Search Results

Search found 4934 results on 198 pages for 'math round'.

Page 161/198 | < Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >

  • Generic function pointers in C

    - by Lucas
    I have a function which takes a block of data and the size of the block and a function pointer as argument. Then it iterates over the data and performes a calculation on each element of the data block. The following is the essential outline of what I am doing: int myfunction(int* data, int size, int (*functionAsPointer)(int)){ //walking through the data and calculating something for (int n = 0; n < size; n++){ data[n] = (*function)(data[n]); } } The functions I am passing as arguments look something like this: int mycalculation(int input){ //doing some math with input //... return input; } This is working well, but now I need to pass an additional variable to my functionpointer. Something along the lines int mynewcalculation(int input, int someVariable){ //e.g. input = input * someVariable; //... return input; } Is there an elegant way to achieve this and at the same time keeping my overall design idea?

    Read the article

  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

    Read the article

  • PoptorootViewController fails then removes all Viewcontrollers

    - by Spyker
    Trying to fix a very strange error, i have 3 view controllers that start from the app delegate and push each other accordingly. The 3rd view controller then has a toolbar button that calls the code here: -(void)showEventBrowser; { accelManeger.delegate = nil; NSLog(@"%u",[self.navigationController.viewControllers count]); [self.navigationController popToRootViewControllerAnimated:NO]; } This works the first time round but when i come back to this view controller and try again. Firstly it reports that there are 3 view controllers on the stack. It then deallocs the 2nd view controller in the stack and doesnt crash but will not go any further. If i hit the button again it says there are no view controllers on the stack and fails to respond. I have logs for all the viewdid, viewwill, e.t.c in each view controller and there appears to be no odd behaviour. Also no memory warnings from any view controllers. Why would this work once through but not the second time ?

    Read the article

  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

    Read the article

  • Opacity CSS not working in IE8

    - by Alistair Christie
    I'm using CSS to indicate the trigger text for a jQuery slide-down section: i.e. when you hover over the trigger text the cursor changes to a pointer and the opacity of the trigger text is reduced to indicate that the text has a click action. This works fine in Firefox and Chrome, but in IE8 the opacity doesn't change. I've tried a variety of CSS settings without any success. For example HTML: <h3 class="slidedownTrigger">This is the trigger text</h3> CSS: .slidedownTrigger {     cursor: pointer;     -ms-filter: “progid:DXImageTransform.Microsoft.Alpha(Opacity=75)”;     filter: alpha(opacity=75);     -khtml-opacity: 0.75;     -moz-opacity: 0.75;     opacity: 0.75; } What's stopping IE changing the opacity? Note: I've tried this on a variety of different elements, swapping round the order of the CSS statements, and just using the IE ones on their own. I've also tried using -ms-filter: "alpha(opacity=75)"; but with no success. I've run out of things to try to get opacity modification working in IE8. Any ideas?

    Read the article

  • PHP APC and Pecl upload progress returning false/null.

    - by Keyo
    This is a long shot. I believe this might be suhosin patch issue. Here is my php from codeigniter: public function uploadprogress($id) { if ($id) { header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); echo json_encode(apc_fetch('upload_'.$id)); exit(); } } public function uploader() { $this->load->view('myid/' . $this->router->class . '_uploader'); //phpinfo(); } script: <script type="text/javascript"> $(document).ready(function(){ var progress_key = $('#progress_key').val(); // this sets up the progress bar $('#uploadform').submit(function() { setTimeout(beginUpload,1500); return; }); function beginUpload() { $("#progressbar").progressbar({ value:0}).fadeIn(); var i = setInterval(function() { $.getJSON("/myid/videos/uploadprogress/" + progress_key, function(data) { alert('data'); if (data == null) { clearInterval(i); location.reload(true); return; } var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#progressbar").progressbar({value:percentage}); }, 1500); }); } }); </script> Has anyone had strange troubles with this before? The upload key is the same on the view and the uploadprogress method. I've Tried apc and pecl upload-progress both return false or null. I wondering if it's just suhosin patch messing up everything?

    Read the article

  • create TableModel and populate jTable dynamically

    - by Julia
    Hi all! I want to store the results of reading lucene index into jTable, so that I can make it sortable by different columns. From index I am reading terms with different measures of their frequencies. Table columns are these : [string term][int absFrequency][int docFrequency][double invFrequency] So i in AbstractTableModel I can define column names, but i dont know how to get the Object[][]data with results from the following method: public static void FrequencyMap(Directory indexDir) throws Exception { List<Object>redoviLista = new ArrayList<Object>(); //final Map<String,TermRow> map = new TreeMap<String,TermRow>(); List<String>termList = new ArrayList<String>(); IndexReader iReader = IndexReader.open(indexDir); FilterIndexReader fReader = new FilterIndexReader(iReader); int numOfDocs = fReader.numDocs(); TermEnum terms = fReader.terms(); while (terms.next()){ Term term = terms.term(); String termText = term.text(); termList.add(termText); //Calculating the frequencies int df = iReader.docFreq(term); double idf = 0.0F; idf = Math.log10((double) numOfDocs / df); double tfidf = (df*idf); //Here comes important part Object oneTableRow[] = {termText, df, idf, tfidf}; redoviLista.add(jedanRed); // So i thaught to store them into list, and then later to copy into table, but didnt manage } iReader.close(); // So I need something like this, and i Neeed this array to be stored out of this method Object[][]data = new Object[redoviLista.size()][]; for (int i = 0; i < data.length; i++) { data[i][0] = redoviLista.get(i); } So I am kindda stuck here to proceed to implement AbstractTableModel and populate and display this table .... :/ Please help!

    Read the article

  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

    Read the article

  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

    Read the article

  • Fastest Method to Learn Web Design for a Developer

    - by hekevintran
    I am a Web developer and in my projects I have noticed that my weakest point is not being good at the front-end design. Relying on other designers can be annoying if they are not able to produce as quickly as I want. My perspective on HTML/CSS is that it is basically a big hack that amazingly works. There are too many CSS and browser specific bugs/quirks to learn and remember them all without spending extreme amounts of time trying to untangle everything. Is there a fast track route to getting CSS into my brain? I have looked at some CSS books, but to me they really read as long lists of how to render things correctly in IE6 and how to make corners rounded. (Seriously why does it require so many tricks to make a sharp corner round? On any platform but the Web this would be called a major oversight.) Does there exist something that does the analogous to CSS that jQuery does for JavaScript? Using jQuery you don't need to know JavaScript well to make things that work. I am not interested in learning why IE6 does things in weird ways because I don't care about supporting it at all. I am more interested in a method of learning how to use CSS to do what I want without spending hours and hours reading obscure blogs.

    Read the article

  • LaTeX book class: Twosided document with wrong margins

    - by fgysin
    I am trying to write my thesis in latex... Cannot get the layout straight though :? I'm using the following document class: \documentclass[11pt,a4paper,twoside,openright]{book} My problem is: on the odd numbered pages there is a big margin right, and a small margin left - it should be the other way round... (for binding & stuff) I am a little puzzled by this - am I just to stupid to see the obvious? The odd page numbers appear on the 'right' page of a bound document, so there needs to be a larger margin left for bindin. Right? Why does LaTeX not behave like this? Here is the full code to produce a small Tex file that shows my problem: \documentclass[11pt,a4paper,twoside,openright]{book} \begin{document} \chapter{blah} Lorem ipsum ius et accumsan tractatos, aliquip deterruisset cu usu. Ea soleat eirmod nostrud eum, est ceteros similique ad, at mea tempor petentium. At decore neglegentur quo, ea ius doming dictas facilis, duo ut porro nostrum suavitate. \end{document}

    Read the article

  • Printing double variable contents

    - by Adil
    I tried following code snippet and output is surprising me: #include <stdio.h> #include <math.h> int main() { double num; unsigned char ch; ch = 19; num = 1.0E+20 ; num += ch * 1.0E+18; printf("E18 = %lf \n",num); printf("E18 = %e \n",num); num = 11.0E+21 ; num += ch * 1.0E+19; printf("E19 = %lf <------\n",num); printf("E19 = %e <------\n",num); num = 11.0E+22 ; num += ch * 1.0E+20; printf("E20 = %lf\n",num); printf("E20 = %e\n",num); num = 11.0E+23 ; num += ch * 1.0E+21; printf("E21 = %lf\n",num); printf("E21 = %e\n",num); num = 11.0E+24 ; num += ch * 1.0E+22; printf("E22 = %lf <------\n",num); printf("E22 = %e <------\n",num); return 0; } The output of the program: E18 = 119000000000000000000.000000 E18 = 1.190000e+20 E19 = 11190000000000000524288.000000 <------ E19 = 1.119000e+22 <------ E20 = 111900000000000001048576.000000 E20 = 1.119000e+23 E21 = 1119000000000000044040192.000000 E21 = 1.119000e+24 E22 = 11189999999999999366660096.000000 <------ E22 = 1.119000e+25 <------ Why the data corrupted when printed while in exponent form its OK

    Read the article

  • Setting up DrJava to work through Friedman / Felleisen "A Little Java"

    - by JDelage
    All, I'm going through the Friedman & Felleisen book "A Little Java, A Few Patterns". I'm trying to type the examples in DrJava, but I'm getting some errors. I'm a beginner, so I might be making rookie mistakes. Here is what I have set-up: public class ALittleJava { //ABSTRACT CLASS POINT abstract class Point { abstract int distanceToO(); } class CartesianPt extends Point { int x; int y; int distanceToO(){ return((int)Math.sqrt(x*x+y*y)); } CartesianPt(int _x, int _y) { x=_x; y=_y; } } class ManhattanPt extends Point { int x; int y; int distanceToO(){ return(x+y); } ManhattanPt(int _x, int _y){ x=_x; y=_y; } } } And on the main's side: public class Main{ public static void main (String [] args){ Point y = new ManhattanPt(2,8); System.out.println(y.distanceToO()); } } The compiler cannot find the symbols Point and ManhattanPt in the program. If I precede each by ALittleJava., I get another error in the main, i.e., an enclosing instance that contains ALittleJava.ManhattanPt is required I've tried to find ressources on the 'net, but the book must have a pretty confidential following and I couldn't find much. Thank you all. JDelage

    Read the article

  • Makefile : Build in a separate directory tree

    - by Simone Margaritelli
    My project (an interpreted language) has a standard library composed by multiple files, each of them will be built into an .so dynamic library that the interpreter will load upon user request (with an import directive). Each source file is located into a subdirectory representing its "namespace", for instance : The build process has to create a "build" directory, then when each file is compiling has to create its namespace directory inside the "build" one, for instance, when compiling std/io/network/tcp.cc he run an mkdir command with mkdir -p build/std/io/network The Makefile snippet is : STDSRC=stdlib/std/hashing/md5.cc \ stdlib/std/hashing/crc32.cc \ stdlib/std/hashing/sha1.cc \ stdlib/std/hashing/sha2.cc \ stdlib/std/io/network/http.cc \ stdlib/std/io/network/tcp.cc \ stdlib/std/io/network/smtp.cc \ stdlib/std/io/file.cc \ stdlib/std/io/console.cc \ stdlib/std/io/xml.cc \ stdlib/std/type/reflection.cc \ stdlib/std/type/string.cc \ stdlib/std/type/matrix.cc \ stdlib/std/type/array.cc \ stdlib/std/type/map.cc \ stdlib/std/type/type.cc \ stdlib/std/type/binary.cc \ stdlib/std/encoding.cc \ stdlib/std/os/dll.cc \ stdlib/std/os/time.cc \ stdlib/std/os/threads.cc \ stdlib/std/os/process.cc \ stdlib/std/pcre.cc \ stdlib/std/math.cc STDOBJ=$(STDSRC:.cc=.so) all: stdlib stdlib: $(STDOBJ) .cc.so: mkdir -p `dirname $< | sed -e 's/stdlib/stdlib\/build/'` $(CXX) $< -o `dirname $< | sed -e 's/stdlib/stdlib\/build/'`/`basename $< .cc`.so $(CFLAGS) $(LDFLAGS) I have two questions : 1 - The problem is that the make command, i really don't know why, doesn't check if a file was modified and launch the build process on ALL the files no matter what, so if i need to build only one file, i have to build them all or use the command : make path/to/single/file.so Is there any way to solve this? 2 - Any way to do this in a "cleaner" way without have to distribute all the build directories with sources? Thanks

