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  • Do hiring managers have a hard time accepting developers who have a "business look alike" personal app but are NOT entrepreneurs?

    - by shadesco
    Directly post graduation from University, I decided to build my own web app (Ease My Day) while waiting to get a job as a software Engineer. The reasons to build this app: Gain solid hands on software experience before hitting the job scene Providing a solution to a common problem Not sitting doing nothing while searching for jobs The app is Not an entrepreneurial tryout nor a business to be sold. Still throughout interviews I noticed that at the rate of 4 of each 5 interviews I pass through the app is being confused with a business and I am asked the same questions: Why did you build the business? Why do you want to stop the app? Do you want to sell the app? Knowing that I didn't build a business nor make any income from this application. Do candidates who take initiatives and like to craft their own apps on the side cause a red flag on the hiring manager's radar?

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  • Updating "Inactive" Chunks

    - by Conner Bryan
    In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be MineCraft: even if the player isn't in a chunk, the wheat still needs to grow over time. My current solution is to call a method and pass in the time since the chunk was active.. but what if the chunk depends on nearby chunks for information, i.e. vines spreading or similar? Is there any reasonable solutions to this problem, or should I simply not depend on nearby chunks?

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  • MEA Oracle University Partner Enablement Update (22nd March)

    - by swalker
    Become an Oracle GoldenGate 10 Certified Implementation Specialist Let Oracle University help you become an Oracle GoldenGate 10 Certified Implementation Specialist. The following Boot Camp has been scheduled so that you can gain the required knowledge not only to develop and implement solutions that will drive your customers’ organizations to make better decisions, take informed actions, and run more-efficient business processes but also for you to pass the associated exam and get yourself specialized: Boot Camp Dates Location OPN Only Oracle GoldenGate 10 Implementation Boot Camp 26-28 Mar Dubai Oracle University OPN Only Boot Camps are co-funded by Oracle Alliances and Channels so are offered to you at very attractive prices. For prices, more information and assistance with registering please contact: Ion Georgescu eMail:  [email protected] Telephone:  +40 21.367.93.72

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  • Progressbar patterns (Eclipse)

    - by JesperE
    I've struggled quite a bit with Eclipse and progress-monitors to try to have good progressbars which report useful progress information to the user. Inevitably the code gets cluttered with lots of things like if (monitor.isCancelled()) return; ... lengthyMethodCall(monitor.newChild(10)); and all over the place I need to pass a IProgressMonitor as an argument to my methods. This is bad, for several reasons: The code gets cluttered with lots of code which is not relevant to what the function actually does. I need to manually guesstimate which parts of the code takes time, and which parts do not. It interacts badly with automated tests; where much of the information which goes into a progressbar instead should be logged for later inspection. Is there a way out of this? Are there tools which can help me out with one or more of these problems? Should I be looking at Aspect-Oriented Programming tools, or are there other alternatives?

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • What to do when blocked

    - by darkcminor
    I began to code different for 3 different projects, and it is alright, I have done it for 5 months, some php, some c, some matlab, but for some reason I got stucked... Usually when I pass through this I leave a while or go to sleep (and while sleeping I'm thinking on a solution to the problem I´m currently facing, the most important or urgent), and usually when I return (If I slept well) I have the solution and code comes easily, I don not know what you think, but I have like 10 consecutive days! I can't get out of the hole, I only see how time is going... What do you do when you lose the inspiration (I know leave it a while works), I mean, when all seems like it is not working, no matter what you do. Some friends say Go get some air, do sports, well I have tried... I know lot of you have passed this stage but How...

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  • infer half vector length in BRDF

    - by cician
    it's my first question on stack. Is it possible to infer length of the half angle vector for specular lighting from N·L and N·V without the whole view and light vectors? I may be completely off-track, but I have this gut feeling it's possible... Why? I'm working on a skin shader and I'm already doing one texture lookup with N·L+N·E and one texture lookup for specular with N·H+N·V. The latter one can be transformed into N·L+N·E lookup if only I had the half vector length. Doing so could simplify the shader a bit and move some operations into the pre-computed lookup texture. It would make a huge difference since I'm trying to squeeze as much functionality as possible to a single pass mobile version so instruction count matters. Thanks.

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  • How to handle jumping up a slope in a runner game?

    - by you786
    In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: .O. . __..O_____ . / . / O/ _/ If he is moving to the right slowly enough, he will jump upwards and land on the flat part of the surface. However, if he is moving too fast, the jump will have no effect as his forward motion will bring him back in contact with the slope before he can get high enough to pass over it. When the speed is sufficiently high, there will effectively be no jump. _________ / .O/ O/ _/ Are there any known ways to solve this issue? I know it's physically correct*, but are there techniques that other games use to overcome this in a reasonable manner? As a last resort I'll have to just remove all slopes that are too slanted. *If you constrain the player to never jumping backwards.

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  • VB6 general search form

    - by SilentRage47
    I'm working on an old vb6/access2003 app which is used to handle orders, bills of materials and that sort of things. I'm thinking about creating a form that I call every time the users needs to search for something. This should work like these: Click on the field to complete, let's say name of a buyer Open new form, search for the client and click on it Return the name of the buyer to the previous form (probably the header of the order) So, I would need to pass to the new form something that identify the type of search I have to do (so what access table to open) and return some values. Is my idea correct or there something better? I would like to use only one form for all the searches, now the app works with a lot of msflexgrid for every form.

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  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • How are vertex shader outs sent as inputs to the fragment shader?

    - by Jeffrey
    I'm learning some OpenGL 3.2 way of doing things and I think it's quite great, I'm actually understanding more of shaders and non-fixed pipeline in 1 week rather than those 2 years I tried to learn OpenGL fixed pipeline functions. But here's my question: From what I think I've understood the vertex shader is run for each vertexes in the VBO. But the fragments shader is run per each pixel (is that right?) which is a huge number compared to let's say 3 vertexes of a triangle. Now it seems that in the vertex shader the out variables (like colors and stuff) are passed 1 to 1 to the fragment shader. But let's say that I pass to the fragment shader the position of the vertex in the vertex shader. How is all executed? What vertex (A, B or C of the hipothetical triangle) is passed per each fragment and why?

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products.Now’s the time to submit your SOA Governance success story presentation abstract for review by the selection panel.Don’t delay—submit your abstract now as the Call for Papers is open through next Monday,  April 9th.The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics.What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular.Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595!For more information, please look here.

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  • Removing an element not currently in a list: ValueError?

    - by Izkata
    This is something that's bothered me for a while, and I can't figure out why anyone would ever want the language to act like this: In [1]: foo = [1, 2, 3] In [2]: foo.remove(2) ; foo # okay Out[2]: [1, 3] In [3]: foo.remove(4) ; foo # not okay? --------------------------------------------------------------------------- ValueError Traceback (most recent call last) /home/izkata/<ipython console> in <module>() ValueError: list.remove(x): x not in list If the value is already not in the list, then I'd expect a silent success. Goal already achieved. Is there any real reason this was done this way? It forces awkward code that should be much shorter: for item in items_to_remove: try: thingamabob.remove(item) except ValueError: pass Instead of simply: for item in items_to_remove: thingamabob.remove(item) As an aside, no, I can't just use set(thingamabob).difference(items_to_remove) because I do have to retain both order and duplicates.

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  • Introduce unit testing when codebase is already available

    - by McMannus
    I've been working on a project in Flex for three years now without unit testing. The simple reason for that is the fact that I just didn't realize the importance of unit testing when being at the beginning of studies at university. Now my attitude towards testing changed completely and therefore I want to introduce it to the existing project (about 25000LOC). In order to do it, there are two approaches to choose from: 1) Discard the existing codebase and start from scratch with TDD 2) Write the tests and try to make them pass by changing the existing code Well, I would appreciate not having to write everything from scratch but I think by doing this, the design would be much better. What would you advise me to do? Thanks for replies in advance! Jan

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  • Why was Tannenbaum wrong in the Tannenbaum-Torvalds debates?

    - by Robz
    I was recently assigned reading from the Tannenbaum-Torvalds debates in my OS class. In the debates, Tannenbaum makes some predictions: Microkernels are the future x86 will die out and RISC architectures will dominate the market (5 years from then) everyone will be running a free GNU OS I was a 1 year old when the debates happened, so I lack historical intuition. Why have these predictions not panned out? It seems to me, that from Tannenbaum's perspective, they're pretty reasonable predictions of the future. What happened so that they didn't come to pass?

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  • Passing functions into other functions as parameters, bad practice?

    - by BlueHat
    We've been in the process of changing how our AS3 application talks to our back end and we're in the process of implementing a REST system to replace our old one. Sadly the developer who started the work is now on long term sick leave and it's been handed over to me. I've been working with it for the past week or so now and I understand the system, but there's one thing that's been worrying me. There seems to be a lot of passing of functions into functions. For example our class that makes the call to our servers takes in a function that it will then call and pass an object to when the process is complete and errors have been handled etc. It's giving me that "bad feeling" where I feel like it's horrible practice and I can think of some reasons why but I want some confirmation before I propose a re-work to system. I was wondering if anyone had any experience with this possible problem?

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  • Should I add rel nofollow to internal links which already have meta noindex?

    - by CamSpy
    Let's say I have a products page with listing producsts and the page has pagination. I would like the 1st page to have all the SE ranking weight so I decided to put meta noindex on the rest of the paginated pages (from page 2 to N). My common sense says that if I don't want pages to not get indexed, I shouldn't also pass link/PR juice to these pages. (Is that smart?) What happens if I set rel="nofollow" for all pagination links from page 2 to page N?

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  • What's your advice in getting Oracle Certified Professional Java Programmer certificate?

    - by den-javamaniac
    Hi. I'm intending to get the certification but not completely sure how to time effectively prepare myself. So I'm wondering if I can be advised on the matter, in particular I would like next questions to be answered: - What the basic learning/practicing plan should look like? - What book (set of books) should be considered? - What practical exercises should be performed? NOTE: I've got several years of corporate experience (mostly web apps, though), but I want to be 100% sure I'll pass the test (that's the reason the issue is raised).

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  • how to avoid workaholic tag

    - by Shirish11
    As we all know a programmer just needs a computer and a network connection. When these things are available at your disposal you can program anywhere in the world. Now this is causing me a bit of problems. Since its not necessary to work at your workplace only you are asked anytime of your vacation or week-off to help out the client on reported bug. Also if you do enjoy doing it at your pass time, any one seeing you stare at the computer may treat you workaholic which I don't enjoy. How do you make them realize that its not just about the work.It can be a hobby also. In my understanding a workaholic is a person who works to earn but an enthusiast is the one who works to learn.

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  • how to install ubuntu on imac

    - by leviathan
    i need help! im still new to this. i really need help, i have an imac.. (it's corrupted. when i try to open it, it shows a question mark alternating with a smiley) Model Family: iMac G5 Processor: 1.8GHz G5 (PowerPC 970fx) Manufacturer: Motorola of CPUs: 1 Size: 17" Finish: Matte Resolution: 1440x900 Backlight: CCFL Base Memory: 256MB PC3200 DIMM Max Memory: 2GB Memory Slots: 2 Brand: Apple Original OS: Mac OS X 10.3.5 i think it's vintage. haha. but i want to fix it. first, i think the hard drive is broken (pretty much corrupted) but i tried to install a xubuntu os on it because i don't have any other disc. but i think xubuntu is not compatible because i can't seem to get pass through the partitioning part. could some one please help..

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  • Configuring httpd.conf to handle wildcard domains and multiple scripts?

    - by Steve
    I have a full-blown site like: http://www.example.com (uses index.php) http://www.example.com/scriptA.php http://www.example.com/scriptB.php I now want to have the possibility of setting up subsites like: http://alpha.example.com http://alpha.example.com/scriptA.php http://alpha.example.com/scriptB.php From http://stackoverflow.com/questions/2844004/subdomain-url-rewriting-and-web-apps/2844033#2844033 , I understand that I have to do: RewriteCond %{HTTP_HOST} ^([^./]+)\.example\.com$ RewriteCond %1 !=www RewriteRule ^ index.php?domain=%1 But what about the other scripts like scriptA and scriptB? How do I tell httpd.conf to handle those properly as well? How can I tell httpd.conf that handle everything after the 'forwardslash', exactly as it does on the main site, but pass a parameter flag like ?domain=alpha (Cross posted at: http://stackoverflow.com/questions/11365566/configuring-httpd-conf-to-handle-wildcard-domains-and-multiple-scripts)

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  • Oracle Partner Specialists – Sell & Deliver High Value Products to Customers

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Do you want to know where to find useful information about partner training and other activities to complete Oracle Specialization available in the country you are personally based? Go to the EMEA partner enablement blog and read latest information regarding training opportunities ready to join for Cloud Services, Applications, Business Intelligence, Middleware, Database 12c, Engineered System as well as Server & Storage. Recently, we announced new TestFest events in France, which you can join to pass your own Implementation Assessment within the Specialization category you have already chosen. To find out where and when the next TestFest close to your location will take place, please contact [email protected] or watch out for further announcements of TestFest events in your home country. Turnback to the EMEA Partner Enablement Blog from time to time to update your own Specialization and join the latest training for Sales, Presales or Implementation Specialists:  https://blogs.oracle.com/opnenablement/

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  • How should I license code written for a startup without a contract?

    - by andijcr
    I wrote a fair amount of code for a startup, but I haven't signed a contract before doing so. The only document that I signed with them does not mention the fact that I have to pass the rights on the code to them, and after a consulting with a lawyer it seems that I own the full rights. Now I want to preemptively correct this situation by giving them some sort of exclusive license. Is there an existing license for closed-source, exclusive use that is used in these cases or I simply write somewhere "I grant exclusive license to use and modify this piece of code to FooBar-inc at the followings conditions: bla bla bla signed me, them"?

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