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  • Please explain some of the features of URL Rewrite module for a newbie [closed]

    - by kunjaan
    I am learning to use the IIS Rewrite module and some of the "features" listed in the page is confusing me. It would be great if somebody could explain them to me and give a first hand account of when you would use the feature. Thanks a lot! Rewriting within the content of specific HTML tags Access to server variables and HTTP headers Rewriting of server variables and HTTP request headers What are the "server variables" and when would you redefine or define them? Rewriting of HTTP response headers HtmlEncode function Why would you use an HTMLEncode in the server? Reverse proxy rule template Support for IIS kernel-mode and user-mode output caching Failed Request Tracing support

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  • MySQL slow query log logging all queries

    - by Blanka
    We have a MySQL 5.1.52 Percona Server 11.6 instance that suddenly started logging every single query to the slow query log. The long_query_time configuration is set to 1, yet, suddenly we're seeing every single query (e.g. just saw one that took 0.000563s!). As a result, our log files are growing at an insane pace. We just had to truncate a 180G slow query log file. I tried setting the long_query_time variable to a really large number to see if it stopped altogether (1000000), but same result. show global variables like 'general_log%'; +------------------+--------------------------+ | Variable_name | Value | +------------------+--------------------------+ | general_log | OFF | | general_log_file | /usr2/mysql/data/db4.log | +------------------+--------------------------+ 2 rows in set (0.00 sec) show global variables like 'slow_query_log%'; +---------------------------------------+-------------------------------+ | Variable_name | Value | +---------------------------------------+-------------------------------+ | slow_query_log | ON | | slow_query_log_file | /usr2/mysql/data/db4-slow.log | | slow_query_log_microseconds_timestamp | OFF | +---------------------------------------+-------------------------------+ 3 rows in set (0.00 sec) show global variables like 'long%'; +-----------------+----------+ | Variable_name | Value | +-----------------+----------+ | long_query_time | 1.000000 | +-----------------+----------+ 1 row in set (0.00 sec)

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  • Message Handlers and the WeakReference issue

    - by user1058647
    The following message Handler works fine receiving messages from my service... private Handler handler = new Handler() { public void handleMessage(Message message) { Object path = message.obj; if (message.arg1 == 5 && path != null) //5 means its a single mapleg to plot on the map { String myString = (String) message.obj; Gson gson = new Gson(); MapPlot mapleg = gson.fromJson(myString, MapPlot.class); myMapView.getOverlays().add(new DirectionPathOverlay(mapleg.fromPoint, mapleg.toPoint)); mc.animateTo(mapleg.toPoint); } else { if (message.arg1 == RESULT_OK && path != null) { Toast.makeText(PSActivity.this, "Service Started" + path.toString(), Toast.LENGTH_LONG).show(); } else { Toast.makeText(PSActivity.this,"Service error" + String.valueOf(message.arg1), Toast.LENGTH_LONG).show(); } } }; }; However, even though it tests out alright in the AVD (I'm feeding it a large KML file via DDMS) the "object path = message.obj;" line has a WARNING saying "this Handler class should be static else leaks might occur". But if I say "static Handler handler = new Handler()" it won't compile complaining that I "cannot make a static reference to a non-static field myMapView. If I can't make such references, I can't do anything useful. This led me into several hours of googling around on this issue and learning more about weakReferences than I ever wanted to know. The often found reccomendation I find is that I should replace... private Handler handler = new Handler() with static class handler extends Handler { private final WeakReference<PSActivity> mTarget; handler(PSActivity target) { mTarget = new WeakReference<PSActivity>(target); } But this won't compile still complaining that I can't make a static reference to a non-dtatic field. So, my question a week or to ago was "how can I write a message handler for android so my service can send data to my activity. Even though I have working code, the question still stands with the suffix "without leaking memory". Thanks, Gary

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  • Why am I getting a ClassCastException here?

    - by Holly
    I'm creating an android application and i'm trying to use a PreferenceActivity. I'm getting the java.lang.ClassCastException: java.lang.String error when it gets to this line return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); I thought it might be because I'm not converting it properly from it's string value in the EditText box to the int I need but I can't figure out how to fix this, or is that even the cause? I'm flummoxed. Here's my preference activity class: public class UserPrefs extends PreferenceActivity { //option names and default vals private static final String USER_TERM = "term_length"; private static final String USER_YEAR = "year_length"; private static final int USER_TERM_DEF = 12; private static final int USER_YEAR_DEF = 34; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } public static int getTermLength(Context context){ try{ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); }catch (ClassCastException e){Log.v("getTermLength", "error::: " + e); } //return 1;//temporary, needed to catch the error and couldn't without adding a return outside the block.// } public static int getYearLength(Context context){ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_YEAR, USER_YEAR_DEF); } And here's the bit of code where I'm trying to use the the preferences inside another class: public float alterForFrequency(Context keypadContext, float enteredAmount, String spinnerPosition){ int termLength = UserPrefs.getTermLength(keypadContext); int yearLength = UserPrefs.getYearLength(keypadContext); } The complete android logcat, i've uploaded here: http://freetexthost.com/v3t4ta3wbi

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  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

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  • how should i create my own 'now' / DateTime.Now ?

    - by Michel
    Hi all, i'm starting to build a part of a system which will hold a lot of DateTime validations, and a lot of 'if it was done before now' or 'if it will start in an hour etc'. Usual way to go is to use DateTime.Now to get the actual time. I predict however, that during unit test that will give me a real headache because i will have to setup my testdata for the time when the test will run in stead of use a default set of test data. So i thought: why not use my own 'now' so i can set the current datetime to any moment in time. As i don't want to set the testservers internal clock i was thinking about this solution, and i was wondering what you think of it. Base thought is that i use my own DateTime class. That class gives you the current datetime, but you can also set your own time from outside. public static class MyDateTime { private static TimeSpan _TimeDifference = TimeSpan.Zero; public static DateTime Now { get { return DateTime.Now + _TimeDifference; } } public static void SetNewNow(DateTime newNow) { _TimeDifference = newNow - DateTime.Now; } public static void AddToRealTime(TimeSpan timeSpan ) { _TimeDifference = timeSpan; } public static void SubtractFromRealTime(TimeSpan timeSpan) { _TimeDifference = - timeSpan; } }

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

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  • question about permutation problem

    - by davit-datuashvili
    i have posted similar problem here http://stackoverflow.com/questions/2920315/permutation-of-array but i want following we know that with length n there is n! possible permutation from which one such that all element are in order they are in sorted variant so i want break permutation when array is in order and print result but something is wrong i think that problem is repeated of permutation here is my code import java.util.*; public class permut{ public static Random r=new Random(); public static void display(int a[],int n){ for (int i=0;i<n;i++){ System.out.println(a[i]); } } public static void Permut(int a[],int n){ int j=0; int k=0; while (j<fact(n)){ int s=r.nextInt(n); for (int i=0;i<n;i++){ k=a[i]; a[i]=a[s]; a[s]=k; } j++; if (sorted(a,n)) display(a,n); break; } } public static void main(String[]args){ int a[]=new int[]{3,4,1,2}; int n=a.length; Permut(a,n); } public static int fact(int n){ if (n==0 || (n==1) ) return 1; return n*fact(n-1); } public static boolean sorted(int a[],int n ){ boolean flag=false; for (int i=0;i<n-1;i++){ if (a[i]<a[i+1]){ flag=true; } else{ flag=false; } } return flag; } } can anybody help me? result is nothing

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  • Code thinks Datagrid footer textbox is empty...

