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  • Record and Play your WebLogic Console Tasks Like a DVR

    - by james.bayer
    Automation using WebLogic Scripting Tool Today on the Oracle internal mailing list for WebLogic Server questions someone asked how to automate the configuration of the thread model for WebLogic Server and they were having trouble with the jython scripting syntax.  I’ve previously written about this feature called Work Managers and the associated constraints.  However, I did not show how to automate the process of configuring this without the console using WebLogic Scripting Tool – the jython scripting automation environment abbreviated as WLST.  I’ve written some very basic introductions to WLST before and there is also an Oracle By Example on the subject, but this is a bit more advanced.  Fear not because there is a really easy-to-use feature of the WLS console that lets you “Record” user actions just like a DVR.  Using these recordings of the web-based console, you can easily create a script even if you are unfamiliar with the WLST syntax and API.  I’m a big fan of both DVR’s and automation as can be evidenced with this old Halloween picture taken during simpler times.  Obviously the Cast Away and The Big Labowski references show some age.  I was a big Tivo fan-boy back in the day and I still think it’s the best DVR. I strongly believe that WebLogic Scripting Tool (WLST) is an absolutely essential tool for automating administration tasks in anything beyond a development environment.  Even in development environments you can make a case that it makes sense to start the automation for environments downstream.  I promise you that once you start using it for any tasks that you do even semi-regularly, you won’t go back to clicking through the console.  It’s simply so much more efficient and less error-prone to run a script. Let’s say you need to create a Work Manager and MaxThreadsConstraint – the easy way to do it is configure it in the WLS console first while capturing the commands with a recording.  See the images for the simple steps – click to enlarge. Record Console Configurations to a File Review the Recordings and Make Slight Modifications In order to make the recorded .py file directly callable as a stand-alone script I added calls to the connect() and edit() functions at the beginning and calls to disconnect() and exit() at the end – otherwise the main section of the script was provided by the console recording.  Below is the resulting file I saved as d:/temp/wm.py connect('weblogic','welcome1', 't3://localhost:7001') edit() startEdit()   cd('/SelfTuning/wl_server') cmo.createMaxThreadsConstraint('MaxThreadsConstraint-0')   cd('/SelfTuning/wl_server/MaxThreadsConstraints/MaxThreadsConstraint-0') set('Targets',jarray.array([ObjectName('com.bea:Name=examplesServer,Type=Server')], ObjectName)) cmo.setCount(5) cmo.unSet('ConnectionPoolName')   cd('/SelfTuning/wl_server') cmo.createWorkManager('WorkManager-0') cd('/SelfTuning/wl_server/WorkManagers/WorkManager-0') set('Targets',jarray.array([ObjectName('com.bea:Name=examplesServer,Type=Server')], ObjectName))   cmo.setMaxThreadsConstraint(getMBean('/SelfTuning/wl_server/MaxThreadsConstraints/MaxThreadsConstraint-0')) cmo.setIgnoreStuckThreads(false)   activate() disconnect() exit() Run the Script If you want to test it be sure to delete the Work Manager and MaxThreadConstraint that you had previously created in the console.  Do something like the following - set up the environment and tell WLST to execute the script which happens in the first 2 lines, the rest doesn’t require any user input: D:\Oracle\wls11g\wlserver_10.3\samples\domains\wl_server\bin>setDomainEnv.cmd D:\Oracle\wls11g\wlserver_10.3\samples\domains\wl_server>java weblogic.WLST d:\temp\wm.py   Initializing WebLogic Scripting Tool (WLST) ...   Welcome to WebLogic Server Administration Scripting Shell   Type help() for help on available commands   Connecting to t3://localhost:7001 with userid weblogic ... Successfully connected to Admin Server 'examplesServer' that belongs to domain 'wl_server'.   Warning: An insecure protocol was used to connect to the server. To ensure on-the-wire security, the SSL port or Admin port should be used instead.   Location changed to edit tree. This is a writable tree with DomainMBean as the root. To make changes you will need to start an edit session via startEdit().   For more help, use help(edit)   Starting an edit session ... Started edit session, please be sure to save and activate your changes once you are done. Activating all your changes, this may take a while ... The edit lock associated with this edit session is released once the activation is completed. Activation completed Disconnected from weblogic server: examplesServer     Exiting WebLogic Scripting Tool.   Now if you go back and look in the console the changes have been made and we now have a compete script.  Of course there is a full MBean reference and you can learn the nuances of jython and WLST, but why not the WLS console do most of the work for you!  Happy scripting.

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  • Observations in Migrating from JavaFX Script to JavaFX 2.0

    - by user12608080
    Observations in Migrating from JavaFX Script to JavaFX 2.0 Introduction Having been available for a few years now, there is a decent body of work written for JavaFX using the JavaFX Script language. With the general availability announcement of JavaFX 2.0 Beta, the natural question arises about converting the legacy code over to the new JavaFX 2.0 platform. This article reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm. The Application The program chosen for migration is an implementation of the Sudoku game and serves as a reference application for the book JavaFX – Developing Rich Internet Applications. The design of the program can be divided into two major components: (1) A user interface (ideally suited for JavaFX design) and (2) the puzzle generator. For the context of this article, our primary interest lies in the user interface. The puzzle generator code was lifted from a sourceforge.net project and is written entirely in Java. Regardless which version of the UI we choose (JavaFX Script vs. JavaFX 2.0), no code changes were required for the puzzle generator code. The original user interface for the JavaFX Sudoku application was written exclusively in JavaFX Script, and as such is a suitable candidate to convert over to the new JavaFX 2.0 model. However, a few notable points are worth mentioning about this program. First off, it was written in the JavaFX 1.1 timeframe, where certain capabilities of the JavaFX framework were as of yet unavailable. Citing two examples, this program creates many of its own UI controls from scratch because the built-in controls were yet to be introduced. In addition, layout of graphical nodes is done in a very manual manner, again because much of the automatic layout capabilities were in flux at the time. It is worth considering that this program was written at a time when most of us were just coming up to speed on this technology. One would think that having the opportunity to recreate this application anew, it would look a lot different from the current version. Comparing the Size of the Source Code An attempt was made to convert each of the original UI JavaFX Script source files (suffixed with .fx) over to a Java counterpart. Due to language feature differences, there are a small number of source files which only exist in one version or the other. The table below summarizes the size of each of the source files. JavaFX Script source file Number of Lines Number of Character JavaFX 2.0 Java source file Number of Lines Number of Characters ArrowKey.java 6 72 Board.fx 221 6831 Board.java 205 6508 BoardNode.fx 446 16054 BoardNode.java 723 29356 ChooseNumberNode.fx 168 5267 ChooseNumberNode.java 302 10235 CloseButtonNode.fx 115 3408 CloseButton.java 99 2883 ParentWithKeyTraversal.java 111 3276 FunctionPtr.java 6 80 Globals.java 20 554 Grouping.fx 8 140 HowToPlayNode.fx 121 3632 HowToPlayNode.java 136 4849 IconButtonNode.fx 196 5748 IconButtonNode.java 183 5865 Main.fx 98 3466 Main.java 64 2118 SliderNode.fx 288 10349 SliderNode.java 350 13048 Space.fx 78 1696 Space.java 106 2095 SpaceNode.fx 227 6703 SpaceNode.java 220 6861 TraversalHelper.fx 111 3095 Total 2,077 79,127 2531 87,800 A few notes about this table are in order: The number of lines in each file was determined by running the Unix ‘wc –l’ command over each file. The number of characters in each file was determined by running the Unix ‘ls –l’ command over each file. The examination of the code could certainly be much more rigorous. No standard formatting was performed on these files.  All comments however were deleted. There was a certain expectation that the new Java version would require more lines of code than the original JavaFX script version. As evidenced by a count of the total number of lines, the Java version has about 22% more lines than its FX Script counterpart. Furthermore, there was an additional expectation that the Java version would be more verbose in terms of the total number of characters.  In fact the preceding data shows that on average the Java source files contain fewer characters per line than the FX files.  But that's not the whole story.  Upon further examination, the FX Script source files had a disproportionate number of blank characters.  Why?  Because of the nature of how one develops JavaFX Script code.  The object literal dominates FX Script code.  Its not uncommon to see object literals indented halfway across the page, consuming lots of meaningless space characters. RAM consumption Not the most scientific analysis, memory usage for the application was examined on a Windows Vista system by running the Windows Task Manager and viewing how much memory was being consumed by the Sudoku version in question. Roughly speaking, the FX script version, after startup, had a RAM footprint of about 90MB and remained pretty much the same size. The Java version started out at about 55MB and maintained that size throughout its execution. What About Binding? Arguably, the most striking observation about the conversion from JavaFX Script to JavaFX 2.0 concerned the need for data synchronization, or lack thereof. In JavaFX Script, the primary means to synchronize data is via the bind expression (using the “bind” keyword), and perhaps to a lesser extent it’s “on replace” cousin. The bind keyword does not exist in Java, so for JavaFX 2.0 a Data Binding API has been introduced as a replacement. To give a feel for the difference between the two versions of the Sudoku program, the table that follows indicates how many binds were required for each source file. For JavaFX Script files, this was ascertained by simply counting the number of occurrences of the bind keyword. As can be seen, binding had been used frequently in the JavaFX Script version (and does not take into consideration an additional half dozen or so “on replace” triggers). The JavaFX 2.0 program achieves the same functionality as the original JavaFX Script version, yet the equivalent of binding was only needed twice throughout the Java version of the source code. JavaFX Script source file Number of Binds JavaFX Next Java source file Number of “Binds” ArrowKey.java 0 Board.fx 1 Board.java 0 BoardNode.fx 7 BoardNode.java 0 ChooseNumberNode.fx 11 ChooseNumberNode.java 0 CloseButtonNode.fx 6 CloseButton.java 0 CustomNodeWithKeyTraversal.java 0 FunctionPtr.java 0 Globals.java 0 Grouping.fx 0 HowToPlayNode.fx 7 HowToPlayNode.java 0 IconButtonNode.fx 9 IconButtonNode.java 0 Main.fx 1 Main.java 0 Main_Mobile.fx 1 SliderNode.fx 6 SliderNode.java 1 Space.fx 0 Space.java 0 SpaceNode.fx 9 SpaceNode.java 1 TraversalHelper.fx 0 Total 58 2 Conclusions As the JavaFX 2.0 technology is so new, and experience with the platform is the same, it is possible and indeed probable that some of the observations noted in the preceding article may not apply across other attempts at migrating applications. That being said, this first experience indicates that the migrated Java code will likely be larger, though not extensively so, than the original Java FX Script source. Furthermore, although very important, it appears that the requirements for data synchronization via binding, may be significantly less with the new platform.

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  • Back Up to Tape the Way You Shop For Groceries

    - by rickramsey
    Imagine if this was how you shopped for groceries: From the end of the aisle sprint to the point where you reach the ketchup. Pull a bottle from the shelf and yell at the top of your lungs, “Got it!” Sprint back to the end of the aisle. Start again and sprint down the same aisle to the mustard, pull a bottle from the shelf and again yell for the whole store to hear, “Got it!” Sprint back to the end of the aisle. Repeat this procedure for every item you need in the aisle. Proceed to the next aisle and follow the same steps for the list of items you need from that aisle. Sounds ridiculous, doesn’t it? Not only is it horribly inefficient, it’s exhausting and can lead to wear out failures on your grocery cart, or worse, yourself. This is essentially how NetApp and some other applications write NDMP backups to tape. In the analogy, the ketchup and mustard are the files to be written, yelling “Got it!” is the equivalent of a sync mark at the end of a file, and the sprint back to the end of an aisle is the process most commonly called a “backhitch” where the drive has to back up on a tape to start writing again. Writing to tape in this way results in very slow tape drive performance and imposes unnecessary wear on the tape drive and the media, especially when writing small files. The good news is not all tape drives behave this way when writing small files. Unlike midrange LTO drives, Oracle’s StorageTek T10000D tape drive is designed to handle this scenario efficiently. The difference between the two drive types is that the T10000D drive gives you the ability to write files in a NetApp NDMP backup environment the way you would normally shop for groceries. With grocery shopping, you essentially stream through aisles picking up items as you go, and then after checking out, yell, “Got it!”, though you might do that last step silently. With the T10000D, it has a feature called the Tape Application Accelerator, which prevents the drive from having to stop after each file is written to notify NetApp or another application that the write was successful. When enabled in the T10000D tape drive, Tape Application Accelerator causes the tape drive to respond to tape mark and file sync commands differently than when disabled: A tape mark received by the tape drive is treated as a buffered tape mark. A file sync received by the tape drive is treated as a no op command. Since buffered tape marks and no op commands do not cause the tape drive to empty the contents of its buffer to tape and backhitch, the data is written to tape in significantly less time. Oracle has emulated NetApp environments with a number of different file sizes and found the following when comparing the T10000D with the Tape Application Accelerator enabled versus LTO6 tape drives. Notice how the T10000D is not only monumentally faster, but also remarkably consistent? In addition, the writing of the 50 GB of files is done without a single backhitch. The LTO6 drive, meanwhile, will perform as many as 3,800 backhitches! At the end of writing the entire set of files, the T10000D tape drive reports back to the application, in this case NetApp, that the write was successful via a tape mark. So if the Tape Application Accelerator dramatically improves performance and reliability, why wouldn’t you always have it enabled? The reason is because tape drive buffers are meant to be just temporary data repositories so in the event of a power loss, there could be data loss in certain environments for the files that resided in the buffer. Fortunately, we do have best practices depending on your environment to avoid this from happening. I highly recommend reading Maximizing Tape Performance with StorageTek T10000 Tape Drives (pdf) to decide which best practice is right for you. The white paper also digs deeper into the benefits of the Tape Application Accelerator. The white paper is free, and after downloading it you can decide for yourself whether you want to yell “Got it!” out loud or just silently to yourself. Customer Advisory Panel One final link: Oracle has started up a Customer Advisory Panel program to collect feedback from customers on their current experiences with Oracle products, as well as desires for future product development. If you would like to participate in the program, go to this link at oracle.com. photo taken on Idaho's Sacajewea Historic Biway by Rick Ramsey - Brian Zents Follow OTN on Blog | Facebook | Twitter | YouTube

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  • Task-It Webinar - Source Code

    Last week I presented a webinar called "Building a real-world application with RadControls for Silverlight 4". For those that didn't get to see the webinar, you can view it here: Building a read-world application with RadControls for Silverlight 4 Since the webinar I've received several requests asking if I could post the source code for the simple application I showed demonstrating some of the techniques used in the development of Task-It, such as MVVM, Commands and Internationalization. This source code is now available for downloadhere. After downloading the source: Extract it to the location of your choice on your hard-drive Open the solution Right-click ModuleProject.Web and selecte 'Set as StartUp Project'. Right-click ProjectTestPage.aspx and selected 'Set as Start Page' Create a database in SQL Server called WebinarProject. Navigate to the Database folder under the WebinarProject directory and run the .sql script against your WebinarProject database. The last two steps are necessary only for the Tasks page to work properly (using WCF RIA Services). Now some notes about each page: Code-behind This is not the way I recommend coding a line-of-business application in Silverlight, but simply wanted to show how the code-behind approach would look. Command This page introduces MVVM and Commands. You'll notice in the XAML that the Command property of theRadMenuItem and the Button are both bound to a SaveCommand. That comes from the view model. If you look in the code- behind of the user control you'll see that an instance of a CommandViewModel is instantiated and set as the DataContext of the UserControl.There is also a listener for the view model's SaveCompleted event. When this is fired, it tells the view (UserControl) to display the MessageBox. Internationalization This sample is similar to the previous one, but instead of using hard-coded strings in the UI, the strings are obtained via binding toview model properties. The view model gets the strings from the .resx files (Strings.resx or Strings.de.resx) under Assets/Resources. If you uncomment the call to ShowGerman() in App.xaml.cs's Application_Startup method and re-run the application, you will see the UI in German. Note that this code, which sets the CurrentCulture and CurrentUICulture on the current thread to "de" (German) is for testing purposes only. RadWindow Once again, very similar to the previous example.The difference is that we are now using a RadWindow to display the 'Saved' message instead of a MessageBox. The advantage here is that we do not have to hold on to a reference to the view model in our code behind so that we can get the 'Saved' message from it. The RadWindow's DataContext is now also bound to the view model, so within its XAML we can bind directly to properties in the view model. Much nicer, and cleaner. One other thing I introduced in this example is the use of spacer Rectangles. Rather than setting a width and/or height on the rectangles for spacing, I am now referencing a style in my ResourceDictionary called StandardSpacerStyle. I like doing this better than using margins or padding because now I have a reusable way to create space between elements, the Rectangle does not show (because I have not set its Fill color), and I can change my spacing throughout the user interface in one place if I'd like. Tasks This page is quite a bit different than the other four. It is a very simple, stripped-down version of the Tasks page in the Task-It application. The Tasks.xaml UserControl has a ContentControl, and the Content of that control is set based on whether we are looking at the list of tasks or editing a task. So it displays one of two child UserControls, which are called List and Details. List has the RadGridView, Details has the form. In the code-behind of the Tasks UserControl I am once again setting its DataContext to a view model class. The nice thing is, whichever child UserControl is being displayed (List or Details) inherits its DataContext from its parent control (Tasks), so I do not have to explicitly set it. The List UserControl simply displays a RadGridView whose ItemsSource is bound to a property in the view model called Tasks, and its SelectedItem property is bound to a property in the view model called SelectedItem. The SelectedItem binding must be TwoWay so that the view is notified when the SelectedItem changes in the view model, and the view model is notified when something changes in the view (like when a user changes the Name and/or DueDate in the form). You'll also notice that the form's TextBox and RadDatePicker are also TwoWay bound to the SelectedItem property in the view model. You can experiment with the binding by removing TwoWay and see how changes in the form do not show up in the RadGridView. So here we have an example of two different views (List and Details) that are both bound to the same view model...and actually, so is the Tasks UserControl, so it is really three views. WCF RIA Services By the way, I am using WCF RIA Services to retrieve data for the RadGridView and save the data when the user clicks the Save button in the form. I created a really simple ADO.NET Entity Data Model in WebinarProject.Web called DataModel.edmx. I also created a simple Domain Data Service called DataService that has methods for retrieving data, inserting, updating and deleting. However I am only using the retrieval and update methods in this sample. Note that I do not currently have any validation in place on the form, as I wanted to keep the sample as simple as possible. Wrap up Technically, I should move the calls to WCF RIA Services out of the view model and put them into a separate layer, but this works for now, and that is a topic for another day! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 13.10 - Black borders, black terminal

    - by Eric
    I've just upgraded to Ubuntu 13.10 and I'm seeing a strange behaviour. All windows I open have a black, boxy border, including popups, as you can see in the provided image. (The black box in the bottom right is a terminal, which fails to display any text. However, I can enter commands and they execute.) I followed the steps in this post: How do I reset my Unity configuration? to reset Unity using the unity-tweak-tool. Although helpful, that did not fix the issue. I'm thinking this may be a graphics card driver issue. Any help is much appreciated.

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  • How to retrieve the Identity (@@IDENTITY) of a record you just inserted into a table.

    - by Edward Boyle
    SELECT @@IDENTITY will retrive that last generated @@IDENTITY from the current connection. int thisid = (int)cmd.ExecuteScalar("SELECT @@IDENTITY",conn); If there is another write in another connection you do not have to worry. Again, @@IDENTITY will retrieve last generated @@IDENTITY from the current connection. Null if no @@IDENTITY was generated on this connection. Another method is to append ;SELECT @@IDENTITY to your SQL Insert and use ExecuteScalar() What was: INSERT INTO STUFF(Field) VALUES(1) ... cmd.ExecuteNonQuery(); Becomes: string cstring= "INSERT INTO STUFF(Field) VALUES(1);SELECT @@IDENTITY"; int thisid = (int)cmd.ExecuteScalar(cstring, conn); In SQL Server Compact Edition you must send your commands in one at a time, you can not append ;SELECT @@IDENTITY to an insert.

