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  • Dealing with whitespace in SVN?

    - by Eric the Red
    All of the SVN shops I've worked in have a strict rule - replace all tabs with spaces, to avoid whitespace conflicts and variations of tabs in different editors. Is this a very common standard? Does it really make a huge difference, and is it worth the trouble to push this standard to a group of developers new to SVN?

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  • Behavior is different when debugger is attached

    - by Lys
    I'm using VS 2008 to debug C# program with source code access. The expected behavior happened as long as the debugger attached to the running program, but when the program ran without debugger attached the exception threw. What are the common reasons for this to happen, and how can I tell the code difference behind this? Thanks,

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  • NoSQL vs Relational Coding Styles

    - by Chris Henry
    When building objects that make use of data stored in a RDBMS, it's normally pretty clear what you're getting back, as dictated by the tables and columns being queried. However, when dealing with NoSQL, document-based systems, it's less clear what is being retrieved. What are common methods of keeping track of structure in which data is stored?

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  • please suggest good variable names that represent theirself ( php)

    - by I Like PHP
    Hi all, it may be wrong place to ask this question, but i hope u all programmer must have the interesting naming convention of variables. i have seen many places that some variable names are very good n effective like common variable names $link $db $connect $query $stmt $sql $qry $output $result $list so please suggest me some good names for variable , bcoz all time i have to write $x, $y etc.. if i want to save something instantly on page...that are even not relevant, so please suggest me good variable names

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • plain old system.out question

    - by mac
    I was looking at someone's code and saw that he repeatedly declared PrintStream out = System.out; and later called out.println("blah"); I actually thought this was kind of neat. Is this a common practice? Was he just being fancy?

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  • Android onFling not responding

    - by Kevin Moore
    I am new to android first of all so think of any newbie mistakes first I am trying to add a fling function in my code. public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback, OnGestureListener { private MainThread thread; private Droid droid; private Droid droid2; private static final String TAG = gameView.class.getSimpleName(); private GestureDetector gestureScanner; public MainGamePanel(Context context){ super(context); getHolder().addCallback(this); droid = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 270, 300); droid2 = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 50, 300); thread = new MainThread(getHolder(), this); setFocusable(true); gestureScanner = new GestureDetector(this); } public boolean onTouchEvent(MotionEvent event){ return gestureScanner.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas){ canvas.drawColor(Color.BLACK); droid.draw(canvas); droid2.draw(canvas); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { droid.setX(50); droid.setY(50); Log.d(TAG, "Coords: x=" + e1.getX() + ",y=" + e2.getY()); return true; } @Override public boolean onDown(MotionEvent e) { droid2.setX((int)e.getX()); droid2.setY((int)e.getY()); Log.d(TAG, "Coords: x=" + e.getX() + ",y=" + e.getY()); return false; } I got the gestureListener to work with: onDown, onLongPress, and onShowPress. But i can't get any response with onFling, onSingleTapUp, and onScroll. What mistake am I making? does it have to do with views? I don't know what code would be useful to see.... so any suggestions would be much appreciated. Thank You!

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  • Best way to score and sum in Scala?

    - by adam77
    Is there a better way of doing this: val totalScore = set.foldLeft(0)( _ + score(_) ) or this: val totalScore = set.map(score(_)).sum I think it's quite a common operation so was expecting something sleeker like: val totalScore = set.sum( score(_) )

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  • How do I provide basic configuration for a Scala application?

    - by Dave
    I am working on a small GUI application written in Scala. There are a few settings that the user will set in the GUI and I want them to persist between program executions. Basically I want a scala.collections.mutable.Map that automatically persists to a file when modified. This seems like it must be a common problem, but I have been unable to find a lightweight solution. How is this problem typically solved?

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  • Cooler ASCII Spinners?

    - by Jason
    In a console app, an ascii spinner can be used, like the GUI wait cursor, to indicate that work is being done. A common spinner cycles through these 4 characters: '|', '/', '-', '\' What are some other cyclical animation sequences to spice up a console application?

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  • Is jQuery modular? How to trim it down?

    - by usr
    Uncompressed, jQuery is 160KB in size. I did not see a way to exclude seldomly used parts of it like with jQuery UI. How can I reduce the (compressed and minified) file size of jQuery? I am quite concerned because dial-up lines and slow machines/browsers are very common among users of my site.

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  • Grep and Extract Data in Perl

    - by syker
    I have HTML content stored in a variable. How do I extract data that is found between a set of common tags in the page? For example, I am interested in the data (represented by DATA kept between a set of tags which one line after the other: ... <td class="jumlah">*DATA*</td> <td class="ud"><a href="">*DATA*</a></td> ...

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  • Can't get div to 100% height?

    - by James
    I'm not entirely sure what I'm doing wrong, and I can't figure out how to Google it because a common mistake is very prevalent. I have the parent's height explicitly set, but I can't get #main-sub-content 's height to 100%. Here's the page: http://coloryourspot.vadremix.com/ And the corresponding CSS: http://coloryourspot.vadremix.com/styles/primary/main.css Can anyone spot the issue? Solved: The problem was the parent element had height:auto!important;

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  • Win32 C++ Import path based on OS?

    - by Zenox
    I'm working with some legacy code that has an import like so: #import "C:\Program Files\Common Files\System\ado\msado15.dll" rename("EOF", "EndOfFile") The problem is, on a x64 machine the path for this import is in the 'Program Files (x86)' directory. Is there a preprocessor macro I can wrap around this to make it work on either? Edit: I think I found it. _M_X64, but im not 100% sure if this is correct.

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