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  • C#. Where struct methods code kept in memory?

    - by maxima120
    It is somewhat known where .NET keeps value types in memory (mostly in stack but could be in heap in certain circumstances etc)... My question is - where is the code of the struct? If I have say 16 byte of data fields in the struct and a massive computation method in it - I am presuming that 16 byte will be copied in stack and the method code is stored somewhere else and is shared for all instances of the struct. Are these presumptions correct?

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  • Java: limit to nest classes?

    - by HH
    A very poor style to code but sometimes unavoidable. It is an extreme example. So is there some limit for nesting classes? are they equivalent? how do you deal with such situations? Create library? Code new FileObject().new Format().new Words().new Some().new Continue someThing; ((((new FileObject()).new Format()).new Words()).new Some()).new Continue someThing;

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  • Class works without declaring variables?

    - by Maxim Droy
    I'm learned php as functional and procedure language. Right now try to start learn objective-oriented and got an important question. I have code: class car { function set_car($model) { $this->model = $model; } function check_model() { if($this->model == "Mercedes") echo "Good car"; } } $mycar = new car; $mycar->set_car("Mercedes"); echo $mycar->check_model(); Why it does work without declaration of $model? var $model; in the begin? Because in php works "auto-declaration" for any variables? I'm stuck

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  • Static initialization of a struct with class members

    - by JS Bangs
    I have a struct that's defined with a large number of vanilla char* pointers, but also an object member. When I try to statically initialize such a struct, I get a compiler error. typedef struct { const char* pszA; // ... snip ... const char* pszZ; SomeObject obj; } example_struct; // I only want to assign the first few members, the rest should be default example_struct ex = { "a", "b" }; SomeObject has a public default constructor with no arguments, so I didn't think this would be a problem. But when I try to compile this (using VS), I get the following error: error C2248: 'SomeObject::SomeObject' : cannot access private member declared in class 'SomeObject' Any idea why?

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  • django accessing class variables in a view

    - by dana
    hello, i want to make a notification function, and i need fields from 2 different models. how can i access those fields? in my notification view i wrote this data = Notices.objects.filter(last_login<date_follow) where last_login belongs to the model class User , and date_follow to Follow but it is not a proper and correct way of accessing those variables. How can i access them? I need to compare the two dates for realising the notifications that one did not see since his last login. Thanks!

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  • Object model design choice

    - by spinon
    I am currently working on a ASP.NET MVC reporting application using C#. This is a redesign from a PHP application that was just initially thrown together and is now starting to gain some more traction. SowWe are in the process of reworking the backend to have a more OO approach. One of the descisions I am currently wrestling with is how to structure the domain objects. Since 95% of the site is readonly I am not sure if the typical approaches are practical. Should I create domain objects for the primary pieces of the application (ticket, assignment, assignee) and then create static methods off of these areas to pull the reporting data? Or should I just skip that part and create the chart data classes and have some get method off of these classes? It's not a real big application and currenlty I am the only one developing on it. But I feel torn as to which approach. I feel that the first one is the better choice but maybe overkill given that the majority of uses is for aggregate reporting. Anybody have some good insight on why I should go one way or another?

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  • C++ function will not return

    - by Mike
    I have a function that I am calling that runs all the way up to where it should return but doesn't return. If I cout something for debugging at the very end of the function, it gets displayed but the function does not return. fetchData is the function I am referring to. It gets called by outputFile. cout displays "done here" but not "data fetched" I know this code is messy but can anyone help me figure this out? Thanks //Given an inode return all data of i_block data char* fetchData(iNode tempInode){ char* data; data = new char[tempInode.i_size]; this->currentInodeSize = tempInode.i_size; //Loop through blocks to retrieve data vector<unsigned int> i_blocks; i_blocks.reserve(tempInode.i_blocks); this->currentDataPosition = 0; cout << "currentDataPosition set to 0" << std::endl; cout << "i_blocks:" << tempInode.i_blocks << std::endl; int i = 0; for(i = 0; i < 12; i++){ if(tempInode.i_block[i] == 0) break; i_blocks.push_back(tempInode.i_block[i]); } appendIndirectData(tempInode.i_block[12], &i_blocks); appendDoubleIndirectData(tempInode.i_block[13], &i_blocks); appendTripleIndirectData(tempInode.i_block[14], &i_blocks); //Loop through all the block addresses to get the actual data for(i=0; i < i_blocks.size(); i++){ appendData(i_blocks[i], data); } cout << "done here" << std::endl; return data; } void appendData(int block, char* data){ char* tempBuffer; tempBuffer = new char[this->blockSize]; ifstream file (this->filename, std::ios::binary); int entryLocation = block*this->blockSize; file.seekg (entryLocation, ios::beg); file.read(tempBuffer, this->blockSize); //Append this block to data for(int i=0; i < this->blockSize; i++){ data[this->currentDataPosition] = tempBuffer[i]; this->currentDataPosition++; } data[this->currentDataPosition] = '\0'; } void outputFile(iNode file, string filename){ char* data; cout << "File Transfer Started" << std::endl; data = this->fetchData(file); cout << "data fetched" << std::endl; char *outputFile = (char*)filename.c_str(); ofstream myfile; myfile.open (outputFile,ios::out|ios::binary); int i = 0; for(i=0; i < file.i_size; i++){ myfile << data[i]; } myfile.close(); cout << "File Transfer Completed" << std::endl; return; }

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  • What is/are the Scala way(s) to implement this Java "byte[] to Hex" class

    - by nicerobot
    I'm specifically interested in Scala (2.8) techniques for building strings with formats as well as interesting ways to make such a capability easily accessible where it's useful (lists of bytes, String, ...?).. public class Hex { public static String valueOf (final byte buf[]) { if (null == buf) { return null; } final StringBuilder sb = new StringBuilder(buf.length * 2); for (final byte b : buf) { sb.append(String.format("%02X", b & 0xff)); } return sb.toString(); } public static String valueOf (final Byteable o) { return valueOf(o.toByteArray()); } } This is only a learning exercise (so the utility and implementation of the Java isn't a concern.) Thanks

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  • what is the underlying data structure of a set c++?

    - by zebraman
    I would like to know how a set is implemented in C++. If I were to implement my own set container without using the STL provided container, what would be the best way to go about this task? I understand STL sets are based on the abstract data structure of a binary search tree. So what is the underlying data structure? An array? Also, how does insert() work for a set? How does the set check whether an element already exists in it? I read on wikipedia that another way to implement a set is with a hash table. How would this work?

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  • PHP class referencing confusion across multiple files

    - by DssTrainer
    I have an index.php file that has 3 includes <?php require_once('mod.php'); $mod = new Mod(); require_once('start.php'); require_once('tools.php'); ....some code.... ?> I need to be able to reference the $mod object inside the start.php and tools.php. How do I pass that object to be referenced by those 2 other require files? Basically the mod.php is a class that has an array list generated in its __construct(). I want to use that array list data inside the startup.php and tools.php file but not sure how to pass in the existing one without calling "new" inside both of those files separately which doesn't do what I need since it resets everything. Thanks!

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  • How to select the previous element of a given class

    - by JCN
    I have an UL list : <ul> <li data-sel='foo'></li> <li></li> <li data-sel='foo'></li> <li class='selected'></li> <li data-sel='foo'></li> </ul> I can access the first previous element of li.selected who do not have attribute data-sel=foo by using :not selector var element = $('.selected').prev("li:not([data-sel='foo'])"); But how can i access the first previous element of li.selected who have attribute data-sel=foo ?

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  • Using jQuery find string A or B and replace based on css class and ID

    - by Jason
    Using jQuery, how do you check for and replace the occurrence of stringA or stringB when it falls under a specific css class and ID? stringA = " | " stringB = "|" css = .login #bav <p id="nav"> <a href="#">oh ya</a> | <a href="#" title="Password Lost and Found"></a> </p> I have variations of this: jQuery(document).ready(function($) { $(".login #nav").replaceText( /testA|testB/gi, "fooBar" ); }); });

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  • how can protected members of base class be accessed during unit test?

    - by amateur
    I am creating a unit test in mstest with rhino mocks. I have a class A that inherits class B. I am testing class A and create an instance of it for my test. The class it inherits, "B", has some protected methods and protected properties that I would like to access for the benefit of my tests. For example, validate that a protected property on my base class has the expected value. Any ideas how I might access these protected properties of class B during my test?

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  • Problem in reading configuration file from Class library project

    - by Newbie
    If I create an app.config file in a console apps like this <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key ="key1" value ="val1"/> </appSettings> </configuration> and access the same from the console application like object sourcePath = System.Configuration.ConfigurationManager.AppSettings["key1"]; or by object sourcePath = System.Configuration.ConfigurationSettings.AppSettings["key1"]; I am able to get the value. But if I do the same thing in a class library project, I am getting a null value. Why? Where I am making mistake? I have added the proper reference System.Configuration. I am using C# 3.0

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • How to implement copy operator for such C++ structure?

    - by Kabumbus
    So having struct ResultStructure { ResultStructure(const ResultStructure& other) { // copy code in here ? using memcpy ? how??? } ResultStructure& operator=(const ResultStructure& other) { if (this != &other) { // copy code in here ? } return *this } int length; char* ptr; }; How to implement copy? (sorry - I am C++ nube)

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  • In Blackberry's Application class what is the difference between hasEventThread() and isHandlingEven

    - by Eric Sniff
    In Blackberry's Application class what is the difference between hasEventThread() and isHandlingEvents(). I'm just curious, because I have only found hasEventThread useful. From BB's docs for Applicaiton: public boolean hasEventThread() Determines if this application has entered the event dispatcher. Returns: True if this application has entered the event dispatcher (i.e. has invoked Application.enterEventDispatcher()); otherwise, false. isHandlingEvents public final boolean isHandlingEvents() Determines if this application has entered the event dispatch loop. Returns: True if the application has entered the event dispatch loop; otherwise, false. My only guess is that isHandlingEvents most happen sometime after hasEventThread. But is that really that useful?

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  • class classname(value); & class classname=value; difference when constructor is explicit

    - by Mahesh
    When constructor is explicit, it isn't used for implicit conversions. In the given snippet, constructor is marked as explicit. Then why in case foo obj1(10.25); it is working and in foo obj2=10.25; it isn't working ? #include <iostream> class foo { int x; public: explicit foo( int x ):x(x) {} }; int main() { foo obj(10.25); // Not an error. Why ? foo obj2 = 10.25; // Error getchar(); return 0; } error: error C2440: 'initializing' : cannot convert from 'double' to 'foo'

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