    Read the article

  • trying to make a simple grid-class, non-lvalue in assignment

    - by Tyrfing
    I'm implementing a simple C++ grid class. One Function it should support is accessed through round brackets, so that I can access the elements by writing mygrid(0,0). I overloaded the () operator and i am getting the error message: "non-lvalue in assignment". what I want to be able to do: //main cGrid<cA*> grid(5, 5); grid(0,0) = new cA(); excerpt of my implementation of the grid class: template class cGrid { private: T* data; int mWidth; int mHeight; public: cGrid(int width, int height) : mWidth(width), mHeight(height) { data = new T[width*height]; } ~cGrid() { delete data; } T operator ()(int x, int y) { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } const T &operator ()(int x, int y) const { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } The rest of the code deals with the implementation of an iterator and should not be releveant.

    Read the article

  • How to quickly generate a new string hash after concatenating 2 strings

    - by philcolbourn
    If my math is right, I can quickly generate a new hash value for the concatenation of two strings if I already have the individual hash values for each string. But only if the hash function is of the form: hash(n) = k * hash(n-1) + c(n), and h(0) = 0. In this case, hash( concat(s1,s2) ) = k**length(s2) * hash(s1) + hash(s2) eg. h1 = makeHash32_SDBM( "abcdef", 6 ); h2 = makeHash32_SDBM( "ghijklmn", 8 ); h12 = makeHash32_SDBM( "abcdefghijklmn", 14 ); hx = mod32_powI( 65599, 8 ) * h1 + h2; h1 = 2534611139 h2 = 2107082500 h12 = 1695963591 hx = 1695963591 Note that h12 = hx so this demonstrates the idea. Now, for the SDBM hash k=65599. Whereas the DJB hash has k=33 (or perhaps 31?) and h(0) = 5381 so to make it work you can set h(0) = 0 instead. But a modification on the DJB hash uses xor instead of + to add each character. http://www.cse.yorku.ca/~oz/hash.html Is there another technique to quickly calculate the hash value of concatenated strings if the hash function uses xor instead of +?

    Read the article

  • Finding latency issues (stalls) in embedded Linux systems

    - by camh
    I have an embedded Linux system running on an Atmel AT91SAM9260EK board on which I have two processes running at real-time priority. A manager process periodically "pings" a worker process using POSIX message queues to check the health of the worker process. Usually the round-trip ping takes about 1ms, but very occasionally it takes much longer - about 800ms. There are no other processes that run at a higher priority. It appears the stall may be related to logging (syslog). If I stop logging the problem seems to go away. However it makes no difference if the log file is on JFFS2 or NFS. No other processes are writing to the "disk" - just syslog. What tools are available to me to help me track down why these stalls are occurring? I am aware of latencytop and will be using that. Are there some other tools that may be more useful? Some details: Kernel version: 2.6.32.8 libc (syslog functions): uClibc 0.9.30.1 syslog: busybox 1.15.2

    Read the article

  • Understanding byte order and functions like CFSwapInt32HostToBig

    - by Typeoneerror
    I've got an enumeration in my game. A simple string message with an appended PacketType is being sent with the message (so it knows what to do with the message) over GameKit WIFI connection. I used Apple's GKRocket sample code as a starting point. The code itself is working fantastically; I just want to understand what the line with CFSwapInt32HostToBig is doing. What on earth does that do? and why does it need to do it? My guess is that it's making sure the PacketType value can be converted to an unsigned integer so it can send it reliably, but that doesn't sound all that correct to me. The documentation states "Converts a 32-bit integer from big-endian format to the host’s native byte order." but I don't understand what the means really. typedef enum { PacketTypeStart, // packet to notify games to start PacketTypeRequestSetup, // server wants client info PacketTypeSetup, // send client info to server PacketTypeSetupComplete, // round trip made for completion PacketTypeTurn, // packet to notify game that a turn is up PacketTypeRoll, // packet to send roll to players PacketTypeEnd // packet to end game } PacketType; // .... - (void)sendPacket:(NSData *)data ofType:(PacketType)type { NSLog(@"sendPacket:ofType(%d)", type); // create the data with enough space for a uint NSMutableData *newPacket = [NSMutableData dataWithCapacity:([data length]+sizeof(uint32_t))]; // Data is prefixed with the PacketType so the peer knows what to do with it. uint32_t swappedType = CFSwapInt32HostToBig((uint32_t)type); // add uint to data [newPacket appendBytes:&swappedType length:sizeof(uint32_t)]; // add the rest of the data [newPacket appendData:data]; // Send data checking for success or failure NSError *error; BOOL didSend = [_gkSession sendDataToAllPeers:newPacket withDataMode:GKSendDataReliable error:&error]; if (!didSend) { NSLog(@"error in sendDataToPeers: %@", [error localizedDescription]); } }

    Read the article

  • Just introducing myself to TMPing, and came across a quirk

    - by Justen
    I was just trying to learn the syntax of the beginner things, and how it worked when I was making this short bit of code. The code below works in adding numbers 1 to 499, but if I add 1 to 500, the compiler bugs out giving me: fatal error C1001: An internal error has occurred in the compiler. And I was just wondering why that is. Is there some limit to how much code the compiler can generate or something and it just happened to be a nice round number of 500 for me? #include <iostream> using namespace std; template < int b > struct loop { enum { sum = loop< b - 1 >::sum + b }; }; template <> struct loop< 0 > { enum { sum = 0 }; }; int main() { cout << "Adding the numbers from 1 to 499 = " << loop< 499 >::sum << endl; return 0; }

    Read the article

  • Javascript break breaks Firefox

    - by Maxime
    Hi, I'm working on this Javascript script that works nice in Safari and Chome but for some reason it doesn't work at all in Firefox. I identified the line that caused this: it's "break;". How do I fix this? playListConfig( index ); $("#jquery_jplayer").jPlayer("play"); song_num = myPlayList[index].song_id; if(!o[song_num]) { o[song_num] = 1;} $.get("http://www.ratemysong.net/includes/getnote.php?song_id="+song_num+"&s"+Math.random(), function(data){ if(data == "") { $('#rating ul li a').each(function() { $(this).attr('href', '#'); $(this).css("color","#FFF"); }); $('#rating ul li a').click(function(e) { ++o[song_num]; if(o[song_num]==2) { $(this).css({color:'#59B'}); var url = "http://www.ratemysong.net/boxes/voted.php?note="; url = url + $(this).attr('id'); $.get(url, function(data){ $('#basic-modal-content').html(data); $("#basic-modal-content").modal(); }); rating[song_num] = $(this).attr('id'); } else { $("#already_voted").modal(); } break; }); } else { $('#rating ul li a').each(function() { $(this).removeAttr('href'); $(this).css("color","#000"); var id_value = $(this).attr("id"); $(this).css("color","#FFF"); if(id_value == data) { $(this).css("color","#59B"); } }); } }); }

    Read the article

  • Auto-resize custom horizontal scrollbar/slider?

    I'm working on a site that scrolls horizontally. I know very little about jQuery and prototype and I got this slider script working as the page scrollbar. When the window is resized smaller, the custom horizontal slider/scrollbar won't resize to the viewport's width. I have the page and js files here http://keanetix.co.cc/scrollpage/ Try to resize the browser and you'll notice the custom scrollbar extending to the right. The custom scrollbar wont fit on the viewport, unless you refresh the page when it's been resized. Can somebody help me with this? Thanks. This is the code in the HTML page: <script type="text/javascript" language="javascript"> // <![CDATA[ // horizontal slider control var slider2 = new Control.Slider('handle', 'track', { onSlide: function(v) { scrollHorizontal(v, $('scrollable'), slider2); }, onChange: function(v) { scrollHorizontal(v, $('scrollable'), slider2); } }); // scroll the element horizontally based on its width and the slider maximum value function scrollHorizontal(value, element, slider) { element.scrollLeft = Math.round(value/slider.maximum*(element.scrollWidth-element.offsetWidth)); } // disable horizontal scrolling if text doesn't overflow the div if ($('scrollable').scrollWidth <= $('scrollable').offsetWidth) { slider2.setDisabled(); $('track').hide(); } // ]]> </script>

