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  • Handy Flowchart Picks a Christmas Film for You

    - by Jason Fitzpatrick
    If you’re having trouble picking a holiday film, this handy flowchart can help. Need a film with just the right touch of animation and creepiness? Belief in Santa Claus and swimming pools? The chart has you covered. So You Want To Watch A Movie [via Neatorama] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL

    GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL In questo video Alberto Mancini del GDG Firenze ci spiega come realizzare applicazioni web con GWT ed Elemental, capaci di acquisire il flusso video di una webcam sfruttando le nuove API WebRTC ed in grado di aggiungere effetti 3D grazie a WebGL. From: GoogleDevelopers Views: 39 3 ratings Time: 23:01 More in Science & Technology

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  • Windows Phone 7 Mobile OS to Rival Android and iPhone

    Since Microsoft s original announcement of its mobile operating system at the Mobile World Congress in Barcelona a lot of changes have taken place despite the OS not even being released yet. Keep reading for a closer look at what s going on and how this mobile operating system stacks up against the competition.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • What is the Benefit of Offsite SEO

    Off site SEO is a massive field, which is extremely complex and is made up of lots of different factors. What I will look to do is touch on what I consider to be the most important areas and the impact which they can potentially have on your websites ranking within search engines. The primary and most important item in my experience is links.

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  • Graphics driver being reported as Gallium 0.4 on llvmpipe (LLVM 0x300) instead of intel

    - by schonjones
    I have an integrated Intel 945GM in a Toshiba laptop. Previously the graphics driver was reported correctly, but at some point it has changed. I've noticed general poor performance and though it should meet minimum requirements for unity 3d is using unity 2d. Under the details panel in system settings it is now reporting Gallium 0.4 on llvmpipe (LLVM 0x300). any help would be appreciated. I have searched google for hours trying to find an answer.

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  • How can I make sure one Upstart job starts before other Upstart jobs?

    - by marrusl
    This is a general Upstart question, but let me use a specific case: Centrify is an NIS to ActiveDirectory gateway. It needs to load before any service that will depend the authentication service that it provides, e.g. autofs, cron, nis, et al. This has proven to be quite challenging to achieve, even when trying to change the dependencies of the other services (which I don't think we should be doing anyway, I don't want to touch the other Upstart jobs if at all possible). Suggestions?

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  • Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango

    Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango Hier, Google a lancé sa Project Tango Tablet Development Kit, sa tablette spécialisée dans la capture d'images en 3D. Pour 1 024 dollars, les développeurs peuvent déjà passer une précommande de l'appareil développé en collaboration avec NVIDIA. Mountain View précise que le nombre est limité, probablement à 4 000 unités comme le suggérait tantôt le Wall Street Journal.La tablette de 7 pouces...

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  • Chrome 17 améliore considérablement la gestion mémoire de son moteur JavaScript, avec un ramasse-miettes incrémentiel

    Chrome 17 améliore considérablement la gestion mémoire de son moteur JavaScript Avec un ramasse-miettes incrémentiel, mais reste en deçà des performances de Firefox et Opera Les éditeurs de navigateurs se surpassent pour tirer le meilleur de JavaScript, un langage de script interprété dont on exige aujourd'hui des applications hautement interactives au travers de WebGL notamment, le standard de la 3D sur le Web. Après avoir poussé à bout les performances de son moteur JavaScript V8, Google s'attaque de nouveau à sa gestion mémoire avec l'introduction d'un ramasse-miettes incrémentiel. Cette variante de « garbage collectors » (GC) permet d'exécuter des pas d'un cycle de coll...

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  • What Interface Toolkit is being recommended for Ubuntu on Nexus7/Mobile Devices?

    - by Baggers
    I understand this is a may be a very premature question given that the current build is for testing Ubuntu Core, but I have just bought a Nexus7 to join in with this Ubuntu on mobile adventure and can't help wanting to start writing some apps! I haven't really dabbled with either GTK or QT for touch apps yet and, having seen that Ubuntu TV is using Nux, I wondered what people on AskUbuntu-land would recommend. Hope someone out there know this! Cheers

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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  • Ubuntu 12.10 on Acer Aspire S3: screen resolution

    - by sashkello
    I'm new to linux and recently installed Ubuntu 12.10 alongside Windows on my laptop. Initially 3D screen effects (i.e., Docky) were not working and I tried different things like installing and reinstalling nvidia-current, compiz etc... Now I think I messed up the display drivers completely... Although all the effects are now working, I can't get any screen resolution other than 640x480. Can anyone please tell me how to find out exactly what's wrong and ways of fixing it?

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  • Awesome WordPress modular theme builder?

    - by Matt M.
    I came across a really neat modular theme for WordPress a while ago, but I can't remember the name so I'm wondering if somebody can help out. It was a paid theme with a dedicated company behind it if I'm not mistaken. The theme allowed you to change the colors of all the content areas, define widgets, and resize content areas. I'm really interested in being able to resize columns and such at the touch of a button, getting too old for the usual CSS micromanagement that goes on with brittle themes.

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  • HP Photosmart Plus Review

    HP's new $150 inkjet puts the emphasis on convenience with an extra-friendly touch-screen interface and separate letter and photo paper trays, plus output quality good enough to satisfy business users.

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  • Creating Database-Driven ASP.NET 3.5 Input and List Web Controls

    You might have read our tutorials on how to configure user input-based web controls in ASP.NET 3.5. This type of web control is used to gather user input from a web form. While those articles showed a basic way to configure these web controls this article will show you a database-driven method that is much more efficient when you have to make changes to lots of options presented by the controls.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • Can't change color of sprites in unity

    - by Aceleeon
    I would like to create a script that targets a 2d sprite "enemy" and changes their color to red (slightly opaque red if possible) when you hit tab. I have this code from a 3d tutorial hoping the transition would work. But it does not. I only get the script to cycle the enemy tags but never changes the color of the sprite. I have the code below I'm very new to coding, and any help would be FANTASTIC! HELP! hahah. TL;DR Cant get 3d color targeting to work for 2D. Check out the c#code below using UnityEngine; using System.Collections; using System.Collections.Generic; public class Targetting : MonoBehaviour { public List targets; public Transform selectedTarget; private Transform myTransform; // Use this for initialization void Start () { targets = new List(); selectedTarget = null; myTransform = transform; AddAllEnemies(); } public void AddAllEnemies() { GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy"); foreach(GameObject enemy in go) AddTarget(enemy.transform); } public void AddTarget(Transform enemy) { targets.Add(enemy); } private void SortTargetsByDistance() { targets.Sort(delegate(Transform t1,Transform t2) { return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position)); }); } private void TargetEnemy() { if(selectedTarget == null) { SortTargetsByDistance(); selectedTarget = targets[0]; } else { int index = targets.IndexOf(selectedTarget); if(index < targets.Count -1) { index++; } else { index = 0; } selectedTarget = targets[index]; } } private void SelectTarget() { selectedTarget.GetComponent().color = Color.red; } private void DeselectTarget() { selectedTarget.GetComponent().color = Color.blue; selectedTarget = null; } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Tab)) { TargetEnemy(); } } }

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  • Where does a "Technical Programmer" fit in, and what does the title mean? [closed]

    - by Mike E
    Was: "What is a 'Technical Programmer'"? I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name, exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. Revised Summarised Question: So, where does a programmer of this nature fit in to software development team? If I had these on my team, what tasks am I expecting them to complete? Can I ask one to build a new level editor, or optimize the rendering engine? It doesn't seem to be a "tools programmer" which focuses on producing artist tools, often in high-level languages like C#, Python, or Java. Nor does it seem to be working directly on the engine, nor a graphics programmer, as such. Yet, a strong C++ requirement, which was mirrored in other postings besides this one I quoted. Edited To Add As far as it being a low-level programmer, I had considered that but lacking from the posting was a requirement of Assembly. Instead, they tend to require familiarity with higher-level hardware APIs such as DirectX, or DirectInput. I wasn't fully clear in my original post. I think, however, that Mathew Foscarini has it right in his answer, so barring someone who definitely works with or as a "Technical Programmer" stepping in to provide a clearer explanation, I'll go with that. A generalist, which also fits the description of a more-technical-than-artist TA.

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  • Help decide HTML5 library or framework

    - by aoi
    I need a library or framework for small html5 contents and animation centric softwares. My priority isn't things like physics or network. I need fast rendering speed, support for touch event and most of all maximum compatibility across various platforms, including ios and android. I am pondering upon sprite js, crafty js, and kinetic js. But i can't really test the platform compatibilities, so can someone please tell me which one covers the maximum number of platforms, and if there are any better free alternatives?

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  • hpdv6 6080 two graphic card

    - by Taher
    My laptop has two graphic card one is ati radeon 6770m and other intel sandybridge. i install ati driver from repository but i can't select ati as my graphic card after installing ati ubuntu lose 3d mode how can i set graphic card? and switch between two graphic cards? or how can i set one of them? my laptop is hp dv6 6080 and i add blacklist radeon to /etc/modprobe.d/blacklist.conf and add below lines to /etc/rc.local file: modprobe radeon echo OFF /sys/kernel/debug/vgaswitcheroo/switch exit 0

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  • Missing resolutions on ubuntu 11.10 fresh install

    - by Sean Marshall
    Today I installed Ubuntu 11.10 for the first time on my computer. My Monitor's resolution is 1280x1024, but the only resolutions in display are "1024x768 (4:3)" and "800x600 (4:3)". I installed all updates, There is nothing in additional drivers and still nothing. I want to set the resolution to 1280x1024. How do I check my graphic card name? By the way Unity 3d is working and compiz effects are working super fast.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Tutoriel OpenGL Moderne : indexation VBO, optimisez vos tampons GPU en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter une la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce neuvième tutoriel vous apprendra à optimiser vos tampons en indexant les VBO.Bonne lecture.

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  • Les développeurs de Dolphin se débarrassent du support de Direct3D 9. Découvrez leur point de vue sur la bibliothèque de Microsoft

    Les développeurs de Dolphin se débarrassent du support de Direct3D 9 Quels sont leurs arguments pour retirer la bibliothèque de Microsoft ?Les développeurs de l'émulateur GameCube/Wii Dolphin ont retiré le support de la bibliothèque 3D de Microsoft à l'occasion de la version 4.X du logiciel. Seuls les rendu utilisant Direct3D 11 et OpenGL (> 3) restent. Ceux-ci s'expliquent sur ce choix.Direct3D 9 est défectueuxMême si le rendu Direct3D 9 était le plus rapide des moteurs de rendu, notamment...

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  • Issue in moving windows from one desktop to another with the compiz cube

    - by Keynesian
    After having installed compiz I made a reset then I have enabled: composite gnome compatibility openGL negative desktop cube expo rotating cube viewport switcher 3D windows cube reflection and deformation fading windows window decoration mouse position polling regex matching move window -resize window Then the usual commands alt+tab+shift+left/right and alt+tab are not working anymore. Any solution? Thank you!

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