Search Results

Search found 9170 results on 367 pages for 'world of goo'.

Page 164/367 | < Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >

  • How to use HTTP Handler to make a client2client communication? [closed]

    - by meorfi
    I'm new to Web programming! I try to make an app (something like Client to Client communication with C# Handlers and jQuery). I.E.: When 1Client make a click on his clientSide(browser), there paints one point, and on the same time the 2Client sees what 1Client did. And, in turn, where 2Client make a click on his browser, there paints one point, and the 1Client also sees what 2Client did. I could done already the configuration of IIS, I made an simple show Hello World and it run OK. And, further, what should i done.... Can you advice me, please, with some exemples, or tutorials, how to do this job. Sorry for my questions which seems to be not studied.

    Read the article

  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

    Read the article

  • The Advancement of Technology That Lead to Websites Being One of the Most Important Business Assets

    Twenty years ago the world was a very different place. Most companies were still using paper based filing systems and people saw computers as being complicated and expensive. Businesses had storage rooms and large filing cabinets full of alphabetically and chronologically ordered documents and letters. Due to the efforts of large corporations, technology has advanced in a way that most people would have never imagined. What would have taken up a full warehouse worth of space can now be stored digitally in a device that is smaller than a book and it can be searched through in a matter of seconds.

    Read the article

  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

    Read the article

  • Choose Your Boss : un nouveau site d'emplois IT qui s'inspire des sites de rencontres, plus de 200 offres qualifiées

    Choose Your Boss : un nouveau site d'emplois IT qui s'inspire des sites de rencontres Plus de deux cent offres qualifiées de postes disponibles Choose Your Boss est un site original. Il s'inspire de Meetic et autres Attractive World pour mettre en relation développeurs et professionnels de l'IT d'une part et les recruteurs d'autre part. Créé par Laurent Chollat-Namy, qui bénéficie d'une expérience professionnelle de 15 ans dans l'IT, celui-ci explique : « Nous avons longuement discuté avec des recruteurs et des informaticiens pour identifier leurs besoins et leurs pratiques. Cette réflexion nous a amenés à réinventer la mise en relation candidat / recruteur en nous inspirant des sites ...

    Read the article

  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

    Read the article

  • Diminishing Returns - When is it Time to Take Your Website Live?

    Being a perfectionist is not always the best way to be. Especially in a world where being first to market isn't the worst thing ever. Like many things in life, deciding when to take your new website live is a fine balancing act. The sooner you can start building up a readership or client base, the better; but you risk serious damage to your site's reputation if its functional and technical performance is below par. So when is the right time?

    Read the article

  • How realistic is it to find remote jobs? [on hold]

    - by user3728220
    I just started teaching myself Python and so far I'm really enjoying it. One of my goals in life is to find a job that I can do remotely from anywhere in the world (that has reliable internet). I know that for some programming career paths this would be impossible to do, so I'm looking for comments or advice about the best way to achieve this. Whether there's certain types of companies or industries to look for, any particular languages that would be best-suited for this, anything else I should know, etc. Thanks!

    Read the article

  • 3 Steps to Establishing an Internet Presence

    In today's World Wide Web, establishing an Internet presence could mean a number of things. From, starting a simple personal website, to setting up a profile on a social networking site, to starting a blog using any of the several hosted blog platform solutions. But if you're starting a home business - on or offline, establishing an Internet presence begins with creating a website for your business, where the introductions between potential customers and the products and/or services you offer take place. In many cases, this involves obtaining a domain name, getting reliable web hosting, and building your website.

    Read the article

  • 3 Steps to Establishing an Internet Presence

    In today's World Wide Web, establishing an Internet presence could mean a number of things. From, starting a simple personal website, to setting up a profile on a social networking site, to starting a blog using any of the several hosted blog platform solutions. But if you're starting a home business - on or offline, establishing an Internet presence begins with creating a website for your business, where the introductions between potential customers and the products and/or services you offer take place. In many cases, this involves obtaining a domain name, getting reliable web hosting, and building your website.

    Read the article

  • Best C++ Portable time library for game development

    - by Darkenor
    I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost library But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

    Read the article

  • ??????????? Oracle OpenWorld Tokyo 2012 ?????? ~?????????????~ ????????!

    - by M.Morozumi
    Oracle OpenWorld Tokyo 2012?JavaOne Tokyo 2012 ???????????????????????????Oracle Open World ?????????????????2????????? Exadata ???????·DBA·????????? Exadata?????????(???)???Oracle Exadata Database Machine ??? Exadata Storage Server X2-2 ??????????Exadata ???????????????????????????????????Database Machine?????????????????????????????????????????????????????????? ?????????(???) 2012?4?2?~4?3? Oracle BI Suite EE 10g??????! 11g????????????????????!! Oracle BIEE 10g???? 11g Report/Dashboard ?????Oracle BI Suite EE 10g?????????11g???(????)????????????????????????? Oracle BIEE 10g???? 11g Report/Dashboard ?? 2012?4?3?~4?4?

    Read the article

  • ?Oracle??HCM????Tony Kender???7???

    - by user758881
    Oracle?????Tony Kender,????HCM?????????,??????????????????????? ?: ????????HCM????,???????????? Kender: ?HCM?????????,????????????????Oracle??????????? ?????,?? ERP, Supply Chain, EPM, ? CX,??????,????????????????HCM? ?: ????????????????HCM???? Kender:????,??????????????,?????????????????????????HCM????????——??????????????????????????????????????????????????????HCM???,????????????,?????,?????????,??????????HR?Payroll??? ?: ??????????HCM????,??????? Kende:????????????????,????????,????????????????????????HCM??3??4????5??????????????????????????????????????????,???????????HCM???????????,??????HR??,????????????????????????????????Oracle????????????????HCM?????????????????? ?: Oracle HCM?????????? Kender:???,Oracle?HCM????????HCM???????????????????HCM?,?????????,???????JD Edwards, PeopleSoft ?Oracle E-Business Suite HCM??????????????HCM?????????????,??????????? ?: ??????????Oracle HCM?? Kender:??,?????????????????,???????????Oracle HCM????????????HCM????,??????????????????????IT????????,??????????????????——?????????????????,???????????????????,?? Customer 2 Cloud,?????Oracle HCM on premise???????????Oracle HCM???? ?: ?????????HCM???????? Kender:??,???????????:“?????????????????????????,???????????????????????????????????” Oracle HCM?????????????????????????????,????????????Larry Ellison?Oracle HCM World? keynote ??:“?Facebook?????”? ?: ????????HCM?????,???????????? Kender:????????,????????????????????????????????????????????????????????????????????????????????,????????????????????????????,???????90????????,??????????????Oracle HCM????????????????? ??,????????,???????????????????????????????????????????????,?????????????????????????,???????????????????????Oracle HCM?,??????????????????HCM????????——?????????????????,???on premise ??????????

    Read the article

  • Espeak SAPI/dll usage on Windows ?

    - by Quandary
    Question: I am trying to use the espeak text-to-speech engine. So for I got it working wounderfully on linux (code below). Now I wanted to port this basic program to windows, too, but it's nearly impossible... Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux. The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll... Anyway, here's my code, can anybody help? #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include //#include "speak_lib.h" include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int samplerate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ const char *data_path = NULL; // use default path for espeak-data int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); strcpy(voicename, "default"); // espeak --voices strcpy(voicename, "german"); strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; espeak_SetVoiceByProperties(voice_spec); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); espeak_Terminate(); printf("Espeak terminated\n"); return EXIT_SUCCESS; } /* if(espeak_SetVoiceByName(voicename) != EE_OK) { memset(&voice_select,0,sizeof(voice_select)); voice_select.languages = voicename; if(espeak_SetVoiceByProperties(&voice_select) != EE_OK) { fprintf(stderr,"%svoice '%s'\n",err_load,voicename); exit(2); } } */ The above code is for Linux. The below code is about as far as I got on Vista x64 (32 bit emu): #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include include "speak_lib.h" //#include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int iSampleRate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ //const char *data_path = NULL; // use default path for espeak-data const char *data_path = "C:\Users\Username\Desktop\espeak-1.43-source\espeak-1.43-source\"; int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename /* Callback from espeak. Directly speaks using AudioTrack. */ define LOGI(x) printf("%s\n", x) static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } if (numsamples > 0) { //audout->write(wav, sizeof(short) * numsamples); sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples); LOGI(buf); } return 0; // continue synthesis (1 is to abort) } static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } // The user data should contain the file pointer of the file to write to //void* user_data = events->user_data; FILE* user_data = fopen ( "myfile1.wav" , "ab" ); FILE* fp = static_cast<FILE *>(user_data); // Write all of the samples fwrite(wav, sizeof(short), numsamples, fp); return 0; // continue synthesis (1 is to abort) } int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0); if (iSampleRate <= 0) { printf("Unable to initialize espeak"); return EXIT_FAILURE; } //samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); //ListVoices(); strcpy(voicename, "default"); // espeak --voices //strcpy(voicename, "german"); //strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), //espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); //voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; //espeak_SetVoiceByProperties(voice_spec); //espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback); espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback); unsigned int unique_identifier; espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL); err = espeak_Synchronize(); /* strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); */ // espeak_Cancel(); espeak_Terminate(); printf("Espeak terminated\n"); system("pause"); return EXIT_SUCCESS; }

    Read the article

  • Top 5 reasons for using ASP.NET MVC 2 rather than ASP.NET MVC 1

    - by Richard Ev
    I've been using ASP.NET MVC 1 for a while now, and am keen to take advantage of the improvements in MVC 2. Things like validation seem greatly improved, and strongly-typed HTML helper methods look great. So, for those of you who have real-world practical experience of using ASP.NET MVC 1 and are now using MVC 2, what are your top 5 reasons for using MVC 2?

    Read the article

  • Can't create a fullscreen WPF popup

    - by Scrappydog
    Using WPF .NET 4.0 in VS2010 RTM: I can't create a fullscreen WPF popup. If I create a popup that is sized 50% width and 100% height everything works fine, but if I try to create a "full screen" popup sized to 100% width and height it ends up displaying at 100% width and 75% height... the bottom is truncated. Note: The width and height are actually being expressed in pixels in code, I'm using percent to make the situation a little more understandable... It "feels" like there is some sort of limit preventing the area of a popup from exceeding ~75% of the total area of the screen. UPDATE: Here is a Hello World example that shows the problem. <Window x:Class="TechnologyVisualizer.PopupTest" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="PopupTest" WindowStyle="None" WindowState="Maximized" Background="DarkGray"> <Canvas x:Name="MainCanvas" Width="1920" Height="1080"> <Popup Placement="Center" VerticalAlignment="Center" HorizontalAlignment="Center" Width="1900" Height="1060" Name="popContent"> <TextBlock Background="Red">Hello World</TextBlock> </Popup> <Button Canvas.Left="50" Canvas.Top="50" Content="Menu" Height="60" Name="button1" Width="80" FontSize="22" Foreground="White" Background="Black" Click="button1_Click" /> </Canvas> </Window> using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace TechnologyVisualizer { /// <summary> /// Interaction logic for PopupTest.xaml /// </summary> public partial class PopupTest : Window { public PopupTest() { InitializeComponent(); } private void button1_Click(object sender, RoutedEventArgs e) { popContent.IsOpen = true; } } } If you run this the bottom 25% of the popup is missing if you change the width of the popup to 500 then it will go full height

    Read the article

  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

    Read the article

  • about buffer overflow

    - by Abed
    hello guys, I am new to the ethical hacking world, and one of the most important things is the stack overflow, anyway I coded a vulnerable C program which has a char name [400] statement, and when I try to run the program with 401A's it doesn't overflow, but the book which I am following says it must overflow and the logic sense says so, so what's wrong???

    Read the article

  • Embed custom font in Actionscript 3 project

    - by Jan
    I want to display "Hello World" with calibri.ttf using only AC3. How would I do that? Found two solutions on the web but I cannot use any of them - The Adobe documentation site requires the use of Flash CS4. (Don't know how to use this in Flex Builder) - The embed tag method requires FLEX SDK Is it possible to embed font with purely Actionscript 3 in an actionscript project using Flex Builder?

    Read the article

  • Embed custom font in Actionscript 3 project

    - by Jan
    I want to display "Hello World" with calibri.ttf using only AC3. How would I do that? Found two solutions on the web but I cannot use any of them - The Adobe documentation site requires the use of Flash CS4. (Don't know how to use this in Flex Builder) - The embed tag method requires FLEX SDK Is it possible to embed font with purely Actionscript 3 in an actionscript project using Flex Builder?

    Read the article

  • Convert wchar_t* to NSString

    - by Sharath
    Trying to convert const wchar_t * to NSString. The following code only produces the first character. I've tried the different CFAllocator options as well but with no success. Can anyone help me or point to how I can convert wchar_t * to NSString const wchar_t *data = L"Hello World"; int l = wcslen(data); CFStringRef c = CFStringCreateWithCharacters(kCFAllocatorSystemDefault, (const UniChar *) data,l); NSString *nStr = (NSString *)c; //This always gives me 'H'

    Read the article

  • iPhone OpenGL ES - How to Pick

    - by Ali Nadalizadeh
    I'm working on an OpenGL ES1 app which displays a 2D grid and allows user to navigate and scale/rotate it. I need to know the exact translation of View Touch coordinates into my opengl world and grid cell. Are there any helpers to do the reverse of last few transforms which I do for navigation ? or I should calculate and do the matrix stuff by hand ?

    Read the article

  • Alternative to System.Web.HttpUtility.HtmlEncode/Decode?

    - by Jörg Battermann
    Is there any 'slimmer' alternative to the System.Web.HttpUtility.HtmlEncode/.Decode functions in .net 3.5 (sp1)? A separate library is fine.. or even 'wanted', at least something that does not pull in a 'whole new world' of dependencies that System.Web requires. I only want to convert a normal string into its xml/xhtml compliant equivalent (& back).

    Read the article

  • iPhone/Cocoa Coding Standards

    - by greypoint
    Are there any generally-accepted coding standards (naming, casting etc) that apply specifically to iPhone/Cocoa/Objective-C? I know Microsoft has published similar standards as they relate to .Net and C# but haven't run across anything related to the iPhone world.

    Read the article

  • Disadvantages of the Force.com platform

    - by lomaxx
    We're currently looking at using the Force.com platform as our development platform and the sales guys and the force.com website are full of reasons why it's the best platform in the world. What I'm looking for tho, is some real disadvantages to using such a platform.

    Read the article

< Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >