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  • Simple way of converting server side objects into client side using JSON serialization for asp.net websites

    - by anil.kasalanati
     Introduction:- With the growth of Web2.0 and the need for faster user experience the spotlight has shifted onto javascript based applications built using REST pattern or asp.net AJAX Pagerequest manager. And when we are working with javascript wouldn’t it be much better if we could create objects in an OOAD way and easily push it to the client side.  Following are the reasons why you would push the server side objects onto client side -          Easy availability of the complex object. -          Use C# compiler and rick intellisense to create and maintain the objects but use them in the javascript. You could run code analysis etc. -          Reduce the number of calls we make to the server side by loading data on the pageload.   I would like to explain about the 3rd point because that proved to be highly beneficial to me when I was fixing the performance issues of a major website. There could be a scenario where in you be making multiple AJAX based webrequestmanager calls in order to get the same response in a single page. This happens in the case of widget based framework when all the widgets are independent but they need some common information available in the framework to load the data. So instead of making n multiple calls we could load the data needed during pageload. The above picture shows the scenario where in all the widgets need the common information and then call GetData webservice on the server side. Ofcourse the result can be cached on the client side but a better solution would be to avoid the call completely.  In order to do that we need to JSONSerialize the content and send it in the DOM.                                                                                                                                                                                                                                                                                                                                                                                            Example:- I have developed a simple application to demonstrate the idea and I would explaining that in detail here. The class called SimpleClass would be sent as serialized JSON to the client side .   And this inherits from the base class which has the implementation for the GetJSONString method. You can create a single base class and all the object which need to be pushed to the client side can inherit from that class. The important thing to note is that the class should be annotated with DataContract attribute and the methods should have the Data Member attribute. This is needed by the .Net DataContractSerializer and this follows the opt-in mode so if you want to send an attribute to the client side then you need to annotate the DataMember attribute. So if I didn’t want to send the Result I would simple remove the DataMember attribute. This is default WCF/.Net 3.5 stuff but it provides the flexibility of have a fullfledged object on the server side but sending a smaller object to the client side. Sometimes you may hide some values due to security constraints. And thing you will notice is that I have marked the class as Serializable so that it can be stored in the Session and used in webfarm deployment scenarios. Following is the implementation of the base class –  This implements the default DataContractJsonSerializer and for more information or customization refer to following blogs – http://softcero.blogspot.com/2010/03/optimizing-net-json-serializing-and-ii.html http://weblogs.asp.net/gunnarpeipman/archive/2010/12/28/asp-net-serializing-and-deserializing-json-objects.aspx The next part is pretty simple, I just need to inject this object into the aspx page.   And in the aspx markup I have the following line – <script type="text/javascript"> var data =(<%=SimpleClassJSON  %>);   alert(data.ResultText); </script>   This will output the content as JSON into the variable data and this can be any element in the DOM. And you can verify the element by checking data in the Firebug console.    Design Consideration – If you have a lot of javascripts then you need to think about using Script # and you can write javascript in C#. Refer to Nikhil’s blog – http://projects.nikhilk.net/ScriptSharp Ensure that you are taking security into consideration while exposing server side objects on to client side. I have seen application exposing passwords, secret key so it is not a good practice.   The application can be tested using the following url – http://techconsulting.vpscustomer.com/Samples/JsonTest.aspx The source code is available at http://techconsulting.vpscustomer.com/Source/HistoryTest.zip

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  • Why no developer API in C++ for Google or Yahoo mail?

    - by Fanatic23
    I was trying to do some C++ coding that can send files from my laptop to my webmail account. It took me about 10 minutes to realize that there is no easy way to do this. Look into these links: GMAIL: http://code.google.com/apis/gmail/oauth/code.html YAHOO: http://developer.yahoo.com/mail/ I am trying to understand why PHP or Python or Java support exist but no C++. No flame wars, I love all programming languages and their creators equally but I am curious to understand the logic behind such implementation choices.

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  • dpkg stuck downloading font files

    - by Bob Bowles
    I have been reinstalling Ubuntu 12.04. The install from USB works fine, and I could update everything OK, but when I got to re-installing my application software I hit a snag. One of the packages I tried to re-install was ttf-mscorefonts-installer. dpkg stalled during this setup, downloading a font file (it had tried to download it all night). I stopped dpkg, and attempted to re-start downloading something else, but it would not let me. The commands I typed are as follows: bob@bobStudio:~$ sudo rm /var/lib/dpkg/lock This unlocks dpkg, but if I try to do something I get the following message (eg): bob@bobStudio:~$ sudo apt-get install synaptic E: dpgk was interrupted, you must manually run 'sudo dpkg --configure -a' to correct the problem So, I did just that: bob@bobStudio:~$ sudo dpkg --configure -a whereupon it started the previously failed download all over again. I went round the loop here a few times and each time after the configure command it re-started the failing download, but then I got this: bob@bobStudio:~$ sudo dpkg --configure -a Setting up update-notifier-common (0.119ubuntu8.4) ... ttf-mscorefonts-installer: downloading http://downloads.sourceforge.net/corefonts/andale32.exe Traceback (most recent call last): File "/usr/lib/update-notifier/package-data-downloader", line 234, in process_download_requests dest_file = urllib.urlretrieve(files[i])[0] File "/usr/lib/python2.7/urllib.py", line 93, in urlretrieve return _urlopener.retrieve(url, filename, reporthook, data) File "/usr/lib/python2.7/urllib.py", line 239, in retrieve fp = self.open(url, data) File "/usr/lib/python2.7/urllib.py", line 207, in open return getattr(self, name)(url) File "/usr/lib/python2.7/urllib.py", line 344, in open_http h.endheaders(data) File "/usr/lib/python2.7/httplib.py", line 954, in endheaders self._send_output(message_body) File "/usr/lib/python2.7/httplib.py", line 814, in _send_output self.send(msg) File "/usr/lib/python2.7/httplib.py", line 776, in send self.connect() File "/usr/lib/python2.7/httplib.py", line 757, in connect self.timeout, self.source_address) File "/usr/lib/python2.7/socket.py", line 553, in create_connection for res in getaddrinfo(host, port, 0, SOCK_STREAM): IOError: [Errno socket error] [Errno -2] Name or service not known Setting up ttf-mscorefonts-installer (3.4ubuntu3) ... bob@bobStudio:~$ sudo apt-get update E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ bob@bobStudio:~$ sudo rm /var/lib/dpkg/lock bob@bobStudio:~$ sudo apt-get update E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ The good news is that, once I sorted out the file locks, this seems to have permanently aborted the setup of the font package, so at least I can do something else with dpkg. That leaves two questions: 1) How could I have broken the loop without actually crashing out of dpkg? 2) How can I set up the ttf-mscorefonts-installer package in the future? Is this download really broken, or is it 'just' a bad Internet connection?

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  • Simon Sabin has a great discount for the SQL Server Masterclass

    - by Testas
    Check out Simons blog post to get a discount of £100 for this event http://sqlblogcasts.com/blogs/simons/archive/2010/05/14/paul-and-kimberly-are-coming-the-uk.aspx   Remember as well  Pencil the 17th June in your diary, send an email [email protected] with the title of Masterclass in the subject line. On Friday 25th May we will draw out a name and the winner will have free entrance to a must see seminar on SQL Server from two of the industry’s leading experts. Thanks Chris

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  • How to make Connect Communications VPN connection in 10.10?

    - by Bilal Mohammad Qazi
    these steps were send by my iSP admin for ver10.10 and i'm using 11.10... step 1 sucessfully implemented till point 7 after that the problems are marked after '//' Step 2 i cannot completely do the step 2 How to make Connect Communications VPN connection in Ubuntu 10.10. 1st Step:- 1- Go to System > Administration > Synaptic Package Manage 2- Search for “PPTP”, check “network-manager-PPTP” and click “Apply” 3- Click on the Network Manager tray icon with your right mouse button and choose “Edit Connections…”. 4- Go to the “VPN” tab and click “Add”. 5- Choose “Point-to-Point Tunneling Protocol (PPTP)” as the VPN Connection Type 6- Check the VPN Connection Type and click “Create”. 7- Give your VPN connection a name and assign all the necessary information • Gateway = blue.connect.net.pk if you got Blue Package or • Gateway = green.connect.net.pk if you got Green Package or • Gateway = blueplus.connect.net.pk if you got BluePlus Package or • Gateway = red.connect.net.pk if you got Red Package • User name = Connect Communications Userid • Password = Connect Communications Password 8- Now Click on “Advanced” Authentication • Unchecked “PAP" // cannot uncheck • Unchecked “MSCHAP" // cannot uncheck • Unchecked “CHAP" • Checked only “MSCHAPv2" EAP shown in ver11.10 and cannot be unchecked Security And Compression. • Unchecked “Use Point-to-Point encryption (MPPE)”. • Unchecked “Allow statefull encryption”. • Unchecked “Allow BSD data Compression”. • Unchecked “Allow Deflate data Compression”. • Unchecked “Use TCP Header Compression”. • Unchecked “Send PPP echo Packets” Then Press “OK” then “Apply”. 9-Now you are able to connect to the specified VPN connection via the Networking Manager Then you can connect to VPN in the menu bar and your Internet icon will have a lock when the connection is successful. 2nd Step:- Open Terminal window. First, you open a terminal (Applications > Accessories > Terminal): Run command “sudo” Now gave root Password. Then run command “netstat -r -n” It will show some lines and for example from the last line pick the IP from 2nd column like 10.111.0.1 0.0.0.0 10.111.0.1 0.0.0.0 UG 0 0 0 eth0 Now run the fallowing command. echo “route add -net 10.101.8.0 netmask 255.255.252.0 gw 10.152.24.1” > /etc/rc.local note :- 10.111.0.1 is an example IP now run “ sh /etc/rc.local “

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  • Google+ Platform Office Hours: Mobile

    Google+ Platform Office Hours: Mobile This week the Google+ Platform Office Hours went mobile. Julia and Chirag as they showed Jenny three ways to share to Google+ from Android. 1:21 - Session agenda 2:20 - Sharing text and an image with the share intent 5:25 - Share with the Google+ mobile application 7:25 - Take and share a photo with the built in camera 12:08 - A question about the various Google messaging services on Android - Send feedback - goo.gl 13:05 - When does Google Play Services come out? From: GoogleDevelopers Views: 1630 29 ratings Time: 14:57 More in Science & Technology

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  • Authenticated SMTP Using System.Net.Mail

    - by The Official Microsoft IIS Site
    Using system.net.mail to send email messages from your web site makes life so easy. In the old days of Classic ASP you often had to rely on 3rd party components such as AspMail from serverobjects.com or AspEmail from persists.com. While they were very capable products and are still widely used today it added an additional layer of complexity to your programming. If you ever had to move a site from one server to another there was always a risk the components were not in place which would cause problems...(read more)

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  • SQL SERVER – Monday Morning Puzzle – Query Returns Results Sometimes but Not Always

    - by pinaldave
    The amount of email I receive sometime it is impossible for me to answer every email. Nonetheless I try to answer pretty much every email I receive. However, quite often I receive such questions in email that I have no answer to them because either emails are not complete or they are out of my domain expertise. In recent times I received one email which had only one or two lines but indeed attracted my attention to it. The question was bit vague but it indeed made me think. The answer was not straightforward so I had to keep on writing the answer as I remember it. However, after writing the answer I do not feel satisfied. Let me put this question in front of you and see if we all can come up with a comprehensive answer. Question: I am beginner with SQL Server. I have one query, it sometime returns a result and sometime it does not return me the result. Where should I start looking for a solution and what kind of information I should send to you so you can help me with solving. I have no clue, please guide me. Well, if you read the question, it is indeed incomplete and it does not contain much of the information at all. I decided to help him and here is the answer, which I started to compose. Answer: As there are not much information in the original question, I am not confident what will solve your problem. However, here are the few things which you can try to look at and see if that solves your problem. Check parameter which is passed to the query. Is the parameter changing at various executions? Check connection string – is there some kind of logic around it? Do you have a non-deterministic component in your query logic? (In other words – does your result is based on current date time or any other time based function?) Are you facing time out while running your query? Is there any error in error log? What is the business logic in your query? Do you have all the valid permissions to all the objects used in the query? Are permissions changing or query accessing a different object in various executions? (Add your suggestions here) Meanwhile, have you ever faced this situation? If yes, do share your experience in the comment area. I will send a copy of my book SQL Server Interview Questions and Answers to one of the most interesting comment. The winner will be announced by next Monday.  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Interview Questions and Answers, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • BAM design pointers

    - by Kavitha Srinivasan
    In working recently with a large Oracle customer on SOA and BAM, I discovered that some BAM best practices are not quite well known as I had always assumed ! There is a doc bug out to formally incorporate those learnings but here are a few notes..  EMS-DO parity When using EMS (Enterprise Message Source) as a BAM feed, the best practice is to use one EMS to write to one Data Object. There is a possibility of collisions and duplicates when multiple EMS write to the same row of a DO at the same time. This customer had 17 EMS writing to one DO at the same time. Every sensor in their BPEL process writes to one topic but the Topic was read by 1 EMS corresponding to one sensor. They then used XSL within BAM to transform the payload into the BAM DO format. And hence for a given BPEL instance, 17 sensors fired, populated 1 JMS topic, was consumed by 17 EMS which in turn wrote to 1 DataObject.(You can image what would happen for later versions of the application that needs to send more information to BAM !).  We modified their design to use one Master XSL based on sensorname for all sensors relating to a DO- say Data Object 'Orders' and were able to thus reduce the 17 EMS to 1 with a master XSL. For those of you wondering about how squeaky clean this design is, you are right ! This is indeed not squeaky clean and that brings us to yet another 'inferred' best practice. (I try very hard not to state the obvious in my blogs with the hope that everytime I blog, it is very useful but this one is an exception.) Transformations and Calculations It is optimal to do transformations within an engine like BPEL. Not only does this provide modelling ease with a nice GUI XSL mapper in JDeveloper, the XSL engine in BPEL is quite efficient at runtime as well. And so, doing XSL transformations in BAM is not quite prudent.  The same is true for any non-trivial calculations as well. It is best to do all transformations,calcuations and sanitize the data in a BPEL or like layer and then send this to BAM (via JMS, WS etc.) This then delegates simply the function of report rendering and mechanics of real-time reporting to the Oracle BAM reporting tool which it is most suited to do. All nulls are not created equal Here is yet another possibly known fact but reiterated here. For an EMS with an Upsert operation: a) If Empty tags or tags with no value are sent like <Tag1/> or <Tag1></Tag1>, the DO will be overwritten with --null-- b) If Empty tags are suppressed ie not generated at all, the corresponding DO field will NOT be overwritten. The field will have whatever value existed previously.  For an EMS with an Insert operation, both tags with an empty value and no tags result in –null-- being written to the DO. Hope this helps .. Happy 4th!

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  • SQLAuthority Book Review DBA Survivor: Become a Rock Star DBA

    DBA Survivor: Become a Rock Star DBA – Thomas LaRock Link to Amazon Link to Flipkart First of all, I thank all my readers when I wrote that I could not get this book in any local book stores, because they offered me to send a copy of this good book. A very special mention [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google adwords API - credit card safety question

    - by user5650
    Google is asking me to fax credit card xerox in order to activate adwords API in MCC. 1) Are there alternatives to this - is there a 3rd party provider who will give me this service without me sending them the credit card info? 2) How secure is it to send my credit card fax via some online fax service? 3) Do you think they will reject the application if I hide my CVV number in the fax? Any other thoughts appreciated.

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  • Win a place at a SQL Server Masterclass with Kimberly Tripp and Paul Randal... 4 days left

    - by Testas
    Only 4 days left to win a chance to see Paul and Kimberly's  Send a email to [email protected] with Master class in the subject line for an opportunity to win a free ticket to this event   and if you do not win.....  You can also register for the seminar yourself at: www.regonline.co.uk/kimtrippsql  More information about the seminar   Where: Radisson Edwardian Heathrow Hotel, London When: Thursday 17th June 2010

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  • Passing text message to web page from web user control

    - by Narendra Tiwari
    Here is a brief summary how we can send a text message to webpage by a web user control. Delegates is the slolution. There are many good articles on .net delegates you can refer some of them below. The scenario is we want to send a text message to the page on completion of some activity on webcontrol. 1/ Create a Base class for webcontrol (refer code below), assuming we are passing some text messages to page from web user control  - Declare a delegate  - Declare an event of type delegate using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; //Declaring delegate with message parameter public delegate void SendMessageToThePageHandler(string messageToThePage); public         } class ControlBase: System.Web.UI.UserControl { public ControlBase() { // TODO: Add constructor logic here }protected override void OnInit(EventArgs e) { base.OnInit(e); }private string strMessageToPass;/// <summary> /// MessageToPass - Property to pass text message to page /// </summary> public string MessageToPass { get { return strMessageToPass; } set { strMessageToPass = value; } }/// <summary> /// SendMessageToPage - Called from control to invoke the event /// </summary> /// <param name="strMessage">Message to pass</param> public void SendMessageToPage(string strMessage) {   if (this.sendMessageToThePage != null)       this.sendMessageToThePage(strMessage); } 2/ Register events on webpage on page Load eventthis.AddControlEventHandler((ControlBase)WebUserControl1); this.AddControlEventHandler((ControlBase)WebUserControl2); /// <summary> /// AddControlEventHandler- Hooking web user control event /// </summary> /// <param name="ctrl"></param> private void AddControlEventHandler(ControlBase ctrl) { ctrl.sendMessageToThePage += delegate(string strMessage) {   //display message   lblMessage.Text = strMessage; }; } References: http://www.akadia.com/services/dotnet_delegates_and_events.html     3/

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  • Scrubbing a DotNetNuke Database for user info and passwords

    - by Chris Hammond
    If you’ve ever needed to send a backup of your DotNetNuke database to a developer for testing, you likely trust the developer enough to do so without scrubbing your data, but just to be safe it is probably best that you do take the time to scrub. Before you do anything with the SQL below, make sure you have a backup of your website! I would recommend you do the following. Backup your existing production database Restore a backup of your production database as a NEW database Run the scripts below...(read more)

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  • Detecting if someone is in a room in your house and sending you an email.

    - by mbcrump
    Let me setup this scenario: You are selling your house. You have small children. (Possibly 2 rug rats or more) The real estate company calls and says they have a showing for your house between the hours of 3pm-6pm. You have to keep the children occupied. You realize this is the 5th time you have shown your house this week. What is a programmer to do?……Setup a webcam, find a motion detection software that has support to launch a program and of course, Visual Studio 2010. First, comes the tools Some sort of webcam, I chose the WinBook because a friend of mine loaned it to me. It is a basic USB2.0 camera that supports 640x480 without software.  Next up was find webcam software that supports launching a program. WebcamXP support this. VS 2010 Console Application. A cell phone that you can check your email. You may be asking, why write code to send the email when a lot of commercial software motion detection packages include that as base functionality. Well, first it cost money and second I don’t want the picture of the person as that probably invades privacy and as a future buyer, I don’t want someone recording me in their house. Now onto the show... First, the code part. We are going to create a VS2010 or whatever version you have installed and use the following code snippet. Code Snippet using System; using System.Net.Mail; using System.Net;     namespace MotionDetectionEmailer {     class Program     {         static void Main(string[] args)         {             try             {                 MailMessage m = new MailMessage                    ("[email protected]",                     "[email protected]",                     "Motion Detected at " + DateTime.Now,                     "Someone is in the downstairs basement.");                 SmtpClient client = new SmtpClient("smtp.charter.net");                 client.Credentials = new NetworkCredential("mbcrump", "NOTTELLINGYOU");                 client.Send(m);             }               catch (SmtpException ex)             {                 Console.WriteLine("Who cares?? " + ex.ToString());             }         }       } } Second, Download and install wecamxp and select the option to launch an external program and you are finished. Now, when you are at MCDonalds and can check your email on your phone, you will see when they entered the house and you can go back home without waiting the full 3 hours. --- NICE!

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  • Access Control Service: Protocol and Token Transition

    - by Your DisplayName here!
    ACS v2 supports a number of protocols (WS-Federation, WS-Trust, OpenId, OAuth 2 / WRAP) and a number of token types (SWT, SAML 1.1/2.0) – see Vittorio’s Infographic here. Some protocols are designed for active client (WS-Trust, OAuth / WRAP) and some are designed for passive clients (WS-Federation, OpenID). One of the most obvious advantages of ACS is that it allows to transition between various protocols and token types. Once example would be using WS-Federation/SAML between your application and ACS to sign in with a Google account. Google is using OpenId and non-SAML tokens, but ACS transitions into WS-Federation and sends back a SAML token. This way you application only needs to understand a single protocol whereas ACS acts as a protocol bridge (see my ACS2 sample here). Another example would be transformation of a SAML token to a SWT. This is achieved by using the WRAP endpoint – you send a SAML token (from a registered identity provider) to ACS, and ACS turns it into a SWT token for the requested relying party, e.g. (using the WrapClient from Thinktecture.IdentityModel): [TestMethod] public void GetClaimsSamlToSwt() {     // get saml token from idp     var samlToken = Helper.GetSamlIdentityTokenForAcs();     // send to ACS for SWT converion     var swtToken = Helper.GetSimpleWebToken(samlToken);     var client = new HttpClient(Constants.BaseUri);     client.SetAccessToken(swtToken, WebClientTokenSchemes.OAuth);     // call REST service with SWT     var response = client.Get("wcf/client");     Assert.AreEqual<HttpStatusCode>(HttpStatusCode.OK, response.StatusCode); } There are more protocol transitions possible – but they are not so obvious. A popular example would be how to call a REST/SOAP service using e.g. a LiveId login. In the next post I will show you how to approach that scenario.

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  • How to Get a Quality Brochure Design

    Today?s small businesses are trying to send their message to the customers in new ways than ever. There is no argument about the effectiveness of the new media but there is also no argument against t... [Author: Emily Matthew - Web Design and Development - March 31, 2010]

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  • iCal CalDAV multiple alarm notification

    - by user13332755
    In case you work with Apple iCal CalDAV Client you might noticed an issue with several alarm notification was send / received. So Alice add Calendar of Mike in iCal, Mike created an event with email alarm notification for Tom. Guess what, Tom will receive an email alarm notification from Mike and Alice. So whenever you add Calendars which are not your own Calendar in iCal you should use the Option Ignore Alarms

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  • Oracle Sales Cloud Demo environments for partners

    - by Richard Lefebvre
    We are happy to inform our EMEA based CRM & CX partners that a new process for partners to get an access to the Oracle Sales Cloud (Fusion CRM SaaS) demo environment is in place.  If you are interested to take benefit of it, please send a short eMail to [email protected].  This offer - subject to final approval - is limited to EMEA based partners who have certified at least one sales and one presales on Oracle Sales Cloud.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Asynchronous connectToServer

    - by Pavel Bucek
    Users of JSR-356 – Java API for WebSocket are probably familiar with WebSocketContainer#connectToServer method. This article will be about its usage and improvement which was introduce in recent Tyrus release. WebSocketContainer#connectToServer does what is says, it connects to WebSocketServerEndpoint deployed on some compliant container. It has two or three parameters (depends on which representation of client endpoint are you providing) and returns aSession. Returned Session represents WebSocket connection and you are instantly able to send messages, register MessageHandlers, etc. An issue might appear when you are trying to create responsive user interface and use this method – its execution blocks until Session is created which usually means some container needs to be started, DNS queried, connection created (it’s even more complicated when there is some proxy on the way), etc., so nothing which might be really considered as responsive. Trivial and correct solution is to do this in another thread and monitor the result, but.. why should users do that? :-) Tyrus now provides async* versions of all connectToServer methods, which performs only simple (=fast) check in the same thread and then fires a new one and performs all other tasks there. Return type of these methods is Future<Session>. List of added methods: public Future<Session> asyncConnectToServer(Class<?> annotatedEndpointClass, URI path) public Future<Session> asyncConnectToServer(Class<? extends Endpoint>  endpointClass, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Endpoint endpointInstance, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Object obj, URI path) As you can see, all connectToServer variants have its async* alternative. All these methods do throw DeploymentException, same as synchronous variants, but some of these errors cannot be thrown as a result of the first method call, so you might get it as the cause ofExecutionException thrown when Future<Session>.get() is called. Please let us know if you find these newly added methods useful or if you would like to change something (signature, functionality, …) – you can send us a comment to [email protected] or ping me personally. Related links: https://tyrus.java.net https://java.net/jira/browse/TYRUS/ https://github.com/tyrus-project/tyrus

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  • Library like ENet, but for TCP?

    - by Milo
    I'm not looking to use boost::asio, it is overly complex for my needs. I'm building a game that is cross platform, for desktop, iPhone and Android. I found a library called ENet which is pretty much what I need, but it uses UDP which does not seem to support encryption and a few other things. Given that the game is an event driven card game, TCP seems like the right fit. However, all I have found is WINSOCK / berkley sockets and bost::asio. Here is a sample client server application with ENet: #include <enet/enet.h> #include <stdlib.h> #include <string> #include <iostream> class Host { ENetAddress address; ENetHost * server; ENetHost* client; ENetEvent event; public: Host() :server(NULL) { enet_initialize(); setupServer(); } void setupServer() { if(server) { enet_host_destroy(server); server = NULL; } address.host = ENET_HOST_ANY; /* Bind the server to port 1234. */ address.port = 1721; server = enet_host_create (& address /* the address to bind the server host to */, 32 /* allow up to 32 clients and/or outgoing connections */, 2 /* allow up to 2 channels to be used, 0 and 1 */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */); } void daLoop() { while(true) { /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (server, & event, 5000) > 0) { ENetPacket * packet; switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); /* Store any relevant client information here. */ event.peer -> data = "Client information"; /* Create a reliable packet of size 7 containing "packet\0" */ packet = enet_packet_create ("packet", strlen ("packet") + 1, ENET_PACKET_FLAG_RELIABLE); /* Extend the packet so and append the string "foo", so it now */ /* contains "packetfoo\0" */ enet_packet_resize (packet, strlen ("packetfoo") + 1); strcpy ((char*)& packet -> data [strlen ("packet")], "foo"); /* Send the packet to the peer over channel id 0. */ /* One could also broadcast the packet by */ /* enet_host_broadcast (host, 0, packet); */ enet_peer_send (event.peer, 0, packet); /* One could just use enet_host_service() instead. */ enet_host_flush (server); break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf ("%s disconected.\n", event.peer -> data); /* Reset the peer's client information. */ event.peer -> data = NULL; } } } } ~Host() { if(server) { enet_host_destroy(server); server = NULL; } atexit (enet_deinitialize); } }; class Client { ENetAddress address; ENetEvent event; ENetPeer *peer; ENetHost* client; public: Client() :peer(NULL) { enet_initialize(); setupPeer(); } void setupPeer() { client = enet_host_create (NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, 2 /* allow up 2 channels to be used, 0 and 1 */, 57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */, 14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */); if (client == NULL) { fprintf (stderr, "An error occurred while trying to create an ENet client host.\n"); exit (EXIT_FAILURE); } /* Connect to some.server.net:1234. */ enet_address_set_host (& address, "192.168.2.13"); address.port = 1721; /* Initiate the connection, allocating the two channels 0 and 1. */ peer = enet_host_connect (client, & address, 2, 0); if (peer == NULL) { fprintf (stderr, "No available peers for initiating an ENet connection.\n"); exit (EXIT_FAILURE); } /* Wait up to 5 seconds for the connection attempt to succeed. */ if (enet_host_service (client, & event, 20000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { std::cout << "Connection to some.server.net:1234 succeeded." << std::endl; } else { /* Either the 5 seconds are up or a disconnect event was */ /* received. Reset the peer in the event the 5 seconds */ /* had run out without any significant event. */ enet_peer_reset (peer); puts ("Connection to some.server.net:1234 failed."); } } void daLoop() { ENetPacket* packet; /* Create a reliable packet of size 7 containing "packet\0" */ packet = enet_packet_create ("backet", strlen ("backet") + 1, ENET_PACKET_FLAG_RELIABLE); /* Extend the packet so and append the string "foo", so it now */ /* contains "packetfoo\0" */ enet_packet_resize (packet, strlen ("backetfoo") + 1); strcpy ((char*)& packet -> data [strlen ("backet")], "foo"); /* Send the packet to the peer over channel id 0. */ /* One could also broadcast the packet by */ /* enet_host_broadcast (host, 0, packet); */ enet_peer_send (event.peer, 0, packet); /* One could just use enet_host_service() instead. */ enet_host_flush (client); while(true) { /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (client, & event, 1000) > 0) { ENetPacket * packet; switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; } } } } ~Client() { atexit (enet_deinitialize); } }; int main() { std::string a; std::cin >> a; if(a == "host") { Host host; host.daLoop(); } else { Client c; c.daLoop(); } return 0; } I looked at some socket tutorials and they seemed a bit too low level. I just need something that abstracts away the platform (eg, no WINSOCKS) and that has basic ability to keep track of connected clients and send them messages. Thanks

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  • What bots are really worth letting onto a site?

    - by blunders
    Having written a number of bots, and seen the massive amounts of random bots that happen to crawl a site, I am wondering if the goal of the site allowing bots is for the potential for the bot to send real traffic back to the site if there is any reason to allow bots that are not known to be sending real traffic back, and how to spot these "good" bots; based on how they ID themselves, IPs they come from, behaviors, etc.

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  • Django as Python extension?

    - by NoobDev4iPhone
    I come from php community and just started learning Python. I have to create server-side scripts that manipulate databases, files, and send emails. Some of it I found hard to do in python, comparing to php, like sending emails and querying databases. Where in php you have functions like mysql_query(), or email(), in python you have to write whole bunch of code. Recently I found Django, and my question is: is it a good framework for network-oriented scripts, instead of using it as a web-framework?

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