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  • Setting background image for QPushButton

    - by Surjya Narayana Padhi
    Hi Geeks, I am struggling to set an background image for an QPushButton. No Success till now. Following is my code. appsWidget::appsWidget(QWidget *parent) :QWidget(parent) { QPushButton *button1 = new QPushButton("SETTINGS",this); QPushButton *button2 = new QPushButton("TEST",this); QPushButton *button3 = new QPushButton("IE",this); button1->setStyleSheet("background-image:url(config.png)"); -> No success qDebug("appWidget initialized."); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(button1); layout->addWidget(button2); layout->addWidget(button3); this->setLayout(layout); connect(button1,SIGNAL(clicked()),this,SLOT(setClickIndex1())); connect(button2,SIGNAL(clicked()),this,SLOT(setClickIndex2())); connect(button3,SIGNAL(clicked()),this,SLOT(setClickIndex3())); } The image I am using in the stylesheet is located in the same project folder. Do anybody has any solution?

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  • UIImageWriteToSavedPhotosAlbum with malloc_error

    - by lbalves
    I have an NIB file with a button. When I click this button, the setWallpaper: selector is called. Everything works as expected (the image is saved), excepte by the error thrown by malloc. malloc: *** error for object 0x184d000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug I've set a breakpoint at malloc_error_break, but I don't understand anything from the debugger. I couldn't even find the object 0x184d000. Does anyone know why is this happening? I had also tried to retain the UIImage before sending it to UIImageWriteToSavedPhotosAlbum, but without success. My code is below: - (IBAction)setWallpaper:(id)sender { UIImage *image = [UIImage imageNamed:@"wallpaper_01.png"]; UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil); } - (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Galo!!!",@"Saved image message: title") message:NSLocalizedString(@"Now, check your \"saved photos\" group at \"photos\" app in your iPhone and select the actions menu > set as wallpaper.",@"Saved image message") delegate:nil cancelButtonTitle:NSLocalizedString(@"OK",@"OK Button") otherButtonTitles:nil]; [alertView show]; [alertView release]; }

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  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

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  • flex tabnavigator skin flicker

    - by Proyb2
    I am try to skin my tabnavigator with PNG, and extend with TabSkin.as and SelectedTabSkin.as, however, when I tried to mouseover, it will caused a flicker into black and load the tab image which I define. What can I do to avoid flicker? TabSkin.as same as SelectedTabSkin.as but different image package { import mx.controls.Image; public class TabSkin extends Image { public function TabSkin():void { super(); } override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { super.updateDisplayList(unscaledWidth, unscaledHeight); } } } Tab.MXML TabNavigator { tabHeight: 39; tab-width: 108; tabOffset: 1; tabStyleName: "tab"; } .tab { fillColors: #000000, #000000; up-skin: ClassReference("TabSkin"); down-skin: ClassReference("TabSkin"); over-skin: ClassReference("TabSkin"); selected-up-skin: ClassReference("SelectedTabSkin"); selected-down-skin: ClassReference("SelectedTabSkin"); selected-over-skin: ClassReference("SelectedTabSkin"); } .selectedTab { font-weight: bold; corner-radius: 0; } <mx:TabNavigator x="223" y="82" width="100%" height="100%" id="tab2"/>

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  • Trouble using ‘this.files’ in GruntJS Tasks

    - by whomba
    Background: So I’m new to writing grunt tasks, so hopefully this isn’t a stupid question. Purpose of my grunt task: Given a file (html / jsp / php / etc) search all the link / script tags, compare the href / src to a key, and replace with the contents of the file. Proposed task configuration: myTask:{ index:{ files:{src:"test/testcode/index.html", dest:"test/testcode/index.html"}, css:[ { file: "/css/some/css/file.css", fileToReplace:"/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ], js:[ { file: "/css/some/css/file.css", fileToReplace:”/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ] } } Problem: Now, per my understanding, when dealing with files, you should reference the ‘this.files’ object because it handles a bunch of nice things for you, correct? Using intelliJ and the debugger, I see the following when i watch the ‘this.files’ object: http://i.imgur.com/Gj6iANo.png What I would expect to see is src and dest to be the same, not dest ===‘src’ and src === undefined. So, What is it that I am missing? Is there some documentation on ‘this.files’ I can read about? I’ve tried setting the files attribute in the target to a number of other formats per grunts spec, none seem to work (for this script, ideally the src / dest would be the same, so the user would just have to enter it once, but i’m not even getting in to that right now.) Thanks for the help