    Read the article

  • Can you tell me why this generates time limit exceeded in spoj(Prime Number Generator)

    - by magiix
    #include<iostream> #include<string.h> #include<math.h> using namespace std; bool prime[1000000500]; void generate(long long end) { memset(prime,true,sizeof(prime)); prime[0]=false; prime[1]=false; for(long long i=0;i<=sqrt(end);i++) { if(prime[i]==true) { for(long long y=i*i;y<=end;y+=i) { prime[y]=false; } } } } int main() { int n; long long b,e; scanf("%d",&n); while(n--) { cin>>b>>e; generate(e); for(int i=b;i<e;i++) { if(prime[i]) printf("%d\n",i); } } return 0; } That's my code for spoj prime generator. Altought it generates the same output as another accepted code ..

    Read the article

  • Uncaught OAuthException

    - by Christopher 'Cj' Jesudas
    Guys please help me out with this...the error which my program gives is "Fatal error: Uncaught OAuthException: Error validating application"... My program code is : require ("src/facebook.php"); $appapikey = '132347710178087'; $appsecret = 'e27456d003801ae145a77ab28904fca0'; $facebook = new Facebook($appapikey, $appsecret); $user_id = $facebook->getUser(); $friends = $facebook->api('friends.get'); echo "<p>Hello <fb:name uid=\"$user_id\" useyou=\"false\" linked=\"false\" firstnameonly=\"true\"></fb:name>, you have ".count($friends)." friends"; foreach($friends as $friend){ $infos.=$friend.","; } $infos = substr($infos,0,strlen($infos)-1); $gender=$facebook->api_client->users_getInfo($infos,'sex'); $gender_array = array(); foreach($gender as $gendervalue){ $gender_array[$gendervalue[sex]]++; } $male = round($gender_array[male]*100/($gender_array[male]+$gender_array[female]),2); $female = 100-$male; echo "<ul><li>Males: $male%</li><li>Females: $female%</li></ul>";

    Read the article

  • PHP site keeps opening to blank page, no errors.

    - by gene
    First, the premises: PHP loaded on IIS6 on Win2003 STD R2 SP2, PHP_5213 using FastCGI, MySQL_5145. Customer sent me the site files, which I unzipped to C:\InetPub\wwwroot\<site root>, then I created a new site in IIS, pointed to <site root>, added test.php to the site files for testing and it works, but visiting index.php produces a blank page with no errors. The readme.txt file present makes reference to application.php and explains root folder var and sets it to a non-existent file. I don't know PHP syntax, but I tried several logical changes with zero results. At this point I'm not even sure if that is the problem anymore. With PHP, MySQL & site debugging have put in over 20 hours. Still confused, I have resorted to heavy drug use and purchased a small firearm, loaded with a single round (even this seemed to take an inordinate amount of time). I've given up all hope. Someone please help save a new server and/or old administrator.

    Read the article

  • UITableViewCells of different heights place their accessoryViews at different X positions

    - by Jasarien
    Hey Guys, My app has some table cells that vary in height. The cells can also have a UIButton set to be a detail disclosure button (round, blue with arrow) as their accessory view. Depending on the height of the cell, the accessory view is positioned differently. At first I thought it was my layout code for my cell that was causing the problem, so I set up a quick independent test that uses vanilla UITableCells to remove the possibility that it could be my fault. I set up a view in interface builder, and just added a view table cells to the view, set their heights to different values and then added a detail disclosure button to each. Nothing more, nothing less. This is what I see: I added the size guides (thanks to Xscope) so you can see the difference in the accessory view x positions. The heights are: top 37px mid 68px bottom 44px (default, untouched height) If I increase the height any heigher than 68px the accessory view doesn't move any further to the left. Is this a bug? Is there any way I can prevent this from happening?

    Read the article

< Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >