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  • Confirm box always displays first (javascript, jQuery, .Net)

    - by Jan-Frederik Carl
    Hello, I have a jQuery-Script to accomplish the following tasks: if a gridview in my form contains a row with a certain id, it has to be marked red. a confirm dialogue has to pop up to ask the user if he wants to do this or that. I built this code: if (response == "EntryInList") { $('#entryListContainer div table tbody tr').each(function() { if ($(this).attr('id') == 'entry_' + $('#<%= txtProductNumber.ClientID %>').val()) { $(this).css("color", "red"); } } ); if (!confirm("Entry already exists. Really overwrite?")) { jQuery('#<%= txtProductNumber.ClientID %>').val(''); jQuery('#<%= txtCount.ClientID %>').val(''); jQuery('#<%= txtProductNumber.ClientID %>').focus(); return false; } } As a result, the confirm box pops up first, without the row being turned red. Only after using the box, it becomes red. How would I get the row to be turned red at once? Another of my problems is that the confirm box denies my page to be scrolled down. But I would like to do this if the gridview is longer than the entire page.

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  • how to stop the setinterval() in javascript

    - by vakas
    i want to stop the setinterval at a specific condtion i am using this function Blink(targetId) { if($(targetId)) { if($(targetId).style.color=='red') $(targetId).style.color='black'; else $(targetId).style.color='red'; } else //STOP THE FUNCTION } setInterval(Blink,1000,'timer_'+sourceId);

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  • javascript switch using intervals

    - by Fernando SBS
    Can I use intervals in a switch statement? Like switch (parseInt(troops[i])) { case <10: editbox.style.fontSize = "13px"; break; case <100: editbox.style.fontSize = "12px"; break; case <1000: editbox.style.fontSize = "8px"; editbox.size = 3; //editbox.style.width = "18px"; break; default: editbox.style.fontSize = "10px"; } ???

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  • javascript call a privileged method

    - by quan
    If I call the killSwitch() outside the onkeypress, I'll cause an error. But inside the onkeypress function, I worked just fine. Why? // this works fine var ClassA = function() { var doc = document; // killSwitch(); doc.onkeypress = function(e){ killSwitch(); } this.killSwitch = function(){ alert('hello world'); } } var myClass = new ClassA();

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  • Add leading zeros to this javascript countdown script?

    - by eddjedi
    I am using the following countdown script which works great, but I can't figure out how to add leading zeros to the numbers (eg so it displays 09 instead of 9.) Can anybody help me out please? Here's the current script: function countDown(id, end, cur){ this.container = document.getElementById(id); this.endDate = new Date(end); this.curDate = new Date(cur); var context = this; var formatResults = function(day, hour, minute, second){ var displayString = [ '<div class="stat statBig">',day,'</div>', '<div class="stat statBig">',hour,'</div>', '<div class="stat statBig">',minute,'</div>', '<div class="stat statBig">',second,'</div>' ]; return displayString.join(""); } var update = function(){ context.curDate.setSeconds(context.curDate.getSeconds()+1); var timediff = (context.endDate-context.curDate)/1000; // Check if timer expired: if (timediff<0){ return context.container.innerHTML = formatResults(0,0,0,0); } var oneMinute=60; //minute unit in seconds var oneHour=60*60; //hour unit in seconds var oneDay=60*60*24; //day unit in seconds var dayfield=Math.floor(timediff/oneDay); var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour); var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute); var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute)); context.container.innerHTML = formatResults(dayfield, hourfield, minutefield, secondfield); // Call recursively setTimeout(update, 1000); }; // Call the recursive loop update(); }

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  • Learning JavaScript - What is the BEST ONLINE RESOURCE?

