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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • K3b - cdrecord has no permission

    - by user64386
    I use Ubuntu 12.04. Today I tried to burn an ISO file in a DVD-R disk using K3b. It used to work, but today, after one and a half minutes, it stopped saying that "cdrecord has no permission to open the device". I searched for a solution, and I found that I had to do something with k3bsetup. I tried to use it, but I had no idea what to do, and I couldn't find a guide, so I checked cdrecord and clicked apply. Now there is another error; it says "cdrecord returns an unknown error! (code 254)". What should I do?

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  • Python GUI and MVC - get variable from other module

    - by lyvic
    I am trying to split my code in different layers: GUI, reading the GUI, creating input, calculating the model, interpreting data, creating view, sending the view to the GUI. I got the idea of the MVC and would like to try to build my program that way. But I'm a little confused about how to exchange information between those modules. I'm running into problems with undefined global names and so forth. Example code how I'm trying to get out of this can be found here: http://stackoverflow.com/questions/17385373/setup-a-mvc-mvw-system-in-python-with-tkinter

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  • Print to file in Black and White [not printer specific]

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • take my Java skills to the next level

    - by waingram
    I am well versed in the basics of Java programming, although through most of my career I have been maintaining, upgrading, and debugging someone else's Java code. I am mainly familiar with basic servlet applications. I have a strong beginner knowledge of Maven and Ant. I have more web development with Ruby on Rails, but would like to bring my Java skills up to par with regard to web development. It seems the world of Java is so big, I have no idea what the next logical step is for me. Spring? JAX-RB? EJBs? What is the next logical step for someone like me and how would you recommend I approach it?

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  • How to get past black screen with mouse icon while installing on Gateway MX6920?

    - by tom kruse
    I have an old Gateway MX6920 laptop that got a virus on its hard drive so I put in a new one from another laptop. When i turn it on it tries to load Windows but fails so I'm going to try to put Ubuntu on it (because I heard it's a good OS). I downloaded the 32-bit desktop version of Ubuntu and burned it to a CD. I put the CD in the computer, went to the boot menu, and selected CD-ROM. The computer tries to boot but stops at a black screen with a mouse icon sitting in the middle of the display. I have no idea what's going on, so please help.

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  • When failure is a feature

    Warning: this post is going to be slightly off-topic and non-technical. Well, not computer science technical at least. I was reading an article in SciAm this morning about the possibility of a robot uprising. Dont laugh yet, this is a very real, if still quite remote possibility. The main idea that was described was that AI could rise one day to self-awareness and to an ability to improve itself through self-replication beyond human abilities to control it. Sure, thats one possibility, and some...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is default username & password for a persistent pendrive?

    - by sdos
    I am trying out Ubuntu 11.04 on a netbook. I created a live USB to boot from using this: http://www.pendrivelinux.com/universal-usb-installer-easy-as-1-2-3/ and the system boots up into Ubuntu from the USB stick, great! bad news is I am presented with a login form.... I did not set a password so I have no idea what it could be.... username: other password: I have tried no password, no luck... I tried ubuntu, no luck Any Ideas why it has a password, and what it might be or how I can set the password?

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  • Storing a Hex Grid

    - by Pedro Caetano
    I've been creating a small hex grid framework for Unity3D and have come to the following dilema. This is my coordinate system (taken from here) Link because I'm a new user It all works pretty nicely except for the fact I have no idea how to store it. I originally intended to store this in a 2D array and use images to generate my maps. One problem was that it had negative values (this was easily fixed by offsetting the coordinates a bit). However, due to this coordinate system, such an image or bitmap would have to be diamond shaped - and since these structures are square shaped, this would cause a lot of headaches even if I hack something together. Is there anything I'm missing that could fix this? I recall seeing a forum post regarding this in the unity forums but I can no longer find the link. Is writing a set of coordinate translators the best solution here? If you guys think it would be helpful, I can post code and images of my problem.

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  • Scenario to illustrate how unit testing leads to better design

    - by Cocowalla
    For an internal training session, I'm trying to come up with a simple scenario that illustrates how unit testing leads to better design, by forcing you to think about things like coupling before you start coding. The idea is that I get the participants to code something first, without considering unit testing, then we do it again, but considering unit testing. Hopefully the code produced second time round should be more decoupled and maintainable. I'm struggling to come up with a scenario that can be coded quickly, yet can still demonstrate how unit testing can lead to better overall design.

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  • Crash on shutdown when using second monitor

    - by plua
    I have recently added a second monitor to my setup. Instead of one VGA monitor, I now have one VGA and one DVI monitor hooked up to the computer. The displays work just fine. However, ever since this monitor was added Ubuntu (10.10) does not shut down properly. I go to shutdown and it starts shutting down but just hangs and I need to manually shut it down. This has been like this for weeks and I feel not comfortable shutting it down this way over and over again. Has anybody any idea what this can be? Or, also useful, does anybody know how to get some info on why this crash occurs? Any logs that can be used for this? Thanks! Paul

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  • OpenGL VBOs are slower then glDrawArrays.

    - by Arelius
    So, this seems odd to me. I upload a large buffer of vertices, then every frame I call glBindbuffer and then the appropriate gl*Pointer functions with offsets into the buffer, then I use glDrawArrays to draw all of my triangles. I'm only drawing about 100K triangles, however I'm getting about 15FPS. This is where it gets weird, if I change it to not call glBindBuffer, then change the gl*Pointer calls to be actual pointers into the array I have in system memory, and then call glDrawArrays the same, my framerate jumps up to about 50FPS. Any idea what I weird thing I could be doing that would cause this? Did I maybe forget to call glEnable(GL_ALLOW_VBOS_TO_RUN_FAST) or something?

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  • Using 'new' in a projection?

    - by davenewza
    I wish to project a collection from one type (Something) to another type (SomethingElse). Yes, this is a very open-eneded question, but which of the two options below do you prefer? Creating a new instance using new: var result = query.Select(something => new SomethingElse(something)); Using a factory: var result = query.Select(something => SomethingElse.FromSomething(something)); When I think of a projection, I generally think of it as a conversion. Using new gives me this idea that I'm creating new objects during a conversion, which doesn't feel right. Semantically, SomethingElse.FromSomething() most definitely fits better. Although, the second option does require addition code to setup a factory, which could become unnecessarily compulsive.

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  • "A good programmer can be as 10+ times more productive than a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

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  • Hand writing software for tanking notes in school

    - by Henny Steinmetz
    I'm thinking of switching to Ubuntu and leaving Windows behind. But for school I was using OneNote to take notes... And it was so perfect... I know how many questions about onenote alternatives and I read through them but didn't find something fitting for me. So what am I looking for? Support for my Stylus / hand written notes Adding files/pictures to the notes some managing system to organize the notes / somewhat like OneNote? Maybe? someHopeStillLeft I hope someone has got an idea.. Henrik

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  • How can I force new windows to open in background & without focus?

    - by sup
    I have Opera set as my default browser but it is the same for Firefox. When opening a link in Liferea, the link opens in an external browser and the browser gets focus. I would like to open the links in background (so that the browser does not get focus). The only solution is to set Focus prevention level to Normal in the Focus & Raise Behaviour tab of General options in CCSM. But this messes things for other things. DO you have any other idea how to prevent new windows to have focus? I am using Unity on 11.10.

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  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

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  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

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  • Battery Power when running Ubuntu 14.04 LTS in dual boot

    - by Amro A.
    This is only a general question in order for me to get a better idea of my dual boot (windows 8 & Ubuntu) systems. I noticed that every time I run Ubuntu (which is becoming more often) the battery power gets consumed really fast. I am not performing any special tasks at the moment, just getting to know the system, for example, sound settings, watching videos, surfing the net and so on. When I do the same thing in Windows 8 the battery lives a considerable amount of time longer. Is this something to do with Ubuntu or is it because of the dual boot that I have going on? In other words, if I start running Ubuntu all by itself on my laptop, will it be more power consuming than Windows 8?

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  • Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear?

    - by Karl Heinz
    I saw Slender and "Dream of the Blood Moon". I like to create things with Sculptris and animate them with Kinect. Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear? I would like to start with replacing the characters first for several actions then maybe change the virtual world. Finally I would like to offer the game for free as the others do. Is it a good idea to use c#'s XNA for that?

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  • As a indie, how to protect your game?

    - by user16829
    As a indie, you might not work in a company. And you may have a great game idea and you feel it gonna be a big success. When you released your game. How do you protect it as your own creation? So that someone also can't steal the title and publish a "sequel" e.g. Your-Game-Name 2,3,4. Or even produce by-products like Angry Birds but without your permission. So how we can prevent these from happening by legal methods. Like copyrights, trademarks? If a professional can fill us those info, it will be great.

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • Ideas for card deck names [closed]

    - by Milan Babuškov
    I'm creating a card game, and wish to offer players to choose from different sets of playing cards. The game logic remains the same, only the design and graphics on the cards would be different. It would feature classic French set, German/Hungarian one, and a bunch of other custom designed ones. I'm looking for some cool names to give to those sets. I thought maybe to use names of some world cities like "London set", "Paris set", "Tokyo set", but there might be something better. I know this is really open-ended question, so there might not be a definitive "correct" answer, but I hope this kind of brainstorming would be useful to anyone looking for ideas to name a set of... well, anything. I'll up-vote any good idea, no matter if I don't end up using any of those.

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  • Switching domains in one's career?

    - by rocknroll
    I have been a C++,Qt programmer for the last 3.5 years and have hit a plateau in terms of doing something new. Work has been repetitive and routine. I personally believe it is time to move on but off late I am getting more offers in mobile development like Android,Iphone etc. The latest offer I have is for objective-C based profile. I do not have the slightest idea about objective-C apart from that it is Object oriented C resembling C++ but not exactly a clone. Questions in my mind are --what are the pros/cons of this careers switch or for any such switch? --Is it good for one's career to change domains after sometime? --How difficult it is to get back to one's previous area of proficiency? Thanks

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  • Fast lighting with multple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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