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  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

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  • Convert mkv to mp4 with ffmpeg

    - by JohnS
    When I try converting mkv to mp4 using ffmpeg, the following error occurs: [ipod @ 0x16fa0a0] Application provided invalid, non monotonically increasing dts to muxer in stream 0: -2 = -2 av_interleaved_write_frame(): Invalid argument I used this command to convert the file: ffmpeg -i input.mkv -vcodec copy -acodec copy -absf aac_adtstoasc output.m4v The input file has the following characteristics: mediainfo input.mkv General Unique ID : 200459305952356554213392832683163418790 (0x96CF0ED8DB5914CBB9E18163689280A6) Complete name : input.mkv Format : Matroska Format version : Version 2 File size : 1.46 GiB Duration : 1h 5mn Overall bit rate : 3 168 Kbps Encoded date : UTC 2010-09-26 21:44:02 Writing application : mkvmerge v2.9.5 ('Tu es le seul') built on Jun 17 2009 16:28:30 Writing library : libebml v0.7.8 + libmatroska v0.8.1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 4 frames Codec ID : V_MPEG4/ISO/AVC Duration : 1h 5mn Bit rate : 2 910 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.126 Stream size : 1.31 GiB (90%) Writing library : x264 core 105 r1724 b02df7b Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=6 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=18 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=3 / weightb=1 / open_gop=0 / weightp=0 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc=2pass / mbtree=0 / bitrate=2910 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00 Default : Yes Forced : No Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Mode extension : CM (complete main) Codec ID : A_AC3 Duration : 1h 5mn Bit rate mode : Constant Bit rate : 256 Kbps Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz Bit depth : 16 bits Compression mode : Lossy Stream size : 121 MiB (8%) Language : English Default : Yes Forced : No Being new to ffmpeg, I'm not sure what the error means or how to correct it. Thanks!

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  • 1and1: Unable to host an external domain

    - by Django Reinhardt
    I'm sorry if this isn't the right place for this question, but I'm presently having difficulties with my hosting provider (1and1). Two weeks ago, two of my clients bought hosting from them on my recommendation, but as it turned out, 1and1 are having severe technical difficulties. Right now non of their hosting packages are able to accept ANY external domains. So either you pay the costs of transferring the registrar of your domain, or you use the ugly 1and1 domain name. Not any good for a hosting company of 1and1's reputation! They have been promising me for two weeks that they're going to fix the problem, but as you have probably guessed by now, that hasn't been the case. I would like to know if a) Anyone else is in the same boat as me, and b) If there are other comparably reputable hosting providers that I should consider moving to instead? Very disappointing! :( Note: This is for 1and1 in the UK. I imagine it isn't affecting users in other countries(?) Clarification: 1and1 are unable to accept ANY external domains. That means that even if you update your DNS details on your domain, their system cannot be updated to add your external domain to your account.

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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  • Unit testing statically typed functional code

    - by back2dos
    I wanted to ask you people, in which cases it makes sense to unit test statically typed functional code, as written in haskell, scala, ocaml, nemerle, f# or haXe (the last is what I am really interested in, but I wanted to tap into the knowledge of the bigger communities). I ask this because from my understanding: One aspect of unit tests is to have the specs in runnable form. However when employing a declarative style, that directly maps the formalized specs to language semantics, is it even actually possible to express the specs in runnable form in a separate way, that adds value? The more obvious aspect of unit tests is to track down errors that cannot be revealed through static analysis. Given that type safe functional code is a good tool to code extremely close to what your static analyzer understands. However a simple mistake like using x instead of y (both being coordinates) in your code cannot be covered. However such a mistake could also arise while writing the test code, so I am not sure whether its worth the effort. Unit tests do introduce redundancy, which means that when requirements change, the code implementing them and the tests covering this code must both be changed. This overhead of course is about constant, so one could argue, that it doesn't really matter. In fact, in languages like Ruby it really doesn't compared to the benefits, but given how statically typed functional programming covers a lot of the ground unit tests are intended for, it feels like it's a constant overhead one can simply reduce without penalty. From this I'd deduce that unit tests are somewhat obsolete in this programming style. Of course such a claim can only lead to religious wars, so let me boil this down to a simple question: When you use such a programming style, to which extents do you use unit tests and why (what quality is it you hope to gain for your code)? Or the other way round: do you have criteria by which you can qualify a unit of statically typed functional code as covered by the static analyzer and hence needs no unit test coverage?

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  • Financial Statement Presentation Changes

    - by Theresa Hickman
    On March 10, 2010, FASB and IASB came to an agreement on financial statement presentation. They have been discussing changes for some time, such as displaying more lines items and moving certain line items from equity to the P&L, and now it seems they have finally come to a joint decision and put it in writing. I recently learned that there will be a trend to book nothing to equity and to convey everything in the P&L to take away any facility for companies to hide losses from its shareholders, investors, etc. (I'm exaggerating when I say book nothing to equity. Obviously, those items that already live there, such as stocks and dividends, would stay there.) But accounts like your CTA (Cumulative Translation Adjustment account) used to plug the gain or loss from equity translation would move from the equity section to your expense section. The rationale is that when you run translation, you're doing so for a subsidiary that you own, or simply put, it's a foriegn investment. Thus, the gains/losses of that foriegn investment should be itemized on your P&L and not buried in equity. The FASB will include changes in financial statement presentation in its Exposure Draft that is planned for issuance at the end of April 2010. Companies will be required to adopt the financial statement presentation provisions retroactively. Yes, that means companies will need to apply these changes to previously issued financial statements. The FASB Summary of Board Decisions can be found at "fasb.org".

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  • Does Google submit HTML forms?

    - by Saeed Neamati
    I have a web page, say http://domain/purchase and in this page, I have a web form. User, on submitting this form (which has validation, both client-side and server side and won't be validated until fields are filled appropriately), would be redirected to another page, where (s)he can choose other things, and specify other settings and then purchase our product. Say the second page is http://domain/options. So, user comes to our site and visits http://domain/purchase, fills the form, submits it, and then would be redirected to the second page, http://doamin/options?parameter1=value1&parameter2=value2, which contains parameters from the first page. This is very common in passing parameters between web pages (or technically, between URLs). Now I was reviewing my website, and saw that Google had indexed some of my redirected web pages and URLs, like: http://domain/options?parameter1=value1&parameter2=value2 http://domain/options?parameter1=value3&parameter2=value4 http://domain/options?parameter1=value5&parameter2=value6 http://domain/options?parameter1=value7&parameter2=value8 http://domain/options?parameter1=value9&parameter2=value10 This means that Google Bot has visited our http://domain/purchase page, and has filled our form, and has submitted it, and was being redirected to the other URL, with corresponding parameters. This is the only way that makes sense to me. Does Google really fills forms? PS: All parameters are meaningful, meaning that they are not filled arbitrarily. For example, the phone parameter in indexed pages has correct phone numbers. How is it possible?

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  • Checking if your SIMPLE databases need a log backup

    - by Fatherjack
    Hopefully you have read the blog by William Durkin explaining why your SIMPLE databases need a log backup in some cases. There is a SQL Server bug that means in some cases databases are marked as being in SIMPLE RECOVERY but have a log wait type that shows they are not properly configured. Please read his blog for the full explanation and a great description of how to reproduce the issue. As part of our (William happens to be my Boss) work to recover our affected databases I wrote this small PowerShell script to quickly check our servers for databases that needed the attention that William details.  cls $Servers = “Server01″,”Server02″,”etc”,”etc” foreach($Server in $Servers){ write-host “************” $server “****************”     $server = New-Object Microsoft.sqlserver.management.smo.server $Server     foreach($db in $Server.databases){         $db | where {$_.RecoveryModel -eq “Simple” -and $_.logreusewaitstatus -ne “nothing”} | select name, LogReuseWaitStatus     } } If you get any results from this query then you should consult Williams blog for the details on what action you should take. This script does give out false positives if in some circumstances depending on how busy your databases are. Hopefully this will let you check your servers quickly and if you find any problems you can reference Williams blog to understand what you need to do.

