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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • What is a normalized Vector?

    - by draiden
    Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float velocity; I get the above is naming two 2d Vector objects, and creating a variable called velocity. I'm not sure what the normalized comment is about, though. update() { direction = normalize(playerPos - enemyPos); playerPos = playerPos + direction * velocity; }

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  • Enhance That! [Comic]

    - by Asian Angel
    Works perfectly every time, right? Note: You can view the full-size version at the link below if you have trouble reading any of the text… I hate it in espionage TV series when… [Manu Cornet - Bonkers World Blog] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Vital Stages of Web Development

    When it comes to web designing and development simpler is better. The main purpose a website is to give your business a face value, increase your profits, and enhance your client base. Web site acts a bridge between your business in the physical world and on the Internet. So to safeguard your online identity, below are a few points to be kept in while designing a website.

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  • How to Set Up a Website - Tips Inside

    If you want to put up an online business, creating a website is the very first thing you have to focus on. Your website will serve as your store in the virtual world so you have to pay attention to it the way you would you're a physical store.

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  • IPAD: What About it?

    IPAD is the end of the world and the hype is fading from the news stream. It sells well, but it is overshadowed by the iPhone? Is it too expensive? As some may consider such issues, and they think it... [Author: Thomas Traint - Computers and Internet - May 04, 2010]

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  • An introduction to Igelle 1.0

    <b>Distrowatch:</b> "Igelle is a young distribution which first appeared with its 0.6 release about a year ago. In February of this year the Igelle developers announced the availability of version 1.0, calling it "the world's most flexible operating system.""

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  • Beyond the Great Wall

    This highway is traversed everyday by roughly 338 million Chinese Internet users. With the largest population in the world of 1.3 billion, the increase of Chinese Internet users in the next years would undoubtedly be viably incremental. Reaching out to an established and growing target market of that size and potential at a relatively lower cost of advertising makes for a lucrative ratio.

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  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

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  • How to Boost Search Engine Rankings With Link Exchange

    Link exchange has proved to be one of the easiest ways for a website, especially a just-out one, to get the thick net of backlinks needed for high Google rankings. Whether you're up to bursting your website's visibility by link exchange on your own or with the help of link-exchange software, there are things you'd better know about link exchange and its vital part - writing link-exchange requests. Read on to dig deeper into the traffic- and sales-promising world of link exchange.

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  • Linux : Microsoft et SUSE renforcent leur partenariat autour de l'interopérabilité pour optimiser les environnements hétérogènes

    Linux : Microsoft et SUSE renforcent leur partenariat Pour l'optimisation des datacenters et l'interopérabilité A l'occasion de la 5ème édition de l'Open World Forum, Microsoft et SUSE ont annoncé le renforcement de leur partenariat avec le lancement d'une plateforme d'évaluation conjointe. « Depuis plus de 10 ans, Microsoft travaille à l'ouverture et l'interopérabilité de ses technologies. A travers cet engagement de long terme, notre objectif est d'offrir de véritables solutions d'optimisation des investissements et des compétences pour les environnements hétérogènes en Cloud privé comme en Cloud public », explique Frédéric Aatz, Directeur de la stratégie interopérabilité de Mic...

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  • How do I configure the default applications on the launcher on a LiveCD?

    - by stlsaint
    How can one edit unity bar default apps within a livecd? In other words if you boot ubuntu 12.04 livecd you will see in the unity bar, firefox, libreoffice, Ubuntu software center, etc. Well I need to customize a 12.04 livecd so that upon boot you will see my own selected apps ie: chromium, ubuntu-tweak, etc. Please dont link me to remastersys or myunity or ubuntu-tweak or ccsm. No graphical applications to be used. The iso is being built via chroot meaning i need the actual file(s) location: /usr/share/unity-2d.....something along those lines.

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  • XNA: draw a sprite in 3d, is that possible?

    - by Heisenbug
    since now I always used sprited to draw in 2D: spriteBatch.Draw(myTexture, rectangle, color); (I suppose the texture is binded internally to 2 triangles and then scaled.) Now, I'm porting my game in 3D and I have to draw several planes (walls, floor, roof,..). Do I need to manually binding a texture to a geometry (for example using VertexPositionColorTexture with VertexBuffer and IndexBuffer), or is there any simpler way to do that? I'm looking for something like spriteBatch.Draw with the rectangle clip specified in 3d space: spriteBatch.Draw(myTexture, rectangleIn3D, color);

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  • Oracle Turkey Applications Strategy Update Event

    - by [email protected]
    By [email protected] on April 12, 2010 10:42 PM Oracle Turkey recently gathered a wide range of customers and associates for an Oracle Applications Strategy update event in Istanbul, as part of the worldwide Global Applications Smart Strategies Tour. The program discussed new technologies and with real-world examples, presented strategies for leveraging technology to succeed in today's challenging business environment.

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  • Rhythmbox plugin code for hot key not working - why?

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') I am using the above code in a plugin for Rhythmbox and here I am trying to register the key Ctrl+E so that the call_bk_fn gets called whenever the key combination is pressed but its not working. Why is that so ?

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  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • Yellow Pages Script Perfectly Organizes Info of Businesses

    Yellow pages are also called internal yellow pages for online businesses. In the past, people only had yellow colored directory books but with the passage of time and advancements came into internet world, these directories had been started displaying on internet for people's ease and comfort.

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  • The Power of AJAX and How to Use it

    Since its conception in 2005, AJAX (Asynchronous Javascript and XML) has changed the web world as we know it today. It's helped websites evolve into RIAs (rich internet applications) by allowing webpages to make direct requests to a web server without reloading the page. This capability is vital in replicating the rich user experiences achieved in client applications. The purpose of this post is to help newcomers understand the different ways that AJAX can be used to create RIAs.

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  • Unique Content is the Best Way to Win the SEO Game

    It has always been the case that in the world of search engine optimisation content is king - well almost always and it affects search engine ranking. Gone are the days when you could saturate your website with keywords and hide them by using identical font and background colours. And you certainly cannot create articles with so many keywords that they don't actually make sense any more.

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • WebLogic Partner Community Newsletter September 2012

    - by JuergenKress
    Dear WebLogic partner community member Happy Birthday to our WebLogic partner Community! We launched the community a year ago, it is growing fast with almost 1,000 members and with a significant impact in our business. The WebLogic partner revenue grew significant last fiscal year. I would like to thank you for your contribution. It is indeed a great opportunity for your WebLogic service revenue, like consulting, implementation or training. There will be thousands of opportunities at our joint customer base, like iAs to WebLogic migration, J2EE platform consolidation or private clouds. We will continue to highlight these opportunities in our newsletter and offer you campaign kits. Please feel free to let us know if you are interested. I would also recommend you to give us your feedback in our WebLogic Partner Community Survey 2012! Your feedback is very important for us. We continue to offer free WebLogic 12c Bootcamps across Europe. Please make sure you register asap for your local training! In addition to this we plan to offer Exalogic 2.01 Bootcamp. If you are interested to attend it then please add your details to our wiki. Our ExaLogic kit is updated with ExaLogic 2.01 ppt & training & Installation check-list & tips & Web tier roadmap. In case you want to learn more about ExaLogic, please visit Qualogy virtual demo center. We have not only released the latest version of Tuxedo 12c but Andrejus also made a Performance Audit Tool - Runtime Diagnosis for ADF Applications which is available now. We uploaded the latest WebLogic 12c and Glassfish ppt presentation for your customer meetings to the WebLogic Community Workspace (WebLogic Community membership required). Are you ready and prepared for Oracle Open World 2012? Make sure you read our tips and enjoy the conference! WebLogic Server 11gR1 Interactive Quick Reference is a wonderful online overview. Make sure you do not miss it! If you want to try WebLogic why not in the Oracle Cloud - Java Cloud Service. Our Java Guru Adam Bien published a new book Real World Java EE Patterns. If you use Java on your machine, Please make sure that you update your Java SE. Jürgen Kress Oracle WebLogic Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/WebLogicnewsSeptember2012 (OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic Community newsletter,newsletter,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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