Search Results

Search found 23174 results on 927 pages for 'middle mouse button'.

Page 161/927 | < Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >

  • Can a flex app (or a portion of a flex app) be made transparent to mouse clicks?

    - by Sam Jones
    I need to superimpose my Flex app above a plain HTML control on a web page, and be able to click through the Flex app to interact with the HTML control. Is there any way to do this? No permutation of mouseEnabled="false" or mouseChildren="false" seems to have the desired effect. Context: trying to integrate Google Earth API (JavaScript/HTML) with my flex app. I am leaving a portion of the flex app transparent and empty, and positioning the Google Earth widget just below that point in the z-index. Google Earth has to be behind flex, because there are some Flex controls periodically displayed in that space.

    Read the article

  • Actionscript Receiving Mouse Events For Lower Indexed And Partially Covered Display Objects?

    - by Chunk1978
    i have 2 sprites on stage. bottomSprite is added to the display list first, followed by topSprite. topSprite partially covers bottomSprite. i've added an event listener to bottomSprite for MouseEvent.MOUSE_MOVED notifications to simply trace the mouseX and mouseY coordinates. however, the notification doesn't work for the parts of bottomSprite that are covered by topSprite. var bottomSprite:Sprite = new Sprite(); bottomSprite.graphics.beginFill(0x666666, 0.5); bottomSprite.graphics.drawRect(150,150, 150, 150); bottomSprite.graphics.endFill(); addChild(bottomSprite); var topSprite:Sprite = new Sprite(); topSprite.graphics.beginFill(0x00FFFF, 0.5); topSprite.graphics.drawRect(250,50, 150, 150); topSprite.graphics.endFill(); addChild(topSprite); bottomSprite.addEventListener(MouseEvent.MOUSE_MOVE, traceCoords); function traceCoords(evt:MouseEvent):void { trace ("Coord = X:" + bottomSprite.mouseX + ", Y:" + bottomSprite.mouseY); }

    Read the article

  • Problem with mouse event on a user control (wpf).

    - by csciguy
    All, I have a user control, defined as follows. <UserControl x:Class="IDOView.AnimatedCharacter" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:IDOView" mc:Ignorable="d" Background="Transparent" > <Image Name="displayImage" Height="Auto" Width="Auto" Stretch="Fill" IsHitTestVisible="True"/> The control is added to a main page twice, as follows. <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="circle.png" Canvas.Left="-279" Canvas.Top="-56" MouseLeftButtonUp="DoA1"> <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="square.png" Canvas.Left="-209" Canvas.Top="-56" MouseLeftButtonUp="DoA2"> Essentially, about half of the circle is behind the square. I need the square image in this case to pass through events to the circle behind it. The square has an element cut out of it (transparent). What is happening now is that the circle event only registers if I click on the region that is not covered by the square. Surely there has to be a way to bubble this event, or click-through?

    Read the article

  • jquery: adding class on to list-items only on mouseover-remove on mouse-out?

    - by user239831
    hey guys, what's the best way to do that: i have a list <ul> <li>hello</li> <li>good bye</li> <li>arrivederci</li> <li class="selected">dude</li> <li>whatever</li> </ul> Initially one item already has a class of .selected applied. When i hover over one of the list-items i want this one to have the .selected class. So every item should only have the class applied when im over, as soon as i leave the item the class get's removed and the next one has the class.

    Read the article

  • UiButton / IBAction - link from a RootView to mainView in Storyboard

    - by webschnecke
    I try to call the main ViewController on my storyboard. In my app there is a additional .h, .m file with no xib or storyboard. In this .m file T craeted a button: UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(home:)forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [self.view addSubview:button]; NSLog(@"Home-Button line 645"); This button should link to my main ViewController in the Storyboard. The view has the identifier HauptMenu. I got no error, but the view doesnt change to my main ViewController. What is wrong? - (IBAction)home:(id)sender { NSLog(@"Button was tapped"); ViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"HauptMenu"]; NSLog(@"1"); [viewController setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; NSLog(@"2"); [self.navigationController pushViewController:viewController animated:NO]; [viewController release]; NSLog(@"3"); }

    Read the article

  • jquery ui dialog open multiple dialog boxes using the same class on the button and the content div

    - by MichaelAntoni
    Hello there, i want to open multiple dialog boxes by using the same class on both the button and the content div. The below works but only for the first time. jQuery('.helpDialog').hide(); jQuery('.helpButton').click(function() { jQuery(this).next('.helpDialog').dialog({ autoOpen: true, title: 'Help', width: 500, height: 300, position: [180,10], draggable: true, resizable: false, modal: false }); return false; }); we know the reason for this http://blog.nemikor.com/2009/04/08/basic-usage-of-the-jquery-ui-dialog/ "the second call is ignored because the dialog has already been instantiated on that element." But when i fix that problem by trying the code below, the dialog box no longer opens. Can anyone help? Thanks in advance jQuery('.helpDialog').hide(); jQuery(function() { jQuery('.helpDialog').dialog({ autoOpen: false, modal: true, title: 'Info', width: 600, height: 400, position: [200,0], draggable: false }); }); jQuery('.helpButton').click(function() { jQuery(this).next('.helpDialog').dialog('open'); return false; });

    Read the article

  • How can I add a border to all the elements that share a class when the mouse has hovered over one of

    - by Siracuse
    I have a generated HTML file which has large blocks of text with span's sprinkled throughout it with generated class names: This <span class="21232">an example</span> of what <span class="332423"> I'm talking</span> about. There are span's with <span class="21232"> generated ID's </span>. Now, what I'm seeking to do, is if I hover over any of my spans, they will add a border to not only that span, but all other spans that share that same class. So, if I were to hover over the first span, it would wrap a border around "an example" and "generated ID's" because the first and third span share the same class name. I was pretty sure I couldn't do it in straight CSS. Is this possible using jQuery? If so, can anyone point me in the right direction for doing this as simply as possible?

    Read the article

  • Bootstrap stop Modal showing on page load

    - by Subby
    I only want the Modal to show when I click on a certain button. At the moment, the Modal shows itself whenever I load the page. Can someone please tell me where I am going horribly wrong? <a href="#myModal" role="button" class="btn" data-toggle="modal">Launch demo modal</a> <div class="modal" id="myModal" tabindex="-1" role="dialog" aria-labelledby="myModalLabel" aria-hidden="true"> <div class="modal-header"> <button type="button" class="close" data-dismiss="modal" aria-hidden="true">×</button> <h3 id="myModalLabel">Modal header</h3> </div> <div class="modal-body"> <p>One fine body…</p> </div> <div class="modal-footer"> <button class="btn" data-dismiss="modal" aria-hidden="true">Close</button> <button class="btn btn-primary">Save changes</button> </div> </div> I am using ASP.NET MVC 3 EDIT: I am NOT using any Javascript at the moment.

    Read the article

  • Accessing items at deeper levels using children() in jQuery

    - by favo
    Hi, I want to access a simple button in an unknown nested level of a container. Using container.children('button') allows me to access buttons in the first level, i.e.: <div> <button>test</button> </div> Trying to use the same with the following construct: <div> <div> <button>test</button> </div> </div> .. fails, because the button is not a direct children. I could use element.children().children('button') but the depth of the button can change and this feels too strange. I can also write my own function to iterate thru all children to find what I need, but I guess jQuery does already have selectors for this. So the question is: How can I access children in an unknown depth using jQuery selectors? Thank you all in advance for your feedback!

    Read the article

  • Redirect after refreshing update panel

    - by teebot.be
    Hello, Do you think it's possible to refresh an update panel and immediately after redirecting the response (for instance a download) ? I tried this: an invisible button - as an asyncpostbacktrigger a download button - when it is clicked the onclientclick clicks the invisible button the click event on the invisible button refreshes the update panel then the download button click event launches the download (normal postback which launches the download) However for some reason when the invisible button is clicked by the download button client script, it doesn't refresh the update panel.. Do you have an idea why it doesn't work? Or do you have other and cleaner techniques? Here's how the elements are declared: <asp:Button runat="server" ID="ButtonInvisible" Text="" Click="RefreshDisplay" /> <asp:Button runat="server" ID="ButtonDownload" Text="Download" OnClientClick="clickInvisible(this.id)" Click="Download" /><Triggers> <asp:AsyncPostBackTrigger ControlID="ButtonInvisible" /></Triggers> //the javascript <script type="text/javascript" language="javascript"> function clickInvisible(idButton) { document.getElementById('ButtonInvisible').click(); }</script> ' //the methods Download(object source, EventArgs e){Response.Redirect("test.txt")} RefreshDisplay(object source, EventArgs e){ ButtonCancel.Enabled = false;}

    Read the article

  • JQuery Control Update Not Happening

    - by Mad Halfling
    Hi, I've got a script that disables a button input control, empties a table body and then (after an AJAX call) re-populates it. It all works fine but sometimes there are a lot of rows in the table so the browser (IE) takes a while to empty and refill it. The strange thing is, while the rows are being emptied, the button still appears to be enabled, however if I put an alert between the button being disabled and the tbody being emptied, the button works properly, disabling visibly before the the alert comes up. Is there any way I can get the button to update before the resource consuming table emptying process/command commences? Thx MH Code sample, as requested (but it's not complex, so I didn't initially include it) $('#Search').attr('disabled', true); $('#StatusSpan').empty(); $('#DisplayTBody').empty(); then I perform my AJAX call, re-enable the button and repopulate the table. As I mentioned, normally this is really quick and isn't a problem, but if there are, say, 1500 rows in the table it takes a while to clear down but the 'Search' button doesn't update on the screen, however if I put an alert after the .attr('disabled' line the button visibly updates when the alert box is up, but without that the button doesn't visibly disable until after the table clears (which is about 3 or 4 seconds with 1500 rows), it just stays in it's down/"mid-press" state. I don't have a problem with the time the browser is taking to render the table changes, that's just life, but I need the users to see visible feedback so they know the search has started

    Read the article

  • Why am I unable to prevent the animation queue from stacking without breaking my code?

    - by user1888886
    I am attempting to use jquery and CSS to animate the buttons of a navigation sidebar I am using to signify which button is selected when the mouse is hovered over each. Currently, my code for the CSS appears as such: #navbutton {position:relative; width:178px; height:35px; border:1px #FFF solid; z-index:+3; font-family:'Capriola', sans-serif; font-size:18px; text-align:center;} #navbutton.button {color:#77D; background-color: #F0B0D0;} #navbutton.button_hover {color:#66C; background-color: #FCF; padding:10px;} And my jquery: <script type="text/javascript"> $(document).ready(function(){ $("#sidebar div").mouseenter(buttonHover) function buttonHover(){ $(this).stop().switchClass('button','button_hover',500); } $("#sidebar div").mouseleave(button) function button(){ $(this).stop().switchClass('button_hover','button',500); } }); </script> Before I added the .stop() to each part of the animation, the animation queue would stack up for each time the mouse was moved over each button and then removed. Now that the .stop() has been applied, however, if the mouse is moved away from a button during its animation, the button will freeze and remain in its mid-animation state, unable to be fixed by being hovered over until the page is reloaded, rather than reverting to its original mouseleave state. From everything I've read, this should not be the case. Might anyone be able to tell why my animation queue becomes broken once the .stop() is applied?

    Read the article

  • Switch Gmail Icons Back to Text Labels

    - by Jason Fitzpatrick
    If Gmail’s icon-based buttons annoy you, it’s now possible to switch them back to the old text labels with a simple settings toggle. At MakeUseOf they highlight the new option in Gmail and how you can switch back to the old button layout: So how do you make that happen? All you have to do is click on the cog button, choose “Settings”, and go to the the General tab. Scroll down to find the “Button labels” setting, and change it from icons to text. I know what I’ll be doing shortly; text-based button labels here I come. [via MakeUseOf] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

    Read the article

  • How do I implement a "sliding out of / into" effect on a settings menu similar to that in Angry Birds?

    - by VictorB
    I'm trying to implement a settings menu component similar to that in Angry Birds - a button control that makes an options menu slide out of it and back into it when clicked on. I use scene2d.ui to build the UI components: a Button in a Table to implement the button control, a Table to implement the options menu, and a Stack to lay these out one on top of the other and at this moment I have the following behavior: When the user hits the button control for the first time, then the alpha of the table component is set to 1; When the user hits the button control the second time, then the alpha of the table component is set to 0; And so on. Any ideas how I can get the sliding out of and into effect on user clicks with libgdx? Similar to what Angry Birds provides. Maybe using the TweenEngine, actions, interpolations, combinations of these? Thanks in advance.

    Read the article

  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

    Read the article

  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

    Read the article

  • How can I move the close button to the top-right corner of the box in slimbox (jQuery)

    - by janoChen
    I want to have my button in the top-right corner, I tried position: absolute, but I think the position of the box is not relative so I can't use top: 0;. Any suggestions? CSS: /* SLIMBOX */ #lbOverlay { position: fixed; z-index: 9999; left: 0; top: 0; width: 100%; height: 100%; background-color: #000; cursor: pointer; } #lbCenter, #lbBottomContainer { position: absolute; z-index: 9999; overflow: hidden; background-color: #fff; } .lbLoading { background: #fff url(slimbox2/loading.gif) no-repeat center; } #lbImage { position: absolute; left: 0; top: 0; border: 10px solid #fff; background-repeat: no-repeat; } #lbPrevLink, #lbNextLink { display: block; position: absolute; top: 0; width: 50%; outline: none; } #lbPrevLink { left: 0; } #lbPrevLink:hover { background: transparent url(slimbox2/prevlabel.gif) no-repeat 0 15%; } #lbNextLink { right: 0; } #lbNextLink:hover { background: transparent url(slimbox2/nextlabel.gif) no-repeat 100% 15%; } #lbBottom { font-family: Verdana, Arial, Geneva, Helvetica, sans-serif; font-size: 10px; color: #666; line-height: 1.4em; text-align: left; border: 10px solid #fff; border-top-style: none; } #lbCloseLink { display: block; float: right; width: 31px; height: 32px; background: transparent url(slimbox2/closelabel.gif) no-repeat center; margin: 5px 0; outline: none; } #lbCloseLink:hover { background: transparent url(slimbox2/closelabel_hover.gif) no-repeat center; border-bottom: 0px; } #lbCaption, #lbNumber { margin-right: 71px; } #lbCaption { font-weight: bold; }

    Read the article

  • how to check if there is one selected radio button among the group?

    - by assehj
    Good day... I am here again to ask your idea on solving this problem. I have displayed questions using while loop. Each questions have 5 radio buttons each. The problem is, I have to check if one among the group of radio button is clicked. How to do this one using php or javascript? I have here my sample program.. Thanks in advance... $ctr = 1; $partIDTemp = ""; while($rowItems = mysql_fetch_array($resultItems)){ if( $partIDTemp != $rowItems['partID'] ){ if($ctr != 1) echo "<tr ></tr>"; echo "<tr style='font-family: Arial, Helvetica, sans-serif; font-weight:bold'><td colspan='3'>" . $rowItems['description'] . "</td></tr>"; } echo "<tr bgcolor=white style='font-family: Arial, Helvetica, sans-serif;'><td align='center'>" . $ctr . "</td>"; $rows =$rowItems['WPID']; echo "<td>" . $rowItems['descriptions']. "</td>"; $response = "response_".$rows; echo "<td><input type='radio' name='$response' value='5' /> <input type='radio' name='$response' value='4' /> <input type='radio' name='$response' value='3' /> <input type='radio' name='$response' value='2' /> <input type='radio' name='$response' value='1' /> </td>"; $ctr++; $partIDTemp = $rowItems['partID']; }

    Read the article

  • How to connect two files and use the radio button?

    - by Stupefy101
    I have here a set of form from the index.php to upload a zip file, select an option then perform a converter process. <form action="" method="post" accept-charset="utf-8"> <p class="buttons"><input type="file" value="" name="zip_file"/></p> </form> <form action="index.php" method="post" accept-charset="utf-8" name="form1"> <h3><input type="radio" name="option" value="option1"/> Option1 </h3> <h3><input type="radio" name="option" value="option2"/> Option2 </h3> <h3><input type="radio" name="option" value="option3"/> Option3 </h3> <p class="buttons"><input type="submit" value="Convert"/></p> </form> In the other hand, this is my code for the upload.php that will extract the Zip file. <?php if($_FILES["zip_file"]["name"]) { $filename = $_FILES["zip_file"]["name"]; $source = $_FILES["zip_file"]["tmp_name"]; $type = $_FILES["zip_file"]["type"]; $name = explode(".", $filename); $accepted_types = array('application/zip', 'application/x-zip-compressed', 'multipart/x-zip', 'application/x-compressed'); foreach($accepted_types as $mime_type) { if($mime_type == $type) { $okay = true; break; } } $continue = strtolower($name[1]) == 'zip' ? true : false; if(!$continue) { $message = "The file you are trying to upload is not a .zip file. Please try again."; } $target_path = "C:xampp/htdocs/themer/".$filename; // change this to the correct site path if(move_uploaded_file($source, $target_path)) { $zip = new ZipArchive(); $x = $zip->open($target_path); if ($x === true) { $zip->extractTo("C:xampp/htdocs/themer/"); // change this to the correct site path $zip->close(); unlink($target_path); } $message = "Your .zip file was uploaded and unpacked."; } else { $message = "There was a problem with the upload. Please try again."; } } ?> How can i connect both files that will perform the extracting process? And how to include the codes for radio button after submission? Please Help.

    Read the article

< Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >