Search Results

Search found 18385 results on 736 pages for 'flash memory'.

Page 164/736 | < Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >

  • Convert SWF/FLA back to PDF [closed]

    - by mitjak
    Possible Duplicate: How do I convert SWF into a PDF? I have a number of graphics and text only SWF and FLA files that I'd like to convert to PDF preserving the text and formatting. Printing to PDF from Flash Player seems to flatten everything into an image without preserving the text. I've got a large number of those files, so it would be quite nice to have a automatable/console utility to do the job. Appreciate any help or pointers. Thanks! EDIT: It seems like most SWF files were created with pdf2swf, so I'm hoping there is a similar tool for doing a reverse conversion.

    Read the article

  • Syncing Large Directories/Filesystems using USB Drive [closed]

    - by Alan Lue
    Does anyone have a solution for syncing large directories/filesystems using just a USB flash drive (and specifically without using a network connection)? The objective is simply to sync a user directory between two computers. The contents of the user directory could amount to a large quantity of data—say, a quantity larger than could be stored on any single USB drive—but the aggregate size of changes that must be propagated by a single sync could easily fit on a USB drive. As an example, suppose a user directory is already synchronized between a desktop and a laptop computer. Here's a use case: Some changes are made in the user directory on the desktop. We mount a USB drive onto the desktop and copy whatever changes need to be applied to the laptop user directory in order to synchronize the desktop and laptop user directories. We now mount the USB drive onto the laptop and apply the changes. The desktop and laptop user directories are now synchronized. Any ideas? Alan

    Read the article

  • Syncing Large Directories/Filesystems using USB Drive

    - by Alan Lue
    Does anyone have a solution for syncing large directories/filesystems using just a USB flash drive (and specifically without using a network connection)? The objective is simply to sync a user directory between two computers. The contents of the user directory could amount to a large quantity of data—say, a quantity larger than could be stored on any single USB drive—but the aggregate size of changes that must be propagated by a single sync could easily fit on a USB drive. As an example, suppose a user directory is already synchronized between a desktop and a laptop computer. Here's a use case: Some changes are made in the user directory on the desktop. We mount a USB drive onto the desktop and copy whatever changes need to be applied to the laptop user directory in order to synchronize the desktop and laptop user directories. We now mount the USB drive onto the laptop and apply the changes. The desktop and laptop user directories are now synchronized. Any ideas? Alan

    Read the article

  • why can’t I see my Hardrive for my compaq mini 110c from A windows Xp installation on usb stick?

    - by sludog1
    I have a Compaq mini 110c-1100dx and I'm having a terrible time trying to reinstall windows. I dont have a external CD drive and REALLY dont want to pay HP 200bux for one. so, I've been TRYING to reinstall WinXP from a flashdrive and I have it to the point where the XP installation gets past the Agreement, but then the netbooks hard drive is not showing up, it's jus giving me the option to install WInXP onto the flash drive, registering as C:. I've tried using nLite to add extra drivers to the WinXP "cd" but I dont think I have the correct HD drivers and I am stuck. ANY help at all be great

    Read the article

  • Windows 8 Installation Fails

    - by HackToHell
    I have the Windows 8 32-bit ISO which fails to install when booted from a USB flash drive. It copies the files, the boot loader installs, but the install hangs when I boot into Windows 8 for the first time--it simply keeps on spinning forever. The Windows 8 Release Preview does not work either. I did a VHD install of Windows 8 Developer Preview and it installed fine. Looking at the partition from Windows 7, I can see that the files are present. What could be the problem?

    Read the article

  • How to stop windows 7 from asking to format a disk?

    - by clinux
    Hey guys, I have this USB flash drive with a Linux partition that I use inside VirtualBox. Each time I insert it into the USB port, windows keeps asking if it should format it. Is there anyway to disable Windows from asking that? Thanks. EDIT: Disabling auto-run has not resolved the problem unfortunately. Windows will still check if the disk contains a partition it knows about, and ask to format if it doesn't know it. Really nice try though, any other ideas?

    Read the article

  • USB port not working

    - by sharza
    Everytime I put pendrive in the USB port(all ports in my computer) it doesnt work especially when plug the USB Flash Drive, but after several hours it work again. But When I try to open this pen drive data on other computers, I'm able to open & work ... So definitely there is no problem with my pen drive. and I've enabled USB keyboard & mouse in Bios. I using windows xp and using USB 2.0 Please help ...

    Read the article

  • Using the Onboard VGA output with a PCIe video card. Both nVidia

    - by sebikul
    I have 2 video cards, one On board, a nVidia 6150SE nForce 430 and a PCIe nVidia GeForce GT 220 1GB DDR2 RAM I have already configured the PCIe card to use the dual monitor feature, using the VGA and HDMI ports, but now I want to add a third monitor, using the On board VGA port I have managed to enable the On board graphics processor, which is taking 400MB of ram, but I cant manage to use it, nvidia-settings does not detect it, like it's not usable (but is there) My questions are the following: How can I manage to get the On board VGA display to work together with the PCIe graphics card? If possible, how can I recover those 400 MB the on board card is taking (even without being used) or how can I get it to use the PCIe card available memory? System Details: Linux 2.6.35-28-generic i686 Ubuntu 10.10 (All updates installed) NVIDIA Driver Version: 260.19.06 (Official) If more info is needed please let me know. Here is the lspci output when the On board card is disabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) And this is when both are enabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) Output of lshw -class display: *-display description: VGA compatible controller product: GT216 [GeForce GT 220] vendor: nVidia Corporation physical id: 0 bus info: pci@0000:02:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:df000000-dfffffff memory:c0000000-cfffffff memory:da000000-dbffffff ioport:ef80(size=128) memory:def80000-deffffff *-display description: VGA compatible controller product: C61 [GeForce 6150SE nForce 430] vendor: nVidia Corporation physical id: d bus info: pci@0000:00:0d.0 version: a2 width: 64 bits clock: 66MHz capabilities: pm msi vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:22 memory:dd000000-ddffffff memory:b0000000-bfffffff memory:dc000000-dcffffff memory:deb40000-deb5ffff If what I'm looking for is not possible, please tell me, so I can disable the On board card and recover those 400MB of wasted RAM Thanks for your help!

    Read the article

  • WPF WriteableBitmap Memory Leak?

    - by Mario
    Hello, everyone! I'm trying to figure out how to release a WriteableBitmap memory. In the next section of code I fill the backbuffer of a WriteableBitmap with a really large amount of data from "BigImage" (3600 * 4800 px, just for testing) If I comment the lines where bitmap and image are equaled to null, the memory it´s not release and the application consumes ~230 MB, even when Image and bitmap are no longer used! As you can see at the end of the code its necessary to call GC.Collect() to release the memory. So the question is, what is the right way to free the memory used by a WriteableBitmap object? Is GC.Collect() the only way? Any help would be great. PS. Sorry for my bad english. private void buttonTest_Click(object sender, RoutedEventArgs e) { Image image = new Image(); image.Source = new BitmapImage(new Uri("BigImage")); WriteableBitmap bitmap = new WriteableBitmap( (BitmapSource)image.Source); bitmap.Lock(); // Bitmap processing bitmap.Unlock(); image = null; bitmap = null; GC.Collect(); }

    Read the article

  • Rails.cache throws "marshal dump" error when changed from memory store to memcached store

    - by gsmendoza
    If I set this in my environment config.action_controller.cache_store = :mem_cache_store ActionController::Base.cache_store will use a memcached store but Rails.cache will use a memory store instead: $ ./script/console >> ActionController::Base.cache_store => #<ActiveSupport::Cache::MemCacheStore:0xb6eb4bbc @data=<MemCache: 1 servers, ns: nil, ro: false>> >> Rails.cache => #<ActiveSupport::Cache::MemoryStore:0xb78b5e54 @data={}> In my app, I use Rails.cache.fetch(key){ object } to cache objects inside my helpers. All this time, I assumed that Rails.cache uses the memcached store so I'm surprised that it uses memory store. If I change the cache_store setting in my environment to config.cache_store = :mem_cache_store both ActionController::Base.cache_store and Rails.cache will now use the same memory store, which is what I expect: $ ./script/console >> ActionController::Base.cache_store => #<ActiveSupport::Cache::MemCacheStore:0xb7b8e928 @data=<MemCache: 1 servers, ns: nil, ro: false>, @middleware=#<Class:0xb7b73d44>, @thread_local_key=:active_support_cache_mem_cache_store_local_cache> >> Rails.cache => #<ActiveSupport::Cache::MemCacheStore:0xb7b8e928 @data=<MemCache: 1 servers, ns: nil, ro: false>, @middleware=#<Class:0xb7b73d44>, @thread_local_key=:active_support_cache_mem_cache_store_local_cache> However, when I run the app, I get a "marshal dump" error in the line where I call Rails.cache.fetch(key){ object } no marshal_dump is defined for class Proc Extracted source (around line #1): 1: Rails.cache.fetch(fragment_cache_key(...), :expires_in => 15.minutes) { ... } vendor/gems/memcache-client-1.8.1/lib/memcache.rb:359:in 'dump' vendor/gems/memcache-client-1.8.1/lib/memcache.rb:359:in 'set_without_newrelic_trace' What gives? Is Rails.cache meant to be a memory store? Should I call controller.cache_store.fetch in the places where I call Rails.cache.fetch?

    Read the article

  • problem disposing class in Dictionary it is Still in the heap memory although using GC.Collect

    - by Bahgat Mashaly
    Hello i have a problem disposing class in Dictionary this is my code private Dictionary<string, MyProcessor> Processors = new Dictionary<string, MyProcessor>(); private void button1_Click(object sender, EventArgs e) { if (!Processors.ContainsKey(textBox1.Text)) { Processors.Add(textBox1.Text, new MyProcessor()); } } private void button2_Click(object sender, EventArgs e) { MyProcessor currnt_processor = Processors[textBox1.Text]; Processors.Remove(textBox2.Text); currnt_processor.Dispose(); currnt_processor = null; GC.Collect(); } public class MyProcessor: IDisposable { private bool isDisposed = false; string x = ""; public MyProcessor() { for (int i = 0; i < 20000; i++) { //this line only to increase the memory usage to know if the class is dispose or not x = x + "gggggggggggg"; } this.Dispose(); GC.SuppressFinalize(this); } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } public void Dispose(bool disposing) { if (!this.isDisposed) { isDisposed = true; this.Dispose(); } } ~MyProcessor() { Dispose(false); } } i use "ANTS Memory Profiler" to monitor heap memory the disposing work only when i remove all keys from dictionary how can i destroy the class from heap memory ? thanks in advance

    Read the article

  • Using ServletOutputStream to write very large files in a Java servlet without memory issues

    - by Martin
    I am using IBM Websphere Application Server v6 and Java 1.4 and am trying to write large CSV files to the ServletOutputStream for a user to download. Files are ranging from a 50-750MB at the moment. The smaller files aren't causing too much of a problem but with the larger files it appears that it is being written into the heap which is then causing an OutOfMemory error and bringing down the entire server. These files can only be served out to authenticated users over https which is why I am serving them through a Servlet instead of just sticking them in Apache. The code I am using is (some fluff removed around this): resp.setHeader("Content-length", "" + fileLength); resp.setContentType("application/vnd.ms-excel"); resp.setHeader("Content-Disposition","attachment; filename=\"export.csv\""); FileInputStream inputStream = null; try { inputStream = new FileInputStream(path); byte[] buffer = new byte[1024]; int bytesRead = 0; do { bytesRead = inputStream.read(buffer, offset, buffer.length); resp.getOutputStream().write(buffer, 0, bytesRead); } while (bytesRead == buffer.length); resp.getOutputStream().flush(); } finally { if(inputStream != null) inputStream.close(); } The FileInputStream doesn't seem to be causing a problem as if I write to another file or just remove the write completly the memory usage doesn't appear to be a problem. What I am thinking is that the resp.getOutputStream().write is being stored in memory until the data can be sent through to the client. So the entire file might be read and stored in the resp.getOutputStream() causing my memory issues and crashing! I have tried Buffering these streams and also tried using Channels from java.nio, none of which seems to make any bit of difference to my memory issues. I have also flushed the outputstream once per iteration of the loop and after the loop, which didn't help.

    Read the article

  • A map and set which uses contiguous memory and has a reserve function

    - by edA-qa mort-ora-y
    I use several maps and sets. The lack of contiguous memory, and high number of (de)allocations, is a performance bottleneck. I need a mainly STL-compatbile map and set class which can use a contiguous block of memory for internal objects (or multiple blocks). It also needs to have a reserve function so that I can preallocate for expected sizes. Before I write my own I'd like to check what is available first. Is there something in Boost which does this? Does somebody know of an available implementation elsewhere? Intrusive collection types are not usable here as the same objects need to exist in several collections. As far as I know STL memory pools are per-type, not per instance. These global pools are not efficient with respect to memory locality in mutli-cpu/core processing. Object pools don't work as the types will be shared between instance but their pool should not. In many cases a hash map may be an option in some cases.

    Read the article

  • Out Of Memory error while executing mysqldump

    - by Nishaz Salam
    Hi, I am getting the following error when trying to backup a database using mysqldump from the command prompt. C:\Documents and Settings\bobC:\Adobe\LiveCycle8.2\mysql\bin\mysqldump --quick --add-locks --lock-tables -c --default-character-set=utf8 --skip-opt -pxxxx -u adobe -r C:\Adobe\LiveCycle8.2\configurationManager\working\upgrade\mysql\adobe. sql -B adobe --port=3306 --host=localhost mysqldump: Out of memory (Needed 10380928 bytes) mysqldump: Got error: 2008: MySQL client ran out of memory when retrieving data from server As you can see i am using the --quick and --skip-opt too; cannot figure out what is causing the issue. The server log has the following messages 100420 15:16:39 InnoDB: Error: cannot allocate 4814100 bytes of memory for InnoDB: a BLOB with malloc! Total allocated memory InnoDB: by InnoDB 33427880 bytes. Operating system errno: 2 InnoDB: Check if you should increase the swap file or InnoDB: ulimits of your operating system. InnoDB: On FreeBSD check you have compiled the OS with InnoDB: a big enough maximum process size. 100420 15:16:40 InnoDB: Warning: could not allocate 3814100 + 1000000 bytes to retrieve InnoDB: a big column. Table name adobe/tb_form_data Any help on this regard is highly appreciated P.S: The backup works fine without any issues when i use the MYSQL Administrator, but since an external app( adobe livecycle installer) uses the above command to backup the database during install, i need to get this working. Thanks, Nishaz Salam

    Read the article

  • Porting - Shared Memory x32 & x64 processes

    - by dpb
    A 32 bit host Windows application setups shared memory (using memory mapped file / CreateFileMapping() API), and then other 32 bit client processes use this shared memory to communicate with each other. I am planning to port the host application to 64 bit platform and once it is ready, I intend that both 32 bit and 64 bit client processes should be able to use the shared memory setup by the main 64 bit host application. The original code written for host x32 application uses "size_t" almost everywhere, since this differs from 4 bytes to 8 bytes as we move from x32 to x64, I am looking for replacing it. I intend to replace "size_t" by "unsigned long long", so that its size will be same on 32 bit & 64 bit. Can you please suggest me better alternative? Also, will the use of "unsigned long long" have performance impact on x32 app .. i guess yes? Research Done - Found very useful articles - a) 20 issue in porting from 32 bit to 64 bit (www.viva64.com) b) No way to restrict/change "size_t" on x64 platform to 4 bytes using compiler flags or any hooks/crooks since it is typedef

    Read the article

  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

    Read the article

  • Concept: Information Into Memory Location.

    - by Richeve S. Bebedor
    I am having troubles conceptualizing an algorithm to be used to transform any information or data into a specific appropriate and reasonable memory location in any data structure that I will be devising. To give you an idea, I have a JPanel object instance and I created another Container type object instance of any subtype (note this is in Java because I love this language), then I collected those instances into a data structure not specifically just for those instances but also applicable to any type of object. Now my procedure for fetching those data again is to extract the object specific features similar in category to all object in that data structure and transform it into a integer data memory location (specifically as much as possible) or any type of data that will pertain to this transformation. And I can already access that memory location without further sorting or applications of O(n) time complex algorithms (which I think preferable but I wanted to do my own way XD). The data structure is of any type either binary tree, linked list, arrays or sets (and the like XD). What is important is I don't need to have successive comparing and analysis of data just to locate information in big structures. To give you a technical idea, I have to an array DS that contains JLabel object instance with a specific name "HelloWorld". But array DS contains other types of object (in multitude). Now this JLabel object has a location in the array at index [124324] (which is if you do any type of searching algorithm just to arrive at that location is conceivably slow because added to it the data structure used was an array *note please disregard the efficiency of the data structure to be used I just want to explain to you my concept XD). Now I want to equate "HelloWorld" to 124324 by using a conceptually made function applicable to all data types. So that I can do a direct search by doing this DS[extractLocation("HelloWorld")] just to get that JLabel instance. I know this may sound crazy but I want to test my concept of non-sorting feature extracting search algorithm for any data structure wherein my main problem is how to transform information to be stored into memory location of where it was stored.

    Read the article

  • Servlet File Upload Memory Consumption

    - by Scott
    Hi, I'm using a servlet to do a multi fileupload (using apache commons fileupload to help). A portion of my code is posted below. My problem is that if I upload several files at once, the memory consumption of the app server jumps rather drastically. This is probably OK if it were only until the file upload is finished, but the app server seems to hang on to the memory and never return it to the OS. I'm worried that when I put this into production I'll end up getting an out of memory exception on the server. Any ideas on why this is happening? I'm thinking the server may have started a session and will give the memory back after it expires, but I'm not 100% positive. if(ServletFileUpload.isMultipartContent(request)) { ServletFileUpload upload = new ServletFileUpload(); FileItemIterator iter = upload.getItemIterator(request); while(iter.hasNext()) { FileItemStream license = iter.next(); if(license.getFieldName().equals("upload_button") || license.getName().equals("")) continue; //DataInputStream stream = new DataInputStream(license.openStream()); InputStream stream = license.openStream(); ArrayList<Integer> byteArray = new ArrayList<Integer>(); int tempByte; do { tempByte = stream.read(); byteArray.add(tempByte); }while(tempByte != -1); stream.close(); byteArray.remove(byteArray.size()-1); byte[] bytes = new byte[byteArray.size()]; int i = 0; for(Integer tByte : byteArray) { bytes[i++] = tByte.byteValue(); } Thanks in advanced!!

    Read the article

  • Can reducing index length in Javascript associative array save memory

    - by d777
    I am trying to build a large Associative Array in JavaScript (22,000 elements). Do I need to worry about the length of the indices with regards to memory usage? In other words, which of the following options saves memory? or are they the same in memory consumption? Option 1: var student = new Array(); for (i=0; i<22000; i++) student[i] = { "studentName": token[0], "studentMarks": token[1], "studentDOB": token[2] }; Option 2: var student = new Array(); for (i=0; i<22000; i++) student[i] = { "n": token[0], "m": token[1], "d": token[2] }; I tried to test this on Google Chrome DevTools, but the numbers are inconsistent to make a decision. My best guess is that because the Array indices repeat, the browser can optimize memory usage by not repeating them for each student[i], but that is just a guess. Thanks.

    Read the article

  • Embedding SWF in Powerpoint VSTO

    - by Amitd
    hi guys, I was wondering if there is someway to embed a Flash Shockwave Object or .SWF file in MS Powerpoint (Presentation) 2007 and higher version. ie inside ".pptx" formats . by embed i mean when i save the presentation,close it . i wont be needing the the .swf file again.that way i can share the Presentations with others. If i use this link Insert-Flash-Into-PowerPoint-2007,it works but when i save and close the presentation,the swf file doesnt get embeded. (Note:if i do the same with a .ppt file,it works correctly.) I know we can embed the swf inside powerpoint presentation version 2003 ie.".ppt" format. but couldn't do the same in .pptx format. Also is it possible to embed .swf file in .pptx using OpenXML format? I tried to rename the ".pptx" file to ".zip" and added the ".swf" in media folder. and then renamed it back to ".pptx",but when opened in Powerpoint,it gave error about unreadable content or corruption. I had read somewhere that its kind of strategy from MS not to provide this kind of support for Adobe Swf file / ActiveX object. and as of now the feature is not supported. Flashppt PPTX Embed not supported I tried the same with office 2010 and still the same result.it doesnt work. Anyone has any workarounds etc? Related links: Insert-Flash-Into-PowerPoint-2007 flashgeek support.microsoft Flashppt PPTX Embed not supported thx Amitd

    Read the article

  • IE History Tracking, IFRAMES, and Cross Domain error...

    - by peiklk
    So here's the deal. We have a Flash application that is running within an HTML file. For one page we call a legacy reporting system in ASP.NET that is within an IFRAME. This page then communicates back to the Flash application using cross-domain scripting (document.domain = "domain" is set in both pages. THIS ALL WORKS. Now the kicker. Flash has history tracking enabled. This loads the history.js file that created a div tag to store page changes so the back and forward buttons work in the browser. Which works for Firefox and Chrome as they create a div tag. HOWEVER In Internet Explorer, history.js creates another IFRAME (instead of a DIV) called ie_historyFrame. When the ScriptResource.axd code attempts to access this with: var frameDoc = this._historyFrame.contentWindow.document; we get an "Access is Denied" error message. ARGH! We've tried getting a handle to this IFRAME and inserting the document.domain code. FAIL. We've tried editing the historytemplate.html file that flex also uses to include document.domain... FAIL. I've tried to edit the underlying ASP.NET page to disable history tracking in the ScriptManager control. FAIL. At my wit's end on this one. We have users who need to use IE to access this site. They are big clients who we cannot tell to just use Firefox. Any suggestions would be greatly appreciated.

    Read the article

  • Actionscript: NetStream stutters after buffering.

    - by meandmycode
    Using NetStream to stream content from http, I've noticed that esp with certain exported h264's, if the player encounters an empty buffer, it will stop and buffer to the requested length (as expected). However once the buffer is full, the playback doesn't resume, but instead jumps ahead, as such- instantly playing the buffered duration in a brief moment, and thusly triggering an empty buffer again.. this will then continue over and over. Presumably when the netstream pauses to buffer, the playhead position continues, and the player is attempting to snap to that position on resume- however given it could take 5 seconds to build a 2 second buffer- it ends up with a useless buffer again.. (this is an assumption) I've attempted to work around this by listening for an empty buffer netstatus event, pausing the stream, and at the same time setting up a loop to check the current buffer length vs the requested buffer length.. and resuming once the buffer length is greater than or equal to the requested buffer.. however this causes problems when there isn't enough of the video remaining.. for example, a 10 second buffer with only 5 seconds remaining, the loop just sits there waiting for a buffer length of 10 seconds when theres only 5 left... You would think that you could simply check which was smaller, the time left or the requested buffer length.. however the times flash gives are not accurate.. If you add the net streams current time index, plus the buffered time, the total is not the entire duration of the movie (when at the end).. it is close but not the same. This brings me back to the original problem, and if there is another way to fix this, clearly flash knows when the buffer is ready, so how can i get flash pause when it buffers, and resume once the buffer is ready? currently it doesn't.. it pauses and then once the buffer is full- it plays the entire buffered content in about .1 of a second. Thanks in advance, Stephen.

    Read the article

  • embed video object in html

    - by kc rajput
    Hi I embed a video in html page with swf file. that is running on local host but when i run this on live server. than it dosent work properly. I link flv video in swf file and embed it in html. <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','600','height','338','title','testing','src','Edit_video/9vi/home-page2','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','Edit_video/9vi/home-page2' ); //end AC code </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="600" height="338" title="testing"> <param name="movie" value="Edit_video/9vi/home-page2.swf" /> <param name="quality" value="high" /> <embed src="Edit_video/home-page2.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="600" height="338"></embed> </object></noscript>

    Read the article

  • Android Hero denies XMLSocket or Socket connection? ....errors #2031, #2048

    - by claudi-ursica
    Hi, I am trying to adapt an existing flash web chat application for the Android mobile phone and I am having this really annoying issue. The server is a custom based solution and can send back both binary messages or XML. So I can use either XMLSocket class or the Socket class to get data from the server. Everything works fine when deployed and I connect from the desktop but when I try it from the android mobile I get the infamous errors #2031, followed by #2048. Now the crossdomain.xml file is rock solid and works well for desktop. When the connect socket method runs I see that the server replies with the crossdomain file but I get the error when running on the mobile. Has anyone bumped into this? Is there some limitation from the mobile phone part. I wasn't able to find anything relevant for this issue, in terms of the phone not allowing Socket or XMLSocket connections. The phone(s) Motorola and HTC run Android 2.1 and indicates the flash FL10,1,123,358 version of flash lite. The issue can be reproduced also on the HTC Desire. Any input on this would be highly appreciated... 10x, Claudiu

    Read the article

  • Security of Flex for payment website

    - by Mario
    So, it's been about 3 years since I wrote and went live with my company's main internet facing website. Originally written in php, I've since just been making minor changes here and there to progress the site as we've needed to. I've wanted to rewrite it from the ground up in the last year or so and now, we want to add some major features so this is a perfect time. The website in question is as close to a banking website as you'd get (without being a bank; sorry for the obscurity, but the less info I can give out, the better). For the rewrite, I want to separate the presentation layer from the processing layer as much as I can. I want the end user to be stuck in a box and not be able to get out so to speak (this is all because of PCI complacency, being PEN tested every 3 months, etc...) So, being probed every 3 months has increasingly made me nervous. We haven't failed yet and there hasen't been a breach yet, but I want to make sure I continue to pass (as much as I can anyways) So, I'm considering rewriting the presentation layer in Adobe Flex and do all the processing in PHP (effectively IMO, separating presentation from processing) - I would do all my normal form validation in flex (as opposed to javascript or php) and do my reads and writes to the db via php. My questions are: I know Flash has something like 99% market penetration - do people find this to be true? Has anyone seen on their own sites being in flash that someone couldn't access it? Flash in general has come under alot of attacks about security and the like - i know this. I would use a swf encryptor - disable debugging (which i got snagged on once on a different application), continue to use https and any other means i can think of. At the end of the day, everyone knows if someone wants in to the data bad enough, their going to find a ways in; i just wanna make it as difficult for them as i can. Any thoughts are appreciated. -Mario

    Read the article

< Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >