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  • How do I enable spell checking within an NSTextField?

    - by Luke
    I have an NSTextField that I would like to enable "as-you-type" spell checking. When I load my application I can do this from the Menu Bar Edit Spelling and Grammar Check Spelling While Typing. I would like this option to be enabled by default. Within IB I can enable this for a NSTextView but I would like to use NSTextField for this part of the UI. Thank you.

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  • sqlite3 DELETE problem "Library Routine Called Out Of Sequence"

    - by Michael Bordelon
    Here is my second stupid Noob problem. I am trying to do a simple Delete and I keep blowing up on the prepare step. I already have other Deletes, Inserts, Updates and Selects working. I am sure it is something simple. I appreciate your help. + (void)flushTodaysWorkouts { sqlite3_stmt *statement = nil; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } NSArray *woList = [self todaysScheduledWorkouts]; for (Workout *wo in woList) { NSInteger woID = wo.woInstanceID; if(statement == nil) { const char *sql = "DELETE FROM IWORKOUT WHERE WOINSTANCEID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &statement, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } //When binding parameters, index starts from 1 and not zero. sqlite3_bind_int(statement, 1, woID); if (SQLITE_DONE != sqlite3_step(statement)) NSAssert1(0, @"Error while deleting. '%s'", sqlite3_errmsg(database)); sqlite3_finalize(statement); } if(database) sqlite3_close(database); }

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Passing NULL value

    - by FFXIII
    Hi. I use an instance of NSXMLParser. I store found chars in NSMutableStrings that are stored in an NSMutableDictionary and these Dicts are then added to an NSMutableArray. When I test this everything seems normal: I count 1 array, x dictionnaries and x strings. In a detailview controller file I want to show my parsed results. I call the class where everthing is stored but I get (null) returned. This is what I do (wrong): XMLParser.h @interface XMLParser : NSObject { NSMutableArray *array; NSMUtableDictionary *dictionary; NSSMutabletring *element; } @property (nonatomic, retain) NSMutableArray *array; @property (nonatomic, retain) NSMutableDictionary *dictionary; @property (nonatomic, retain) NSMutableString *element; XMLParser.m @synthesize array, dictionary, element; //parsing goes on here & works fine //so 'element' is filled with content and stored in a dict in an array //and released at the end of the file In my controller file I do this: controller.h @class XMLParser; @interface controller : UIViewController { XMLParser *aXMLParser; } @property (nonatomic, retain) XMLParser *aXMLParser; controller.m #import "XMLParser.h" @synthesize aXMLParser; - (void)viewDidLoad { NSLog(@"test array: %@", aXMLParser.array); NSLog(@"test dict: %@", aXMLParser.dictionary); NSLog(@"test element: %@", aXMLParser.element); } When I test the value of my array, a dict or an element in the XMLParser.h file I get my result. What am I doing wrong so I can't call my results in my controller file? Any help is welcome, because I'm pretty stuck right now :/

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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  • How to remove subviews to release more memory

    - by Tankista
    I have UIScrollView with number of subviews. Each subview is custom UIButton with UIImage. When I load more and more subviews, more and more memory is used. But I remove invisible subviews by removeFromSuperView method. Subviews are removed and stay invisible, but Im afraid that no memory is released. UIImage is image downloaded from internet. Thanx for help.

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  • Get content length from UIWebView

    - by g0ld2k
    I am looking to find out if a web page has changed, I was going to use the content length of the web page but have not seen a way to do so. Any ideas? Or can anyone think of another way to check periodically if a web page has changed? Any ideas are appreciated. Thanks, Chris

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  • Where should I put some code for loading application data?

    - by cgp
    I have a tab-bar and navigation controller application (like Youtube app or Contacts app). Where is the correct place to have the code for loading some data from the web? These data are necessary for all the tabs of the Tab Controller and the app can't display anything before all data are downloaded and parsed from the app (except a loading indicator view of course). Up to now I put it in the AppDelegate but it somehow doesn't feel right.. What's the correct way to do it? Thanks!

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  • How to call another class's method from my app delegate

    - by Jared
    I have an application that utilizes UILocalNotifications to pop-up UIAlertViews. When the notification fires, the user chooses to go into the app, and this method is called from my app delegate: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {...} Where I can handle it and where I also prompt another alertview for more information. So when the app launches, it is displaying view A, and then the alertview pops up and prompts for input. This alertview, however, is originating from my app delegate. I need to be able to reload view A when the user hits Yes/No on the alertview. How can I do that from within my app delegate? Any help is appreciated!!

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • UIDatePicker inside UIScrollView with pages

    - by Jason Martens
    I have a UIScrollView with 2 pages, and I can scroll horizontally between them. However, on one of my pages, I have a UIDatePicker, and the scroll view is intercepting the vertical touch events so I can no longer manipulate the date picker (except by clicking or tapping). Is there some way to tell the ScrollView to send the vertical touch events to the date picker, but send the horizontal touch events to the scroll view to switch pages?

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • Read Call History from iPhone on iOS 5 and above

    - by Sandeep Dhama
    I am developing an application and need to read the users call history from iPhone.I have go though all the forums and google it and found that we can get the records from teh callHistory sqlite database by "private/var/root/Library/CallHistory/call_history.db". But this path is not working from iOS 5 and above. Seems like apple has changed all their database path and structure so that no one can accees it. I have also seen some of the application on iTunes who are capable of getting the users call history like:-https://itunes.apple.com/us/app/callog/id327883585?mt=8 I have also check a mac desktop utility called "WonderShare Dr.Fone" which will fetch all the data from your iPhone like call history messages, notes , etc.How this utility is fetching the call history records and other details? If their is any API or private APIs by which i can get the callHistory data path please let me know.

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  • how to set Custom attribute of NSManagedObject which is calculated from other attributes ?

    - by Kundan
    I am using core data framework to manage objects.i have an entity which has several attributes of decimal types. Among them is attribute which is mathematically calculated from other attributes. Ex :- @interface Marks : NSManagedObject { } @property (nonatomic, retain) NSDecimalNumber * answerGradeA; @property (nonatomic, retain) NSDecimalNumber * answerGradeB; @property (nonatomic, retain) NSDecimalNumber * answerGradeC; @property (nonatomic, retain) NSDecimalNumber * total; Here i want attribute total = 3xanswerGradeA + 2xanswerGradeB + 1xanswerGradeC if it is possible to do like this, then how ? please reply. Thanks in advance.

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  • Parsing NSXMLNode Attributes in Cocoa

    - by Jeffrey Kern
    Hello everyone, Given the following XML file: <?xml version="1.0" encoding="UTF-8"?> <application name="foo"> <movie name="tc" english="tce.swf" chinese="tcc.swf" a="1" b="10" c="20" /> <movie name="tl" english="tle.swf" chinese="tlc.swf" d="30" e="40" f="50" /> </application> How can I access the attributes ("english", "chinese", "name", "a", "b", etc.) and their associated values of the MOVIE nodes? I currently have in Cocoa the ability to traverse these nodes, but I'm at a loss at how I can access the data in the MOVIE NSXMLNodes. Is there a way I can dump all of the values from each NSXMLNode into a Hashtable and retrieve values that way? Am using NSXMLDocument and NSXMLNodes.

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • Deleting Multiple rows from a TableView

    - by Sid
    hi Frnz, i want to delete multiple rows from a table view based on users selection.obviously i cant use didSelectRowAtIndexPath method coz it will be called for every row selected. i want to allow user to select multiple rows for deletion and then delete them in one go...Is it possible if yes then how to go about it.Also i am using a single view based project and i want the header of table view changed to "Delete" on the same view when the user want to delete the rows from the view. Thx

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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