there’s an issue, consult the Output window for details.  If all went well, you will find your deployment artifacts in your Web Deployment Project folder like so. Both the code source and published application will be there. Inside the Release folder you will find your “published files” and you’ll notice the Config folder is no where to be found.  In the Source folder, all project files are found with the exception of the items which were excluded from the build. I’ll wrap up this tutorial by calling out a little Web Deployment pet peeve of mine: there doesn’t appear to be a way to add an existing web deployment project to a solution.  The best I can come up with is create a new web deployment project and then copy and paste the contents of the existing project file into the new project file.  It’s not a big deal but it bugs me. Download the Solution

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  • What is adding frog characters to my URLs?

    - by Jacob Hume
    While browsing the "Crawl Errors" section of Google Webmaster Tools, I discovered a set of very strange 500 errors in reference to my site: I was able to track down what these characters are, and apparently they are the first two characters in the Unicode Private Use Area. My font just happened to map them to a frog wearing a tiny crown, and a symbol that resembles the numeral 7. These symbols only appear on the addresses of non-HTML files; office documents, PDFs, etc. - but they do not just appear in the file name. Where are these symbols coming from, and is there any way I can get rid of them so Google can properly crawl my site? Some background information: Using Web Server running WS2K3 with IIS6 and PHP 5.3.8 Site encoding is UTF-8 These symbols don't appear on the page, or in the source

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  • How to deploy Document Set using CAML in SharePoint2010 solution package

    - by ybbest
    In my last post, I showed you how to use Document Set using SharePoint UI in the browser. In this post, I’d like to show you how to create the same Document Set using CAML and SharePoint solution package. You can download the complete solution here. 1. Create the Application Number site column using the SharePoint empty element item template in VS2010 <?xml version="1.0" encoding="utf-8"?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <Field Type="Text" DisplayName="ApplicationNumber" Required="FALSE" EnforceUniqueValues="FALSE" Indexed="FALSE" MaxLength="255" Group="YBBEST" ID="{916bf3af-5ec1-4441-acd8-88ff62ab1b7e}" Name="ApplicationNumber" ></Field> </Elements> 2. Create the Loan Application Form and Loan Contract Form content types. <?xml version="1.0" encoding="utf-8"?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <!-- Parent ContentType: Document (0x0101) --> <ContentType ID="0x0101005dfbf820ce3c49f69c73a00e0e0e53f6" Name="Loan Contract Form" Group="YBBEST" Description="Loan Contract Form" Inherits="TRUE" Version="0"> <FieldRefs> <FieldRef ID="916bf3af-5ec1-4441-acd8-88ff62ab1b7e" Name="ApplicationNumber" DisplayName="ApplicationNumber" /> </FieldRefs> </ContentType> <!-- Parent ContentType: Document (0x0101) --> <ContentType ID="0x010100f3016e3d03454b93bc4d6ab63941c0d2" Name="Loan Application Form" Group="YBBEST" Description="Loan Application Form" Inherits="TRUE" Version="0"> <FieldRefs> <FieldRef ID="916bf3af-5ec1-4441-acd8-88ff62ab1b7e" Name="ApplicationNumber" DisplayName="ApplicationNumber" /> </FieldRefs> </ContentType> </Elements> 3. Create the Loan Application Document Set. 4. Create the Document Set Welcome Page using the SharePoint Module item template. Notes: 1.When creating document set content type , you need to set the  Inherits=”FALSE”  or remove the  Inherits=”TRUE” from the content type definition (default is  Inherits=”FALSE”) . This is the Document Set limitation in the current version of SharePoint2010. Because of this , you also need to manually  attach the event receiver and  Document Set welcome page to your custom Document Set Content Type. 2. Shared Fields are push down only: 3. Not available in SharePoint foundation (only SharePoint Server 2010). 4. You can’t have folders within document sets (you can place document sets in folders though). For a complete limitation and considerations , you can see the references for details. References: Document Set Limitations and Considerations in SharePoint 2010 1 Document Set Limitations and Considerations in SharePoint 2010 2 Document Sets planning (SharePoint Server 2010) Import Document Sets Issue http://msdn.microsoft.com/en-us/library/gg581064.aspx http://channel9.msdn.com/Events/TechEd/NorthAmerica/2010/OSP305 DocumentSet Class

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  • URL Multiple Query Parameters Encoded with HTML Entities

    - by BRADINO
    I came across a situation where a URL with multiple query parameters was encoded using htmlentities() and PHP was not recognizing the query parameters using $_GET. A common case for encoding urls using htmlentities() is to use them inside XML documents. So a url with multiple query parameters, encoded using htmlentities() would look like this: http://www.bradino.com/?color=white&amp;size=medium&amp;quantity=3 and when that url is accessed the second and third query parameters are not recognized because instead of separating the subsequent variables with an & that character gets converted into &amp;. I could not find a good way to resolve this, so basically I just encoded the query string back to normal using html_entity_decode() and then slammed the parameters back into the $_GET array using parse_str(). $query = html_entity_decode($_SERVER['QUERY_STRING']); parse_str($query,$_GET); There must be a better way! Anyone come across this before?

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  • How to deploy Document Set using CAML in SharePoint2010 solution package

    - by ybbest
    In my last post, I showed you how to use Document Set using SharePoint UI in the browser. In this post, I’d like to show you how to create the same Document Set using CAML and SharePoint solution package. You can download the complete solution here. 1. Create the Application Number site column using the SharePoint empty element item template in VS2010 <?xml version="1.0" encoding="utf-8"?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <Field Type="Text" DisplayName="ApplicationNumber" Required="FALSE" EnforceUniqueValues="FALSE" Indexed="FALSE" MaxLength="255" Group="YBBEST" ID="{916bf3af-5ec1-4441-acd8-88ff62ab1b7e}" Name="ApplicationNumber" ></Field> </Elements> 2. Create the Loan Application Form and Loan Contract Form content types. <?xml version="1.0" encoding="utf-8"?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <!-- Parent ContentType: Document (0x0101) --> <ContentType ID="0x0101005dfbf820ce3c49f69c73a00e0e0e53f6" Name="Loan Contract Form" Group="YBBEST" Description="Loan Contract Form" Inherits="TRUE" Version="0"> <FieldRefs> <FieldRef ID="916bf3af-5ec1-4441-acd8-88ff62ab1b7e" Name="ApplicationNumber" DisplayName="ApplicationNumber" /> </FieldRefs> </ContentType> <!-- Parent ContentType: Document (0x0101) --> <ContentType ID="0x010100f3016e3d03454b93bc4d6ab63941c0d2" Name="Loan Application Form" Group="YBBEST" Description="Loan Application Form" Inherits="TRUE" Version="0"> <FieldRefs> <FieldRef ID="916bf3af-5ec1-4441-acd8-88ff62ab1b7e" Name="ApplicationNumber" DisplayName="ApplicationNumber" /> </FieldRefs> </ContentType> </Elements> 3. Create the Loan Application Document Set. 4. Create the Document Set Welcome Page using the SharePoint Module item template. Notes: 1.When creating document set content type , you need to set the  Inherits=”FALSE”  or remove the  Inherits=”TRUE” from the content type definition (default is  Inherits=”FALSE”) . This is the Document Set limitation in the current version of SharePoint2010. Because of this , you also need to manually  attach the event receiver and  Document Set welcome page to your custom Document Set Content Type. 2. Shared Fields are push down only: 3. Not available in SharePoint foundation (only SharePoint Server 2010). 4. You can’t have folders within document sets (you can place document sets in folders though). For a complete limitation and considerations , you can see the references for details. References: Document Set Limitations and Considerations in SharePoint 2010 1 Document Set Limitations and Considerations in SharePoint 2010 2 Document Sets planning (SharePoint Server 2010) Import Document Sets Issue http://msdn.microsoft.com/en-us/library/gg581064.aspx http://channel9.msdn.com/Events/TechEd/NorthAmerica/2010/OSP305 DocumentSet Class

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  • Why do I recieve multiple warnings of "No running instance of xfce4-panel was found" when logging into Xubuntu?

    - by Fredrik
    I'm running Xubuntu 11.04, the bootup-time is quite fast but when I log in it takes close to a minute before the desktop is displayed, meanwhile I see no activity on the hard drive. When I finally have the desktop I see this notification repeated 10 times: and then this one: In .config/autostart I have these entries $ ls xfce4-settings-helper-autostart.desktop xfce4-clipman-plugin-autostart.desktop xfce-panel.desktop $ cat xfce-panel.desktop [Desktop Entry] Encoding=UTF-8 Version=0.9.4 Type=Application Name=xfce4-panel Comment= Exec=xfce4-panel StartupNotify=false Terminal=false Hidden=false I need some assistance to locate the slow startup, which logs to look at etc. And then this annoying message about xfce-panel. Where do I look for from where it is started.

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  • MVC 2 Presentation &ndash; Final Demo

    - by Steve Michelotti
    In my presentation this past weekend at NoVa Code Camp, a member of the audience caught my final demo on video. In this demo, I combine multiple new features from MVC 2 to show how to build apps quickly with MVC 2. These features include: Template Helpers / Editor Templates Server-side/Client-side Validation Model Metadata for View Model HTML Encoding Syntax Dependency Injection Abstract Controllers Custom T4 Templates Custom MVC Visual Studio 2010 Code Snippets The projector screen is a little difficult to see during parts of the video – a video of the direct screencast can be seen here: MVC 2 in 2 Minutes.   Direct link to YouTube video here.

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  • Box2D body rotation with setTransform

    - by thobens
    I' having a problem rotating a body with setTransform(), The body has multiple sensors that should rotate with the player. The rotation works but it rotates around the bodys local 0,0 position instead of the center. Note that the game is in a top-down perspective and the player can go in four different directions, thus I need to rotate him immediately (in one tick) in 90 degrees steps. Up: Down: I can't find a way to set the rotation center. Here's the code I use to rotate it: float angle = direction * 90 * MathUtils.degRad; // direction is an int value from 0 to 3 body.setTransform(body.getPosition(), angle); I also tried body.getLocalCenter().set() and bc.body.getMassData().center.set() but it didn't seem to have any effect. How can I rotate the body around its center?

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  • Running Jetty under Windows Azure Using RoleEntryPoint in a Worker Role

    - by Shawn Cicoria
    This post is built upon the work of Mario Kosmiskas and David C. Chou’s prior postings – from here: http://blogs.msdn.com/b/mariok/archive/2011/01/05/deploying-java-applications-in-azure.aspx  http://blogs.msdn.com/b/dachou/archive/2010/03/21/run-java-with-jetty-in-windows-azure.aspx As Mario points out in his post, when you need to have more control over the process that starts, it generally is better left to a RoleEntryPoint capability that as of now, requires the use of a CLR based assembly that is deployed as part of the package to Azure. There were things I liked especially about Mario’s post – specifically, the ability to pull down the JRE and Jetty runtimes at role startup and instantiate the process using the extracted bits.  The way Mario initialized the java process (and Jetty) was to take advantage of a role startup task configured as part of the service definition.  This is a great quick way to kick off processes or tasks prior to your role entry point.  However, if you need access to service configuration values or role events, that’s where RoleEntryPoint comes in.  For this PoC sample I moved the logic for retrieving the bits for the jre and jetty to the worker roles OnStart – in addition to moving the process kickoff to the OnStart method.  The Run method at this point is there to loop and just report the status of the java process. Beyond just making things more parameterized, both Mario’s and David’s articles still form the essence of the approach. The solution that accompanies this post provides all the necessary .NET based Visual Studio project.  In addition, you’ll need: 1. Jetty 7 runtime http://www.eclipse.org/jetty/downloads.php 2. JRE http://www.oracle.com/technetwork/java/javase/downloads/index.html Once you have these the first step is to create archives (zips) of the distributions.  For this PoC, the structure of the archive requires that the root of the archive looks as follows: JRE6.zip jetty---.zip Upload the contents to a storage container (block blob), and for this example I used /archives as the location.  The service configuration has several settings that allow, which is the advantage of using RoleEntryPoint, the ability to provide these things via native configuration support from Azure in a worker role. Storage Explorer You can use development storage for testing this out – the zipped version of the solution is configured for development storage.  When you’re ready to deploy, you update the two settings – 1 for diagnostics and the other for the storage container where the /archives are going to be stored. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="HostedJetty" osFamily="2" osVersion="*"> <Role name="JettyWorker"> <Instances count="1" /> <ConfigurationSettings> <!--<Setting name="Microsoft.WindowsAzure.Plugins.Diagnostics.ConnectionString" value="DefaultEndpointsProtocol=https;AccountName=<accountName>;AccountKey=<accountKey>" />--> <Setting name="Microsoft.WindowsAzure.Plugins.Diagnostics.ConnectionString" value="UseDevelopmentStorage=true" /> <Setting name="JettyArchive" value="jetty-distribution-7.3.0.v20110203b.zip" /> <Setting name="StartRole" value="true" /> <Setting name="BlobContainer" value="archives" /> <Setting name="JreArchive" value="jre6.zip" /> <!--<Setting name="StorageCredentials" value="DefaultEndpointsProtocol=https;AccountName=<accountName>;AccountKey=<accountKey>"/>--> <Setting name="StorageCredentials" value="UseDevelopmentStorage=true" />   For interacting with Storage you can use several tools – one tool that I like is from the Windows Azure CAT team located here: http://appfabriccat.com/2011/02/exploring-windows-azure-storage-apis-by-building-a-storage-explorer-application/  and shown in the prior picture At runtime, during role initialization and startup, Azure will call into your RoleEntryPoint.  At that time the code will do a dynamic pull of the 2 archives and extract – using the Sharp Zip Lib <link> as Mario had demonstrated in his sample.  The only different here is the use of CLR code vs. PowerShell (which is really CLR, but that’s another discussion). At this point, once the 2 zips are extracted, the Role’s file system looks as follows: Worker Role approot From there, the OnStart method (which also does the download and unzip using a simple StorageHelper class) kicks off the Java path and now you have Java! Task Manager Jetty Sample Page A couple of things I’m working on to enhance this is to extract the jre and jetty bits not to the appRoot but to a resource location defined as part of the service definition. ServiceDefinition.csdef <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="HostedJetty" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceDefinition"> <WorkerRole name="JettyWorker"> <Imports> <Import moduleName="Diagnostics" /> <Import moduleName="RemoteAccess" /> <Import moduleName="RemoteForwarder" /> </Imports> <Endpoints> <InputEndpoint name="JettyPort" protocol="tcp" port="80" localPort="8080" /> </Endpoints> <LocalResources> <LocalStorage name="Archives" cleanOnRoleRecycle="false" sizeInMB="100" /> </LocalResources>   As the concept matures a bit, being able to update dynamically the content or jar files as part of a running java solution is something that is possible through continued enhancement of this simple model. The Visual Studio 2010 Solution is located here: HostingJavaSln_NDA.zip

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • Adding UCM as a search source in Windows Explorer

    - by kyle.hatlestad
    A customer recently pointed out to me that Windows 7 supports federated search within Windows Explorer. This means you can perform searches to external sources such as Google, Flickr, YouTube, etc right from within Explorer. While we do have the Desktop Integration Suite which offers searching within Explorer, I thought it would be interesting to look into this method which would not require any client software to implement. Basically, federated searching hooks up in Windows Explorer through the OpenSearch protocol. A Search Connector Descriptor file is run and it installs the search provider. The file is a .osdx file which is an OpenSearch Description document. It describes the search provider you are hooking up to along with the URL for the query. If those results can come back as an RSS or ATOM feed, then you're all set. So the first step is to install the RSS Feeds component from the UCM Samples page on OTN. If you're on 11g, I've found the RSS Feeds works just fine on that version too. Next, you want to perform a Quick Search with a particular search term and then copy the RSS link address for that search result. Here is what an example URL might looks like: http://server:16200/cs/idcplg?IdcService=GET_SCS_FEED&feedName=search_results&QueryText=%28+%3cqsch%3eoracle%3c%2fqsch %3e+%29&SortField=dInDate&SortOrder=Desc&ResultCount=20&SearchQueryFormat= Universal&SearchProviders=server& Now you want to create a new text file and start out with this information: <?xml version="1.0" encoding="UTF-8"?><OpenSearchDescription xmlns:ms-ose="http://schemas.microsoft.com/opensearchext/2009/"> <ShortName></ShortName> <Description></Description> <Url type="application/rss+xml" template=""/> <Url type="text/html" template=""/> </OpenSearchDescription> Enter a ShortName and Description. The ShortName will be the value used when displaying the search provider in Explorer. In the template attribute for the first Url element, enter the URL copied previously. You will then need to convert the ampersand symbols to '&' to make them XML compliant. Finally, you'll want to switch out the search term with '{searchTerms}'. For the second Url element, you can do the same thing except you want to copy the UCM search results URL from the page of results. That URL will look something like: http://server:16200/cs/idcplg?IdcService=GET_SEARCH_RESULTS&SortField=dInDate&SortOrder=Desc&ResultCount=20&QueryText=%3Cqsch%3Eoracle%3C%2Fqsch%3E&listTemplateId= &ftx=1&SearchQueryFormat=Universal&TargetedQuickSearchSelection= &MiniSearchText=oracle Again, convert the ampersand symbols and replace the search term with '{searchTerms}'. When complete, save the file with the .osdx extension. The completed file should look like: <?xml version="1.0" encoding="UTF-8"?> <OpenSearchDescription xmlns="http://a9.com/-/spec/opensearch/1.1/" xmlns:ms-ose="http://schemas.microsoft.com/opensearchext/2009/"> <ShortName>Universal Content Management</ShortName> <Description>OpenSearch for UCM via Windows 7 Search Federation.</Description> <Url type="application/rss+xml" template="http://server:16200/cs/idcplg?IdcService=GET_SCS_FEED&amp;feedName=search_results&amp;QueryText=%28+%3Cqsch%3E{searchTerms}%3C%2fqsch%3E+%29&amp;SortField=dInDate&amp;SortOrder=Desc&amp;ResultCount=200&amp;SearchQueryFormat=Universal"/> <Url type="text/html" template="http://server:16200/cs/idcplg?IdcService=GET_SEARCH_RESULTS&amp;SortField=dInDate&amp;SortOrder=Desc&amp;ResultCount=20&amp;QueryText=%3Cqsch%3E{searchTerms}%3C%2Fqsch%3E&amp;listTemplateId=&amp;ftx=1&amp;SearchQueryFormat=Universal&amp;TargetedQuickSearchSelection=&amp;MiniSearchText={searchTerms}"/> </OpenSearchDescription> After you save the file, simply double-click it to create the provider. It will ask if you want to add the search connector to Windows. Click Add and it will add it to the Searches folder in your user folder as well as your Favorites. Now just click on the search icon and in the upper right search box, enter your term. As you are typing, it begins executing searches and the results will come back in Explorer. Now when you double-click on an item, it will try and download the web viewable for viewing. You also have the ability to save the search, just as you would in UCM. And there is a link to Search On Website which will launch your browser and go directly to the search results page there. And with some tweaks to the RSS component, you can make the results a bit more interesting. It supports the Media RSS standard, so you can pass along the thumbnail of the documents in the results. To enable this, edit the rss_resources.htm file in the RSS Feeds component. In the std_rss_feed_begin resource include, add the namespace 'xmlns:media="http://search.yahoo.com/mrss/' to the rss definition: <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"> Next, in the rss_channel_item_with_thumb include, below the closing image element, add this element: </images> <media:thumbnail url="<$if strIndexOf(thumbnailUrl, "@t") > 0 or strIndexOf(thumbnailUrl, "@g") > 0 or strIndexOf(thumbnailUrl, "@p") > 0$><$rssHttpHost$><$thumbnailUrl$><$elseif dGif$><$HttpWebRoot$>images/docgifs/<$dGif$><$endif$>" /> <description> This and lots of other tweaks can be done to the RSS component to help extend it for optimum use in Explorer. Hopefully this can get you started. *Note: This post also applies to Universal Records Management (URM).

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  • Adding VFACE semantic causes overlapping output semantics error

    - by user1423893
    My pixel shader input is a follows struct VertexShaderOut { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; float4 PositionClone : TEXCOORD1; // Final position values must be cloned to be used in PS calculations float3 Normal : TEXCOORD2; //float3x3 TBN : TEXCOORD3; float CullFace : VFACE; // A negative value faces backwards (-1), while a positive value (+1) faces the camera (requires ps_3_0) }; I'm using ps_3_0 and I wish to utilise the VFACE semantic for correct lighting of normals depending on the cull mode. If I add the VFACE semantic then I get the following errors: error X5639: dcl usage+index: position,0 has already been specified for an output register error X4504: overlapping output semantics Why would this occur? I can't see why there would be too much data.

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  • 3D Printed Records Bring New Tunes to Iconic Fisher-Price Toy Player

    - by Jason Fitzpatrick
    Have an old toy Fisher-Price record player your kids aren’t exactly enamored with? Now, thanks to the miracle of 3D printing, you can create new records for it. Courtesy of Fred Murphy, this Instructables tutorial will guide you through the process of taking music and encoding it in a 3D printer file that will yield a tiny plastic record the Fisher-Prince record player can play. Check out the video above to see the finished product or hit up the link below to read the full tutorial. 3D Printing for the Fisher-Price Record Player [via Make] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • wcf web service in post method, object properties are null, although the object is not null

    - by Abdalhadi Kolayb
    i have this problem in post method when i send object parameter to the method, then the object is not null, but all its properties have the default values. here is data module: [DataContract] public class Products { [DataMember(Order = 1)] public int ProdID { get; set; } [DataMember(Order = 2)] public string ProdName { get; set; } [DataMember(Order = 3)] public float PrpdPrice { get; set; } } and here is the interface: [OperationContract] [WebInvoke( Method = "POST", UriTemplate = "AddProduct", ResponseFormat = WebMessageFormat.Json, BodyStyle = WebMessageBodyStyle.WrappedRequest, RequestFormat = WebMessageFormat.Json)] string AddProduct([MessageParameter(Name = "prod")]Products prod); public string AddProduct(Products prod) { ProductsList.Add(prod); return "return string"; } here is the json request: Content-type:application/json {"prod":[{"ProdID": 111,"ProdName": "P111","PrpdPrice": 111}]} but in the server the object received: {"prod":[{"ProdID": 0,"ProdName": NULL,"PrpdPrice": 0}]}

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  • Incorrect colour blending when using a pixel shader with XNA

    - by MazK
    I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than expected. The tinting works from selecting a colour and setting the amount of tint. This is achieved via the shader which works out first the starting colour (for each r, g, b and a) : float red = texCoord.r * vertexColour.r; and then the final tinted colour : output.r = red + (tintColour.r - red) * tintAmount; The alpha value isn't tinted and is left as : output.a = texCoord.a * vertexColour.a; The picture in the link below shows different backdrops against an energy ball object where it's outer glow hasn't blended as I would like it to. The middle two are incorrect as the second non tinted one should not show a glow against a white BG and the third should be entirely invisible. The blending function is NonPremultiplied. Why the alpha value is interfering with the final colour?

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  • Genetic algorithms with large chromosomes

    - by Howie
    I'm trying to solve the graph partitioning problem on large graphs (between a billion and trillion elements) using GA. The problem is that even one chromosome will take several gigs of memory. Are there any general compression techniques for chromosome encoding? Or should I look into distributed GA? NOTE: using some sort of evolutionary algorithm for this problem is a must! GA seems to be the best fit (although not for such large chromosomes). EDIT: I'm looking for state-of-the-art methods that other authors have used to solved the problem of large chromosomes. Note that I'm looking for either a more general solution or a solution particular to graph partitioning. Basically I'm looking for related works, as I, too, am attempting using GA for the problem of graph partitioning. So far I haven't found anyone that might have this problem of large chromosomes nor has tried to solve it.

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • Bullet physics debug drawing not working

    - by Krishnabhadra
    Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both exported from blender. When I run the app The UVSphere does circle around the cube for 3 or 4 times and jump out of the scene. What I actually expect was the sphere to fall on top of the cube. What this question about From the comment to the linked question, I got to know about bullet debug drawing, which helps in debugging by drawing outline of physics bodies which are normally invisible. I did some research on that and came up with the code given below. From whatever I have read, below code should work, but it doesn't. My Code My bullet initialization code. -(void) initializeScene { /*Setup physics world*/ _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setting up debug draw*/ MyDebugDraw *draw = new MyDebugDraw; draw->setDebugMode(draw->getDebugMode() | btIDebugDraw::DBG_DrawWireframe ); _physicsWorld._discreteDynamicsWorld->setDebugDrawer(draw); /*Setup camera and lamb*/ ………….. //This simpleCube.pod contains the cube [self addContentFromPODFile: @"simpleCube.pod"]; //This file contains sphere [self addContentFromPODFile: @"SimpleSphere.pod"]; [self createGLBuffers]; CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; // both cubeNode and sphereNode are not nil from this point float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertices; int cVertexCount = ((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++) { unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2]), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2]), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2])); offset += 18; } [self releaseRedundantData]; /*Create a triangle mesh from the vertices*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); /*Enable debug drawing*/ _physicsWorld._discreteDynamicsWorld->debugDrawWorld(); } And My btIDebugDraw implementation (MyDebugDraw.h) //MyDebugDraw.h class MyDebugDraw: public btIDebugDraw{ int m_debugMode; public: virtual void drawLine(const btVector3& from,const btVector3& to ,const btVector3& color); virtual void drawContactPoint(const btVector3& PointOnB ,const btVector3& normalOnB,btScalar distance ,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location ,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const; }; void MyDebugDraw::drawLine(const btVector3& from,const btVector3& to ,const btVector3& color){ LogInfo(@"Works!!"); glPushMatrix(); glColor4f(color.getX(), color.getY(), color.getZ(), 1.0); const GLfloat line[] = { from.getX()*1, from.getY()*1, from.getZ()*1, //point A to.getX()*1, to.getY()*1,to.getZ()*1 //point B }; glVertexPointer( 3, GL_FLOAT, 0, &line ); glPointSize( 5.0f ); glDrawArrays( GL_POINTS, 0, 2 ); glDrawArrays( GL_LINES, 0, 2 ); glPopMatrix(); } void MyDebugDraw::drawContactPoint(const btVector3 &PointOnB ,const btVector3 &normalOnB, btScalar distance ,int lifeTime, const btVector3 &color){ } void MyDebugDraw::reportErrorWarning(const char *warningString){ } void MyDebugDraw::draw3dText(const btVector3 &location , const char *textString){ } void MyDebugDraw::setDebugMode(int debugMode){ } int MyDebugDraw::getDebugMode() const{ return DBG_DrawWireframe; } My Problem The drawLine method is getting called. I can see the cube and sphere in place. Sphere again does some circling around the cube before jumping off. No debug lines are getting drawn.

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  • Playing with aspx page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. Using this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required mock code will look like: var browser = Mock.Create<HttpBrowserCapabilities>(); // Arrange Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=delegate { pageSteps.Enqueue(PageStep.PreInit); }; page.Load += delegate { pageSteps.Enqueue(PageStep.Load); }; page.PreRender += delegate { pageSteps.Enqueue(PageStep.PreRender);}; page.Unload +=delegate { pageSteps.Enqueue(PageStep.UnLoad);};   page.ProcessRequest(context);   Assert.True(requestContentEncodingSet); Assert.True(responseContentEncodingSet); Assert.True(rendered);   Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit); Assert.Equal(pageSteps.Dequeue(), PageStep.Load); Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender); Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);   Mock.Assert(request); Mock.Assert(response); You can get the test class shown in this post here to give a try by yourself with of course JustMock :-). Enjoy!!

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  • Microsoft Press Deal of the Day - 9/Jul/2012 - Windows® Communication Foundation 4 Step by Step

    - by TATWORTH
    Today's Deal of the Day from Microsoft Press at http://shop.oreilly.com/product/0790145302403.do?code=MSDEAL is Windows® Communication Foundation 4 Step by Step"Teach yourself the essentials of Windows Communication Foundation (WCF) 4 -- one step at a time. With this practical, learn-by-doing tutorial, you get the clear guidance and hands-on examples you need to begin creating Web services for robust Windows-based business applications. Discover how to: Build and host SOAP and REST servicesMaintain service contracts and data contractsControl configuration and communications programmaticallyImplement message encryption, authentication, and authorizationManage identity with Windows CardSpaceBegin working with Windows Workflow Foundation to create scalable and durable business servicesImplement service discovery and message routingOptimize performance with service throttling, encoding, and streamingIntegrate WCF services with ASP.NET clients and enterprise services components"  Note the comment:Use code: MSDEAL

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  • Salt and hash a password in .NET

    - by Jon Canning
    I endeavoured to follow the CrackStation rules: Salted Password Hashing - Doing it Right    public class SaltedHash     {         public string Hash { get; private set; }         public string Salt { get; private set; }         public SaltedHash(string password)         {             var saltBytes = new byte[32];             new RNGCryptoServiceProvider().GetNonZeroBytes(saltBytes);             Salt = ConvertToBase64String(saltBytes);             var passwordAndSaltBytes = Concat(password, saltBytes);             Hash = ComputeHash(passwordAndSaltBytes);         }         static string ConvertToBase64String(byte[] bytes)         {             return Convert.ToBase64String(bytes);         }         static string ComputeHash(byte[] bytes)         {             return ConvertToBase64String(SHA256.Create().ComputeHash(bytes));         }         static byte[] Concat(string password, byte[] saltBytes)         {             var passwordBytes = Encoding.UTF8.GetBytes(password);             return passwordBytes.Concat(saltBytes).ToArray();         }         public static bool Verify(string salt, string hash, string password)         {             var saltBytes = Convert.FromBase64String(salt);             var passwordAndSaltBytes = Concat(password, saltBytes);             var hashAttempt = ComputeHash(passwordAndSaltBytes);             return hash == hashAttempt;         }     }

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Arithmetic Coding Questions

    - by Xophmeister
    I have been reading up on arithmetic coding and, while I understand how it works, all the guides and instructions I've read start with something like: Set up your intervals based upon the frequency of symbols in your data; i.e., more likely symbols get proportionally larger intervals. My main query is, once I have encoded my data, presumably I also need to include this statistical model with the encoding, otherwise the compressed data can't be decoded. Is that correct? I don't see this mentioned anywhere -- the most I've seen is that you need to include the number of iterations (i.e., encoded symbols) -- but unless I'm missing something, this also seems necessary to me. If this is true, that will obviously add an overhead to the final output. At what point does this outweigh the benefits of compression (e.g., say if I'm trying to compress just a few thousand bits)? Will the choice of symbol size also make a significant difference (e.g., if I'm looking at 2-bit words, rather than full octets/whatever)?

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  • Delete corrupted folder

    - by Peter Becich
    I am trying to delete a folder in my home directory; its name is completely garbled. In Nautilus, the garbled text is followed by 'Invalid Directory.' Deleting it with Nautilus stalls; I can't type in the garbled name in the terminal. peter@io_vbox:~$ ls -lbdR * ... drwxrwxr-x 3 peter peter 4096 Jul 28 15:19 \346>\3152\357+\332)\363*\356,\253-\277+H&\266\033z\v\373\366\340\340?\314\022\274P\262\003\260?\303p\326\342\351\214\374f\016X\036r)!.\026 ... Any ideas? Running 12.04; if it's of any importance, this is running in VirtualBox on a Macbook Air. It was installed through VirtualBox. I don't have any other signs of SSD failure that I've picked up on -- referring to this question: Random files (invalid encoding) appearing in home directory Thanks

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