    - by Chris Jacob
    The Goal: Use votes to rank nominated sites. The first answer to reach 100+ votes will be accepted. Please answer following these 5 simple rules: ONE SITE per answer. Link to each page if nominating a "series" of resources on a SITE. No "offline" books. Only online resources (tutorials, API references, blogs, screencasts, etc). Don't add "subjective" details/notes in your answer. Add them as a comment to the answer. Don't post duplicates. If your favourite is already listed Up Vote It! Example Answer: Site Name http://www.example.com Example Answer (site with a series of resources): Site Name http://www.example.com Series Name A http://www.example.com/video/a/1 http://www.example.com/video/a/2 Series Name B http://www.example.com/video/b/1

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  • getElementByTagName does not return comment nodes in javascript

    - by Sourabh
    Hi , I want to retrieve all the nodes present in particular DIV element.see the below test page (firefox) <HTML> <HEAD> <TITLE> New Document </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <script> function processTags() { var chNodes = document.getElementById('foo').getElementsByTagName('*') ; console.log(chNodes); } </script> </HEAD> <BODY onload="processTags();"> <div id="foo"> <!-- this is a comment -->this is some text ? <span>this is inside span</span> <div><p>test</p>test<div> </div> </BODY> </HTML> But it does not give me comments tag.. what is the best way to retrieve all tags ??

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  • Continuing JavaScript "classes" - enums within

    - by espais
    From a previous question, I have the following: So I have implemented a resource class, now I'd like to continue extending it and add all my constants and enums (or as far as JS will allow...). This is what I currently have: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png") }; And this is what I would like to continue to extend it to: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png"), // enums directions : {up:0, right:1, down:2, left:3}, speeds : {slow: 1, medium: 3, fast: 5} }; ... function enemies() { this.dir = resources.directions.down; // initialize to down } When I attempt to access resources.directions.up, my JS script goes down in a flaming pile of burning code. Are enums allowed in this context, and if not, how can I properly insert them to be used outside of a normal function? I have also tried defining them as global to a similar effect. edits: fixed the comma...that was just an error in transcribing it. When I run it in Firefox and watch the console, I get an error that says resources is undefined. The resources 'class' is defined at the top of my script, and function enemies() directly follows...so from what I understand it should still be in scope...

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  • Switch statement for string matching in JavaScript

    - by yaya3
    How do I write a swtich for the following conditional? If the url contains "foo", then settings.base_url is "bar". The following is achieving the effect required but I've a feeling this would be more manageable in a switch: var doc_location = document.location.href; var url_strip = new RegExp("http:\/\/.*\/"); var base_url = url_strip.exec(doc_location) var base_url_string = base_url[0]; //BASE URL CASES // LOCAL if (base_url_string.indexOf('xxx.local') > -1) { settings = { "base_url" : "http://xxx.local/" }; } // DEV if (base_url_string.indexOf('xxx.dev.yyy.com') > -1) { settings = { "base_url" : "http://xxx.dev.yyy.com/xxx/" }; } Thanks

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  • JavaScript - question regarding data structure

    - by orokusaki
    I'm trying to calculate somebody's bowel health based on a points system. I can edit the data structure, or logic in any way. I'm just trying to write a function and data structure to handle this ability. Pseudo calculator function: // Bowel health calculator var points = 0; If age is from 30 and 34: points += 1 If age is from 35 and 40: points += 2 If daily BMs is from 1 and 3: points -= 1 If daily BMs is from 4 and 6: points -= 2 return points; Pseudo data structure: var points_map = { age: { '30-34': 1, '35-40': 2 }, dbm: { '1-3': -1, '4-6': -2 } }; I have a full spreadsheet of data like this, and I am trying to write a DRY version of code and a DRY version of this data (ie, probably not a string for the '30-34', etc) in order to handle this sort of thing without a humongous number of switch statements.

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  • small scale web site - global javascript file style/format/pattern - improving maintainability

    - by yaya3
    I frequently create (and inherit) small to medium websites where I have the following sort of code in a single file (normally named global.js or application.js or projectname.js). If functions get big, I normally put them in a seperate file, and call them at the bottom of the file below in the $(document).ready() section. If I have a few functions that are unique to certain pages, I normally have another switch statement for the body class inside the $(document).ready() section. How could I restructure this code to make it more maintainable? Note: I am less interested in the functions innards, more so the structure, and how different types of functions should be dealt with. I've also posted the code here - http://pastie.org/999932 in case it makes it any easier var ProjectNameEnvironment = {}; function someFunctionUniqueToTheHomepageNotWorthMakingConfigurable () { $('.foo').hide(); $('.bar').click(function(){ $('.foo').show(); }); } function functionThatIsWorthMakingConfigurable(config) { var foo = config.foo || 700; var bar = 200; return foo * bar; } function globallyRequiredJqueryPluginTrigger (tooltip_string) { var tooltipTrigger = $(tooltip_string); tooltipTrigger.tooltip({ showURL: false ... }); } function minorUtilityOneLiner (selector) { $(selector).find('li:even').not('li ul li').addClass('even'); } var Lightbox = {}; Lightbox.setup = function(){ $('li#foo a').attr('href','#alpha'); $('li#bar a').attr('href','#beta'); } Lightbox.init = function (config){ if (typeof $.fn.fancybox =='function') { Lightbox.setup(); var fade_in_speed = config.fade_in_speed || 1000; var frame_height = config.frame_height || 1700; $(config.selector).fancybox({ frameHeight : frame_height, callbackOnShow: function() { var content_to_load = config.content_to_load; ... }, callbackOnClose : function(){ $('body').height($('body').height()); } }); } else { if (ProjectNameEnvironment.debug) { alert('the fancybox plugin has not been loaded'); } } } // ---------- order of execution ----------- $(document).ready(function () { urls = urlConfig(); (function globalFunctions() { $('.tooltip-trigger').each(function(){ globallyRequiredJqueryPluginTrigger(this); }); minorUtilityOneLiner('ul.foo') Lightbox.init({ selector : 'a#a-lightbox-trigger-js', ... }); Lightbox.init({ selector : 'a#another-lightbox-trigger-js', ... }); })(); if ( $('body').attr('id') == 'home-page' ) { (function homeFunctions() { someFunctionUniqueToTheHomepageNotWorthMakingConfigurable (); })(); } });

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  • changing css properties via javascript

    - by tic
    I need a function to change the appearance of some elements in my html page "on the fly", but I am not able to do. The problem is that I cannot use a command like document.write ('body {background-color: #cccccc;}'); because I need to make the changes effective when the page is already loaded, using a link like <a onmouseclick="Clicker(1)" href="#">clic</a> and I cannot use a command like document.body.style.background='#cccccc'; because I do not know if it can be applied to other not so easy cases, because I need to change the appearance of elements such as td.myclass or sibling elements such as th[scope=col]+th[scope=col]+th[scope=col]. How can I do it? Thanks!

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  • Javascript/JQuery if statement

    - by Samuurai
    This is probably pretty simple, but I can't figure out how to do it: I have this code: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id }, In pseudo code, how can I do this: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id, if(is_set(dont_email)) {print 'dont_email' : true} },

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  • JavaScript automatically converts some special characters

    - by noplacetoh1de
    I need to extract a HTML-Substring with JS which is position dependent. I store special characters HTML-encoded. For example: HTML <div id="test"><p>l&ouml;sen &amp; gr&uuml;&szlig;en</p></div>? Text lösen & grüßen My problem lies in the JS-part, for example when I try to extract the fragment lö, which has the HTML-dependent starting position of 3 and the end position of 9 inside the <div> block. JS seems to convert some special characters internally so that the count from 3 to 9 is wrongly interpreted as "lösen " and not "l&ouml;". Other special characters like the &amp; are not affected by this. So my question is, if someone knows why JS is behaving in that way? Characters like &auml; or &ouml; are being converted while characters like &amp; or &nbsp; are plain. Is there any possibility to avoid this conversion? I've set up a fiddle to demonstrate this: JSFiddle Thanks for any help! EDIT: Maybe I've explained it a bit confusing, sorry for that. What I want is the HTML: <p>l&ouml;sen &amp; gr&uuml;&szlig;en</p> . Every special character should be unconverted, except the HTML-Tags. Like in the HTML above. But JS converts the &ouml; or &uuml; into ö or ü automatically, what I need to avoid.

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  • jquery / javascript for upload the file from browser to server

    - by Lalit
    Hi, I am developing the application in asp.net mvc with c#. I want the functionality that , a div will popup, so that i can facilate to use to upload the image file from his browser to server , in application domains file system. as usual. This question may be repeat , but i expect something more like how to build this scenario, and what are the security issues may come? and what care have to take while coding in the security perspective ?

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Example from: "Javascript - The Good Parts"

    - by Matrym
    What "ugliness" does the following solve? There's something I'm not getting, and I'd appreciate help understanding what it is. For example, by augmenting Function.prototype, we can make a method available to all functions: Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; }; By augmenting Function.prototype with a method method, we no longer have to type the name of the prototype property. That bit of ugliness can now be hidden.

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