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  • Putting JComboBox into JTable

    - by Dan
    Hi, I want to put individual JComboBoxes into each cells of a JTable. ie. The JComboBox content is not identical for each cell. I basically would like to be able to just call the following code to add a row of JComboBox into the JTable. Anyone has any idea? Thanks JComboBox cb1 = new JComboBox(...); JComboBox cb2 = new JComboBox(...); model.addRow(new Object[] {"Row name", cb1, cb2} ); JComboBox cb3 = new JComboBox(...); JComboBox cb4 = new JComboBox(...); model.addRow(new Object[] {"Row name 2", cb3, cb4} ); This is the resultant view if I do the above. http://www.freeimagehosting.net/uploads/a6292e08ee.png The closest example code I can find is as follows. But it is for where JComboBox content is identical for the individual column. Not the solution I need. TableColumn col = table.getColumnModel().getColumn(vColIndex); col.setCellEditor(new MyComboBoxEditor(values)); where public class MyComboBoxEditor extends DefaultCellEditor { public MyComboBoxEditor(String[] items) { super(new JComboBox(items)); } }

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  • System Tray Popup Windows 7 Style

    - by Mason Blier
    Hey All, I want something like this: http://cybernetnews.com/wp-content/uploads/2008/10/windows-7-wireless.jpg This window is not resizable, and aligns itself above the system tray icon which it is related to. I have this: http://i.imgur.com/79FZi.png Which is resizeable, and it goes wherever it feels like. If you click the volume control in Win 7, it always pops up directly above the icon. This is ideal. I've found this reference which I think is trying to solve the same problem (can't tell though as the images are dead), http://stackoverflow.com/questions/2169006/create-a-system-tray-styled-box-in-winforms-c but I'm using WPF and I'm not sure how to get these Form objects they refer to from my Window object. This is the XAML declaration of my window atm, <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" x:Class="WirelessControl.Window1" x:Name="Window" Title="Window1" Width="260" Height="370" mc:Ignorable="d" WindowStyle="None"></Window> I feel like based on how common this is in Windows that there must be a fairly easy way to do this. ResizeMode="NoResize" causes my window border to disappear, so that's no help. Thanks guys, I hope I was comprehensive enough.

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  • Recover files from corrupt filesystem

    - by Emile 81
    My situation: I have an older 80GB IDE internal hdd, with a few files on that I would like very much to recover: some word documents some latex documents (text files) and pictures (png, jpg, eps files) some other text documents and visual studio project files I had backed them (not the latex ones though) up using svn, but have not committed lately, and would loose a lot of work if I cant recover. the hdd seems to have lost its filesystem, i have no idea how it came about. I know it has/had 3 NTFS partitions, i know the files i want are on the second or third partition. I read http://superuser.com/questions/81877/recover-hard-disk-data Partition Find and Mount did not see all the partitions using intelligent scan TestDisk does (i think), I followed the step by step instructions here, but when I try to list the files it says: "Can't open filesystem, filesystem seems damaged." I'm not sure how to proceed here, as TestDisks wiki does not contain this error message afaik. I don't know if the hdd is gonna fail, or some prog has caused the filesystem to be corrupt, the hdd doesnt make a sound, so i guess that's good. I would like some guidance so I don't accidentally cause more damage. (eg. is it ok to let testdisk write the filesystem to disk? I'm pretty the partitions are listed ok, but not 100%)

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  • iPhone SDK : UIImageView - Collapsing animation

    - by chris.o.
    Hi All, I'm trying to animating across the screen a horizontal bar with a color gradient. For simplicity, I chose to make a png of the fully extended bar, assign it to a UIImageView, and (attempt to) animate resizing of it using a UIView animation. The problem is that in the "closed" state of the Image, the portion of the image showing is not the part that I want. The image is arranged so that from L to R, a white to red color gradient occurs. The right side (about 20 pixels) is solid red and is the part I want to show when the bar is "collapsed". I'm trying to extend the image out by about 100 pixels to its full width. I referenced the "Buy Now" button example for my code as it seemed relevant" http://stackoverflow.com/questions/1669804/uibutton-appstore-buy-button-animation My code: [UIView beginAnimations:@"barAnimation" context:nil]; [UIView setAnimationDuration:0.6]; CGRect barFrame = bookBar.bounds; if (fExtendBar) { barFrame.origin.x -= 100; barFrame.size.width += 100; } else { barFrame.origin.x += 100; barFrame.size.width -= 100; } bookBar.frame = barFrame; [UIView commitAnimations]; I feel like this should be possible, maybe by setting an "offsetOfImage" to display in the UIImageView, but I can't seem to make it work. Also, I've noticed that the behavior is kind of consistent with what happens in Interface Builder when you resize an image. Then again, I would think there would be a way to override this behavior programmatically. Any suggestions (including other approaches) are welcome. Thanks, chris.o.