    - by The Sheek Geek
    Hello All, I am working on an .net (C#) web application. Recently a defect came my way that stated that when two users were logged into the application at the same time they both could not update values without one refreshing the page. When I looked into the issue I discovered that the author of the code has used static datasets. I changed the datasets to not be static and everything works great. However, This issue spans many pages in the application and I must fix it everywhere. On some of these pages the application uses datasets to bind data to datagrids. The datagrids are populated with the information in the dataset and the footer contains some textboxes and an add button to add extra rows. Here is where the problem starts: When the page was using static datasets and the user attempted to add a row through the interface everything worked fine. However, when I changed it to use datasets that were not static (they are loaded every time the page loads) and the user attempts to add a row, the code thinks that the textbox is empty (discovered when debugging even though I can see the text that I entered) and empty field validation fails and a message is displayed. Can someone please tell me why on Earth this is happening? Why does it see the text when the dataset is static (the dataset NEVER populates the foot row) and not see the text when it is not static? Some insight would be awesome! Thanks in advance!

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • Clicking mouse by sending messages

    - by Frank Meulenaar
    I'm trying to send mouse clicks to a program. As I don't want the mouse to move, I don't want to use SendInput or mouse_event, and because the window that should receive the clicks doesn't really use Buttons or other GUI events, I can't send messages to these buttons. I'm trying to get this working using SendMessage, but for some reason it doesn't work. Relevant code is (in C#, but tried Java with jnative as well), trying this on Vista [DllImport("user32.dll", CharSet=CharSet.Auto)] public static extern int SendMessage(IntPtr A_0, int A_1, int A_2, int A_3); static int WM_CLOSE = 0x10; static int WM_LBUTTONDOWN = 0x201; static int WM_LBUTTONUP = 0x202; public static void click(IntPtr hWnd, int x, int y) { SendMessage(hWnd, WM_LBUTTONDOWN, 1, ((x << 0x10) ^ y)); SendMessage(hWnd, WM_LBUTTONUP, 0, ((x << 0x10) ^ y)); } public static void close(IntPtr hWnd) { SendMessage(hWnd, WM_CLOSE, 0, 0); } The close works fine, but the click doesn't do anything.

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  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

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  • Differentiate procedural language(c) from oop languages(c++)

    - by niko
    I have been trying to differentiate c and c++(or oop languages) but I don't understand where the difference is. Note I have never used c++ but I asked my friends and some of them to differentiate c and c++ They say c++ has oop concepts and also the public, private modes for definition of variables and which c does not have though. Seriously I have done vb.net programming for a while 2 to 3 months, I never faced a situation to use class concepts and modes of definition like public and private. So I thought what could be the use for these? My friend explained me a program saying that if a variable is public, it can be accessed anywhere I said why not declare it as a global variable like in c? He did not get back to my question and he said if a variable is private it cannot be accessed by some other functions I said why not define it as a local variable, even these he was unable to answer. No matter where I read private variables cannot be accessed whereas public variables can be then why not make public as global and private as local whats the difference? whats the real use of public and private ? please don't say it can be used by everyone, I suppose why not we use some conditions and make the calls? I have heard people saying security reasons, a friend said if a function need to be accessed it should be inherited first. He explained saying that only admin should be able to have some rights and not all so that functions are made private and inherited only by the admin to use Then I said why not we use if condition if ( login == "admin") invoke the function he still did not answer these question. Please clear me with these things, I have done vb.net and vba and little c++ without using oop concepts because I never found their real use while I was writing the code, I'm a little afraid am I too back in oop concepts?

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  • Sales and Procurement Contracts 12.1.3++ Release Information

    - by LuciaC
    New functionality has been released for Sales and Procurement Contracts in a new patch: Contracts 12.1.3++: Patch 13877401: 12.1.3 Rollup for Oracle Contracts Core. The new functionality includes: APIs for Import of Contract Templates, Contract Expert rules, Questions and Constants: The three APIs are as follows: API for Templates, API for Rules, and API for Questions and Constants. These can be used to both create entities and update existing templates and rules. The APIs will display error and warning messages which can be processed and analyzed by the customer. Ability to Apply Multiple Templates to a Sourcing, Procurement or Sales Document: The buyer can select and add multiple templates to a quote,sales agreement document, sourcing or purchasing odcument.  All the clauses and deliverables from the new templates are synchronized with the document. The Contract Expert rules are from the original template. The buyer can also view the list of templates that are added to any sales or procurement document. Ability to Define Multi-Row Variables: You can create user defined manual variables that are tables containing one row per line or multiple rows. Contract Preview will print the variable values according to the layout defined for the variable. These variables are not available for Contract Expert Rules and Supplier. Enhancement to Suggested Sections for Clauses by Contract Expert: You can associate multiple default sections with a clause. A clause is associated with multiple values of any system variable and for each such value a section name is associated in Contracts Terms Library. When Contract Expert is run in the contract authoring flow, the clause is automatically placed in the associated section name. Plus many more new features. Read the following notes for details on all the new and changed functionality: Oracle Procurement Contracts Release Notes, Release 12.1.3++ (Doc ID 1467140.1) Oracle Sales Contracts Release Notes, Release 12.1.3++ (Doc ID 1467149.1) Oracle E-Business Suite Releases 12.1 and 12.2 Release Content Documents (Doc ID 1302189.1)

