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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • How do I give a Byobu session a name?

    - by Ashimema
    Is there a way to create identifiable Byobu sessions so that when I've got multiple sessions running, the byobu-select-session menu gives me a list of sessions I can recognize, as opposed to non-descript tmux port numbers? In an ideal world, it would be great to be able to both start a session giving it a name and to modify such a session to change a name if it's already running? Is this possible, how?

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  • Distribute Your Articles on the Web

    Article marketing on the World Wide Web is a cost-effective way of getting the word out about your offerings and driving traffic to your website. However, you need to know the tricks of distributing your articles effectively so that your business can get the maximum leverage out of it.

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • Why can't Ubuntu find an ext3 filesystem on my hard-drive?

    - by urig
    This question is related to this question: Not enough components to start the RAID array? I'm trying to retrieve data from a "Western Digital MyBook World Edition (white light)" NAS device. This is basically an embedded Linux box with a 1TB HDD in it formatted in ext3. It stopped booting one day for no apparent reason. I have extracted the HDD from the NAS device and installed it in a desktop machine running Ubuntu 10.10 in the hope of accessing the files on the drive. I have followed instructions in this forum post, intended to mount the drive through Terminal: http://mybookworld.wikidot.com/forum/t-90514/how-to-recover-data-from-wd-my-book-world-edition-nas-device#post-976452 I have identified the partition that I want to mount and recover files from as /dev/sd4 by running "fdisk -l" and getting this: Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0001cf00 Device Boot Start End Blocks Id System /dev/sdb1 5 248 1959930 fd Linux raid autodetect /dev/sdb2 249 280 257040 fd Linux raid autodetect /dev/sdb3 281 403 987997+ fd Linux raid autodetect /dev/sdb4 404 121601 973522935 fd Linux raid autodetect// When I try to mount using: "mount -t ext3 /dev/sdb4 /media/xyz" I get the following error: mount: wrong fs type, bad option, bad superblock on /dev/sdb4, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so And "dmesg | tail" shows me: [ 15.184757] [drm] Initialized nouveau 0.0.16 20090420 for 0000:01:00.0 on minor 0 [ 15.986859] [drm] nouveau 0000:01:00.0: Allocating FIFO number 1 [ 15.988379] [drm] nouveau 0000:01:00.0: nouveau_channel_alloc: initialised FIFO 1 [ 16.353379] EXT4-fs (sda5): re-mounted. Opts: errors=remount-ro,commit=0 [ 16.705944] tg3 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex [ 16.705951] tg3 0000:02:00.0: eth0: Flow control is off for TX and off for RX [ 16.706102] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 19.125673] EXT4-fs (sda5): re-mounted. Opts: errors=remount-ro,commit=0 [ 27.600012] eth0: no IPv6 routers present [ 373.478031] EXT3-fs (sdb4): error: can't find ext3 filesystem on dev sdb4. I guess that last line is the punch line :) Why can't it find the ext3 filesystem on my drive? What do I need to do to mount this partition and copy its contents? Does it have anything to do with the drive being part of a RAID Array (see question mentioned above)? Many thanks to any who can help.

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  • How do I create weapon attachments?

    - by Tron86
    My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able to get the tag of my model's hand. And I am also able to get the tag of my weapon's handle. Each tag I am able to get the rotation and position of and this is how I am calculating it: Model.worldMatrix = Matrix.CreateScale(Model.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(MathHelper.PiOver2); Pretty simple, the player model has a scale and its orientation(it loads on its side so I just use a 90 degree X axis rotation, and a Y axis rotation to face away from the camera). I then calculate the torso tag on the lower body, which gives me a local coordinate at the waist. Then I take that matrix and calculate the tag_weapon in the upper body. This gives me the hand position in local space. I also get the rotation matrix from that tag that I store for later use. All this seems to work fine. Now I move onto my weapon: Matrix weaponWorld = Matrix.CreateScale(CurrentWeapon.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * TagRotationMatrix * Matrix.CreateTranslation(HandTag.Position) * Matrix.CreateRotationY(PlayerRotation) * Matrix.CreateTranslation(CollisionBody.Position) * You may notice the weapon matrix gets rotated by 90 degress on the X axis as well. This is because they load in on their sides. Once again this seems pretty simple and follows the SRT order I keep reading about. My TagRotation matrix is the hand's rotation. HandTag.Position is its position in local space. CreateRotationY(PlayerRotation) is the player's rotation in world space, and the CollisionBody.Position is the player's world location. Everything seems to be in order, and almost works in game. However when the gun spawns and follows the player's hand it seems to be flipped on an axis every couple frames. Almost like the X or Y axis is being inversed then put right back. Its hard to explain and I am totally stumped. Even removing all my X axis fixes does nothing to solve the problem. Hopefully I explained everything enough as I am a bit new to this! Thanks!

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  • Introduction to Manual Directory Submission Service

    If you own a website and if you are also familiar with search engine optimization process then you must have heard about Manual Directory Submission Service. In which you can submit your website to different online directories for search purpose of your website. In this way customers can reach you easily from all over the world.

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  • Connect Digest : 2011-03-12

    - by AaronBertrand
    Background Last year, I came to a very tough decision that I would cease publicizing Connect items in an attempt to drive up votes and get important issues fixed. This was almost entirely due to a couple of MVPs criticizing me for raising awareness of certain Connect items instead of letting them be found "naturally." I wasn't sure what world they were living in, where droves of everyday end users just happened to stumble upon Connect items without any prompting. I suppose it could be said that the...(read more)

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  • SEO For Beginners

    So you've started your new site added you're products and your eager to see some return on your investment, some sales. You won't get any sales without any traffic that's why shops pay a premium to be in busy shopping malls. You could have the best shop in the world stocking the greatest products at the keenest prices, if no one can get to it your not going to sell much are you?

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  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I worked in was an elite group of engineers whose responsibilities were to figure out better ways to build the cars that [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google ou le data warehouse mondial : Partage de connaissance ou possession du marché mondiale ?

    Google ou le data warehouse mondiale Partage de connaissance ou possession du marché mondiale ? Google a annoncé la mise en ligne de données supplémentaires nommé World Bank sur son outil public data explorer Via cet outil, vous trouvez toutes les informations mondiales concernant l'agriculture, la consommation électrique par capital, l'émission de CO2 par capital, le nombre d'utilisateurs d'internet,... Ainsi, vous avez par différents graphiques, des statistiques sur toutes les capitales dont vous pourrez comparer les différentes informations propres à ...

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  • Infragistics and CenterSpace Software Team Up to Deliver Mathematical Charting Solution

    Princeton, N.J. & Elstree, England & Corvallis, OR – May 5, 2010 — Infragistics, a world leader in user interface (UI) development tools and experts in the User Experience (UX) market, and CenterSpace Software, a leading provider of enterprise class numerical component libraries for the .NET platform, today announced that they have teamed up to bring a complete mathematical charting solution to .NET developers.

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  • Will we see a trend of "3d" games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • Chinese Search Engine Optimization - Start Today For Better Results

    If you are following the internet trends, you'll see that the Chinese population getting on the web is ever increasing and the most populated country in the world is making a huge impact online. Chinese search engine optimization is a great way to reach out to an audience in China however it differs in some ways from the traditional SEO practices.

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  • Climbing boxes in box2D

    - by Rothens
    I've just stepped into the world of Box2D with libgdx. I've already made a stack of boxes: They are dropped randomly ontop of each other. What I'd like to achieve is to make a character, that could freely climb on the boxes, (He can grip on the boxes anywhere, not just on the side/top of a box) but his weight affects the stack as well, so the boxes could fall down. My google-fu failed me... Is there any way to make this possible?

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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • JavaOne 2013: (Key) Notes of a conference – State of the Java platform and all the roadmaps by Amis

    - by JuergenKress
    Last week’s JavaOne conference provided insights in the roadmap of the Java platform as well as in the current state of things in the Java community. The close relationship between Oracle and IBM concerning Java, the (continuing) lack of such a relationship with Google, the support from Microsoft for Java applications on its Azure cloud and the vibrant developer community – with over 200 different Java User Groups in many countries of the world. There were no major surprises or stunning announcements. Java EE 7 (release in June) was celebrated, the progress of Java 8 SE explained as well as the progress on Java Embedded and ME. The availability of NetBeans 7.4 RC1 and JDK 8 Early Adopters release as well as the open sourcing of project Avatar probably were the only real news stories. The convergence of JavaFX and Java SE is almost complete; the upcoming alignment of Java SE Embedded and Java ME is the next big consolidation step that will lead to a unified platform where developers can use the same skills, development tools and APIs on EE, SE, SE Embedded and ME development. This means that anything that runs on ME will run on SE (Embedded) and EE – not necessarily the reverse because not all SE APIs are part of the compact profile or the ME environment. However, the trimming down of the SE libraries and the increased capabilities of devices mean that a pretty rich JVM runs on many devices – such as JavaFX 8 on the Raspberry PI. The major theme of the conference was Internet of Things. A world of things that are smart and connected, devices like sensors, cameras and equipment from cars, fridges and television sets to printers, security gates and kiosks that all run Java and are all capable of sending data over local network connections or directly over the internet. The number of devices that has these capabilities is rapidly growing. This means that the number of places where Java programs can help program the behavior of devices is growing too. It also means that the volume of data generated is expanding and that we have to find ways to harvest that data, possibly do a local pre-processing (filter, aggregate) and channel the data to back end systems. Terms typically used are edge devices (small, simple, publishing data), gateways (receiving data from many devices, collecting and consolidating, pre-processing, sending onwards to back end – typically using real time event processing) and enterprise services – receiving the data-turned-information from the gateways to further consolidate, distribute and act upon. A cheap device like the Raspberry PI is a perfect way to get started as a Java developer with what embedded (device) programming means and how interaction with physical input and output takes place. Roadmaps The over all progress on Java is visualized in this overview: Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Amis,OOW,Oracle OpenWorld,JavaOne,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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