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  • 32 Stunning Movie Tributes in LEGO

    - by Jason Fitzpatrick
    These impressive Sci-Fi LEGO tributes are an impressive combination of time, money, and a whole lot of LEGO bricks. Read on to see everything from Death Star hangers to adorable robots. Over at Dvice, a SyFy channel blog, they’ve rounded up 32 impressive movie tributes crafted entirely in LEGO bricks. The model seen above, for example, is composed of 30,000 bricks and is over six feet on a side. Planning on building your own? You’d better have $2,300 to blow on bricks and six months of spare time to invest. Hit up the link below for more LEGO tributes. 32 Fan-Built LEGO Tributes to Science Fiction [Dvice] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to enable wireless on my hp compaq nx6110 laptop

    - by victor
    My laptop is an old HP Compaq NX6110. The wireless switch is not working, and I can`t also enable wireless from connexion manager. I connected to to the Internet with Ubuntu using wired LAN, and I downloaded windows wireless drivers, Wi-Fi radar application, and additional drivers. I also updated to Ubuntu 11.10 but still no luck. I guess I need some terminal commands. Any ideas are welcome. Thank you for the attention victor.

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  • Can't boot into windows7 after installling Ubuntu-12.04 (LTS) on HP 6735s laptop 12.04

    - by Dimeji
    I installed Ubuntu-12.04 (LTS) through a USB drive and when it's done i cant load Windows 7 (Loader)(on/dev/sda1) in GRUB. When I select that, it displays a black screen and then returns to GRUB but i'm still able to boot into 12.04. Help me to solve this, I installed Boot-repair,I checked reinstall grub in the main option tab and checked place boot flag on sda1 windows7 in other options tab , re booted and it wasnt working this is was bootinfo summary http://paste.ubuntu.com/1206875/, i also tried sudo grub-install "(hd0)" sudo update-grub in the terminal and i gave me found Windows 7 (loader) on /dev/sda1 and rebooted but i still wasnt able to boot into windows 7, this is my bootinfoo summary after i typed those two commands http://pastebin.ubuntu.com/1206955/ please help me,I'm at wits end thanks Dimeji

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  • Please Help with ATI Radeon 4250 and Xinerama

    - by Luis Enrique
    I am using ubuntu 11.10 fresh install and I am having problems making the second screen to work, I remember before I was able to do it by extending the desktop to a larger number like 3840 X 1080 but since I am new I completely forgot how to do it, Now I have a philips 230 E monitor full 1920 X 1080 and a Toshiba tv HDMI and I want to activate the second monitor to be able to use Xinerama but I don't know how to go about this, I want to keep the Phillips as a primary monitor since it's the smaller one and use the TV from time to time to play videos movies and presentations. I installed all the additional drivers and don't know what else to do. I would prefer if I can use a list of exact commands to copy and paste onto the terminal since that is all I know how to use LOL . Thank you so much for your help. If you need more details of my mother board or video card or cpu just ask thank you. Luis

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  • Why do [flush-8:16] and [jbd2/sdb2-8] occasionally use 99.99% disk IO?

    - by ændrük
    Approximately twice a week, the entire graphical interface will lock up for about 10-20 seconds without warning while I am doing simple tasks such as browsing the web or writing a paper. When this happens, GUI elements do not respond to mouse or keyboard input, and the System Monitor applet displays 100% IOWait processor usage. Today, I finally happened to have GNOME Terminal already open when the problem started. Despite other applications such as Google Chrome, Firefox, GNOME Do, and GNOME Panel being unresponsive, the terminal was usable. I ran iotop and observed that commands named [flush-8:16] and [jbd2/sdb2-8] were alternately using 99.99% IO. What are these, and how can I prevent them from causing GUI unresponsiveness? Here is dumpe2fs /dev/sdb2, if it's relevant.

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  • Six Rubens’ Tubes Combined Into a Fire-Based Music Visualizer [Video]

    - by Jason Fitzpatrick
    The last Rubens’ Tube setup we shared with you was but a simple single tube. This impressive setup is six independent tubes that register distinct frequencies of sound in a musical composition as standing flames. Check out the video to see it in action. Curious about the Rubens’ Tubes? Read more about the phenomenon here. [via Design Boom] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Is Oracle Solaris 11 Really Better Than Oracle Solaris 10?

    - by rickramsey
    If you want to be well armed for that debate, study this comparison of the commands and capabilities of each OS before the spittle starts flying: How Solaris 11 Compares to Solaris 10 For instance, did you know that the command to configure your wireless network in Solaris 11 is not wificonfig, but dladm and ipadm for manual configuration, and netcfg for automatic configuration? Personally, I think the change was made to correct the grievous offense of spelling out "config" in the wificonfig command, instead of sticking to the widely accepted "cfg" convention, but loathe as I am to admit it, there may have been additional reasons for the change. This doc was written by the Solaris Documentation Team, and it not only compares the major features and command sequences in Solaris 11 to those in Solaris 10, but it links you to the sections of the documentation that explain them in detail. - Rick Website Newsletter Facebook Twitter

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  • How do I install pepper-flash on Chromium?

    - by user209900
    I have Chromium web browser on my Lubuntu 13.04 (pre-installed). I use LX Terminal (pre-installed) to write commands. I am trying to download flash player on Chromium using instructions on this site : sudo add-apt-repository ppa:skunk/pepper-flash After typing in my password, this worked. Now sudo apt-get update I didn't need to type in my password, as I continued on the same terminal, but got W:/ and E:/ fetch file errors sudo apt-get install pepflashplugin-installer I continued on the same terminal despite the fetch file errors... and they said pepflashplugin-installer could not be found. Is the last error because of fetch file errors, or because I need to download pepflash-plugin-installer somewhere? Or is it because of something else? I cannot download the Chrome browser, and not looking to use flash player on my Firefox web browser (installed using lubuntu software centre).

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  • Useful utilities - PFE, Notepad++ and XML Notepad 2007

    - by TATWORTH
    All three editors are free to download and use!  PFE http://www.lancs.ac.uk/staff/steveb/cpaap/pfe XML Notepad 2007 http://www.microsoft.com/downloads/details.aspx?familyid=72d6aa49-787d-4118-ba5f-4f30fe913628&displaylang=en Notepad++ http://notepad-plus.sourceforge.net/uk/download.php PFE development has stopped and I have included it mainly for reference. It does however have the facility to: Run DOS commands and capture the output Run simple macros XML Note Pad 2007 is excellent if you need to data values from attributes or elements. Notepad++ has various add-ons available for it. - When you download it, be sure to run its internal update function. Needless to say, all three are better than Notepad!

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  • How do I run Sim City 4?

    - by Jacob Larson
    I know that it is possible to run Sim City 4 Deluxe, as this page clearly proves so. http://appdb.winehq.org/objectManager.php?sClass=version&iId=10515 I have tried two different commands, and the paths are all right, but when I enter them, I simply get a blank terminal line. WINEDEUB=-all wine C:\\Program\ Files\ \(x86\)\\Maxis\\SimCity\ 4\ Deluxe\\Apps\\SimCity\ 4.exe -d:software -intro:off -CPUCount:1 env WINEPREFIX="/home/jacob/.wine" wine "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -intro:off -CPUCount:1 So, what could be the problem? I'm fairly new, so I'm not really sure what info I need to provide. Thanks.

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  • Monitoring Database disk space

    - by Michael Freidgeim
    An article Data files: To Autogrow Or Not To Autogrow? recommends NOT to rely on auto-grow, because it causing delays in unplanned times.We should mtonitor database files(both data and log), and if they close to max capacity, manually increase the size. However it doesn't give references, how to monitor the free space inside databases. I've tried to look how to do it. It can be done manually using   execute sp_spaceused for the database in question or  sp_SOS (can be downloaded from http://searchsqlserver.techtarget.com/tip/Find-size-of-SQL-Server-tables-and-other-objects-with-stored-procedure)Alternatively you can run SQL commands as suggested in Http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=82359 by Michael Valentine Jonesselect [FREE_SPACE_MB] = convert(decimal(12,2),round((a.size-fileproperty(a.name,'SpaceUsed'))/128.000,2)) from dbo.sysfiles aMore useful article Monitor database file sizes with SQL Server Jobs describes how to setup monitoring Finally I found the excellent articleManaging Database Data Usage With Custom Space Alerts, that can be followed even support personnel without much DBA experience.

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  • Week in Geek: 50 Million Viruses and More on the Way Edition

    - by Asian Angel
    This week we learned how to backup and copy data between iOS devices, use Linux commands in Windows with Cygwin, boost email writing productivity with Microsoft Word Mail Merge, be more productive in Ubuntu using keyboard shortcuts, “restore the FTP service in XBMC, rename downloaded TV shows, access the Android Market in emulation”, and more Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper

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  • Bash prompt doesn't print until I interact with console again

    - by durron597
    I don't even know where to begin to diagnose this one. Usually, when a command finishes, the prompt prints itself for the next command. However, that is not happening. Hard to explain with words, I'll just use an example: User@Machine:~$ cp /mnt/mountname/directory/textfile.txt . After waiting several seconds (far too long for this operation on a small file) I press Enter, and see: User@Machine:~$ cp /mnt/mountname/directory/textfile.txt . User@Machine:~$ User@Machine:~$ So clearly the operation had finished, but the prompt didn't display... until I pressed enter, and then BOTH prompts instantly displayed. This error does not happen with commands like cd.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Exam 71-516: Accessing Data with Microsoft .NET Framework 4

    - by Ricardo Peres
    I had the chance to take the beta version of exam 71-516 today. Here are my thoughts on it: first, I was rather annoyed to discover that I will only know if I passed or not about 8 weeks after the beta period expires (July, 02), which probably means September. It was a difficult exam, especially since I don't have any practice on some of the new Entity Framework options. The items covered, from the most covered to the least covered, were: Entity Framework (50-50 for POCO/Non-POCO) LINQ to SQL WCF Data Services Classic ADO.NET (DataSets, DataTables, DataAdapters, TableAdapters, Connections and Commands LINQ to XML Sync Framework (surprise!) All added up, I think it was a difficult exam. My advise is that you practice a lot! I will post the result as soon as I know it.

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Winetricks fails to find program files directory

    - by EgyptLovesUbuntu
    I installed a fresh copy of Ubuntu 12 desktop then: Installed WINE from the Ubuntu Software Center. Installed WineTricks from the Ubuntu Software Center. When I type the following commands in the terminal: sudo winetricks dotnet40 I get this error message: wine cmd.exe /c echo '%ProgramFiles%' returned empty string If i try the command without sudo winetricks dotnet40 The output is as follows Executing w_do_call dotnet40 Executing load_dotnet40 ------------------------------------------------------ dotnet40 does not yet fully work or install on wine. Caveat emptor. ------------------------------------------------------ Executing mkdir -p /home/vectoruser/.cache/winetricks/dotnet40 mkdir: cannot create directory `/home/vectoruser/.cache/winetricks/dotnet40': Permission denied ------------------------------------------------------ Note: command 'mkdir -p /home/vectoruser/.cache/winetricks/dotnet40' returned status 1. Aborting. ------------------------------------------------------ My current user is vectoruser which i use to logon to Ubuntu The output of ls -ld /home/vectoruser /home/vectoruser/.cache /home/vectoruser/.cache/winetricks Gives: drwxr-xr-x 32 vectoruser vectoruser 4096 Aug 2 19:26 /home/vectoruser drwx------ 19 vectoruser vectoruser 4096 Aug 2 19:25 /home/vectoruser/.cache drwxr-xr-x 2 root root 4096 Aug 2 18:09 /home/vectoruser/.cache/winetricks

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  • what is wrong with this easy script

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

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  • How can I prevent [flush-8:16] and [jbd2/sdb2-8] from causing GUI unresponsiveness?

    - by ændrük
    Approximately twice a week, the entire graphical interface will lock up for about 10-20 seconds without warning while I am doing simple tasks such as browsing the web or writing a paper. When this happens, GUI elements do not respond to mouse or keyboard input, and the System Monitor applet displays 100% IOWait processor usage. Today, I finally happened to have GNOME Terminal already open when the problem started. Despite other applications such as Google Chrome, Firefox, GNOME Do, and GNOME Panel being unresponsive, the terminal was usable. I ran iotop and observed that commands named [flush-8:16] and [jbd2/sdb2-8] were alternately using 99.99% IO. What are these, and how can I prevent them from causing GUI unresponsiveness? Details $ mount | grep ^/dev /dev/sda1 on / type ext4 (rw,noatime,discard,errors=remount-ro,commit=0) /dev/sdb2 on /home type ext4 (rw,commit=0) /dev/sda is an OCZ-VERTEX2 and /dev/sdb is a WD10EARS. Here is dumpe2fs /dev/sdb2, if it's relevant.

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