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  • The Hot-Add Memory Hogs

    - by Andrew Clarke
    One of the more difficult tasks, when virtualizing a server, is to determine the amount of memory that Hypervisor should assign to the virtual machine. This requires accurate monitoring and, because of the consequences of setting the value too low, there is a great temptation to err on the side of over-provisioning. This results in fewer guest VMs and, in fact, with more accurate memory provisioning, many virtual environments could support 30% more VMs. In order to achieve a better consolidation (aka VM density) ratio, Windows Server 2008 R2 SP1 has introduced what Microsoft calls ‘Dynamic Memory’. This means that the start-up RAM VM memory assigned to guest virtual machines can be allowed to vary according to demand, changing dynamically while the VM is running, based on the workload of applications running inside. If demand outstrips supply, then memory can be rationed according to the ‘memory weight’ assigned to the guest VM. By this mechanism, memory becomes a shared resource that can be reallocated automatically as demand patterns vary. Unlike VMWare’s Memory Overcommit technology, the sum of all the memory allocations to each virtual machine will not exceed the total memory of the host computer. This is fine for applications that are self-regulating in their demands for memory, releasing memory back into the 'pool' when not under peak load. Other applications however, such as SQL Server Standard and Enterprise, are by nature, memory hogs under high workload; they can grab hot-add memory whilst running under load and then never release it. This requires more careful setting-up and the SQLOS team have provided some guidelines from for configuring SQL Server in virtual environments. Whereas VMWare’s Memory Overcommit is well-proven in a number of different configurations, Hyper-V’s ‘Dynamic Memory’ is new. So far, the indications are that it will improve the business case for virtualizing and it is probably a far more intuitive technology for the average IT professional to grasp. It is certainly worth testing to see whether it works for you.

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  • Upgrading Visual Studio 2010

    - by Martin Hinshelwood
    I have been running Visual Studio 2010 as my main development studio on my development computer since the RC was released. I need to upgrade that to the RTM, but first I need to remove it. Microsoft have done a lot of work to make this easy, and it works. Its as easy as uninstalling from the control panel. I have had may previous versions of Visual Studio 2010 on this same computer with no need to rebuild to remove all the bits. Figure: Run the uninstall from the control panel to remove Visual Studio 2010 RC Figure: The uninstall removes everything for you.  Figure: A green tick means the everything went OK. If you get a red cross, try installing the RTM anyway and it should warn you with what was not uninstalled properly and you can remove it manually.   Once you have VS2010 RC uninstalled installing should be a breeze. The install for 2010 is much faster than 2008. Which could take all day, and then some on slower computers. This takes around 20 minutes even on my small laptop. I always do a full install as although I have to do c# I sometimes get to use a proper programming language VB.NET. Seriously, there is nothing worse than trying to open a project and the other developer has used something you don't have. Its not their fault. Its yours! Save yourself the angst and install Fully, its only 5.9GB. Figure: I always select all of the options.   Now go forth and develop! Preferably in VB.NET…   Technorati Tags: Visual Studio,VS2010,VS 2010

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  • Why do programmers seem to be such bad spellers?

    - by Joel Etherton
    Programming languages are very precise tools based on explicit grammars. They're very picky, and when being used they require an exacting amount of detail. C#, for instance, is case sensitive so even getting the case of an argument wrong will cause an error. Questions asked all over the StackExchange are replete with misspellings, grammatical errors, and other problems that seem to indicate a lack of attention to detail when it comes to the language itself. Now, I understand there are a lot of programmers out there whose native language is not English, and I am not directing this question (rant one might say) at them. I'm referring to the individuals who are clearly from an English speaking background who refuse to pay attention to these simple details. I am not perfect by any means, but I try to use the language correctly so that my meaning will be understood correctly. I find programmers misspelling variable names, classes, and all manner of words in any kind of technical documentation they might write. I have had to withstand code where I am repeatedly referring to the subit[sic] button or HttpWebResponse reponse. The general complaint about bad spelling is one thing, and it will always be there. I accept that. But my question/comment is about the proclivity of bad spelling within the programming community. I would think that people who deal with such exacting tools to be more naturally predisposed towards proper spelling. Yet this doesn't seem to be the case.

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  • PHP 5.4 Support: Traits

    - by Ondrej Brejla
    Hi all! Today we would like to intorduce you another new PHP 5.4 feature for NetBeans 7.2 which is called Traits. Note: All PHP 5.4 features are available in your projects after setting Project Properties -> Sources -> PHP Version to PHP 5.4 value, or after choosing the same value during a PHP Project creation (in New Project Wizard). If you don't know, what Traits are, just look at the official documentation, or RFC. So what is that exact Trait support in NetBeans? Syntax is recognized correctly and code completion offers declared, inherited stuff from used traits. Note: Just one thing is not supported yet - resolving name conflicts and aliasing of method names (it means that you will not have these "virtual" names in your code completion). We would like to implement it in some next NetBeans release. Sorry for any inconvenience. That's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (component php, subcomponent Editor). Thanks.

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  • python: os.system does not execute shell comand

    - by capoluca
    I need to execute shell command in python program (I have ubuntu). More specifically I want to create graph using graphviz in python script. My code is os.system("dot -Tpng graph.dot -o graph.png") It does not work, but if I just type dot -Tpng graph.dot -o graph.png in command line then everything is fine. Do you know what the problem? Thank you! Edit: Does not work means that nothing happens, there are no errors. Output from dot -v -Tpng graph.dot -o graph.png: dot - graphviz version 2.26.3 (20100126.1600) Activated plugin library: libgvplugin_pango.so.6 Using textlayout: textlayout:cairo Activated plugin library: libgvplugin_dot_layout.so.6 Using layout: dot:dot_layout Using render: cairo:cairo Using device: png:cairo:cairo The plugin configuration file: /usr/lib/graphviz/config6 was successfully loaded. render : cairo dot fig gd map ps svg tk vml vrml xdot layout : circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi textlayout : textlayout device : canon cmap cmapx cmapx_np dot eps fig gd gd2 gif gv imap imap_np ismap jpe jpeg jpg pdf plain plain-ext png ps ps2 svg svgz tk vml vmlz vrml wbmp x11 xdot xlib loadimage : (lib) eps gd gd2 gif jpe jpeg jpg png ps svg

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  • Make Network Manager use bridge for PPPoE instead of only working on ethernet?

    - by Azendale
    My ISP uses PPPoE on their DSL connections. I use Network Manager to connect to this using a bridged modem connected to eth0. Often, I want to test networking things, so a set myself up a KVM machine with a tap interface. I can then connect these interfaces to to virtual 'switches' by adding them to bridges. (I work for my ISP). Sometimes, I want to test cases where the PPPoE is connected more than once. For this, I would like to be able to add eth0 to my 'switch' (a bridge) so the VMs can have a 'bridged modem' connection to the internet. But I would like to still be able to run the PPPoE for my computer at the same time. Which means that I need to get network-manager to run PPPoE over the bridge (or eth0). The problem is that it considers eth0 (and the bridge) 'not managed' by network manager, so it refuses to use it. So, how can I have network manager dial PPPoE over a bridge?

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  • Why a static main method in Java and C#, rather than a constructor?

    - by Konrad Rudolph
    Why did (notably) Java and C# decide to have a static method as their entry point – rather than representing an application instance by an instance of an Application class, with the entry point being an appropriate constructor which, at least to me, seems more natural? I’m interested in a definitive answer from a primary or secondary source, not mere speculations. This has been asked before. Unfortunately, the existing answers are merely begging the question. In particular, the following answers don’t satisfy me, as I deem them incorrect: There would be ambiguity if the constructor were overloaded. – In fact, C# (as well as C and C++) allows different signatures for Main so the same potential ambiguity exists, and is dealt with. A static method means no objects can be instantiated before so order of initialisation is clear. – This is just factually wrong, some objects are instantiated before (e.g. in a static constructor). So they can be invoked by the runtime without having to instantiate a parent object. – This is no answer at all. Just to justify further why I think this is a valid and interesting question: Many frameworks do use classes to represent applications, and constructors as entry points. For instance, the VB.NET application framework uses a dedicated main dialog (and its constructor) as the entry point1. Neither Java nor C# technically need a main method. Well, C# needs one to compile, but Java not even that. And in neither case is it needed for execution. So this doesn’t appear to be a technical restriction. And, as I mentioned in the first paragraph, for a mere convention it seems oddly unfitting with the general design principle of Java and C#. To be clear, there isn’t a specific disadvantage to having a static main method, it’s just distinctly odd, which made me wonder if there was some technical rationale behind it. I’m interested in a definitive answer from a primary or secondary source, not mere speculations. 1 Although there is a callback (Startup) which may intercept this.

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  • How to slow down a sprite that updates every frame?

    - by xiaohouzi79
    I am going through a Allegro 5 tutorial which has a game loop. There is also a variable "active" which determines if a key is being held down. Thus if the left key is being held down active is on and it begins looping through the row on the sprite sheet that corresponds to moving left. The problem is that this logic is checked everytime the loop is performed thus at approximately 60 fps the three images that are used to do the left walking animation cycle round super fast which means my character looks like it is in a rush. Total beginner question: so what is the correct way to slow down the transition between sprites so that the walking looks like it is done at a moderate pace. Here is the code used to transition across the sprite between the three different phases of the person walking: if (active) { sourceX += al_get_bitmap_width(player) / 3; } else { sourceX = 32; } if (sourceX >= al_get_bitmap_width(player)) { sourceX = 0; } I can kind of guess what it should be in plain English: update sourceX only every certain part of a second but I can't think of how to put this into code.

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • Proper Data Structure for Commentable Comments

    - by Wesley
    Been struggling with this on an architectural level. I have an object which can be commented on, let's call it a Post. Every post has a unique ID. Now I want to comment on that Post, and I can use ID as a foreign key, and each PostComment has an ItemID field which correlates to the Post. Since each Post has a unique ID, it is very easy to assign "Top Level" comments. When I comment on a comment however, I feel like I now need a PostCommentComment, which attaches to the ID of the PostComment. Since ID's are assigned sequentially, I can no longer simply use ItemID to differentiate where in the tree the comment is assigned. I.E. both a Post and a Post Comment might have an ID of '5', so my foreign key relationship is invalid. This seems like it could go on infinitely, with PostCommentCommentComment's etc... What's the best way to solve this? Should I have a field in the comment called "IsPostComment" or something of the like to know which collection to attach the ID to? This strikes me as the best solution I've seen so far, but now I feel like I need to make recursive DataBase calls which start to get expensive. Meaning, I get a Post and get all PostComments where ItemID == Post.ID && where IsPostComment == true Then I take that as a collection, gather all the ID's of the PostComments, and do another search where ItemID == PostComment[all].ID && where IsPostComment == false, then repeat infinitely. This means I make a call for every layer, and if I'm calling 100 Posts, I might make 1000 DB calls to get 10 layers of comments each. What is the right way to do this?

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  • The Social Business Thought Leaders - Esteban Kolsky

    - by kellsey.ruppel
    Esteban Kolsky's presentation at the Social Business Forum 2012 was meaningfully titled “Everything you wanted to know about Customer Service using Social but had no one to ask”.  A recent survey by ThinkJar, Kolsky’s independent analyst firm, reported how more than 90% of the interviewed companies consider embracing social channels in customer service the right thing to do for the business and its customers. These numbers shouldn't be too surprising given the popularity of services such as Twitter and Facebook (59% and 60% respectively in the survey) among organizations, the power consumers are gaining online and the 40% preference they have to escalate issues on social services. Moreover, both large enterprises and small businesses are realizing how customer retention is cheaper and easier than customer acquisition. Many companies are looking at communities and social networks as an opportunity to drive loyalty, satisfaction and word of mouth. However, in this early phase the way they are preparing to launch social support appears to be lacking at best: 66% have no defined processes for customer service over social channels 68% were not able to estimate ROI before deploying social in customer service Only 8% found the expected ROI Most of the projects are stuck in the pilot or testing phase In his interview for the Social Business Thought-Leaders, Esteban discusses how to turn social media hype in business gains by touching upon some of the hottest topics organizations face when approaching social support: How to go from social media monitoring to actionable insights How Social CRM should be best positioned in regard to traditional CRM The importance of integrating social data to transactional data  Conversations with customer service organizations points to 2012 as the year of "understanding what social means for supporting customers". Will 2013 be the year it all becomes reality? We invite you to listen to Esteban Kolsky's interview to understand how to most effectively develop cross-channel strategies that include social channels and improve both customer satisfaction and the overall customer experience.

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  • It's The End of Work as We Know It, But I Feel Fine

    - by Naresh Persaud
    If you are attending Open World this year, don't miss Amit Jasuja's session on trends in Identity Management. This session will take place on Monday October 1st in Moscone West at 10:45. You can join the conversation on Twitter as Amit Jasuja discusses the trends that are shaping Identity Management as a market and how Oracle is responding to these secular trends. Use hashtag OracleIDM. In addition, here’s a list of the sessions in the  Identity Management  track. In Amit's session, he will discuss how the workplace is changing. The pace of technology is accelerating and work is no longer a place but rather an activity. We are behaving socially in our professional lives and our professional responsibilities are encroaching on our social lives.  The net result is that we will need to change the way we work and collaborate. Work is anytime and anywhere. This impacts the dynamics of teams and how they access information and applications. Our teams span multiple organizations and "the new work order" means enabling the interaction and securing the experience. It is the end of work as we know it both economically and technologically. Join Amit for this session and you will feel much better about the changing workplace. 

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  • Automated Error Reporting in .NET Reflector - harnessing the most powerful test rig in existence

    - by Alex.Davies
    I know a testing system that will find more bugs than all the unit testing, integration testing, and QA you could possibly do. And the chances are you're not using it. It's called your users. It's a cliché that you should test so that you find your bugs rather than your users. Of course you should. But it's also a cliché that no software is ever shipped bug-free. Lost cause? No, opportunity! I think .NET Reflector 6 is pretty stable. In fact I know exactly how stable it is, because some (surprisingly high) proportion of its users tell me every time it crashes: If they press "Send Error Report", I get: And then I fix it. As a rough guess, while a standard stack trace is enough to fix a problem 30% of the time, having all those local variables in the stack trace means I can fix it about 80% of the time. How does this all happen? Did it take ages to code this swish system? Nope, it was one checkbox in SmartAssembly. It adds some clever code to your assembly to capture local variables every time an exception is thrown, and to ask your user to report it to you, with a variety of other useful information. Of course not all bugs show up as exceptions. But if you get used to knowing that SmartAssembly will tell you when an exception happens, you begin to change your coding style. Now, as long as an exception gets thrown in any situation you don't expect, you'll fix it if it ever happens. You'll start throwing exceptions liberally, and stop having to think about whether tiny edge cases are possible, as long as they throw an exception if they happen.

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  • Why ADF Developers Should Attend ODTUG This Year

    - by shay.shmeltzer
    If you are using Oracle ADF or planning to pick it up in the next year, I would encourage you to try and attend this year's ODTUG K-Scope conference. If you are not familiar with it, ODTUG - the Oracle Development Tools User Groups - holds a yearly conference that is very technical in nature. It is not a huge conference in terms of the number of attendees, but this just means that you have more opportunities to interact with Oracle ACEs, Oracle Product Managers, and other developers. The conference is known to be a no-fluff, no-marketing, technical conference. This year however there is one key new thing that should be of interest to readers of this blog. A new track called the "Fusion Middleware" track has been formed and it has lots of sessions for any level of ADF developer. The track is run by several Oracle ACEs who are also involved in the ADF Enterprise Methodology Group. They have sessions for every level of ADF awareness - from the beginner to the expert, and you can also learn about related technologies such as WebCenter and SOA Suite. Most of the sessions are run by users who share their real world experience with the technology. And me and other PMs will also be running a few sessions and hands-on labs there. Check out the list of sessions in the Fusion Middleware track. And don't miss the Sunday symposium too.

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  • Proper way to let user enter password for a bash script using only the GUI (with the terminal hidden)

    - by MountainX
    I have made a bash script that uses kdialog exclusively for interacting with the user. It is launched from a ".desktop" file so the user never sees the terminal. It looks 100% like a GUI app (even though it is just a bash script). It runs in KDE only (Kubuntu 12.04). My only problem is handling password input securely and conveniently. I can't find a satisfactory solution. The script was designed to be run as a normal user and to prompt for the password when a sudo command is first needed. In this way, most commands, those not requiring sudo rights, are run as the normal user. What happens (when the script is run from the terminal) is that the user is prompted for their password once and the default sudo timeout allows the script to finish, including any additional sudo commands, without prompting the user again. This is how I want it to work when run behind the GUI too. The main problem is that using kdesudo to launch my script, which is the standard GUI way, means that the entire script is executed by the root user. So file ownerships get assigned to the root user, I can't rely upon ~/ in paths, and many other things are less than ideal. Running the entire script as the root user is just a very unsatisfactory solution and I think it is a bad practice. I appreciate any ideas for letting a user enter the sudo password just once via GUI while not running the whole script as root. Thanks.

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Programmer friendly non-voxel art styles?

    - by Overv
    Like many other programmers I've always wanted to make a game, but simply lack the skills to do any production quality graphics. I am however sure that I want to do the models and textures myself, because I need a lot of different objects and I am sure I wouldn't be able to find good matching models on 3D sites. That means I'll have to pick an art style that is "simple", programmer friendly. An extreme example of this is of course Minecraft, but I don't want to go that basic. I'm absolutely against creating a voxel game. What kind of art styles are out there that are relatively simple, i.e. things made out of basic shapes and textures, but are still good enough to form a believable and detailed world? An example of what I mean is wind waker. The objects are formed of relatively simples shapes, but still provide enough detail to create a nice, living world. The environment my game is set in is a city environment. What I'm really asking for here are good examples of "simple" art styles applied in practice, so I can choose one that fits my skills.

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