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  • Sneaky Javascript For Loop Bug

    - by Liam McLennan
    Javascript allows you to declare variables simply by assigning a value to an identify, in the same style as ruby: myVar = "some text"; Good javascript developers know that this is a bad idea because undeclared variables are assigned to the global object, usually window, making myVar globally visible. So the above code is equivalent to: window.myVar = "some text"; What I did not realise is that this applies to for loop initialisation as well. for (i = 0; i < myArray.length; i += 1) { } // is equivalent to for (window.i = 0; window.i < myArray.length; window.i += 1) { } Combine this with function calls nested inside of the for loops and you get some very strange behaviour, as the value of i is modified simultaneously by code in different scopes. The moral of the story is to ALWAYS declare javascript variables with the var keyword, even when intialising a for loop. for (var i = 0; i < myArray.length; i += 1) { }

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  • Difference between two kinds of Bing URL Referers

    - by joshuahedlund
    Most of the referral URLS that I get from Bing have the following syntax: http://www.bing.com/search?q=keywords+keywords&[some other variables] However I just noticed that maybe 10-20% of them are coming in like this: http://www.bing.com/url?source=search&[some other variables]&url=http%3A%2F%2Fwww.example.com/user-landing-page-on-my-site&yrktarget=_top&q=keywords+keywords&[some other variables] The first syntax gives me the keywords the user typed in, but the second actually gives me the keywords the user typed in and their landing page on my site. I was originally unaware of this second kind altogether because I have a customized referral report that filters out URLs containing my domain. But now that I noticed them I want to know why they occur to see if I can get more to occur this way because the second syntax contains more valuable information. If I go to one of the first URLs, it gives me a typical Bing query page. The second URLs seem to just redirect me to the Bing home page. I'm not sure if it has to do with the kind of search being performed (I also get a few http://www.bing.com/shopping/search?q= referers) or some other metric. Does anyone know what causes some referral URLs from Bing to have the /search?q syntax and others to have the /url?source syntax? P.S. I have verified that I am getting both kinds of URLs from non-advertising clicks. P.P.S. I am not talking about data in Google Analytics or similar software but the raw $_SERVER['HTTP_REFERER'] value coming from the client's original request.

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  • SSIS Send Mail Task and ForceExecutionValue Error

    - by Kevin Shyr
    I tried to use the "ForcedExecutionValue" on several Send Mail Tasks and log the execution into a ExecValueVariable so that at the end of the package I can log into a table to say whether the data check is successful or not (by determine whether an email was sent out) I set up a Boolean variable that is accessible at the package level, then set up my Send Mail Task as the screenshot below with Boolean as my ForcedExecutionValueType.  When I run the package, I got the error described below. Just to make sure this is not another issue of SSIS having with Boolean type ( you also can't set variable value from xp_cmdshell of type Boolean), I used variables of types String, Int32, DateTime with the corresponding ForcedExecutionValueType.  The only way to get around this error, was to set my variable to type Object, but then when you try to get the value out later, the Object is null. I didn't spend enough time on this to see whether it's really a bug in SSIS or not, or is this just how Send Mail Task works.  Just want to log the error and will circle back on this later to narrow down the issue some more.  In the meantime, please share if you have run into the same problem.  The current workaround is to attach a script task at the end. Also, need to note 2 existing limitation: Data check needs to be done serially because every check needs to be inner join to a master table.  The master table has all the data in a single XML column and hence need to be retrieved with XQuery (a fundamental design flaw that needs to be changed) The next iteration will be to change this design into a FOR loop and pull out the checking query from a table somewhere with all the info needed for email task, but is being put to the back of the priority. Error Message: Error: 0xC001F009 at CountCheckBetweenODSAndCleanSchema: The type of the value being assigned to variable "User::WasErrorEmailEverSent" differs from the current variable type. Variables may not change type during execution. Variable types are strict, except for variables of type Object. Error: 0xC0019001 at Send Mail Task on count mismatch: The wrapper was unable to set the value of the variable specified in the ExecutionValueVariable property.   Screenshot of my Send Mail Task setup:

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  • What did programmers do before variable scope, where everything is global?

    - by hydroparadise
    So, I am having to deal with seemingly archiac language (called PowerOn) where I have a main method, a few datatypes to define variables with, and has the ability to have sub-procedures (essentially void methods) that does not return a type nor accepts any arguements. The problem here is that EVERYTHING is global. I've read of these type of languages, but most books take the aproach "Ok, we use to use a horse and cariage, but now, here's a car so let's learn how to work on THAT!" We will NEVER relive those days". I have to admit, the mind is struggling to think outside of scope and extent. Well here I am. I am trying to figure out how to best manage nothing but global variables across several open methods. Yep, even iterators for for loops have to be defined globaly, which I find myself recycling in different parts of my code. My Question: for those that have this type experience, how did programmers deal with a large amount of variables in a global playing field? I have feeling it just became a mental juggling trick, but I would be interested to know if there were any known aproaches.

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  • Compiled code spreadsheet-like cell management? (auto-updating)

    - by proGrammar
    Okay so I am fully aware how spreadsheets manage cells, they build dependency graphs where when one cell changes it tells all the other cells that are dependent on it that it changed. So they can from there update. How they update I think involves either re-evaluating the formulas stored as strings, or re-evaluating the abstract syntax tree which I think is stored differently and might be faster. Something like that. What I'm looking to do is manage a few variables in my code so I don't have to update them in the correct way, which would be a nightmare. But I also want it much faster than spreadsheets. And since I'm not looking for any functionality as great as are in these spreadsheets, I just figured from that thought point that there has to be a way to have a very fast implementation of this functionality. Especially since I don't have to modify cells after compiling unless that would be an option. I'm very new to programming so I have no idea. One example might be to have a code-generator that generates code that does this for me. But I have no clue what the generated code would look like. Specifically, how exactly would variables inform others that they need to update, and what do those variables do to update? I'm looking for any kind of ideas. Programming is not my job but nonetheless I was hoping to have some kind of system like this that would greatly help me with some stuff. Of course I have been programming plenty lately so I can still program. I just don't have the full scope on things. I'm looking for any kind of ideas, thank you very much in advance! Also, please help me with the tags. I know C# and Java mainly and I'm hoping to implement this in either of those languages and I'm hoping this can stay in those tags. Forcing this into some kind of spreadsheet tag wouldn't be accurate.

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  • NFS users getting a laggy GUI expierence

    - by elzilrac
    I am setting up a system (ubuntu 12.04) that uses ldap, pam, and autofs to load users and their home folders from a remote server. One of the options for login is sitting down at the machine and starting a GUI session. Programs such as chormium (browser) that preform many read/write operations in the ~/.cache and ~/.config files are slowing down the GUI experience as well as putting strain of the NFS server that is causing other users to have problems. Ubuntu had the handy-dandy XDG_CONFIG_HOME and XDG_CACHE_HOME variables that can be set to change the default location of .cache and .config from the home folder to somewhere else. There are several places to set them, but most of them are not optimal. /etc/environment pros: will work across all shells cons: cannot use variables like $USER so that you can't make users have different new locations for .cache and .config. Every users' new location would be the same directory. /etc/bash.bashrc pros: $USER works, so you can place them in different folders cons: only gets run for bash compatible shells ~/.pam_environment pros: works regardless of shell cons: cannot use system variables (like $USER), has it's own syntax, and has to be created for every user

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • Dynamic Filtering

    - by Ricardo Peres
    Continuing my previous posts on dynamic LINQ, now it's time for dynamic filtering. For now, I'll focus on string matching. There are three standard operators for string matching, which both NHibernate, Entity Framework and LINQ to SQL recognize: Equals Contains StartsWith EndsWith So, if we want to apply filtering by one of these operators on a string property, we can use this code: public enum MatchType { StartsWith = 0, EndsWith = 1, Contains = 2, Equals = 3 } public static List Filter(IEnumerable enumerable, String propertyName, String filter, MatchType matchType) { return (Filter(enumerable, typeof(T), propertyName, filter, matchType) as List); } public static IList Filter(IEnumerable enumerable, Type elementType, String propertyName, String filter, MatchType matchType) { MethodInfo asQueryableMethod = typeof(Queryable).GetMethods(BindingFlags.Static | BindingFlags.Public).Where(m = (m.Name == "AsQueryable") && (m.ContainsGenericParameters == false)).Single(); IQueryable query = (enumerable is IQueryable) ? (enumerable as IQueryable) : asQueryableMethod.Invoke(null, new Object [] { enumerable }) as IQueryable; MethodInfo whereMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Where").ToArray() [ 0 ].MakeGenericMethod(elementType); MethodInfo matchMethod = typeof(String).GetMethod ( (matchType == MatchType.StartsWith) ? "StartsWith" : (matchType == MatchType.EndsWith) ? "EndsWith" : (matchType == MatchType.Contains) ? "Contains" : "Equals", new Type [] { typeof(String) } ); PropertyInfo displayProperty = elementType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance); MemberExpression member = Expression.MakeMemberAccess(Expression.Parameter(elementType, "n"), displayProperty); MethodCallExpression call = Expression.Call(member, matchMethod, Expression.Constant(filter)); LambdaExpression where = Expression.Lambda(call, member.Expression as ParameterExpression); query = whereMethod.Invoke(null, new Object [] { query, where }) as IQueryable; MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(elementType); IList list = toListMethod.Invoke(null, new Object [] { query }) as IList; return (list); } var list = new [] { new { A = "aa" }, new { A = "aabb" }, new { A = "ccaa" }, new { A = "ddaadd" } }; var contains = Filter(list, "A", "aa", MatchType.Contains); var endsWith = Filter(list, "A", "aa", MatchType.EndsWith); var startsWith = Filter(list, "A", "aa", MatchType.StartsWith); var equals = Filter(list, "A", "aa", MatchType.Equals); Perhaps I'll write some more posts on this subject in the near future. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Helper method to Replace/Remove characters that do not match the Regular Expression

    - by Michael Freidgeim
    I have a few fields, that use regEx for validation. In case if provided field has unaccepted characters, I don't want to reject the whole field, as most of validators do, but just remove invalid characters. I am expecting to keep only Character Classes for allowed characters and created a helper method to strip unaccepted characters. The allowed pattern should be in Regex format, expect them wrapped in square brackets. function will insert a tilde after opening squere bracket , according to http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.  [^ ] at the start of a character class negates it - it matches characters not in the class.I anticipate that it could work not for all RegEx describing valid characters sets,but it works for relatively simple sets, that we are using.         /// <summary>               /// Replaces  not expected characters.               /// </summary>               /// <param name="text"> The text.</param>               /// <param name="allowedPattern"> The allowed pattern in Regex format, expect them wrapped in brackets</param>               /// <param name="replacement"> The replacement.</param>               /// <returns></returns>               /// //        http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.               //http://stackoverflow.com/questions/6154426/replace-remove-characters-that-do-not-match-the-regular-expression-net               //[^ ] at the start of a character class negates it - it matches characters not in the class.               //Replace/Remove characters that do not match the Regular Expression               static public string ReplaceNotExpectedCharacters( this string text, string allowedPattern,string replacement )              {                     allowedPattern = allowedPattern.StripBrackets( "[", "]" );                      //[^ ] at the start of a character class negates it - it matches characters not in the class.                      var result = Regex .Replace(text, @"[^" + allowedPattern + "]", replacement);                      return result;              }static public string RemoveNonAlphanumericCharacters( this string text)              {                      var result = text.ReplaceNotExpectedCharacters(NonAlphaNumericCharacters, "" );                      return result;              }        public const string NonAlphaNumericCharacters = "[a-zA-Z0-9]";There are a couple of functions from my StringHelper class  http://geekswithblogs.net/mnf/archive/2006/07/13/84942.aspx , that are used here.    //                           /// <summary>               /// 'StripBrackets checks that starts from sStart and ends with sEnd (case sensitive).               ///           'If yes, than removes sStart and sEnd.               ///           'Otherwise returns full string unchanges               ///           'See also MidBetween               /// </summary>               /// <param name="str"></param>               /// <param name="sStart"></param>               /// <param name="sEnd"></param>               /// <returns></returns>               public static string StripBrackets( this string str, string sStart, string sEnd)              {                      if (CheckBrackets(str, sStart, sEnd))                     {                           str = str.Substring(sStart.Length, (str.Length - sStart.Length) - sEnd.Length);                     }                      return str;              }               public static bool CheckBrackets( string str, string sStart, string sEnd)              {                      bool flag1 = (str != null ) && (str.StartsWith(sStart) && str.EndsWith(sEnd));                      return flag1;              }               public static string WrapBrackets( string str, string sStartBracket, string sEndBracket)              {                      StringBuilder builder1 = new StringBuilder(sStartBracket);                     builder1.Append(str);                     builder1.Append(sEndBracket);                      return builder1.ToString();              }v

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  • why client can not receive message from server (java) [migrated]

    - by user1745931
    I have just started learning java. I modified the client side code for a server/client communication program, by creating two threads for the client side, main thread for receiving user's input, and inputThread for receiving server's response. I am sure that server has sent the response to client, however, no response message is obtain at client. Here is my code. Can anyone help me to figure it out? Thanks package clientnio; import java.net.*; import java.nio.*; import java.io.*; import java.nio.channels.*; import java.util.Scanner; public class ClientNIO { public static int bufferLen = 50; public static SocketChannel client; public static ByteBuffer writeBuffer; public static ByteBuffer readBuffer; public static void main(String[] args) { writeBuffer = ByteBuffer.allocate(bufferLen); readBuffer = ByteBuffer.allocate(bufferLen); try { SocketAddress address = new InetSocketAddress("localhost",5505); System.out.println("Local address: "+ address); client=SocketChannel.open(address); client.configureBlocking(false); //readBuffer.flip(); new inputThread(readBuffer); /* String a="asdasdasdasddffasfas"; writeBuffer.put(a.getBytes()); writeBuffer.clear(); int d=client.write(writeBuffer); writeBuffer.flip(); */ while (true) { InputStream inStream = System.in; Scanner scan = new Scanner(inStream); if (scan.hasNext()==true) { String inputLine = scan.nextLine(); writeBuffer.put(inputLine.getBytes()); //writeBuffer.clear(); System.out.println(writeBuffer.remaining()); client.write(writeBuffer); System.out.println("Sending data: "+new String(writeBuffer.array())); writeBuffer.flip(); Thread.sleep(300); } } } catch(Exception e) { System.out.println(e); } } } class inputThread extends Thread { private ByteBuffer readBuffer; public inputThread(ByteBuffer readBuffer1) { System.out.println("Receiving thread starts."); this.readBuffer = readBuffer1; start(); } @Override public void run() { try { while (true) { readBuffer.flip(); int i=ClientNIO.client.read(readBuffer); if(i>0) { byte[] b=readBuffer.array(); System.out.println("Receiving data: "+new String(b)); //client.close(); //System.out.println("Connection closed."); //break; } Thread.sleep(100); } } catch (Exception e) { System.out.println(e); } } }

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