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  • How to force c# binary int division to return a double?

    - by Wayne
    How to force double x = 3 / 2; to return 1.5 in x without the D suffix or casting? Is there any kind of operator overload that can be done? Or some compiler option? Amazingly, it's not so simple to add the casting or suffix for the following reason: Business users need to write and debug their own formulas. Presently C# is getting used like a DSL (domain specific language) in that these users aren't computer science engineers. So all they know is how to edit and create a few types of classes to hold their "business rules" which are generally just math formulas. But they always assume that double x = 3 / 2; will return x = 1.5 however in C# that returns 1. A. they always forget this, waste time debugging, call me for support and we fix it. B. they think it's very ugly and hurts the readability of their business rules. As you know, DSL's need to be more like natural language. Yes. We are planning to move to Boo and build a DSL based on it but that's down the road. Is there a simple solution to make double x = 3 / 2; return 1.5 by something external to the class so it's invisible to the users? Thanks! Wayne

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  • How to force c# binary int division to return a double?

    - by Wayne
    How to force double x = 3 / 2; to return 1.5 in x without the D suffix or casting? Is there any kind of operator overload that can be done? Or some compiler option? Amazingly, it's not so simple to add the casting or suffix for the following reason: Business users need to write and debug their own formulas. Presently C# is getting used like a DSL (domain specific language) in that these users aren't computer science engineers. So all they know is how to edit and create a few types of classes to hold their "business rules" which are generally just math formulas. But they always assume that double x = 3 / 2; will return x = 1.5 however in C# that returns 1. A. they always forget this, waste time debugging, call me for support and we fix it. B. they think it's very ugly and hurts the readability of their business rules. As you know, DSL's need to be more like natural language. Yes. We are planning to move to Boo and build a DSL based on it but that's down the road. Is there a simple solution to make double x = 3 / 2; return 1.5 by something external to the class so it's invisible to the users? Thanks! Wayne

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  • Opacity CSS not working in IE8

    - by Alistair Christie
    I'm using CSS to indicate the trigger text for a jQuery slide-down section: i.e. when you hover over the trigger text the cursor changes to a pointer and the opacity of the trigger text is reduced to indicate that the text has a click action. This works fine in Firefox and Chrome, but in IE8 the opacity doesn't change. I've tried a variety of CSS settings without any success. For example HTML: <h3 class="slidedownTrigger">This is the trigger text</h3> CSS: .slidedownTrigger {     cursor: pointer;     -ms-filter: “progid:DXImageTransform.Microsoft.Alpha(Opacity=75)”;     filter: alpha(opacity=75);     -khtml-opacity: 0.75;     -moz-opacity: 0.75;     opacity: 0.75; } What's stopping IE changing the opacity? Note: I've tried this on a variety of different elements, swapping round the order of the CSS statements, and just using the IE ones on their own. I've also tried using -ms-filter: "alpha(opacity=75)"; but with no success. I've run out of things to try to get opacity modification working in IE8. Any ideas?

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  • JQuery Cycle fails on Page Refresh

    - by Darknight
    In a similar issue as this one: http://stackoverflow.com/questions/1719475/jquery-cycle-firefox-squishing-images I've managed to overcome the initial problem using Jeffs answer in the above link. However now I have noticed a new bug, upon page refresh it simply does not work. I have tried a hard refresh (ctrl+F5) but this does not work. However when you come page to the page it loads fine. here is my modified version (taken from Jeff's): <script type="text/javascript"> $(document).ready(function() { var imagesRemaining = $('#slideshow img').length; $('#slideshow img').bind('load', function(e) { imagesRemaining = imagesRemaining - 1; if (imagesRemaining == 0) { $('#slideshow').show(); $('#slideshow').cycle({ fx: 'shuffle', speed: 1200 }); } }); }); </script> Any ideas? I've also tried JQuery Live but could not implement it correctly. I've also tried Meta tags to force images to load. But it only works first time round.

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  • Draw LINE_STRIP with Unity

    - by Boozzz
    For a new project I am thinking about whether to use OpenGL or Unity3d. I have a bit of experience with OpenGL, but I am completely new to Unity. I already read through the Unity documentation and tutorials on the Unity Website. However, I could not find a way to draw a simple Line-Strip with Unity. In the following example (C#, OpenGL/SharpGL) I draw a round trajectory from a predifined point to an obstacle, which can be imagined as a divided circle with midpoint [cx,cy] and radius r. The position (x-y coordinates) of the obstacle is given by obst_x and obst_y. Question 1: How could I do the same with Unity? Question 2: In my new project, I will have to draw quite a lot of such geometric primitives. Does it make any sense to use Unity for those things? void drawCircle(float cx, float cy, float r, const float obst_x, const float obst_y) { float theta = 0.0f, pos_x, pos_y, dist; const float delta = 0.1; glBegin(GL_LINE_STRIP); while (theta < 180) { theta += delta; //get the current angle float x = r * cosf(theta); //calculate the x component float y = r * sinf(theta); //calculate the y component pos_x = x + cx; //calculate current x position pos_y = y + cy; //calculate current y position //calculate distance from current vertex to obstacle dist = sqrt(pow(pos_x - obst_x) + pow(pos_y - obst_y)); //check if current vertex intersects with obstacle if dist <= 0 { break; //stop drawing circle } else { glVertex2f(pos_x, pos_y); //draw vertex } } glEnd(); }

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • Python c_types .dll functions (pari library)

    - by silinter
    Alright, so a couple days ago I decided to try and write a primitive wrapper for the PARI library. Ever since then I've been playing with ctypes library in loading the dll and accessing the functions contained using code similar to the following: from ctypes import * libcyg=CDLL("<path/cygwin1.dll") #It needs cygwin to be loaded. Not sure why. pari=CDLL("<path>/libpari-gmp-2.4.dll") print pari.fibo #fibonacci function #prints something like "<_FuncPtr object at 0x00BA5828>" So the functions are there and they can potentially be accessed, but I always recieve an access violation no matter what I try. For example: pari.fibo(5) #access violation pari.fibo(c_int(5)) #access violation pari.fibo.argtypes=[c_long] #setting arguments manually pari.fibo.restype=long #set the return type pari.fibo(byref(c_int(5))) #access violation reading 0x04 consistently and any variation on that, including setting argtypes to receive pointers. The Pari .dll is written in C and the fibonacci function's syntax within the library is GEN fibo(long x) (docs @http://pari.math.u-bordeaux.fr/dochtml/html/Arithmetic_functions.html#fibonacci, I need more rep it seems). Could it be the return type that's causing these errors, as it is not a standard int or long but a GEN type, which is unique to the PARI library? Any help would be appreciated. If anyone is able to successfully load the library and use ANY function from within python, please tell; I've been at this for hours now.

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  • Setting up DrJava to work through Friedman / Felleisen "A Little Java"

    - by JDelage
    All, I'm going through the Friedman & Felleisen book "A Little Java, A Few Patterns". I'm trying to type the examples in DrJava, but I'm getting some errors. I'm a beginner, so I might be making rookie mistakes. Here is what I have set-up: public class ALittleJava { //ABSTRACT CLASS POINT abstract class Point { abstract int distanceToO(); } class CartesianPt extends Point { int x; int y; int distanceToO(){ return((int)Math.sqrt(x*x+y*y)); } CartesianPt(int _x, int _y) { x=_x; y=_y; } } class ManhattanPt extends Point { int x; int y; int distanceToO(){ return(x+y); } ManhattanPt(int _x, int _y){ x=_x; y=_y; } } } And on the main's side: public class Main{ public static void main (String [] args){ Point y = new ManhattanPt(2,8); System.out.println(y.distanceToO()); } } The compiler cannot find the symbols Point and ManhattanPt in the program. If I precede each by ALittleJava., I get another error in the main, i.e., an enclosing instance that contains ALittleJava.ManhattanPt is required I've tried to find ressources on the 'net, but the book must have a pretty confidential following and I couldn't find much. Thank you all. JDelage

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  • Finding latency issues (stalls) in embedded Linux systems

    - by camh
    I have an embedded Linux system running on an Atmel AT91SAM9260EK board on which I have two processes running at real-time priority. A manager process periodically "pings" a worker process using POSIX message queues to check the health of the worker process. Usually the round-trip ping takes about 1ms, but very occasionally it takes much longer - about 800ms. There are no other processes that run at a higher priority. It appears the stall may be related to logging (syslog). If I stop logging the problem seems to go away. However it makes no difference if the log file is on JFFS2 or NFS. No other processes are writing to the "disk" - just syslog. What tools are available to me to help me track down why these stalls are occurring? I am aware of latencytop and will be using that. Are there some other tools that may be more useful? Some details: Kernel version: 2.6.32.8 libc (syslog functions): uClibc 0.9.30.1 syslog: busybox 1.15.2

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  • PHP APC and Pecl upload progress returning false/null.