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  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

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  • PHPUnit Selenium captureScreenshotOnFailure does not work?

    - by user342775
    I am using PHPUnit 3.4.12 to drive my selenium tests. I'd like to be able to get a screenshot taken automatically when a test fails. This should be supported as explained at http://www.phpunit.de/manual/current/en/selenium.html#selenium.seleniumtestcase.examples.WebTest2.php class WebTest { protected $captureScreenshotOnFailure = true; protected $screenshotPath = 'C:\selenium'; protected $screnshotUrl = 'http://localhost/screenshots'; public function testLandingPage($selenium) { $selenium->open("http://www.example.com"); $selenium->fail("fail"); ... } } As you can see, I am making the test to fail and in theory when it does it should take a screenshot and put it in C:\selenium, as I am running the selenium RC server on Windows. However, when I run the test it will just give me the following: [root@testbox selenium]$ sh run PHPUnit 3.4.12 by Sebastian Bergmann. F Time: 8 seconds, Memory: 5.50Mb There was 1 failure: 1) WebTest::testLandingPage fail /home/root/selenium/WebTest.php:32 FAILURES! Tests: 1, Assertions: 0, Failures: 1. I do not see any screenshot in C:\selenium. I can however get a screenshot with $selenium-captureScreenshot("C:/selenium/image.png"); Any ideas or suggestions most welcome. Thanks

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  • Using jquery pagination plugin

    - by eddy
    Hi. I want to use this plugin, but I don't know if it'll meet all of my requirements. I know I have to use JSON to fetch the data from the server and then use it at the client side, is that right?. For now, that's fine, because I only have very few records, but when I have thousands of ; will it be convenient to bring all the data at once? What I would like to know is : Is there any way to query the database every time I press the number of an specific page? I ask this cause I don't think is a good idea to load all the data in one go, is it? I used to pass the id of the record I was going to edit like this : <td align="center"> <c:url value="edititem.htm" var="url"> <c:param name="id" value="${item.id}"/> </c:url> <a href="<c:out value="${url}"/>"><img src="images/edit.png" width="14" height="14" alt="edit"/></a> </td> but now I don't know not how to do it. I really hope you can help me out. Thanks in advance.

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  • django+uploadify - don't working

    - by Erico
    Hi, I'm trying to use an example posted on the "github" the link is http://github.com/tstone/django-uploadify. And I'm having trouble getting work. can you help me? I followed step by step, but does not work. Accessing the "URL" / upload / the only thing is that returns "True" part of settings.py import os PROJECT_ROOT_PATH = os.path.dirname(os.path.abspath(file)) MEDIA_ROOT = os.path.join(PROJECT_ROOT_PATH, 'media') TEMPLATE_DIRS = ( os.path.join(PROJECT_ROOT_PATH, 'templates')) urls.py from django.conf.urls.defaults import * from django.conf import settings from teste.uploadify.views import * from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', (r'^admin/', include(admin.site.urls)), url(r'upload/$', upload, name='uploadify_upload'), ) views.py from django.http import HttpResponse import django.dispatch upload_received = django.dispatch.Signal(providing_args=['data']) def upload(request, *args, **kwargs): if request.method == 'POST': if request.FILES: upload_received.send(sender='uploadify', data=request.FILES['Filedata']) return HttpResponse('True') models.py from django.db import models def upload_received_handler(sender, data, **kwargs): if file: new_media = Media.objects.create( file = data, new_upload = True, ) new_media.save() upload_received.connect(upload_received_handler, dispatch_uid='uploadify.media.upload_received') class Media(models.Model): file = models.FileField(upload_to='images/upload/', null=True, blank=True) new_upload = models.BooleanField() uploadify_tags.py from django import template from teste import settings register = template.Library() @register.inclusion_tag('uploadify/multi_file_upload.html', takes_context=True) def multi_file_upload(context, upload_complete_url): """ * filesUploaded - The total number of files uploaded * errors - The total number of errors while uploading * allBytesLoaded - The total number of bytes uploaded * speed - The average speed of all uploaded files """ return { 'upload_complete_url' : upload_complete_url, 'uploadify_path' : settings.UPLOADIFY_PATH, # checar essa linha 'upload_path' : settings.UPLOADIFY_UPLOAD_PATH, } template - uploadify/multi_file_upload.html {% load uploadify_tags }{ multi_file_upload '/media/images/upload/' %} <script type="text/javascript" src="{{ MEDIA_URL }}js/swfobject.js"></script> <script type="text/javascript" src="{{ MEDIA_URL }}js/jquery.uploadify.js"></script> <div id="uploadify" class="multi-file-upload"><input id="fileInput" name="fileInput" type="file" /></div> <script type="text/javascript">// <![CDATA[ $(document).ready(function() { $('#fileInput').uploadify({ 'uploader' : '/media/swf/uploadify.swf', 'script' : '{% url uploadify_upload %}', 'cancelImg' : '/media/images/uploadify-remove.png/', 'auto' : true, 'folder' : '/media/images/upload/', 'multi' : true, 'onAllComplete' : allComplete }); }); function allComplete(event, data) { $('#uploadify').load('{{ upload_complete_url }}', { 'filesUploaded' : data.filesUploaded, 'errorCount' : data.errors, 'allBytesLoaded' : data.allBytesLoaded, 'speed' : data.speed }); // raise custom event $('#uploadify') .trigger('allUploadsComplete', data); } // ]]</script>

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  • uploadify and each file description

    - by kusanagi
    i want to upload many files and set to each file a description. i have such code <div> <textarea cols="60" id="descriptions" name="descriptions" rows="10"> </textarea> </div> <div id="fileQueue"> </div> <div> <input type="file" name="attach" id="attach" /> </div> <p> <input type="button" id="submit" value="????????" class="bluebutton" /><br /> <a href="javascript:jQuery('#attach').uploadifyClearQueue()">???????? ????????</a> </p> <script type="text/javascript"> var description = ""; var mas; var i = 0; $(document).ready(function() { $("#attach").uploadify({ 'uploader': '/uploadify/uploadify.swf', 'script': '/uploadify/upload.ashx', 'cancelImg': '/uploadify/cancel.png', 'queueID': 'fileQueue', 'multi': true, 'onOpen': function(event, queueID, fileObj) { if (i < mas.length) { description = mas[i++]; } }, 'onComplete': function(event, data) { description = ""; } }); $("#submit").click(function() { i = 0; mas = $("#descriptions").val().split('\n'); $('#attach').uploadifySettings("scriptData", { 'description': description }); $('#attach').uploadifyUpload(); }); }); </script> so idea- i put short description into textarea descriptions, then i make array and try to put one item of array to apload script, but it not work. description is null. any ideas?

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  • Uploadify not working with ASP.NET WebForms

    - by João Guilherme
    Hi ! I'm trying to use Uploadify in a ASP.NET webforms project. The problem is that my script is not calling the generic handler. Here is the script. <input id="fileInput" name="fileInput" type="file" /> <script type="text/javascript"> $(document).ready(function() { $('#fileInput').uploadify({ 'uploader': '/Ferramenta/Comum/Uploadify/uploadify.swf', 'script': 'UploadTest.ashx', 'cancelImg': '/Ferramenta/Comum/Uploadify/cancel.png', 'folder': "/Ferramenta/Geral/", 'auto': true, 'onError': function(event, queueID, fileObj, errorObj) { alert('error'); }, 'onComplete': function(event, queueID, fileObj, response, data) { alert('complete'); }, 'buttonText' : 'Buscar Arquivos' }); }); </script> This is the code of the generic handler (just to test) using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.IO; namespace Tree.Ferramenta.Geral { public class UploadTest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.Write("1"); } public bool IsReusable { get { return false; } } } } Any ideas ? Thanks !

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  • jQuery selector issue finding image with usemap attribute

    - by Greg K
    I have an image map in my page: <div id="books"> <img src="images/books.png" width="330" height="298" border="0" \ usemap="#map_books" /> <map name="map_books" id="map_books" alt="books"> <area shape="poly" coords="17,73,81,288,210,248,254,264, ..." \ href="/about" alt="books" /> </map> </div> I have a function that tries to find the image in the document using this map: function(elemId) { // elemId = "#map_books" if ($(elemId).attr("tagName") == "MAP") { // find image using this map var selector = "img [usemap=\\" + elemId + "]"; var img = $(selector); if (img.length == 0) { console.log("Could not find image using " + selector); } } It fails to find the image. Could not find image using img [usemap=\#map_books] I've escaped the elemId because it starts with a hash and tried variations of selectors. $("img [usemap$=" + elemId.substring(1) + "]") $("img").find("[usemap=\\" + elemId + "]") Neither find the image. Any ideas?

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  • ReportViewer add Parameters ...

    - by user95542
    Hi, I need help.Well, i need add image logo in reportviewer dynamically.I get this image from db, convert toBase64 and i need add in reportviewer.... this code next.. rpViewer.LocalReport.EnableExternalImages = true; Company _company = db.Companys.Where(c => c.codCompany == c.codCompany).Single(); //first step byte[] img = _company.imagem.ToArray(); // i get image from db MemoryStream _ms = new MemoryStream(img); string logo = Convert.ToBase64String(img); //convert to base64 // 2 step List<ReportParameter> lstReportParams = new List<ReportParameter>();//Create params lstReportParams.Add(new ReportParameter("Logo", logo)); lstReportParams.Add(new ReportParameter("LogoMimeType", "image/png")); this.rpViewer.LocalReport.SetParameters(lstReportParams); // Here don´t work´s {"An error occurred during local report processing."} {"An attempt was made to set a report parameter 'Logo' that is not defined in this report."} this.rpViewer.RefreshReport(); In Rldc.... MIMEType =Parameters!LogoMimeType.value Value ="System.Convert.FromBase64String(Parameters!Logo.Value)" Why not work? Why is not recognizing the parameter? need help urgente.I can load that image in reportviewer...Thank´s..

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • Jquery Resizable Issue

    - by MrEnder
    Ok my windows are supposed to be resizable... the web site is http://opentech.durhamcollege.ca/~intn2201/brittains/labs/ my code is document.writeln('<object id="cursorObj" width="0" height="0" >'); document.writeln('<param name="movie" value="flash/cursor.swf" name="wmode" value="transparent">'); document.writeln('<embed id="cursorEmbed" src="flash/cursor.swf" width="0" height="0" style="position: absolute;" wmode="transparent">'); document.writeln('</embed>'); document.writeln('</object>');*/ var browser=navigator.appName; var frameWidth = ""; var frameHeight = ""; var d = new Date(); var year = d.getFullYear(); var date = ""; var menuCheck = false; var si = ""; var io = ""; var windowT = ""; var cursorObj = ""; var cursorEmbed = ""; var windowState = false; var windowBody = ""; var bgImage_JS = document.getElementById("bgImage"); var desktop_JS = document.getElementById("desktop"); var menuBar_JS = document.getElementById("menuBar"); var menuBarButton_JS = document.getElementById("menuBarButton"); var menuBarContainer_JS = document.getElementById("menuBarContainer"); var menuBarClock_JS = document.getElementById("menuBarClock"); var action1_JS = document.getElementById("action1"); var action2_JS = document.getElementById("action2"); var action3_JS = document.getElementById("action3"); var showdesktopButton_JS = document.getElementById("menuBarButtonShowdesktopInput"); var windowExitImage_JS = document.getElementById("windowExitImage"); /*if(browser!="Netscape") { windowExitImage_JS.style.top = "-25px"; }*/ function requestWindow(url) { if(windowState==false) { windowOpen(); requestWindowInput() } else if(windowState==true) { windowClose(); } if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET",url,false); xmlhttp.send(null); } function requestWindowInput() { document.getElementById('action1').innerHTML=xmlhttp.responseText; } function requestdesktop(url) { if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET",url,false); xmlhttp.send(null); document.getElementById('desktop').innerHTML=xmlhttp.responseText; } requestdesktop('desktop.php'); function reset() { if (self.innerWidth) { frameWidth = self.innerWidth; frameHeight = self.innerHeight; } else if (document.documentElement && document.documentElement.clientWidth) { frameWidth = document.documentElement.clientWidth; frameHeight = document.documentElement.clientHeight; } else if (document.body) { frameWidth = document.body.clientWidth; frameHeight = document.body.clientHeight; } /*cursorObj = document.getElementById("cursorObj"); cursorEmbed = document.getElementById("cursorEmbed");*/ if(browser!="Netscape") { bgImage_JS.style.top = 8 + "px"; bgImage_JS.style.left = 8 + "px"; desktop_JS.style.top = 8 + "px"; desktop_JS.style.left = 8 + "px"; menuBar_JS.style.top = (frameHeight - 45) + "px"; menuBar_JS.style.left = 8 + "px"; desktop_JS.style.width = "24px"; } bgImage_JS.style.width = (frameWidth - 21) + "px"; bgImage_JS.style.height = (frameHeight - 51) + "px"; desktop_JS.style.width = (frameWidth - 20) + "px"; desktop_JS.style.height = (frameHeight - 50) + "px"; menuBar_JS.style.width = (frameWidth - 20) + "px"; menuBar_JS.style.top = (frameHeight - 40) + "px"; menuBarClock_JS.style.left = (frameWidth - 100) + "px"; /*cursorEmbed.style.width = (frameWidth - 20) + "px"; cursorEmbed.style.height = (frameHeight - 20) + "px"; cursorEmbed.style.width = (frameWidth - 20) + "px"; cursorEmbed.style.height = (frameHeight - 20) + "px";*/ t=setTimeout('reset()',500); } function menuSize() { action3_JS.style.backgroundColor = "black"; action3_JS.style.color = "#C0C0FF"; action3_JS.style.border = "1px solid #C0C0FF"; action3_JS.style.width = "250px"; action3_JS.style.height = "400px"; action3_JS.style.padding = "5px"; if(browser!="Netscape") { action3_JS.style.top = (frameHeight - 452) + "px"; var winCheck = frameWidth - 1651; if(winCheck<=0) { action3_JS.style.left = 8 + "px"; } else { action3_JS.style.left = (frameWidth - 1672) + "px"; } } else { action3_JS.style.top = (frameHeight - 452) + "px"; var winCheck = frameWidth - 1672; if(winCheck<=0) { action3_JS.style.left = 8 + "px"; } else { action3_JS.style.left = (frameWidth - 1672) + "px"; } } //menuT=setTimeout('menuSize()',500); } function menu() { if(menuCheck==false) { var lab1 = "'lab1.php'"; var lab2 = "'lab2.php'"; var lab3 = "'lab3.php'"; var lab4 = "'lab4.php'"; var lab5 = "'lab5.php'"; var lab6 = "'lab6.php'"; menuSize(); action3_JS.innerHTML = '<input type="button" class="menuButtons" id="menuButton1" value="Lab1" onclick="requestWindow(' + lab1 + ')" /><input type="button" class="menuButtons" id="menuButton2" value="Lab2" onclick="requestWindow(' + lab2 + ')" /><input type="button" class="menuButtons" id="menuButton3" value="Lab3" onclick="requestWindow(' + lab3 + ')" /><input type="button" class="menuButtons" id="menuButton4" value="Lab4" onclick="requestWindow(' + lab4 + ')" /><input type="button" class="menuButtons" id="menuButton5" value="Lab5" onclick="requestWindow(' + lab5 + ')" /><input type="button" class="menuButtons" id="menuButton6" value="Lab6" onclick="requestWindow(' + lab6 + ')" /><input type="button" class="menuButtons" id="menuButtonShowdesktop" value="Show desktop" onclick="showDesktop()" />'; menuCheck=true; } else if(menuCheck==true) { action3_JS.style.backgroundColor = "transparent"; action3_JS.style.border = "0px solid #C0C0FF"; action3_JS.style.width = "0px"; action3_JS.style.height = "0px"; action3_JS.style.padding = "0px"; action3_JS.style.top = "0px"; action3_JS.style.left = "0px"; action3_JS.innerHTML = ""; //window.clearTimeout(menuT); menuCheck=false; } } function clearMenu() { action3_JS.style.backgroundColor = "transparent"; action3_JS.style.border = "0px solid #C0C0FF"; action3_JS.style.width = "0px"; action3_JS.style.height = "0px"; action3_JS.style.padding = "0px"; action3_JS.style.top = "0px"; action3_JS.style.left = "0px"; action3_JS.innerHTML = ""; menuCheck=false; //menuT=setTimeout('clearMenu()',500); } function showDesktop() { clearMenu(); action1_JS.style.display = "none"; action1_JS.style.backgroundColor = "transparent"; action1_JS.style.border = "0px solid #C0C0FF"; action1_JS.style.width = 0 + "px"; action1_JS.style.height = 0 + "px"; action1_JS.style.left = 0 + "px"; action1_JS.style.top = 0 + "px"; window.clearInterval(si); window.clearTimeout(windowT); windowState = false; } function windowSize() { action1_JS.style.backgroundColor = "black"; action1_JS.style.color = "#C0C0FF"; action1_JS.style.border = "1px solid #C0C0FF"; action1_JS.style.width = (frameWidth - 375) + "px"; action1_JS.style.height = (frameHeight - 200) + "px"; action1_JS.style.left = (frameWidth - 1500) + "px"; var winCheck1 = (frameWidth - 1500); if(winCheck1<=0) { action1_JS.style.left = (frameWidth - 850) + "px"; } winCheck1 = (frameWidth - 850); if(winCheck1<=0) { action1_JS.style.left = (frameWidth - 300) + "px"; action1_JS.style.width = (frameWidth - 50) + "px"; } action1_JS.style.top = (frameHeight - 750) + "px"; var winCheck2 = (frameHeight - 750); if(winCheck2<=0) { action1_JS.style.top = (frameHeight - 500) + "px"; } //windowT=setTimeout('windowSize()',500); $(function() { $("#action1").resizable(); }); } function windowOpen() { windowSize(); action1_JS.style.display = "none"; $("#action1").fadeIn(1300); setTimeout("requestWindowInput()", 100); windowState = true; clearMenu(); } function windowClose() { action1_JS.style.display = ""; $("#action1").fadeOut(1300); windowState = false; clearMenu(); setTimeout("windowOpen()", 1350); } function windowDragStart() { $(function() {$("#action1").draggable( {disabled: false} );}); } function windowDragEnd() { $(function() {$("#action1").draggable( {disabled: true} );}); } function windowExitMouseover() { document.getElementById("windowExitImage").src = "images/exit2.png"; } function windowExitMouseout() { document.getElementById("windowExitImage").src = "images/exit1.png"; } $(function() { $("#action1").resizable(); }); I'm trying to use $(function() { $("#action1").resizable(); }); to resize my #action1 div sorry for the long code =[ not sure whats breaking it is why I sent everything

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  • open flash chart rails x-axis issue

    - by Jimmy
    Hey guys, I am using open flash chart 2 in my rails application. Everything is looking smooth except for the range on my x axis. I am creating a line to represent cell phone plan cost over a specific amount of usage and I'm generate 8 values, 1-5 are below the allowed usage while 6-8 are demonstrations of the cost for usage over the limit. The problem I'm encountering is how to set the range of the X axis in ruby on rails to something specific to the data. Right now the values being displayed are the indexes of the array that I'm giving. When I try to hand a hash to the values the chart doesn't even load at all. So basically I need help getting a way to set the data for my line properly so that it displays correctly, right now it is treating every value as if it represents the x value of the index of the array. Here is a screen shot which may be a better description than what I am saying: http://i163.photobucket.com/albums/t286/Xeno56/Screenshot.png Note that those values are correct just the range on the x-axis is incorrect, it should be something like 100, 200, 300, 400, 500, 600, 700 Code: y = YAxis.new y.set_range(0,100, 20) x_legend = XLegend.new("Usage") x_legend.set_style('{font-size: 20px; color: #778877}') y_legend = YLegend.new("Cost") y_legend.set_style('{font-size: 20px; color: #770077}') chart =OpenFlashChart.new chart.set_x_legend(x_legend) chart.set_y_legend(y_legend) chart.y_axis = y line = Line.new line.text = plan.name line.width = 2 line.color = '#006633' line.dot_size = 2 line.values = generate_data(plan) chart.add_element(line) def generate_data(plan) values = [] #generate below threshold numbers 5.times do |x| usage = plan.usage / 5 * x cost = plan.cost * 10 values << cost end #generate above threshold numbers 3.times do |x| usage = plan.usage + ((plan.usage / 5) * x) cost = plan.cost + (usage * plan.overage) values << cost end return values end

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • C# Check if character exists in encoding

    - by Alvin Wong
    I am writing a program that a part renders a bitmap font in CP437. In a function that renders the text with I want to be able to check whether a char is available in CP437 before the encoding conversion, like: public static void DrawCharacter(this Graphics g, char c) { if (char_exist_in_encoding(Encoding.GetEncoding(437), c) { byte[] src = Encoding.Unicode.GetBytes(c.ToString()); byte[] dest = Encoding.Convert(Encoding.Unicode, Encoding.GetEncoding(437), src); DrawCharacter(g, dest[0]); // Call the void(this Graphics, byte) overload } } Without the check, any characters outside CP437 will result in a '?' (63, 0x3F). I want to hide any invalid characters completely. Is there an implementation of char_exist_in_encoding other than the following stupid approach? public static bool char_exist_in_encoding(Encoding e, char c) { if (c == '?') return true; byte[] src = Encoding.Unicode.GetBytes(c.ToString()); byte[] dest = Encoding.Convert(Encoding.Unicode, Encoding.GetEncoding(437), src); if (dest[0] == 0x3F) return false; return true; } Perhaps not very relevant, but the bitmap is created like this: Bitmap b = new Bitmap(256 * 8, 16); Graphics g = Graphics.FromImage(b); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit; Font f = new Font("Whatever 8x16 bitmap font", 16, GraphicsUnit.Pixel); for (byte i = 0; i < 255; i++) { byte[] arr = Encoding.Convert(Encoding.GetEncoding(437), Encoding.Unicode, new byte[] { i }); char c = Encoding.Unicode.GetChars(arr)[0]; g.DrawString(c.ToString(), f, Brushes.Black, i * 8 - 3, 0); // Don't know why it needs a 3px offset } b.Save(@"D:\chars.png");

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  • Uploadify: Passing a form's ID as a parameter with scriptData

    - by Matt
    I need the ability to have multiple upload inputs on one page (potentially hundreds) using Uploadify. The upload PHP file will be renaming the uploaded file based on the ID of the input button used to submit it, so it will need that ID. Since I will be having hundreds of upload buttons on one page, I wanted to create a universal instantiation, so I did this using the class of the forms rather than the ID of the forms. However, when one of the inputs is clicked, I would like to pass the ID of that input as scriptData to the PHP. This is not working; PHP says 'formId' is undefined. Is there a good way get the ID attribute of the form input being used, and passing it to the upload PHP? Or is there a completely different and better method of accomplishing this? Thank you in advance!! <script type="text/javascript"> $(document).ready(function() { $('.uploady').uploadify({ 'uploader' : '/uploadify/uploadify.swf', 'script' : '/uploadify/uploadify.php', 'cancelImg' : '/uploadify/cancel.png', 'folder' : '/uploadify', 'auto' : true, // LINE IN QUESTION 'scriptData' : {'formId':$(this).attr('id')} }); }); </script> </head> The inputs look like this: <input id="file_upload1" class="uploady" name="file_upload" type="file" /> <input id="file_upload2" class="uploady" name="file_upload" type="file" /> <input id="file_upload3" class="uploady" name="file_upload" type="file" />

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  • trying to delete a song from a list UITableView sigbart error - addMusic Example

    - by Pavan
    hi im trying to implement a delete feature into the addmusic example this is the code ive added it doesnt work, i cant get my head around whats wrong. can someone please tell me whats wrong and what i need to do to make sure it works. - (void)tableView:(UITableView*)tableView willBeginEditingRowAtIndexPath:(NSIndexPath *)indexPath { } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { MainViewController *mainViewController = (MainViewController *) self.delegate; NSUInteger index = [indexPath row]; MPMediaItem *itemToDelete = [mainViewController.userMediaItemCollection mediaItemAtIndex:index]; if ([itemToDelete isEqual:mainViewController.musicPlayer.nowPlayingItem]) { [mainViewController.musicPlayer skipToNextItem]; } MPMediaItemCollection *newCollection = [mainViewController.userMediaItemCollection collectionByDeletingMediaItemAtIndex:index]; mainViewController.userMediaItemCollection = newCollection; NSUInteger indices[] = {0, index}; NSIndexPath *deletePath = [NSIndexPath indexPathWithIndexes:indices length:2]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:deletePath] withRowAnimation:UITableViewRowAnimationFade]; I also get these warnings when i compile the program and run it: heres the image: http://www.freeimagehosting.net/uploads/6e42f166b9.png Any ideas and help appreciated.

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