Search Results

Search found 5156 results on 207 pages for 'png'.

Page 165/207 | < Previous Page | 161 162 163 164 165 166 167 168 169 170 171 172  | Next Page >

  • Opengl Triangle instead of square

    - by Dave
    Im trying to create a spinning square inside of xcode using opengl but instead for some reason I have a spinning triangle? I'm doing this inside of sio2 but I dont think this is the problem. Here is the triangle: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png Here is my code: void templateRender( void ) { const GLfloat squareVertices[] ={ 100.0f, -100.0f, 100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f, }; const unsigned char squareColors[] = { 255, 255, 0, 255, 0, 255, 255, 255, 0, 0, 0, 0, 255, 0, 255, 255, }; glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); // Your rendering code here... sio2WindowEnter2D( sio2->_SIO2window, 0.0f, 1.0f ); { glVertexPointer( 2, GL_FLOAT, 0, squareVertices ); glEnableClientState(GL_VERTEX_ARRAY); //set up the color array glColorPointer( 4, GL_UNSIGNED_BYTE, 0, squareColors ); glEnableClientState( GL_COLOR_ARRAY ); glTranslatef( sio2->_SIO2window->scl->x * 0.5f, sio2->_SIO2window->scl->y * 0.5f, 0.0f ); static float rotz = 0.0f; glRotatef( rotz, 0.0f, 0.0f, 1.0f ); rotz += 90.0f * sio2->_SIO2window->d_time; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } sio2WindowLeave2D(); }

    Read the article

  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

    Read the article

  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

    Read the article

  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

    Read the article

  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

    Read the article

  • Opencv application crashes at runtime with error code 0x0000142

    - by Tuan Anh
    I have openCV and minGW installed with codeblock IDE following the instructions found here http://kevinhughes.ca/tutorials/opencv-install-on-windows-with-codeblocks-and-mingw/ i tried the simple image loading program in the article and the build process went fine. but when i tried running the output program, it crashes with the error message "the application was unable to start correctly (0xc0000142). Click OK to close the application." I used Dependency Walker to see if the program failed to load dll module and here's the output screen of Dependency Walker https://www.dropbox.com/s/f9iaftdt8atjwpl/Screenshot%202013-11-05%2022.21.45.png i am not used to DW but as i can see in its output screen, some openCV dll failed to load and the loaded Windows DLL were 64 bit instead of 32 bit (as minGW is 32 bit). I can't figure out why as i already configure the Path environment variable for the bin directory of openCV and the app still can not load the dll modules. And i think that Windows will automatically load the proper 32 bit DLLs when a 32 bit app is run but this situation the app still failed to load. Anyone has ideas?

    Read the article

  • Zend file upload error

    - by jgnasser
    I am attempting to upload a file using Zend Framework 1.8 and I get some errors. Here is the code snippet: The form element: $element = new Zend_Form_Element_File('doc'); $element->setLabel('Upload an image:') ->setDestination('/path/to/my/upload/folder'); $element->addValidator('Count', false, 1); $element->addValidator('Size', false, 102400); $element->addValidator('Extension', false, 'jpg,png,gif,doc,docx,xls,xlsx,txt'); $this->addElement($element); The code for handling the upload: $adapter = new Zend_File_Transfer_Adapter_Http(); if (!$adapter->receive()) { $messages = $adapter->getMessages(); echo implode("\n", $messages); } This works fine and the file is uploaded but I get the error "The file 'doc' was illegal uploaded, possible attack". I managed to get past this problem by not creating a new Zend_File_Transfer_Adapter_Http() but instead using: $adapter = $form->doc->getTransferAdapter(); With this modification, the first error disappears but now I have an error saying I have provided 2 files instead of one (probably its reading the temp) and when I adjust the validator to accept two files I then get the arror saying "The file 'doc' was not found" and the upload now fails completely. Please help

    Read the article

  • ASP MVC: Sending an E-mail

    - by wh0emPah
    Okay I'm kindoff new to the .NET platform. And currently i'm learning ASP MVC. I want to send an e-mail from my program and i have the following code: public void sendVerrificationEmail() { //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); mail.To.Add("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body with html in it. <b>This is bold</b> <font color=#336699>This is blue</font>"; mail.IsBodyHtml = true; //send the message SmtpClient smtp = new SmtpClient("127.0.0.1"); smtp.Send(mail); } Now when i execute this code i'll get the following exception: System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:25 Now i'm very very new to the IIS manager & stuff. so there is probably something wrong there. Do i need to install a virtual smtp server or something?. Currently i have following settings (sorry not allowed to uplaod images yet =) ): http://img153.imageshack.us/img153/695/capture2p.png I've been looking for a few hours now but i can't seem to find a working solution. Help would be appreciated! Tyvm.

    Read the article

  • Position an icon on the right in the middle of a list item

    - by Andy
    I have the following code which prints an img if the current page is selected. The issue i have is if the list item is a varied height i cant position it in the middle of the list item on the far right... <li><?php echo $child->link($child->title); ?><?php echo (url_start_with($child->url) ? '<img src="images/ico-arrow.png" class="pointer">': null); ?></li> how can i ammend the "TOP" so that it will position itself vertically no matter what the height using css #bf-fest-list li { margin:0; padding:5px 25px; position:relative; } #bf-fest-list li a:hover { color:#ec1c23; text-decoration:none; } #bf-fest-list li.current { background:#a0a1a4; padding:10px 25px; } #bf-fest-list li.current a { color:#FFF; } #bf-fest-list li .pointer { position:absolute; top:10px; left:233px; }

    Read the article

  • How can I process an image in .NET for a full-page print with a quality like Windows Photo Gallery d

    - by Triynko
    I'm writing a printing routing in C#, using the .NET PrintDocument class, handling the OnPrintPage event. I've managed to maximize the margins and print the Image in landscape mode, but it simply does not look as good as when I print the same image file from Windows Photo Gallery (formerly Windows Picture and Fax Viewer), the default image preview program in Windows Vista. I noticed an option there for selecting "Sharpen Image for Printing", but what does that do? I've thought about printing copies of the image from Windows Photo Gallery first, then sending the sheets through the printer a second time to print the custom overlays I need, but it's hard to make it line up every time, since the printer sucks the sheet in without the kind of precision I need... so I really need to do ALL the drawing commands within C#, including the image. Does anyone know how to perform pre-processing on the bitmap so that it prints as nicely as Windows Photo Gallery does it? Are there any simple print drivers that can intercept Photo Gallery printing output as a standard image file (bmp, png, etc.) that can be read by the .NET Image class? I'm all for creativity here.

    Read the article

  • Facebook app submit action type

    - by Axel
    I've been reading about this on StackOverflow and facebook doc, yet I dont seem to be able to submit my action type. I have the following code from the FB doc <script type="text/javascript"> console.log("Function begins"); function postForm() { console.log(FB); FB.api( '/me/concoursvelirium:form', 'post', { recipe: 'http://concours.gestev.com/fbvel2012/form.php' }, function(response) { console.log("Stay"); if (!response || response.error) { console.log("error: " + response); } else { console.log('Cook was successful! Action ID: ' + response.id); } }); } </script> I have added my values from FB autogenerated values: <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# concoursvelirium: http://ogp.me/ns/fb/concoursvelirium#"> <meta property="fb:app_id" content="194081877384051" /> <meta property="og:type" content="concoursvelirium:form" /> <meta property="og:url" content="Put your own URL to the object here" /> <meta property="og:title" content="Sample Form" /> <meta property="og:image" content="https://s-static.ak.fbcdn.net/images/devsite/attachment_blank.png" /> And yet I see no output in the console past the console.log(FB); I have no idea what I'm doing wrong. I'm also getting the Unsafe JavaScript attempt to access frame with URL error, but I have read here that I should just ignore it. Ty, Axel

    Read the article

  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

    Read the article

  • Database INSERT does not take place

    - by reggie
    My code is as follows: <?php include("config.php"); $ip=$_SERVER['REMOTE_ADDR']; if($_POST['id']) { $id=$_POST['id']; $id = mysql_escape_String($id); $ip_sql=mysql_query("select ip_add from Voting_IP where mes_id_fk='$id' and ip_add='$ip'"); $count=mysql_num_rows($ip_sql); if($count==0) { $sql = "update Messages set up=up+1 where mes_id='$id'"; mysql_query($sql); $sql_in = "insert into Voting_IP (mes_id_fk,ip_add) values ('$id','$ip')"; mysql_query($sql_in) or die(mysql_error()); echo "<script>alert('Thanks for the vote');</script>"; } else { echo "<script>alert('You have already voted');</script>"; } $result=mysql_query("select up from Messages where mes_id='$id'"); $row=mysql_fetch_array($result); $up_value=$row['up']; echo "<img src='button.png' width='110' height='90'>"; echo $up_value; } ?> My problem is that the insert process does not take place at all. The script tags echos an alert box. Even the img tag is echoed to the web page. But the insert process does not take place. The config file is fine. Note: This code works on my local machine which has PHP 5.3 but it does not work on the server which has PHP 5.2. Any advice?

    Read the article

  • jquery image hover popup cant detect browser edge and change its direction

    - by Salman
    hi guys i am trying to implement jquery image hover popup but facing a problem when the popup is closer to browser edge it goes beyond its edge i want it to change its direction when it finds that space is not enough to show that popup, i have see this effect in many plugins where popups, tooltips and drop down menus change their direction if they are close to browser window edge can any one guide me in right direction here is the screen shot for reference http://img512.imageshack.us/img512/4990/browseredge.png here is the jquery hover code function imagePreview(){ /* CONFIG */ xOffset = 10; yOffset = 30; // these 2 variable determine popup's distance from the cursor // you might want to adjust to get the right result /* END CONFIG */ $("a.preview").hover(function(e){ this.t = this.title; this.title = ""; var c = (this.t != "") ? "<br>" + this.t : ""; var newName = this.name; //console.log(this.name); newName=newName.replace("/l/","/o/"); //console.log(newName); $("body").append("<p id='preview'><img src='"+ this.name +"' alt='Image preview' style='margin-bottom:5px;'>"+ c +"</p>"); $("#preview img").error(function () { $("#preview img").attr("src" ,newName).css({'width': '400px', 'height': 'auto'}); }); $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px") .fadeIn("fast"); }, function(){ this.title = this.t; $("#preview").remove(); }); $("a.preview").mousemove(function(e){ $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px"); }); }; any help will be appriciated Thanks Salman

    Read the article

  • Imageview in a listview - Height is bugged?

    - by Abdullah Gheith
    I am having a listview but i have problem i have the main.xml file, which contains a Listview: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/gradient" android:gravity="center" android:padding="1pt"> <ListView android:id="@+id/ListView01" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@android:color/transparent" android:cacheColorHint="#00000000"/> </LinearLayout> Then, i have a custom listview file called listview.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:background="@android:color/transparent" android:cacheColorHint="#00000000"> <TextView android:gravity="center" android:textColor="#ffffff" android:background="#0097D0" android:text="Overskrift" android:id="@+id/tvOverskrift" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textStyle="bold" /> <ImageView android:id="@+id/ivBillede" android:scaleType="fitXY" android:padding="2px" android:gravity="fill" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/test"/> <TextView android:gravity="center" android:textColor="#ED2025" android:text="Dato" android:id="@+id/tvDato" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> <TextView android:gravity="left" android:textColor="#000000" android:text="Indledning" android:id="@+id/tvIndledning" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> </LinearLayout> the bitmap in the imagview i am getting is from a URL. By that code, i am getting is this: http://img585.imageshack.us/img585/5665/unavngivetv.png I am getting too much space in the height as you see

    Read the article

  • Best Practice for Uploading Many (2000+) Images to A Server

    - by bob
    Hello, I have a general question about this. When you have a gallery, sometimes people need to upload 1000's of images at once. Most likely, it would be done through a .zip file. What is the best way to go about uploading this sort of thing to a server. Many times, server have timeouts etc. that need to be accounted for. I am wondering what kinds of things should I be looking out for and what is the best way to handle a large amount of images being uploaded. I'm guessing that you would allow a user to upload a zip file (assuming the timeout does not effect you), and this zip file is uploaded to a specific directory, lets assume in this case a directory is created for each user in the system. You would then unzip the directory on the server and scan the user's folder for any directories containing .jpg or .png or .gif files (etc.) and then import them into a table accordingly. I'm guessing labeled by folder name. What kind of server side troubles could I run into? I'm aware that there may be many issues. Even general ideas would be could so I can then research further. Thanks! Also, I would be programming in Ruby on Rails but I think this question applies accross any language.

    Read the article

  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

    Read the article

  • Missing WM_PAINT when hosting a WPF control inside a winforms application.

    - by Boris
    Hi All, Consider the following scenario: 1) Create a winforms application with an empty form. 2) Create a WPF usercontrol in the same project which is just the default control with background changed to blue. <UserControl x:Class="WindowsFormsApplication2.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300" Background="Blue"> <Grid> </Grid> </UserControl> 3) Build the project 4) Add the control to your form (an ElementHost is added and the control is added inside it). 5) Run the application (everything looks nice) 6) Start Spy++, click find window (Control+F) and move the cursor onto the WPF control (the blue square) Something strange happens, the control gets a WM_ERASEBKGND message but no WM_PAINT message so now it is white. You can resize the form, hide the form behind other windows and the WPF control will not get rendered. There is an image of the scenario here: http://img260.imageshack.us/img260/2296/wmpaint.png This is a simplified example of the situation I have in the actual application. Please tell me what is the best way to resolve this issue such that the WPF control renders itself correctly. I would like a solution that can be incorporated into a large application with many controls on the form. Thank you very much in advance, Boris

    Read the article

  • How Do I make a simple .htaccess internal redirect Catch All script while forwarding POST data?

    - by RB
    I just want to catch all requests and forward them internally to my catchall page with all POST data intact Catch all page: http://www.mydomain.com/addons/redirect/catch-all.php I've tried so many combinations, but my server doesn't want to redirect internally if I specify more than catch-all.php # Internally redirect all pages to "Catch" page Options +FollowSymLinks RewriteEngine on RewriteRule (.*) /addons/redirect/catch-all.php [L] Also, do I need [L] or is it useless for internal redirects? Then, what php code would I use to grab the POST data, use it, and finally PHP redirect the page to the originally requested page Would it be done just as normal by using $_POST['variable_name']; or something different? Then, how would I go about calling the originally requested page, so I can tell PHP to header location direct them to that page? Thanks! UPDATE: Ha sick, nevermind. The condition DOES work. Here's my code: # Internally redirect all pages to "Catch" page Options +FollowSymLinks RewriteEngine on RewriteCond %{REQUEST_URI} !^/robots.txt$ RewriteCond %{REQUEST_URI} !\.(gif¦jpe?g¦png¦css¦js¦pdf¦doc¦xml)$ RewriteCond %{REQUEST_URI} !^/addons/redirect/catch-all\.php$ RewriteRule (.*)$ /addons/redirect/catch-all.php?q=$1 [L] Thanks guys for the inspiration! Now time to get that PHP to work...

    Read the article

  • Write binary data as a response in an ASP.NET MVC web control

    - by Lou Franco
    I am trying to get a control that I wrote for ASP.NET to work in an ASP.NET MVC environment. Normally, the control does the normal thing, and that works fine Sometimes it needs to respond by clearing the response, writing an image to the response stream and changing the content type. When you do this, you get an exception "OutputStream is not available when a custom TextWriter is used". If I were a page or controller, I see how I can create custom responses with binary data, but I can't see how to do this from inside a control's render functions. To simplify it -- imagine I want to make a web control that renders to: <img src="pageThatControlIsOn?controlImage"> And I know how to look at incoming requests and recognize query strings that should be routed to the control. Now the control is supposed to respond with a generated image (content-type: image/png -- and the encoded image). In ASP.NET, we: Response.Clear(); Response.OutputStream.Write(thePngData); // this throws in MVC // set the content type, etc Response.End(); How am I supposed to do that in an ASP.NET MVC control?

    Read the article

  • HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?

    - by Bill
    I am making a loading spinner with html5 canvas. I have my graphic on the canvas but when i rotate it the image rotates off the canvas. How do I tell it to spin the graphic on its center point? <!DOCTYPE html> <html> <head> <title>Canvas test</title> <script type="text/javascript"> window.onload = function() { var drawingCanvas = document.getElementById('myDrawing'); // Check the element is in the DOM and the browser supports canvas if(drawingCanvas && drawingCanvas.getContext) { // Initaliase a 2-dimensional drawing context var context = drawingCanvas.getContext('2d'); //Load the image object in JS, then apply to canvas onload var myImage = new Image(); myImage.onload = function() { context.drawImage(myImage, 0, 0, 27, 27); } myImage.src = "img/loading.png"; context.rotate(45); } } </script> </head> <body> <canvas id="myDrawing" width="27" height="27"> </canvas> </body> </html>

    Read the article

  • even PHP has 'bugs' with IE

    - by silversky
    It's not a real bug BUT for sure it is not what you would expect. I have this sample code to upload images: <?php if($type=="image/jpg" || $type=="image/jpeg" || $type=="image/pjpeg" || $type=="image/tiff" || $type=="image/gif" || $type=="image/png") { // make upload else echo "Incorect format ...."; ?> The problem is that that if I modify the extention of an image, let's say to .jpgq or even .jpg% and i try to upload it FF and Chrome will say that the file"s type is "application/octet-stream" and normaly the condition will be false BUT since IE is 'smarter' that other brow. it will say that the file is "image/pjeg and the condition will be true and the file will be uploaded and of course latter any brow. will not be able to read / view the image. It is not a bug because on msdn.microsoft.com it says that: "If the "suggested" (server-provided) MIME type is unknown (not known and not ambiguous), FindMimeFromData immediately returns this MIME type" and "If the server-provided MIME type is either known or ambiguous, the buffer is scanned in an attempt to verify or obtain a MIME type from the actual content." plus others 'inovative solutions from Microsoft'. SO my questions are: Why is IE so 'smart' and when I upload the file to server it knows the real MIME type BUT it will fail to read it from the server ? How can i work around this issue (if the file doesn't have the right extention the condition has to be false)? Is it wise to check the extention format (and not the MIME type)? is any of the above extention not recomended to use ? Should I add others?

    Read the article

  • MXML composite canvas component initialization error

    - by mkorpela
    I'm getting an odd error from my composite canvas component: An ActionScript error has occurred: Error: null at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2560] at -REMOVED THIS FOR STACK OVERFLOW-.view::EditableCanvas/initialize()[.../view/EditableCanvas .... It seems to be related to the fact that my composite component has a child and I'm trying to add one in the place I'm using the component. So how can I do this correctly? Component code looks like this (EditableCanvas.mxml): <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="{init()}"> <mx:Script> <![CDATA[ private var _editable:Boolean; public function set editable(edit:Boolean):void { _editable = edit; } private function init():void { if(_editable){ addEventListener(MouseEvent.MOUSE_OVER, showEdit); addEventListener(MouseEvent.MOUSE_OUT, hideEdit); } } private function showEdit(event:Event):void { editTextImage.visible = true; } private function hideEdit(event:Event):void { editTextImage.visible = false; } ]]> </mx:Script> <mx:Image id="editTextImage" source="@Embed('/../assets/icons/small/process.png')" click="{dispatchEvent(EditPoiEvent.text())}" visible="false"/> </mx:Canvas> The code that is using the code looks like this: <view:EditableCanvas width="290" height="120" backgroundColor="#FFFFFF" horizontalScrollPolicy="off" borderStyle="solid" cornerRadius="3" editable="{_editable}"> <mx:Text id="textContentBox" width="270" fontFamily="nautics" fontSize="12" text="{_text}"/> </view:EditableCanvas>

    Read the article

  • jQuery ui datepicker positioning problem when scrolling down webpage

    - by Remnant
    I have a webpage that uses multiple instances of the jQuery ui datepicker. My webpage will display ~80 records which extends beyond a single screenshot. <% foreach (var record in Model) { %> <div class="recordname"><%=record.name%></div> <%=Html.TextBox("DateTimePicker", null, new { @class = "date-pick" } )%> // <-- additional html here --> <% } %> I have set the defaults of my datepicker as follows: $(".date-pick").each(function() { $(this).datepicker({ dateFormat: 'dd M yy', showOn: 'button', buttonImage: '/Images/datepickericon.png', buttonImageOnly: true }); }); When the page first loads, if I click any datepicker icon that is visible on screen (i.e. without scrolling) then the datepicker appears as expected. However, if I scroll down the page and then click a datepicker icon, the datepicker does not appear in the screen window but is instead rendered right back near the top of the screen. Any ideas how to solve this? I am using: IE7 asp.net mvc jquery.ui.datepicker.js (UI/API/1.8/Datepicker)

    Read the article

  • Content-disposition:inline header won't show images inline?

    - by hamstar
    I'm trying to show an image inline on a page. It is being served by a codeigniter controller. class Asset extends MY_Controller { function index( $folder, $file ) { $asset = "assets/$folder/$file"; if ( !file_exists( $asset ) ) { show_404(); return; } switch ( $folder ) { case 'css': header('Content-type: text/css'); break; case 'js': header('Content-type: text/javascript'); break; case 'images': $ext = substr( $file, strrpos($file, '.') ); switch ( $ext ) { case 'jpg': $ext = 'jpeg'; break; case 'svg': $ext = 'svg+xml'; break; } header('Content-Disposition: inline'); header('Content-type: image/'.$ext); } readfile( $asset ); } } When I load a image in Chrome of FF its pops up the download window. I know when the browser can't display the content inline it will force a download anyway, but these are PNG and GIF images which display in the browser fine otherwise. In IE it doesn't force a download but it displays the image in ASCII. If I comment out the entire image case it FF and Chrome both display the ASCII but not the image. I thought setting the content type would allow FF and Chrome to show the actual image, and also allow the location to be used as an src. The javascript and css shows fine of course. Anyone got any ideas how I can make the images show properly? Thanks :)

    Read the article

< Previous Page | 161 162 163 164 165 166 167 168 169 170 171 172  | Next Page >