    - by Keyo
    This is a long shot. I believe this might be suhosin patch issue. Here is my php from codeigniter: public function uploadprogress($id) { if ($id) { header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); echo json_encode(apc_fetch('upload_'.$id)); exit(); } } public function uploader() { $this->load->view('myid/' . $this->router->class . '_uploader'); //phpinfo(); } script: <script type="text/javascript"> $(document).ready(function(){ var progress_key = $('#progress_key').val(); // this sets up the progress bar $('#uploadform').submit(function() { setTimeout(beginUpload,1500); return; }); function beginUpload() { $("#progressbar").progressbar({ value:0}).fadeIn(); var i = setInterval(function() { $.getJSON("/myid/videos/uploadprogress/" + progress_key, function(data) { alert('data'); if (data == null) { clearInterval(i); location.reload(true); return; } var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#progressbar").progressbar({value:percentage}); }, 1500); }); } }); </script> Has anyone had strange troubles with this before? The upload key is the same on the view and the uploadprogress method. I've Tried apc and pecl upload-progress both return false or null. I wondering if it's just suhosin patch messing up everything?

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • Printing double variable contents

    - by Adil
    I tried following code snippet and output is surprising me: #include <stdio.h> #include <math.h> int main() { double num; unsigned char ch; ch = 19; num = 1.0E+20 ; num += ch * 1.0E+18; printf("E18 = %lf \n",num); printf("E18 = %e \n",num); num = 11.0E+21 ; num += ch * 1.0E+19; printf("E19 = %lf <------\n",num); printf("E19 = %e <------\n",num); num = 11.0E+22 ; num += ch * 1.0E+20; printf("E20 = %lf\n",num); printf("E20 = %e\n",num); num = 11.0E+23 ; num += ch * 1.0E+21; printf("E21 = %lf\n",num); printf("E21 = %e\n",num); num = 11.0E+24 ; num += ch * 1.0E+22; printf("E22 = %lf <------\n",num); printf("E22 = %e <------\n",num); return 0; } The output of the program: E18 = 119000000000000000000.000000 E18 = 1.190000e+20 E19 = 11190000000000000524288.000000 <------ E19 = 1.119000e+22 <------ E20 = 111900000000000001048576.000000 E20 = 1.119000e+23 E21 = 1119000000000000044040192.000000 E21 = 1.119000e+24 E22 = 11189999999999999366660096.000000 <------ E22 = 1.119000e+25 <------ Why the data corrupted when printed while in exponent form its OK

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  • Makefile : Build in a separate directory tree

    - by Simone Margaritelli
    My project (an interpreted language) has a standard library composed by multiple files, each of them will be built into an .so dynamic library that the interpreter will load upon user request (with an import directive). Each source file is located into a subdirectory representing its "namespace", for instance : The build process has to create a "build" directory, then when each file is compiling has to create its namespace directory inside the "build" one, for instance, when compiling std/io/network/tcp.cc he run an mkdir command with mkdir -p build/std/io/network The Makefile snippet is : STDSRC=stdlib/std/hashing/md5.cc \ stdlib/std/hashing/crc32.cc \ stdlib/std/hashing/sha1.cc \ stdlib/std/hashing/sha2.cc \ stdlib/std/io/network/http.cc \ stdlib/std/io/network/tcp.cc \ stdlib/std/io/network/smtp.cc \ stdlib/std/io/file.cc \ stdlib/std/io/console.cc \ stdlib/std/io/xml.cc \ stdlib/std/type/reflection.cc \ stdlib/std/type/string.cc \ stdlib/std/type/matrix.cc \ stdlib/std/type/array.cc \ stdlib/std/type/map.cc \ stdlib/std/type/type.cc \ stdlib/std/type/binary.cc \ stdlib/std/encoding.cc \ stdlib/std/os/dll.cc \ stdlib/std/os/time.cc \ stdlib/std/os/threads.cc \ stdlib/std/os/process.cc \ stdlib/std/pcre.cc \ stdlib/std/math.cc STDOBJ=$(STDSRC:.cc=.so) all: stdlib stdlib: $(STDOBJ) .cc.so: mkdir -p `dirname $< | sed -e 's/stdlib/stdlib\/build/'` $(CXX) $< -o `dirname $< | sed -e 's/stdlib/stdlib\/build/'`/`basename $< .cc`.so $(CFLAGS) $(LDFLAGS) I have two questions : 1 - The problem is that the make command, i really don't know why, doesn't check if a file was modified and launch the build process on ALL the files no matter what, so if i need to build only one file, i have to build them all or use the command : make path/to/single/file.so Is there any way to solve this? 2 - Any way to do this in a "cleaner" way without have to distribute all the build directories with sources? Thanks

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  • Fastest Method to Learn Web Design for a Developer

    - by hekevintran
    I am a Web developer and in my projects I have noticed that my weakest point is not being good at the front-end design. Relying on other designers can be annoying if they are not able to produce as quickly as I want. My perspective on HTML/CSS is that it is basically a big hack that amazingly works. There are too many CSS and browser specific bugs/quirks to learn and remember them all without spending extreme amounts of time trying to untangle everything. Is there a fast track route to getting CSS into my brain? I have looked at some CSS books, but to me they really read as long lists of how to render things correctly in IE6 and how to make corners rounded. (Seriously why does it require so many tricks to make a sharp corner round? On any platform but the Web this would be called a major oversight.) Does there exist something that does the analogous to CSS that jQuery does for JavaScript? Using jQuery you don't need to know JavaScript well to make things that work. I am not interested in learning why IE6 does things in weird ways because I don't care about supporting it at all. I am more interested in a method of learning how to use CSS to do what I want without spending hours and hours reading obscure blogs.

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  • Javascript break breaks Firefox

    - by Maxime
    Hi, I'm working on this Javascript script that works nice in Safari and Chome but for some reason it doesn't work at all in Firefox. I identified the line that caused this: it's "break;". How do I fix this? playListConfig( index ); $("#jquery_jplayer").jPlayer("play"); song_num = myPlayList[index].song_id; if(!o[song_num]) { o[song_num] = 1;} $.get("http://www.ratemysong.net/includes/getnote.php?song_id="+song_num+"&s"+Math.random(), function(data){ if(data == "") { $('#rating ul li a').each(function() { $(this).attr('href', '#'); $(this).css("color","#FFF"); }); $('#rating ul li a').click(function(e) { ++o[song_num]; if(o[song_num]==2) { $(this).css({color:'#59B'}); var url = "http://www.ratemysong.net/boxes/voted.php?note="; url = url + $(this).attr('id'); $.get(url, function(data){ $('#basic-modal-content').html(data); $("#basic-modal-content").modal(); }); rating[song_num] = $(this).attr('id'); } else { $("#already_voted").modal(); } break; }); } else { $('#rating ul li a').each(function() { $(this).removeAttr('href'); $(this).css("color","#000"); var id_value = $(this).attr("id"); $(this).css("color","#FFF"); if(id_value == data) { $(this).css("color","#59B"); } }); } }); }

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  • php resize image

    - by haohan
    I have a class to read and output the image content, if $width is set, it will resize the image, and then output it. If I call the function like this $image-readImage('123.jpg'); , it can output the image file correctly, but when I call $image-readImage('123.jpg'); , it just display a black image with resized width & height. And I tried to replace the code from @imagejpeg($thumb, null, 100); to @imagejpeg($image, null, 100); will works~ - protected function readImage($fileName, $width = 0) { if ($width <= 0) { return @file_get_contents($this-destination . '/' . $fileName); } else { $imageSize = @getimagesize($this-destination . '/' . $fileName); $actualWidth = $imageSize[0]; $actualHeigth = $imageSize[1]; if ($actualWidth <= $width) { return @file_get_contents($this-destination . '/' . $fileName); } $height = (100 / ($actualWidth / $width)) * .01; $height = @round($actualHeigth * $height); $image = @imagecreatefromjpeg($this-destination . '/' . $fileName); $thumb = @imagecreatetruecolor($width, $height); @imagecopyresampled($thumb, $image, 0, 0, 0, 0, $width, $height, $actualWidth, $actualHeight); ob_start(); @imagejpeg($thumb, null, 100); $bits = ob_get_contents(); ob_end_clean(); return $bits; } } Any experts know what happened and help me to solve it ? Thanks.

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  • Auto-resize custom horizontal scrollbar/slider?

    I'm working on a site that scrolls horizontally. I know very little about jQuery and prototype and I got this slider script working as the page scrollbar. When the window is resized smaller, the custom horizontal slider/scrollbar won't resize to the viewport's width. I have the page and js files here http://keanetix.co.cc/scrollpage/ Try to resize the browser and you'll notice the custom scrollbar extending to the right. The custom scrollbar wont fit on the viewport, unless you refresh the page when it's been resized. Can somebody help me with this? Thanks. This is the code in the HTML page: <script type="text/javascript" language="javascript"> // <![CDATA[ // horizontal slider control var slider2 = new Control.Slider('handle', 'track', { onSlide: function(v) { scrollHorizontal(v, $('scrollable'), slider2); }, onChange: function(v) { scrollHorizontal(v, $('scrollable'), slider2); } }); // scroll the element horizontally based on its width and the slider maximum value function scrollHorizontal(value, element, slider) { element.scrollLeft = Math.round(value/slider.maximum*(element.scrollWidth-element.offsetWidth)); } // disable horizontal scrolling if text doesn't overflow the div if ($('scrollable').scrollWidth <= $('scrollable').offsetWidth) { slider2.setDisabled(); $('track').hide(); } // ]]> </script>

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  • Uncaught OAuthException

    - by Christopher 'Cj' Jesudas
    Guys please help me out with this...the error which my program gives is "Fatal error: Uncaught OAuthException: Error validating application"... My program code is : require ("src/facebook.php"); $appapikey = '132347710178087'; $appsecret = 'e27456d003801ae145a77ab28904fca0'; $facebook = new Facebook($appapikey, $appsecret); $user_id = $facebook->getUser(); $friends = $facebook->api('friends.get'); echo "<p>Hello <fb:name uid=\"$user_id\" useyou=\"false\" linked=\"false\" firstnameonly=\"true\"></fb:name>, you have ".count($friends)." friends"; foreach($friends as $friend){ $infos.=$friend.","; } $infos = substr($infos,0,strlen($infos)-1); $gender=$facebook->api_client->users_getInfo($infos,'sex'); $gender_array = array(); foreach($gender as $gendervalue){ $gender_array[$gendervalue[sex]]++; } $male = round($gender_array[male]*100/($gender_array[male]+$gender_array[female]),2); $female = 100-$male; echo "<ul><li>Males: $male%</li><li>Females: $female%</li></ul>";

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • How to quickly generate a new string hash after concatenating 2 strings

    - by philcolbourn
    If my math is right, I can quickly generate a new hash value for the concatenation of two strings if I already have the individual hash values for each string. But only if the hash function is of the form: hash(n) = k * hash(n-1) + c(n), and h(0) = 0. In this case, hash( concat(s1,s2) ) = k**length(s2) * hash(s1) + hash(s2) eg. h1 = makeHash32_SDBM( "abcdef", 6 ); h2 = makeHash32_SDBM( "ghijklmn", 8 ); h12 = makeHash32_SDBM( "abcdefghijklmn", 14 ); hx = mod32_powI( 65599, 8 ) * h1 + h2; h1 = 2534611139 h2 = 2107082500 h12 = 1695963591 hx = 1695963591 Note that h12 = hx so this demonstrates the idea. Now, for the SDBM hash k=65599. Whereas the DJB hash has k=33 (or perhaps 31?) and h(0) = 5381 so to make it work you can set h(0) = 0 instead. But a modification on the DJB hash uses xor instead of + to add each character. http://www.cse.yorku.ca/~oz/hash.html Is there another technique to quickly calculate the hash value of concatenated strings if the hash function uses xor instead of +?

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • create TableModel and populate jTable dynamically

    - by Julia
    Hi all! I want to store the results of reading lucene index into jTable, so that I can make it sortable by different columns. From index I am reading terms with different measures of their frequencies. Table columns are these : [string term][int absFrequency][int docFrequency][double invFrequency] So i in AbstractTableModel I can define column names, but i dont know how to get the Object[][]data with results from the following method: public static void FrequencyMap(Directory indexDir) throws Exception { List<Object>redoviLista = new ArrayList<Object>(); //final Map<String,TermRow> map = new TreeMap<String,TermRow>(); List<String>termList = new ArrayList<String>(); IndexReader iReader = IndexReader.open(indexDir); FilterIndexReader fReader = new FilterIndexReader(iReader); int numOfDocs = fReader.numDocs(); TermEnum terms = fReader.terms(); while (terms.next()){ Term term = terms.term(); String termText = term.text(); termList.add(termText); //Calculating the frequencies int df = iReader.docFreq(term); double idf = 0.0F; idf = Math.log10((double) numOfDocs / df); double tfidf = (df*idf); //Here comes important part Object oneTableRow[] = {termText, df, idf, tfidf}; redoviLista.add(jedanRed); // So i thaught to store them into list, and then later to copy into table, but didnt manage } iReader.close(); // So I need something like this, and i Neeed this array to be stored out of this method Object[][]data = new Object[redoviLista.size()][]; for (int i = 0; i < data.length; i++) { data[i][0] = redoviLista.get(i); } So I am kindda stuck here to proceed to implement AbstractTableModel and populate and display this table .... :/ Please help!

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  • How to improve Java performance on Informix for Windows

    - by Michal Niklas
    I have problem with performance of Java UDR functions on Informix on Windows. On this server I already have some functions in C and SPL. I chose one function to write it in those 3 languages and I measured performance of this function on test table. Function calculates some kind of checksum so it does not use any db libraries etc. only string and math operations. I observed performance on 30k records with SQL like: select function(txt) from _tmp_perf_test and I changed function to 'function_c, function_spl or function_java. My performance tests showed that C function is the fastest, SPL function is about 5 times slower, where Java is 100 (one hundred!) times slower than C. I checked it few times and 1:100 ratio didn't improve. I changed Java function to simply return length of the string but even this do not help so it looks, that there is general problem with Java function invocation, because there was no difference in time between Java function that calculate checksum and Java function that returns length of the string. I increased JVM_MAX_HEAP_SIZE to 128 and it not helped too. I use IBM Informix Dynamic Server Version 11.50.TC6DE. The same test on Linux server: IBM Informix Dynamic Server Version 11.50.FC6 show more "normal" results, i.e. Java is slower from C and SPL but only 2 to 5 times. What can I do to improve Java performance on Informix server on Windows? More info about Java on servers: c:\Informix\extend\krakatoa\jre\bin>java -version java version "1.5.0" Java(TM) 2 Runtime Environment, Standard Edition (build pwi32dev-20081129a (SR9-0 )) IBM J9 VM (build 2.3, J2RE 1.5.0 IBM J9 2.3 Windows Server 2003 x86-32 j9vmwi3223-20081129 (JIT enabled) J9VM - 20081126_26240_lHdSMr JIT - 20081112_1511ifx1_r8 GC - 200811_07) JCL - 20081129 [root@informix11 bin]# ./java -version java version "1.5.0" Java(TM) 2 Runtime Environment, Standard Edition (build pxa64devifx-20071025 (SR6b)) IBM J9 VM (build 2.3, J2RE 1.5.0 IBM J9 2.3 Linux amd64-64 j9vmxa6423-20071005 (JIT enabled) J9VM - 20071004_14218_LHdSMr JIT - 20070820_1846ifx1_r8 GC - 200708_10) JCL - 20071025

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  • PoptorootViewController fails then removes all Viewcontrollers

    - by Spyker
    Trying to fix a very strange error, i have 3 view controllers that start from the app delegate and push each other accordingly. The 3rd view controller then has a toolbar button that calls the code here: -(void)showEventBrowser; { accelManeger.delegate = nil; NSLog(@"%u",[self.navigationController.viewControllers count]); [self.navigationController popToRootViewControllerAnimated:NO]; } This works the first time round but when i come back to this view controller and try again. Firstly it reports that there are 3 view controllers on the stack. It then deallocs the 2nd view controller in the stack and doesnt crash but will not go any further. If i hit the button again it says there are no view controllers on the stack and fails to respond. I have logs for all the viewdid, viewwill, e.t.c in each view controller and there appears to be no odd behaviour. Also no memory warnings from any view controllers. Why would this work once through but not the second time ?

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  • If I'm using a 1d array to represent a square board, how can I take my index and check the sqaures a

    - by FrankTheTank
    If I have a 4x4 gameboard which I'm representing in my program as a 1d integer array of size 16. How can I get the indexs of the squares above, below, to the left and to the right any given index? So, for example: A = { 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 } Which represents this board 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Lets say I am currently on index #8 in the board (value = 7). How can I get the index for 4 (value = 3) , 5 (value = 6), 10 (value = 11) and realize that there is no right square because it is on the right hand edge of the board. I know I need to use some modulus math but I'm failing to come up with the right way to get the indexes for adjacent squares. I'm thinking something like... if ((i % 4) + 1 < 3) right = i + 1; if ((i % 4) - 1 > 0) left = i - 1; if ((i % 4) + 4 < 15) bottom = i + 4; if ((i % 4) - 4 > 0 ) top = i - 4; Does this seem like it is the right approach?

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