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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • sequence generators are getting ignored

    - by luvfort
    I'm getting the following error while saving a object. However similar configuration is working for other model objects in my projects. Any help would be greatly appreciated. @Entity @Table(name = "ENROLLMENT_GROUP_MEMBERSHIPS", schema = "LEAD_ROUTING") public class EnrollmentGroupMembership implements Serializable, Comparable,Auditable { @javax.persistence.SequenceGenerator(name = "enrollmentGroupMemID", sequenceName = "S_ENROLLMENT_GROUP_MEMBERSHIPS") @Id @GeneratedValue(strategy = GenerationType.AUTO, generator = "enrollmentGroupMemID") @Column(name = "ID") private Long id; @ManyToOne() @JoinColumn(name = "TIER_WEIGHT_OID", referencedColumnName = "OID", updatable = false, insertable = false) private TierWeight tierWeight; public EnrollmentGroupMembership() { } } Code: @Entity @Table(name = "TIER_WEIGHT", schema = "LEAD_ROUTING") public class TierWeight implements Serializable, Auditable { @SequenceGenerator(name = "tierSequence",sequenceName = "S_TIER_WEIGHT") @Column(name = "OID") @Id @GeneratedValue(strategy = GenerationType.AUTO, generator = "tierSequence") private Long id; @OneToMany @JoinColumn(name = "TIER_WEIGHT_OID", referencedColumnName = "OID") private Set<EnrollmentGroupMembership> memberships; public TierWeight() { } } The logic layer's code is @Override public void createTier(String tierName, float weight) { TierWeight tier = new TierWeight(); tier.setWeight(weight); tier.setTier(tierName); tierWeightDAO.create(tier); } Similar Many-one configuration is working through out the project. I don't know why this one instance is failing. Any help would be greatly appreciated. The following is the error that I'm getting Caused by: org.hibernate.id.IdentifierGenerationException: ids for this class must be manually assigned before calling save(): edu.apollogrp.d2ec.model.TierWeight at org.hibernate.id.Assigned.generate(Assigned.java:3 3) at org.hibernate.event.def.AbstractSaveEventListener. saveWithGeneratedId(AbstractSaveEventListener.java :99) The log file is telling that the sequence generator tierSequence is not getting created. However other sequence generators are getting created. 2010-06-03 11:24:51,834 DEBUG [org.hibernate.cfg.AnnotationBinder:] Processing annotations of edu.apollogrp.d2ec.model.TierWeight.dateCreated 2010-06-03 11:24:51,834 DEBUG [org.hibernate.cfg.AnnotationBinder:] Processing annotations of edu.apollogrp.d2ec.model.TierWeight.dateCreated 2010-06-03 11:24:51,834 DEBUG [org.hibernate.cfg.Ejb3Column:] Binding column DATE_CREATED unique false ....................................... ....................................... 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.AnnotationBinder:] Processing annotations of edu.apollogrp.d2ec.model.CounselorAvailability.id 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.Ejb3Column:] Binding column OID unique false 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.Ejb3Column:] Binding column OID unique false 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.AnnotationBinder:] id is an id 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.AnnotationBinder:] id is an id 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.AnnotationBinder:] Add sequence generator with name: counselorAvailabilityID 2010-06-03 11:24:51,756 DEBUG [org.hibernate.cfg.AnnotationBinder:] Add sequence generator with name: counselorAvailabilityID While debugging, I see that the org.hibernate.impl.SessionFactoryImpl is returning the "Assigned" identifierGenerator. This is horrible. I've specified the identifierGenerator as "Auto". Please see the above code. As a sidenote, I was trying to debug and seeing how the objects are getting retrieved from the database. Looks like the enrollmentgroupmembership records have the tierweight value populated. However if I look at the tierweight object, it doesn't have the enrollmentgroupmembership records. I'm puzzled. I think these two problems must be related. Maddy.

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • ms-access: missing operator in query expression

    - by every_answer_gets_a_point
    i have this sql statement in access: SELECT * FROM (SELECT [Occurrence Number], [1 0 Preanalytical (Before Testing)], NULL, NULL,NULL FROM [Lab Occurrence Form] WHERE NOT ([1 0 Preanalytical (Before Testing)] IS NULL) UNION SELECT [Occurrence Number], NULL, [2 0 Analytical (Testing Phase)], NULL,NULL FROM [Lab Occurrence Form] WHERE NOT ([2 0 Analytical (Testing Phase)] IS NULL) UNION SELECT [Occurrence Number], NULL, NULL, [3 0 Postanalytical ( After Testing)],NULL FROM [Lab Occurrence Form] WHERE NOT ([3 0 Postanalytical ( After Testing)] IS NULL) UNION SELECT [Occurrence Number], NULL, NULL,NULL [4 0 Other] FROM [Lab Occurrence Form] WHERE NOT ([4 0 Other] IS NULL) ) AS mySubQuery ORDER BY mySubQuery.[Occurrence Number]; everything was fine until i added the last line: SELECT [Occurrence Number], NULL, NULL,NULL [4 0 Other] FROM [Lab Occurrence Form] WHERE NOT ([4 0 Other] IS NULL) i get this error: syntax error (missing operator) in query expression 'NULL [4 0 Other]' anyone have any clues why i am getting this error?

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  • How to create Captcha in ASP.NET

    - by Samir R. Bhogayta
    1. Create one page with name "Captcha.aspx" 2. No any control require in this page 3. Go to Captcha.aspx.vb write the below code Protected Sub Page_Load(sender As Object, e As System.EventArgs) Handles Me.Load         'create object of Bitmap Class and set its width and height.         Dim objBMP As Bitmap = New Bitmap(180, 51)         'Create Graphics object and assign bitmap object to graphics' object.         Dim objGraphics As Graphics = Graphics.FromImage(objBMP)         objGraphics.Clear(Color.White)         objGraphics.TextRenderingHint = TextRenderingHint.AntiAlias         Dim objFont As Font = New Font("arial", 30, FontStyle.Bold)         'genetating random 6 digit random number         Dim randomStr As String = GeneratePassword()         'set this random number in session         Session.Add("randomStr", randomStr)         Session.Add("randomStrCountry", randomStr)         objGraphics.DrawString(randomStr, objFont, Brushes.Black, 2, 2)         Response.ContentType = "image/GIF"         objBMP.Save(Response.OutputStream, ImageFormat.Gif)         objFont.Dispose()         objGraphics.Dispose()         objBMP.Dispose()     End Sub     Public Function GeneratePassword() As String         ' Below code describes how to create random numbers.some of the digits and letters         ' are ommited because they look same like "i","o","1","0","I","O".         Dim allowedChars As String = "a,b,c,d,e,f,g,h,j,k,m,n,p,q,r,s,t,u,v,w,x,y,z,"         allowedChars += "A,B,C,D,E,F,G,H,J,K,L,M,N,P,Q,R,S,T,U,V,W,X,Y,Z,"         allowedChars += "2,3,4,5,6,7,8,9"         Dim sep() As Char = {","c}         Dim arr() As String = allowedChars.Split(sep)         Dim passwordString As String = ""         Dim temp As String         Dim rand As Random = New Random()         Dim i As Integer         For i = 0 To 5 - 1 Step i + 1             temp = arr(rand.Next(0, arr.Length))             passwordString += temp         Next         Return passwordString     End Function 4. Use this page in you aspx page like this img alt="" border="0" src="Captcha.aspx" style="cursor: move; height: 60px; width: 200px;" //                                   your textbox to insert code by user.

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  • JPA query many to one association

    - by Random Joe
    I want to build the following pseudo query Select a From APDU a where a.group.id= :id group is a field in APDU class of the type APDUGroup.class. I just want to get a list of APDUs based on APDUGroup's id. How do i do that using a standard JPA query?

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  • Best way to test instance methods without running __init__

    - by KenFar
    I've got a simple class that gets most of its arguments via init, which also runs a variety of private methods that do most of the work. Output is available either through access to object variables or public methods. Here's the problem - I'd like my unittest framework to directly call the private methods called by init with different data - without going through init. What's the best way to do this? So far, I've been refactoring these classes so that init does less and data is passed in separately. This makes testing easy, but I think the usability of the class suffers a little. EDIT: Example solution based on Ignacio's answer: import types class C(object): def __init__(self, number): new_number = self._foo(number) self._bar(new_number) def _foo(self, number): return number * 2 def _bar(self, number): print number * 10 #--- normal execution - should print 160: ------- MyC = C(8) #--- testing execution - should print 80 -------- MyC = object.__new__(C) MyC._bar(8)

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  • Database design for a Fantasy league

    - by Samidh T
    Here's the basic schema for my database Table user{ userid numeber primary key, count number } Table player{ pid number primary key, } Table user-player{ userid number primary key foreign key(user), pid number primary key foreign key(player) } Table temp{ pid number primary key, points number } Here's what I intend to do... After every match the temp table is updated which holds the id of players that played the last match and the points they earned. Next run a procedure that will match the pid from temp table with every uid of user-player table having the same pid. add the points from temp table to the count of user table for every matching uid. empty temp table. My questions is considering 200 players and 10000 users,Will this method be efficient? I am going to be using mysql for this.

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  • How to use Scanner to accept only valid int as input

    - by John
    I'm trying to make a small program more robust and I need some help with that. Scanner kb = new Scanner(System.in); int num1; int num2 = 0; System.out.print("Enter number 1: "); num1 = kb.nextInt(); while(num2<num1) { System.out.print("Enter number 2: "); num2 = kb.nextInt(); } Number 2 has to be greater than number 1 Also I want the program to automatically check and ignore if the user enters a character instead of a number. Because right now when a user enters for example r instead of a number the program just exits.

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  • How to get jQuery animateNumber to pull value dynamically?

    - by mcography
    I am trying to implement jQuery animateNumber, and I have it working like the demo just fine. However, I want to modify it so that it pulls the number from the HTML, rather than setting it in the script. I tried the following, but it just shows "NAN." What am I doing wrong? <div class="stat-title animate-number">$16,309</div> <script> $('.animate-number').each(function(){ var value = new Number; // Grab contents of element and turn it into a number value = $(this).text(); value = parseInt(value); // Set the starting text to 0 $(this).text('0'); $(this).animateNumber( { number: value, }, 1000 ) }); </script>

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  • Converting WAR to EAR and other Glassfish stories

    - by Random
    Hello! I am really new in this so I hopefully don't make any terrible mistake. I apologize before hand if I have. In my project I was using tomcat and deploying WAR files. But now some bosses wants to deploy EAR files. So there we go. I first downloaded Glassfish (don't know if it's the apropiate application server for a newbie like me), instaled it and all (I even deployed the hello.war in the autodeploy _< ). Then prepared an EAR file. From what I know, I just need to create an Enterprise Application Project in Eclipse and add to the module my war file. This changes the application.xml file automatically (thanks eclipse project!). So I exported it to an EAR file and uploaded it to the glassfish server. Wonders of wonders, it doesn't work. I also tried deploying the old WAR file in this new shiny glassfish but it goes on http-404 not found error. The glassfish seems to say that my project is not in ~/domains/domain1/docroot. By the way I am using windows and I am aware of some problems between glassfish and windows due to some updating open files or such. So I have to questions: First, Am I doing the EAR package correctly? Second, Do I need to do some especial configuration to the glassfish server to deploy EAR and WAR files? Thanks!

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  • Index for wildcard match of end of string

    - by Anders Abel
    I have a table of phone numbers, storing the phone number as varchar(20). I have a requirement to implement searching of both entire numbers, but also on only the last part of the number, so a typical query will be: SELECT * FROM PhoneNumbers WHERE Number LIKE '%1234' How can I put an index on the Number column to make those searchs efficient? Is there a way to create an index that sorts the records on the reversed string? Another option might be to reverse the numbers before storing them, which will give queries like: SELECT * FROM PhoneNumbers WHERE ReverseNumber LIKE '4321%' However that will require all users of the database to always reverse the string. It might be solved by storing both the normal and reversed number and having the reversed number being updated by a trigger on insert/update. But that kind of solution is not very elegant. Any other suggestions?

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  • pl/sql creating a function with parameterized cursor with return date

    - by user3134365
    create or replace FUNCTION get_next_sch_date(cert_id VARCHAR2,test_id VARCHAR2) RETURN DATE AS CURSOR next_sch_date(pb_id number,test_no varchar2) IS SELECT Sch_Controls,PBY_FRQ,START_AFTER__CAL_DAYS,PBY_DUE_BY,PBY_NEXT_SCH_TEST_DATE FROM ms_cmp_plan_pby WHERE pby_id=pb_id AND test_plan_id=test_no; l_new_date DATE; l_new_sch number; sch_ctrl VARCHAR2(100); pb_frq VARCHAR2(100); start_days NUMBER; due_days NUMBER; test_date DATE; pb_id NUMBER; test_no NUMBER; BEGIN OPEN next_sch_date(pb_id,test_no); loop FETCH next_sch_date INTO sch_ctrl,pb_frq,start_days,due_days,test_date; SELECT DISTINCT pby_rec_id INTO l_new_sch FROM ms_cmp_assignment_log WHERE ASSIGNMENT_ID=cert_id AND PLAN_ID=test_id; exit; end loop; CLOSE next_sch_date; RETURN l_new_date; Exception WHEN others THEN RETURN NULL; end; this is my function but i dont getting excepted result

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  • PHP - Why does my computation produce a different result when I assign it to a variable?

    - by David
    I want to round a number to a specific number of significant digits - basically I want the following function: round(12345.67, 2) -> 12000 round(8888, 3) -> 8890 I have the following, but there's a strange problem. function round_to_sf($number, $sf) { $mostsigplace = floor(log10(abs($number)))+1; $num = $number / pow(10, ($mostsigplace-$sf)); echo ($number / pow(10, ($mostsigplace-$sf))).' '.$num.'<BR>'; } round_to_sf(41918.522, 1); Produces the following output: 4.1918522 -0 How can the result of a computation be different when it's assigned to a variable?

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  • How do I implement an higher lower game algorithm?

    - by lazorde
    The computer will guess a player’s number between 1 and 100. After each guess the human player should respond “higher”, “lower” or “correct”. Your program should be able to guess the player’s number in no more than 7 tries. Begin by explaining the game to the player, telling him/her to think of a number between 1 and 100. Make the computer do what you would normally do to guess a number in a certain range. Allow the user to respond with “higher”, “lower”, or “correct” after each computer guess. Output the number of tries it took the computer to guess the number. Make the game as user friendly as you can.

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  • Problem displaying contents of a class in Java

    - by LuckySlevin
    My problem is i have a class and in it there is a list of elements of another class. public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players =new ArrayList<Player>(players); } } public class Player { private String name; private String pos; private Integer salary; private Integer number; public Player(String name, String pos, Integer salary, Integer number) { this.name = name; this.pos = pos; this.salary = salary; this.number = number; } public Player(){} public String getName() { return name; } public String getPos() { return pos; } public Integer getSalary() { return salary; } public Integer getNumber() { return number; } public void setName(String name) { this.name = name; } public void setPos(String pos) { this.pos = pos; } public void setSalary(Integer salary) { this.salary = salary; } public void setNumber(Integer number) { this.number = number; } } My problem is to print the players of a Branch with their name,pos,salary,number. For this i tried this simply : String p1,p2; int a1,a2; p1 = input.readLine(); p2 = input.readLine(); a1 = Integer.parseInt(input.readLine()); a2 = Integer.parseInt(input.readLine()); players[0].setName(p1); players[0].setPos(p2); players[0].setSalary(a1); players[0].setNumber(a2); ptmp.add(players[0]); myBranch[0].setPlayers(ptmp); System.out.println(myBranch[0].brName + " " + myBranch[0].getPlayers()); I wrote this just to try how to display. I created an array of Players, and Branches so they already defined. The problem is getPlayers() doesn't give me any result. What is the way to do this?

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  • Remove parameter from link

    - by goordis
    I have many links with parameter number - value is numbers between 1-1000 http://mysite.com?one=2&two=4&number=2 http://mysite.com?one=2&two=4&four=4&number=124 http://mysite.com?one=2&three=4&number=9 http://mysite.com?two=4&number=242 http://mysite.com?one=2&two=4&number=52 How can i remove from this parameter and value with PHP? I would like receive: http://mysite.com?one=2&two=4 http://mysite.com?one=2&two=4&four=4 http://mysite.com?one=2&three=4 http://mysite.com?two=4 http://mysite.com?one=2&two=4

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  • Python: What's a correct and good way to implement __hash__()?

    - by random-name
    What's a correct and good way to implement hash()? I am talking about the function that returns a hashcode that is then used to insert objects into hashtables aka dictionaries. As hash() returns an integer and is used for "binning" objects into hashtables I assume that the values of the returned integer should be uniformly distributed for common data (to minimize collisions). What's a good practice to get such values? Are collisions a problem? In my case I have a small class which acts as a container class holding some ints, some floats and a string.

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  • Is this the right way of handling command line arguments?

    - by shadyabhi
    ask_username = True ask_password = True ask_message = True ask_number = True def Usage(): print '\t-h, --help: View help' print '\t-u, --username: Username' print '\t-p, --password: Password' print '\t-n, --number: numbber to send the sms' print '\t-m, --message: Message to send' sys.exit(1) opts, args = getopt(sys.argv[1:], 'u:p:m:n:h',["username=","password=","message=","number=","help"]) print opts, args for o,v in opts: if o in ("-h", "--help"): Usage() elif o in ("-u", "--username"): username = v ask_username = False elif o in ("-p", "--password"): passwd = v ask_password = False elif o in ("-m", "--message"): message = v ask_message = False elif o in ("-n", "--number"): number = v ask_number = False #Credentials taken here if ask_username: username = raw_input("Enter USERNAME: ") if ask_password: passwd = getpass() if ask_message: message = raw_input("Enter Message: ") if ask_number: number = raw_input("Enter Mobile number: ") I dont think it is, because I am using 4 objects just for checking if command line argument was provided... Guide me with the best way of doing it..

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  • where clausule on field defined by sub-query

    - by stUrb
    I have this query which displays some properties and count the number of references to it from an other table: SELECT p.id,p.propName ( SELECT COUNT(*) FROM propLoc WHERE propLoc.propID = p.id ) AS number FROM property as p WHERE p.category != 'natural' This generates a good table with all the information I want to filter: id | propName | number 3 | Name 1 | 3 4 | Name 2 | 1 5 | Name 3 | 0 6 | Name 4 | 10 etc etc I now want to filter out the properties with number <= 0 So I tried to add an AND number > 0 But it reacts with Unknown column 'number' in 'where clause' apparently you can't filter on a name specified by a subquery? How can I achieve my goal?

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  • Music and Mathematics. Finding the natural scale generator. The best way?

    - by Alfonso de la Osa
    Hi! I wrote this post Music and Mathematics, finding the Natural and the Pentatonic scales. Is a method to find the Natural scale. I want to discuss it and find if its true. This is the code of the reasoning in js. <script> var c = 12/7; var tot = 0; var scale = []; while(tot < (14 - c)){ tot += c; scale.push(Math.round(tot)); } if(scale.length == 8){ document.write(scale + " " + c + "<br />"); } </script>

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • IDEA modular problem (jsp)

    - by Jeriho
    I have project in with 2 separate modules(frontend and backend, first depends on second). When I'm trying to access backend code from frontend code, things going fine. Things turn for the worse when I do the same from jsp. This is stacktrase for simple accessign bean <jsp:useBean id="mybean" class="backend.main.MyBean" scope="request"></jsp:useBean> org.apache.jasper.JasperException: /results.jsp(9,0) The value for the useBean class attribute backend.main.MyBean is invalid. org.apache.jasper.compiler.DefaultErrorHandler.jspError(DefaultErrorHandler.java:40) org.apache.jasper.compiler.ErrorDispatcher.dispatch(ErrorDispatcher.java:407) org.apache.jasper.compiler.ErrorDispatcher.jspError(ErrorDispatcher.java:148) org.apache.jasper.compiler.Generator$GenerateVisitor.visit(Generator.java:1220) org.apache.jasper.compiler.Node$UseBean.accept(Node.java:1178) org.apache.jasper.compiler.Node$Nodes.visit(Node.java:2361) org.apache.jasper.compiler.Node$Visitor.visitBody(Node.java:2411) org.apache.jasper.compiler.Node$Visitor.visit(Node.java:2417) org.apache.jasper.compiler.Node$Root.accept(Node.java:495) org.apache.jasper.compiler.Node$Nodes.visit(Node.java:2361) org.apache.jasper.compiler.Generator.generate(Generator.java:3416) org.apache.jasper.compiler.Compiler.generateJava(Compiler.java:231) org.apache.jasper.compiler.Compiler.compile(Compiler.java:347) org.apache.jasper.compiler.Compiler.compile(Compiler.java:327) org.apache.jasper.compiler.Compiler.compile(Compiler.java:314) org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:589) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:317) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:313) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:260) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) And this error will appear if I try to access regular class: An error occurred at line: 12 in the jsp file: /results.jsp backend.main.RegularClass cannot be resolved to a type Stacktrace: org.apache.jasper.compiler.DefaultErrorHandler.javacError(DefaultErrorHandler.java:92) org.apache.jasper.compiler.ErrorDispatcher.javacError(ErrorDispatcher.java:330) org.apache.jasper.compiler.JDTCompiler.generateClass(JDTCompiler.java:439) org.apache.jasper.compiler.Compiler.compile(Compiler.java:349) org.apache.jasper.compiler.Compiler.compile(Compiler.java:327) org.apache.jasper.compiler.Compiler.compile(Compiler.java:314) org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:589) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:317) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:313) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:260) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) Sorry for so many stacktraces.

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  • NHibernate HiLo generation and SQL 2005/8 Schemas

    - by Kirk Clawson
    I have an issue on my hands that I've spent several days searching for an answer to no avail... We're using HiLo Id generation, and everything seems to be working fine, as long as the entity table is in the same schema as the hibernate_unique_key table. The table structure is pretty simple. I have my hi value table in the db as dbo.hibernate_unique_key. Several entity table are also in the dbo schema, and they work without issue. Then we have tables under the "Contact" schema (such as Contact.Person and Contact.Address). In the Person Mapping file: <class name="Person" table="Person" schema="Contact"> <id name="Id" unsaved-value="0"> <generator class="hilo"> <param name="max_lo">100</param> </generator> </id> ... When I try to insert a Person entity, I get an error of "Invalid object name 'Contact.hibernate_unique_key'. That error is certainly clear enough. So I add: <param name="schema">dbo</param> to my mapping file/generator element. Now, when the SessionFactory is built, I get a "An item with the same key has already been added." error. So now I'm a bit stuck. I can't leave the HiLo generator without a schema, because it picks up the schema from the Class, and I can't specify the schema because it's already been added (presumably because it's my "default_schema" as identified in my XML cfg file). Am I completely hosed here? Must I either A) Keep all my tables in the dbo schema or B) Create a separate HiLo Key table for each unique schema in the DB? Neither of those scenarios is particularly palatable for my application, so I'm hoping that I can "fix" my mapping files to address this issue.

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